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General Category => Suggestions => Topic started by: Loktar on May 12, 2010, 04:07:14 pm



Title: Pets
Post by: Loktar on May 12, 2010, 04:07:14 pm
Pets die too easy in T2+  So why not have a focus effect on the T2 chest that doubles their HP or something? 


Title: Re: Pets
Post by: Untalented on May 12, 2010, 04:29:38 pm
Seems logical to me. Or maybe ups their mitigation? I'm not in T2 yet. Just starting T1 and my mages 3.0 pet gets eaten pretty easilly. From what I hear T2 is much worse so would seem logical most pet classes need some type of loving like this.


Title: Re: Pets
Post by: Reed on May 12, 2010, 05:31:59 pm
Little late to really help, but pet classes get a 50K hp buff for pets in T3/T4

Also, ensure the pets are behind mobs to prevent pet death


Title: Re: Pets
Post by: Loktar on May 12, 2010, 07:56:39 pm
The AEs in T2 make my pet classes not worth the group slot.  Even properly placed, druid regened, spam healed, most fights they dont make it.   I broke down and made a ranger today so i can have some end game DPS.


Title: Re: Pets
Post by: Reed on May 12, 2010, 09:42:44 pm
just keep the pet class til your main group is able to get your pet class their buff


Title: Re: Pets
Post by: Xiggie | Stone on May 12, 2010, 10:28:44 pm
The ae's are not what does my pet in. Proper placement on the backside of the mobs and my pet does fine as long as I have some good group heals. The problem I have run into lately is my mage pet roots and that gets agro. The mob turns around for 1 round and my pet is dead. I really wish they would take the root cast off of mage pets since it is not on other pets. Until then, my mage pet is retired from PoD.


Title: Re: Pets
Post by: Gantrathor on May 13, 2010, 03:53:49 pm
remember, root aggro is proximity based.  As soon as a mob is rooted it ignores the hate list and attacks the nearest target.  So long as your tank is the nearest target, root won't make the mob turn.  When I have pets in group I position my tank pretty much at the inner edge of the targeting circle.  I rarely have the mob turn off of him when positioned this way.


Title: Re: Pets
Post by: Xiggie | Stone on May 13, 2010, 04:01:36 pm
The pet moves in until it can attack and then stops there, (unless it was attack first at which point the mob moves in until he can attack and stop there). That being said, if you send a pet in to attack it is always at max distance. I have done it a number of times, my warrior is always the closest, yet my pet has recently started generating root agro. It hasn't always been as bad as it is now though.


Title: Re: Pets
Post by: Gantrathor on May 14, 2010, 09:47:09 am
hmmm....maybe the codes been changed.  I admit I haven't had my Mage in group for quite some time.


Title: Re: Pets
Post by: PORTIS on May 14, 2010, 09:59:04 am
Curious, I play not one pet classes and havent ever (unless you can call SK pet class hehe). Doesnt one of the AA's that give you abilities to control your pet also give the ability to stop the pet casting? (like /pet hold but not this one) or am I mistaken, or is root a proc from the pet? sure its a cast though. SK pets dont cast so I cannot confirm this to be truth or lie.


Title: Re: Pets
Post by: zomgDanyelle on May 14, 2010, 10:16:11 am
Curious, I play not one pet classes and havent ever (unless you can call SK pet class hehe). Doesnt one of the AA's that give you abilities to control your pet also give the ability to stop the pet casting? (like /pet hold but not this one) or am I mistaken, or is root a proc from the pet? sure its a cast though. SK pets dont cast so I cannot confirm this to be truth or lie.

/pet no cast. Also /pet focus. Neither of these work atm (Unless something changed from the last time i tried using them in which case i will cry tears of joy because it was almost impossible to survive without /pet focus). It's from the Advanced Pet Discipline AA


Title: Re: Pets
Post by: Xiggie | Stone on May 14, 2010, 01:23:48 pm
Yeah, they no worky.