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General Category => Warrior => Topic started by: Goth on May 31, 2013, 10:20:44 am



Title: Crafted Augments
Post by: Goth on May 31, 2013, 10:20:44 am
I'm not sure on the crafted Augments or what they do...

before the put the time and the PP into it ...should I augment this on my War?... or just keep / stick with the  4x V anger Augs

if so what one should i work on?
Firestrike 
icestrike
ninjastrike 

if not what class benefits the most from them?


my War full T2 with a lvl 9 Scorers Charm

Thanks


Title: Re: Crafted Augments
Post by: Zartaxis on May 31, 2013, 11:52:07 am
For now stick with the anger augs on your warrior.  When t2 was the top I had 4 epics and I kept 2 with AE augs and 2 with single target.  You could probably get away with doing 1 single target aug for agro and the rest AE.

DPS augs are for your melee attackers and with sorc charms they will increase your group's dps a lot.


Title: Re: Crafted Augments
Post by: Premador on May 31, 2013, 11:53:31 am
Keep with the Anger Augs. I would swap out one V for a IV



Title: Re: Crafted Augments
Post by: Goth on May 31, 2013, 12:22:54 pm
Keep with the Anger Augs. I would swap out one V for a IV



so have one of each aug in  in both 3.0 .. so i would have 2 V and 2 IV  ... or 3 V and 1 IV ?


Title: Re: Crafted Augments
Post by: Premador on May 31, 2013, 03:50:10 pm
Epic 1 anger 4 and anger 5
Epic 2 Anger 5 anger 5

Basically with the Anger 4 you can keep aggro on your main target. Anger 5's AOE does some damage and pulls any mobs to you so they dont eat your squishies.

Tier 2/3/4 bosses all spawn adds.


Title: Re: Crafted Augments
Post by: Fugitive on May 31, 2013, 03:51:36 pm
nomnom Squishes


Title: Re: Crafted Augments
Post by: Goth on June 01, 2013, 08:19:04 pm
what about my Paladin? should i aug him?


Title: Re: Crafted Augments
Post by: Fugitive on June 01, 2013, 08:21:50 pm
Firestrike  when you can of course  PAL/SK/Zerk

NS/IS Monk/Ranger/Rogue/Bard





Title: Re: Crafted Augments
Post by: Goth on June 11, 2013, 08:27:56 am
OK, I've added another war to my team... what would be the best way to Aug them both where my secondary tank will not pull argo from the main  tank and bounce around my target... but if the main tank goes down.... My Squishes don't get eaten!


main war is T2

Epic 1 anger 4 and anger 5
Epic 2 Anger 5 anger 5

the war i just added is T1

Epic 1 ~ anger 4 and anger 5
Epic 2 ~Anger 4  (none yet)

sorry i use to play a wiz on live ...

thanks



Title: Re: Crafted Augments
Post by: Chunka on June 11, 2013, 09:46:07 am
Honestly....most players use a pally and a war in the group. Pally is mostly to keep group heals/cures going, either by himself, or with another healer in group....and if warrior eats it the pally uses Dread Gaze and takes over. I have a second warrior, but really no point to using him; all he does is take up space in a group/raid that would be better served by a DPS class (which a warrior is most definitely not....at least not til much, MUCH higher tiers). If you're wanting to aug melee, the best to aug are IMO monk, rogue or ranger....probably in about that order.

You'll find that for the most part, if players here add a second warrior to a group its so they can drop another UW on em.


Title: Re: Crafted Augments
Post by: Goth on June 11, 2013, 10:09:06 am
I Have a full T2 Pally in my group ... i just aug him last night  with 2 VI FS Aug

i also have a nearly T2 ranger in the group. I think I might  be Auging him with VI NS... but not sure on the investment yet

lol i have just about every class (some 2 but no monk)that is nearly T2 and they all 3.0

my computer will only box 5 toons at once,
i was thinking either

as my main trio would be pally,war and healer.. but a group of 5

2 pally, 2 war and a healer
2 pally, 1 war, 1 ranger, healer
1 pally, 1 war,1 bard, healer

maybe i'll lvl up my Rogue and make a monk for

1 Pally, 1 War, 1 healer, 1 ranger 1 rogue or monk 

i have been just playing around with all the toons to see what works, before i move on the HoH .... how much harder is HoH from T2?





Title: Re: Crafted Augments
Post by: hateborne on June 11, 2013, 11:09:57 am
2 pally, 1 war, 1 ranger, healer
1 pally, 1 war,1 bard, healer

Top is probably overkill on heals, but will keep you alive.
Second is probably better. Bard is awesome.


-Hate


Title: Re: Crafted Augments
Post by: Zartaxis on June 11, 2013, 01:07:23 pm
Bards are okay at the moment but I wouldn't say great.  Mine is only in t5 at the moment but the AC spell and TB3 are sort of the only good songs they have I think.  The increased spell damage one doesnt work, the haste ones dont work, the attack ones cap pretty easily, the regen one is okay but the clicky effect sort of makes it moot.   They do get to use NS augs though so they can dps with a sorc41 alright.


Title: Re: Crafted Augments
Post by: hateborne on June 11, 2013, 01:15:09 pm
Bards are okay at the moment but I wouldn't say great.  Mine is only in t5 at the moment but the AC spell and TB3 are sort of the only good songs they have I think.  The increased spell damage one doesnt work, the haste ones dont work, the attack ones cap pretty easily, the regen one is okay but the clicky effect sort of makes it moot.   They do get to use NS augs though so they can dps with a sorc41 alright.

Increased Spell Damage doesn't work on augs (only casted spells), Haste is pretty much capped, Nilipus' Stampede of the Wee is a nice buffer zone, and Tempest Blade is useful, and mana regen is useful for the few of us toting casters.

Oh and Bard 5.0+ gives One Man Band, which is fairly sexy.


-Hate


Title: Re: Crafted Augments
Post by: Chunka on June 11, 2013, 01:43:49 pm
I'm still gimping along in T5 as well (9 left!!) and I can tell you that I see a massive difference between running Abyss with bard and without....and thats with only a chanter nuking/dotting. Bard adds a ton to kill speed for me....and survivability. More so if I run the wizzie in group. And yes, bard added a ton with or without NS6's and sorc charm.


Title: Re: Crafted Augments
Post by: hateborne on June 11, 2013, 02:08:48 pm
I'm still gimping along in T5 as well (9 left!!) and I can tell you that I see a massive difference between running Abyss with bard and without....and thats with only a chanter nuking/dotting. Bard adds a ton to kill speed for me....and survivability. More so if I run the wizzie in group. And yes, bard added a ton with or without NS6's and sorc charm.

I run SK, CLR, BRD, WIZ, WIZ, WIZ. The spell damage bonus is noticeable, the mana regen is helpful, the buffer zone (Nilipus) helps me not randomly lose wizards, and the UC'ed damage is respectable with NS5 x2 (and nothing else).

Oh yeah, One Man Band (5.0+ click) is AOE friendlies. Not group, AOE friendlies. That's why it's named as such. One character can buff all those in range (but not necessarily grouped/raided).


-Hate


Title: Re: Crafted Augments
Post by: Zartaxis on June 11, 2013, 04:27:18 pm
Ah I figured out why I didn't even notice that ancient call of power was increasing spell damage.  It only does 30% and doesn't stack with curious creation (25%) or Ro's Flaming Familiar (25%) so that entire song is increasing spell damage by 5%.

I don't have curious creation II yet but it does 50% so with that buff on Hate your wizzies should not see any spell damage increase.


Title: Re: Crafted Augments
Post by: hateborne on June 11, 2013, 04:37:00 pm
Ah I figured out why I didn't even notice that ancient call of power was increasing spell damage.  It only does 30% and doesn't stack with curious creation (25%) or Ro's Flaming Familiar (25%) so that entire song is increasing spell damage by 5%.

I don't have curious creation II yet but it does 50% so with that buff on Hate your wizzies should not see any spell damage increase.

Song and spell bonuses should be separate. Even so, it's 30% of BASE damage. If spell does 100 normally (but 500 with UC), you would only see 130 (or 530 UCed) damage.


-Hate


Title: Re: Crafted Augments
Post by: Zartaxis on June 11, 2013, 08:43:12 pm
Ah I figured out why I didn't even notice that ancient call of power was increasing spell damage.  It only does 30% and doesn't stack with curious creation (25%) or Ro's Flaming Familiar (25%) so that entire song is increasing spell damage by 5%.

I don't have curious creation II yet but it does 50% so with that buff on Hate your wizzies should not see any spell damage increase.

Song and spell bonuses should be separate. Even so, it's 30% of BASE damage. If spell does 100 normally (but 500 with UC), you would only see 130 (or 530 UCed) damage.


-Hate

Yeah I understand how its 30% of the base.  That doesn't get around the fact that once you are in t5 and have curious creation 2 the song is useless for wizards.  And before t5 it is only 5%.  Maybe I am crazy, but I did test it and those were the results.  Maybe familiar buffs are coded oddly so they don't stack with the bard song.