EZ Server

General Category => Updates => Topic started by: Hunter on December 30, 2012, 08:46:53 pm



Title: LDoN Charm Drops Updated
Post by: Hunter on December 30, 2012, 08:46:53 pm
LDoN mobs are now leashed and have in addition to their regular loot list, via quest addloot, an additional 1/75 chance to drop charms. For now this will affect all 1-6 levels for any charm to drop. I might tweak what drops where later or make certain dungeons easier/harder.

Feed back welcome.


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on December 30, 2012, 08:53:14 pm
What about card update drops?


Title: Re: LDoN Charm Drops Updated
Post by: cerwin on December 30, 2012, 08:59:25 pm
What about card update drops?

And coins  :)


Title: Re: LDoN Charm Drops Updated
Post by: Felony on December 30, 2012, 09:02:09 pm
who cares about cards or coin. Jesus he gives us 1/75 chance on top of normal drops but thats not good enough?


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on December 30, 2012, 09:03:08 pm
We're just asking about em stop being a cop


Title: Re: LDoN Charm Drops Updated
Post by: Mattnaik on December 30, 2012, 09:49:36 pm
who cares about cards or coin. Jesus he gives us 1/75 chance on top of normal drops but thats not good enough?

Word. I for one am thrilled beyond words!

Forgive my ignorance but what does "leashed" mean?


Title: Re: LDoN Charm Drops Updated
Post by: cerwin on December 30, 2012, 10:02:09 pm
who cares about cards or coin. Jesus he gives us 1/75 chance on top of normal drops but thats not good enough?

They are important details. The 1/75 chance on leashed mobs isnt a "gift" to us, its to improve the server load. We probably wont be getting charms any faster than we were before, and thats the intent I believe.


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on December 30, 2012, 11:06:26 pm
Only thing really wrong with LDoN for me and who ever doesn't mind the leash is the chance of any of the 4 charms to drop, 2 should be what it used to be only 1 charm same as 3,4 and 5. Level 6 should be the chance of any 4 of the charms dropped. As for lag I am not in the mood to load all 16 of my toons but i'm sure others will post in the other thread


Title: Re: LDoN Charm Drops Updated
Post by: Felony on December 30, 2012, 11:19:34 pm
We're just asking about em stop being a cop

someone said they got 10 charm drops in 1hr and people are asking for more coins/cards.
That comes across as greedy. Sorry if you dislike my view on that.


Title: Re: LDoN Charm Drops Updated
Post by: Fjord on December 30, 2012, 11:33:45 pm
Personally I got about 3 in an hour, all sorcerers I didn't need, with next to no points, so I'll probably hold off until floors are reassigned (unless they're not going to be).


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on December 30, 2012, 11:34:07 pm
I was just asking him what his thoughts were on the credits + cards

Sorry if I came off like a greedy corner worker, had a long past couple days lazy with my typing today


Title: Re: LDoN Charm Drops Updated
Post by: Felony on December 30, 2012, 11:54:25 pm
It was a valid question and I just pissed on the poster for it. Sorry for that.
I'm pretty stoked by the addition of quest::addloot over all. Just curious if it wouldnt be better to change it to floor specific but regardless its candy time and I'm numnumnum'ing it.


Title: Re: LDoN Charm Drops Updated
Post by: Hunter on December 31, 2012, 12:38:08 am
I can make floor specific, but this was just a quick fix to get it up and running.

Soon I'll have specific charm per floor + add more cards as well.

You can still sell what you don't need for points.



Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on December 31, 2012, 12:57:04 am
cool, thanks


Title: Re: LDoN Charm Drops Updated
Post by: zymral on December 31, 2012, 01:27:23 am
Is there any way the leash can be lenghened a bit like the size of a room. It is kinda annoying to have a mob constantly agroing hiting you then immidiately leash and run back at you, while you are killing a mob. ;) other than that i am loving the change!


Title: Re: LDoN Charm Drops Updated
Post by: Hunter on December 31, 2012, 02:03:43 am
Only way I'm aware of to make leash longer is to make aggro radius bigger. Aggro Radius = Leash. Going to ask Devs if they can make it a separate value in rule values table leash lengths.


Title: Re: LDoN Charm Drops Updated
Post by: Felony on December 31, 2012, 02:07:16 am
I know you can set it to its own value. Let me see if I can find a example of that.


Title: Re: LDoN Charm Drops Updated
Post by: lerxst2112 on December 31, 2012, 02:20:46 am

Looks like it uses the aggro radius to me.

Code:
if(SpecAttacks[TETHER] || SpecAttacks[LEASH]) {
if(DistNoRootNoZ(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY()) > pAggroRange*pAggroRange) {
GMMove(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY(), CastToNPC()->GetSpawnPointZ(), CastToNPC()->GetSpawnPointH());
if(SpecAttacks[LEASH]) {
SetHP(GetMaxHP());
BuffFadeAll();
WipeHateList();
return;
}
}
}

It could be changed to use a rule if the value is larger, but that would be a global thing then.

Something like:
Code:
if(SpecAttacks[TETHER] || SpecAttacks[LEASH]) {
int32 leashDistance = RuleI(NPC, LeashDistance) > pAggroRange ? RuleI(NPC, LeashDistance) : pAggroRange;
if(DistNoRootNoZ(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY()) > leashDistance*leashDistance) {
GMMove(CastToNPC()->GetSpawnPointX(), CastToNPC()->GetSpawnPointY(), CastToNPC()->GetSpawnPointZ(), CastToNPC()->GetSpawnPointH());
if(SpecAttacks[LEASH]) {
SetHP(GetMaxHP());
BuffFadeAll();
WipeHateList();
return;
}
}
}


Title: Re: LDoN Charm Drops Updated
Post by: Hunter on December 31, 2012, 03:00:24 am
I talked to Secrets and we have idea via source / db that would work with the J code.


Title: Re: LDoN Charm Drops Updated
Post by: Hunter on December 31, 2012, 03:01:02 am
Charm drops will be level specific again. Before was just quick fix to get drops working.

Also added rare chances for Charm v1's to drop in T5-T7 as well.


Title: Re: LDoN Charm Drops Updated
Post by: Adydar on December 31, 2012, 06:30:45 am
Charm drops will be level specific again. Before was just quick fix to get drops working.

Also added rare chances for Charm v1's to drop in T5-T7 as well.


This is good, leashing I don't like, I tried it last night and it is far more boring and tedious.  It may take slightly less time, however, it takes far more clicking which for us old dudes getting carpal tunnel, is no fun.


Title: Re: LDoN Charm Drops Updated
Post by: Fugitive on December 31, 2012, 10:03:40 am
LDON with no double loot days took 45-50hrs to complete (@2.2p/hr). So if it is better great!!! Hoping to see 25-30hr to complete now!


Title: Re: LDoN Charm Drops Updated
Post by: clbreastmilk on December 31, 2012, 10:24:34 am
Loving the changes, thank you!  Since it sounds like you can easily add loot here and there.  Any chance we could see V2's on T5-T7 as well (maybe at a lesser rate than v1) or maybe T3+T4 bosses? 


Title: Re: LDoN Charm Drops Updated
Post by: Koda on December 31, 2012, 11:24:57 am
I can make floor specific, but this was just a quick fix to get it up and running.

Soon I'll have specific charm per floor + add more cards as well.

You can still sell what you don't need for points.

Selling charms you don't need currently means making a trip to the nexus every time you get a charm you don't need since they are lore and not stackable. If you need more than one type of charm, farming ldon 6 would probably be the best place still but having lore / unstackable charms makes the idea of selling charms for points not really feasible.


Title: Re: LDoN Charm Drops Updated
Post by: Fliker on December 31, 2012, 12:07:15 pm
I dont know about eveyone else but my 2cp is v1charms should be pre-hoh (ldon - pod) v2 from hoh - t6. it makes sense to me but what do I know.


Title: Re: LDoN Charm Drops Updated
Post by: Hunter on December 31, 2012, 01:09:10 pm
So you build a perfect machine, it's perfect in every way. Everything is going along fine, then one day it springs a leak. Is it still a perfect machine? Was it a perfect machine in the first place? Do perfect machines spring leaks?

Maybe if you built it to be self-healing? Or it's a perfect machine that just requires a little upkeep?

Would you keep insisting that the machine was perfect if one day it springs a leak(starts leaking)? Would you try to fix it, or just stand back and watch it leak? Because, after all, it was the perfect machine. It must be able to fix itself?

How is something perfect if you have to go back and fix it? The thing I really want the answer to: Do perfect machines spring leaks? Or was it your own mistake to call it perfect in the first place?


Title: Re: LDoN Charm Drops Updated
Post by: Mattnaik on December 31, 2012, 01:25:04 pm
So you build a perfect machine, it's perfect in every way. Everything is going along fine, then one day it springs a leak. Is it still a perfect machine? Was it a perfect machine in the first place? Do perfect machines spring leaks?

Maybe if you built it to be self-healing? Or it's a perfect machine that just requires a little upkeep?

Would you keep insisting that the machine was perfect if one day it springs a leak(starts leaking)? Would you try to fix it, or just stand back and watch it leak? Because, after all, it was the perfect machine. It must be able to fix itself?

How is something perfect if you have to go back and fix it? The thing I really want the answer to: Do perfect machines spring leaks? Or was it your own mistake to call it perfect in the first place?


Head asplode....


Title: Re: LDoN Charm Drops Updated
Post by: clbreastmilk on December 31, 2012, 02:02:05 pm
So you build a perfect machine, it's perfect in every way. Everything is going along fine, then one day it springs a leak. Is it still a perfect machine? Was it a perfect machine in the first place? Do perfect machines spring leaks?

Maybe if you built it to be self-healing? Or it's a perfect machine that just requires a little upkeep?

Would you keep insisting that the machine was perfect if one day it springs a leak(starts leaking)? Would you try to fix it, or just stand back and watch it leak? Because, after all, it was the perfect machine. It must be able to fix itself?

How is something perfect if you have to go back and fix it? The thing I really want the answer to: Do perfect machines spring leaks? Or was it your own mistake to call it perfect in the first place?

Nothing is perfect, there is always room for improvement.  Looking at the machine and saying that it was perfect in the beginning will stifle creativity and innovation.  You would stop looking at that machine and thinking to yourself, "How can I improve this machine?"  


Title: Re: LDoN Charm Drops Updated
Post by: Gannicus on December 31, 2012, 02:03:31 pm
v2 is very common and easily completed from hoh, they should stay there. V1 is the long grind part and glad to see they have at least a chance in t5-t6 even though I still see LDON being the more feasible way to grind. Of course I haven't tried it out with leashing but if it makes charms more common while still being a grind then i'm fine with it.


Title: Re: LDoN Charm Drops Updated
Post by: obut on December 31, 2012, 02:49:13 pm
cleared LDON 2 3 times:

1 brawler upgrade
6  50 credit point
21  10 credit point
5  gloves
1  boot
3 blue diamond
2 fire emerald
7 AA

could only keep half the zone killed before repops started.  it is a small sample but appears to be faster but i find it to be far more boring.  for the most part it was killing one mob at a time.  very few spots i could get multiples.  did this with a t4 ranger


Title: Re: LDoN Charm Drops Updated
Post by: Mattnaik on December 31, 2012, 03:04:16 pm
cleared LDON 2 3 times:

1 brawler upgrade
6  50 credit point
21  10 credit point
5  gloves
1  boot
3 blue diamond
2 fire emerald
7 AA

could only keep half the zone killed before repops started.  it is a small sample but appears to be faster but i find it to be far more boring.  for the most part it was killing one mob at a time.  very few spots i could get multiples.  did this with a t4 ranger

I have to say, i find running from one side of the zone to the other and mass killing much more boring. This is at least slightly engaging. Still a grind though.


Title: Re: LDoN Charm Drops Updated
Post by: Griz on December 31, 2012, 05:01:52 pm
I'd like to see it halloween/T1 style. All coin/gems/etc completely removed from trash. 1/75 mobs pops a named (page guy for that floor). The guy drops a non trivial amount of plat (like 2kish maybe?), an item (anguish level gear from live, like currently) floor specific v1, the page, a 50 point coin, a floor specific card, and a stone of descent.

So for example, I'm on LDON5. I kill random trash and out pops a Froglok Ghost. He drops a page, sorc upgrade, that silly range slot with the overhaste click, stone of descent, and a 50 credit token.

LDON6 could be a 1/60 chance and the rares are even 25% split among all 4 v1s. LDON1 could spawn that weird skeleton dude and drop a stone of descent or whatever I don't even know.

I see this as solving 2 problems:

1) Less annoyance sticking around for 5 seconds per kill to see if the corpse evaporates
2) It's now impossible to camp the page droppers and force people to buy instances.

Plus you get the excitement of a dude popping on you and getting a pile of stuff


Title: Re: LDoN Charm Drops Updated
Post by: Fliker on December 31, 2012, 05:24:20 pm
You got my vote Griz +1


Title: Re: LDoN Charm Drops Updated
Post by: cerwin on December 31, 2012, 05:26:21 pm
I'd like to see it halloween/T1 style. All coin/gems/etc completely removed from trash. 1/75 mobs pops a named (page guy for that floor). The guy drops a non trivial amount of plat (like 2kish maybe?), an item (anguish level gear from live, like currently) floor specific v1, the page, a 50 point coin, a floor specific card, and a stone of descent.

So for example, I'm on LDON5. I kill random trash and out pops a Froglok Ghost. He drops a page, sorc upgrade, that silly range slot with the overhaste click, stone of descent, and a 50 credit token.

LDON6 could be a 1/60 chance and the rares are even 25% split among all 4 v1s. LDON1 could spawn that weird skeleton dude and drop a stone of descent or whatever I don't even know.

I see this as solving 2 problems:

1) Less annoyance sticking around for 5 seconds per kill to see if the corpse evaporates
2) It's now impossible to camp the page droppers and force people to buy instances.

Plus you get the excitement of a dude popping on you and getting a pile of stuff

+1

Good idea


Title: Re: LDoN Charm Drops Updated
Post by: 1flytrapp on December 31, 2012, 06:27:10 pm
i love this idea but hate the leashing of mobs just my 2 cents worth


Title: Re: LDoN Charm Drops Updated
Post by: Griz on December 31, 2012, 07:07:35 pm
The leashing would be fine at maybe triple its current distance value. I'd like to be able to round up at least a single room of mobs before aoeing them. That would prevent people from pulling entire zones but allow some use of aoe spells.


Title: Re: LDoN Charm Drops Updated
Post by: Hunter on December 31, 2012, 07:16:21 pm
Secrets is working on leashing to make a different value than the aggro range.



Title: Re: LDoN Charm Drops Updated
Post by: Hunter on December 31, 2012, 07:17:44 pm
I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on December 31, 2012, 07:21:37 pm
I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.
That would be cool but they should also drop coin(s) or card(s) so the newer players can get their armor still


Title: Re: LDoN Charm Drops Updated
Post by: Griz on December 31, 2012, 07:27:32 pm
Yeah ideally the boss would be 100% charm, anguish loot piece (the 300hp gear), page, 50 credit coin, stone of descent, and some plat to make up for the missing gems on the random frogs and stuff.

This has the added benefit of ensuring most players wind up with a rank 2-3 charm of the appropriate variety at least by the time they start heading towards qvic, which would help quite a bit with the reasonably steep barrier to enter that zone.

I also think it'd be cool of T5 bosses had like a 25% chance to drop a v1 or v2 (as opposed to very low chance from trash) You usually have to kill at least 20 mobs to spawn one, so it'd be a cool perk.


Title: Re: LDoN Charm Drops Updated
Post by: lookin on December 31, 2012, 07:40:21 pm
I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.

players will also need there kings cards for fg/cg


Title: Re: LDoN Charm Drops Updated
Post by: Griz on December 31, 2012, 07:51:38 pm
Err, yeah. Put a floor appropriate card on each named also.

Illusion cards, I dunno even what to do with those. Maybe 4 per chaos/balrog? meh. Nobody used the silly weapon augs from there either.


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on December 31, 2012, 07:56:38 pm
Err, yeah. Put a floor appropriate card on each named also.

Illusion cards, I dunno even what to do with those. Maybe 4 per chaos/balrog? meh. Nobody used the silly weapon augs from there either.




Title: Re: LDoN Charm Drops Updated
Post by: cerwin on December 31, 2012, 08:14:53 pm
I could easily wipe all the coin and loot off all LDoN trash, remove boss spawns, and give 1/75 chance 1 of 2  bosses spawns on you with 100% chance loot, for Halloween Style.

This would be such a nice change. Add a card to the boss also, so players can either get the LDoN armor or use for FG/CG quest.


Title: Re: LDoN Charm Drops Updated
Post by: lerxst2112 on December 31, 2012, 08:26:07 pm

The ldon weapon augs are useful if you're actually working your way up and not being carried.  I think they should stay.


Title: Re: LDoN Charm Drops Updated
Post by: Griz on December 31, 2012, 08:52:02 pm
They are like +2 damage, when even 2.0s are like 200 damage now.


Title: Re: LDoN Charm Drops Updated
Post by: Felony on December 31, 2012, 09:12:48 pm
When I started on the server I did LDON armor and it made stuff possible for me.
Granted today most people join the server, leech/ninjaloot their way into T5 in 3 weeks but I still think the cards should stay and if you went with 1/75 chance per kill of a boss for the floor spawning with 100% loot, then I think the mob/boss that spawns should have some coin and some gems.

In the last several months some great changes to the server have been made but all of the low end plate has basically been removed and new players are pretty well screwed. "Go farm SLS" is a terrible solution since at this time it is the only solution.

So great idea, support it 100% but would suggest that there be some pp newer players can obtain.
After all newbi v2 is ~11k and we use to pull that in a single pull and now you are lucky to hit 200p in a pull. -cheers


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on January 01, 2013, 12:45:59 am
1 more thing about LDoN is the doors on LDoN 2 - 3 are they still neccessary with mobs being leashed


Title: Re: LDoN Charm Drops Updated
Post by: Rotic on January 01, 2013, 04:18:18 am
On one hand, I am glad to hear the drop rate has increase. On the other hand, I hope it doesn't diminished the "bragging rights" of having a UC. I feel that this is EQ...not WOW, things are not suppose to be easy. Grinding is part of the "fun".



Title: Re: LDoN Charm Drops Updated
Post by: 1flytrapp on January 01, 2013, 09:10:34 am
would love to see the lore tag removed off of newbie v2 charm that way ya can buy 4 of them and not have to go buy one each time ya get a new charm upgrade


Title: Re: LDoN Charm Drops Updated
Post by: Fanon_Emarr on January 01, 2013, 12:16:34 pm
would love to see the lore tag removed off of newbie v2 charm that way ya can buy 4 of them and not have to go buy one each time ya get a new charm upgrade

Agreed here.


Title: Re: LDoN Charm Drops Updated
Post by: Koda on January 01, 2013, 01:31:12 pm
would love to see the lore tag removed off of newbie v2 charm that way ya can buy 4 of them and not have to go buy one each time ya get a new charm upgrade

This, or make the v1 charms stackable and not lore.

This is especially necessary if the boss spawn chance is enabled like it was mentioned earlier with 100% charm drop. If you went in without a newbie v2 and didn't already have a charm of that type, you would end up being unable to loot a second charm due to the previously looted upgrade of that same type.


Title: Re: LDoN Charm Drops Updated
Post by: marxist on January 01, 2013, 01:35:44 pm
adding a little plat to drops isnt a bad idea, nothing drastic, but farming sls for money, while boring, is still the better way for new players to make plat, i don't really get why a lot of people resist doing it, people used to have to farm velks for plat before they could progress a lot


Title: Re: LDoN Charm Drops Updated
Post by: Eyeolo on January 01, 2013, 04:04:54 pm
I like this better than the past, it's easier for multiple players to be in the same zone.


Title: Re: LDoN Charm Drops Updated
Post by: Felony on January 01, 2013, 04:14:01 pm
adding a little plat to drops isnt a bad idea, nothing drastic, but farming sls for money, while boring, is still the better way for new players to make plat, i don't really get why a lot of people resist doing it, people used to have to farm velks for plat before they could progress a lot

Because I grew up on the ez where I could make 100kpp off gems alone in a clear of qvic and I did not have to farm a item I need to progress *MY* augs and shields and necks just to sell it to another player so I could buy food and water.
Joking about the food and water, I know some retard is going to read this and go "durrr you has to bu foodz?"
Right now the cycle is farm t5/t6 collect bags, sell for pp, buy what lower tiered players farmed because I'm to busy to farm a lower tier atm.
So the option for lower tiered is to farm SLS and hope higher tiered players are buying (I place bulk orders from time to time) or farm essences and sell to higher tiered players.

I'm fine holding the man down and I guess you are all to full of it to see how flawed the current system is.


Title: Re: LDoN Charm Drops Updated
Post by: Bobbin on January 01, 2013, 05:00:45 pm
Is it really that hard to make cash at the low end? I made the bulk of my money in postorms chests and looting gems from HoH avatars. It's certainly not as fast as bags in abyss or anguish, but should it be?


Title: Re: LDoN Charm Drops Updated
Post by: Mattnaik on January 01, 2013, 05:23:42 pm
With the new SLS drop rate, i farmed 10 of them in a couple hours and sold them for 1m pp. I realize the market won' bear that same profit for long but it's still a reasonably quick way to earn cash. Just cause you don't want to do it doesn't mean its broken


Title: Re: LDoN Charm Drops Updated
Post by: Aggressive on January 01, 2013, 06:38:00 pm
In all honesty, asking for smaller plat bags or something similar in some of the lower zones is not that far fetched.. gems used to be a good source of income in alot of zones and they were removed/severely decreased in an attempt to allievate the lag.


Title: Re: LDoN Charm Drops Updated
Post by: Chunka on January 01, 2013, 07:53:40 pm
Quote
Is it really that hard to make cash at the low end?

Didnt used to be, but it definitely is now. Gems dont drop the way they used to. Cant farm fg/cg items for cash the way you used to. Even doing velks for gems seems to yield less than it did. About the only thing a player can do to make a decent amount of cash anymore if they are starting is to farm SLS....and honestly thats self defeating, since SLS are so necessary, even to a starting character.

I have NO problem making money now....but thats because of essences, bags from T5 and VERY fast HoH clears for gems. But for someone just starting.....it isnt as easy as it was.


Title: Re: LDoN Charm Drops Updated
Post by: marxist on January 01, 2013, 08:01:05 pm
This is getting old, it isnt that hard to make plat here, between the charm drop changes and the sls changes, things just got a lot easier for newer players.  Its starting to seem like people expect a uc, 10 billion plat and free augs just for hitting level 70.  Get over it, its a grind, if you don't like it go play wow


Title: Re: LDoN Charm Drops Updated
Post by: Chunka on January 01, 2013, 08:44:55 pm
between
Quote
the charm drop changes and the sls changes, things just got a lot easier for newer players.

Dont read too well, do ya?

Get over yourself Marxist. If you cant see that for newer players its harder to make money than it was when you or I started then your more out of touch and mentally challenged than I thought. As with the messed up ideology you derive your name from, any time someone says something you disagree with you dodge the issue and launch the personal attacks, and to be frank I am VERY tired of your bullshit. If you cant keep a civil discourse do everyone a favor and shut it.

And, of course, as I would expect from you there's a failure in reading comprehension. Again, I have no issue making money. But to claim that its easier for newer players to make money than it was a year shows just how clueless you are.


Title: Re: LDoN Charm Drops Updated
Post by: MacofMacs on January 01, 2013, 08:58:58 pm
You 2 need to take this to personal messages, not the update board


Title: Re: LDoN Charm Drops Updated
Post by: Chunka on January 01, 2013, 09:04:02 pm
Very true. My apologies all


Title: Re: LDoN Charm Drops Updated
Post by: marxist on January 01, 2013, 09:33:05 pm
lol.


Title: Re: LDoN Charm Drops Updated
Post by: Felony on January 01, 2013, 09:52:15 pm
Is it really that hard to make cash at the low end? I made the bulk of my money in postorms chests and looting gems from HoH avatars. It's certainly not as fast as bags in abyss or anguish, but should it be?

You are correct that you can still get decent cash farming up charms / pages in HOH which I had actually forgotten about so maybe my opinion is slightly misplaced. However I want to point out that I like the changes that helped with lag but I want to make sure future new players have a place they can farm appropriate amounts of plat.
Seeing as how easy it is to get to HOH these days that is a fine solution to what I perceive as a problem created by other solutions.
Thank you for pointing that out.


Title: Re: LDoN Charm Drops Updated
Post by: marxist on January 01, 2013, 09:57:55 pm
I want to make sure future new players have a place they can farm appropriate amounts of plat.

Why and what for?  I just don't get how it is needed or what it will provide. Lets start at the basics and build up again


Title: Re: LDoN Charm Drops Updated
Post by: red2 on January 01, 2013, 11:11:56 pm
Don't want to step on any toes here ..
 i am not a " new player" here, but have not  yet finished t5. i am still auging my toons, and plat and sls are slowing me down. farmed hoh all weekend looking for charms, and burned through all of it making u IS6 aug. Lets not forget WP and banker are over am illion plat to buy, that has to hurt new players.
So, sure they can prolly beg, borrow, steel to get t2/3.0 done in a few weeks, but the jump from that to finishing t5 will take MONTHS.


Title: Re: LDoN Charm Drops Updated
Post by: Koda on January 02, 2013, 02:47:30 am
I want to make sure future new players have a place they can farm appropriate amounts of plat.

Why and what for?  I just don't get how it is needed or what it will provide. Lets start at the basics and build up again

Plat is needed to buy ore for strike augments. It's that simple. Everything else can be farmed, but there is no way to get around the cost of the ore. If I want to make 3 FS V augs for my paladin I would need ~3.6 million plat just for the ores and 24 SLS.

Twenty four SLS. You expect me to farm 24 SLS and then farm even more SLS so that I can sell it to higher end players and make 3.6 million plat to buy the ore for these augs? There is no way I want to do that. I don't even want to hear you claim that there is any shred of sanity in that notion.

The fact is, the market for T1 through T4 armor and other items in these tiers is much less active than it was a year ago. Combine that with the changes in gem drops and all of a sudden plat is significantly harder to come by when you are stuck in T1-T4 without strike augs.


Title: Re: LDoN Charm Drops Updated
Post by: Fliker on January 02, 2013, 03:29:44 am
I was in the same boat, hell im still there. Make friends with as many as you can here, someone will likely guild you and help out with some of it for the greater good


Title: Re: LDoN Charm Drops Updated
Post by: Felony on January 02, 2013, 04:19:47 am
You people are amazing.


Title: Re: LDoN Charm Drops Updated
Post by: Fliker on January 02, 2013, 05:14:01 am
Not saying rely on others to do everything for you. Just anotherthing to keep in mind. What "end game" player got there solo?