EZ Server

General Category => General Discussion => Topic started by: MacofMacs on January 01, 2013, 09:24:01 pm



Title: Regarding Recent Update
Post by: MacofMacs on January 01, 2013, 09:24:01 pm
I was wondering if the global weapon delay is going to be a permanent change (if it's the only fix to retire desyncs) then so be it. However, I do not speak for everyone only for my self but I am a fan of hitting fast even if it means smaller amounts of damage but same time to kill. I played a Berserker on live and had to roll a monk/rogue to take thoughts of suicide out.

It just kind of takes the excitement away from me, yeah I like seeing the mobs hp drop by 5-10% a round but I'd much rather watch the mobs hp "fly" down.

TL:DR? ~~~ Is there an alternative to reduce lag, bring orig wep speed back?


Title: Re: Regarding Recent Update
Post by: Udeni on January 01, 2013, 09:30:23 pm
I think I heard something about reducing the amount of global models the server loads reducing lag. Was on a different server i'm pretty sure, though, so I'm not sure if it would help here.

The biggest way I can think of reducing lag would be to get better equipment. I'm not sure how affordable it is for hunter to get better equipment, or at least a better connection, but I'm sure the EZ population would be willing to participate in a FUNdraiser (cuz it should be fun!) Not sure what could be done for a fundraiser to upgrade equipment, but i'm sure there's people with great ideas.


Title: Re: Regarding Recent Update
Post by: Griz on January 01, 2013, 09:31:29 pm
Short of converting every single aug and epic to the new giant single aug system, probably not. It's doable but adding all the combines and turnins to convert existing epics to "new" epics would be a pain in the ass.


Title: Re: Regarding Recent Update
Post by: Hunter on January 02, 2013, 04:33:28 am
I'll look at ways of bringing the delay down. We've already leashed PoFire and LDoN now. If I can get all the augments converted so people are proc'ing 1 aug per round rather than 3-6 augs per round then that might help too.

Our server is a bit different from other servers which could account for some of the lag, with super haste, low delay weapons, with 3-4 augs in each, we're simply spamming more than other servers in combat.

So far removing trivia bot, trains, and short delay seems to have had a major affect on lag. Now to see what else we can change and tweak delay.

Enjoy the less lag for now, and I'll continue looking at ideas. The tweaks are not finished yet.


Title: Re: Regarding Recent Update
Post by: Felony on January 02, 2013, 04:57:46 am
YOUR global load file has jack all to do with the server lag.
It does fuck with your video lag tho.


Title: Re: Regarding Recent Update
Post by: 1flytrapp on January 02, 2013, 09:59:52 am
pls lower the weap delay my paladin cant keep up with the heals now


Title: Re: Regarding Recent Update
Post by: MacofMacs on January 02, 2013, 11:46:13 am
Thank you for the quick response Hunter

edit: i do love the non desync game style btw (=


Title: Re: Regarding Recent Update
Post by: Chunka on January 02, 2013, 11:51:30 am
I have to agree with Fly about pally procs. Typically anymore I use a cleric for heals (thanks T5) but last night I had a slap together group with mostly DPS and just a pally for heals in T3/5....and my pally wasnt healing for sheet. Dont know what the solution might be....but I have to state emphatically that I like the higher delay solution so far, with that one exception.


Title: Re: Regarding Recent Update
Post by: Xiggie | Stone on January 02, 2013, 12:08:22 pm
I am a big fan of combining augs and moving to just one slot on each epic. 1 ninja that has the power of current ninja plus 2 ice, 1 ice that has the power of 3, and one fire that has the power of 3. As for keeping people from having a 2.0 with an ninja strike 8, make the different levels of augs be different aug slots and do the same with the epics. Examples below.

Code:
Augs
All augs Mainhand, Offhand, Ranged, Weapon Only
NS I       Slot type 1, 2, 3, 4, 5, 6, 7
NS II      Slot type 1, 2, 3, 4, 5, 6, 7
NS III     Slot type 2, 3, 4, 5, 6, 7
NS IV      Slot type 2, 3 ,4, 5, 6, 7
NS V       Slot type 3, 4, 5, 6, 7
NS VI      Slot type 3, 4, 5, 6, 7
NS VII     Slot type 4, 5, 6, 7
NS VIII    Slot type 5, 6, 7
NS IX      Slot type 6, 7

Epics
1.0        Slot type 1
1.5        Slot type 1
2.0        Slot type 2
2.5        Slot type 2
3.0        Slot type 3
3.5        Slot type 3
4.0        Slot type 4
4.5        Slot type 4
5.0        Slot type 5
5.5        Slot type 5
6.0        Slot type 6
6.5        Slot type 6
7.0        Slot type 7


Title: Re: Regarding Recent Update
Post by: Gannicus on January 02, 2013, 12:12:54 pm
Honestly, if someone with a 2.0 can afford a NS8 they deserve to be able to use it lol assuming they are new to the server, if they aren't - then the 2.0 will probably be replaced within minutes of it being obtained. I do get what your saying, in a different kind of way, but at the same time, if people can afford to make it or purchase it from another, then so be it


Title: Re: Regarding Recent Update
Post by: Xiggie | Stone on January 02, 2013, 12:15:41 pm
If Hunter has no problem with it then so be it. But if he did have a problem with it I wanted to have a suggestion for that.


Title: Re: Regarding Recent Update
Post by: Gannicus on January 02, 2013, 12:16:47 pm
Understandable, always good to throw ideas at him to think about for the future, which is what a lot of posts around here have been like past few days. Sure he's seen A LOT of feedback lately lol


Title: Re: Regarding Recent Update
Post by: clbreastmilk on January 02, 2013, 01:10:46 pm
Kraken and Tempest, and some others, could use a look at after delay changes are finished. (unless they revert all the way).


Title: Re: Regarding Recent Update
Post by: cerwin on January 02, 2013, 03:35:43 pm
pls lower the weap delay my paladin cant keep up with the heals now

Aug damage was increased but epic procs stayed the same damage. It affects SK epic lifetaps too, but remember that he lowered mob haste as well so mobs do less DPS than they once did.


Title: Re: Regarding Recent Update
Post by: Hunter on January 02, 2013, 03:42:30 pm
Slower mob swings should compensate for SK/Paladin procs AND make all casters more powerful with more time to cast heals n nukes.


Title: Re: Regarding Recent Update
Post by: Griz on January 02, 2013, 08:10:51 pm
I think the SK issue would be fixed if there was a lower version of legend of crab. The mana cost should be much lower to compensate for lack of UC regen. A 2.5k lifetap that cost 1000 mana would be solid. Ideally the spell would drop in Qvic or Tacvi.


Title: Re: Regarding Recent Update
Post by: 1flytrapp on January 03, 2013, 09:28:45 pm
slower mob swings DOES NOT make up for the higher Delay on Paladins not even close i am getting owned by 4+ t5 mobs now where before i could pull 10 and not have a problem


Title: Re: Regarding Recent Update
Post by: Griz on January 03, 2013, 10:16:20 pm
How are you getting destroyed by 4? My paladin with no shield or stone monster can solo singles with just a 4.5, UC, and strike IVs/Vs, so surely a warrior with a couple healers behind him should be fine. Also, Do you run like 6 berserkers or something? I don't really understand how pulling that many benefits you. I can handle 3 at once just fine as a SK with only 300k hp and no cloak of anarchy post change, though sometimes I can get unlucky if they are exobeasts.

Maybe you should diversify and get a cleric and/or shaman healer so you have more control over fights instead of relying on like 8 paladins to autoattack your way through content.


Title: Re: Regarding Recent Update
Post by: Felony on January 04, 2013, 01:24:43 am
Think of it this way, if "mob x can hit for y damage and attacks z times per round, how many could I pull at once without dieing to a worse possible case combat round?"

I can pull more because I know my healing > damage per combat round up to X number of mobs from the zone I am fighting in and the damage done to me is < my max health. (minus 2 deaths from my pulls this system works just fine for me.


Title: Re: Regarding Recent Update
Post by: Griz on January 04, 2013, 05:50:38 pm
Well, as a SK without cloak of anarchy, an exobeast that rampages and flurries in the same round can do about 200k damage to me, so if I am not fully topped off I can get clobbered. I usually have the cleric 4.0 click up for a fair chunk of most pulls in T5, and even if I get unlucky my goons can usually finish off a pull.

I just don't see how people could possibly be going from "pulling 10" before to "wiping to 4 mobs" now. They don't have THAT much health.


Title: Re: Regarding Recent Update
Post by: 1flytrapp on January 05, 2013, 04:14:35 pm
i was getting clobbered using JUST one 6.0 UC paly ,war 6.0 soa XL ,ranger x2, brd ,shaman


Title: Re: Regarding Recent Update
Post by: Felony on January 05, 2013, 08:04:43 pm
Start using the paladin heal and shm heals better then.
We attack slower, heal procs dont go off as often.
If people think they can still run 1 war 1 pal, or 1 war 1 clr and not have any issues they are mistaken. Going to have issues until you reconfigure your healing, either better use of spells and clicks or having to add another healer.


Title: Re: Regarding Recent Update
Post by: Dreyitt on January 06, 2013, 12:24:56 am
i still only use 1 pally to heal my war and i pull like a complete idiot still