Title: Update 01-27-13 Post by: Hunter on January 27, 2013, 06:22:06 am Commons PvP Zone updated:
Max Level 60 All Buffs removed when enter zone No flags allowed created a_superior_willowisp boss added with loots EZ Credit token: Created and added EZ Credit token to a_superior_willowisp Can be turned into the Key_Master NPC in Nexus for credit Not sure how long I'll allow farming ez credits via boss but its a small amount now for a test. Should be ok though due to repop time of the boss, and the token is lore and no drop. Will continue to tweak the 2 pvp zones we have. Blue Diamond Custom Armor (and other custom armor) made required level 70. All spells and song scrolls made to not be stackable. Planning on working on an Ultimate Weapon soon. Still not completely sure which stats, procs, effects it will have yet, so will probably create some examples on test server, and post screenshots for ideas. Need to make recipes for the 2k HP augs from T7 to rank up 1-10 but for now players can farm rank 1's and bank them up for rank 10 later. Probably not too many people have this yet anyways. Title: Re: Update 01-27-13 Post by: jmaneuv011 on January 27, 2013, 06:41:45 am That custom armor is complete crap now. I just don't understand why the regular game has to be affected so much just so 5 people can do PVP-I liked it better when I could actually resist a spell
Title: Re: Update 01-27-13 Post by: Hunter on January 27, 2013, 07:07:43 am That custom armor can still help people do Qvic through T2.
I might revert the root resist back to the way it was, and add some pvp clickie root later. Title: Re: Update 01-27-13 Post by: jmaneuv011 on January 27, 2013, 07:47:23 am For an armor set that costs 20+ million to make the value was around 2 million or less a set even before that change. Now I don't think it's worth half that.
I'm not trying to be an a-hole, just trying to point out some effects the changes have been having on the game Title: Re: Update 01-27-13 Post by: Hunter on January 27, 2013, 08:09:28 am Yeah, they were originally created for the Ring of the Ages quest, but we removed the de-leveling.
Maybe we can do something with this armor, add worn effects, click effects, etc. Title: Re: Update 01-27-13 Post by: dartonion on January 27, 2013, 08:18:28 am i like the pvp.interesting now with low lvl and great rewards for the lvl.good to hear UW is in very near future i look forward to it.maybe could lower the cost to make BD armor so its affordable to make/wear through qvic/t2 and maybe add a bit more ac to help out starting grps
Title: Re: Update 01-27-13 Post by: Felony on January 27, 2013, 08:54:43 am I crafted most of my set. I did like being able to use it to PL new alts (I hate being told to grind a alt the slow way. Been there done that, want to get them on tier asap) but it would be way overpowered for pvp.
Kind of curious as to why you made songs/spells not stack. Title: Re: Update 01-27-13 Post by: Hunter on January 27, 2013, 09:07:26 am Ya, don't know what to do with custom gear yet. Will probably change to something though. Will probably gear it towards helping out Qvic - T1 players.
If I can find a way to prevent someone from using the custom armor in the new pvp zone, then I might take off the level 70 required again. Would probably require quest code to boot any player that has them. No reason for spells to stack, only need one per character anyways when memorizing them. Title: Re: Update 01-27-13 Post by: Fugitive on January 27, 2013, 09:53:00 am Kind of curious as to why you made songs/spells not stack. No reason for spells to stack, only need one per character anyways when memorizing them. Huh? we talking about the 60lvl pvp zone? Title: Re: Update 01-27-13 Post by: Natedog on January 27, 2013, 09:56:19 am Why not write a script to death touch someone who has that gear on them when in the PVP zone?
the uber RoA gear that is Title: Re: Update 01-27-13 Post by: Natedog on January 27, 2013, 10:03:29 am I'd suggest zoning all players into a boxed off area ... hail an NPC to send you to battle ... that npc sends you to a 1 of the multiple random locations on the map and sets you flagged for PvP.
That way when talking to the NPC you could easily check if they had gear on them they can't use. Sorta .. tired hope some of this makes sense lol Title: Re: Update 01-27-13 Post by: Fugitive on January 27, 2013, 10:04:51 am but after port / zone to somewhere in the zone then they put it on?
.... Title: Re: Update 01-27-13 Post by: Natedog on January 27, 2013, 10:08:08 am but after port / zone to somewhere in the zone then they put it on? .... you can check all items with quest code ... inventory and bank ;D ;D then they get DTed or kicked from zone Title: Re: Update 01-27-13 Post by: marxist on January 27, 2013, 12:40:31 pm Can we just sell the blue diamond armor for the cost of the ore it would take to make it?
Title: Re: Update 01-27-13 Post by: Chunka on January 27, 2013, 01:01:20 pm Or an item you buy from the crafters guild vendor that, when combined with the crafted armor in a magic box, gives you back the materials used to make it.
Title: Re: Update 01-27-13 Post by: Fjord on January 27, 2013, 02:08:28 pm FYI the Superior Wisp took almost 2 hours to kill solo on a nearly maxed out gearwise 60 Monk with only a few AAs. Not sure it would have gone that much quicker with AA's, but at 60 it hits hard enough that you need to have a plan to take breaks or heal up if you're soloing it.
It dropped a 1 EZ Credit Token and a 22k plat bag. Title: Re: Update 01-27-13 Post by: Natedog on January 27, 2013, 08:32:36 pm Code: @ItemList = qw( Add all the itemIDs to the array to banish players for having! I was testing with some cloth items and was working just fine... upon entering the zone i would get banished Works for items in inventory or in the bank ... Oh ya forgot to mention .... this was in the player.pl for my commons zone. But I am guessing you would already know that. Title: Re: Update 01-27-13 Post by: Hunter on January 28, 2013, 12:37:16 am I'll make the boss less HP so it goes faster, just a guessing game, dunno what peoples DPS is.
Thanks for the script on banning custom armor. Does it work on shared bank slots? Also, hasitem plugin is what was crashing us a month or two ago, so will have to possibly update that as well. Title: Re: Update 01-27-13 Post by: Natedog on January 28, 2013, 01:15:43 am Thanks for the script on banning custom armor. Does it work on shared bank slots? If it doesn't count shared bank ... just don't allow players to use the banker item in that zone. edit: Placed item in my shared bank and it still kicked me from the zone. NOTE --- Does not check last two columns of the bank -- at least for my current plugin gonna check the newest version of the check_hasitem plugin but first time to shower :P Title: Re: Update 01-27-13 Post by: Hunter on January 28, 2013, 01:26:55 am I got same results with my current hasitem plugin, boots even if in the shared slot.
Yes, banning summon banker would be a nice fix too if that was an issue. Expecting to revert Custom Armor back to no level requirement during next reboot. Will post updates soon. Title: Re: Update 01-27-13 Post by: Natedog on January 28, 2013, 05:45:30 am Edited my check_hasitem plugin to check the extra SOF slots in the bank / bags in extra bank slots
Not sure why the plugin doesn't have those slots .. just downloaded the latest ones. Code: #Check bank slots Those are the 2 I had to edit to make it check the extra slots Title: Re: Update 01-27-13 Post by: Hunter on January 28, 2013, 06:03:45 am Easiest way might be just to ban banker in the zone. Already have check working on inv.
Will check out your updated code too. Thanks much! Title: Re: Update 01-27-13 Post by: Blurring on January 28, 2013, 09:24:07 am Would it be possible to tweak the pvp mobs so that when it spawns, everybody in the zone currently is banished?
It doesn't seem right to me that people can camp the spawn by staying in the zone all day, giving them a huge advantage over the mob. I feel like even though it hasn't been a large problem so far, it is soon coming as DPS increases. If I were to camp the zone with my crew, I gurantee I would kill the mob before a single player zoned in. Another good option would be to make the mob untargetable/immune/etc for the first 3-5 minutes, allowing people to zone in before campers can mass aggro the mob and move him to ~lame locations. I'd also love to see the EZ credit token on the OT mob, I'm sure that would generate more interest than the plat has done thus far :) 2M plat seems excessive anyway given the event compared to typical EZ content. Title: Re: Update 01-27-13 Post by: Felony on January 28, 2013, 11:27:27 am Sure we can just farm Dulak for VT lvl gear but I was some what looking forward to farming other zones just to pass some time.
Pretty much every raid tier zone ROK-SOL is locked. Can you unlock those so we can explore and farm. I dont expect to find any/many upgrades but its still something to do. Title: Re: Update 01-27-13 Post by: Krinkle on August 29, 2013, 07:56:02 am Go to Vex thal/ veeshans peak, gear out a shadowknight, if you cant win after that then just make a ranger and shoot arrows at people that can win.
Title: Re: Update 01-27-13 Post by: Nexxel on August 29, 2013, 01:17:37 pm Wow, 7 month old necro post..
|