EZ Server

General Category => Updates => Topic started by: Hunter on November 19, 2012, 04:35:51 am



Title: AFK UPDATE
Post by: Hunter on November 19, 2012, 04:35:51 am
The higher population is experiencing some lag and I have found people to think its cute to sit afk while their pet attacks anything that aggros them.

I'll be enabling the Anti AFK script again to see if that helps at all.


Title: Re: AFK UPDATE
Post by: Brokyn on November 19, 2012, 06:22:31 am
+1


Title: Re: AFK UPDATE
Post by: Strix on November 19, 2012, 07:12:15 am
Hi Hunter

Would it possible to turn the afk script off in T5 only?  Parking a toon to wait for wrist spawns in public while clearing the a GI has been a part of the strategy for that zone almost from day 1.

Strix


Title: Re: AFK UPDATE
Post by: Rotic on November 19, 2012, 07:21:38 am
The AFK Checker pop up on my group while I was fighting mob at T3. Normal?


Title: Re: AFK UPDATE
Post by: Hunter on November 19, 2012, 07:21:42 am
Maybe, I can't think of a reason currently except it would become a safe haven to people that want to afk for a few hours, but I don't think there would be any real benefit except parking toons that belong to people or their friends waiting on a boss.

I know how to make the exception, and might try to add it in when I get a clear head. For now just click the yes when the popup happens every 30 minutes.


Title: Re: AFK UPDATE
Post by: Hunter on November 19, 2012, 07:22:20 am
The AFK Checker pop up on my group while I was fighting mob at T3. Normal?

If you don't move around for 30 minutes yes.

Currently looking for ways to revamp the AFK detector.


Title: Re: AFK UPDATE
Post by: Rotic on November 19, 2012, 07:24:31 am
Ok, guess I need to move alot more then, instead of fighting the mob at spawn. Thanks.


Title: Re: AFK UPDATE
Post by: Strix on November 19, 2012, 07:24:42 am
Thanks Hunter :)


Title: Re: AFK UPDATE
Post by: Kwai on November 19, 2012, 12:38:16 pm
After the past weekend I am all for increasing headroom by dropping AFK'ers however, this has created something of a catch 22 for me.  Trying to get the 4.0 pet masters that were ineffective in T5 and the newbies to a 5.0 where they will hopefully be a benefit to the T6 raid I had been parking them at zone in to get the kill credit for all the ones they missed.  Now they are relogged or dragged along. 

No big deal... just a minor thing, but would make life easier if T5 were not subjected to afk check.


Title: Re: AFK UPDATE
Post by: bunga on November 19, 2012, 01:07:00 pm
I ran up and was fighting shadow for maybe 2-3 minutes then he stepped, then afk window popped up? Also keeps disconnecting my other guys when they are following behind another character.


Title: Re: AFK UPDATE
Post by: Hunter on November 19, 2012, 05:47:03 pm
Updated the AFK script to be for 1 hr afk then have 10 minutes to click on the pop up window.

Excluded CG, FG, T5, T6 zones from AFK script


Title: Re: AFK UPDATE
Post by: Hunter on November 19, 2012, 05:54:54 pm
Secrets had a great idea about adding rare special events into the afk script that would trigger if it thinks your afk :)


Title: Re: AFK UPDATE
Post by: jamey0181 on November 19, 2012, 05:59:09 pm
thankyou very much on excluding t6 i was killing omm this morning and 4 char's got kicked  during final fight while i was actively attacking him


Title: Re: AFK UPDATE
Post by: Hunter on November 19, 2012, 06:01:18 pm
Opps, forgot to upload the new afk script, but did it just now. The new system might only for for Instances, until next reboot, then it'll work for all zones.



Title: Re: AFK UPDATE
Post by: Xiggie | Stone on November 19, 2012, 06:12:36 pm
Secrets had a great idea about adding rare special events into the afk script that would trigger if it thinks your afk :)

A monk npc name Chuck Norris that only attacks with a round kick that procs an unresistible knock back gravity flux?