Title: Tier 5 Compiled Guide Post by: Kruciel on August 18, 2013, 06:47:47 pm Updated - 1.1 - May 16, 2014
First of all, thanks to Pimpn for the writeup on which mobs spawn which boss. Once you get an understanding of this zone, his post is all you need which can be seen here : http://ezserver.online/forums/index.php?topic=2013.0 I wanted to go into more explanation of the "Rares" and "Triggers" because of how many people I've had to explain this to. Bosses that drop Arms and Boots are 100% guaranteed spawns. Arms/Boots: If you whipe out all of a specific type of mob, you are guaranteed to spawn a boss somewhere in the zone that will drop arms/boots. Helms/Gloves: These bosses are called "Rares", they have a very small chance to spawn when killing a certain type of mob. Bracers: These mobs are timed. In 30 minutes, you will see one spawn, and 30 minutes later another will spawn. The first timed mob will despawn as the next one spawns regardless of you engaging it or not. If you soft reset the zone (leave it empty for 5-10 minutes) or you issue a "repop instance" command, this timer is restarted. These two actions will despawn all triggered mobs, events, and bosses in here and the tiers to come! Chests/Legs: These bosses are spawned from Trigger mobs. There is, in the zone, one mob of every type that is a designated trigger. Killing this mob has a chance to start a chain. The most common and accepted method to see these spawns is to type "/highlight npc" upon zoning in on your main character. From this point, all mobs will appear on your map as a purple color, and any new boss or mob spawned will appear in yellow, white, or blue depending on your level. To give a quick example, you zone in and type /highlight npc, you jump off the bridge and swim south until you reach the next bridge and kill the Blue Coral underneath it. This has a chance to spawn any trash mob somewhere in the zone, which upon dying will spawn a second trash mob anywhere in the zone. They will be the only mobs on your map showing up non-purple. Upon killing the second random trash mob, a Chest/Legs boss will spawn. I will type the location of each below~! Random drops Spells and essences both have a chance to drop off bosses, as well as trash. Etiquette It is very common for new players to leech off of essence farmers for kills. Your best bet is to try and join them for a few runs, get a bunch knocked out, then work on your own for a while, followed by buying your last 5-10 kills one at a time. You will want to get as many UCs done during this grind as possible. My advice is to start with your warrior / pally UC'ed at a minimum, as well as start your warrior's SOA. Upon finishing this grind, you will want your warrior's SOA caught up to the Abyss Essence Level, and all of your melee UC'ed to begin tier 6. Just bounce between doing Tier 5 and UC farming / token farming until you can't stand it anymore, then go to tier 6 ;D And now for Pimpn's list, once again thanks so much for posting this I still have it bookmarked ;D My only additions thus far are a little spacing added, as well as a WARNING not to attempt White in pub, and I grabbed all of the locations for the trigger's from Hate's guide on his own personal site. So a big THANKYOU to Hateborne as well! 1 Braaains WAR HEAD 2 Hive Father MNK ARM/DRU FEET 3 White 4.5 4 Yaggol CLE ARM/PAL FEET 5 Alhoon BRD ARM/CLE FEET 6 Mind Flayer PAL ARM/WAR FEET 7 Monopterus SHM ARM/BRD FEET 8 Ophisternon SK HAND 9 Slayer DRU BP 10 Heliopora RNG ARM/SHM FEET 11 Corallium ROG ARM/RNG FEET 12 Gorgonian BER ARM/ROG FEET 13 Alcyonacea SK ARM/BER FEET 14 Morlock CLE BP 15 Frost Blood PAL HEAD 16 War Howler CLE HEAD 17 Driller NEC LEG 18 Tricholoma CLE HAND 19 Mycena RNG BP 20 Oneup ROG BP 21 Gold Mist BRD HEAD 22 Amanita WIZ LEG 23 Cortinarius BARD HANDS 24 Pink Eyes BER BP 25 Green Eyes MAGE LEG 26 Blue Eyes SHM HEAD 27 Claw BST LEG 28 Frost Bite SHM HAND 29 Black Paw SK BP 30 The Widow Maker PAL HAND 31 Yellow RNG HEAD 32 Six Eyes MNK LEGS 33 Glassilisk RNG HAND 34 Dracolisk PAL BP 35 Eeny WAR WRIST 36 Meeny ROG HEAD 37 Miny DRU LEG 38 Moe ROG HAND 39 Clyde BRD BP 40 Ebony BER HEAD 41 Emerald SK HEAD 42 Crimson SHM LEG 43 Aquamarine BER HAND 44 Hive Mother SHM BP 45 God of the Deep BRD LEGS 46 Sea Nettle DRU ARM/SK FEET 47 Malo King BST ARM/MNK FEET 48 Scales DRU HAND 49 Snappy WAR BP 50 Glacius DRU HEAD 51 Rock Biter MNK HEAD 52 Twenty Four Carat ENC LEG 53 Bone Rot MNK HAND 54 Ice Bone MNK BP 55 Blood Lust PAL LEG 56 Decay BST HEAD 57 Burn SK LEG 58 Crash BST HAND 59 Bane Guard BST BP 60 Alkare MAG ARM/BST FEET 61 Frogs Legs WIZ HEAD 62 Razorback WIZ ARM/MAG FEET 63 Ashes WIZ HAND 64 Adarna ENC BP 65 Exoking NEC ARM/ENC FEET 66 Blurb ENC ARM/NEC FEET 67 Angler BER LEGS 68 Sea Devil MAG HAND 69 Life MAG BP 70 Death ROG LEG 71 Ochre Jelly NEC HEAD 72 Aballin RNG LEG 73 Gray Ooze NEC HAND 74 Hidden WIZ BP 75 Triskelion MAG HEAD 76 Cyclonic Ravager ENC HEAD 77 Holocaust Deciple CLE LEG 78 Waterveiled Assassin ENC HAND 79 Phytosaur NEC BP 80 Aetozaur BST WRIST 81 Sarras SK WRIST 82 Aleya PAL WRIST 83 Kra Sue CLE WRIST 84 Foc follet BRD WRIST 85 Onibi SHM WRIST 86 Corpse Fire RNG WRIST 87 The Hammer ROG WRIST 88 Winghead BER WRIST 89 The Recluse DRU WRIST 90 Ice Cube SHIELD 91 Harvester WAR ARM/WIZ FEET 92 Bain MNK WRIST 93 Shiny WIZ WRIST 94 Lectric CLE WRIST 95 Judgement NEC WRIST 96 Pack Master ENC WRIST 97 Guyver WAR LEG 98 Omadon BACK 99 Death Knight SHOULDERS 100 Riptor WAR HAND 1. 16 arm/feet bosses + shield ----Kill one type of trash mob and boss spawns ALKARI... ALKARE EXOBEAST... EXOKING YELLOW CORAL... ALCYONACEA BLUE CORAL... HELIOPORA GREEN CORAL... GORGONIAN RED CORAL... CORALLIUM SLARG... BLURB ILLTHOCYTE... YAGGOL ILLTHIDAE... ALHOON SEA SNAKE... MONOPTERUS GEL CUBE... ICE CUBE EYE O DEEP... HIVE FATHER NTI... HARVESTER WAR BOAR... RAZORBACK DARK JFISH... SEA NETTLE JELLYFISH... MALO KING ILLITHID... MIND FLAYER 2. 16 wrist bosses---timed spawn 3. 16 head/16 hand/shoulders/back bosses ALKARI... - CYCLONIC RAVAGER/OPHISTERNON EXOBEAST... ROCK BITER/ GLASSILISK YELLOW CORAL... EBONY/SCALES BLUE CORAL... BLUE EYES/ASHES GREEN CORAL... MEENY/BONE ROT RED CORAL... YELLOW/CRASH SLARG... TRISKELION/TRICHOLOMA ILLTHOCYTE... BRAAAINS/RIPTOR ILLTHIDAE... FROST BLOOD/WATERVEILED ASSASSIN SEA SNAKE... GLACIUS/MOE GEL CUBE... FROGS LEGS/FROST BITE EYE O DEEP... EMERALD/AQUAMARINE NTI... OCHRE JELLY/CORTINARIUS WAR BOAR... DECAY/WIDOWMAKER DARK JFISH... WAR HOWLER/GRAY OOZE JELLYFISH... GOLD MIST/SEA DEVIL ILLITHID... DEATH KNIGHT/OMADON 4. 16 BP/16 leg bosses ALKARI (Location: Around the table 2nd floor -995, -462)... PHYTOSAUR/GUYVER EXOBEAST (Location: Inside the Exobeast House -214, -603)... ICE BONE/SIX EYES YELLOW CORAL (Location: Jump in water from Green/Red Trigger and swim down and across -1163, -144)... CLYDE/GOD OF DEEP BLUE CORAL (Location: Underneath the bridge south and parallel to the zonein bridge -1084, -1107)... PINK EYES/BURN GREEN CORAL (Location: Outer lip of the arena -1265, +306)...DRACOLISK/24 CARAT RED CORAL (Location: Outer lip of the arena -1266, +131)... BLACK PAW/BLOODLUST SLARG (Location: Underneath one of the waterfalls in the arena -1611, -43)... HIDDEN/DRILLER ILLTHOCYTE (Location: Above the arena standing outside the doors, second from the left -1761, +99)... SLAYER/HOLCAUST DECIPLE ILLTHIDAE (Location: Swimming underwater on a ramp outside the Illthidae house -195, +194)... MORLOCK/ABALLIN SEA SNAKE (Location: In the water near the zonein -654, -1058)... SNAPPY/MINY GEL CUBE (Location: At the end of the deadend bridge leading south out of Alkari Building -1337, -510)... ADARNA/GREEN EYES EYE O DEEP (Location: In the water between the NTI cave and the Illthidae/Illthocyte room -922, +280)... HIVE MOTHER/CRIMSON NTI (Location: At the bottom of a pole outside the Exobeast house -378, -515)...LIFE/AMANITA WAR BOAR (Location: In the NTI cave -526, +344) ...BANE GUARD/CLAW DARK JFISH (Location: At the top of a pole outsdie the Exobeast house -322, -478)... MYCENA/DEATH JELLYFISH (Location: Bottom of the water to the right of NTI cave -334, -34)... ONEUP/ANGLER 5. 4.5 boss... WHITE Kill all corals. DO NOT DO THIS IN PUB. If there is one coral missing, aka someone popped in and killed a coral trigger to try and get a BP boss to spawn and then left, it will BREAK your 4.5 spawn cycle if it respawns. The only safe way to do 4.5 runs is to make your own instance and start from scratch 6. Lotto Boss - Kill all 400 trash mobs in the zone and a random boss will spawn in the Alkari building, it can be any of the 100 bosses. If there are any more questions, or things to fix/add send me a tell or simply reply here. Title: Re: Tier 5 Compiled Guide Post by: WatchYouDie on August 18, 2013, 06:53:18 pm sweet i was actually just looking for this kinda thing thanks
Title: Re: Tier 5 Compiled Guide Post by: Peign on August 18, 2013, 08:15:23 pm Check out the original guide by Pimpn, it is solid. Last post by Griz is priceless.
Code: P 34.0000, 334.0000, 0.0000, 73, 0, 240, 2, Kill_Jellyfish_-_Oneup_or_Angler_Trigger Paste in a blank map file, like illsalin_3.txt or something. Then, while killing the spawn, on one of these spots, do /highlight npc (I use an obnoxious bright green for my highlight color). If you see a new mob spawn when it dies (it will be a red dot on the map), you have started the trigger chain, and will get a BP/Leg mob. Doing the above will give you the loc of all trigger mobs. Vice /highlight npc you can use /maphide npc So, park a toon at entrance and do /maphide npc. Kill a trigger mob and check to see if a boss has spawned. Other tips: Use Pegasus Feather (on noobie vendor) or some other form of levitation. Run your puller (warrior) above the water to pull faster. Title: Re: Tier 5 Compiled Guide Post by: Kruciel on August 18, 2013, 08:25:32 pm Ah I forgot about the map notes! You can copy paste that coded area directly into your Underfoot > Maps > illsalin_2 file and delete the notes that were previously in that file. On a side note, you can clear out your Lopingplains_2 and leave that blank as well. The amount of needless notes in that zone is absolutely retarded.
Title: Re: Tier 5 Compiled Guide Post by: Hulkpunch on August 18, 2013, 08:48:18 pm Good job Kruciel. In addition to forum resources I used this off of hateborne's website while I was going through t5, made things easy for me.
http://www.hateborne.com/ezserver/guides/T5.png Also when youre farmin t5 dont forget to bring a towel... Title: Re: Tier 5 Compiled Guide Post by: balidet on November 30, 2013, 12:24:11 am I have
Title: Re: Tier 5 Compiled Guide Post by: Chunka on November 30, 2013, 01:38:17 am 400
Title: Re: Tier 5 Compiled Guide Post by: Kruciel on May 15, 2014, 11:33:45 pm - Adjusted Timed mob... timer
- Added Lotto Boss details - Removed the instance-empty insta close stuff blah blah Title: Re: Tier 5 Compiled Guide Post by: Warbash on August 10, 2014, 12:12:25 pm Thanks for this post :) I put the list into excel by name, class, slot, trigger etc... because my brain wants to look for mob names alphabetically. This way I can sort by what ever field I like :)
DL from here if you like http://snk.to/f-ctmeo3jt Title: Re: Tier 5 Compiled Guide Post by: Loyal on January 26, 2016, 10:52:41 am First - Thank you everyone for any work done on guides and wikis!
I just got my last character flagged for T5 and am getting comfortable with the zone. I love the concept and zone, but hate the corals for being rooted under water :). Anyway - i am trying to figure out the most efficient way to farm my way through T5 and was wondering if anyone wouldn't mind sharing their tactics when they were in T5. 1.) I have limited time in the morning to play on the weekdays. From my test run this morning i believe its just enough time to kill all the corals and kill white and any misc. bosses that spawn. My plan is to farm white until i get my 4.5s on all 18 characters. Once i have my 4.5s i will instead begin headhunting specific bosses each morning. My question to everyone on this plan is if this seems like a efficient use of my time or if i should instead just systematically headhunt the bosses and the 4.5s will come (through weekend clears or if people offer white rot loot in ooc, which i have yet to see but i cant say i was paying attention)? 2.) Weekends i get considerably more time to play so i plan on doing full clears of the zone? My questions are: a.) What is the respawn time in the zone? b.) Does anyone have a favorite "path" in which they find to be the easiest way to clear the zone. I want to avoid having to go in and out of the water as much as possible. Thanks in advance! Loyal and the Super Best Friends Title: Re: Tier 5 Compiled Guide Post by: Chunka on January 26, 2016, 11:28:15 am I will be adding (partially done now) tactics for T5 on the Akka wiki update, as well as for other zones. But.....essentially....
The one item that makes T5 easy is the free waypoint creator. This allows you to repop instances over and over without cost to pinpoint specific spawn. If you do not have the item, or cant get help from someone who does, your best bet is to clear the whole damned shebang to either fund repops/instance creations with drops. Great idea anyway since you're gonna need essences (and tons of em). As for how.....thats personal preference, of course....but I like to start with clearing land mobs first, stopping to grab named that pop as you go, then start underwater. I run leved, usually, and go across the first bridge, go right in the first room to grab all Exos, then go around up the ramp to the left of the first room to nab all the alkari. Then I run across the gap from the bridge that dead ends past the door, hitting the illthids on the opposite balcony, turning right (never slowing down) to range agro the illithids on the other balcony on the way to the arena. I run up onto the top of the arena, going leftmost first, clearing the big room and run ning through the fake wall, getting all the mobs up top, then back down to the egde atop the arena to hit the rightmost room, then through the door, past the next room, to the illithid area on the SW side of the map. Clear them, then go out north to the walkway, down into the pigpen and grabbing all the hogs, then either back out to clear stragglers and land pops, or swimming down to the tunnels to nab the NTI. From there I start on water mobs.....usually with mage or necro letting pets hit the corals while I nuke/dot the hell out of em from range (seems to go faster that way). If you like you can keep your characters together to all gang on the corals, but after a certain point its actually faster to caster/pet solo them. But, I will say this: finding a way to get the cash/credits up for a FWP maker is probably the best thing you can do for your team from T5 on out. The impact is massive. I'd get THIS before I worked on a UW, to be honest. Hope that answered what you were asking! Title: Re: Tier 5 Compiled Guide Post by: Leis on January 26, 2016, 02:53:49 pm Levitation is critical to T5, learning how to use it to move around the zone will save you hours.
The best way for you to clear T5 without going mad is to join someone else who is doing it. As long as you are in the zone, and in the raid together, you will both get credit for any bosses killed. Keep in mind this zone is a marathon, not a sprint. Good luck! Title: Re: Tier 5 Compiled Guide Post by: Loyal on January 26, 2016, 10:37:23 pm Thanks Guys - this was exactly what i was looking for, other folks personal preferences with the zone. Definitely appreciate the path detail chunka! Looks like ive got a long road ahead of me but im happy to be in a new zone :)
Title: Re: Tier 5 Compiled Guide Post by: Roguetastic on January 27, 2016, 06:43:51 am On the boss list, there are 2 mobs listed as dropping Cleric wrists. It should say that Lectric drops the Mage wrist. Kra Sue has the Cleric wrist as correctly listed.
Title: Re: Tier 5 Compiled Guide Post by: Chunka on January 27, 2016, 06:49:29 am Both wiki are correct, however. They are a far better resource.
Title: Re: Tier 5 Compiled Guide Post by: RedDwarf on January 30, 2016, 02:05:14 pm I threw this Excel Spreadsheet together, to make a bit easier when back flagging alts, thought I'd share
Its not perfect, but works, see screen shot below (http://i67.tinypic.com/350q8v6.jpg) You can select class, and shows all mobs needed for that class, trigger type etc, or Select boss needed, 20 rows, usually use when down to last few needed I'm lazy and cant be bothered looking through list to find which npc I need for boss -/ It is rough, but functional, if any wanna use, probably need Excel 2010 or higher, not sure if functions work in earlier versions Note. I have password protected it, just so it doesn't mess up, ezserver is password, if you wanna mess with it Enjoy Red |