EZ Server

General Category => Suggestions => Topic started by: Xiggie | Stone on April 12, 2013, 07:45:07 pm



Title: Mob Summoning
Post by: Xiggie | Stone on April 12, 2013, 07:45:07 pm
Can we please get rid of this? I don't really see what purpose it serves especially in end game zones. In T5 I have mobs summoning me into walls, I have corals bouncing me from one of them to the other repeatedly. If I happen to have a mob half in and out of the water it is impossible to move it because of getting summoned by multiple mobs. Any repositioning is impossible. I don't see the server benefiting at from having mobs summon. It is nothing but an annoyance.

Listing reasons to get rid of mob summoning. Will add to this post as more points are made.
  • Getting summoned into walls and floor/terrain.
  • Repositioning mobs is impossible.
  • Mobs that are in agro range but not directly infront of you, (mobs on your 3 and 9 or 2 and 10) at times results in being summoned back and forth with mobs constantly on your backside.
  • Killing rooted mobs somewhat near one another results in being summoned from one to another.  <--I had a 6 chain with this
  • Having T7 bp and UW makes this issue worse thereby penalizing for having high end items.
  • Major annoyance



Title: Re: Mob Summoning
Post by: Fugitive on April 12, 2013, 07:46:24 pm
The mega riposte of the UWs places you in a summoning loop.. Hunter discussed fixing this before.. I hope he can soon


Title: Re: Mob Summoning
Post by: Sarthin on April 13, 2013, 04:37:45 am
I really hope Hunter decides to remove this. I was pulling a pack in Abyss last night, only to get into a summoning circle of death.  :-\


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 13, 2013, 03:39:27 pm
Another reason to get rid of this. Even when I am not trying to move or adjust mobs if they are even slightly out of place they at times start summoning me and dragging me into the middle of the few mobs I have. The result is I have mobs behind me pounding me. At this point you try to adjust it and you end up getting summoned over and over. Got a roamer coming near? Hope you like ping pong.


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 13, 2013, 04:10:41 pm
Modified original post to highlight reasons to get rid of mob summoning.


Title: Re: Mob Summoning
Post by: Hunter on April 13, 2013, 10:06:19 pm
I'll see about removing summoning from mobs in Abyss. A few other tweaks I want to do too in various zones this.


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 14, 2013, 01:50:02 am
Thank you very much. Really appreciated!


Title: Re: Mob Summoning
Post by: Griz on April 14, 2013, 09:19:06 am
I think the summoning on corals would be fine if the ones that are half in/half out of the water were relocated. That's where the annoyance lies. You keep repositioning so you can hit it then you get summoned? ugh


Title: Re: Mob Summoning
Post by: Bobbin on April 14, 2013, 11:40:16 am
Workaround -- Pull without primary weapon equipped. No riposte issues.

Though, that won't help for summons once the fight begins.


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 14, 2013, 12:02:08 pm
To clarify; when pulling a 2 or 3 mobs if one of them is the summoning mobs and I reposte on it it begins to summon. Now I might have mobs that are spread out so I need to kind of back up to draw them in line. Can't really do that because you get summoned every few seconds by this mob. Now I know what you're thinking, just adjust the mobs between the summoning. Well, in the mean time, while trying to adjust them I have reposted on other mobs. Now they are taking their turns summoning me. So I have mobs summoning me all over the place, part of the time I am out of range, another part I am facing the opposite way and all of the time I have mobs on my backside.

The corals are quite bad as well. The ones up at the top on the column in the middle of the water, if I am not standing in the exactly right spot when I engage I attack another one which will summon me and bounce me from one to another. I had a 5 chain once on this one. Had to constantly tap my target nearest and hope for one round on the mob before I got summoned again. There are 2 other places, one with 2 coral and the other with 3 coral that are too close and start summoning the entire fight.

Thank you for the fix Hunter. Really appreciate that.


Title: Re: Mob Summoning
Post by: Griz on April 14, 2013, 05:32:22 pm
On live, mobs didn't start summoning until they go past 96%. I dunno if that's the case here. You do more than 4% on a riposte? You can't proc on ripostes IIRC.


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 14, 2013, 05:36:09 pm
My warrior can crit for 1.3m white damage.


Title: Re: Mob Summoning
Post by: Fugitive on April 14, 2013, 05:39:30 pm
Griz this only really effects the guys with the UWs it screams way past the "Riposte Threshold". Blarr and Myself noticed this getting stuck in a summoning loops just cause you ran past a mob and ripo'd it hard as hell which is our only option now..




Title: Re: Mob Summoning
Post by: Fugitive on April 14, 2013, 08:58:33 pm
Is the problem with mobs summoning or uw being too epic? Maybe uw needs nerf instead so these summoning issues go away.

Just wonderin.

Man quoting is hard from cell jeez.


Please try to avoid "recreating the wheel" every chance y'all get sheesshh..

Kettle???

I have been on this server since 11-2011. I have never posted on the forums. All this forum has turned into is a public display of intenet bashing. It's sad. Certain z.   people just seem to never have anything productive to add and just want to critize every minor detail. It's not even a place of discussion anymore.

I will more than likely get flammed on this post and thats fine.

All I know is that its Hunter's server and he can run it however he wants. With that said please stop the bickering over whos right and whos wrong. If you are a lawyer than please just list the proper statutes and do it in a why that does not belittle the other person.

In closing there are just some people need to just stop the negativity. You know who you are. Please prove my point by flaming.

Thank you

Wow I to can find posts that you make.... go away if this is the best "attempt to troll" or do as you said in your 1st post.


btw respond or not I won't waste typing on my keyboard on ya!! Please drive through


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 14, 2013, 09:30:45 pm
(http://i179.photobucket.com/albums/w281/Xiggie/pwnedDH_zps5c9abb3a.jpg) (http://s179.photobucket.com/user/Xiggie/media/pwnedDH_zps5c9abb3a.jpg.html)


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 14, 2013, 10:11:28 pm
Did you read the thread? If you had you would have seen that it is not a UW exclusive problem. Are you aware that I am the one that made the topic? Are you aware that the topic has been resolved? You tried to suggest a nerf for an item that takes loads of resources to obtain for no apparent reason at all beyond your liking the summoning. You were trolling and now you're trying to deny that trolling. You also tried to call out Fugitive about his not recreating the wheel comment. The phrase 'don't recreate the wheel' means if it is not broke, don't fix it. If you are being summoned into the wall, into the floor and from mob to mob then something is broken. If the wheel is flat, change it. So your quoting his wheel post was in fact off topic and trolling. So you got called out for that. The pwned part is where you got called out by your own words.


Title: Re: Mob Summoning
Post by: Xiggie | Stone on April 14, 2013, 10:54:58 pm
Just because it wasn't on the forums before that doesn't mean the problem did not exist. It did exist, just not as much. You are seriously saying that you merely provided an alternate solution by suggesting the UW be nerfed? If you are that dumb that you honestly believe that is a legitimate suggestion then no matter what I ever explain to you it will be lost to you. If you are not that dumb then you are just trolling for attention. Either way you can't fix stupid so I am done here.


Title: Re: Mob Summoning
Post by: Kwai on April 15, 2013, 09:37:26 am
I don't have a UW on my War and I get ping ponged in T5 with only a 6.0, so it has nothing to do with the UW.  It's simply the proximity of the mobs + AE damage that exceeds the threshold for summoning to begin. 

Just because I didn't post about it and chose to deal with it doesn't mean it didn't exist, or that the problem didn't need fixing.  Great fix here.  Thanks Hunter.


Title: Re: Mob Summoning
Post by: Brokyn on April 15, 2013, 12:23:05 pm
bobo says he's not a troll, but more than 50% (7 out of 12) of his posts are either bashing someone, or defending himself when people call him out on it...


Title: Re: Mob Summoning
Post by: Sarthin on April 15, 2013, 01:00:02 pm
Thank you Hunter:-)