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General Category => Suggestions => Topic started by: hateborne on October 08, 2013, 09:53:11 pm



Title: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 08, 2013, 09:53:11 pm
Hey hey hey!

The old Broken Stuff Repair Shop was locked away for archival. It's time to revive this thread with a host of new bugs that I know you're all sitting on.

So...HERE IT IS. Report your broken @%@# here. Spells, abilities, quests, items, etc etc


Shortlink: http://tinyurl.com/ezfixit2


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eruditeone on October 08, 2013, 11:08:12 pm
Not sure if it happens to anyone else, and yes, I have the most recent spell file.

If I right click my zerker's boots to port to nexus, it freezes him. Cant press buttons, click anything, etc.

It has been this way for a while, normally I use the charm to avoid it, but then sometimes I forget as well.

T4 boots.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on October 09, 2013, 12:20:41 am
I had that happen, but it was when my druid was wearing T1 boots.  Listed the nexus gate but if I accidentally did click the boots I'd lock up spells til zone or camp.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hulkpunch on October 09, 2013, 12:27:09 am
Savage Onslaught the warrior discipline randomly shows up in songs window as a buff. I do not think this is a big issue but did not know if could be causing other problems.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on October 09, 2013, 12:36:44 am
Savage Onslaught the warrior discipline randomly shows up in songs window as a buff. I do not think this is a big issue but did not know if could be causing other problems.

If will do that if its overwriting another buff.  I don't think it causes any issues though.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on October 09, 2013, 10:06:45 am
I had that happen, but it was when my druid was wearing T1 boots.  Listed the nexus gate but if I accidentally did click the boots I'd lock up spells til zone or camp.


Same on my Druid was happening in t5


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 09, 2013, 11:51:08 am
This is strange. I've checked the items over and it seems to appear correctly. Maybe it's a client related issue?


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on October 09, 2013, 12:45:41 pm
Something is creating the Hangup. Has not been an issue in awhile, but I remember it because I used to kill myself with a mob to reset. May be client side... I run a pretty standard uf setup with very minimal mq2. If I do recreate it, I will disable mq2 and see if that is the root cause.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on October 10, 2013, 08:03:27 am
Known issue I think, but would like to see it fixed.

I cannot trade credits at 50 even though it says I need a minimum of 40... I have 51 and trying to trade 5 off to another toon.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hulkpunch on October 10, 2013, 09:03:47 am
the t7 zerker bp Brell Serillis' Mail (ID = 101345) clicky effect is only doing 4x white damage swings of <80 damage. Personally I think this is fine given the clicky comes with a deagro, but I know you wanted the damage to be much more substantial. Warrior flurry combat ability might have a similar problem (clicking warrior flurry combat ability yields 500-600 crush damage (1hb) when I am wielding a sword).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hulkpunch on October 13, 2013, 01:25:01 pm
I think there was a mistake made in the coding when attempting to make the minimum required limit of credits to be maintained by the player when withdrawing credits 40 instead of the old value of 50. The credit vendor says you need to maintain 40 credits now, but one still must maintain a balance of 50, as maintaining anything less does not allow for the withdraw of credits.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hunter on October 13, 2013, 06:00:38 pm
I think there was a mistake made in the coding when attempting to make the minimum required limit of credits to be maintained by the player when withdrawing credits 40 instead of the old value of 50. The credit vendor says you need to maintain 40 credits now, but one still must maintain a balance of 50, as maintaining anything less does not allow for the withdraw of credits.

Didn't realize there was a mistake there, but I found the 1 line of code that I forgot to edit, and fixed it.

So the new minimum balance is now 40, after either next reboot in public, or if you make instance the code will be updated right away.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on October 18, 2013, 02:21:49 pm
T8 Shield has the wrong graphic.

Code:
UPDATE items SET idfile = "IT10541" WHERE id = 112558;


Dragon mount from T8 is still the Worg summon here would be a decent mount

Also need to add HP to the mount 

(I see this dragon mount in the spellfile guessing you added it already)

Code:
UPDATE items SET clickeffect = 15026 WHERE id = 130106; #Summon Bloodied Sokokar
UPDATE spells_new SET effectid12 = 69, effect_base_value12 = 175000 WHERE id = 15026;


IF you don't have mount data for that mount... use this (change the speed too)
Code:
INSERT INTO `horses` (`filename`, `race`, `gender`, `texture`, `mountspeed`, `notes`) VALUES ('SumSokokar2Fast', 625, 2, 1, 1.75, 'Bridle of the Bloodied Sokokar');




Here are some door for T8 to add ramps so people don't have to succor to get around the zone.

DOOR IDs are 144 to 147   (so if you added doors to ToV.. you would need to change the doorid .. )

Code:

INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 144, 'templeveeshan', 0, 'TVROCK200', -1117.29, -991.68, -35.6855, 385, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);
INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 145, 'templeveeshan', 0, 'TVROCK200', -1041.7, -986.524, -35.6855, 385, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);
INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 146, 'templeveeshan', 0, 'TVROCK200', -7.4364, -780.086, 54.2832, 515, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);
INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 147, 'templeveeshan', 0, 'TVROCK200', -1130.47, -113.09, -35.6855, 645, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);


Here is what they look like...

(http://img819.imageshack.us/img819/6631/wsji.png)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Nexxel on October 24, 2013, 10:35:37 pm
Ok, dont know if this is Broken Per say but i'll make the request..

Is it posible to split the reuse timers between the "Summon Teleporter Pet" and the "summon Banker Pet"?

I know this is proabably either a NO_GO_CODEING thing or maybe just a OK from the Boss.

But, none the less a humble request from Me.



Edit to add, and thanks for the Summon food fix on the knife.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on October 31, 2013, 07:02:55 am
for some reason the waypoint keeps telling my monk that he needs 5000 more plat to make a raid instance when he has millions of gold on him, anyone else experience this?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Nexxel on October 31, 2013, 08:33:10 am
for some reason the waypoint keeps telling my monk that he needs 5000 more plat to make a raid instance when he has millions of gold on him, anyone else experience this?

But dont you have to give that 5000plat to the waypoint befor it wil make the instance?



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on October 31, 2013, 08:51:32 am
derp...you're right. i was under the assumption that it automatically took the gold from your character for whatever reason, maybe it was like this at some point? Ive been using the FWP for far too long lol.

Don't i feel stupid  :-\


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Bobbin on November 04, 2013, 05:41:06 pm
Is the cleric hammer pet III working as intended? Pet self-buff shows +400% healing / -75% mitigation. Tried it on dummy, and appears to be 4.0 (2500dmg each proc), but healing received to cleric is only 4100 each time. Seems rather low. Not sure if these were intentionally scrapped, or just no one bothers to use 'em and so no one noticed.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: yeejek on November 04, 2013, 09:47:13 pm
No it doesn't work. Pets don't get focus effects.  Mage pet will get the focus from malos on its procs though.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on November 05, 2013, 12:00:38 am
Clerics in general have weakened based on huge upgrades in tank HP.  With a UC2 their main healing spell now accounts for only a small % of the warrior's health.  Would love to see a new Word of Viv spell mentioned earlier... that adds some much needed healing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hunter on November 05, 2013, 01:06:50 am
UCv3 does almost 50% more healing focus than the UCv2 :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 05, 2013, 11:20:15 am
Clerics in general have weakened based on huge upgrades in tank HP.  With a UC2 their main healing spell now accounts for only a small % of the warrior's health.  Would love to see a new Word of Viv spell mentioned earlier... that adds some much needed healing.

They are still healing fine on everyone but warriors. As Hunter stated right above me, the UCv3 is always an option. You could also use that ungodly single target heal. Rank 1 or Rank 2 should heal for explosive amounts of HP.

Maybe ye damn warriors should have so much HP!!  *shakefist* Damn kids, lawn, etc


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on November 05, 2013, 11:44:09 am
Regardless of the amount of HP that any class has  (news flash any class can have a lot of hp in today's game) there are plenty of healing options available. 

Clerics Over Raided Healing I and 2 are excellent.   The group heal is not the end all be all.   You can and probably should add additional healers, Druids and Shaman are great options as well as a paladin or 2.      Heck some people use 3 paladin healers.   

Adapt, overcome and use the tools available to you.   


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on November 05, 2013, 02:24:04 pm
Quote
Clerics Over Raided Healing I and 2 are excellent.

Where does Over Raided Healing 2 drop?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Bobbin on November 05, 2013, 02:46:13 pm
No it doesn't work. Pets don't get focus effects.  Mage pet will get the focus from malos on its procs though.
If you summon the cleric pet, you will see that it does come self-buffed with +400% healing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 05, 2013, 03:08:44 pm
No it doesn't work. Pets don't get focus effects.  Mage pet will get the focus from malos on its procs though.
If you summon the cleric pet, you will see that it does come self-buffed with +400% healing.

What Yeejek meant is that pets (and NPCs in general) do not benefit from +spellpower and +healingpower like players do.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 05, 2013, 05:49:49 pm
Ok, damned if I can figure out whats doing it, but on my druid (and ONLY on my druid!) I lose focus of heal during combat. Anyone know of anything that might erase focus of heal on a druid?

5.0 epic and running werewolf form2.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 05, 2013, 06:43:10 pm
Ok, damned if I can figure out whats doing it, but on my druid (and ONLY on my druid!) I lose focus of heal during combat. Anyone know of anything that might erase focus of heal on a druid?

5.0 epic and running werewolf form2.

Aww hell, I bet I do. Are you casting any frost spells? (Chaotic Frost, Tempest Winds)

If so, lemme know if the "Feelings" buff is removing it. I'll fix it if that's the case. :-)



-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 05, 2013, 08:34:34 pm
Yeah....I run chaotic frost as part of my offensive rotation. Thanks HB!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 06, 2013, 01:15:27 am
Yeah....I run chaotic frost as part of my offensive rotation. Thanks HB!


I'll get that fixed. Thanks


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 06, 2013, 11:29:39 am
BTW Hate....were you still gonne remove cyclone blade from the firesword v2 pet weapons? Would help a ton!!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on November 06, 2013, 11:39:05 am
I don't know if this has been kicked around before, but... what about adding slot 22 to the IS, NS and FS augs?  I am not seeing a downside there.  Would allow those toons you don't have the resources to make a IX for to be somewhat more useable in T7+ tiers.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 06, 2013, 11:58:25 am
I don't know if this has been kicked around before, but... what about adding slot 22 to the IS, NS and FS augs?  I am not seeing a downside there.  Would allow those toons you don't have the resources to make a IX for to be somewhat more useable in T7+ tiers.

Can some one exploit this? I cannot immediately think of a way to do so. The DPS loss will be significant, but it's less painful than ZERO augs.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on November 07, 2013, 05:51:02 am
I was just wondering if it was an oversight that beastlords are the only 1hs ninjastrike user that is not listed as a user of the Tserinna's Whip (ID 29126)?  Also, BST is the only pet class that is not listed on the Harnessed Soul Gem (ID 29504).

It would be great if Beastlords could be added to both items :)

Thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on November 07, 2013, 05:52:42 am
I don't think Beastlords even have 1hs as a skill.. do they?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hunter on November 07, 2013, 06:39:30 am
I don't think Beastlords even have 1hs as a skill.. do they?

I'm pretty sure they are blunt, not slashing, just like Monks.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on November 07, 2013, 07:49:18 am
 Also, BST is the only pet class that is not listed on the Harnessed Soul Gem (ID 29504).

It would be great if Beastlords could be added to both items :)
I was talking about this when it was only mag. it was changed to Int based pet classes. Hate has something up his sleeve to address wis based pet classes such as sham druid bst.  I do not know how far up his sleeve though.
Thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on November 07, 2013, 08:27:19 am
I don't think Beastlords even have 1hs as a skill.. do they?

I'm pretty sure they are blunt, not slashing, just like Monks.

Actually, looks like you're right.  Sorry...  I was fooled by the graphic that Bst get for epic that looks like Whips =)

Would still love to see Bst get added to the Harnessed Soul Gem :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 07, 2013, 09:36:04 am
The monks and beastlords were intentionally left off the Whip. The Harnessed Soul Gem was also originally Mages only (live like), but I expanded it eventually.

Do not fret. I have not forgotten about the Beastlords or Monks.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tankdan on November 08, 2013, 03:37:33 am
Any idea why my Zerker can't train @ the guildmaster?  Every other class I have tried with can use their guildmaster(SFG), but I need my Zerker to train Frenzy or whatever its called and the Train button is greyed out on all abilities.

 screenshot:

(http://i41.tinypic.com/30jk7y9.png)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on November 08, 2013, 03:50:38 pm
T8 cleric pet hammer IV does not work. Cons same as III pet but does not do anything but follow cleric around. Des not attack or aggro the mob. Tried casting on mob to no avail.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 08, 2013, 04:24:03 pm
Any idea why my Zerker can't train @ the guildmaster?  Every other class I have tried with can use their guildmaster(SFG), but I need my Zerker to train Frenzy or whatever its called and the Train button is greyed out on all abilities.

 screenshot:

(http://i41.tinypic.com/30jk7y9.png)

We may need to get Hunter to:
Code:
#setskill 74 1

Is the berserker in the fighter's guild yet? If so, did getting all your skills maxed by Fighter's Guild NPC not resolve it?



T8 cleric pet hammer IV does not work. Cons same as III pet but does not do anything but follow cleric around. Des not attack or aggro the mob. Tried casting on mob to no avail.


I'll see what I can do.




-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on November 08, 2013, 07:23:13 pm
I think the skills you can train are client sided and server sided..

So if you have a file of SkillCaps.txt where zerkers do not get frenzy I dont think you can train it...  (not 100% sure on this though)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tankdan on November 08, 2013, 10:54:20 pm
Frenzy isnt an ability capped in FG.

But Im wondering if its on my end, since somebody I asked had this trained.  I tried to train on 2 EQ UF folder clients and both were greyed out.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on November 09, 2013, 09:38:21 am
Hi, I know this is an older item, but still the best food in game :)

Could you please add Rogue to the list of classes able to equip Dead Dracnid (Item number 112947).  Thanks :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 09, 2013, 10:58:01 am
Hi, I know this is an older item, but still the best food in game :)

Could you please add Rogue to the list of classes able to equip Dead Dracnid (Item number 112947).  Thanks :)

Still the best? Yowza. I thought the Embalmers Knife would've surpassed it. I know the meat is still not "miraculous meal" yet, but should be patched in soon.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on November 09, 2013, 11:10:38 am
Still the best? Yowza. I thought the Embalmers Knife would've surpassed it. I know the meat is still not "miraculous meal" yet, but should be patched in soon.
-Hate
Aside of Gummy Bears, but you don't get too many of those each year =)



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on November 10, 2013, 03:40:36 am
Frenzy isnt an ability capped in FG.

But Im wondering if its on my end, since somebody I asked had this trained.  I tried to train on 2 EQ UF folder clients and both were greyed out.

I just made a zerker to test, leveled to 70, and can train frenzy in qrg, (not greyed out)
So, something deffo wrong with client side

Maybe try downloading new client, Redtwo has  kindly put a copy up
http://ezserver.online/forums/index.php?topic=2890.msg51002#msg51002 (http://ezserver.online/forums/index.php?topic=2890.msg51002#msg51002)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 24, 2013, 01:22:13 pm
Someone bitching that the old link to ChambersA and TT is still on the qvic NPC. Just lettin ya know.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tankdan on December 01, 2013, 05:40:06 am
EDIT: Solved the post below, had too much plat.  Thanks.

Well this is very odd,

I decided to see if my 2nd Zerker can train skills @ Guildmasters, and he can, on the same Client as the one that my other zerker cannot.  What could possible cause that?

1 Zerker, Tribb, cannot train on all 3 clients (Titanium, UF Main, UF junk)
1 Zerker, Berserkdan, can train on all 3 clients.

So my main zerker still cannot train Frenzy lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on December 01, 2013, 06:07:10 am
Dont know if this is the issue, but there was a bug i remember on live, where if you had lots of plat
it greyed out the train button, worth a try, if he is carrying lots of pp

Maybe the issue, never had lots of plat on alt toon when leveling


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tankdan on December 05, 2013, 12:02:38 pm
EZ merchant 200% Exp Potion says "600 minute duration" for Heightened Experience XX when right-clicked using MQ2, but Ive been told it is only 30.  Not sure if fixable, but it fooled a lot of people into buying them thinking they'd have 10 hours of an exp potion.  I ended up buying a few myself.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on December 05, 2013, 06:16:23 pm
Would require you to fix your MQ2.. they are the same duration at any level thats why it shows up like that.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 09, 2013, 10:39:33 pm
BTW....are you guys ever gonna take cyclone blade off of the fireblade pet weapons?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 10, 2013, 12:20:33 am
BTW....are you guys ever gonna take cyclone blade off of the fireblade pet weapons?

Just added to my round of updates. Thanks for reminding me.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 11, 2013, 10:59:42 am
Spell: Legend of Shylo Renewal    t3    mag    magic+holy
Spell: Elemental Tower II    t3    mag/wiz    magic+holy

Recipe is the same....and when a T3 mage tries to make the heal he gets ETII.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 11, 2013, 11:05:25 am
Spell: Legend of Shylo Renewal    t3    mag    magic+holy
Spell: Elemental Tower II    t3    mag/wiz    magic+holy

Recipe is the same....and when a T3 mage tries to make the heal he gets ETII.

Interesting find. I'll add it to my list of updates. I'm going to be adding a few spells to research soon, so this will go live with them.

(and no haters, it's not t8 spells. go away)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 11, 2013, 11:07:21 am
Something else......Timeless Vampiric Thunder: I get that it doesnt work on pet procs, fine with that (would be quite overpowering), but it seems to work with IS and NS augs, but not on FS. Works on zerker epic, for example, but not on ranger or druid epics. Seems to work properly on all cast spells. Was this intentional?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 11, 2013, 01:54:38 pm
Something else......Timeless Vampiric Thunder: I get that it doesnt work on pet procs, fine with that (would be quite overpowering), but it seems to work with IS and NS augs, but not on FS. Works on zerker epic, for example, but not on ranger or druid epics. Seems to work properly on all cast spells. Was this intentional?

Icestrike shouldn't be as they are cold augs. VT is MAGIC only improvement. Ninjastrikes are magic-type damage. Zerker procs are magic based as well.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 11, 2013, 01:57:03 pm
Ok, that makes sense :D And FS of course are fire strikes.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Maydaay on December 11, 2013, 07:10:07 pm
Also have noticed that all other items t8+ all have heroic stat + resist on them and dont really know if it even effects anything in anyway, Would love to see some heroic stats added to the SoA Shield that take ToV essence  ;D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on December 13, 2013, 02:28:16 pm
I would like to make another pitch for adding slot 22 to strike augs.  As it stands now I have removed 1 NS IX from my monks just so I don't have to res them after most fights.  Same thing with my Rogue and Bard.  1 IX and maybe one VII might make up some DPS with the consta res mode.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on December 13, 2013, 02:51:44 pm
I would like to make another pitch for adding slot 22 to strike augs.  As it stands now I have removed 1 NS IX from my monks just so I don't have to res them after most fights.  Same thing with my Rogue and Bard.  1 IX and maybe one VII might make up some DPS with the consta res mode.


Do you have Spirit of Ninja on your monks?   How about the threat reduction augs available from tofs?    There are many options available.     Using the tools currently available monks should stay alive.    My monk rarely dies with NSX in T8.   

I don't think the answer is always to change the code. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on December 13, 2013, 08:49:56 pm
Neg threat aug, spirit of ninja, FD, epic click = monk shouldnt have agro issues.
Rogue have the t3/t4 click, one or both that are useful if you can get the click off or spirit of ninja and bards have AA FM.

I know how frustrating it can be to have the dps eat it all the time. I took for granted that I would be rezing my rogue all the time and finally got a spirit of ninja on it thanks to a friend. Basically no more issues from that alt.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 13, 2013, 09:29:16 pm
Neg threat aug, spirit of ninja, FD, epic click = monk shouldnt have agro issues.
Rogue have the t3/t4 click, one or both that are useful if you can get the click off or spirit of ninja and bards have AA FM.

I know how frustrating it can be to have the dps eat it all the time. I took for granted that I would be rezing my rogue all the time and finally got a spirit of ninja on it thanks to a friend. Basically no more issues from that alt.

I am looking at adding something to the epic backstab to radically help with threat.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on December 13, 2013, 09:59:34 pm
Neg threat aug, spirit of ninja, FD, epic click = monk shouldnt have agro issues.
Rogue have the t3/t4 click, one or both that are useful if you can get the click off or spirit of ninja and bards have AA FM.

I know how frustrating it can be to have the dps eat it all the time. I took for granted that I would be rezing my rogue all the time and finally got a spirit of ninja on it thanks to a friend. Basically no more issues from that alt.

I am looking at adding something to the epic backstab to radically help with threat.


-Hate

It may not be needed.   The tools exist currently to allow dps to live.   Via ez merchant or drop, those tools are there.     The shoulder augs you created are helpful.   The SoN that was implemented is excellent.    I think there should be some level of management in threat and not just set and forget.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hunter on December 15, 2013, 07:29:51 am
T8 Shield has the wrong graphic.

Code:
UPDATE items SET idfile = "IT10541" WHERE id = 112558;


Dragon mount from T8 is still the Worg summon here would be a decent mount

Also need to add HP to the mount  

(I see this dragon mount in the spellfile guessing you added it already)

Code:
UPDATE items SET clickeffect = 15026 WHERE id = 130106; #Summon Bloodied Sokokar
UPDATE spells_new SET effectid12 = 69, effect_base_value12 = 175000 WHERE id = 15026;


IF you don't have mount data for that mount... use this (change the speed too)
Code:
INSERT INTO `horses` (`filename`, `race`, `gender`, `texture`, `mountspeed`, `notes`) VALUES ('SumSokokar2Fast', 625, 2, 1, 1.75, 'Bridle of the Bloodied Sokokar');




Here are some door for T8 to add ramps so people don't have to succor to get around the zone.

DOOR IDs are 144 to 147   (so if you added doors to ToV.. you would need to change the doorid .. )

Code:

INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 144, 'templeveeshan', 0, 'TVROCK200', -1117.29, -991.68, -35.6855, 385, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);
INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 145, 'templeveeshan', 0, 'TVROCK200', -1041.7, -986.524, -35.6855, 385, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);
INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 146, 'templeveeshan', 0, 'TVROCK200', -7.4364, -780.086, 54.2832, 515, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);
INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 147, 'templeveeshan', 0, 'TVROCK200', -1130.47, -113.09, -35.6855, 645, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);



I ran the update for the shield and ramps!

Thanks Natedog!

Will have to check the mount thing manually here.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 15, 2013, 10:35:14 am
I think if some people would just try to run a chanter, and see what they bring to the group/raid even putting agro issues aside...you'd see a lot more of them in use, and therefor a lot less agro issues.

Seriously....between II3 and 2h epic click on the tank, MS3 on the healer and even a level 3 shoulder aug on the healer you can heal a warrior mid pull and the warrior wont lose agro to the healer. Dropping MS3 on a BST even lets them avoid taking dirtnaps every other pull.

And if you dont see the huge benefits from a chanter in group, just use them to buff and log them out....the agro buffs last a very, very long time.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on December 15, 2013, 11:04:25 am
I think if some people would just try to run a chanter, and see what they bring to the group/raid even putting agro issues aside...you'd see a lot more of them in use, and therefor a lot less agro issues.


Correct.   Use the tools available to them.   Items and classes are both tools.   We have a plethora of ways that are currently in game to allow for threat management.     Really not sure code changes are required.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on December 15, 2013, 11:25:49 am

I ran the update for the shield and ramps!

Thanks Natedog!

Will have to check the mount thing manually here.

Ramps look and work nicely, thanks for that guys.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: arya1 on December 15, 2013, 09:22:31 pm
I think if some people would just try to run a chanter, and see what they bring to the group/raid even putting agro issues aside...you'd see a lot more of them in use, and therefor a lot less agro issues.

Seriously....between II3 and 2h epic click on the tank, MS3 on the healer and even a level 3 shoulder aug on the healer you can heal a warrior mid pull and the warrior wont lose agro to the healer. Dropping MS3 on a BST even lets them avoid taking dirtnaps every other pull.

And if you dont see the huge benefits from a chanter in group, just use them to buff and log them out....the agro buffs last a very, very long time.

chanter aggro buff (II3) don't help at all in t8 from my experience if anything make it worse because of roll over.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on December 20, 2013, 07:07:47 am
ToFS Mirrors still giving me the message when you click them to go to next level but not allowing my some characters go up for several mins of clicking these are key'd characters...just a heads up that its still doing it hate lost my group last ngiht b/c it still wouldnt let me click up after 5 mins


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on December 20, 2013, 08:04:47 am
I have the same issue.  If I wait 30 seconds per toon it seems to work, maybe 45 seconds, but it is highly annoying.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: huffdady on December 20, 2013, 10:05:37 am
Hey Hate,

Last night before I logged out I tried to MGB Timeless: Vampiric Thunder but it didn't work.  It only put the buff on my enchy. 
Yes, I do have tgb on.  I usually run my enchy outside of group an buff KB3 and timeless haste with no issues.   I am able to cast it single group but the MGB wouldn't work. 
I will try it again today just to confirm.
Hunter thought I should post here and let you know.

Thanks for all your hard work in advance. 
Kevin (Iamthedevil)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on December 20, 2013, 11:07:51 am
It does work, but has limited AoE range, have to be stood close to others
Tested with my chanter, and does MGB at close range


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dethundrel on December 22, 2013, 11:24:22 pm
Ranger 4.0 and 4.5 bow click is shrinking mobs.  Not a little bit, it's making them super tiny, as small as mage pet when shrunk x3.  Doesn't do it very often, but it does do it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Yaedien on January 06, 2014, 09:13:30 am
Not sure if this is broken or not,

T3 Monk Kick spell does not get boosted by spell dmg buffs or charms.

Spell: Leesettes Kick of Fatality


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 06, 2014, 10:11:04 am
Ranger 4.0 and 4.5 bow click is shrinking mobs.  Not a little bit, it's making them super tiny, as small as mage pet when shrunk x3.  Doesn't do it very often, but it does do it.

This was resolved roughly the same week of this post. :-)



Not sure if this is broken or not,

T3 Monk Kick spell does not get boosted by spell dmg buffs or charms.

Spell: Leesettes Kick of Fatality

This is intentional due to the way the clicky was built. It was a small damage click.



-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Saphien on January 17, 2014, 08:45:01 am
Halloween in Nexus is susceptible to damage.

I discovered this running around with my Zerker twisting his epic. Halloween was slain by the AoE. :(

Might want to make him impervious like other NPCs.

Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: spuddson on January 23, 2014, 04:30:43 pm
Dont know if been said before but i just went to the skills trainer to top my defence up and he droped it back to 270 doh


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on January 23, 2014, 06:38:41 pm
Berserkers do not have the ability to mass group buff. (Warriors, & monks do)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on January 28, 2014, 12:20:32 pm
Pet flurry/crit aa's all seem to be gone


Title: Re: Broken Stuff Repair Shop v2.0
Post by: red2 on January 30, 2014, 10:37:47 pm
is there anyway someone can take a look. my rog  seems to have an identity crisis. he thinks he has a t8 earring somewhere, but i can find none, in bags, or bank. would like to give him.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 31, 2014, 01:49:12 pm
is there anyway someone can take a look. my rog  seems to have an identity crisis. he thinks he has a t8 earring somewhere, but i can find none, in bags, or bank. would like to give him.

What is the rogue's name? :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on January 31, 2014, 03:04:26 pm
Hate, do you know of a parser that won't choke on the big numbers?  I wanted to give you some data on monks with 2hb vs 1hb, but I could only do a 10 minute parse without gamparse choking on the total damage.  Just so you know, both were right around 1.7m dps (I would have liked to see the T8 dps a little higher than the T7).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 31, 2014, 03:16:31 pm
Hate, do you know of a parser that won't choke on the big numbers?  I wanted to give you some data on monks with 2hb vs 1hb, but I could only do a 10 minute parse without gamparse choking on the total damage.  Just so you know, both were right around 1.7m dps (I would have liked to see the T8 dps a little higher than the T7).

GamParse should actually handle it, but it may take 10-15min to literally sift through the data. I'm not sure how it handles the data, but it does so poorly. Try to open the log file and then walk away for 10+ minutes. I know that's foolish, but that's GamParse.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Blurring on January 31, 2014, 07:00:59 pm
GamParse can't handle above an int32, it crashes when a value (in this case and typically, total damage) gets to around 2.1~ billion. Which as Brokyn was saying doesn't take all that long to hit now-a-days.

It's possible there's a new version of GamParse out that handles larger values though?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on January 31, 2014, 07:56:59 pm
If you google hard enough you might be able to find the patched version of GamParse which can handle numbers much higher. I lost my copy or I would provide it for download. /sadface


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 01, 2014, 05:03:55 pm
GamParse can't handle above an int32, it crashes when a value (in this case and typically, total damage) gets to around 2.1~ billion. Which as Brokyn was saying doesn't take all that long to hit now-a-days.

It's possible there's a new version of GamParse out that handles larger values though?
If you google hard enough you might be able to find the patched version of GamParse which can handle numbers much higher. I lost my copy or I would provide it for download. /sadface

If we could find source code, myself or one of the many other skilled players could fix it.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on February 01, 2014, 10:18:30 pm
Good luck with that, as far as I know the author has either not released the source, or the version that was released is no longer on whatever click4pornlink shareware site it use to be on.

You think I wouldn't just fix the shit myself if I had the source?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 05, 2014, 07:31:17 pm
the server


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on February 12, 2014, 08:51:04 am
Thanks to Nyzin for finding this.  Hate, the spell that drops in T6 that used to be called Holy Zealotry II (ID 10176?) got changed to Gift of the Avenger in the spell book, but the new scroll that drops is Gift of the Avenger II, and they both have the same ID, so you can't mem Avenger II

Hoping for the old Zealotry II to become Avenger II in the book, so we don't have to farm a new copy :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fuzzypoodle on February 13, 2014, 07:45:39 am
I had email Hate on this the day of the change.  I have 2 Avenger's in my book and the only way to see the difference is to examine it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 15, 2014, 11:24:29 am
Thanks to Nyzin for finding this.  Hate, the spell that drops in T6 that used to be called Holy Zealotry II (ID 10176?) got changed to Gift of the Avenger in the spell book, but the new scroll that drops is Gift of the Avenger II, and they both have the same ID, so you can't mem Avenger II

Hoping for the old Zealotry II to become Avenger II in the book, so we don't have to farm a new copy :)

If what I'm reading is correct, you may be seeing Zealotry II converted into Avenger II. Due to character limit restrictions, it is possible to have both ranks but have them named the same (i.e. "Gift of the Avenger" twice).  If you had Holy Zealotry II, it became Gift of the Avenger II.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on February 15, 2014, 11:57:39 am
I think both I and II versions of the new spell are named the exact same thing in spell book, but if you use both versions youll notice a version I worn off and a version II worn off message.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on February 15, 2014, 03:19:26 pm
Let me clarify...  Gift of the Avenger in my spell book has an ID of 10176.  The effect on that spell is 10177.  Gift of the Avenger II in my bag has an ID of 10176 as well.  The effect on that spell is also 10177.  The Lore for Gift of the Avenger II is Holy Zealotry II...

I hope that clears up the problem?  I have Gift of the Avenger memmed in my book, and cannot mem Gift of the Avenger II as they have the same ID...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brokyn on February 15, 2014, 03:21:02 pm
Also, it seems that the SK epic 8.0 click effect is broken.  It never casts once, and it just says spell recast time not met no matter how long you wait.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 02, 2014, 07:19:03 pm
Let me clarify...  Gift of the Avenger in my spell book has an ID of 10176.  The effect on that spell is 10177.  Gift of the Avenger II in my bag has an ID of 10176 as well.  The effect on that spell is also 10177.  The Lore for Gift of the Avenger II is Holy Zealotry II...

I hope that clears up the problem?  I have Gift of the Avenger memmed in my book, and cannot mem Gift of the Avenger II as they have the same ID...


(http://i185.photobucket.com/albums/x206/Bobtheamerican/gift_of_the_avenger_zps66aec66b.png)

This is what I'm referring to specifically. Notice that they both list the scroll effect as the same thing? That's because the character limitation kicks us in the face. It could be renamed to an acronym, but it will appear that way in the spellbook too. :-\


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ashlierayne on March 02, 2014, 07:31:37 pm
delete the rank one spell out of the book? Or can you do that still? Should be able to right click and then push delete. They added that years ago when they let you move them around your spell book.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kaid on April 19, 2014, 03:22:23 pm
Universal Teleporter, Soulbinder Jera, Leaderboards and Buff Bot are roaming around Nexus right now. Not sure if this was intentional or if something broke.

EDIT: Halloween and Element Focus Vendor also


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 19, 2014, 05:18:54 pm
Hehe it was intentional.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on April 19, 2014, 05:31:24 pm
Hatwe, per your request....EoN ore mobs:

    North Qeynos - Fippy Darkpaw - qeynos2
    Butcherblock Mtns - Corflunk - butcher
    Lesser Fay - Pained Unicorn - lfaydark
    Rathe Mtns - Hasten Bootstrutter - rathemtn
    Oasis of Marr - Cazel - oasis
    The Hole - Guardian of the Seal - hole
    Kedge Keep - Phinigel Autropos - kedge
    Timorous Deep - Faydedar - timorous
    Skyfire Mtns - Talendor - skyfire
    The Halls of Betrayal - Korucust - chardokb


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on April 19, 2014, 10:02:31 pm
Shadow is also more annoying than intended with regen   ;)  It's fine for those of us that outgear it, but I heard some struggling on it today and helped a few get their books done.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Denzig on April 20, 2014, 08:17:12 am
Cleric shield, Aegis of Superior Divinity (2.0) click is not working as of this morning.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on April 20, 2014, 11:36:53 am
Timeless Vampiric Thunder is group but not MGB. Intentional?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 20, 2014, 11:43:08 am
I am temporarily locking this thread as all issues now are likely upgrade related. Please direct ALL bug reports to:

http://ezserver.online/forums/index.php?topic=4253.msg54250;topicseen#new


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 10, 2014, 12:59:02 pm
Ladies/Gents/Trolls,

I am reopening this thread as the bulk of the issues related to the source update have been addressed. I will accept bug reports through this thread again.

Thank You!


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on May 12, 2014, 01:03:44 pm
NPC inpending snare lasts 330 min it is uncureable competletly same with NPC rugged roots, not sure if this is intended but is more or less annoying thought group cure was cure for everything.... This is in T5 btw


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on May 12, 2014, 09:08:03 pm
Just tossing this here for now. I've heard of people having Mata despawn and I hadn't had the issue after doing about 40 or so clears since the change. Tonight I did the run as usual, pulling all but Mata's room then pulling him along with it. This was the message he gave me before despawning:

"My commanders live and you attempt to harm me? Let's see you survive this." following that he DTed me and despawned (and I survived =p).

Anyways, I'll go back to clearing his room before pulling him so that 0 npcs are up and see if it still happens.

Edit: just realised that a guildy logged in before i pulled and he had about 12 pets out t.t wonder if the code looks at them during the npc count.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 12, 2014, 09:42:20 pm
Just tossing this here for now. I've heard of people having Mata despawn and I hadn't had the issue after doing about 40 or so clears since the change. Tonight I did the run as usual, pulling all but Mata's room then pulling him along with it. This was the message he gave me before despawning:

"My commanders live and you attempt to harm me? Let's see you survive this." following that he DTed me and despawned (and I survived =p).

Anyways, I'll go back to clearing his room before pulling him so that 0 npcs are up and see if it still happens.

Edit: just realised that a guildy logged in before i pulled and he had about 12 pets out t.t wonder if the code looks at them during the npc count.

Commanders = bosses.

It's set to check an array of boss npc_type IDs, followed by an array of trash mob npc_type IDs. If it finds ANY boss, this is what happens. If it finds a certain number of NPCs (but no bosses), this could also happen. It uses a specific set of IDs though. So unless you are spawning trash mobs or bosses as pets, which would be one hell of a trick, then it should have been fine.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 12, 2014, 09:42:55 pm
NPC inpending snare lasts 330 min it is uncureable competletly same with NPC rugged roots, not sure if this is intended but is more or less annoying thought group cure was cure for everything.... This is in T5 btw

I'll see what can be done. Thank you for the heads up.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 17, 2014, 11:03:32 am
Hate, noticed that the 9.0 cleric epic aug lacks vivification of the masses. Is this intended?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 17, 2014, 12:06:10 pm
Hate, noticed that the 9.0 cleric epic aug lacks vivification of the masses. Is this intended?

Just fixed it. Good after reboot. Thanks!


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 17, 2014, 12:50:01 pm
Also some people complaining that they cant enter instances just created. I cant reproduce on my end, but some having to summon the waypoint before they can enter an instance. Also, uncertain if intended or not, but the shoulder click iksar illusion is targetable again.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 17, 2014, 01:01:46 pm
Also some people complaining that they cant enter instances just created. I cant reproduce on my end, but some having to summon the waypoint before they can enter an instance. Also, uncertain if intended or not, but the shoulder click iksar illusion is targetable again.

The instances thing is new, no idea yet.

Yes, illusions were made targetable again.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 18, 2014, 08:45:08 pm
The rogue aug/epic focus effect stacks. So if you have 2 you get more bs dmg than if you had just 1

Also, shadow in PoG will spawn with a diff weapon each time he pops.  Wouldn't mind it too much if I didn't keep seeing him with weapons I've yet to see drop and then watch him repop with a diff weapon =(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rotic on May 19, 2014, 07:32:37 am
The reward item, Sell Merchant no longer has any stuffs to sell. Is that intended?

Cheers.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fugitive on May 20, 2014, 04:06:44 pm
Warrior AA Ability

Rampage and Mass Group Buff seem to be on same timers. (rampage seems to grey out MGB)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gnomi on May 20, 2014, 06:39:48 pm
Wisps in Jaggedpine periodically path underground and are not reachable. Needs me some SLS!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on May 20, 2014, 06:47:30 pm
Wisps in Jaggedpine periodically path underground and are not reachable. Needs me some SLS!

They are also underground a ton in North Karana, too. They've been that way for a long time, though. I always assumed it was an anti-botting thing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 20, 2014, 07:13:44 pm
Wisps in Jaggedpine periodically path underground and are not reachable. Needs me some SLS!
They are also underground a ton in North Karana, too. They've been that way for a long time, though. I always assumed it was an anti-botting thing.

Eventually, I will rebuild their paths or simply move the zone. Currently, it's just too damn much work and I'm lazy after T9. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on May 20, 2014, 08:37:56 pm
They used to be fixed /wink /wink   ::)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on May 21, 2014, 10:29:02 am
Hate cleared T5 yesterday 3x and all 3x i didn't once get a lotto boss with only mobs up being bosses, and i always kill cycle and ph's first. was wondering if there is a chance for lotto not to spawn or did i break it again?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on May 22, 2014, 03:49:38 am
First...another clear another no lotto bot changing what dies....thinking it checks if more then 3 bosses are up if so it doesn't spawn as i have only had it spawn once and that was when only 2 bosses where left... Second Frigid Guardian's in T5 good idea but going to hinder a new group breaking it with no help. While testing to see what happens i did my anger bomb after pulling an alkari (fish guy) to them and they started attacking me had to kill them...pulled again after they respawned did not attack them this time they attacked the mob then turned on me. Do not know if this is intentional or not but seems if you have a single aoe go off as well of any kind that will cause hate towards you near them they will attack you. just a heads up


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 22, 2014, 11:03:41 am
Hate cleared T5 yesterday 3x and all 3x i didn't once get a lotto boss with only mobs up being bosses, and i always kill cycle and ph's first. was wondering if there is a chance for lotto not to spawn or did i break it again?
First...another clear another no lotto bot changing what dies....thinking it checks if more then 3 bosses are up if so it doesn't spawn as i have only had it spawn once and that was when only 2 bosses where left...

Sorry for the delay, I actually changed this last night and didn't post about it. I adjusted the check as I saw a potential for failure. If it still doesn't spawn today, let me know and I'll simply rebuild that part of the script using a different method. :-)

As for the guards, I'll look at adding a check to potentially remove players from threat list on a 5 second, repeating interval. If it works without a hitch, I will add this to the other zones with guards (and to T9).


-Hate


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on May 22, 2014, 12:12:44 pm
thanks hate i'll let you know asap


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on May 23, 2014, 09:31:18 pm
Dessicated Souls (T5 RNG slot item) no longer accepts anything in it's augment slots.

Hero Stones, Grey Gemstones of Knowledge, etc...

It's got an epic slot, two slot 4s, and a Slot 8 and anything you try and jam into it it will no longer accept.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on May 24, 2014, 02:33:00 pm
Hate clearing T5 today showed me another place the lotto boss will fail....clearing the last of the trash with a timed boss...timed boss despawns and spawned another one in center where lotto boss spawned before trash was killed...finished clearing trash *about 20 seconds later* went around clearing rest of the bosses up *took about 15 mins* and the timed boss was only one there still *no other timed(wrist) was up or killed the whole time....killed the timed boss waited another 10 or so mins and another wrist boss popped repoped zone....so this happen again and your online think i'll just wait on repoping it so you can have a look at zone


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on May 25, 2014, 01:12:38 am
T7

Managed to get 1 bat to spawn in 2 days... it spawned a chain of 1 mob....

random red invis mobs that are orcspawnpoint and such...

I am not alone...



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Premador on May 25, 2014, 11:02:42 am
Ya saw these too. Red con invis "signalbridgedrangol" or whatever. No traps at all on first clear of zone, and very few bats.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 25, 2014, 02:42:05 pm
Really don't want to bring up anything that has to do with resists since the source update (especially since anytime I see someone asking about resists in OOC I tell them to get them higher) but so far with 2299 resists on my warrior in Anguish I am still getting hit by mez, some sort of gflux/pflux, dots, possibly snares and roots (seems i'm finally resisting those). I wouldn't be bringing this up if it weren't for the mez.  40+ seconds on the mez and I've literally had it hit BOTH my tanks several times when it is a single target mez. I can understand having to get resists up but I know that before the source update people were telling me 1400 I believe for my alts and like 1700 for the warrior. well 600 resists past that and the warrior still isn't resisting what he needs to.
Currently i'm looking at taking out the rest of my nonproc/nonresist augs to fill them in with vii's in the hope that will get me the resists I need.

If we could get the resists for the mez spell on Gren in Anguish looked at as this is the only one I see really causing a problem. If you feel it's fine where it's at though then I have no problems with farming more stones. So far to me it seems broken as it makes people fresh into t6 have to farm waaaaaay more resists than they used to and the time it's taking to get resists is starting to slow down a lot since I can't get keyed for floor 5 very quickly.
Sorry for the long post here hate.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on May 25, 2014, 03:38:42 pm
radiant cure will cure mezz...and cleric epic clicks...and pally...just saying if you dont resist it ...click it...thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: marxist on May 25, 2014, 07:34:09 pm
Hate switched the server from a yes/no resist check to a partial resist check.  Spells you are getting hit with are passing through partial resists, working as intended


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Xatok on May 25, 2014, 08:14:46 pm
Hate switched the server from a yes/no resist check to a partial resist check.  Spells you are getting hit with are passing through partial resists, working as intended

I don't think this is being questioned at all. Hate posted a mockup resist chart for zones that showed the "recommended" resist for Anguish being 1500. This was described as the resist you should have when you're dominating the zone. The poster above is talking about being at 2300 resists in Anguish, which is an ABSURD amount over that amount. Obviously spells can still have a chance to land, but I'd imagine he's getting hit consistently by certain things like the mez. I'm at 2100 resists and I don't resist SHIT in Anguish, other than the cripple some mobs spam. By the time Keldovan reaches melee range, I am always fully dotted, don't resist any of that crap, or the wizard bosses, etc. Now, Anguish has very few actual caster trash mobs, but the Aneuk Augur npcs near the start of the zones are shamans. These mobs come in pairs, and it's easily possible for a pair of these mobs to kill my warrior in 2 seconds flat. (2100 resists, full T6.) I don't partial resist their 100k+ nukes/pbae/dots. The original resist chart seems drastically off for Anguish so far to me. At the point where I was 300 resist over the reccomended for Illsalin, I was definitely resisting every single trash spell on my warrior (except the necro Insinuation dot line.) and I believe I was pretty consistently resisting boss spells as well. 600 resists over Anguish and my warrior doesn't resist anything.

I'm not trying to complain too much about this, it just seems off. Obviously Anguish is no where near as challenging as it might have used to been, with Grenlok and the 6 augur npcs in the zone being the biggest threat. I haven't started T7 yet so I can't comment on resists there.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 25, 2014, 08:15:49 pm
Hate switched the server from a yes/no resist check to a partial resist check.  Spells you are getting hit with are passing through partial resists, working as intended

Close. The source update was actually what triggered this change. I will look into the resist levels on mezz Tuesday.

Edit: The bosses are slightly higher levels and higher resist levels. I will still look in to it Tuesday. 

-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on May 25, 2014, 11:36:17 pm
1, Spells:PartialHitChance, 0.7, The chance when a spell is resisted that it will partial hit.


Is this the new rule value for that? :)



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 26, 2014, 01:31:50 am
radiant cure will cure mezz...and cleric epic clicks...and pally...just saying if you dont resist it ...click it...thanks

First off, almost reported you to moderator on accident, been a long day.

Now, radiant cure I think might get it, but it will probably have the same problem as the roots (need to test more as I completely forgot about RC for some reason), pally cannot cure it unless RC will get it without the Cure reward click, Cleric is in the second group because the pally proc is healing me better, and (as has been stated by someone else) i'm looking at being over the recommended number by quite a bit and still not resisting mez because it is something that either lands or it doesn't.
The mez I have noticed will sometimes come off early but I have literally had Gren go from mezzing the warrior to mezzing the pally within 10 seconds while i'm trying to get the aggro on the pally.

Besides the mez though the partial resists seem to be working fine because while I did say i'm getting hit by dots and such i'm not really taking damage from them it seems. The direct damage spells are sometimes doing damage and the damage they do varies because of my resists as it should.

Also as a side note. I noticed when I pulled a boss and 2 Ukuns (can't remember which boss unfortunately) I saw 3 different harmtouches go off which I thought was kind of odd.  I only noticed the harmtouches because NPC harmtouches even with partial resist are not landing on me (will probably land on lower resists).
The 3 harmtouches were Shadowknight harmtouch v3/v5 and Harmtouch (think there was more to the name on that one but not sure, was like 8+ hours ago)

Pretty much I can deal with getting hit by partial resists on most of the spells as taking less dmg from a spell instead of resisting is fine (even when it means i'm getting fluxed which can be annoying) but the mez is breaking it when I have to have 100+ heroic resist on every piece of gear just to not play hot potato on the tank list for t6.

Sorry again for long postage


Title: Re: Broken Stuff Repair Shop v2.0
Post by: deamel on May 26, 2014, 02:59:42 pm
i try to turn my 6.0 sword with 7.0 book and epic guys give me them back saying he dont need this
tryed in nexus, FG and T7


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Premador on May 26, 2014, 03:05:49 pm
There has been a issue for the last bit. The vendor will only accept the epic and book in the top 2 slots in the trade window.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: deamel on May 26, 2014, 09:27:29 pm
thank you Premador its work
might be the same issue for when i try to trace xp crystal


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on May 27, 2014, 03:01:06 am
With the camp added in T7, I noticed you moved that group of orcs to the fort up north. The Stone Dropper spawn locations still have spots around there unfortunately which leads to them getting into a never-ending battle with the turrets. I was able to still kill it with my monk and rogue, but might want to see about moving those spawn points  :)

Other than that, the two clears I did went about the same as always. One with good RNG, one with bad. Not sure what all the stuff was going on over the weekend, but I'm guessing people just had old instances going that had buggy crap pop up from the changes that were made.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 27, 2014, 10:17:11 am
With the camp added in T7, I noticed you moved that group of orcs to the fort up north. The Stone Dropper spawn locations still have spots around there unfortunately which leads to them getting into a never-ending battle with the turrets. I was able to still kill it with my monk and rogue, but might want to see about moving those spawn points  :)

Other than that, the two clears I did went about the same as always. One with good RNG, one with bad. Not sure what all the stuff was going on over the weekend, but I'm guessing people just had old instances going that had buggy crap pop up from the changes that were made.

I'm aware of the spawns. I have not finished it. This weekend proved...busy.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: red2 on May 28, 2014, 09:09:57 am
cleared T7 yesterday. i know i know RNG blah blah blah. here is my opinion, and without DB access that's all most here can offer.

seemed like ALL of the first round stonedroppers did not spawn a chain. we had a good 30 minutes right after clearing trash with nothing up. then didn't start getting but a few chains about 30 minutes before repop.

all in all got atleast 10 pieces of gear, when a normal run would be closer to 20. got only 2 of the type that drop weapons, and just 1 wrath.

Can you take another look at t7 please?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on May 28, 2014, 12:56:05 pm
I've found about 3 of 5 clears end in tears with less than 5 boss chains total. While that does suck and is less than you'd ever get around summer of last year, it's still fully possible to have amazing clears. I had a clear Monday and Tuesday both end with 20+ boss chains from each. And I also had an additional clear on each of those days that ended super early with only 5 boss chains each.

The stone droppers do appear to spawn less chains I agree, but there is also a new feature when killing a boss results in 10+ stone droppers instantly spawning. Unfortunately it is a rarity, but once you hit one or two, you get endless bosses for 3 hours. The tip to a good run is getting lucky with traps while you clear and then hitting one of these stone dropper jackpots. If you are only getting 12 stone droppers from the initial clear, setting off 6 traps makes a huge difference. Make sure to remember where you are any time you set one off! Their locations are static, but they are not always in the same place.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Premador on May 28, 2014, 01:15:25 pm
seemed like ALL of the first round stonedroppers did not spawn a chain. we had a good 30 minutes right after clearing trash with nothing up. then didn't start getting but a few chains about 30 minutes before repop.
/agree

Also I've noticed that lots of stone droppers do not seem to be respawning. Had a few I waited for after a zone clear for more than 3 hours while working on boss chains(not sure what their spawn time is but usually 30min or less and u have to kill something for them to pop), they never did respawn.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on May 28, 2014, 02:01:41 pm
As long as I've done t7, there has never been a timed stone dropper spawn / respawn. I know traps can spawn during the run, but whether they are timed or triggered during boss chains I have no clue, since I can't see them on the map. All I know us I've seen multiple traps pop from the same location in a clear, as well as spawn in places I had already checked earlier that previously didn't have one.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 28, 2014, 02:35:47 pm
I've not touched T7 yet. I renamed the trap npcs the other day (and it moved them to wherever I was standing when I hit my rename macro). I've been working on an offline set of the scripts (so I won't break the zone for two weeks).


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 28, 2014, 08:39:51 pm
so the brutish defenders in anguish need some serious work done, just accidentally pulled back to them without thinking, started attacking the boss I pulled and watched my entire box crew wipe and because of the respawn on the defenders they just kept attacking the mobs. I couldn't go in and kill any of them because my tank is using the ae procs that warriors get, my pally can go up and tank it but would probably die before the boss. 350k down the drain on the instance repop.

Moving them further back into the tunnel with the other npcs would help quite a bit there as they are extremely close to the first pulls in anguish


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 28, 2014, 08:46:58 pm
Run em out some, kill a little ways down the path. Wouldnt be a huge pull.....maybe half a dozen mobs.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 28, 2014, 10:32:21 pm
Moving them further back into the tunnel with the other npcs would help quite a bit there as they are extremely close to the first pulls in anguish

Done. Also, "/say #claim" when you get in game next. (No quotes of course)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warrioror on May 29, 2014, 11:54:28 am
I have noticed about every other clear in t5 I do not get the random boss spawn in the middle.  I kill the triggers first always, spawn their bosses, kill them, then kill everything in the zone, killing the bracer mobs as they spawn.  I haven't changed anything between clears yet sometimes I get the random and sometimes I don't and it think its a bit more like 75% of the time I do not get the random boss at the end.  I finish the clears long before re spawns as well.  I never leave the instance, no wipe, no despawn.  I'm not sure what else it could be. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 29, 2014, 03:23:13 pm
Moving them further back into the tunnel with the other npcs would help quite a bit there as they are extremely close to the first pulls in anguish

Done. Also, "/say #claim" when you get in game next. (No quotes of course)


-Hate

Oh yeah that's much better, thank you


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 29, 2014, 03:31:22 pm
I have noticed about every other clear in t5 I do not get the random boss spawn in the middle.  I kill the triggers first always, spawn their bosses, kill them, then kill everything in the zone, killing the bracer mobs as they spawn.  I haven't changed anything between clears yet sometimes I get the random and sometimes I don't and it think its a bit more like 75% of the time I do not get the random boss at the end.  I finish the clears long before re spawns as well.  I never leave the instance, no wipe, no despawn.  I'm not sure what else it could be.  

Watching Irsmart clear through it now and looking for abnormalities.

Found a rather large set of abnormalities. To truly fix this, I will have to essentially "optimize" T5 like I've done for PoD, T7, LDON, and (shortly) airplane. It will take me a few days to get this one done.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hulkpunch on May 30, 2014, 07:56:21 am
Could you add Jevlan's Keepsake to the list of chests in t6 that may be opened with /open command?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 30, 2014, 08:51:22 am
Thanks for the work, Hate.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: mcaslow on June 08, 2014, 08:01:24 pm
casting mage ds removes one of the new buffs i cna't remeber the name i still have hunters shield on so its the other one. that does haste hp stats and a small ds.  i don't think the mage ds should be able to remove the buff from the buff bot


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on June 09, 2014, 07:34:03 am
T9 Dagger needs backstab % mod added


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on June 09, 2014, 10:17:22 pm
Hate, some people getting into T3 without 2.5 or 3.0. Was this as intended?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on June 10, 2014, 06:06:03 am
when rushing toons from qvic to t4 i'd have them full t4 armor with epic 1.0s..

Its worked that way forever.. the epic was never a flagger until you needed to get into abyss.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Duluum on June 10, 2014, 07:35:11 am
RoA weirdness :

gave RoA 124 to Keeper of the Ages in Nexus
he said "I don't want that stuff. Take it back."

i recieved a RoA 125 on pointer (AAs spent)
and this text in main window :
"You already have a lore Ring of the Ages Rank 124 (116124) in your inventory"
(No RoA 124 in inventory or on pointer after puting the new RoA 125 in ring slot)

... I did the hand in 3 times before realizing this ... same thing happened, resulting in a fine RoA 127, working and shining :)

after zoning and camping the char (Tumluuh), his RoA 127 is still here and seems normal


I'd say not a big issue as the ring implements and doesn't poof ... but it's weird


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on June 13, 2014, 08:55:23 am
The Leaderboards do not seem to be updating correctly.   They have not updated correctly since the Keeper of Ages issue.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Soprano on June 13, 2014, 09:44:00 am
The character mover is down.

Message reads:

Quote
Warning: mysql_connect(): Host '50.87.144.88' is not allowed to connect to this MariaDB server in /home4/akkadius/public_html/charmove/index.php on line 51
Host '50.87.144.88' is not allowed to connect to this MariaDB server

I currently have a character trapped in a zone loading loop after accidentally stepping on a teleport pad in BoT while in an instance.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on June 13, 2014, 11:38:35 am
casting mage ds removes one of the new buffs i cna't remeber the name i still have hunters shield on so its the other one. that does haste hp stats and a small ds.  i don't think the mage ds should be able to remove the buff from the buff bot


This is one of the few downsides to the buff consolidation, it's easy to overwrite. With a DS being so trivial, I'm not overly concerned. If Incinerating Aura is overwriting, that's a lil different.



T9 Dagger needs backstab % mod added

Only rogue class augs should have backstab mod. This was fixed on T7/T8 drops.




Hate, some people getting into T3 without 2.5 or 3.0. Was this as intended?

This was fixed.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hardcoretank on June 15, 2014, 09:43:17 am
Death (first rank) Requires no mana to cast....


Side note does not work on players in PVP.... only does the 1 damage..


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on June 16, 2014, 02:03:43 am
I cant get necro death quest to kill 50 drakes to register drake kills in tov, stuck at 0.

Also the combine for t6 necro spell Unholy Shackles III isnt working. (Anguish Vellum+Necromancer Ink+magic+disease)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on June 17, 2014, 12:19:08 pm
Death (first rank) Requires no mana to cast....


Side note does not work on players in PVP.... only does the 1 damage..

Death won't cost mana. It costs health, though the health portion is currently resistable. LoL


As for the PVP bit...that's curious. I'll see what I can do.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on June 17, 2014, 12:27:39 pm
I cant get necro death quest to kill 50 drakes to register drake kills in tov, stuck at 0.

Also the combine for t6 necro spell Unholy Shackles III isnt working. (Anguish Vellum+Necromancer Ink+magic+disease)

For first part:
The Roaming Gnome is MUCH more verbose in explaining who and what can progress to the next form. Apologies for the "quest-lite" descriptions. He will explain if you have the highest rank you are able to use that you should go level.

The drake portion (quest for 76+ players) has been rewritten and will be working with reboot.


-Hate




For second part, fixed. Try it now. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on June 17, 2014, 12:48:39 pm
Death will now affect players in Overthere (rest of the server with reboot) in PVP or dueling circumstances.

Thanks!


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gnomi on June 17, 2014, 08:31:01 pm
Death spell:
I turned in the blood token to the roaming gnome. He ported me to a willing sacrifice and told me to load up the 4 rank 1 spells. I cast them on the willing sacrifice. He poofs after I've cast the 4th spell on him. Nothing appears on my cursor so I think I have to go back to the roaming gnome. He just gives me the same spiel about blood tokens and tries to give me the quest again.

I'm not quite sure where it went wrong.

Gnomi and Gnomiiaa the necro


Title: Re: Broken Stuff Repair Shop v2.0
Post by: MarcH on June 18, 2014, 02:28:47 pm
I think the level up wench may be bugged.  I recently came back to the server (I had quit before the flagging system was changed) and I noticed one of my characters is unable to go past level 70 despite having full T2 armor and his 3.5 epic.  The level up wench says "In order to advance, you have to do more than simply existing".  Thanks  :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on June 18, 2014, 02:43:44 pm
Legend of Shylich Renewal v.1 and v.2 necro pet heal spells heal only undead targets, necro 9.0 pet is not flagged as undead so heals wont land.

I finished the first line of necro death quest, now working on number two and having issues halfway through the drake kills, now sometimes I wont get credit for killing, I wont get it in raid, in group, even 1v1 just necro on drake no kill credit.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Soprano on June 18, 2014, 06:17:31 pm
I think the level up wench may be bugged.  I recently came back to the server (I had quit before the flagging system was changed) and I noticed one of my characters is unable to go past level 70 despite having full T2 armor and his 3.5 epic.  The level up wench says "In order to advance, you have to do more than simply existing".  Thanks  :)

Level 70? Shouldn't you be level 71 to be in full T2, and level 72 to have a 3.5? Sounds to me like you need to go back and do the QVIC coin quest to get flagged for level 71 first.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: lerxst2112 on June 18, 2014, 06:54:17 pm

It sounds like he left before the leveling stuff was in place, I did too.  Luckily all the toons I tried were able to level up properly.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: MarcH on June 18, 2014, 07:07:27 pm
I think the level up wench may be bugged.  I recently came back to the server (I had quit before the flagging system was changed) and I noticed one of my characters is unable to go past level 70 despite having full T2 armor and his 3.5 epic.  The level up wench says "In order to advance, you have to do more than simply existing".  Thanks  :)

Level 70? Shouldn't you be level 71 to be in full T2, and level 72 to have a 3.5? Sounds to me like you need to go back and do the QVIC coin quest to get flagged for level 71 first.

I just looked at my quest journal and my character already completed the token turn-in.  I quit before the level-up thing was even in place (max level was 70).  All my other characters leveled up properly, but for some reason I'm having issues with this one character (which is why I thought the NPC may be bugged).  I have full T2 armor and my 3.5 epic, I don't see why this toon is having difficulty getting past level 70.   ???


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on June 18, 2014, 11:11:16 pm
At one point the qvic token quest was buggy. You might try to hail the qvic quest npc, see what it says. Might give you the flag on the hail, then hail the level up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: wolfegunr on June 20, 2014, 03:27:38 am
Can you just have the level up wench look at epic level and give out corresponding level? Would make this easier.

Two of my monks, mages and other toons cannot level up for some reason. Monk has full t6 gear, ucv2 and 6.0.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: wolfegunr on June 20, 2014, 07:11:31 am
Had to start a new epic and level up to 3.0 to get the wench to correct my flags. Did with two toons so far, worked for both.

Qvic flag was not part of the problem, the turn in mob recognized that I had done the quest and would not offer it to me again.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: MarcH on June 20, 2014, 05:33:47 pm
Starting a new epic and getting it up to 3.0 seemed to help with my flagging issue too.  Weird.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krupa on June 21, 2014, 07:34:01 pm
Aug sealer is crashing clients again, helped a fellow mage is his 3.5 and happend twice when i clicked on aug sealer from merchant.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on June 22, 2014, 08:07:29 am
Mage crashing is on UF?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on June 22, 2014, 09:17:42 am
Just make sure its just a right click - to open it
if you hold down button to long it will inspect it, and crash client


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Aurran on June 23, 2014, 10:10:35 am
I've already brought this up in /ooc but the conversation didnt go anywhere.

I have 2 toons flagged for crafters guild, my berserker and warrior.  I recently got a Mask of Experience on my berserker and after some upgrades noticed that berserkers dont get MGB.  All my other mele toons have MGB so is this just an oversight?

-Reagan


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on June 23, 2014, 10:24:43 am
probably is an oversight, not on my zerk either, but have my mask on war, so never noticed its missing on zerk

I dare say Hate will adjust when he reads this...or add to his ToDo list  ;D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on June 24, 2014, 08:31:21 pm
If this was already covered I missed it, sorry....but was leaderboard wench remove3d intentionally?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on June 26, 2014, 04:42:44 pm
not so much old broken stuff but 'new stuff'..

That sweet new feature where Buffbot buffs your *entire* group in nexus does not work on your group if you are currently in a raid, even if all members of your group (group 1, or whatever) are standing on her toes.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on June 30, 2014, 11:47:24 pm
Hailing the Universal Teleporter for Oldcommons - sends me under the world.  I double checked my updates and have the most current, Spell, dbstr and zone files. 

Might be missing something since it was my first trip in there?  I tried the nexus porter and the porter in a baggie.  Both sent me to the same place.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on July 01, 2014, 07:34:08 am
Hailing the Universal Teleporter for Oldcommons - sends me under the world.  I double checked my updates and have the most current, Spell, dbstr and zone files. 

Might be missing something since it was my first trip in there?  I tried the nexus porter and the porter in a baggie.  Both sent me to the same place.


Had the same issue.  Workaround is to create a guild instance from another zone then have your team enter guild instance.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on July 01, 2014, 11:05:01 am
That worked Peign.  Thank you.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 02, 2014, 01:04:27 pm
I've noticed this recently in T5....the NTI just dont pull! If you run around and pull NTI from either the flora on the ocean's floor in Illsalin, or from the NTI cave, you get to your group and......no NTI! And they seem to have forgotten you. I figured it was just something you'd added to mess with us, Hate....but last night Natedog pointed out that it happens when you use IG buff: the NTI seem to cast mez or something similar, and it gets reflected back to them, and they just wander away. I tested it, and sure enough the IG clicky (not the SM for some reason) causes them to eat their own mez and dots.

Not sure if this was intended or not. Not a huge deal, I just run around and single solo kill em after my big pulls.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 02, 2014, 01:30:15 pm
Hailing the Universal Teleporter for Oldcommons - sends me under the world.  I double checked my updates and have the most current, Spell, dbstr and zone files. 

Might be missing something since it was my first trip in there?  I tried the nexus porter and the porter in a baggie.  Both sent me to the same place.

I'll get it fixed. Thanks!


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on July 02, 2014, 05:07:50 pm
I've noticed this recently in T5....the NTI just dont pull! If you run around and pull NTI from either the flora on the ocean's floor in Illsalin, or from the NTI cave, you get to your group and......no NTI! And they seem to have forgotten you. I figured it was just something you'd added to mess with us, Hate....but last night Natedog pointed out that it happens when you use IG buff: the NTI seem to cast mez or something similar, and it gets reflected back to them, and they just wander away. I tested it, and sure enough the IG clicky (not the SM for some reason) causes them to eat their own mez and dots.

Not sure if this was intended or not. Not a huge deal, I just run around and single solo kill em after my big pulls.

Stone Monster / Insane Goblin reflect mez / mem blur. I thought you were part of this conversation in OOC last night  ::)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on July 02, 2014, 05:08:56 pm
They have a 15% spell reflect chance for all spells. It's not just mez it works on. Mobs root and snare themselves all the time from it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 03, 2014, 08:32:55 pm
Hailing the Universal Teleporter for Oldcommons - sends me under the world.  I double checked my updates and have the most current, Spell, dbstr and zone files. 

Might be missing something since it was my first trip in there?  I tried the nexus porter and the porter in a baggie.  Both sent me to the same place.


Fixed with reboot!


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 04, 2014, 09:21:52 am
Hate, for some reason you cant give pets fireblades or OWS today.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 04, 2014, 11:27:29 am
Hate, for some reason you cant give pets fireblades or OWS today.

On it!

-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on July 04, 2014, 01:41:11 pm
Turning in token in t3 today and I am getting 2armor patterns per turn in...and right now at close to 500 turn in i have 24 essence...I would swear that unless its a bp you should get 2 normaly...are you sure this is DL? all new instances and i have tried raid/guild/ and public...I am ok if I  am wrong


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 04, 2014, 01:58:14 pm
Thats just normal gods essence farming. Since forever I get less gods essences during double loot than I do normally. I chalk it up to bad RNG.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 04, 2014, 01:59:30 pm
Hate, something very off with bard songs. With twist you go through faster than normal, songs dont land.....never seem to be able to have more than 1 or 2 songs at a time on the group. Not the only one seeing the issue.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 04, 2014, 02:07:01 pm
Hate, something very off with bard songs. With twist you go through faster than normal, songs dont land.....never seem to be able to have more than 1 or 2 songs at a time on the group. Not the only one seeing the issue.

This can happen with a spellfile and server spell mismatch. This used to happen for a while with pets before I got heavily involved with EZ. Pets listed 5 or 6 second cast time, but server had it as 8 or 10 seconds. So the spell ended, but the pet wasn't there, and moving cancelled the cast.

Check the spell file and let me know.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on July 06, 2014, 01:05:08 pm
Not getting credit for kills in ToV.. necro death line quest. It is weird, I get credit for a couple, but only like 1 of 5. Also, not broken, but would you consider allowing us to get rank 3 off the bat?

On a side note. I just got back from 8 month away and great changes in the game are being seen. good job.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 06, 2014, 01:21:27 pm
Not sure what changed.....but for a LONG time mob pathing in many zones was ridiculously fubar....mobs popping above and below ground constantly, warping, etc. Then Hunter did something (dont know what) and it worked great! But since the source update we have had fubar pathing again.

This is most noticeable in Jaggedpine for wisps. You will see a wisp, range hit it, or run up and hit it, and suddenly its either below ground or warped halfway across the zone. I literally watched a wisp on a perfectly flat stretch of ground vanish and appear, vanish and appear as it popped above and below ground. Other mobs dont have the issue in the same zone, and in some other zones certain mobs are about as bad (Qvic sand monsters and their little spawn, for example).

Anything that can be done to fix this again? Its ridiculously bad in JP, NK or any other wisp zone.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on July 06, 2014, 08:19:46 pm
Not sure what changed.....but for a LONG time mob pathing in many zones was ridiculously fubar....mobs popping above and below ground constantly, warping, etc. Then Hunter did something (dont know what) and it worked great! But since the source update we have had fubar pathing again.

This is most noticeable in Jaggedpine for wisps. You will see a wisp, range hit it, or run up and hit it, and suddenly its either below ground or warped halfway across the zone. I literally watched a wisp on a perfectly flat stretch of ground vanish and appear, vanish and appear as it popped above and below ground. Other mobs dont have the issue in the same zone, and in some other zones certain mobs are about as bad (Qvic sand monsters and their little spawn, for example).

Anything that can be done to fix this again? Its ridiculously bad in JP, NK or any other wisp zone.

We are undergoing another source change that should fix some of the underground stuff. I wanted to wait until it smoothed out before I put all of EZ players in the front row for instability and odd issues.

These changes encompass an entire rework of grid mapping and node calculations that the server side map and LOS system uses to check just about everything to do with movement or LOS based mechanics.

I will have to spin up a test build on the test server and get some testers before I push it to Live, I will not just throw something like that in.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fliker on July 07, 2014, 02:03:16 am
Is it just me or is it no longer possible to swap Ranger epics anymore? Like from bow to sword or back.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 07, 2014, 09:10:02 am
Thank you, Akk! Appreciate it.

And Fliker, there is no ranger sword epic after 3.0. Its all bow now.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fliker on July 07, 2014, 05:03:36 pm
Ah ok didn't know. Ty


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 09, 2014, 11:14:06 am
Very odd.....have 7.0 mage epic aug in UW Greatstaff. When I try to summon the mage pet in Casters Guild the zone crashes at the end of the cast. I moved to PoKnowledge and same thing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 09, 2014, 11:15:34 am
Just to clarify: character isnt just crashing, the zone comes down.

Oh, and enchanter 7.0 pet is not crashing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 09, 2014, 11:23:42 am
Also.....seeing it in OOC from others, and seeing it on my characters: cannot summon fireblades, says "Your is already armed" when I create the pet. Does that mean the pet is fireblade equipped on summon?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: aythena on July 09, 2014, 12:02:22 pm
I was told to post here but my mage Skulde is broken she goes to log in just fine then gets booted to screen, zerker on same acct and logs in just fine people mentioned their was a glitch with pet fireblades and I was told to post here kk ty *^-^* P.S. Notice me senpai Hate <3 :3 XD


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Soprano on July 09, 2014, 12:24:26 pm
Mage last night could not summon fireblades. Logged in just fine this morning and summoned fireblades just fine. (The x2 thing is pretty cool and should have been a feature long ago.) No crashes while in an HOH instance.

Beastlord pet will not summon blades and says it is "already armed." No crashes in same instance.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Deciimus on July 09, 2014, 09:59:41 pm
Just adding in some info - Abyss kept crashing on me tonight. Couldnt figure out what the deal was, worked just fine last night (my instance)... So in testing things - turns out i can load in my first 7 toons, no prob... but every time I get my mage to load up (off same client as other toons) - it crashes the instance.

Load mage up all by himself - click ENTER at character load screen... bam, crash.

Mages got bugs? :)

PS - I moved him to nexus, banished pet and zoned back in and he's stable now... must be a pet issue...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 09, 2014, 11:06:13 pm
Mage pet is the culprit for me. Cannot summon the 7.0 pet, still crashes whatever zone I am in any time I try.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on July 10, 2014, 12:15:43 am
My mage loads into T9 just fine but to be honest, all he's used for is a COH bot. Next time I load him in, I can summon his pet and see if it crashes anything.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 10, 2014, 12:32:04 am
It has to do with the pet necklaces. I've disabled the snippet for now and it should be good with new instances and reboot. I'll resolve it in the morning. Sorry


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gnomi on July 10, 2014, 04:49:57 am
Ornate War Sword pet weapon doesn't increase pet damage like its Effect: Ornate Fury says it should.

Edit: after reboot all looks well, so disregard!

Second Edit: I was wrong, pet damage is all wonky. In Qrg without pet weapons my pet is hitting for about 34k max with ~50k crits which is what I expected it to be with the Ornate War Sword. Now in other zones the pet is max hitting for 25k with ~35k crits.

Also I just completed my UC on the mage and have not been able to get it to buff my pet's spell damage. I tried zoning, resummoning, and logging out of the game completely before resummoning. Nothing has worked

Third Edit: Apparently the Spell Damage is working in instance, just not in surefall. Soooo... back to the original question about the pet weapon boosting pet damage, is it supposed to?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 12, 2014, 01:02:55 pm
My chanter pet wont equip OWS, says already armed. But OWS not being equipped (stats dont go up, no OWS graphic and not slashing).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on July 12, 2014, 01:23:34 pm
Been crashing zones some how. Was running warrior and shaman(was sitting there) and pulled a few casters, zone crashed. Any ideas?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 12, 2014, 03:22:52 pm
Now mage pet wont equip ows, would before.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 13, 2014, 02:57:08 pm
I rebuilt it again. With reboot, let's find out. :-D


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 13, 2014, 03:17:11 pm
Made a new instance and everything seems to work fine :D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 13, 2014, 11:34:14 pm
I guess I just noticed thism Hate....but Stampede of the Wee seems to vanish as soon as the mitigation amount is expended.....no ongoing AC buff. Is this as it was intended?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on July 14, 2014, 07:07:30 am
I guess I just noticed thism Hate....but Stampede of the Wee seems to vanish as soon as the mitigation amount is expended.....no ongoing AC buff. Is this as it was intended?

Has been like that since the beginning of time. Its only use was eating Rampage in t8, which no longer happens so throw that song in the trash can.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on July 14, 2014, 07:28:58 am
And that was before all the bard songs got super weakened as well :( Stampede 2 used to give like 8k AC and a huge rune. Now it gives 1k and a baby rune.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 14, 2014, 12:57:00 pm
Oh, and is there a recipe for breath of nature rank 1?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gnomi on July 14, 2014, 03:53:54 pm
I believe breath of nature is on the level 70 vendor in surefall.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 15, 2014, 08:01:32 pm
Yer shittin me. Ok, now I feel stupid....er


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on July 24, 2014, 01:04:27 pm
Not broken, but noting a performance issue since the hardware upgrade.

What I have seen is video lag similar to what we had back when Hunter turned on the snooper script in T6 during dbl loot.  If you remember that time period you know what I am seeing. 

1.  The War pulls 10 or so, returns to the group, hits group attack and they stand there for several seconds.
2.  At the end of the fight the War is still attacking and the rest of the melee stops moving... again for a couple of seconds.  Tab over to the Pally and the fight is over on his screen.
3.  Wait a few seconds and the War sees the fight end, but the rest of the toons disappear from his screen.  Blink, blink and they reappear and you can rinse and repeat.

Rebooting the box doesn't change things.  The issue is more than intermittent, but sometimes it is worse than others.  Up to and including complete desync on the War and one or two other toons.  It was more noticeable this weekend when we had 400+ on line so server population does have an effect.

I'm sure it's just a matter of tweaking, but thought I should note it for a future look.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on July 24, 2014, 01:19:36 pm
ive also started noticing again when I hit my loot key, the toon loots and then you hit it again and he goes back to the body he just looted and tries to loot again. meaning there is a lag of the corpse disappearing. before this latest server upgrade this wasn't a problem. toons would loot and go to the next and loot as fast as you could hit the loot hotkey

also since this past round I have noticed that the "loot all" key isn't looting all items. ive had this happen on my main box and toons box clients. it does it with or without a crew loaded in, meaning on 1 or if I have 12 on

another note, there does seem to be a video lag that wasn't present before on heavy pulls, like in T6+, 10-12 ok, 20+ not so ok. problem on my end? maybe, but it didn't happen before this past round of upgrades. its like you get that frame by frame thing, lol.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on July 24, 2014, 01:30:07 pm
I have noticed this loot thing too. If there is more than 1 item on the corpse and i loot the one and click the next one to fast i pop off the corpse.

As for client/server rendering issues I did notice that i was Taking longer to process on my Main toon client side with only 12. I did notice some toons clients were having their settings reset to default and having to go back and reedit some toons and that took away the issue MOST of the time. Seems like more data is being calculated again?

Kwai your seems more like a filter issue if its only happening with 10.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on July 24, 2014, 04:26:19 pm
on the same lines I've noticed running thru zones the frickin toons get lost/drop off like all the time now. so huge toon lag ;(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on July 24, 2014, 06:30:23 pm
Also experiencing this loot issue.  Manually clicking the items vs. clicking loot all will result the same.  Only seems to happen when corpses have 4+ items to loot.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 24, 2014, 09:22:42 pm
Agreed. Lag has been a returning issue lately.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on July 25, 2014, 03:43:19 am
I'll investigate what is occurring with the new hardware. My pre-preemptive thoughts is that it is processor bottleneck as we're using what Hunter was using originally but has been re-factored. If CPU is the issue there are some adjustments I can make.

I would like to hear more specifics on 'lag' too, like how bad are we talking. Is it just slight noticeables here and there when there is high population?

Bandwidth is definitely not an issue, disk is definitely not an issue, I'm thinking it is processor tie-up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on July 25, 2014, 11:05:02 am
Last night while  clearing T7 i ran into this very badly where my crew desynced 3 times....then while killing a boss chain i lost one toon and i had to shut down the client b/c he would not ever load. This is what used to happen with the old old set up. frist time its happened to me since the new set up old set up

old old set up = hunter's
new old = what we just changed from


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on July 25, 2014, 03:27:29 pm
I had the same thing last night T7.

Something has changed.


I had to log and sleep from the frustrations!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on July 27, 2014, 04:06:45 pm
Ultimate Zweihander (and I would assume the hand to hand as well) don't combine in magic box to make the next UW (at least from 4 to 5, since that's what I was trying)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 28, 2014, 12:30:54 pm
After talking to Immovable I tested zerk epic (1.0 and 1.5) with a lowbie zerker. Click works, proc doesnt. Was this intentionally changed? Used to proc and click both.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on July 30, 2014, 08:18:36 am
EZ Credit tokens coming back, or are the scary keys now in vogue for good?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chane Laforet on July 30, 2014, 03:47:35 pm
Radiant Cure doesn't seem to get rid of root, or even blind all the time, seems to only work maybe 40% of the time. Would personally like to see root removed from the HoHa zone in general since it's a major buzz kill, I kill the mob in a few seconds but they tend to root me, Radiant cure fails to cure and I end up tabbing out and browsing because I have to sit and wait 20+ seconds. Really hurts the drive to grind these mobs lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on July 30, 2014, 04:11:11 pm
try manastone or shrimp manastone from  CG to get rid if root
don't know if it still works thou
used that a long time ago in HoH
or get resists up =)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 30, 2014, 04:14:14 pm
I am going to move most (if not all) npc cast roots to song type with 18sec (3 tick) max duration. This should make it infinitely less...hilarious. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on July 30, 2014, 07:13:41 pm
postorm mobs run speed vs. other zones seems extremely high! Must be broken!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on July 30, 2014, 10:47:57 pm
reward item newbie vendor has no items for sale when cast in zones other than nexus


Title: Re: Broken Stuff Repair Shop v2.0
Post by: kojak488 on July 31, 2014, 07:05:13 pm
It doesn't appear that there's a spawn to drop the helm pattern in Cazic Thule.  The guide says it should drop off of the tae ew bloodfiend, which should spawn in the maze.  I've cleared CT a lot lately and I've yet to see the bloodfiend in the maze or anywhere (or the helm pattern dropping from anything else).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Phah on July 31, 2014, 09:21:10 pm
I know I got several upgraded CT helms, so that monster does exist. I farmed the maze and pyramid / temple thingy almost exclusively, so its over there for sure. Just bad RNG


Title: Re: Broken Stuff Repair Shop v2.0
Post by: kojak488 on August 01, 2014, 07:02:09 pm
Confirmed it's just bad RNG.  Had two waiting for me today exactly where the guide said.

http://i.imgur.com/osPip6y.png


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dethundrel on August 02, 2014, 03:05:26 am
Is the Hail of Arrows line of spells intended to also hit the Ranger?  It's a directional AOE, which I don't think should hit the caster.  It sucks to be fighting and smash yourself for 300k+ cause the spell hits you too.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on August 02, 2014, 12:46:24 pm
Is the Hail of Arrows line of spells intended to also hit the Ranger?  It's a directional AOE, which I don't think should hit the caster.  It sucks to be fighting and smash yourself for 300k+ cause the spell hits you too.

Break yourself!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 02, 2014, 02:00:40 pm
PBAoE I thought....same as druid epic.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on August 02, 2014, 02:51:38 pm
Druid will break themselves too!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on August 02, 2014, 04:20:23 pm
druid is not PBAOE as I understand it..is castable to a target and then creates AOE effect there...my druid stands a 50 back from fights and hit mobs with aoe...and no way aoe has that large of range...

I have been wrong before..

over 2k resists and druid resists the effects....Sadly the ranger one I believe has no resists check...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 03, 2014, 08:39:30 pm
If I have an instance up in qeynos2, using the command
Code:
guild join warbash qeynos2
or raid I get an error "guild instance warbash in qeynos does not exsist"


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on August 03, 2014, 10:30:54 pm
Just to make sure, the toons you are using that command on would be out of guild or in another guild that you "/say guild invite xxxxx" on. If they're in Warbash's guild, just /say enter guild qeynos2 on all toons


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 04, 2014, 12:18:37 am
Just to make sure, the toons you are using that command on would be out of guild or in another guild that you "/say guild invite xxxxx" on. If they're in Warbash's guild, just /say enter guild qeynos2 on all toons

That does work, to be clear I guess this is the only zone I have found where I have to do what Kruciel said, but you have to be in the zone to do so.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on August 04, 2014, 07:27:57 am
Old Commons -

Weapons still not showing heroic stats, only heroic resists (I know Hate is looking into this)

Black Priest dropping Timeless - Psalm of Veeshan. Should be Psalm of Veeshan III as II drops in lower tier.

Server running smoothest I have ever seen even with big pulls. Good job.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rotic on August 04, 2014, 11:30:35 am
T9 mount is same as T8 mount; guess it should be different?



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 05, 2014, 12:55:29 am
Hate,

Item ID 29200 Prophecy Scroll from Amont in ToFS 4 shows primary, secondary ,range  for preist classes, with HP at 30,000. When equipped it does not add any hp mana etc...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on August 05, 2014, 09:24:44 am
What is the level requirement on that scroll?  If not met, you will not get the HP I believe.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on August 05, 2014, 04:08:47 pm
cl is correct, i had the same trouble with cara's dagger. it's a level 72 reccomend but gives 0 stats across the board until the toon equipping it is fully level 72


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 05, 2014, 08:10:10 pm
cl is correct, i had the same trouble with cara's dagger. it's a level 72 reccomend but gives 0 stats across the board until the toon equipping it is fully level 72
T5 which is 73? Not sure level of item, I'll check.
Can you expand on "fully leveled?" You are lvl 72 or you are not, no?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on August 05, 2014, 09:25:10 pm
required level = level you need to be to equip
recommended level = level you need to get full stats


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 05, 2014, 11:01:55 pm
yeap lvl 74, must be the issue


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 06, 2014, 12:30:36 am
repop timer is broken, had one instance go on 20 minutes and still would not repop.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: kojak488 on August 06, 2014, 04:57:18 am
The command for the Pet Greater Hold ability granted by AAs doesn't work.  The standard pet hold command does, but not the greater one.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 06, 2014, 07:47:20 am
Pretty sure thats a limitation of the emu, Kojak.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Premador on August 07, 2014, 08:55:40 am
Something glitchy with the waypoint and waypoint syntax lately. Tried to make a GI using /say create guild instance templeveeshan and got the response "you can only create a instance once in zone" or however it was worded. Also many times I cannot access instances unless I am in zone, even then sometimes if i hit raid list, I get "you do not have an active Raid instance blah blah".


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 07, 2014, 11:17:47 pm
Getting crashes in ToFS instances, ONLY on second floor mass pulling. If too many (10 or so) die at once the instance crashes. Only happens on the 2nd floor. Can pull all of 3, 4, 5 and have most die at the same time and nothing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 09, 2014, 08:26:24 pm
Sorry if this has been asked already....but 5th floor ToFS the resists stones are rank 5 from wedding party and rank 3 from others. Intentional? Also....still unsure whether or not the zerk epic not proccing below 2.5 was intentional or no.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 10, 2014, 02:22:23 pm
Hate,

While not broken, could I ask that we merge the enc haste spell,  Timeless Haste and Ancient: Melee Haste?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on August 10, 2014, 02:30:31 pm
Getting crashes in ToFS instances, ONLY on second floor mass pulling. If too many (10 or so) die at once the instance crashes. Only happens on the 2nd floor. Can pull all of 3, 4, 5 and have most die at the same time and nothing.

I have been having the same issue for a while now. Crash only on floor 2.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on August 11, 2014, 12:10:13 pm
I may be wrong because it happens some time ...but ...warbash...I am unsure that haste really has any effect on this server...at...all.....so fixing the spell would be....pointless?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on August 11, 2014, 12:43:52 pm
Spell haste is huge


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 11, 2014, 01:03:16 pm
Ancient Melee Haste adds 40 to all crits. I think thats what he's saying.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fugitive on August 12, 2014, 11:01:33 am
what's up with the universal chat system unavailable all the time recently?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 13, 2014, 06:56:20 pm
So...any chance of either getting back the ability to delete an instance, or make a way to restart the 3 day timer within 6 or 12 hours of it ending?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on August 14, 2014, 06:04:27 pm
So...any chance of either getting back the ability to delete an instance, or make a way to restart the 3 day timer within 6 or 12 hours of it ending?
+1000


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Premador on August 14, 2014, 07:02:19 pm
Quote
Quote from: mpano66 on August 13, 2014, 06:56:20 PM
So...any chance of either getting back the ability to delete an instance, or make a way to restart the 3 day timer within 6 or 12 hours of it ending?
+1000

+1000000


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on August 14, 2014, 07:02:57 pm
It's on its way, I have to clean up a lot of not so great code that Hunter left behind code-wise first before that ability is restored.

Just be patient and it should make its way here soonish


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fugitive on August 14, 2014, 07:12:44 pm
It's on its way, I have to clean up a lot of not so great code that Hunter left behind code-wise first before that ability is restored.

Just be patient and it should make its way here soonish

@ least Qglobals will look better..


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Nexxel on August 14, 2014, 07:32:38 pm
It's on its way, I have to clean up a lot of not so great code that Hunter left behind code-wise first before that ability is restored.

Just be patient and it should make its way here soonish

Nice  :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 14, 2014, 07:50:28 pm
Thank you Akk.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on August 15, 2014, 10:09:55 am
awesome!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on August 15, 2014, 10:45:32 am
Bashful Crustaceans' Rebuttal..... refresh set to 3 mins...can not use effect for 40 mins after first use......constantly "tells you Spell recast time not yet met."/your spell is interrupted. which would be set to the combat ability skill timer


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 15, 2014, 10:49:32 am
Saw the same thing. Hope this isnt intentional....I dont use it much these days (usually just a save my ass if I lag or if I get stunned.....ok, wait, using it a ton more lately) but that item was a huge help for newer players when breaking into new content.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on August 15, 2014, 11:50:08 am
Seems like after a few zones the info is sitll wrong..but it seems to have fixed itself.....for the most part....like every other click will make it unuseable for 5-10 mins then it'll fix itself...no idea the reason


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on August 15, 2014, 01:34:54 pm
Leaderboards seem to be broke ... grr i mean can we get them back plz +p


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on August 15, 2014, 05:41:06 pm
Leaderboards seem to be broke ... grr i mean can we get them back plz +p

Yes please


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on August 15, 2014, 05:50:15 pm
They were disabled because of Magelo by Hate, when simply the Magelo portion can simply be disabled for now.

I plan on staging the upgrade for tonight, maybe I can get this re-enabled


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on August 15, 2014, 06:59:23 pm
They were disabled because of Magelo by Hate, when simply the Magelo portion can simply be disabled for now.

I plan on staging the upgrade for tonight, maybe I can get this re-enabled

That would be awesome (if not a strain on the server)   LB makes it fun, something to strive for, some friendly competition. 


Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 15, 2014, 07:45:08 pm
That and whipping out the ol' e-peen and stretching it out to compare lengths can sometimes hurt :D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on August 17, 2014, 03:47:12 pm
Mirror Key checker from 3 to 4 in ToFS is broken....tested it 12 times now will let 6 in then stops working for 3 - 5 mins then will let in antoher 6 pass thru kinda annoying...esp when they are holding keys in hand and its not eltting them thru


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on August 18, 2014, 08:42:03 am
They were disabled because of Magelo by Hate, when simply the Magelo portion can simply be disabled for now.

I plan on staging the upgrade for tonight, maybe I can get this re-enabled


Is that huge I/O problem from the Magelo function still an issue? I know you mentioned bringing it down until server optimization. Since that has occurred, are there plans on bringing it back up? Its a good tool to bring up your toons and update your gear spreadsheets.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on August 18, 2014, 11:22:29 am
They were disabled because of Magelo by Hate, when simply the Magelo portion can simply be disabled for now.

I plan on staging the upgrade for tonight, maybe I can get this re-enabled


Is that huge I/O problem from the Magelo function still an issue? I know you mentioned bringing it down until server optimization. Since that has occurred, are there plans on bringing it back up? Its a good tool to bring up your toons and update your gear spreadsheets.

It is because of the software and how the Magelo actually queries the database.

This is partially an architectural issue in how we store the character data as well.

Whenever the character table is queried it also pulls a huge binary blob. This binary blob contains a decent amount of data and when the Magelo software improperly queries the table, it will pull the entire table worth of data which will burst our I/O read up to 2-3GB/s (Size of the character table alone).

While pulling an individual character and all of its inventory is not a big deal, this is a particular performance hit that I don't want hitting the production server.

There is some modifications that I can make to avoid this issue but it will take a few hours of my time to get the EZ server indexing character lookups another way and then in turn modify the Magelo code to do this.

Doing this is very realistic and not that hard for me, it just will take some time and will keep it lightweight.

Hopefully that answers your question.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on August 19, 2014, 11:46:40 am
I understand and concur with you on that. Maybe for the time being we can direct it to pull character data from the test server. While the data may be a few days old, it still gives us the usability that I was highlighting.

This is at the lower end of any priority of course.. and I also appreciate your looking into the fix.


Title: Mob Run Speed + Source Code Stun
Post by: Peign on September 01, 2014, 02:03:43 pm
It appears that with the source update came more frequent stuns.   Usually this is not a major issue and adds a bit more challenge.   However, the run speed of mobs in some zones, specifically T6 and T7 is tuned to be the speed of the fastest travel item (perhaps bard speed).    That being said, we are getting stunned very often as we cannot create any separation from our pulled mobs. 

Would it be possible to either fix the stun issue in source (do not know root cause) and or tone down the run speed of the T6 and T7 mobs?     I'm not sure why the run speed of those mobs were turned way up. 

Danke


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on September 01, 2014, 07:05:56 pm
Last two runs of t7 i've had to resort to running traps like a chicken with my head cut off to get epic stone 10s because of the sheer number of worgs that get caught under the world that spawn from traps.

I've had worgs spawned from traps under the world in the Eastern Mino caves, the stretch of land that runs above the eastern mino caves, and the side of the mountain SW from the ZI drop off.

Since you can't get a stone dropper via killing the 40 mobs if you spawn extras via traps (until you kill the extra spawns), having these suckers spawn under the world is maddening and forces you to either repop or just start going after the next type of mob.

Perhaps make it so stone droppers spawn like HG in t9 (after every 40 of each category of mob are killed) to counter the trap adds that spawn under the world and eff everything up?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Adidis on September 01, 2014, 07:15:26 pm
Ponzi there is a guide to T7 on the forums. The trap mobs don't even help your kill counter. The kill counters are actually clear mob x40. For some it's just mob X x40. The others it is mob X + Y = 40. Go to this page and read up some.

http://ezserver.online/forums/index.php?topic=3822.0 (http://ezserver.online/forums/index.php?topic=3822.0)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on September 01, 2014, 08:13:19 pm
Ponzi there is a guide to T7 on the forums. The trap mobs don't even help your kill counter. The kill counters are actually clear mob x40. For some it's just mob X x40. The others it is mob X + Y = 40. Go to this page and read up some.

http://ezserver.online/forums/index.php?topic=3822.0 (http://ezserver.online/forums/index.php?topic=3822.0)

He is looking for the stonedroppers which spawn from traps and appear to be spawning underground.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Adidis on September 01, 2014, 09:16:59 pm
I misread what he said. My bad.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on September 01, 2014, 11:14:31 pm
Yeah, not my first rodeo, i'm runnin group 3 thru t7.

The key is, X+Y = 40 won't spawn a stone dropper if there are half a dozen trap-spawned worgs chillin' under the world :(.

Also lol @ fugi's guide.. To this day the best title for a tier guide post, by far. :) had it bookmarked for months.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on September 02, 2014, 10:41:23 am
if only you had some kind of remote control minion that you could use to go after these underworld monsters to pull them out where you could kill them like any self respecting person...


/target XundergroundMOBX
/pet attack
/pet back off

its magical


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ditri on September 06, 2014, 08:06:23 pm
magician spell ABYSSMAL [sp] SHIELD says that it will boost AC but it does not...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: aythena on September 08, 2014, 10:17:46 am
Sorc charm v1's are not working at all no focus effect nothing is showing akka told us to post it here for you.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on September 08, 2014, 11:00:10 am
Sorc charm v1's are not working at all no focus effect nothing is showing akka told us to post it here for you.


The v1/v2 drops do not show anything.. you have to combine it with your v2 noobie charm for it to show. Are you saying that Sorc charm level x that is wearable, is not showing? or is it just the upgrade mat?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on September 08, 2014, 11:18:49 am
Skin like Drake II is having duration issues. Occasionally when cast it will only have 9 seconds of duration and when it gets its full duration on the timer countdown on UI when it gets down to around 9 seconds it bounces from 9 seconds to no seconds then back to 5 seconds. Also, duration is not modified by charm which I assume is on purpose but just wanted to mention it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ditri on September 08, 2014, 12:07:16 pm
Sorc charm v1's are not working at all no focus effect nothing is showing akka told us to post it here for you.


The v1/v2 drops do not show anything.. you have to combine it with your v2 noobie charm for it to show. Are you saying that Sorc charm level x that is wearable, is not showing? or is it just the upgrade mat?

I was told the same thing (maybe) in tha the first levels of the upgraded charm does not have an effect until you get to level 2 of the upgraded/LDoN charm. Small inconvenience, but a bug nonetheless.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: aythena on September 08, 2014, 01:07:17 pm
Sorc charm v1's are not working at all no focus effect nothing is showing akka told us to post it here for you.


The v1/v2 drops do not show anything.. you have to combine it with your v2 noobie charm for it to show. Are you saying that Sorc charm level x that is wearable, is not showing? or is it just the upgrade mat?
It means that sorc rank 26+ funcions but 25 and below does not doesn't show effect does use effect for damage boost, this is a pretty necessary item and function for many of our lower level players in the game.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: aythena on September 08, 2014, 02:24:34 pm
Sorc charm v1's are not working at all no focus effect nothing is showing akka told us to post it here for you.

Well seems so far the v1 charms are functioning again ^-^


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kardthe on September 08, 2014, 02:35:23 pm
Combat Agility AA is showing up twice on AA screen on some of my characters.. One says "Shadows of Luclin next to the xpac, the other is "Secretes if Faydwer."  The descriptions are the same, and the SoF ones i purchased a long time ago are still there.

 I don't know if it makes any difference, but some chars are showing what you would expect... one listing for Combat Agility... most are showing 2... and a couple of them do not show a listing for that AA at all even though i have already purchased them. (yes, i know about the "can purchase" button lol)

Not sure if this is just a display  issue that doesn't effect the game or not... and not sure if there are other similar issues, just noticed this one after leveling a couple chars to 77.  Both lvl 76 and 77 chars are having same issue though.  

Also noticed that Endless Quiver AA, which i purchased a long ago on ranger, was reset as if I never bought it.  Server coming down... that's all I have :P  

I run Underfoot.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eruditeone on September 08, 2014, 09:36:55 pm
Dungeon:

Wont allow you to zone in if your 4 toons are in raid, doesnt recognize and prompts with a blank where the character count should be.

If you wipe, go back to the miner but he does not give you the prompt to reenter the dungeon. If you say 'interested in exploring', he will still let you in, and updates the prompt, but hailing him only gives you LDON prompt (yes, I was in guild instance in nexus, same instance as when I entered the dungeon the first time).

Once you get back into the dungeon, you CANNOT get through the level, as the trigger "doors" (spider web doors), are back up but the NPCs have no respawned. Must 'repop instance', and essentially start over to get the doors to clear and progress back to where you were.

Not sure if these were intentional.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ditri on September 09, 2014, 01:03:05 am
Combat Agility AA is showing up twice on AA screen on some of my characters.. One says "Shadows of Luclin next to the xpac, the other is "Secretes if Faydwer."  The descriptions are the same, and the SoF ones i purchased a long time ago are still there.

 I don't know if it makes any difference, but some chars are showing what you would expect... one listing for Combat Agility... most are showing 2... and a couple of them do not show a listing for that AA at all even though i have already purchased them. (yes, i know about the "can purchase" button lol)

Not sure if this is just a display  issue that doesn't effect the game or not... and not sure if there are other similar issues, just noticed this one after leveling a couple chars to 77.  Both lvl 76 and 77 chars are having same issue though.  

Also noticed that Endless Quiver AA, which i purchased a long ago on ranger, was reset as if I never bought it.  Server coming down... that's all I have :P  

I run Underfoot.

I had the AA error for combat AGI on my warrior as well.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on September 09, 2014, 08:37:57 am
Dungeon:

Wont allow you to zone in if your 4 toons are in raid, doesnt recognize and prompts with a blank where the character count should be.


It acts much like the LDON on live. You have to be in a group and have between 4-6 players.  Cannot comment on the rest... I never was able to test wiping ;)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on September 09, 2014, 01:49:20 pm
Everything is broken.  ::) ::)

Delevel for no reason. Huge lag. We're going Balistic MAVVVVVV


Title: Re: Broken Stuff Repair Shop v2.0
Post by: zefirus on September 09, 2014, 02:11:43 pm
Everything is broken.  ::) ::)

Delevel for no reason. Huge lag. We're going Balistic MAVVVVVV

New dungeon or game wide??? Crazy.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on September 09, 2014, 04:09:16 pm
So I figured i'd log in and try the dungeons.
Got my characters together and talked to the miner and only my warrior got the task, zoned in and had no way of getting other toons in.  Tried leaving the raid I had set up and just setting up a group and still didn't get it with multiple toons. left group and grabbed it with 2 different toons and the grouped them, can't zone into the instance.

When I first zoned in I decided i'd see what I could do with just my warrior, worst mistake ever. engaged first group of mobs and got put at level 70 where I can only use like 3 pieces of gear (oddly I can still proc the angry nerds 6 augs in my weapons) and now am currently stuck without the ability to beat it.  Tried hailing the level up wench to try to get back to 76 but only got to 71 where my warrior is currently stuck.

After this I decided to try it with my paladin like an idiot and now the paladin is stuck at 71 too.

logged my warrior out in the hopes that SOMETHING would happen and nothing.

SO right now i'm stuck with a 71 war who can't use most of his gear (although I do have UCv2, epic augs, bp, ear, 1 wrist, and my roa at 224 that I can still use)

Characters are branyn and brannyn


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on September 09, 2014, 04:31:34 pm
Akka is working on a  quick script to correct that issue. He is aware. My toons zoned and went to 70. I can only get one in the dungeon at a time as well. Raid or grouped... does not matter.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on September 10, 2014, 03:39:01 pm
So I figured i'd log in and try the dungeons.
Got my characters together and talked to the miner and only my warrior got the task, zoned in and had no way of getting other toons in.  Tried leaving the raid I had set up and just setting up a group and still didn't get it with multiple toons. left group and grabbed it with 2 different toons and the grouped them, can't zone into the instance.

When I first zoned in I decided i'd see what I could do with just my warrior, worst mistake ever. engaged first group of mobs and got put at level 70 where I can only use like 3 pieces of gear (oddly I can still proc the angry nerds 6 augs in my weapons) and now am currently stuck without the ability to beat it.  Tried hailing the level up wench to try to get back to 76 but only got to 71 where my warrior is currently stuck.

After this I decided to try it with my paladin like an idiot and now the paladin is stuck at 71 too.

logged my warrior out in the hopes that SOMETHING would happen and nothing.

SO right now i'm stuck with a 71 war who can't use most of his gear (although I do have UCv2, epic augs, bp, ear, 1 wrist, and my roa at 224 that I can still use)

Characters are branyn and brannyn

All you need to do is hail the Level Up NPC to get your levels back.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on September 10, 2014, 03:50:25 pm
^ confirmed works.  The level up NPC in the guilds didn't work but the nexus one will find your missing levels promptly after hailing it without clicking advance.

Thank you!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on September 10, 2014, 05:07:17 pm
Dungeon bug. Went from part 1 to part 2 and all of my group except 1 got ported to nexus. Was able to get ported back via the text, however booted right back out. Has been over 24hrs since I did it..


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on September 10, 2014, 05:26:24 pm
Dungeon bug. Went from part 1 to part 2 and all of my group except 1 got ported to nexus. Was able to get ported back via the text, however booted right back out. Has been over 24hrs since I did it..

Will be working on that in just a moment.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on September 12, 2014, 08:19:33 pm
Prolly not a bug or broke, but didnt see point in new thread

Im trying to sort a reuse timer for Mask of Experience
I can get to work fine with SoA, RoA UC etc
But Mask wont play, im assuming its something to do with the fact the timer still runs down in Nexus, unlike others
Also the reuse timer shows (Ready) when hovering mouse over it, even when it isnt ready

UW also shows same issue

Just asking if it's possible to be changed to work like others, but if not, no problem, not a big deal =)

Thanks for all the hard work on the server


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on September 13, 2014, 09:38:47 am
Hate, not broken but any chance to get the shrink reward item to be group target-able?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rakharth on September 15, 2014, 11:44:09 am
toons and npc's disappear from time to time randomly.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ditri on September 18, 2014, 02:48:37 am
ENC Shield of the Eldritch spell says it increases AC but it does not.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Denzig on September 19, 2014, 05:47:14 am
12 hour lockout for Dranik missions lasted 24 hours. This was the first time that happened and will test it again but figured I'd put this here in case anyone else experienced.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hulkpunch on September 20, 2014, 07:55:07 pm
If my raid or guild zones time out while my characters are logged out in them, when I log them in they are rooted in what appears to be the zone in which the raid or guild instance was created but in reality is the character's bind point. The problem is solved by gating the characters to the nexus or wherever else, but I thought this was worth mentioning since I did not experience this issue 5 months ago.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on September 20, 2014, 08:18:08 pm
I am seeing weird issues when rezing characters, they rez into instance but not at corpse, they rez into ZI.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Denzig on September 21, 2014, 05:37:03 am
12 hour lockout for Dranik missions lasted 24 hours. This was the first time that happened and will test it again but figured I'd put this here in case anyone else experienced.

From the quest window:

Expedition: Catacombs of Dranik  Sat Sep 20 06:49 2014.

Gnome still says I've already done it today, 23 hours later at 6:30 Sunday morning.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on September 22, 2014, 03:22:49 am
There are two flags being sent between the gnome and the expedition system itself.

Hate will have to decide which flag sits at what duration and make it consistent because one is 12 hours and the other is 24 hours.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on September 27, 2014, 06:10:11 am
Two things:

#1 can you put tribute points back on items (cloak of flames, et al). Hunter removed 'em back in the day cuz he didn't see a use for them, but they are used in certain bard songs + spells n such. ty!

#2 spent an ungodly amount of time in Tofs 7 : took me over 60 Tserinnas to spawn a Svartmane. Don't really care, RNG, blah blah blah, but it brought something else to light i never noticed :

Tofs 7 (and really 6, too, but not as brutal) is just obscenely low AA per kill considering mob difficulty.. even with a 110% xp mask i wasn't getting a full AA per kill. For comparison sake, in anguish/loping (zones i'd equiv to tofs 7 in mob difficulty) with mask i'd easily net 3 AA per kill, with less hps per mob. Even T8 has prob similar hp levels and still at least 2 to 3 AA per kill.  Please consider upping the AA on Tofs 7..

 Since rainbows/gsoas don't drop up there (another quandry to ponder btw) I spam killed for a week straight for less than 6k AAs. Without GSOA/Rainbows/plat/etc it's a complete block of any form of progression. We're multitaskers at heart, and combining a week long camp for a master essence, was combo'd with only 6k AAs and the glory of owning a enchanter with 3500 heroic resist.. it really feels like a bottleneck.

I'm not sure if adding rainbows would really help (they are rare after all, as they should be), but seriously ponder bumping xp levels on tofs 7 mobs up 100% at least. It'd make it a lot more on par with other equivalent tiers.

Thanks as always for the untold hard work and blood sweat and tears :) <3  EZ.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on September 30, 2014, 09:08:33 pm
In the last part of Dranik - I was on the last boss (Pus-something-or-other) and all of my party of 4 died except the druid. Pusman was at 6X%. Upon re-attack, he was permanently INVULNERABLE. I attacked him for at least a minute or so several different times with no luck. All of his minions were also invulnerable. I repopped the instance, and could not get past the mudman rock. I ended up quitting the quest and restarting from the beginning and successfully completed the expedition. Thought this might be a useful event to know about.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Anuli on September 30, 2014, 11:55:16 pm
I also had an invulnerable pusbelly after he used mez, at 74%, killed my group which is fine, but after mez went away he was perma-invulnerable. after 5-10 minutes I made a guild instance and killed him for the credit and moved on.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 01, 2014, 01:36:35 pm
Just remember that doors are doors.../wink


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on October 01, 2014, 05:56:16 pm
Pusbelly able to charm my war at 3700 resists and make me 2 shot myself.  Funny, but not fun.  :(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: huffdady on October 02, 2014, 09:54:14 am
I hear ya man, last night I ran it for the first time, it was funny when my UW3 tank went by 1 shooting my entire group one by one.  Then I had to sit there and watch him regen as the charm wore off.  Then I had the wonderful task of solo'n him down, took about 8 min's.  The zone was fun but there should be a point you can reach where the charm can be resisted. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on October 02, 2014, 10:50:21 am
The charm mechanic is just silly and unnecessary. Find other ways to annoy the players :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 02, 2014, 11:36:55 am
Bleh its great....people need to fail more ...he should ae charm


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Anuli on October 02, 2014, 12:09:28 pm
I agree I thought it was funny that he charmed me. I'm only at 3k resist but still I was surprised. Although why'd it take you 8 minutes? He went down in less than 1 after charm wore off, including the 2 times he was invulnerable for a couple seconds and I only have UCv2


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 02, 2014, 01:09:19 pm
In the last part of Dranik - I was on the last boss (Pus-something-or-other) and all of my party of 4 died except the druid. Pusman was at 6X%. Upon re-attack, he was permanently INVULNERABLE. I attacked him for at least a minute or so several different times with no luck. All of his minions were also invulnerable. I repopped the instance, and could not get past the mudman rock. I ended up quitting the quest and restarting from the beginning and successfully completed the expedition. Thought this might be a useful event to know about.
I also had an invulnerable pusbelly after he used mez, at 74%, killed my group which is fine, but after mez went away he was perma-invulnerable. after 5-10 minutes I made a guild instance and killed him for the credit and moved on.

Depending on the course of actions he takes (which is based on many neat things), he will go invulnerable for small time periods. If he goes permanently immune, make note of the last npcs he spawned on you and/or his shouts. This will let me know where it is failing and making him permanently immune. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Anuli on October 02, 2014, 01:17:56 pm
Ok for me, he went permanently invulnerable after he charmed mojo and killed my group, an invulnerable wizard and 5 hands were spawned in the far room directly easy of pus spawn. He had just finished saying something along the lines of "your greatest strength is now my greatest strength", then "i am now a god".he was at 74%hp and never went up or down.

-Anuli


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on October 02, 2014, 04:02:00 pm
Interesting mechanic.  The charm itself isn't so bad when I'm soloing the instance but whatever made me attack myself was, amusing.  Is there currently anyway to get back to the third instance or to avoid having to rekill everything to get through each rock door if you wipe on the last boss?

Currently, when I re-entered the instance after that selfkill, the rocks were up but the mobs required to kill them were still dead.  I did a FWP repop and just started the process over again. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 02, 2014, 07:44:35 pm
Interesting mechanic.  The charm itself isn't so bad when I'm soloing the instance but whatever made me attack myself was, amusing.  Is there currently anyway to get back to the third instance or to avoid having to rekill everything to get through each rock door if you wipe on the last boss?

Currently, when I re-entered the instance after that selfkill, the rocks were up but the mobs required to kill them were still dead.  I did a FWP repop and just started the process over again. 

I'll see what I can do.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on October 02, 2014, 08:07:37 pm
Thanks Hate, very much enjoying the new content.  The expedition/event/quest mechanics in there, open up a ton of potential for this server.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Anuli on October 03, 2014, 07:55:17 am
If you pull to the front of T1 mini dungeon and kill everything there, it won't let you pass the first checkpoint. Ports everyone to zone in and says "you skipped a checkpoint." Tried to get back by leaving and returning but since everything was dead in first zone I could not remove second boulder and finish expedition.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on October 04, 2014, 10:06:24 am
I've successfully killed pusbelly 2/3 times, the one time he was invulnerable - I had my druid /bccmd quit and not attack (so he could rez if the rest died).

Spoke with mojojojo in ooc - said he had pusbelly go invulnerable all of his last 3 attempts. During these three attempts, he had his raid at lightning spirit, and solo attempted Pusbelly.

100% (4/4) of the attempts with raid members not engaging, pusbelly has gone permainvulnerable
100% (2/2) of the attempts with all raid members attacking, pusbelly was killable

Saw this pattern, thought i'd share.
Thanks!
- Darpey


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Anuli on October 04, 2014, 10:20:54 am
Pusbelly: "You foul creations of whimpering gods! I will be a god! I will create perfection through putrification!"

permanent invulnerability. Thats 3 runs that he has done this to me. I see no correlation between them either. first time I attacked with whole group, got charmed and everyone died except warrior, perma INV... second time did solo, sorcerer spawned, he said this, perma INV. this time did solo, killed sorcerer, slaves all attacked his, got to 46% or something, said this line, perma INV.

as for a consolation prize, at least it will only take 30 days give or take to get the UW aug by completing T5 dungeon for 5 berries...

-Anuli


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on October 04, 2014, 08:17:23 pm
Hate,
The T8 War weapons assault blade and sword of parrying have 90 and 80 ac respectively. This is down in AC from the Anguish set @ 140 and 125 ac respectively. Any chance this could get a look please sir?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rotic on October 05, 2014, 04:50:02 am
T5 mini dungeon.

my grp wiped at the ligthining guy.

another toon rez the grp back.

the ligthining guy is gone.

move the grp to the next room and killed the boss.

then I tried to move my other toon down to the next room

my entire raid grp got ported back to the zone in area, something about skipping doors

port back to nexus and logout as I need to do something in RL

log back in few hours later, head back to the miner and zone in to the first dungeon.

unable to get past the 2nd rock door.. clicking it does not destroy or open the door.

*stuck*

guess have to wait till timeout to restart the dungeon and try again.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on October 07, 2014, 04:05:11 pm
Pusbelly permanently invulnerable - 6 person raid, all died because Darpey killed them with charm. Darpey could not attack Pusbelly afterwards (couldn't attack at all) pet could attack, but with permanent INVULNERABLE message. None of the other 5 could attack post-rez

Im gonna stay on semi-afk for the duration of the expedition if you want to see the invulnerable Pusbelly


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 07, 2014, 04:34:18 pm
Thanks for the info on Pusbelly. I'm rewriting the invulnerability bits now and will test this evening.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on October 07, 2014, 06:31:01 pm
Pusbelly's charm needs a huge nerf. So does that frikkin rat's backstab. How does a T3 level mob backstab you for 2million plus?

Doors are still jacked up if you leave instance and come back.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on October 13, 2014, 08:43:56 pm
Master of Illusions mask has options for "group" and "raid" - which presumably should buff your group or raid, but neither of these work. It only works as a self-buff (unless there's something I'm missing) Thanks!
- Darpey


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 13, 2014, 10:25:53 pm
Pusbelly's charm needs a huge nerf. So does that frikkin rat's backstab. How does a T3 level mob backstab you for 2million plus?

Doors are still jacked up if you leave instance and come back.
The backstab scales to your tank =/


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 14, 2014, 07:59:44 pm
logged in after 4 days off and tried to do mini dungeon... my toon chaotic is on lockout because someone (hardcoretank) else with a toon named  chaoticpower

/afk rolling toons rentisapoophead so that he can never do dungeons again...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 15, 2014, 11:08:41 am
wut?

The quest globals are based off of character ID, which should be impossible to be duplicated. I'll reach out to Akkadius on this all the same though.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 16, 2014, 07:06:00 pm
yea I could see all the names of the people that hardcore had in the dungeon and I had not been on for at least 3 days so ....

Must not be char ID.. I dont know how the magic works..it just works ok...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 18, 2014, 06:09:24 am
Just a reminder that a few of the worg/grizzly trap mobs in t7 have a nasty habit of getting stuck in under the world, which makes getting the stone related to them a royal pain if you set off certain traps (stone 10 i think).  Couple places where it happens frequently is directly over the minotaur caves as you head between the bloodmoon and drangol camps on the middle of the map.. Another off the top of my head is just past the drop off from zone in as levitating toons are floating down between wegnar's corpse + the hill to the NW where bosses often spawn between the rampaging nightmare an other mob (grizzly?)..  A third spot is the trap to the left of the archeologist (west) by the 3 named markings, just northn of the Westmost nightstalker camp by the waters.

Hope thats clear enough a description, its a funky zone for directions after all.

PS - in another thread Warbash had a darn good idea about tossing something on the welcome screen letting people know that this is best handled as a 'boxing server'


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kardthe on October 18, 2014, 05:26:49 pm
Just a reminder that a few of the worg/grizzly trap mobs in t7 have a nasty habit of getting stuck in under the world, which makes getting the stone related to them a royal pain if you set off certain traps (stone 10 i think).  Couple places where it happens frequently is directly over the minotaur caves as you head between the bloodmoon and drangol camps on the middle of the map.. Another off the top of my head is just past the drop off from zone in as levitating toons are floating down between wegnar's corpse + the hill to the NW where bosses often spawn between the rampaging nightmare an other mob (grizzly?)..  A third spot is the trap to the left of the archeologist (west) by the 3 named markings, just northn of the Westmost nightstalker camp by the waters.

Hope thats clear enough a description, its a funky zone for directions after all.



This seems to have started happening around the same time that the wisps in Jaggedpine that are just inside of a rock are no longer killable until they move out.  I noticed it when Aka did one of the "server code updates."  A bit annoying, but when i get a T7 mob stuck underground (or sometimes near the door up top by the bloodmoon guys), i just pull it out with a pet.  

I believe this was the update http://ezserver.online/forums/index.php?topic=4402.0 

Maybe this change did it?  /shrug.
"NPC's and Corpses should no longer fall through the map nearly as often"

If so, i'll take it the way it is now over loosing lootable corpses :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rangewind on October 24, 2014, 11:49:21 pm
So completed the T2-4 dungeon and had all my guys hail the miner to complete it (all at once) and most did but (i am blaming my internet connect on this one as it worked yesterday) all my chars crashed and after loading back in I was not able to start the T5 as it shows most of my group as still in a expedition even though they got the berrys for completing it and the task going away.  Attempted to hail the miner with everyone again but 1 at a time and it still didnt help.

http://i.imgur.com/TicF2kF.png (http://i.imgur.com/TicF2kF.png)

I just going to wait it out and I am not sure if this was caused by my crap internet or just some fluke but figured I should post about it in case I am not the only one this has happened to.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on October 25, 2014, 09:24:10 pm
So completed the T2-4 dungeon and had all my guys hail the miner to complete it (all at once) and most did but (i am blaming my internet connect on this one as it worked yesterday) all my chars crashed and after loading back in I was not able to start the T5 as it shows most of my group as still in a expedition even though they got the berrys for completing it and the task going away.  Attempted to hail the miner with everyone again but 1 at a time and it still didnt help.

http://i.imgur.com/TicF2kF.png (http://i.imgur.com/TicF2kF.png)

I just going to wait it out and I am not sure if this was caused by my crap internet or just some fluke but figured I should post about it in case I am not the only one this has happened to.

Only 1 needs to hail to get credit for group. could have caused yourself to crash because of it


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ditri on October 30, 2014, 04:09:56 am
Enc spell Timeless Vampiric Thunder and mass group buff does not mass buff. It just does a group buff.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Adydar on October 30, 2014, 08:44:42 am
Just a reminder that a few of the worg/grizzly trap mobs in t7 have a nasty habit of getting stuck in under the world, which makes getting the stone related to them a royal pain if you set off certain traps (stone 10 i think).  Couple places where it happens frequently is directly over the minotaur caves as you head between the bloodmoon and drangol camps on the middle of the map.. Another off the top of my head is just past the drop off from zone in as levitating toons are floating down between wegnar's corpse + the hill to the NW where bosses often spawn between the rampaging nightmare an other mob (grizzly?)..  A third spot is the trap to the left of the archeologist (west) by the 3 named markings, just northn of the Westmost nightstalker camp by the waters.

Hope thats clear enough a description, its a funky zone for directions after all.


Not a fix but this works as a workaround......

If you have a pet class in there with you, just send the pet after it.   Then bring your pet back.   The npc will come out of the ground and to you agro'd


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rakharth on October 31, 2014, 05:41:37 am
Turned in 2full sets of coa gear for uc2 quest on my pally and got no quest update he said ty for proof but never updated quest just a heads up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eliseus on October 31, 2014, 07:03:25 am
Instances are broke, can create but can't zone in. Can zone in though to ones previously made a couple days ago.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on October 31, 2014, 07:09:59 am
same goes for expeditions, Mr. Halloween creates the expedition but will not port anyone.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on October 31, 2014, 10:56:28 am
Mask of Illusion does nothing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on October 31, 2014, 11:42:03 am
T6 book chest is only dropping one book on dbl loot


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 31, 2014, 12:04:22 pm
T6 book chest is only dropping one book on dbl loot

always has. The t7 book is double tho!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on October 31, 2014, 02:37:43 pm
T6 book chest is only dropping one book on dbl loot

always has. The t7 book is double tho!
Thanks :) don't mean its working right though.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 31, 2014, 11:12:36 pm
Diablo seems like he might be broken.  Only spawns SM for me and had him spawn it twice in a row in one night.
Also, I looted a 25 credit stone and it is stuck in my back, I can inspect but I can't pick it up or anything. Sucks because I was going to go by the cure clicky to help against SM with those creds lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on October 31, 2014, 11:15:17 pm
Working fine here, doubt you'd say it was broken if it spawned back to back Mistresses.  ;)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on November 01, 2014, 12:19:59 am
I probably would say it was broken still


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Obatte on November 01, 2014, 08:44:58 am
Not sure if anyone else is experiencing this but I thought I'd post it here.

I am currently only receiving partial buffs from the Halloween pets. For example when I summon the Chilled Devil I receive the health from the buff but I do NOT get the proc. When I summon the Flame Mistress I do NOT receive the Health or Damage Shield but I do gain the AE proc.

I'm a 71 Necro with spell file 102714 and the Halloween pack installed.

Edit- Closer testing shows that I am actually getting the spell proc from Chilled Demon.  Still no change on Flame Mistress


Title: Re: Broken Stuff Repair Shop v2.0
Post by: anamastis on November 01, 2014, 01:08:13 pm
I have the same issue with flame mistress on my 73 warrior. Updated everything several times just to make sure and still no hp didnt check damage shield.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Phah on November 01, 2014, 08:09:46 pm
Can't zone into the Halloween zone on my tank. Mr. Halloween says he's in an expedition. however, if I "#e leave" it says I'm not in an expedition. Other toons can get the expedition and zone in just fine, but then if they invite him and he tries to zone in he crashes and has to be zoned out with the Char Mover. At least one other guy was having the same problem, according to /ooc.

Not really a big deal, since I can't really farm it anyway (only T3ish), but annoying anyway.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on November 01, 2014, 08:58:11 pm
Angryface Familiar seems to be doing all sorts of weird things:
The mitigation seems to be absent as per "/say stats"
Darpey's mitigation with IG is 78%, with Angryface it's 61%

The description of mitigation is unclear as IG uses a double negative, here is IG vs. Angryface:
IG: "Decrease Melee Mitigation by -17%" (decrease by negative 17)
AF: "Increase Melee Mitigation by 15%" (increase by positive 15)

^ Taking these negatives into account, it reads that IG ought to do 17% mitigation, and Angryface 15% - not sure what the intention actually was?

Also - As per rumor (although I can't see it on the description) Angryface is supposed to do 200% to spell damage

I ran a DPS Parse using Gamparse on Darpey on the QRG Practice Dummy for 2 minutes with IG and AF
IG: 7m
AF: 6.5m

... They're still within the margin of error I suppose, so I'm not saying that AF is LESS damage, but it's certainly not significatly more.

Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on November 02, 2014, 09:24:41 am
Can't zone into the Halloween zone on my tank. Mr. Halloween says he's in an expedition. however, if I "#e leave" it says I'm not in an expedition. Other toons can get the expedition and zone in just fine, but then if they invite him and he tries to zone in he crashes and has to be zoned out with the Char Mover. At least one other guy was having the same problem, according to /ooc.

Not really a big deal, since I can't really farm it anyway (only T3ish), but annoying anyway.

Getting same on 4 toons
tried #e leave    #e destroy
none have halloween quest (enter cursed garden)
tried camping out for 15mins, still no joy /cry

anyone have any idea on how to clear expedition flag?

thanx


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Stepwarrior on November 02, 2014, 11:17:44 am
Can't zone into the Halloween zone on my tank. Mr. Halloween says he's in an expedition. however, if I "#e leave" it says I'm not in an expedition. Other toons can get the expedition and zone in just fine, but then if they invite him and he tries to zone in he crashes and has to be zoned out with the Char Mover. At least one other guy was having the same problem, according to /ooc.

Not really a big deal, since I can't really farm it anyway (only T3ish), but annoying anyway.

Getting same on 4 toons
tried #e leave    #e destroy
none have halloween quest (enter cursed garden)
tried camping out for 15mins, still no joy /cry

anyone have any idea on how to clear expedition flag?

thanx

Yeah same here, I can even invite others to the non-existent expedition on the bugged character. When you memberlist the expedition on the other toons it says "you are not the member of an expedition..." I have made everyone #e destroy, #e leave, I have logged the bugged toon, I have tried to log them on on another client. Nothing works. Any help before this event is over is appreciated.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on November 02, 2014, 02:28:20 pm
I am not at home but I will look at this within the next hour or so.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Phah on November 02, 2014, 03:52:43 pm
Can't zone into the Halloween zone on my tank. Mr. Halloween says he's in an expedition. however, if I "#e leave" it says I'm not in an expedition. Other toons can get the expedition and zone in just fine, but then if they invite him and he tries to zone in he crashes and has to be zoned out with the Char Mover. At least one other guy was having the same problem, according to /ooc.

Not really a big deal, since I can't really farm it anyway (only T3ish), but annoying anyway.

Getting same on 4 toons
tried #e leave    #e destroy
none have halloween quest (enter cursed garden)
tried camping out for 15mins, still no joy /cry

anyone have any idea on how to clear expedition flag?

thanx

Yeah same here, I can even invite others to the non-existent expedition on the bugged character. When you memberlist the expedition on the other toons it says "you are not the member of an expedition..." I have made everyone #e destroy, #e leave, I have logged the bugged toon, I have tried to log them on on another client. Nothing works. Any help before this event is over is appreciated.

No clue why, but tried it today and it worked just fine.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Premador on November 02, 2014, 07:14:49 pm
Halloween almost over but had the same experience. Was trying to get into a expedition to get a pet and it was totally bugged.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: anamastis on November 04, 2014, 10:49:13 am
Maybe one of you has had this issue before i need some help please. I have a fresh underfoot install from ezwebsite fresh, mq2 install, i extracted the missing uf files, then extracted spells, ez server files, and halloween pack. I have my underfoot install in its own folder not in program files86. This is windows 8.1 btw.
Anyways after extracting and checking to make sure they match i still see unknown302 on my charms and mistress of flame pet still shows unknown effects etc. My custom spells for the most part seem to show up and work fine. Any ideas anyone? Thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 04, 2014, 11:19:44 am
Enc spell Timeless Vampiric Thunder and mass group buff does not mass buff. It just does a group buff.

We'll get on it!



Not sure if anyone else is experiencing this but I thought I'd post it here.

I am currently only receiving partial buffs from the Halloween pets. For example when I summon the Chilled Devil I receive the health from the buff but I do NOT get the proc. When I summon the Flame Mistress I do NOT receive the Health or Damage Shield but I do gain the AE proc.

I'm a 71 Necro with spell file 102714 and the Halloween pack installed.

Edit- Closer testing shows that I am actually getting the spell proc from Chilled Demon.  Still no change on Flame Mistress

Mistress has the HP buff, it's a spellfile issue. It'll be ok with next spellfile update this week(end?).



Angryface Familiar seems to be doing all sorts of weird things:
The mitigation seems to be absent as per "/say stats"
Darpey's mitigation with IG is 78%, with Angryface it's 61%

The description of mitigation is unclear as IG uses a double negative, here is IG vs. Angryface:
IG: "Decrease Melee Mitigation by -17%" (decrease by negative 17)
AF: "Increase Melee Mitigation by 15%" (increase by positive 15)

^ Taking these negatives into account, it reads that IG ought to do 17% mitigation, and Angryface 15% - not sure what the intention actually was?

Also - As per rumor (although I can't see it on the description) Angryface is supposed to do 200% to spell damage

I ran a DPS Parse using Gamparse on Darpey on the QRG Practice Dummy for 2 minutes with IG and AF
IG: 7m
AF: 6.5m

... They're still within the margin of error I suppose, so I'm not saying that AF is LESS damage, but it's certainly not significatly more.

Thanks!

On tooltip, it's backwards. The Insane Goblin REDUCES melee damage taken by 17%. Angryface INCREASES melee damage taken by 15%. As for the spell damage bonus not working, we'll look into that and get it resolved. :-D



Maybe one of you has had this issue before i need some help please. I have a fresh underfoot install from ezwebsite fresh, mq2 install, i extracted the missing uf files, then extracted spells, ez server files, and halloween pack. I have my underfoot install in its own folder not in program files86. This is windows 8.1 btw.
Anyways after extracting and checking to make sure they match i still see unknown302 on my charms and mistress of flame pet still shows unknown effects etc. My custom spells for the most part seem to show up and work fine. Any ideas anyone? Thanks

Due to some source updates over the last year, you WILL see those. I'm not sure the reasoning myself (maybe it is less broken on RoF client?), but some of these effects have been moved to new effect IDs which the Underfoot client cannot/does-not handle.



Keep'em coming!

-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: lerxst2112 on November 04, 2014, 07:10:36 pm

The unknown effects you see are from MQ2 and have nothing to do with the client or server.  They are just not implemented.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on November 05, 2014, 11:20:45 am
The 25 EZ credits that dropped during Halloween event, had been fixed, they are now back to not being able to be picked up on your cursor again.  :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gagem on November 05, 2014, 05:59:03 pm
Fun with the new dungeons:

T1-4: Not sure if this is as intended or if there is any way around it, but the T1-4 dungeon Catacombs of Dranik has Mob's for the EXIT that are currently targetable and killable.  Killed the second EXIT mob today with an accidental tab target, so can't get to the final map to complete.  Logging everyone out for 30min (had to do something else anyways or would have only done 10min) didn't re-pop the EXIT mob.  I assume this was due to the old issue of the door coming back before also.  Dropping the expedition even when unfinished starts the 24h lockout, so if you have this issue your SOL till the next day.  I assume this is to prevent "farming" the lower essences that may come from restarting the expedition before completion but its still an unfortunate outcome :(

T5: The Abyss Guardian Chambers quest is resolved after killing one boss, not sure if that is as intended or any idea how you would do it differently, but if the zone crashes after first Boss kill, like it did to me today, all the other bosses are gone once you log back in (along with the corpse of the one killed as per usual).

I know you said you were still playing with these so thought I would point out my 2 little "live and learn" moments.  At least I got the 5 berries from the T5 dungeon :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Gannicus on November 05, 2014, 08:50:59 pm
On the note of t5 dungeon and killing all bosses to complete, you run into the problem that Corallium *SP* 100% of the time spawns under the world unable to kill so unless thats fixed it would really hinder finishing the instance :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 05, 2014, 09:23:30 pm
Any chance to change the stonehive zone in point to where its at from the belt? We use guild instance of SH and that puts you at the actual zone in some distance away.

Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 06, 2014, 02:10:19 pm
Lerxst, thanks again for being awesome!

Credit tokens not usable? Dafuq? I'll look in to it. O_o

I updated the EXIT npc's special_abilities field again, but it was already setup as invulnerable?

T5 minidungeon will be adjusted sometime today.

Love and I will get Stone Hive port-ins fixed.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 06, 2014, 04:58:34 pm
Lerxst, thanks again for being awesome!

Credit tokens not usable? Dafuq? I'll look in to it. O_o

I updated the EXIT npc's special_abilities field again, but it was already setup as invulnerable?

T5 minidungeon will be adjusted sometime today.

Love and I will get Stone Hive port-ins fixed.


-Hate
Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on November 07, 2014, 05:31:35 am
Pusbelly's charm needs a huge nerf. So does that frikkin rat's backstab. How does a T3 level mob backstab you for 2million plus?

Doors are still jacked up if you leave instance and come back.
The backstab scales to your tank =/

bug or intended? cause its annoying as hell having a UW8 tank being 1 shot every single time.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 07, 2014, 06:56:57 am
Doesn't matter if you use enrage or not he still 1 shots you. Which is amazing. Btw if you send a pet in and let it tank for a bit you can sneak around and 1 shot it w/you getting killed.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on November 07, 2014, 07:18:20 am
Yeah, thats what ive been doing lately with AA cooldown + offensive disc for good measure, just kind of silly having to do all that :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 07, 2014, 09:41:34 am
Expedition problems. When you finish the expedition if you are not in the zone w/the minor you will not receive your berries. You will get credit for completing but no berries are awarded. I probably lost out on 50+ berries on alts by leaving them in the zone trying to avoid a zoning crash I have :(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 07, 2014, 12:12:41 pm
Proof that I don't hate you guys/girls/trolls:

(http://i.imgur.com/2VkO5jl.png)
(http://i.imgur.com/3aD8iKd.png)

Effective with next reboot. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Gannicus on November 07, 2014, 12:44:44 pm
Proof that I don't hate you guys/girls/trolls:

(http://i.imgur.com/2VkO5jl.png)
(http://i.imgur.com/3aD8iKd.png)

Effective with next reboot. :-)


-Hate


-everyone explodes-


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 07, 2014, 12:53:18 pm
Haha awesome! Can we get SLS back on vendor fir berries since you are on a roll :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 07, 2014, 12:59:14 pm
Haha awesome! Can we get SLS back on vendor fir berries since you are on a roll :)

Not hating and trying to fellate you are two RADICALLY different things.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on November 07, 2014, 01:03:59 pm
I love you...

No wait.. I am IN love with you


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 07, 2014, 02:00:31 pm
I went from 6 to midnight after reading this. So hard.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 07, 2014, 07:13:49 pm
Haha awesome! Can we get SLS back on vendor fir berries since you are on a roll :)

Not hating and trying to fellate you are two RADICALLY different things.


-Hate
Lol I know, just wanted to throw it out there :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kardthe on November 08, 2014, 09:36:36 am
Haha awesome! Can we get SLS back on vendor fir berries since you are on a roll :)

Not hating and trying to fellate you are two RADICALLY different things.


-Hate

Not looking for any tossed salads or BJ's... well... not from you Hate...  but I'm curious about that too...  Just want to know if its gonna happen soonish... or if I need to get to Jaggedpine and keep my berries in my pants got now.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: avadar on November 08, 2014, 11:43:07 am
Hate those are great changes right there - THANK YOU!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 08, 2014, 11:48:32 pm
Proof that I don't hate you guys/girls/trolls:

(http://i.imgur.com/2VkO5jl.png)
(http://i.imgur.com/3aD8iKd.png)

Effective with next reboot. :-)


-Hate

Hate the 15k plat bag item id 130237 got missed for stackable.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on November 09, 2014, 03:55:45 am
Seems the Erudite disguise was the only race mask to be left out from the EZ credit vendor, which sucks cause its the last one i need for the illusionist mask :(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 09, 2014, 09:03:34 am
Hate, no one other than my exp leader is getting any berries.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kardthe on November 09, 2014, 09:10:36 am
Hate, no one other than my exp leader is getting any berries.

There has been strangeness with it... I've had to hail miner with all boxes to get the berries last couple of runs.  Also, on one T5 run, i got update and berries at task completion without anyone hailing on all toons.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 09, 2014, 01:00:00 pm
Hate, no one other than my exp leader is getting any berries.

There has been strangeness with it... I've had to hail miner with all boxes to get the berries last couple of runs.  Also, on one T5 run, i got update and berries at task completion without anyone hailing on all toons.

Shoot, I wish I had looked at this sooner, main has 100 berries and alts have 55 :(. I am getting an "Expedition failed" on login, the next day. happened 2 times.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fjord on November 09, 2014, 01:52:37 pm
Is the Noobie Merchant pet sans buyable items intentional? Used to like having it around for when I run out of water.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on November 09, 2014, 05:25:24 pm
Not a broken thing, just a suggestion...

Is there any way to make type 30 "utimate click augments" work with an epic click on the same weapon? Looking it it from my ignorant perspective, it seems impossible... but I don't know if there is some coding workaround to click two effects at once, or some other method.

I just bought Ultimate Protection 1, and you have to aug a dummy weapon if you want to use Ultimate Zweihander and use UP1.

I figure that's not possible, but thought I'd throw it out there, thanks!

- Darpey


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fugitive on November 14, 2014, 04:47:28 pm
Killed pusbelly no update to kill list
zoned out zoned back in door to stonecroak down unpassable (didnt matter Pusbelly still wasnt in zone)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 15, 2014, 05:47:16 pm
Haha awesome! Can we get SLS back on vendor fir berries since you are on a roll :)

Not hating and trying to fellate you are two RADICALLY different things.


-Hate
nope don't like you that much :)
Would like to see SLS back on vendor though and be able to sell the prisms back or something.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Madthrok on November 16, 2014, 06:40:32 pm
not sure if it is intentional, but I can do the T5 expedition with brand new characters in my group. They cant get in the expedition but they are getting the berries for completing it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kardthe on November 16, 2014, 09:23:09 pm
Killed pusbelly no update to kill list
zoned out zoned back in door to stonecroak down unpassable (didnt matter Pusbelly still wasnt in zone)

Had similar thing happen... boxes all got kill credit, but main got whacked and missed update. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on November 18, 2014, 11:36:24 am
Any chance up updating the Spell Recipes link to T8 and T9? :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: aythena on November 20, 2014, 12:40:36 pm
Roaming gnome in casters guild is not giving pet pack quest.
enc mage and necro are all level 77 all have ornate swords and he simply says you have already recovered the phantasmal blade. I have nothing more for you right now.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fugitive on November 20, 2014, 01:31:03 pm
Any chance up updating the Spell Recipes link to T8 and T9? :)

Pretty sure the recipes for 8/9 aren't avail yet. I could be wrong but the newer content was behind acquiring them that way


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Phah on November 21, 2014, 10:16:41 pm
Stacking plat bags are awesome!

...That said, the "Bag of 15000 Platinum" (found in Dranik, idk if its anywhere else) doesn't stack. Pretty minor, but here it is.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 22, 2014, 10:04:24 pm
Bard ancient call of power says "Increase the damage of your companions spells by 0%" when did that happen? I parsed it and no boost from the song.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 23, 2014, 08:58:10 pm
Alts still not getting berries after expeditions.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on November 23, 2014, 10:10:00 pm
I been having a problem with the tov mirrors.   Tss master floor mirror works fine but all of the others act strange.  Some folks get right in all of the the time but others get stuc waiting.  Even when i change the order up.   Folks will get stuck waiting while others go right on up.  

*edit*  Going to try and explain this better

Scenario 1:
I take 2 groups in.   Go to a mirror   (I click them 1 at a time.  no script clicking anything)
Drep, Player B, Player C get in.   The rest I have to sit around and wait, wait, wait, get one in, wait, wait, get another in.  etc etc

Scenario 2:
Player B, Player C, Player D get in.   Everyone else is stuck except Drep.  While everyone is stuck waiting,  Drep runs up, clicks and gets right in.    The rest have to still sit and wait, wait, wait, get one in, wait wait  etc etc.

So it would seem as if it's functioning different for folks vrs (in this example) Drep.   I looked to see if there was anything different with him and others and don't see anything off hand.   everyone has the keys and key ring.  but yet he will go up all the time without ever getting stuck, while others sit around waiting.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 23, 2014, 11:47:15 pm
I been having a problem with the tov mirrors.   Tss master floor mirror works fine but all of the others act strange.  Some folks get right in all of the the time but others get stuc waiting.  Even when i change the order up.   Folks will get stuck waiting while others go right on up.  

*edit*  Going to try and explain this better

Scenario 1:
I take 2 groups in.   Go to a mirror   (I click them 1 at a time.  no script clicking anything)
Drep, Player B, Player C get in.   The rest I have to sit around and wait, wait, wait, get one in, wait, wait, get another in.  etc etc

Scenario 2:
Player B, Player C, Player D get in.   Everyone else is stuck except Drep.  While everyone is stuck waiting,  Drep runs up, clicks and gets right in.    The rest have to still sit and wait, wait, wait, get one in, wait wait  etc etc.

So it would seem as if it's functioning different for folks vrs (in this example) Drep.   I looked to see if there was anything different with him and others and don't see anything off hand.   everyone has the keys and key ring.  but yet he will go up all the time without ever getting stuck, while others sit around waiting.

Run a separate folder for drep?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on November 24, 2014, 07:09:21 am
No.  All on the same folder.  Same setup i've ran for years.   

Next time I go in, I will check on something.   A couple of my guys still have the keys in their bank and some of the guys I got rid of them.  Maybe there is a difference between having the keys vrs just having them on the key ring.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 24, 2014, 10:11:24 am
T9:
Drop rates need some bumpage. Stong Spider Silk, Lrg Fire Beetle Carapaces and shiny snake skins.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on November 24, 2014, 11:47:58 am
no


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 24, 2014, 12:32:47 pm
Yes


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on November 24, 2014, 12:48:57 pm
Why do they need an increase in drop rate?  Nobody I know that has done T9 content ever complained about anything but the silk drop rate, and that has been previously addressed.  Are you sure it doesn't just seem like they drop less often since they aren't found in concentrated camps and you have to go mob to mob to get them instead of sitting in one spot killing them?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 24, 2014, 12:54:19 pm
Thread name: "Broken Stuff Repair Shop v2.0"

The suggestions thread is that way  ->  http://ezserver.online/forums/index.php?board=10.0 (http://ezserver.online/forums/index.php?board=10.0)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 24, 2014, 01:58:37 pm
Are you sure it doesn't just seem like they drop less often since they aren't found in concentrated camps and you have to go mob to mob to get them instead of sitting in one spot killing them?


That could be it. Just seemed few and far between.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on November 26, 2014, 01:55:56 pm
is the collector's bag quest on the table to be fixed?

gnome wont give me the quest on my mage, lvl 77, has blades from TOFS

or am I missing something?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kielohawk on November 26, 2014, 01:59:58 pm
I have a question on a few things I have noticed...

Food and Drink consumption rate have increased? Seems like those miraculous meals and drinks go fast lately.

Buff timers are running in FG? They used to pause while in there.

The buff bot used to buff the entire group when the leader would do one hail.  Now every acct has to do a /target buff bot and /hail.  I feel like I am having to spam hails to make sure my entire group gets buffed.

Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 26, 2014, 02:46:27 pm
Summoner's Bag quest will be reviewed tonight to get it working again. Sorry :-(

Food and Drink, no changes recently. Buff Timers in FG, that's because it doubles as mini dungeon and we can't have unlimited Skin of the Drake buffs. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on November 26, 2014, 04:36:02 pm
Food and drink are broken somehow..

I can summon 15 foods with dagger of food awesomeness and the next day i have no foods.....


fix foods!

please..
:)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on November 26, 2014, 04:55:51 pm
Not that it's hard to summon or buy more food/drink - but I concur, my miraculous foods are disappearing quickly... by a factor of at least 5-10x faster than they did a month ago


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on November 26, 2014, 06:02:37 pm
lol bandaid

make dagger summon 500 food and 500 drink $$


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 26, 2014, 06:31:17 pm
i just filter it out


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 26, 2014, 07:59:37 pm
Not that it's hard to summon or buy more food/drink - but I concur, my miraculous foods are disappearing quickly... by a factor of at least 5-10x faster than they did a month ago

Yeap, burning through dagger or spider food WAAAAAY faster than I used to. As in 30 or 40 a day. Before 30 would last me the better part of a month of game play.

You may not havew changed the code on this deliberately, Hate, but somethings messed up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hampage on November 26, 2014, 09:56:49 pm
Beastlord's Epic Aug 4.5 shows that it summons the 4.0 pet, pretty sure Ive got the latest spell file.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Adydar on November 26, 2014, 10:28:40 pm
Spell Mark of Emperors III and Mark of Emperors IV both add the same proc, Mark of Emperors III Strike id: 10280


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 26, 2014, 10:53:43 pm
Beastlord's Epic Aug 4.5 shows that it summons the 4.0 pet, pretty sure Ive got the latest spell file.

Don t think any class gets a 4.5 pet. 4.0 and 4.5 epic are both the 4.0 pet, iirc. No new pet til 5.0


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on November 27, 2014, 12:08:39 am
daily missions clarification

Is only the starter of the quest supposed to get the berries?

members of my raid parties do not get berries, I only get the alt currency on Rent

working as intended? cause I know everyone in the raid used to get berries


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on November 27, 2014, 04:48:17 am
its changed now to individuals hails.
Coh, /bcaa //tar miner /bcaa //say hail

does the trick :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 27, 2014, 06:34:34 am
Sometimes that works and sometimes it doesn't. Im still not getting berries on alts even after hailing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on November 27, 2014, 08:32:07 am
ok

I shall give that a go!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on November 27, 2014, 11:08:10 am
Sometimes that works and sometimes it doesn't. Im still not getting berries on alts even after hailing.
i have found the same issue, to resolve it, you must hail with main task requester, then hail with the other toons.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Adydar on November 27, 2014, 06:43:44 pm
More minor spell stuff:

Kaldars Touch (Item ID 112626) and Kaldar's Touch (Item ID 125410)

Should be normalized to Kaldars or Kaldar's

Yamakagis Fiery Passion Inferno (Item ID 112646) and Yamakagi's II, III and IV

Should be normalized to Yamakagis or Yamakagi's


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on November 28, 2014, 01:08:23 pm
black unicorn pet still wont go away with /pet leave :(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 28, 2014, 01:40:09 pm
FIXED:
  • Spell names should be correctly possessive (i.e. Kaldars became Kaldar's).
  • Bag of X Platinum should be stackable up to 10.
  • Mark of the Emperors IV should have the appropriate proc with reboot.

Unsure/WIP/Borked/etc:
  • Black Unicorn not going away with "/pet get lost".
  • Alts getting berries on completion hit or miss?
  • Food consumption is stupid fast.
  • Summoner's Bag quest needing review.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: aythena on November 30, 2014, 06:48:56 pm
Summoner's bag quest issues. The quest worked fine on two of my alts but the third it does the full dialog but won't assign the quest to her journal and didn't update for val kill? Any suggestions would be great :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on December 01, 2014, 03:01:22 pm
i was backflagging a few toons last night and while in the hushed banquet for the 2.5 book, i noticed that one of the beholders was turned into a static spawn instead of roaming and since he sits right in front of the hallway it makes it impossible to go around him effectively cutting off about 60% of the zone.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 01, 2014, 03:16:25 pm
i was backflagging a few toons last night and while in the hushed banquet for the 2.5 book, i noticed that one of the beholders was turned into a static spawn instead of roaming and since he sits right in front of the hallway it makes it impossible to go around him effectively cutting off about 60% of the zone.


Interesting. I'll check shortly.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on December 03, 2014, 05:32:28 pm
Squealing Underboss still hits for an absurd amount

(http://www.ezserverwiki.com/images/5/5d/Squealing_Backstab.png)

That's with RoA 650 rune, and max mitigation (T9 epic, SoA LV, IG)

I tried to get him to kill me for the screenshot, but wasn't (un)lucky enough.

When he double-backstabs, which seems to be fairly often, he'll instant-hit for a combined 5million+

I've heard his damage scales to the HP of the attacker, but 2.6m is a big number

I always one-shot the rat, if that makes any difference.

If this is the intention, then nevermind  :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 03, 2014, 06:03:00 pm
...

When he double-backstabs, which seems to be fairly often, he'll instant-hit for a combined 5million+

...
I've heard his damage scales to the HP of the attacker, but 2.6m is a big number

I always one-shot the rat, if that makes any difference.
...

Those statements hold your answer. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fugitive on December 03, 2014, 06:13:11 pm
I love the rat... makes piles of fugi corpses.. but DI clicky works wonders


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on December 03, 2014, 06:15:04 pm
...

When he double-backstabs, which seems to be fairly often, he'll instant-hit for a combined 5million+

...
I've heard his damage scales to the HP of the attacker, but 2.6m is a big number

I always one-shot the rat, if that makes any difference.
...

Those statements hold your answer. :-)


-Hate

Aaaaaaahhhhhhh, roger that


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 03, 2014, 06:46:28 pm
Unsure/WIP/Borked/etc:
  • Black Unicorn not going away with "/pet get lost".
  • Alts getting berries on completion hit or miss?
  • Food consumption is stupid fast.
  • Summoner's Bag quest needing review.


Summoner's Bag fixed.
Food consumption rate is source bug.
Alts and berries, still WIP.
Black Unicorn pets, still WIP.

Also, I could not find a stuck Beholder as per Digz' post.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on December 03, 2014, 06:53:42 pm
Can beastlords get the bag ?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gagem on December 04, 2014, 12:23:33 pm
Unsure what is causing this, but every time I try to move my team into the T5 daily today or yesterday it instantly (can see the map change first) ports everyone to the Nexus.  Can leave the expedition and try again with same results.  I left it for another full day and still have same results.  Basically can't even start that daily dungeon :(

Update: With closer inspection I am seeing the message" Your lockout for this zone is still active, you don't belong here" but with this dungeon not being run for a few days it was speculated in /ooc that this bug was introduced when some fixes were done to the tier dungeons a few days back.   Looks like the lockouts are not being lifted on this dungeon after 24h, but you can't start a new one (which you could not do before if the lockout was in place).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Madthrok on December 04, 2014, 01:00:27 pm
Hate,

On the Alts getting berries or not, it happens to me nearly every time that my alts do not get berries when I perform the following

/bcaa //target a miner
/bcaa //stick
/bcaa //say hail

I just go around and double check all my toons and if there are any that it says I completed the expedition and the quest is complete, I just hail again and they get berries.

I have never had an issue with not getting berries when I go to my toons EQ client and hail the miner directly.

Hope this helps.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on December 04, 2014, 02:13:49 pm
Last night in t5 daily dungeon,  I was in the middle of killing it and all of a sudden the reward started triggering while still inside the dungeon clearing. 

I still had over half the dungeon to go.   The reward tune played and everyone had messages of getting their 5 berries.   Never had to go to the miner.   The quest cleared from the log and I was done.    I finished the dungeon anyway but that was weird.    1st time that has happened to me. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on December 04, 2014, 03:22:59 pm

Also, I could not find a stuck Beholder as per Digz' post.


-Hate

heres an SS of the little bugger

(http://i.imgur.com/b2hxoUr.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 04, 2014, 03:31:40 pm
Which one is it? O_o


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on December 04, 2014, 03:46:00 pm
the only one i have circled? :P

sorry i guess its a little hard to see, made the arrow more noticeable

(http://i.imgur.com/gJt2ib4.jpg)

this one without labels might be easier to see also

(http://i.imgur.com/MNEqP8F.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on December 04, 2014, 10:07:27 pm
FWP Raid instances taken by another name.

No one in my guild made the instances.  I am not invited to them, but I can zone in to each.  I just can't "Create" one of my own or invite my boxes to the existing Raid instances.

This is the same issue for Lopingplains, Templeveeshan and Oldcommons.   I didn't check any other zones.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on December 05, 2014, 11:58:33 am
I have had this happen as well... it seems that if you have dudechr1 and someone else has dudechar123 ...the later will make an instance that will include the former... I have had this happen several times.... mostly notice it in the mini dailys because that mean that the toon can not zone in....

I know the instance bleh bleh bleh is supposed to be based of char ID # so this cant happen...but its not...so...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on December 08, 2014, 11:35:12 pm
Hate,

Chilled Devil is not procing, used druid lvl 1 dd flame burst or what ever in a twist and nada


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on December 13, 2014, 02:51:05 am
Minor Glitch logging in this morning, first time its happened

Was camped in Anguish, logged on and one toon was stuck in zone loop to The Arena
Moved Char to Nexus, and was delevelled to L70
Hailing Level up, Put me back up again, so no biggy

Just thought i'd mention, other toons not affected, just the one, wierd


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Lord of Lunacy on December 18, 2014, 12:17:10 am
"Group Short-Lived Blessing" and the "Augment Upgrade Token" do not currently combine to make rank 2.

Get "You cannot combine these items in this container type!" message for the attempt.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 18, 2014, 10:22:26 am
"Group Short-Lived Blessing" and the "Augment Upgrade Token" do not currently combine to make rank 2.

Get "You cannot combine these items in this container type!" message for the attempt.


Just fixed. Try it now. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Lord of Lunacy on December 18, 2014, 11:08:35 am
"Group Short-Lived Blessing" and the "Augment Upgrade Token" do not currently combine to make rank 2.

Get "You cannot combine these items in this container type!" message for the attempt.


Just fixed. Try it now. :-)


-Hate

That was quick.  Works perfectly, thanks.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: jck169 on December 18, 2014, 11:55:38 am
Dranik Expedition:

Killed Squealing Underboss, then while training mobs to Broodmother I got a task update.  I checked the task window and found Squealing Underboss was marked DONE and also Speak with a Miner in Stone Hive was also marked DONE.  I didn't check whether I was rewarded berries but I continued on with the dungeons just fine until the end.  As soon as I got the kill for Pusbelly, all 12 clients lost connection.  Not a crash or immediate kick but the old Linkdead countdown from 100% packet exchange.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Madthrok on December 18, 2014, 12:38:48 pm
Probably not putting this in the correct thread, this really isn't broken as much as it is a request. Can we get the expeditions to reset at midnight server time so we can truly do them daily? Or set them at a 16 hour lockout? I do not typically play at regular times so there are some days I cant do the expeditions because I did them the night before at 10PM. With a 16 hour lockout I can do them anytime after 2PM the following day, or  with tying the lockout to server time midnight, I can do them daily.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on December 18, 2014, 01:13:08 pm
Probably not putting this in the correct thread, this really isn't broken as much as it is a request. Can we get the expeditions to reset at midnight server time so we can truly do them daily? Or set them at a 16 hour lockout? I do not typically play at regular times so there are some days I cant do the expeditions because I did them the night before at 10PM. With a 16 hour lockout I can do them anytime after 2PM the following day, or  with tying the lockout to server time midnight, I can do them daily.

Someone else suggested 23hrs but I like this better. This would make the expeditions truly daily as we could choose which time to play.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on December 18, 2014, 05:05:59 pm
I have 50 extra red scales on all my UC3 quests... on all my toons.. I have no idea why I just noticed it after completing my first uc3 quest several weeks ago.


I find no advantage to this other than at some point I will be able to sell red scales in /auction because I will have them all ahead of the silver/greens.


am I the only one? am I really special!?!?




Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on December 20, 2014, 12:57:59 pm
GSOA and unicorn poop added to loot table of t8....cause...wtf:)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: avadar on December 21, 2014, 10:17:30 am
Repopping my guild instance of T9, crashes my entire raid everytime. Sorry if this is a repost.

-Harthek


Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on December 22, 2014, 11:16:23 am
Dont know if possible, but any chance Pet Discipline AA can be added to zerkers (for Halloween Pets)
Other melee class have, War, Monk Pal etc

If Poss =))

Thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on December 22, 2014, 01:09:14 pm
Oblit warlocks in t9 now cast 50-60% heals for a good 10 min until they run out of mana.. I got my 2nd UW up to VIII and a full Strike XI'd team and a half and it still takes me a couple min to put each down.. Enchanter BOV doesnt stop it like SLD, its just some new massive heal that wasn't there before. It's srsly annoying if u are t10 and would be the end of the world if you were just breaking into the zone.

P.S. something in the zone is dispelling or otherwise nullifying Insane Goblin pet buff, another new occurance. I noticed it on bigger oblit pulls, but my buddy I was killing with was pulling other stuff and noticing it too, so I can't really narrow that down to a single mob-type just yet.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on December 22, 2014, 06:18:28 pm
P.S. something in the zone is dispelling or otherwise nullifying Insane Goblin pet buff, another new occurance. I noticed it on bigger oblit pulls, but my buddy I was killing with was pulling other stuff and noticing it too, so I can't really narrow that down to a single mob-type just yet.

i think thats the "Mitigate 25% spell damage until 25,000,000 is absorbed"

happened for the first time for me as well today in t9


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on December 22, 2014, 07:19:51 pm
I've noticed that before the update. Seems slot related to me bc it only happens when in a specific slot like 1 or 3.

The black priest is behaving badly too. Not sure what it's casting but my 12 can bang it down to 67% and it auto heals to 100 for 4-5 minutes. Dispel doesn't work so it's not Drake. Maybe it's the same thing mentioned above. It eventually (assuming) it ran out of mana and i was able to kill it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on December 22, 2014, 11:12:44 pm
Theres a lot of 'super spells' out there all of a sudden. Maybe something in the spell file was adjusted? Someone in OOC was complaining about Warden's little water elemental guardian blasting toons like he was Vulak in a fully popped t8.. so /shrug.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darinow on December 23, 2014, 01:13:27 am
If you're referring to me, i wasn't complaining =p. Was just curious if anyone knew rhyme or reason that particar mob could nuke for 8mil and if maybe i was failing a resist check...though i killed him tonight with no such nonsense happening...so i dunno what the deal was.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on December 23, 2014, 02:25:26 am
If you forget and leave a named up, Vulak will cut you down quickly.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on December 25, 2014, 07:42:09 pm
I tried to give the enchanter and bst pet a mage summon necklace of Veeshan and it wont except it. You can target the pet and cast and nothing goes on cursor but pet stats dont change.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darinow on December 27, 2014, 06:03:20 am
As of 12/27/15;6:02 a.m. Augs are still acting as they did previously for RoF2.  If removed,epic aug slot shows the buy now button which leads to marketplace, and augments of same type still cannot be socketed in to an item. E.g. Unsocketed one of my 3 FS VIII,and it would not let me put it back in slot, although I no longer received the message saying i can't do that.  It just would not click back in to the slot.  On the bright side Rez appears to be working fine : D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on December 27, 2014, 06:14:29 am
As of 12/27/15;6:02 a.m. Augs are still acting as they did previously for RoF2.  If removed,epic aug slot shows the buy now button which leads to marketplace, and augments of same type still cannot be socketed in to an item. E.g. Unsocketed one of my 3 FS VIII,and it would not let me put it back in slot, although I no longer received the message saying i can't do that.  It just would not click back in to the slot.  On the bright side Rez appears to be working fine : D
-

Post in update thread


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on December 28, 2014, 03:07:38 pm
Hate,

I just recently got my UW 2hs and have a hatestomp I in it. The UW is awesome but I often fight with other guildies and their warriors always die because they pull aggro off me. Hatestomp I ~ 4 have 100k Aggro (AE) and anger IV and anger VI have 250k each. so a war in t7 is DW 500k of hate vs mine of 100k. This is really a challange due to aggro hate rollover. Is there any chance that the hatestomp aug could have the hate increased to 500k? Not sure of the impact but when grouping with other wars they would need to not attack or use weapons without anger IV or VI, which in either case means zero dps from them.

Any consideration on this would be great.

Other isues;
Tserrina Staff has focus effect "Tserrina's Staff Focus" which shows as slot 1:UnknownEffect383 (I think this is twincast)

Chilled Devil still does not proc off spells and has;
slot 6:UnknownStat(8.) Cap by 250 (This is Cold Resist)
slot 7:UnknownEffect383

Mistress of Flame has;
slot 6:UnknownStat(9) Cap by 250 (this is fire resist)

UC1 and 2 have;
slot 1:UnknownEffect302 (this is the spell damage increase I assume)
and are missing the worn spell effect from guardian's charm which a lvl 50 is increase spell duration 85%

Summon Phantom Necklace of Veeshan can not trade to other pets, they refuse it. Only mage pet, is this correct?



EDIT *** this only effects UF not RoF, just tested
Quote
Weird issue here with pet commands. If running multiple pet classes and all pets are set to hold, if you /pet back off or press the hotkey all pets on all char set their hold to off. Additionally if issue the /pet hold command and it has already been issued, then pet hold is set to off, working as a toggle command basically and so is /pet back off (toggleing hold).

Just a few things I found, hope you had a great holiday and thanks for the support.






Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on December 28, 2014, 08:03:50 pm
Please no, UW on a warrior is a dps weapon...not an agro lockdown weapon and hatestomp is plenty of agro lockdown for a single warrior setting.  It's not hard to carry a spare set of weapons without hate proc augs in them, they rot by the score at every level of progression.  It's good to force people to make choices and not just make one option arbitrarily better at everything than any other setup.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on December 28, 2014, 08:08:07 pm
Please no, UW on a warrior is a dps weapon...not an agro lockdown weapon and hatestomp is plenty of agro lockdown for a single warrior setting.  It's not hard to carry a spare set of weapons without hate proc augs in them, they rot by the score at every level of progression.  It's good to force people to make choices and not just make one option arbitrarily better at everything than any other setup.


I agree i carry 4 different weapon setups


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on December 28, 2014, 08:31:09 pm
Please no, UW on a warrior is a dps weapon...not an agro lockdown weapon and hatestomp is plenty of agro lockdown for a single warrior setting.  It's not hard to carry a spare set of weapons without hate proc augs in them, they rot by the score at every level of progression.  It's good to force people to make choices and not just make one option arbitrarily better at everything than any other setup.

Why is it good in this case? Why should they be forced to pick between death, little dps or no dps (sitting it out)? Tell me the cons to this change request?
And when I say little DPS, I am talking about a T7 plus warrior that does not use anger VI but an anger V looses 78% of his aug DPS which is 80% of the warriors DPS.

It's good to force people to make choices and not just make one option arbitrarily better at everything than any other setup.
I disagree that its good to force, I do agree that its good to have viable options.





Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on December 28, 2014, 08:39:48 pm
Agree with Warbash on this only because you would think ultimate hate aug even at lvl 1 would provide more aggro than a common drop anger aug.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on December 28, 2014, 08:47:59 pm
Agree with Warbash on this only because you would think ultimate hate aug even at lvl 1 would provide more aggro than a common drop anger aug.

Why would you think that?  Hatestomp is a way to do AE dmg first and a way to agro second.  As stated before, under normal circumstances it's plenty of agro for lockdown AE agro.  If you play with people who can't be bothered to carry weapons without massive agro augs on them so they don't pull agro off you, wouldn't it be easier to just tell them to either remove the agro augs or use weapons that don't have them?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on December 28, 2014, 09:00:30 pm
Agree with Warbash on this only because you would think ultimate hate aug even at lvl 1 would provide more aggro than a common drop anger aug.

Why would you think that?  Hatestomp is a way to do AE dmg first and a way to agro second.  As stated before, under normal circumstances it's plenty of agro for lockdown AE agro.  If you play with people who can't be bothered to carry weapons without massive agro augs on them so they don't pull agro off you, wouldn't it be easier to just tell them to either remove the agro augs or use weapons that don't have them?


I thought Hatestomp was primarily for aggro not ae dmg thus the name.

All warriors before UW use anger augs in all weapons, so it would be odd to ask them to remove it - would also make them completely worthless for dmg.

Guess it's not a big deal either way.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on December 28, 2014, 09:07:37 pm
Dim's right. Believe me, the further you progress the more you realize you want as little hate generation as humanly possible..

Making hatestomp 5X aggro would make you have to hotkey group rez clicky after each non-trash mob encounter.

If you want to experiment with ways to kill yourself quicker, Cast Irrational irritation on your warrior with the Enchanter (you know the spell you get for free that would mimic this whole thing without having to actually bother.. oh forget it).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on December 28, 2014, 09:34:36 pm
Agree with Warbash on this only because you would think ultimate hate aug even at lvl 1 would provide more aggro than a common drop anger aug.

Why would you think that?  Hatestomp is a way to do AE dmg first and a way to agro second.  As stated before, under normal circumstances it's plenty of agro for lockdown AE agro.  If you play with people who can't be bothered to carry weapons without massive agro augs on them so they don't pull agro off you, wouldn't it be easier to just tell them to either remove the agro augs or use weapons that don't have them?


And as I stated, its not about being bothered to carry different weapons, its about all the choices in this scenario sucking, as in being forced to pick between death, little dps or no dps (sitting it out).
You have also not answered my questions as to why this is a bad thing other than providing your opinion with little to back up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on December 28, 2014, 09:37:49 pm
Dim's right. Believe me, the further you progress the more you realize you want as little hate generation as humanly possible..

Making hatestomp 5X aggro would make you have to hotkey group rez clicky after each non-trash mob encounter.

If you want to experiment with ways to kill yourself quicker, Cast Irrational irritation on your warrior with the Enchanter (you know the spell you get for free that would mimic this whole thing without having to actually bother.. oh forget it).

Ponzi,
I am really not sure what Dim has said to be right about? As he never provided the valid point that you just did, and I always have the Enc II buff on me. That being said, I believe Akka is working on aggro roll over, with that being said something could be done regardless or at least looked into.

Please no, UW on a warrior is a dps weapon...not an agro lockdown weapon and hatestomp is plenty of agro lockdown for a single warrior setting. It's not hard to carry a spare set of weapons without hate proc augs in them, they rot by the score at every level of progression.  It's good to force people to make choices and not just make one option arbitrarily better at everything than any other setup.
Also the line in bold, may be true for Dim but I never had aggro lock-down issues with 2 anger VI. My 1st Tserreina spawn after my uw and hatestomp aug I immediately lost aggro to DPS which never happened before. I was using the Enc aggro buff and I was able to get it back using 3.0 clicky and angerbomb. So this could also imply that the hatestop aggro lockdown is not sufficient for single warrior setting. Maybe a compromise with Anger VI being 100k each and hatestomp being 250k?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kardthe on December 28, 2014, 10:01:32 pm
Dim's right. Believe me, the further you progress the more you realize you want as little hate generation as humanly possible..

Making hatestomp 5X aggro would make you have to hotkey group rez clicky after each non-trash mob encounter.

If you want to experiment with ways to kill yourself quicker, Cast Irrational irritation on your warrior with the Enchanter (you know the spell you get for free that would mimic this whole thing without having to actually bother.. oh forget it).

Sorry Ponzi,
Dim is not right, as he never provided the valid point that you just did, and I always have the Enc II buff on me. That being said I believe Akka is working on aggro roll over, with that being said something could be done regardless or at least looked into.

Don't want to use different weps?  then use different shoulders with cowardice augs and cast masked strength.  It shouldn't matter if you have shoulders a tier or 2 lower if your not getting hit. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on December 28, 2014, 10:04:47 pm
Dim's right. Believe me, the further you progress the more you realize you want as little hate generation as humanly possible..

Making hatestomp 5X aggro would make you have to hotkey group rez clicky after each non-trash mob encounter.

If you want to experiment with ways to kill yourself quicker, Cast Irrational irritation on your warrior with the Enchanter (you know the spell you get for free that would mimic this whole thing without having to actually bother.. oh forget it).

Sorry Ponzi,
Dim is not right, as he never provided the valid point that you just did, and I always have the Enc II buff on me. That being said I believe Akka is working on aggro roll over, with that being said something could be done regardless or at least looked into.

Don't want to use different weps?  then use different shoulders with cowardice augs and cast masked strength.  It shouldn't matter if you have shoulders a tier or 2 lower if your not getting hit. 
Not a bad though there there, heck maybe just make the hatestomp aug 250k anger like anger VI and uw war can use anger bomb as well to stay ahead.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kardthe on December 28, 2014, 10:06:22 pm
No touchie the hatestomp.  :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on December 28, 2014, 10:56:32 pm
It's good to force people to make choices and not just make one option arbitrarily better at everything than any other setup.


I guess you missed this snippet.  Apparently you also missed my point that if you are grouping with lesser geared people wielding massive hate producing augments in their tier appropriate weapons...IE not UW's, they can simply bag their tier appropriate weapons that have hate augs in them and replace them with.../gasp...tier appropriate weapons that don't have hate producing augs.

Warriors are in no way, shape, or form hurting for being able to produce adequate levels of lockdown agro...between SoT/Epic 3.0 clicks on super short recast timers, Angerbomb AOE click on super short recast timer, option to bag UW for 2 nerds equipped weapons, or ridiculously huge agro generating white damage on UW's, enchanter anger generation bonus buff for tank as well as agro reducing buff for non tanks...please, explain to me why this is a needed change because you have stated that the information presented to you was insufficient to this point but haven't given a reason that it should be changed other than to make this already easy game even easier for you.

tl;dr Learn to use the tools that are already available to you instead of trying to make a single  piece of equipment incorporate everything you'll ever need to wield to dumb everything down to Godmode easy.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 03, 2015, 03:35:21 pm
At the moment if you have the Free Waypoint (Reward item) equipped in power source it doesnt work properly. The system tries to charge you for the instance. But if you just have it in your bags it works fine.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gagem on January 04, 2015, 01:11:24 am
Just had a strange one, not sure I have seen before.  Zerker had all his T6 upgrades and augs ready, was going through removing the t5 augs, combining to t6, and then adding the augs back in.  Last piece was the boots, took the first aug out, and when it gave my back the boots there was 2 on my cursor, so when I dropped the first set back into the aug sealer to take out the second aug it gave me another icon of boots on my cursor instead of the aug that came out when I clicked on the bag slot... then it blinked and both were gone.  Said duplicate lore item removed... but took them both.

Edit: This was with an UF client, still not sure how/if you can do the duplicate augs with RoF.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on January 04, 2015, 02:55:18 am
At the moment if you have the Free Waypoint (Reward item) equipped in power source it doesnt work properly. The system tries to charge you for the instance. But if you just have it in your bags it works fine.

I may be wrong, but I'm sure Hunter said something about that, can't find post
But I just keep free waypoint in the bank, works fine.

Red


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on January 04, 2015, 05:13:04 am
Just had a strange one, not sure I have seen before.  Zerker had all his T6 upgrades and augs ready, was going through removing the t5 augs, combining to t6, and then adding the augs back in.  Last piece was the boots, took the first aug out, and when it gave my back the boots there was 2 on my cursor, so when I dropped the first set back into the aug sealer to take out the second aug it gave me another icon of boots on my cursor instead of the aug that came out when I clicked on the bag slot... then it blinked and both were gone.  Said duplicate lore item removed... but took them both.

Edit: This was with an UF client, still not sure how/if you can do the duplicate augs with RoF.



happens all the time when you start moving and combining items too fast, just re-log and the item will be on your cursor.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gagem on January 05, 2015, 12:22:11 am
Just had a strange one, not sure I have seen before.  Zerker had all his T6 upgrades and augs ready, was going through removing the t5 augs, combining to t6, and then adding the augs back in.  Last piece was the boots, took the first aug out, and when it gave my back the boots there was 2 on my cursor, so when I dropped the first set back into the aug sealer to take out the second aug it gave me another icon of boots on my cursor instead of the aug that came out when I clicked on the bag slot... then it blinked and both were gone.  Said duplicate lore item removed... but took them both.

Edit: This was with an UF client, still not sure how/if you can do the duplicate augs with RoF.



happens all the time when you start moving and combining items too fast, just re-log and the item will be on your cursor.

I had tried that and when it didn't show on the cursor I posted here... but turns out they were back in the aug sealer which I had put back in the bank.  Same idea :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 05, 2015, 11:14:04 am
I tried to give the enchanter and bst pet a mage summon necklace of Veeshan and it wont except it. You can target the pet and cast and nothing goes on cursor but pet stats dont change.

Did you target enchanter or beastlord before summoning? You cannot give them to other's pets, but to the pet owners.


As for the other post:
Tserrina's Staff has minor lifetap on cast. :-)
Chilled Devil WILL get fixed this week.
Guardian Charm's extend buff effects was removed for exploitative purposes by Hunter. Short term buffs lasting SIGNIFICANTLY too long.
As for the ALL pets going on hold, I'll forward that to Akkadius as that is a source issue.



At the moment if you have the Free Waypoint (Reward item) equipped in power source it doesnt work properly. The system tries to charge you for the instance. But if you just have it in your bags it works fine.

I'm aware of the power source not being checked by one of the plugins. I'll reach out to Akkadius again about this. If the power source slot is the same in UF and RoF, we may be able to finally get it working!



-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on January 05, 2015, 11:26:55 am
 Thanks Hate! Welcome back :)
So the pet neck issue, yeah was trying to give to pets. All good now on that.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 05, 2015, 11:37:14 pm
Just opinion....dont know if this classifies as being "broken"....but can we examine removing the snare component from druid and ranger epics? This makes their click effectively useless against a LOT of mobs, especially bosses.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fuzzypoodle on January 06, 2015, 07:55:14 am
Hope this is the thread I need to post.  But I just logged my raid in to do the dailies, however when I clicked yes it did not zone me and the raid into zone.  So I redid the prompts and it sent me in but not the raid.  Also, I and the raid did not get a quest in the Journal. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on January 06, 2015, 08:09:26 am
Hope this is the thread I need to post.  But I just logged my raid in to do the dailies, however when I clicked yes it did not zone me and the raid into zone.  So I redid the prompts and it sent me in but not the raid.  Also, I and the raid did not get a quest in the Journal. 

accepting the task while in a raid is whats causing all the problems for everyone im fairly sure, ive been grabbing the task and inviting all my toons individually and haven't had any problems since.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on January 07, 2015, 12:23:44 pm
small request for hate/akk....if there any possibility of raising the maximum stack of dracnid steak/mystery meat to 1000 since we seem to be going through food 10 times faster then before? has been mentioned before but thought id bring it up :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on January 08, 2015, 03:39:47 pm
Two new things today.

1. ROF client.  Killed 4 or 5 mobs in Cazic with UW and they left corpses, one of which I could not loot.  When attempting to /loot I received this :

  Error OP -Lootrequest Corpse is not a corpse

This happened on two separate occasions during a very short run.  /hidec all, /hidec none gave the same result.

2.  Had another toon in Postorms who's ROF client identified him *(the perm name box where your toon's name goes)* as Tiama005.  I thought it was funny, but during the next battle (no Tiamat involved) I had Tiamat come up in the extended Target Window.  When I clicked on that mob to see where it was on the map it was me.  Camped to clear.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on January 08, 2015, 04:00:53 pm
Guildies who were created using RoF are ranked as "RIGHT" instead of member or officer. Promote, demote, boot etc. functions are disabled.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on January 08, 2015, 04:09:15 pm
Two new things today.

1. ROF client.  Killed 4 or 5 mobs in Cazic with UW and they left corpses, one of which I could not loot.  When attempting to /loot I received this :

  Error OP -Lootrequest Corpse is not a corpse

This happened on two separate occasions during a very short run.  /hidec all, /hidec none gave the same result.

2.  Had another toon in Postorms who's ROF client identified him *(the perm name box where your toon's name goes)* as Tiama005.  I thought it was funny, but during the next battle (no Tiamat involved) I had Tiamat come up in the extended Target Window.  When I clicked on that mob to see where it was on the map it was me.  Camped to clear.



Had a similar issue on uf in anguish last night.only happened once chopped it up to minor glitch... my experience was I killed omm lord spawned as a corpse had to kill it as a corpse was odd.. Had issue looting it but.it cleared with corpse reset


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on January 08, 2015, 09:17:22 pm
this guy is difficult to kill in T9...........
strangely though he is on my team lol, just a weird bug
(http://i843.photobucket.com/albums/zz355/zupp69/hnookerastheenemy.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on January 08, 2015, 11:08:00 pm
If I recall correctly, this happens when database is being tweaked on the fly and is easily fixed by zoning or camping...had it happening in ToFS last night with vampire bats being named mummies.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 11, 2015, 12:33:54 am
Mini's still jacked. http://ezserver.online/forums/index.php?topic=4577.msg59594;topicseen#new



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on January 12, 2015, 03:15:57 pm
Dumb question time I think.  I still cannot add a clicky to hot button bar in ROF.  Is there a viable way to do it? 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on January 12, 2015, 03:26:42 pm
Dumb question time I think.  I still cannot add a clicky to hot button bar in ROF.  Is there a viable way to do it? 

yeah you hold down alt while you drag it to your bars.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on January 12, 2015, 03:56:45 pm
Awesome!  Thanks Digz


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rymo on January 13, 2015, 11:12:20 pm
My zerker using UW11 2hs.
at 2-3days, Zerker solo play in Mini dungeon, I noticed not work? CLICK zerker epic.

Tried some weapons.
UW11 2hs (delay 100) - click recast 60sec
UW11 1hs (delay 50) - click recast 18-19sec
T9 Axe (delay 15) - click recast 6sec

I did parsed dps zeker click proc, was same recast time T9 axe and uw11, 2 months ago. because same dps.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on January 14, 2015, 12:44:27 am
Yeah, zerk epic click has a long lockout on UW, I've noticed as well.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on January 14, 2015, 06:39:57 am
I have noticed that UW graphic does not show up on my mage's pet if I zone or when I log her in. Now, if I make a pet of course it shows up and will stay for the duration of the time I am in that zone, but once I zone the pet just has an empty hand. I am sure (assuming) the weapon is still there, but it just doesn't show.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 22, 2015, 10:36:40 pm
Two things I have noticed lately.....

First is pet summon bag. Quite often when I log in pet weapons will show mixed up. I'd think it was just graphics, but when they show that way the stats change. Logging out and back in re rolls the pet weapon lotto. ONLY seems to happen when I log out and back in, not when pet is summoned. Not huge, just annoying.

The other is with instances and repop. Lately I've seen, typically in T8, that repop will respawn the zone minus a bunch of spawn, named and regular. Today for example I repopped and no Keeper, Eashan, Aary or Vulak....and tons of mobs between missing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on January 23, 2015, 05:01:32 am
Unless it was changed when I was gone... pets lost weapons on zone/camp


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 23, 2015, 09:34:35 am
From my understanding with a pet bag they werent supposed to, for one, and for another they should then come back weaponless, not using the non UW weapons other pet classes with the bag have.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 23, 2015, 11:19:09 am
They were supposed to rearm on zoning. I wrote down the notes on how I would setup a way to do it, got dug in....and I have already finished it just typo'ed part of the check. So I fixed the typo and now it's working. With reboot, it should be server wide fixed. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 23, 2015, 11:35:38 am
Thank you sir! Any idea on the repop thing?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 23, 2015, 01:44:12 pm
My zerker using UW11 2hs.
at 2-3days, Zerker solo play in Mini dungeon, I noticed not work? CLICK zerker epic.

Tried some weapons.
UW11 2hs (delay 100) - click recast 60sec
UW11 1hs (delay 50) - click recast 18-19sec
T9 Axe (delay 15) - click recast 6sec

I did parsed dps zeker click proc, was same recast time T9 axe and uw11, 2 months ago. because same dps.


Fixed (pending reboot).


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 23, 2015, 01:44:46 pm
Thank you sir! Any idea on the repop thing?

No idea. Reaching out to Akkadius.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on January 23, 2015, 05:57:55 pm
I'm going to be working on outstanding issues tonight.

Gotta get through picking up my place and settling in from vacation.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on January 24, 2015, 10:26:54 am
Having some server stability issues I think this morning...or some work being done to server maybe?  things seem kind of laggy.  Still having issues in some zones (ToFs and T9 mainly) where ping rates are very high.  Zoned into t9 (after a wipe because I forgot to have toons /stick and then attacked a bunch of mobs...) zoned over to nexus all toons 400ms...then /bcaa //enter raid oldcommons....zone over at 300ms..../bcaa //say leave instance....200ms..../bcaa //enter raid....zone back into my raid instance at 50-80ms ping rates.....just seems kinda weird.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on January 26, 2015, 10:09:55 am
Ninja Proc on Bow:

Does Ninja XI still proc on the bow?    I sat at practice dummy for 5 minutes and did not see a proc.    This is on the Freeport Arc bow.    It does not look like Ninja XI is working at all on the bow.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on January 26, 2015, 12:31:02 pm
procs check range.. so make sure you are closer than the range listed on the item.. (150 range on NS) If that doesn't work.. then something sounds broken


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on January 27, 2015, 12:20:25 am
The Bows procing ninjastrikes is just plain broken, I tried different augs, bows, all kinds of combos, supersized those combos, and nothing would make them proc, they just are not procing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on January 27, 2015, 12:29:02 am
The Bows procing ninjastrikes is just plain broken, I tried different augs, bows, all kinds of combos, supersized those combos, and nothing would make them proc, they just are not procing.

Natedog fixed, ready for next patch. I'm shooting for Friday. Along with many other changes and will need to go through a test server, 'Testing phase'.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on January 27, 2015, 05:15:55 am
can the charm be removed/fixed from pusbelly in the dranik mini please? i get chain charmed almost every time i do this guy and at least once a week my 4m hp tank will get 1 shot while hes charmed...

oh and if i run back to kill him i dont get credit for it either, thats if i get there before trash kills him.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 27, 2015, 09:06:47 am
Do what I did (when I still did these)....park your team outside the big cavern and just solo him with your tank. I usually let him beat on me (facing away to avoid ripostes) for a while to get all the trash I can to wake up and die (more essences). I get charmed once, maybe (4K range resists on Chunk, which shouldnt be too far above what a 4 mil tank has) and no one dies, except pusbelly, usually in 3 hits max (still using a wimpy UW9).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: huffdady on January 27, 2015, 09:32:49 am
Yea, at a certain point that charm should be resistible.  It is a T1/T2 zone, if you banging out T9 that mob shouldn't be able to own you, then in turn own your group. 

In that tier you are normally sitting at 800-1200 resists, when you hit the 3k mark or almost 4k mark like most of my team, I shouldn't have to worry about my UW tank 1 shooting my group.  It wouldn't even matter if they had UW's, they would still be getting 1 shooted by him. 

Just my 2 cp's. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on January 27, 2015, 12:41:03 pm
Do what I did (when I still did these)....park your team outside the big cavern and just solo him with your tank. I usually let him beat on me (facing away to avoid ripostes) for a while to get all the trash I can to wake up and die (more essences). I get charmed once, maybe (4K range resists on Chunk, which shouldnt be too far above what a 4 mil tank has) and no one dies, except pusbelly, usually in 3 hits max (still using a wimpy UW9).

yeah thats what ive been doing since these went live and worked pretty well. Thing is at some point in the last week or 2 there was a change made and now it ports everyone including your tank in the middle of the room once pusbelly is engaged. is it really resistable after a certain point? ive just been lazy with upgrading my resist stones since im at 3500ish. The charm is pretty random sometimes...some days i can kill him no problem and never get charmed once then the next ill get charmed 3 times without any time in between to react.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 27, 2015, 12:47:00 pm
LoL I fixed a variety of things, including a typo'ed move. It was intended to pull everyone in, I found the typo and fixed it.

Additionally...there is a commonality in all of the complaints about being charmed by Pusbelly. ;-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on January 27, 2015, 01:15:24 pm
When OMM charm was unresistable, people wouldn't engage him with their highest dps toon.  Just a thought.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on January 27, 2015, 01:41:45 pm
When OMM charm was unresistable, people wouldn't engage him with their highest dps toon.  Just a thought.

That or take off your UW


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on January 27, 2015, 06:30:21 pm
well im not talking about my tank with uw getting charmed and mowing down my group with it. im the only one in the instance and getting charmed, then dying in the charm from 100% hp to 0% from an unknown source of dmg before it wears off.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 27, 2015, 09:52:32 pm
Zerks?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on January 28, 2015, 03:13:58 am
Just cleared T6, OMM popped but could not engage. Followed me around like a pet. Noticed a couple of my toons were brown in raid window so did /camp and OMM depopped when they logged out.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Denzig on January 28, 2015, 05:04:51 am
If toon has UW then
cast charm
else
don't

You're welcome.  :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on January 31, 2015, 11:14:23 am
The Bows procing ninjastrikes is just plain broken, I tried different augs, bows, all kinds of combos, supersized those combos, and nothing would make them proc, they just are not procing.

Natedog fixed, ready for next patch. I'm shooting for Friday. Along with many other changes and will need to go through a test server, 'Testing phase'.

Any eta on production deployment of this?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on February 01, 2015, 06:13:43 pm
Had something come up that took up my whole Saturday so dropping a late night patch Friday isn't something that is really cool in my book.

Do plan to get it rolling soon though. Sometime early this week.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rymo on February 02, 2015, 03:53:58 am
t9 black priest, still can not kill him.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on February 02, 2015, 08:25:18 am
Dispel. If I dont remove his stonewall I cant either. GHet rid of it and its easy. Might take a cast or 2 of chanter blast, some cancel magic from a pally, etc.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: clbreastmilk on February 02, 2015, 09:14:35 am
^ right click monk epic, scarecrow curse halloween item work as well.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 02, 2015, 12:43:37 pm
I have had zero issues dropping :-* the priest... as suggested try harder sir..


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rymo on February 02, 2015, 12:44:54 pm
I Tried ranger's dispel (Nature's Balance).
Worked. thank you.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on February 03, 2015, 10:20:39 am
RoF2 client and guild invites: inviting a character to the guild works for me, but the character is put in guild as a "recruit" and cannot see or speak in GC (feature of RoF2). The issue is no one can promote that player to full member or officer in RoF2 client, no matter how close they are. Had to swap both characters (inviter and invitee) to UF for it to work.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 03, 2015, 10:25:28 am
RoF2 client and guild invites: inviting a character to the guild works for me, but the character is put in guild as a "recruit" and cannot see or speak in GC (feature of RoF2). The issue is no one can promote that player to full member or officer in RoF2 client, no matter how close they are. Had to swap both characters (inviter and invitee) to UF for it to work.

I've seen this in guild members table, where guild leader is status 2, guild officer is status 1, normal members are 0, and then some are status 8. Potentially this is part of it? Could you give me the names of a few that you have invited that cannot speak in guild chat?


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on February 03, 2015, 10:48:17 am
t9 black priest, still can not kill him.

I am able to dispel the Priest now and kill it within reasonable timeframe. (Before I couldn't and would go outside and smoke for a bit).

However....there are some Warlock trash mobs in the zone that exhibit the same behavior as the BP did and I can not get them dispelled for anything.   I am using these trash warlock mobs as my smoke breaks now.    Seems kind of odd that a trash mob would have this ability.   


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on February 03, 2015, 11:13:17 am
Nasty ae lifetap... prob needs to be scaled down a little 12 toons took 10 min to kill


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 03, 2015, 11:17:25 am
Nasty ae lifetap... prob needs to be scaled down a little 12 toons took 10 min to kill

Look to upcoming changes. Paladins/Clerics get a single target purge nasties and Clerics get group purge nasties.

Nasties = Magic debuff(s).


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on February 03, 2015, 11:31:20 am
Quote
I've seen this in guild members table, where guild leader is status 2, guild officer is status 1, normal members are 0, and then some are status 8. Potentially this is part of it? Could you give me the names of a few that you have invited that cannot speak in guild chat?

Not atm, because I fixed it by using UF. I can repeat it at will though, because its universal, not at all sporadic. Just let me know when.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 03, 2015, 11:38:22 am
Not atm, because I fixed it by using UF. I can repeat it at will though, because its universal, not at all sporadic. Just let me know when.

Anytime is good. You could make an alt on any account, invite through RoF, then let me pass the character name and associated guild info to Akkadius. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 06, 2015, 09:25:24 am
Clicking on floor 7 mirror to tserrina room ports you to nexus.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on February 06, 2015, 09:41:10 am
Coincidence?
(http://ezserverwiki.com/images/7/7e/Scumbag_Tserrina.png)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 06, 2015, 10:06:17 am
Clicking on floor 7 mirror to tserrina room ports you to nexus.

I'll get this fixed shortly. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 08, 2015, 03:08:25 am
GSOA drop rate...for the love of god I am going on 3 months without a single drop.. can this be right?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on February 08, 2015, 05:28:27 am
GSOA drop rate...for the love of god I am going on 3 months without a single drop.. can this be right?

/agree

I've had 3 total gsoas drop. Ever.

Also not to start a huge fight or anything, but can we please take a look at Dimurwar? I know no one wants to talk about this since we've all benefited from it and kept our mouths shut, but we seriously need to consider a nerf in the next few weeks. Currently the game is broken with the way Dimurwar is set up now. I'll move this to R&F if necessary but we need to be realistic with the imbalance Dimurwar is creating in the game.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on February 08, 2015, 05:34:26 am
I think total ive had 6


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on February 08, 2015, 08:54:48 am
GSOA is incredibly rare for me....I have yet to buy one, have used 16. Oddly enough the key is to do HoH or T1/2.

Which I think is the issue. Why is the drop rate so much better in these zones? Its not as if I am killing more there....I can clear literally all of T6, 7, 8 and spawn several HG in T9 and see zero over 12 hours of killing.....but an hour in HoH nets me 2 or 3....steadily. Is this intentional?

GSOA should stay rare, IMO (obviously, with all the lvl 50 ears we have floating around its doable)....but should have a scaling rate with tiers. Just my 2 copper.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 08, 2015, 09:01:52 am
GSOA should stay rare, IMO (obviously, with all the lvl 50 ears we have floating around its doable)....but should have a scaling rate with tiers. Just my 2 copper.

Agreed.   T9 has already been made into EZ mode.   Something needs to be rare.    When you introduce your next high end AA item,  Peign's Necklace of Asstrolling,   then maybe reconsider the gsoa drop rate.   

FYI: I have looted 5 GSOA in T9 in the 1.5 weeks since I have come back.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on February 08, 2015, 09:31:32 am
GSOA is incredibly rare for me....I have yet to buy one, have used 16. Oddly enough the key is to do HoH or T1/2.

Which I think is the issue. Why is the drop rate so much better in these zones? Its not as if I am killing more there....I can clear literally all of T6, 7, 8 and spawn several HG in T9 and see zero over 12 hours of killing.....but an hour in HoH nets me 2 or 3....steadily. Is this intentional?

GSOA should stay rare, IMO (obviously, with all the lvl 50 ears we have floating around its doable)....but should have a scaling rate with tiers. Just my 2 copper.
Drop rate in HoH and t1/2 is good for newbs to sell :) but yeah I have seen 80% from those zones and next to nothing t7+


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mylec on February 08, 2015, 10:55:54 am
ToFS is seeming really buggy at the moment. I cleared all floor 7 bats like 20 times and no Tserrina...they also aren't spawning vampires anymore. Also on floor 5 the enraged relative is popping from literally every other golem kill. Bats on 6th floor also aren't spawning vampires on death.  Amontehepna is now spawning randomly from 4th floor kills instead of having a PH as well.


Could we also get Alcarmaba (particularly because of his spot in stonehive now) to not spam people with his quest every time one goes near him please? =)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rymo on February 08, 2015, 11:43:11 am
Me too. played 3days, no tserrina.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on February 08, 2015, 04:09:14 pm
Just FYI Enrage is turned back on, used to be off. no biggie really but took me a few to figure out why my palies were dieing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on February 08, 2015, 06:33:27 pm
is there a way we can look into this:

if you zone with your mage and you don't have the weapon in your summoner's bag the weapon graphic wont show up, if you put it in the bag and zone it shows up tho :(

modify: using a UW


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on February 08, 2015, 06:37:22 pm
the succor reward item is not wiping aggro fyi


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 09, 2015, 12:47:45 pm
ToFS bits. Looking in to it now.

Rent, it summons what is in the bag. If there is nothing in the bag, it summons nothing. I may add a scripted effect on pet to re-equip on hail & click (similar to FBv2/OWS).

Warbash, I don't know that it ever did. I'll look in to it.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on February 09, 2015, 05:54:26 pm
It Did, and gave following message
Moving you to succor point of <zone>
You escape from combat, hiding yourself from view.

Every time I use mine now, it does the "Entering South Qeynos" thing as though zoning, but keeps group in same zone
So aggro is wiped anyway


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on February 09, 2015, 05:56:25 pm
It Did, and gave following message
Moving you to succor point of <zone>
You escape from combat, hiding yourself from view.

Every time I use mine now, it does the "Entering South Qeynos" thing as though zoning, but keeps group in same zone
So aggro is wiped anyway
I was in anguish and on a big pull about to die so I hit it and the mobs came after me :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 09, 2015, 07:34:52 pm
so an item that will teleport you to a spot and keep aggro ....sounds awesome to me! don't fix it!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 09, 2015, 08:14:17 pm
so an item that will teleport you to a spot and keep aggro ....sounds awesome to me! don't fix it!

Winning!

#pullzone


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on February 09, 2015, 08:36:16 pm
so an item that will teleport you to a spot and keep aggro ....sounds awesome to me! don't fix it!
Couldn't agree more :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on February 09, 2015, 08:46:48 pm
If someone's toon has a pet engaged on the mob, there is a chance the pet will hit the mob on the succor click after the agro wipe has occurred due to latency.  It's a rare occurrence but I've had hit happen a handful of time.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on February 10, 2015, 04:26:44 pm


Rent, it summons what is in the bag. If there is nothing in the bag, it summons nothing. I may add a scripted effect on pet to re-equip on hail & click (similar to FBv2/OWS).



-Hate

so zoning is summoning a new pet? pet has weapon, zone without UW in bag and pet has no weapon after zoning. so what youre saying is when you zone I'm summoning a new pet?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on February 10, 2015, 04:33:51 pm
Pet weapons are removed on zone half the time regardless what you have in the bag....nothing or UW. If I zone with a pet (UW in bag) I have to either dismiss the pet and resummon to get it to equip weapons, or log out and back in a few times til I get lucky.

IIRC this is something thats inherent to the clients. Hunter had to make OWS and v2 fireblades tradeable so they would stay with pets when they zoned or logged out. No trade weapons, which are what get put into the summoners bag, dont stick.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on February 11, 2015, 04:57:19 am
well damnit
double damnit!

lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on February 11, 2015, 09:32:41 am
One thing that has always baffled me...

The Pally spells Avenger's Gift and Crusader's Fury read exactly the same.  There is no indication in the spell description that one is a melee buff and the other is a proc heal.  I forget which is which sometimes, but I am old anyway.

For the old and infirm, could we add the actual function of these spells to the description please?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 11, 2015, 09:45:02 am
One thing that has always baffled me...

The Pally spells Avenger's Gift and Crusader's Fury read exactly the same.  There is no indication in the spell description that one is a melee buff and the other is a proc heal.  I forget which is which sometimes, but I am old anyway.

For the old and infirm, could we add the actual function of these spells to the description please?

After t10, rebuilding all of the spell research recipes, adding 100% custom descriptions, and setting level appropriate barriers on all spells will happen. T10 is priority since you ladies/gents/trolls are running out of things to kill. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dinadas on February 13, 2015, 06:51:51 am
Had a new expedition bug last night. Akka was on he might have already looked at it.

I have been soloing the t5 expedition for berries on my warrior, yesterday and  I got ported to the instance, cleared it, got lucked out, Never given the task no berries.  I'd bring my boxes but they crash for some reason.

I did the t2-t4 one w/ all no problems after.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Phah on February 13, 2015, 04:23:13 pm
Trying to create instances, I keep getting "Invalid zone request" ... what am I doing wrong?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 16, 2015, 06:18:26 pm
WOV2 is being given via spell trainer vice WoV1.    By design? 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on February 16, 2015, 08:56:58 pm
Trying to create instances, I keep getting "Invalid zone request" ... what am I doing wrong?

Try explaining steps taken to get this message.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 16, 2015, 08:59:48 pm
increase vulaks AE of death when named are up to be farther than melee range....cause with enough dps that shit can still be killed outright.

Stick 30 will currently keep you well out of range.

Just saying....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Phah on February 17, 2015, 07:56:22 am
Trying to create instances, I keep getting "Invalid zone request" ... what am I doing wrong?

Try explaining steps taken to get this message.

If you "/say instance" and then follow the chatlinks to "create solo instance" and then "confirm", after it gives you the message "you have X money, this instance costs Y money, are you sure". When you click that link, you get "Invalid zone request" and no instance is created.

I got a little help in /ooc, and figured out how to make instances: just "/say create [type] instance [zonename]", works every time. My guess is it needs a zonename, and the chatlinks aren't providing one.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on February 17, 2015, 10:47:33 am
Pretty sure this is related to my setup rather than a "Broken" issue, but...

My main client (not the stripped down version) gets the expedition to Abyss mini and zones in just fine, but the support boxes (Stripped down)  all crash and can't get in until I use the character mover.  When I load them all on the full client I don't crash. 

I only get this with the Abyss mini, the other minis are no problem. 

The stripped down clients zone into Fighters Guild without issue so it isn't map related.  What other file would cause this?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on February 17, 2015, 07:16:49 pm
Pretty sure this is related to my setup rather than a "Broken" issue, but...

My main client (not the stripped down version) gets the expedition to Abyss mini and zones in just fine, but the support boxes (Stripped down)  all crash and can't get in until I use the character mover.  When I load them all on the full client I don't crash.  

I only get this with the Abyss mini, the other minis are no problem.  

The stripped down clients zone into Fighters Guild without issue so it isn't map related.  What other file would cause this?

Try this fix from Blurring, might solve the issue, although they crashed zoning to normal FG, but worth a try
http://ezserver.online/forums/index.php?topic=2988.msg59306#msg59306


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on February 18, 2015, 04:02:26 am
Quote
Pretty sure this is related to my setup rather than a "Broken" issue, but...

My main client (not the stripped down version) gets the expedition to Abyss mini and zones in just fine, but the support boxes (Stripped down)  all crash and can't get in until I use the character mover.  When I load them all on the full client I don't crash. 

I only get this with the Abyss mini, the other minis are no problem. 

The stripped down clients zone into Fighters Guild without issue so it isn't map related.  What other file would cause this?

Try going to your custom zone folder (for your stripped down client) where you added the mini zone file and delete everything in there and add:
1
dke,dke


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 18, 2015, 06:06:13 pm
ahh the old

1 dicky dicky fix is still solid


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on February 18, 2015, 08:03:26 pm
Hurty could never limit himself to just two dickies.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 18, 2015, 09:14:59 pm
why set boundaries and limitations on yourself i always say


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on February 26, 2015, 03:51:51 am
Trying to create instances, I keep getting "Invalid zone request" ... what am I doing wrong?

Try explaining steps taken to get this message.

If you "/say instance" and then follow the chatlinks to "create solo instance" and then "confirm", after it gives you the message "you have X money, this instance costs Y money, are you sure". When you click that link, you get "Invalid zone request" and no instance is created.

I got a little help in /ooc, and figured out how to make instances: just "/say create [type] instance [zonename]", works every time. My guess is it needs a zonename, and the chatlinks aren't providing one.

I think this is what he means Akka, if you already havn't looked at (see screenshot)

You do need to add the zone name when creating, as you have stated when using the direct command
But using the "/say instance" command and using the "create (type) instance" and "create" saylinks when in zone as Phah has said gives the error
I used the solo option

This only happens with the normal summon waypoint it works fine with the free waypoint
Issue seems to be with the "create" saylink not adding zone name? to confirm plat removal/creation or the "confirm" shouldn't be in the saylink?

Its probably taking the "confirm" as the zone name

Really is not a big issue as i think most use the direct command anyway =))


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 26, 2015, 09:33:28 pm
traps in tofs...no worky


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 26, 2015, 10:11:32 pm
and new instances ....can make them...cant go in them....dat shit is broke :o


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 26, 2015, 10:51:48 pm
Spawn rates seem tweaked in tofs.   Lots of spawns.    By design?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Phah on February 27, 2015, 07:32:16 pm
So I made a solo instance, for shits & gigs, cuz I needed to get some 2.0 pages for 5 chararcters. I invited all of them, and then we all did "/say enter solo phah takd". But it didn't let any of us in, it said the instance already had too many people in it.

If I instead follow the saylink for /say Instance List and click on the proper instance, all the toons could zone in, but can't zone in normally.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on March 01, 2015, 11:57:04 am
Spawn rates seem tweaked in tofs.   Lots of spawns.    By design?

What, 3 Advisors in a row is a bit much?



Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 01, 2015, 01:03:35 pm
It would seem to be RNG I to have spawned gobs  (2 in a day) of svart's and then I have gone days without....RNG...R...n...G


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fliker on March 01, 2015, 01:17:04 pm
Ya totally RNG. Nesh and I only got 3 Svarts to pop in 6 hrs last night.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on March 01, 2015, 07:31:07 pm
It is not RNG.  Something has changed.   If by design, win.   If not, then am informing. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 05, 2015, 12:31:28 am
good job ....been in tofs for 6 hours and not even a wiff of tess..../bleh


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on March 05, 2015, 02:03:34 am
good job ....been in tofs for 6 hours and not even a wiff of tess..../bleh

similar results, gave up after 2 days of farming. Have not seen her spawn once since monday


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tereg on March 05, 2015, 03:51:17 pm
good job ....been in tofs for 6 hours and not even a wiff of tess..../bleh

same here as of today....  :'(

Edit: Hour 2.5 of next day and finally spawn.

Edit 2: Another 6 hours and nothing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 05, 2015, 09:16:12 pm
well great I guess i get some time off:)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on March 08, 2015, 12:58:09 pm
Wondering if anyone else has this issue.  Not a big deal but just a pestering thing.

Alot of times i have to click my roa or uc twice in order to get the buff.   On thr 1st click, the icon gets the refresh graphic counting down but i dont actually get the buff.  Even though it looks like its cooling down it still lets me click it again quick and i get the buff.   Then its a real cooldown as expected.   Probably just a client issue?  Im still using underfoot atm but plan on moving on as soon as i get unlazy. :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on March 08, 2015, 01:35:32 pm
the refresh on the icon doesnt reset on failure to cast


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on March 08, 2015, 02:40:15 pm
the refresh on the icon doesnt reset on failure to cast

Oh. I didnt realize the insta clicks could fail.  I have so many notifications turned off i didnt even notice it was because of a failure to cast. Haha


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on March 09, 2015, 11:08:50 pm
I sent this to Akk already, but will also post here to warn people.

Unintentional was saying in OOC that he was getting an error when trying to make artisan seals in PoK public, on one of the pottery wheels. This was the wheel behind the main bank, to the right of the steps in the pottery area (not the wheel with the task master by it). When I tried to combine in experiment mode I got the error you see in the screenshot, and my character bugged (couldnt interact with any other crafting table, lost all mats). I moved to the other table after relogging, same issue, same error, lost all mats and was bugged. I relogged and moved to a pottery wheel in another zone (Halas) and combines worked fine. I then tried PoKnowledge again, using the crafting UI to combine rather than experiment mode (which is manually putting items in the container and hitting combine rather than searching for the recipe in the UI and combining that way) and it worked fine. So its just those tables in experiment mode.

Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on March 10, 2015, 04:40:30 am
Brought two refugees back to camp in T9 tonight and both times she said, "Thank you here is your reward!" when hailed in camp but both times I did not get a chest.  :'(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 11, 2015, 06:40:44 pm
Quote
balidet
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Re: Broken Stuff Repair Shop v2.0
« Reply #608 on: March 05, 2015, 12:31:28 AM »
Reply with quoteQuote  Modify messageModify  Remove messageRemove
good job ....been in tofs for 6 hours and not even a wiff of tess..../bleh


still have not seen tess....


wtf over?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tereg on March 12, 2015, 12:42:09 am
^^


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on March 12, 2015, 05:23:19 pm
Some clarification on hates part would be great! I've been wanting to get back to camping Tess and if its going to stay the way it is now then that's fine, but i'm not going to beat my head against the wall camping a spawn that's potentially bugged.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on March 12, 2015, 08:20:21 pm
Yeah, ran it some today.....small sample, but 60+ PH bats killed and nada. Granted, thats not that big a sample on a 1 in 20 chance mob....but guildies and a bunch of others in ooc saying the spawn rate on her is waaaaay down. Was this intentional? Something happen? or is this just mass bad rng?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rymo on March 12, 2015, 10:01:15 pm
I was cleared bats 120+ times, tsserina 1up only at last week.
I sent e-mail to hateborne. still no reply from him.
after that, more 40+ cleared, no tsserina.
give up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gellenole on March 14, 2015, 11:37:05 am
Diamond-tipped war javelin

trying to practice with it -- it's a 2h pierce, but when I practice on it it's upping the 1h pierce skill

just wanted to update and throw it out there.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 15, 2015, 05:17:11 pm
Quote
I was cleared bats 120+ times, tsserina 1up only at last week.
I sent e-mail to hateborne. still no reply from him.
after that, more 40+ cleared, no tsserina.
give up.

anything on this?


lots of us have nothing else to do and with no masters dropping its kind of silly to log in...

just saying


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on March 15, 2015, 05:36:19 pm
When did the ultimate greatstaff lose its proc? Intentional or no?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tereg on March 18, 2015, 08:11:37 am
Quote
I was cleared bats 120+ times, tsserina 1up only at last week.
I sent e-mail to hateborne. still no reply from him.
after that, more 40+ cleared, no tsserina.
give up.

anything on this?


lots of us have nothing else to do and with no masters dropping its kind of silly to log in...

just saying

Any word on this? I'm at a standstill with my UW at 7 with no masters essence.  Sorry don't mean to sound like we are beating a dead horse.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 18, 2015, 06:05:07 pm
Tereg and balidet, you're both right.

Akkadius mentioned something that caught my eye and found a copy/paste error. All NEW instances from ~2min ago should spawn Tserrina. The issue was an accidental addition of the random chance, effectively increasing the chance of Tserrina to be 20-30x more rare.

THIS HAS BEEN FIXED. Sorry!


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dinadas on March 18, 2015, 07:39:46 pm
Thanks Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tereg on March 18, 2015, 10:51:14 pm
Thank you


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 19, 2015, 01:02:18 am
Thank you!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: troxeler on March 21, 2015, 12:30:08 am
The bazaar seems to be down, i tried the usual way to zone into this zone by /say bazaar via the universal teleporter.  The reply i received was "you are not yet experienced enough to pass through an inter-planar portal."  Is this by design?  If so why was there no mention of taking down the bazaar via a post about it, and if its not by design then this is broken :-\

Using UF client.

Edit: I also tried getting into bazaar via running thru the nexus and clicking on the door in PoK.  I still can't get in at level 77.  Can someone else try, please?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Lord of Lunacy on March 22, 2015, 10:40:27 am
The bazaar seems to be down, i tried the usual way to zone into this zone by /say bazaar via the universal teleporter.  The reply i received was "you are not yet experienced enough to pass through an inter-planar portal."  Is this by design?  If so why was there no mention of taking down the bazaar via a post about it, and if its not by design then this is broken :-\

Using UF client.

Edit: I also tried getting into bazaar via running thru the nexus and clicking on the door in PoK.  I still can't get in at level 77.  Can someone else try, please?

I have the same results as you do.  UF client - level 74.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on March 22, 2015, 03:23:04 pm
I've temporarily disabled the Bazaar, will post more later


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 28, 2015, 04:50:06 am

first off i am not bitching and I don't expect any refund or anything ...i am just sharing information.



ok so I traded around 27 million from my main toon to a diff toon of mine for ...well...for a UW thing..it don't matter.

the trade was in Nexus.

I had a EON 100essence and 5sls in the window as well.

I hit trade on my main toon and the trade window went away...i never hit trade on my other toon...uh oh..

I clearly had my other toon in the target window and not his pet...

On my cursor i have my EON 100 essence and 5sls.....

in my inventory I have 1 plat....

SOO....something went wrong with the game in returning that much plat at once....

it may have been a bit laggy in nexus..i may have moved slightly to be out of range of trade....i don't know..

these are the facts...

I have re-logged..zoned..died...no change...still 1 plat....

I hope this is helpful....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on March 28, 2015, 08:43:33 am

first off i am not bitching and I don't expect any refund or anything ...i am just sharing information.



ok so I traded around 27 million from my main toon to a diff toon of mine for ...well...for a UW thing..it don't matter.

the trade was in Nexus.

I had a EON 100essence and 5sls in the window as well.

I hit trade on my main toon and the trade window went away...i never hit trade on my other toon...uh oh..

I clearly had my other toon in the target window and not his pet...

On my cursor i have my EON 100 essence and 5sls.....

in my inventory I have 1 plat....

SOO....something went wrong with the game in returning that much plat at once....

it may have been a bit laggy in nexus..i may have moved slightly to be out of range of trade....i don't know..

these are the facts...

I have re-logged..zoned..died...no change...still 1 plat....

I hope this is helpful....

I have had a similar issue not to the degree you had though... i only lost about 10mil pp ... but basically i had the trade window open then my mouse freaked out when i was hitting trade and hit the gold line on inv window bringing up the amount box and boom trade disappeared with cash


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tereg on March 30, 2015, 09:24:38 am
anyone else having problems trying to log in?  I keep getting an unknown error has occurred trying to join the server.  And it's not just EZ ive tried. I also tried on a different computer as well.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: obut on April 03, 2015, 06:36:06 pm
T7 mini Bloodmoon Warchief has guide invulnerability, a 120 hour buff.  Tried dispel, clearing zone, and T7 bane weapons.  nothing worked


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on April 11, 2015, 01:49:13 pm
In RoF, when repop, succoring or CoH and have a toon targeted prior, target is still in target window but any spells cast on target don't hit. I assume this is because technically those actions are supposed to clear target window?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on April 11, 2015, 02:23:13 pm
I just assumed that you couldn't cast on them because the succor action made them or you exceed the allowable /target range by one succoring before the other one and the distance being large between the two.  Like when you /tar Telk from the zone in to see where he is when you start running across Skyfire to get to him, you have to clear your target when you get there and retarget to be able to hit him.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 14, 2015, 10:43:24 pm
T7 mini Bloodmoon Warchief has guide invulnerability, a 120 hour buff.  Tried dispel, clearing zone, and T7 bane weapons.  nothing worked

Disable your "no-doors" MQ2 plugin and this won't be an issue.

Obut, I apologize. I botched a query that removed ALL doors. This should be fixed now. :-(


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on April 15, 2015, 01:19:29 am
Probably a bad round of range but I had zero loping plains essence drops from trash in 2 runs. Good to see you posting Hate :) boards are to quiet.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: obut on April 15, 2015, 07:42:42 am
T7 mini Bloodmoon Warchief has guide invulnerability, a 120 hour buff.  Tried dispel, clearing zone, and T7 bane weapons.  nothing worked

Disable your "no-doors" MQ2 plugin and this won't be an issue.


-Hate

I don't run "no-doors".  I still have to open doors in Anguish.  The doors are already open in the mini


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on April 15, 2015, 07:55:41 am
T7 mini Bloodmoon Warchief has guide invulnerability, a 120 hour buff.  Tried dispel, clearing zone, and T7 bane weapons.  nothing worked

Disable your "no-doors" MQ2 plugin and this won't be an issue.


-Hate

I don't run "no-doors".  I still have to open doors in Anguish.  The doors are already open in the mini
Someone else said the doors have been open for a few months too in /ooc and a few chimed in confirming.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on April 15, 2015, 02:41:30 pm
I completly disabled my no doors plugin that dimurwar emailed me and the doors are still gone.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 15, 2015, 10:21:34 pm
I completly disabled my no doors plugin that dimurwar emailed me and the doors are still gone.

I spoke incorrectly. I !$!@#ed up a query and it removed ALL of the doors from the zone. I re-added the two that trigger the warlord. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on April 16, 2015, 12:36:56 pm
Thx Hate :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on April 28, 2015, 01:39:57 pm
Just got the proc version of spirit of ninja click for my rogue (UW rogue makes for some agro!!) and noticed kraken II removes or blocks the ninja buff. Is this intended?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on April 28, 2015, 01:48:26 pm
also....is there any way to keep grudge from removing Huntmaster?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on April 30, 2015, 12:14:43 am
Hate,
T9 Freeport slasher is missing Paly, has SK
http://www.ezserverwiki.com/Freeport_Slasher


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 30, 2015, 10:19:55 am
Just got the proc version of spirit of ninja click for my rogue (UW rogue makes for some agro!!) and noticed kraken II removes or blocks the ninja buff. Is this intended?

Not sure if a player can use multiple spell-buff based proc effects. I'll check in to it early next week.



also....is there any way to keep grudge from removing Huntmaster?

This I don't think is possible. It's an issue of the spell effect being limited to only the best one takes effect. I can tinker with it tomorrow morning to see if I can get it to act as a song, ignoring the spell buff version, but I do not hold high hopes for it succeeding.



Hate,
T9 Freeport slasher is missing Paly, has SK
http://www.ezserverwiki.com/Freeport_Slasher

Fixed with reboot.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: spuddson on April 30, 2015, 10:24:29 am
Has the bug where you trade money and it just poofs still about ? lost 6 mill but not gona cry over it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on April 30, 2015, 11:11:28 pm
Thanks Hate!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hank Hill on May 01, 2015, 07:08:49 am
Ultimate Protection IV is still onley 600k after the reboot. was it a major troll last night or did you really fix it? :p


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on May 04, 2015, 09:59:21 pm
whenever i repop t9 i instantly disconnect


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on May 07, 2015, 08:27:49 pm
Hate,
Vamp Thunder or VT II is not modifying Chanter spell Breathless line of spells btw. Also I believe the Tsserina staff is supposed to have an effect like dbl cast? Don't see it working either, don't see any buff or anything when casting. I am using Mana Neck X if that's blocking it maybe?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 07, 2015, 09:29:08 pm
Ok, so I played around with chanter and Breathless V. One thing you need to understand about the initial damage amount on dots (EVERY one I have seen, any class) is that the base nuke amount, which is often different than the damage amount per tick, DOES NOT CHANGE with spell damage modifying items, spells, songs. If it says its 225K (as with breathless V) its always 225K. ONLY the DoT damage itself is modified. AFAIK its always been this way on EZ.

Here's my numbers:

with no UC2, no mana neck, no VT2: 73600 per tick
just UC2: 276K/tick
UC2 AND VT2: 391K per tick
UC2, mana neck XI and VT2: 736K per tick
VT2 and mana neck XI (no UC2): 533.6K per tick
JUST VT2: 188.6K per tick

Tstaff: 225K main blast, NO mod from UC, VT, mana neck.....twincast lower but IS modded. Secondary is 91K with just UC2, 127K with UC2 and VT2, 240K with UC2, VT2 and mana neck XI. 62K secondary with JUST VT2.

No TStaff, no secondary nuke.

Hope that helps!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 07, 2015, 09:37:13 pm
Oh, and another thing: the effect on the Tstaff, whatever it is, doesnt seem to be twincast. If a chanter runs euphoria 2 self buff they still get the twincast (though not on any part of any DoT) AND the extra nuke from the staff.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on May 07, 2015, 09:39:06 pm
Thanks :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on May 08, 2015, 09:04:07 am
Oh, and another thing: the effect on the Tstaff, whatever it is, doesnt seem to be twincast. If a chanter runs euphoria 2 self buff they still get the twincast (though not on any part of any DoT) AND the extra nuke from the staff.
Chunka,
Euphoria2 is a mez which gives a self buff. This is what you are talking about correct?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 09, 2015, 08:28:29 am
Yes. The mez landing gives a chance at a self buff which causes twincast (genuine, not whatever it is that adds from T Staff). Dramatically pumps chanter spell damage output.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 11, 2015, 08:00:29 am
Hate,
Vamp Thunder or VT II is not modifying Chanter spell Breathless line of spells btw. Also I believe the Tsserina staff is supposed to have an effect like dbl cast? Don't see it working either, don't see any buff or anything when casting. I am using Mana Neck X if that's blocking it maybe?

The base damage of Breathless intentionally does not scale. The DoT component should. Tserrina's Staff gives a lifetap proc on cast (15-25% chance maybe?).


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on May 11, 2015, 09:45:19 am
Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on May 12, 2015, 07:23:15 pm
Tower of Frozen Shadow is dropping Heroic Resist 2 augments instead of 3 on floor 3.  The rest of the floors drop the floor # as stone type.  Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 12, 2015, 10:57:15 pm
PoK Pottery Wheel is throwing error. Will fix tomorrow morning.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on May 13, 2015, 03:34:43 am
you sure he wasnt using kiln instead of wheel or assbackwards from that? that guy ooc complainin about cg quest was kinda stupid as hell.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: littlelongbeard on May 13, 2015, 03:43:28 am
you sure he wasnt using kiln instead of wheel or assbackwards from that? that guy ooc complainin about cg quest was kinda stupid as hell.

agreed, I tried helping him out but I think he was lost in the sauce. I really think he might know his left from right. Because, I did the quest two days ago on my beastlord and everything was working just fine.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 13, 2015, 10:21:46 pm
PoK pottery wheel has been a bit screwy for a few months now.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on May 13, 2015, 10:24:48 pm
the experiment mode on RoF2 bugs out the tradeskill objects


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 14, 2015, 09:42:57 am
the experiment mode on RoF2 bugs out the tradeskill objects

Now that is noteworthy. Thank you :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 14, 2015, 11:21:23 am
Just a suggestion....was in casters guild testing mage dps, noticed something; not that big of a deal for those of us with spirit of ninja clicky, but if you agro the test dummy you cant instance command out of the zone. Need to use teleport npc or a gate item. Maybe give them short term agro, like some of the zone guards?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: littlelongbeard on May 14, 2015, 04:24:10 pm
Just noticed for RoF2 client for the strike augment combine book when you go down to the NS section all the words are mashed together on one page for NS2 to NS12


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 14, 2015, 05:21:44 pm
Was for me on UF, too, before I changed.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 17, 2015, 03:32:47 am
Because I know you will hate me for this hate.

I believe the rogue augments still stack =P (maybe you should balance the bs dmg on weapons around this fact?)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 17, 2015, 07:45:15 am
Just noticed for RoF2 client for the strike augment combine book when you go down to the NS section all the words are mashed together on one page for NS2 to NS12

I'm too lazy to take 4-6 screenshots and upload to imgur, but it's normal for me on UF.



Because I know you will hate me for this hate.

I believe the rogue augments still stack =P (maybe you should balance the bs dmg on weapons around this fact?)

I'm aware, given how low I set them, I gave up and just left it. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 18, 2015, 05:15:40 am
Now I know not to bring it up again =)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on May 18, 2015, 08:04:16 pm
So I found a broken corpse today.
Tried to loot and got the message

Error: OP_LootRequest: Corpse not a corpse?

so besides the fact that I can't loot it, what does this mean? (Krincle, it doesn't mean that and you know it)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Pyronost on May 27, 2015, 10:17:47 pm
Selo's Song of Travel (Bard) overwrites the insane goblin halloween pet buff.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on May 31, 2015, 08:09:52 pm
Instance repops are messing up again. Mobs not respawning some respawning as corpses. Been the last 3 days at least


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on May 31, 2015, 09:57:22 pm
Instance repops are messing up again. Mobs not respawning some respawning as corpses. Been the last 3 days at least

(http://i.imgur.com/07HBjXF.png)


Got any screenshots, FRAPS, etc of this happening?

-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on June 05, 2015, 10:22:09 pm
T7 spawn point near the trader is getting chewed up by the turrets.  I have had multiple bosses killed or taken down below 60% before I can get back to spawn point with my party.  Possible to move the spawn point or just undo the turrets (guards) in general?  Not sure what purpose they serve at any point of the game.  If we just got rid of all guards at the zone ins, would that be a bad thing in some way that I don't understand?  Thanks and my apologies for putting issues out there with t10 in the works.  Peace bud!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on June 06, 2015, 05:46:26 am
T7 spawn point near the trader is getting chewed up by the turrets.  I have had multiple bosses killed or taken down below 60% before I can get back to spawn point with my party.  Possible to move the spawn point or just undo the turrets (guards) in general?  Not sure what purpose they serve at any point of the game.  If we just got rid of all guards at the zone ins, would that be a bad thing in some way that I don't understand?  Thanks and my apologies for putting issues out there with t10 in the works.  Peace bud!
Guards were put in to help people just breaking into the zone, also helps with mobs that decide to path near the entrance for any reason such as in cazic thule. It's also a good thing to keep mobs that spawn too quickly from a repop and agro a toon before the repop succor


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on June 06, 2015, 08:08:42 am
That makes sense bran, but my real hope here is that the boss spawn point near camp is moved.  Very frustrating to have wrath or any other boss for that matter killed by landing in that specific spawn point.  I guess I can also put a mage at the zone in and try to rush them if they happen to spawn.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on June 06, 2015, 10:01:11 am
That makes sense bran, but my real hope here is that the boss spawn point near camp is moved.  Very frustrating to have wrath or any other boss for that matter killed by landing in that specific spawn point.  I guess I can also put a mage at the zone in and try to rush them if they happen to spawn.

I'll try to fix this today. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on June 06, 2015, 12:34:22 pm
I've never noticed bosses getting attacked at zone in. Honestly, the bosses that spawn at zone in are my favorite. It can be incredibly frustrating running back and fourth around the zone when a new boss pops, but I can use my succor clickie to quickly grab the few bosses that spawn at zone in.

If this is fixed I hope the spawn point isn't moved far, or the guards are just moved a bit back instead.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on June 06, 2015, 02:32:58 pm
If this is fixed I hope the spawn point isn't moved far, or the guards are just moved a bit back instead.

I moved the one that spawns IN camp northeast a bit. The spawn west of camp was pulled back 50 units. Neither spot will aggro guards now. :-D

Obviously, new instance or reboot to take effect.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on June 06, 2015, 03:29:08 pm
yay :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: anamastis on June 08, 2015, 09:17:21 pm
On wreckingcrewtwo tonight i stuck 4 ct essences, magic gold chain, mana neck one and the gem from combining 2 sls in the magic box. Essences were not stacked. Says it cannot combine in this container. Do i need to do 2 different combines or am i missing something? Seemed like everything it calls for from the chart.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on June 08, 2015, 09:39:23 pm
If by "the chart" you mean the info on the secondary wiki then thats your problem. Its wrong. It happens on either wiki, though I do try and correct the official wiki (http://wiki.eqemulator.org/p?EZ_Server_Main) whenever I find an error....I gave up trying to correct the other (Darpey's) wiki after the third time someone undid a correction I made and replaced it with, you guessed it, completely wrong info.

If you plan to make items in the crafters guild invest in the recipe books. They're correct, and updated whenever a recipe changes...and they're not expensive at all.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: anamastis on June 09, 2015, 05:39:49 pm
Thanks chunka


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on June 09, 2015, 05:49:21 pm
Hate has a Google doc that is LIVE updated with the correct combines for mana neck and all three strike augments.

Hateborne's Crafting Doc (https://docs.google.com/spreadsheets/d/13GIolnBa7mk8DUUqHdy23JGpeNXm3lyblPVMuj1stJI/edit?usp=sharing)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on June 09, 2015, 10:55:59 pm
Thanks Darpey and Hate.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on June 10, 2015, 02:49:56 pm
2 things...I have Berry's in a bag...hit reclaim and nothing happens? maybe a quick fix on that hate? they are on Irsmart....and all of the Crafter books are garbled where you cant read them after a certin point.....no idea why..using RoF client...maybe need to switch back to UF to fix these issues? really liking RoF thou so its kinda annoying? Books are also on Irsmart i think (maybe whispering would have to look again)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rangewind on July 07, 2015, 03:07:25 pm
Bard songs

Nillipus' Stampede of the Wee II - is listed as Alteration
Elemental A Cappella II - is listed as Abjuration

was wondering why I was failing the songs so much and my bards not sticking to me.  Then noticed this.  Not sure what other songs might be broken.

updated to 7/3/15 spell file to make sure it wasn't just my client.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 07, 2015, 04:39:06 pm
Bard songs

Nillipus' Stampede of the Wee II - is listed as Alteration
Elemental A Cappella II - is listed as Abjuration

was wondering why I was failing the songs so much and my bards not sticking to me.  Then noticed this.  Not sure what other songs might be broken.

updated to 7/3/15 spell file to make sure it wasn't just my client.

This was due to some...uhh...@#$@ed up scaling, causing them to add thousands of AC or thousands of resists. I'll experiment somewhat soon with new source update in place. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on July 07, 2015, 10:22:19 pm
Hate have you figured out why i cant reclaim my berry's in my bag? it is only registering i have 20 but in my bag i have 60 *irsmart* and cant reclaim them or anything?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on July 08, 2015, 12:00:42 am
Hate have you figured out why i cant reclaim my berry's in my bag? it is only registering i have 20 but in my bag i have 60 *irsmart* and cant reclaim them or anything?
Because your wife has them and wont let them go?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 08, 2015, 10:18:10 am
Hate have you figured out why i cant reclaim my berry's in my bag? it is only registering i have 20 but in my bag i have 60 *irsmart* and cant reclaim them or anything?

Kovou, I'll try to be online some this weekend. Blow up my inbox (hateborne@gmail.com) and lemme know when you're online. ;-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on July 08, 2015, 07:20:56 pm
Kovou,

I removed the 15 in bags and added to total in alt currency tab.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kovou on July 14, 2015, 01:53:38 pm
thanks hate my net has been down just came back today


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on July 15, 2015, 10:05:27 am
Leaf Scarabs in t9 are dropping trash items that are literally trash.  Are these used for a quest I do not know about?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on July 15, 2015, 10:35:59 am
Save everything off those scarabs!  That is all highly secret stuff that is coming out in t10!  You just might be the first to discover why you should have SAVED 10,000!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Premador on August 10, 2015, 08:06:25 pm
Been clearing t8 and seems resist stones have dried up..  Haven't seen one in like the last 7 clears. Could be ring but that seems like extreme bad luck.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: AcuteAnthrax on August 11, 2015, 06:08:45 am
Whenever you try to go to guktop or gukbottom at the teleporter, you get a "zone does not exist" or something along those lines message. Have to go to innothule  swamp and zone in from there. Sorry if this is a known thing or something and yes it's a very.. very small thing lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on August 11, 2015, 07:16:13 am
you can't go to gukbottom remotely (from teleporter or create a remote instance).  But I was able to get to guktop from teleporter yesterday.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on August 11, 2015, 08:23:17 am
you can't go to gukbottom remotely (from teleporter or create a remote instance).  But I was able to get to guktop from teleporter yesterday.

The lack of teleporting isn't a bug, that was one of Hunter's leftovers that is too amusing to remove. The remote instance thing is ...odd. I'll see what I can do.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 11, 2015, 01:07:31 pm
Just as with LDON, you cannot create a remote instance in gukbottom. You must be in the zone. However, once you have created the instance you should be able to enter it remotely.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drajor on August 13, 2015, 02:00:06 pm
Sceptre of Time X no longer has the Focus of Time focus effect :(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on August 13, 2015, 09:09:45 pm
Sceptre of Time X no longer has the Focus of Time focus effect :(

Good sign...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on August 13, 2015, 09:29:46 pm
Sceptre of Time X no longer has the Focus of Time focus effect :(

It was disabled on the item. It had a focustype 0 which is "no effect". This change was made when we changed the recipes and added the alternative grinding system for Sceptre (though I cannot remember why we didn't just outright remove the effect then...).


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on August 14, 2015, 02:19:55 pm
Just attempted a T7 mini and got the geode down to about half health, then the zone crashed. We tried to log back in and it said "Your lockout for this zone is still active, you don't belong here." before it kicked us to the nexus. Is this a known issue? That would be an awesome idea for a thread btw, known issues. Or was it something we did wrong?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drajor on August 14, 2015, 03:35:33 pm
Sceptre of Time X no longer has the Focus of Time focus effect :(

It was disabled on the item. It had a focustype 0 which is "no effect". This change was made when we changed the recipes and added the alternative grinding system for Sceptre (though I cannot remember why we didn't just outright remove the effect then...).


-Hate

SoT had Focus of Time on it and was giving me a significant dps boost until the evening before I made the initial post.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on August 14, 2015, 04:17:51 pm
Rank X used to give the same damage boost as UC2.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drajor on August 14, 2015, 04:35:32 pm
Right, until yesterday lol. I got nerfed hard :p


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on August 14, 2015, 08:33:27 pm
I don't recall anyone who obtained one through Halloween events or otherwise being so poorly geared that they actually relied on the focus of the SOT X over just grinding a UCv2 instead. I'm not trying to sound elitist, just trying to understand why this is a concern.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drajor on August 15, 2015, 12:19:50 am
I am only T5.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on August 15, 2015, 02:07:42 am
Maybe it's just me, but it seems to me you were benefitting from an effect that was outside of then intended level to attain.  I haven't logged on since the SoT was revamped other than to cyber Krincle, but if the quest is so easy now that T5 folks are walking around wearing SoT X's then maybe it's best to enjoy the fact that you have access to it instead of calling attention to it by worrying about an effect that you probably weren't supposed to have access to...unless your intent is to actually have Hate/Love *balance* the reward for where it should be progression-wise.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drajor on August 15, 2015, 03:10:57 pm
Maybe it's just me, but it seems to me you were benefitting from an effect that was outside of then intended level to attain.  I haven't logged on since the SoT was revamped other than to cyber Krincle, but if the quest is so easy now that T5 folks are walking around wearing SoT X's then maybe it's best to enjoy the fact that you have access to it instead of calling attention to it by worrying about an effect that you probably weren't supposed to have access to...unless your intent is to actually have Hate/Love *balance* the reward for where it should be progression-wise.


I reported what I thought was a bug. Hate said the change was intended and happened some time ago. I replied that it changed very recently and not some time ago. I stated that it was a nerf to me. Pretty simple, yeh?

FYI, SoT are simple once you have enough strikes/sorcs. Achievable at T2 IMO. Since Hate has not commented further I am going to assume that this is just the way it is going to be. I was not complaining or campaigning for changes. I just wanted some clarity on the situation as it has had a significant impact on crew.

Moving on..


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on August 15, 2015, 09:25:54 pm
You get a good hp item, Could balance it out by putting -whateverhp on it and adding back the focus (just make it say you added it back dont really do it) to balance it out that way, then basicly all youd have to do is re enable at least superior willowisp for 60 pvp and world peace will have been achieved.

he was a wisp supremist and hate tucked him away in a safe spot away from us that fight racism.....hate disabling pvp=hate=racist? I believe it.

I miss you dimurwar. <3


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on August 15, 2015, 10:12:59 pm
wisp was poopy, it was all about the rangerz r us club Gem Collector pvp  8) the alliances that formed over that mob were good times.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on August 16, 2015, 07:12:40 am
Quote
I replied that it changed very recently and not some time ago. I stated that it was a nerf to me.

Just get through T5 and get a UCv2...your problem is solved MOST of the people who recently started the server in the last few years didn't have a SoT and they did it...I bet you can too. 




Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on August 27, 2015, 04:55:52 am
Twisted Shank aa is causing my rogue to hit himself
Envenomed Blades is giving the proper buff but autoattack reveals that it is broken, gives a message saying, "Invalid spell proc 13218"
Shield specialist is not working at all, not that you want it working with all the damage it gives to 1h weapons while using a shield.

Gonna be checking some aas for paladin next to see if certain ones are working.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on August 27, 2015, 08:36:36 pm
Pally aas:
Divine stun gives Ancient Parry (NOT USED)
Hand of Disruption gives Ethereal Rune X
Gif of Resurrection gives Divine Intervention 43
Hand of Piety gives Ancient Parry XII
Act of Valor does not seem to do anything
Armor of the Inquisitor gives Ethereal Rune IX

Rogue aas:
Ligament slice gives Ancient Parry VIII
Tumble gives Ancient Parry IX

All aas that give a proc buff seem to be broken.  The buff appears but when attack you will get an (Invalid Spell Proc #####) message

Glyph of Courage seems to be adding a lot of crit damage to spells, normally my rogue will crit for 2m with his NS IX but with Glyph of Courage it is bumped up to 2.9m


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on August 29, 2015, 03:57:39 am
Starting to see the repop bug pop up more and more, surprised I haven't really heard anyone talk about it. Had it happen once in ToV, 4-5 times in HoH, and twice in Anguish recently. Basically however many mobs are up at the time of the repop, it can skip spawning that many mobs on the "repop instance" command. Maybe we need to go back to having a slight delay in the spawning of mobs after the despawn command fires off? Unsure if that would help the issue.

Also, since the update, I still get the massive fps spike on xp messages (when killing many at a time), very similar to how it was long ago.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 05, 2015, 06:46:26 pm
Bump for repop bug. Seeing it almost every 3rd repop on Anguish now. Skipped spawning over 50 mobs, mobs' name would change as i targeted them. Mata Muram changed to "an enthralled golem". Warden skpped spawning, but his pet air elemental was still there, upon pulling it, it changed over to (Epic Vendor) and deaggro'd. Some seriously weird shit going on with repopping instances.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 05, 2015, 06:48:31 pm
BTW, quick fix for this is /say leave instance, then delete the instance and remake. I've never seen the issue upon a fresh instance, seems to only crop up after a repop.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 06, 2015, 03:05:05 am
One Man Band bard epic line no longer increasing spell damage. Clicked off VT to see if it was a stacking issue, but no bump in damage still.

Vampiric Thunder line doesn't effect Hatestomp.

Also, for some reason, my warrior constantly receives buffs from my boxes that only land with half duration, and I have to buff a 2nd time to get the extended duration to land. Happens with all classes so far, enchanter is most noticeable just because his buffs have to be reapplied more often.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Krinkle on September 06, 2015, 01:30:39 pm
Speaking of enc buffs, id consider masked strength 3 broken, Its single target, should be a group spell for sure, Irrational irritation is the one you cast on a single target, masked strength you cast on EVERY other target in your raid. should be group for sure.

dont wanna post in the other thread cause im lazy but yeah thanks hate/akka for all the hard work its appreciated.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 06, 2015, 07:11:07 pm
I loudly and vehemently second Krinc's Masked Strength comment. I cant see any reason why this wouldnt be a group spell.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 06, 2015, 09:32:49 pm
That'd be nice sure, but I don't bother casting it at the moment. I used to in ToV when bosses had mega HP and the threat tables were reaching rollover values. Was casting it on the whole raid + warrior as well. It'd be nice to see it get the group format I guess if that ever becomes an issue again.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 15, 2015, 12:03:13 am
Was brought to my attention that Vampiric thunder 1 or 2 are not effecting proc damage on ice strikes, fire strikes or nerd augs. Tested, and verified. Still works on NS and zerk procs, but no longer on the elemental damage procs. Is this intentional?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 15, 2015, 12:04:24 am
Was brought to my attention that Vampiric thunder 1 or 2 are not effecting proc damage on ice strikes, fire strikes or nerd augs. Tested, and verified. Still works on NS and zerk procs, but no longer on the elemental damage procs. Is this intentional?

Doesn't work on Hatestomp either. Bard Epic click isn't increasing either.  :(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on September 15, 2015, 12:28:13 am
Was brought to my attention that Vampiric thunder 1 or 2 are not effecting proc damage on ice strikes, fire strikes or nerd augs. Tested, and verified. Still works on NS and zerk procs, but no longer on the elemental damage procs. Is this intentional?

Vampiric Thunder has always been magic-type only.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: AcuteAnthrax on September 15, 2015, 03:19:11 am
So I made a new character recently and for some reason it suddenly crashes whenever I use MQ2 on this one specific character. I can't login while MQ2 is open and have to close it to get the character on, I can then load up MQ2 and it'll work for a bit but once I try to zone I crash again. Tried deleting any files related to the character in MQ2 and EQ folder but it's not helping. Any advice?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on September 15, 2015, 04:29:16 am
Not sure tbh
But i would start with-
Redownload classic version mq2 for your client
If if still crashes - it shouldn't do
Unload plugins to see if one responsible

Possible ram issue?
Try on another pc if possible

Red


Title: Re: Broken Stuff Repair Shop v2.0
Post by: barrettd04 on September 15, 2015, 06:14:20 am
Was brought to my attention that Vampiric thunder 1 or 2 are not effecting proc damage on ice strikes, fire strikes or nerd augs. Tested, and verified. Still works on NS and zerk procs, but no longer on the elemental damage procs. Is this intentional?

Vampiric Thunder has always been magic-type only.


-Hate

I have only recently added a zerker and NS's to my goon squad, but have been using my chanter for VT for a while.  I really could've sworn that it enhanced my warriors nerd augs and pallys FS.  I also remember testing on my war a month or so ago when you tweaked it to not affect augs/procs but then undid the change and it then was also affected my nerds augs.  I recently aquired my first couple UC's on pally and war so i was surprised when I threw VT on em that nothing happened.  Am I nuts or does anyone else remember it affecting IS, FS, and Nerds?  Im not trying to argue with you Hate,  you are doing a great job here.  Im just generally stumped cause I know I remember VT enhancing my warrior and pallys augs.  


Title: Re: Broken Stuff Repair Shop v2.0
Post by: barrettd04 on September 15, 2015, 06:39:40 am
Also,  does the ranger epic augs get awesome after 4.5? I had all the old epic swords/4.0 bow,  got a 4.5 book, turned in one of the swords and got back an aug that is bow only and is like a 12k clicky. I was so excited to put the aug in my shitty Spine Sticker thing or whatever the hell its called. Da fuq? Lol,  only saying cause compared to somethin like my zerk 4.0 which is a 40k proc and clicky it seems a tad....under-powered.  I dont even use my bow on the ranger, and it seems like no one else does either,, lol. Anyway,  thanks for reading/putting up with us Hate,  you da man! :D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 15, 2015, 10:23:06 am
So I made a new character recently and for some reason it suddenly crashes whenever I use MQ2 on this one specific character. I can't login while MQ2 is open and have to close it to get the character on, I can then load up MQ2 and it'll work for a bit but once I try to zone I crash again. Tried deleting any files related to the character in MQ2 and EQ folder but it's not helping. Any advice?

I'd download something to monitor your RAM usage. Core temp is great if you have an intel processor. Monitors processor load / temperature and RAM use. Highly highly recommend using this for any gamer. Also use MSI Afterburner to monitor my video card, but that's another story. The drivers don't control its fan's properly  ::) Stupid thing was overheating while the fan speed on it wasn't even adjusting to help it out. MSIA lets yout tell it how high to set the fans based on temperature.

This is what mine looks like, have em to the right of my EQ windows.

(http://i.imgur.com/SHtnx1e.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 15, 2015, 11:46:51 am
Quote
Vampiric Thunder has always been magic-type only.

Negative. It most definitely effected all strikes and all nuke spells. Did not effect UW proc, I believe, or maybe it was the pre nerf click it didnt change....but it had impact on the rest of the strikes for years.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 15, 2015, 12:05:08 pm
Quote
Also,  does the ranger epic augs get awesome after 4.5?

Not so much. If you give the G.A.R. 2 melee weapons and NS aug them and include bow clicks in your regular melee rotation (it clicks point blank) it adds a bit of damage and benefit. But pretty much the only use people had here for bow combat was Overthere pvp, which is no longer an issue. All in all the ranger doesnt thrill me: their dps (for me anyway) is lower than my chanter, their one decent buff is erased by another buff I use constantly (ancenstral grudge removes Huntmaster) and their epic bow click, while interesting and nice extra dps, isnt really that profound an impact on my team.

The only real use I've found for mine was ONE pull in ONE zone (no class pulls T9 Black Priest better....they can one shot an eye from range without agroing other eyes and their level 69 dispel removes BP's self buff in one shot WITHOUT agroing him).

All in all I'd rather use the group slot for another class (and I removed my T9 ranger from my team), but thats just me min/maxing. I have no nostalgia or affection for the class. I always thought they were a bigger pain in the ass than they were worth live (snarebots for raids was about it).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on September 15, 2015, 01:40:29 pm
T9 black priest is like the easiest thing in the world to kill..


priest spawns...

run to lake...

clear skelly camp near lake

set up group at lake..

run warrior to BP spawn... pull BP

run to lake  with BP in tow

BP is faster than eyes...

Ninja clicky when BP comes over the hill to lake..

run out and solo grab BP...

MOnky click BP

Beat to 22%ish

BP pops back and spams zone...

Wait....have a drink...pee..whatever..

Bp comes back with a few bats and maybe and eye or 2 in tow...

Kill BP

loot BP

/echo off


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 15, 2015, 01:45:05 pm
Doing all that takes much longer than just shooting the eyes with the ranger. Besides, it's fun  8)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 15, 2015, 01:53:17 pm
^

I have the GAR shoot the eyes, when they are dead he uses Natures Balance to strip the stonewall then bow clicks to pull. Takes no time at all.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on September 15, 2015, 03:04:16 pm
start to finish its about 2 mins /shrug


Title: Re: Broken Stuff Repair Shop v2.0
Post by: AcuteAnthrax on September 15, 2015, 03:15:18 pm
Thanks Kruciel and Reddwarf.

I do have my temps all in my task bar to keep an eye on and nothing funky going on there. I can load up 20+ toons without issue, it's just this one toon with MQ2 doesn't get along. It's possible a plugin is messing things up, I'll try and unload it and see whats up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Moruk on September 18, 2015, 12:36:48 pm
A lot of bard songs dont use the correct skill types, causing missed notes and under performing songs

Some examples include:

Lvl 70 Elemental A Cappella uses Abjuration instead of Singing
Lvl 70 Nillipus' Stampede of the Wee uses Alteration instead of Percussion Instruments


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on September 18, 2015, 09:00:55 pm
Quote
T9 black priest is like the easiest thing in the world to kill..


priest spawns...

run to lake...

clear skelly camp near lake

set up group at lake..

run warrior to BP spawn... pull BP

run to lake  with BP in tow

BP is faster than eyes...

Ninja clicky when BP comes over the hill to lake..

run out and solo grab BP...

MOnky click BP

Beat to 22%ish

BP pops back and spams zone...

Wait....have a drink...pee..whatever..

Bp comes back with a few bats and maybe and eye or 2 in tow...

Kill BP

loot BP

/echo off


I find it easier to just pull eyeballs with your warrior and use your AE clicky hate item (from t4) to kill eyes with one click...then pull BP right there.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 18, 2015, 10:22:05 pm
Hate, any way to fix the melee guild hall npc min FG actually lowering some skills whenever you hail him? My tank's defenses when I hailed to train up triple attack after your message last night went from 324 to 270. Similar skill drops on other characters.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on September 19, 2015, 09:03:25 pm
I was playing around last night and pulled him guts feathers and all and had zero issues ... the AOE damage is fairly wimpy now from the 8 or 9 eyes that come with.....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 20, 2015, 09:10:51 am
Wanted to find out where we were on a few things, since I cant recall or dont know.

Pets zoning
Will we see pets able to keep long term buffs when they zone? Is this an "after t10" fix, a "next source update" fix or a "not gonna happen"? Also, pets still constantly lose summon bag equipped gear when they zone, and have to relog to get it back. Is a fix for this in the works too?

Vampiric Thunder Wasnt sure I understood your comments in OOC regarding this the other day, Hate. Is this something you plan to look into? Is this an "after t10" fix, a "next source update" fix or a "not gonna happen"? Or a "hellifino"? :D

Necros Their AE dps is amazing, IF they get a version of death or 2 and epidemic cast on one mob before it dies! Any way to make epidemic part of the death spell? If not what can be done to make necros more useful than in just 1 or 2 zones on mass pulls with bosses in the mix, or to teams with very little dps?



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 20, 2015, 11:49:30 am
A lot of bard songs dont use the correct skill types, causing missed notes and under performing songs

Some examples include:

Lvl 70 Elemental A Cappella uses Abjuration instead of Singing
Lvl 70 Nillipus' Stampede of the Wee uses Alteration instead of Percussion Instruments




This was due to some...uhh...@#$@ed up scaling, causing them to add thousands of AC or thousands of resists. I'll experiment somewhat soon with new source update in place. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 20, 2015, 11:56:55 am
Quoted Hate's answer to that from a little while ago. Hopefully it happens soon  ;D because this song was always one of the best answers to rampage gibbing with the 1 mil hp rune it gave!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on September 20, 2015, 01:44:25 pm
Wanted to find out where we were on a few things, since I cant recall or dont know.

Pets zoning Will we see pets able to keep long term buffs when they zone? Is this an "after t10" fix, a "next source update" fix or a "not gonna happen"? Also, pets still constantly lose summon bag equipped gear when they zone, and have to relog to get it back. Is a fix for this in the works too?

Vampiric Thunder Wasnt sure I understood your comments in OOC regarding this the other day, Hate. Is this something you plan to look into? Is this an "after t10" fix, a "next source update" fix or a "not gonna happen"? Or a "hellifino"? :D

Necros Their AE dps is amazing, IF they get a version of death or 2 and epidemic cast on one mob before it dies! Any way to make epidemic part of the death spell? If not what can be done to make necros more useful than in just 1 or 2 zones on mass pulls with bosses in the mix, or to teams with very little dps?


Red: I'll dig in to the pet equipping script tonight.

Orange: If it was working on all types before, that was unintended. I'm sorry to break your heart again, but if it is ACTUALLY working on magic only, it's going to stay that way.

Yellow: Just lowered recast time on Death ranks to 2.0 sec (from 3.5s), removed recovery time from all Death spells, and removed recovery time from Epidemic. Live with reboot (or if I log in and run stuff).


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 20, 2015, 02:23:55 pm
Thanks Hate!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: barrettd04 on September 20, 2015, 04:45:53 pm
Wanted to find out where we were on a few things, since I cant recall or dont know.

Pets zoning Will we see pets able to keep long term buffs when they zone? Is this an "after t10" fix, a "next source update" fix or a "not gonna happen"? Also, pets still constantly lose summon bag equipped gear when they zone, and have to relog to get it back. Is a fix for this in the works too?

Vampiric Thunder Wasnt sure I understood your comments in OOC regarding this the other day, Hate. Is this something you plan to look into? Is this an "after t10" fix, a "next source update" fix or a "not gonna happen"? Or a "hellifino"? :D

Necros Their AE dps is amazing, IF they get a version of death or 2 and epidemic cast on one mob before it dies! Any way to make epidemic part of the death spell? If not what can be done to make necros more useful than in just 1 or 2 zones on mass pulls with bosses in the mix, or to teams with very little dps?




Orange: If it was working on all types before, that was unintended. I'm sorry to break your heart again, but if it is ACTUALLY working on magic only, it's going to stay that way.



-Hate

Fair enough.  Could we maybe see the implementation of a buff similar to VT, maybe cast by a mage?  Since Enchanters spell skill set is magic based, and VT is magic based only...Mages could get a spell that is similar since they have mainly fire and ice based spells?  I'm not sure what spell type angry nerds are, but maybe throw them in with the mage buff?  :)

Thanks for the response Hate.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Blurring on September 20, 2015, 05:05:19 pm
VT has always been magic only. There are spells implemented for fire and icestrike.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: barrettd04 on September 20, 2015, 05:25:11 pm
VT has always been magic only. There are spells implemented for fire and icestrike.

It was intended to be, but for years it was affecting all the strikes.  Now its working as intended, which is fine.  What spells are there that buff fire and ice strikes?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on September 20, 2015, 09:11:29 pm
VT has always been magic only. There are spells implemented for fire and icestrike.

It was intended to be, but for years it was affecting all the strikes.  Now its working as intended, which is fine.  What spells are there that buff fire and ice strikes?

To be fair, since we're using the history mindset: A lot of the element specific debuffs have been made to apply to ALL magical types (Malos' Malignance, Harmonious Composition, etc) where they were element specific. Obviously, not as strong as VT, but still something. As for line specific buffs, not a bad idea. Could add more type damage buffs, fitting of the damage of ninja/fire/ice -strikes.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on September 20, 2015, 10:08:29 pm
TOFS (new instance or reboot) will now port entire groups (in range, each character MUST have key).

Pet shenanigans almost rebuilt. Worked long and hard today, got a LOT cleaned up. Pet stuff should be not only faster, but flawless, by tomorrow evening. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on September 21, 2015, 09:05:29 am
TOFS (new instance or reboot) will now port entire groups (in range, each character MUST have key).

Pet shenanigans almost rebuilt. Worked long and hard today, got a LOT cleaned up. Pet stuff should be not only faster, but flawless, by tomorrow evening. :-)


-Hate
Super cool :) thanks for the hard work :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: AcuteAnthrax on September 22, 2015, 12:06:48 am
Hey Hate,

Just wondering if it might be possible also add the tofs mirror script to the telepad in the Airplane, just the one that you start near when zoning into an instance. Having it done to the island you fight on would probably warp people who're still fighting. Either that or possible change it so you start at the same spot if you zone through the zone warper.

Small QoL change, obviously not needed but hey, just throwing it out there.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on September 22, 2015, 12:53:18 am
can still get non keyed players to 7th floor of tofs....and like...walk around and stuff.....btw nice lil bit of codeing on the floor thing that sends you to nexus..... but you did miss a spot or 2:P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on September 22, 2015, 12:54:10 am
ohh yea and mage COH works in tofs if you use the aa one......


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Momentum on September 23, 2015, 07:46:18 pm
Group teleport from Floor 4 to Floor 5 in ToFS doesnt seem to be working for me. All my toons are key'd for Floor 5. When I click the mirror everyone except the person clicking gets stuck in place. When I check the map it shows my toons in the blank space between Floor 1 and 7. If I disband the raid and click with each toon they have no problem getting to Floor 5.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on September 23, 2015, 08:24:14 pm
Same issue for me. Happens 4 to 5 and 5 to 6. All keyed, I have to have them all go up one at a time or I cant do anything other than port out or leave the instance, which puts me back at z in.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on September 23, 2015, 09:38:58 pm
Group teleport from Floor 4 to Floor 5 in ToFS doesnt seem to be working for me. All my toons are key'd for Floor 5. When I click the mirror everyone except the person clicking gets stuck in place. When I check the map it shows my toons in the blank space between Floor 1 and 7. If I disband the raid and click with each toon they have no problem getting to Floor 5.

I'll look in to it tomorrow morning. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 24, 2015, 10:07:58 am
Invisible mob 'expedition controller' standing at the port-in to Crafter's Guild (zone name: guildhall). Was very tired and almost traded stuff to it instead of my pally. It appears after reboot this mob is gone though. Just posting the infos  ;)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: slaughterhaus on September 24, 2015, 01:07:53 pm
Quote
Group teleport from Floor 4 to Floor 5 in ToFS doesnt seem to be working for me. All my toons are key'd for Floor 5. When I click the mirror everyone except the person clicking gets stuck in place. When I check the map it shows my toons in the blank space between Floor 1 and 7. If I disband the raid and click with each toon they have no problem getting to Floor 5.

Can confirm happened to my crew today.

Deadend


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on September 24, 2015, 02:15:34 pm
Been playing with attempting to spawn Zerka the past couple days. I used to spawn her multiple times a night before the new Hill Giant mechanics came in. Used to spawn her so much I noticed her breaking the Undead script if you recall (having her spawn @ 11pm). After killing the normal circuit I used to do to get her to spawn, a hill giant spawned instead. I killed 0 fish so was kind of shocked when it happened lol. I hadn't even walked anywhere near the lake.

Anyhow, I saw a post where you hinted that Zerka was not spawned via mass slaughtering which was news to me. I always assumed I was spawning her from murdering Obliteration types only as she shouts something like "Time to get revenge for the blood spilled" blah blah blah. If she is indeed spawned via some trigger mechanic, it's next to impossible to track with mq2 due to fast respawns in the zone (unless that was the intention) I've tried all kinds of goofy stuff in the past few days with 0 Zerka spawns. Tried mass killing the level 79 mobs in zone, tried killing every Obliteration camp, tried killing every pathing Obliteration mob on the road, tried running the entire length of the road to test if it was some kind of trap trigger.

Nothing seems to work anymore, unless the rapid hill giant spam is nuking her mob counters (which seemed to be the assumption in the previous QQ thread)

Oh, also I escorted 'a refugee' to see if that had anything to do with it, since that's the one thing I no longer bother doing. After getting her to the safe zone of the cave, she said "Thankyou for the rescue! Come here and I will give you a reward!" which normally you just Hail her and she poofs and turns into a chest. Instead, she kept saying "Here's your reward!" every time I hailed her. Then she started walking back to her spot thru the wall of the tunnel.

Edit: 'a refugee' was keeping me combat flagged after returning to her spot. Had to gate my warrior out to be able to use instance commands in order to open the instance up. Me and Rymo have killed Oblit mobs only for about 30 minutes now, nothing but 4 hill giants  ??? Also, upon running past the turd refugee again, now in her original spawn location, she just says "Sorry, you were not the one that rescued me."

Edit2: we killed everything in the zone that moved for a few hours, nothing but Hill Giant spam all day hehe I guess the only way to test if HG is blocking her spawn is by leaving him up, but to that I say no thankyou.

By the way, I absolutely can't stand this new extended target window auto-reorganizing itself. I find myself panicing and clicking and missing as my list reorganizes at the speed of light over and over. Used to just be able to rest my cursor on the next highest HP mob and target it next. I may be the only person in this boat, but man it sucks.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on September 24, 2015, 04:00:23 pm
Hoping with t10 coming out this info on Zerka will open up...I have tried ever since this zone became playable and had her spawn twice....finished several UW's and strike augs and SoA....but only 2 zerka's that whole time....Hate love's to have his puzzles....only thing some of us (like me are to dense to figure it out)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: munga on September 27, 2015, 05:39:53 pm
Dont know if its been posted. But since the AA revamp pet hold hasnt worked for enchanters. For me anyways.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 01, 2015, 12:21:54 am
Quote from: hateborne
No. Each boss causes "damage" to your counters, respective to the necessary actions/kills before it. Obviously the Black Priest is related to the undead and Zerka's envoy is related to the obliteration. In that sense, the associated counters and action triggers might be lessened (i.e. if you needed 100 undead for black priest and 50 undead [in addition to the rest] for HG, Black Priest was originally resetting undead counter whereas it will exact a lesser toll now).

I believe Hill Giant is so easy to spawn now that Zerka is almost impossible. I zoned in at 11 AM in-game time. Before 11 PM rolled around (36 minutes) I killed every single Obliteration NPC in the zone. As soon as undead spawned, I ran and intercepted and Hill Giant spawned instantly. I had very minimal animal kills, but it's hard to navigate from Oblit camp to Oblit camp without aggroing a few while you trek across the entire zone. After t10 rolls out, can we just delete boss spawns nuking other boss's counters?  ;)

PS I only got 2 Zerka pops in the last 200 essences farmed lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 01, 2015, 02:57:19 am
I can never truly say anything for sure on Zerka. It's one of those spawns that the second you got it figured out, you can't replicate it.

I do know that i got 2 on a single run during dbl loot actually shooting for hill giants. The dude i brought with me for armor had finished up his chain and leather and all but the silly shadow blood for armor.... In that last couple hrs i spawned Zerka back - to - back.

Only real difference was i stopped on the snakes and beetles and wisps n shiz. Sadly all it did was rob me of plat and essences, as no rare axe materialized.

Honestly though, if i had to put a vote in, I'd still opt to keep things as they are. Essences are worlds more important than a one in Svartmane chance at a little extra white damage on a class that wants its main target alive as long as possible for max AOE dmg.

 Honestly the axe is like old school EQ-classic rare discontinued items. We sought them cuz they were rare, not cuz they were actually useful. Manastone was banned in Kunark zones and planes. Fishbone earring could be avoided by staying the heck out of Kedge. Idol of the Thorned was a sick necro RNG slot, solid till Veilous for melee too.

DE mask made large races less fat and made it easier for small races to take stairs. Ultravision in a pinch i guess... Really the most useful of the rare discontinued lot.. Regardless, lazier Hill Giants Spawns > tiny chance at zerker white dmg boost. I think most would agree on that long term.

I


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 01, 2015, 11:46:40 am
Honestly though, if i had to put a vote in, I'd still opt to keep things as they are. Essences are worlds more important than a one in Svartmane chance at a little extra white damage on a class that wants its main target alive as long as possible for max AOE dmg.

If only what I had posted had said "give us more zerka but leave the counter nuke mechanic in so we can get less HG and less essence pls"

What I'm asking would have no impact on the HG spawn whatsoever. You seem to have no clue how the zone mechanics work if you didn't understand that from reading my post. What kind of question would that be? Hi can we have less essences pls?

I don't even care about the axe, but that was a cute paragraph of bullshit assuming that it was. By all means, let's incorporate more special weapons and have them be so rare that the server has 100 times more Ult Weapons of the corresponding tier than said weapon. I'm simply pointing out that there is a boss, and it is not spawning. This is a result of one of two things:

1) It's not spawnable within a reasonable a mount of time, thus the Undead wave attack and force you to spawn HG
2) It doesn't have rollover counters like HG does so if you happen to kill too fast you're resetting your own Zerka countdown-to-spawn timer

I'm actually leaning more towards 2 at this point, because she is still spawning for people, just not me. And if that just so happens to be the case, saying something like "well slow down!" or "just kill a few and afk!" makes the boss that much more retarded and undesirable.

By the way, one of the real issues at hand here with HG spawning so rapidly is not having spells on his drop table. It just took me and a few others over a week of smashing t9 to find one spell for somebody's enchanter. None of us were really willing to stop spawning HG's to force a Black Priest (but at least we know how to spawn it and could if we wanted to) The boss counter nuker is just a bad fit for a zone with only 3 bosses in it, especially when there is only interest in seeing 1 of those 3 bosses spawn and 2 of them drop bullshit that nobody cares about.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 01, 2015, 01:39:27 pm
Just thought of a third reason it might not be spawning. Way way wayyyy back, Hate and me were talking about Zerka stopping the Undead script from working, and he admitted that both the Undead and Zerka cannot be up at the same time. Is it possible the Undead scripted attack isn't closing properly if you intercept the Undead before they reach the tunnel to start attacking?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 01, 2015, 02:11:31 pm
lol woah tiger! we're not on different sides, here.

Good thought on the Zerka/Priest link, as I'll whole heartedly agree that if I'm killing both sections of undead in order to spawn black priests (finishing out 4th uw, still never, ever seen druid regen V, /cry) I sure as heck never see the whites of zerka's eyes. Only when i'm purposely minimizing my undead kills do i ever see zerka.

As for me being some neanderthal that doesnt understand the zone, come on man! I know the counters are separate *right now*. I can't say with certainty, however, if the spawns are 'enhanced' that it would continue to be as it was. As in chess, I focus less on what i will do 3 moves from now as what the opposition will be doing 3 moves from now. 

I'm cautious to change. The path of least resistance is always option one: putting HG back on counter to free zerka/priest up. And what do ya know, that changes HG now doesn't it? So long, as thanks for the fish. :)

As long as we're spitballing here there's no real reason the chests can't have spells in their loot table, too. Or maybe all those oblit spellcasters could rarely drop something.

T9 has always been weird in that it can be mass pulled like mad, yet access to spells is so severely limited. It's a lot like t6 in that regard, spending days of mass spamming looking for the 1 or 2 useful spells. Whereas zones like t2-t7 (minus t6) have spelldrops like candy. T8 was the oddity in that most people cant pull it efficiently till long after they UW and dont need its armor progression, but even then you get a guarantee on vulak and the trash can drop spells too.

Just food for thought. I mean, me and Harth have spent the last week spamming down the zone.. with Rymo... looking for a VT2... for Rymo...

I can't think of a sentence that is more hilarious and obviously proves the point t9 spelldrops may need a looking at.. lol.. after t10 is underway and smooth, of course :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 01, 2015, 02:38:43 pm
I mean, me and Harth have spent the last week spamming down the zone.. with Rymo... looking for a VT2... for Rymo...

Lol, I was in that boat too. Did over 100 essence and never saw one. He ended up finding it himself a couple days ago though, wooooo  :D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 01, 2015, 08:20:44 pm
JC aas do not work with UF client it seems.
done close to 50 combines for the GM jc and all have failed. So either UF doesn't like the JC aas or rng REALLY REALLY REALLY REALLY REALLY hates me.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 02, 2015, 10:23:20 am
Zerka is outside the scope of this thread. It's a bug report type of thread. Might want to move Zerka discussions to another thread, or I could do that for you gents.

Keep in mind, a lot of you went bananas over HG being randomized. You wanted predictable spawning methods and you got it. The downside is that I have not and likely will not fix the intentionally designed triggers to allow for one at a time.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 02, 2015, 11:23:10 am
Not surprising that the AA's dont work for UF client. Expect limited or poor functionality using a non recommended/outdated client. RoF2 is most probably gonna be a must to get full functionality of some of the features on EZ.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: huffdady on October 05, 2015, 08:43:29 pm
Anyone else having an issue with toons getting kicked from ToFS7.  I know my toon is only 73 but I got her keyed all the way up to floor 7.  This is my 3rd trip up to floor 7 to get it a master key and every time it walks across the random damage dealing ring it gets ported to nexus, not killed, just ported. 

What am I doing wrong?  Is there a level limit you have to be to be able to stay on the 7th floor?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 06, 2015, 11:44:56 am
Anyone else having an issue with toons getting kicked from ToFS7.  I know my toon is only 73 but I got her keyed all the way up to floor 7.  This is my 3rd trip up to floor 7 to get it a master key and every time it walks across the random damage dealing ring it gets ported to nexus, not killed, just ported. 

What am I doing wrong?  Is there a level limit you have to be to be able to stay on the 7th floor?

Send me the character name (PM) and I'll look in to it.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 06, 2015, 11:50:21 am
Anyone else having an issue with toons getting kicked from ToFS7.  I know my toon is only 73 but I got her keyed all the way up to floor 7.  This is my 3rd trip up to floor 7 to get it a master key and every time it walks across the random damage dealing ring it gets ported to nexus, not killed, just ported. 

What am I doing wrong?  Is there a level limit you have to be to be able to stay on the 7th floor?

Send me the character name (PM) and I'll look in to it.


-Hate

This happened to a buddy of mine I got keyed the other night. I think it is Hunter's old code that tests for Vhal key and then boots your off the floor if you are in Tserenia's room. It booted the guy to Nexus when he ran down the first hallway which is DIRECTLY underneath her room. My guess is, the code doesn't update and recheck for the key before it fires off its booting mechanism. I do not know how often it checks for characters to be keyed, but my guess is: Guy loots key, pops up to 7, runs a little, Hunter's code thinks he's in Tserenia's room once he runs underneath it and boots him, having not checked for a Vhal key in the 60 seconds since the character grabbed it.

This code was initially put in to ban people from using Master keys on characters that did not do the proper tofs progression (Tserenia used to be pulled to floor 2 and killed + looted) This also was what made him add Fading Memories to the mirrors to prevent her from being pulled.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 06, 2015, 03:07:30 pm
I finally figured out what was causing my warrior to receive crap buffs while doing my MGBs. While the warrior is channeling the oh-so-long XP mask, any buffs that hit him while he is mid-cast only land for 50% duration. No clue if this is something that can be fixed, but easy to work around, just mgb xp first, then do buffs after.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 06, 2015, 09:08:05 pm
Here's a weird one:

Was gearing up a couple buddies in t9 and theres a little faction turn-in snafu.

The toons still needing faction for their armor were, of course, looting hg eye, bp page, zerk chestsplitter and then gating, re-entering to zone in to turn in to shady.

Here's where it gets weird.. If they are raided up, the entire raid gets credit for their turn in.... except for them. No faction hit, no xp msg. /raiddisband and turn in, xp msg, faction boost, the whole nine yards.

Might be a coding deal in raids, might not. Just makes you giggle when a half dozen maxed toons get xp/faction they dont need, and the only one you care about gets zilch. lol.

This would happen if the toons turning in the items were in group 1, group 2, or group 3. The only way we were able to get any faction boost  at all for the person turning in was to raiddisband them and re add them after.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on October 06, 2015, 11:05:23 pm
Here's a weird one:

Was gearing up a couple buddies in t9 and theres a little faction turn-in snafu.

The toons still needing faction for their armor were, of course, looting hg eye, bp page, zerk chestsplitter and then gating, re-entering to zone in to turn in to shady.

Here's where it gets weird.. If they are raided up, the entire raid gets credit for their turn in.... except for them. No faction hit, no xp msg. /raiddisband and turn in, xp msg, faction boost, the whole nine yards.

Might be a coding deal in raids, might not. Just makes you giggle when a half dozen maxed toons get xp/faction they dont need, and the only one you care about gets zilch. lol.

This would happen if the toons turning in the items were in group 1, group 2, or group 3. The only way we were able to get any faction boost  at all for the person turning in was to raiddisband them and re add them after.

Had the same problem myself. Would quit raid to get faction.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 07, 2015, 12:12:12 am
Quote
This happened to a buddy of mine I got keyed the other night. I think it is Hunter's old code that tests for Vhal key and then boots your off the floor if you are in Tserenia's room. It booted the guy to Nexus when he ran down the first hallway which is DIRECTLY underneath her room. My guess is, the code doesn't update and recheck for the key before it fires off its booting mechanism. I do not know how often it checks for characters to be keyed, but my guess is: Guy loots key, pops up to 7, runs a little, Hunter's code thinks he's in Tserenia's room once he runs underneath it and boots him, having not checked for a Vhal key in the 60 seconds since the character grabbed it.

This code was initially put in to ban people from using Master keys on characters that did not do the proper tofs progression (Tserenia used to be pulled to floor 2 and killed + looted) This also was what made him add Fading Memories to the mirrors to prevent her from being pulled.


they have no such code... you can run around floor 7 all day with no val key if you get a tes key......a...um...little bird found this out and told me so...but for real...all bs...no such code.

it is all based on elevations so you can not stand on the top top floor where tes spawns OR the bottom floor where svart spawns without the key or you get insta kicked from zone.....HOWEVER any other elevation below that and you are fine...even just slightly below it....


them damn birds is cheaters and should be ashamed of themselves.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 07, 2015, 12:21:07 am
they have no such code... you can run around floor 7 all day with no val key if you get a tes key......a...um...little bird found this out and told me so...but for real...all bs...no such code.

it is all based on elevations so you can not stand on the top top floor where tes spawns OR the bottom floor where svart spawns without the key or you get insta kicked from zone.....HOWEVER any other elevation below that and you are fine...even just slightly below it....


All bs? There is no code? Then the next sentence you claim how you've found out how to exploit around said code? Sometimes, I wish I could delete you from the server. Here's a thought, toons with freshly looted keys are getting booted, toons that already had keys are fine, something is obviously broken. Why do you even bother posting stupid bullshit like this?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 07, 2015, 10:22:44 pm
Do death spells no longer stack in different ranks? Seeing just rank 3 doing damage, with all 3 cast and epidemic on.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: huffdady on October 08, 2015, 11:08:49 am
Anyone else having an issue with toons getting kicked from ToFS7.  I know my toon is only 73 but I got her keyed all the way up to floor 7.  This is my 3rd trip up to floor 7 to get it a master key and every time it walks across the random damage dealing ring it gets ported to nexus, not killed, just ported.  

What am I doing wrong?  Is there a level limit you have to be to be able to stay on the 7th floor?

Send me the character name (PM) and I'll look in to it.


-Hate

Hate,

You can look into it for later but for now I found a way to get around it.  I tried deleting the instance and re spawning it, no luck. I tried a couple of times running the toon up and it doesn't matter how long it sits at entrance of floor 7, it won't get kicked.  The moment I run it through the "random chance to do damage" ring the toon gets ported back to Nexus.   When I started trying this, the toon was 71.  Now the toon is 76 and still having the issue, so toon level doesn't have anything to do with it.

I fixed it by getting it a Tesserina Key.  I got this toon up to level 6 and parked it there.  I then used my team to spawn Tserrina, cleared a path for this toon to make it to 7th level.  When this toon got to the 7th level, I immediately had it die and corpse pulled it's body to TS's room.  Killed TS, rezed the toon and let it loot the key.  The toon was able to stay on floor 7.  I didn't try to run her through one of the rings because she will not have to go that way anymore.  I will just use the TS key and the mirror to jump right to floor 7.  

Good luck,


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 08, 2015, 11:16:30 am
The rings are directly underneath Tserenia's room. Maybe the boot to nexus code is checking keyrings rather than keys. Are you porting that character up via the group teleport? Or clicking all the mirrors on that character?

I say this because the only time I've seen this issue happen, the second time the bugged character attempts to go to floor 7 there's never been an issue, after loading into the zone again with all keys saved on the keyring.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 11, 2015, 06:13:51 pm
Server is still having some poopy lag fits tonight.

Also the pet bug is still ocurring it looks like. Currently watching two level 70 pets (Shadow Knight and Mage) run around Stone Hive with a Tserrina Whip + T9 Sword.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 11, 2015, 07:06:54 pm
Weird pet bug. The LAST character you log in and create a pet with, if they have a summon bag, any other char you log in and summon a pet will equip those weapons. I think thats what Kruc is seeing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 11, 2015, 07:09:08 pm
Nah, it's giving pet weapons to everyyyyyone on the server, even low level noobs just for summoning a pet. Very very very very very very very few people have actually done the Summoner's Bag, and I'm seeing it on characters who don't even have a 77 character to have the option of having that unlocked.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 11, 2015, 07:16:04 pm
Ok, we tested this.....how it works now is anyone who summons a pet in that zone with a summon bag, their pets weapons become the default for any other pets summoned in that zone UNTIL someone with a bag summons again there.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 11, 2015, 08:23:05 pm
Ok, we tested this.....how it works now is anyone who summons a pet in that zone with a summon bag, their pets weapons become the default for any other pets summoned in that zone UNTIL someone with a bag summons again there.

Thought it was fixed with an adjustment I made recently, guess not. Will look in to it tomorrow when I'm not so drowsy and confused.



-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 11, 2015, 08:58:40 pm
Quote
they have no such code... you can run around floor 7 all day with no val key if you get a tes key......a...um...little bird found this out and told me so...but for real...all bs...no such code.

it is all based on elevations so you can not stand on the top top floor where tes spawns OR the bottom floor where svart spawns without the key or you get insta kicked from zone.....HOWEVER any other elevation below that and you are fine...even just slightly below it....


All bs? There is no code? Then the next sentence you claim how you've found out how to exploit around said code? Sometimes, I wish I could delete you from the server. Here's a thought, toons with freshly looted keys are getting booted, toons that already had keys are fine, something is obviously broken. Why do you even bother posting stupid bullshit like this?

Ok lets make it for the simple..

the floor does not check for the floor 6 key

Quote
This happened to a buddy of mine I got keyed the other night. I think it is Hunter's old code that tests for Vhal key and then boots your off the floor if you are in Tserenia's room.

that's why I said this part...

Quote
they have no such code... you can run around floor 7 all day with no val key if you get a tes key......a...um...little bird found this out and told me so...but for real...all bs...no such code.

because its true... you see.. you stated that it checked for the Vhal Key ...and it does in fact not.. it checks if your x or y axis is between a point and another for the key... not the room...  you see I moved my toon all over the floor in dozens of places getting booted time and again to figure this out so you can just take my word.
Then you can loot the Tes key and it instantly allows that toon to run around the zone all day...no longer kicking you at all... So its not checking your keyring or any such nonsense.

I have found a way to exploit this floor and I have show Hate exactly how it works... And I still have newblets without a floor 7 key ..

just for fun I can test if the trap kicks them if they dont have the floor 6 key...this I dont know.

This is all the nonsense that is not true...

Quote
Guy loots key, pops up to 7, runs a little, Hunter's code thinks he's in Tserenia's room once he runs underneath it and boots him, having not checked for a Vhal key in the 60 seconds since the character grabbed it.


I do not wish to delete you from the server I just think you need a hug


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 11, 2015, 10:48:07 pm
Fixed a few bugs and exploits in ToFS.

Players should properly receive fading memories buff each time they click on a mirror to port. A simple name typo prevented this when I originally made ToFS custom earlier this year. Should be working as intended now. Will help to prevent any mobs/trains from following players to other floors when getting teleported. This includes the pit trap exit on one of the floors too.

While I cannot prove the first sentence was the implementation of the code we're discussing, it is. It was supposed to check for "keys" and boot you out of Tserrina's room specifically for using a Master key without having the proper keys 1-6 (Meaning somebody pulled Tserrina to a lower level floor and looted the ToFS Master Key on an alt or let a friend loot it whatever). Does it check for keys in bags / bank or your keyring? I have no clue I never tried to cheat the system in ToFS. The point is, there is code in place and it is set to boot you to Nexus for not having the proper keys. The reason I said it's booting players at the traps is because they are under Tserrina's room, implying the x / y axis check does not have a good z axis check in play, allowing it to boot people underneath her room. All of the sudden this old mechanic started firing off left and right, booting people after the Group Teleports were added, but only players with freshly looted keys, which makes me think it's checking keyrings. That's how I made that connection and that's why I suggested it, to narrow the shit Hate has to sift through to figure out what's going on.

When people post information here to try and narrow down something broken to help Hate find the answer, and it gets replied to by something as retarded as "hehehe.... no ......................code ...... hehehe all bs.... but reallly...................... hehehehe........................ ummmm..." it's fucking obnoxious.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on October 14, 2015, 09:58:20 am
Drake is no longer healing for what it should be, not sure if its a problem with the spell, or if its not getting the added healing bonus it should be. I tested it with drake 4 on a UC2, it was healing for 12,705.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 14, 2015, 03:20:44 pm
Drake is no longer healing for what it should be, not sure if its a problem with the spell, or if its not getting the added healing bonus it should be. I tested it with drake 4 on a UC2, it was healing for 12,705.

Tested drake 4 on uc3, similar results.

So far, seeing this from my charm testing this morning:

Spell Damage augment procs - working
Heals from augment procs - working
Casted Heals - working
Casted Nukes - working
Dmg shield procs - working
Reverse dmg shield (drake) - broken


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 14, 2015, 03:55:10 pm
Spell Damage augment procs - working
Heals from augment procs - working
Casted Heals - working
Casted Nukes - working
Dmg shield procs - working
Reverse dmg shield (drake) - broken

Technically, Drake is a Defensive Proc, which is what lets it scale. A reverse damage shield would be one that HEALS those striking ya. I'll look in to it after the emergency maintenance at work.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 14, 2015, 04:53:32 pm
Quote
Quote from: Kruciel on Today at 03:20:44 PM
Spell Damage augment procs - working
Heals from augment procs - working
Casted Heals - working
Casted Nukes - working
Dmg shield procs - working
Reverse dmg shield (drake) - broken

Technically, Drake is a Defensive Proc, which is what lets it scale. A reverse damage shield would be one that HEALS those striking ya. I'll look in to it after the emergency maintenance at work.


its your standard reverse reverse damage shield...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 14, 2015, 06:01:17 pm
Exactly  :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 14, 2015, 06:27:05 pm
(http://i.imgur.com/rdsl23U.jpg)

Couldn't help myself.  ;D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 14, 2015, 07:14:49 pm
I just noticed that the stats window (/say stats) does not correctly show flagging for the crafters guild.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on October 15, 2015, 03:47:04 am
For some reason the mage epic 9.0 is not working in my T staff, but works fine in my UW.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: huffdady on October 15, 2015, 10:23:51 am
I just noticed that the stats window (/say stats) does not correctly show flagging for the crafters guild.

Neither does mine but it lets me go in on both of the toons I have keyed. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: spuddson on October 15, 2015, 12:31:51 pm
My mage pets not equiping weapons via summoners bag currently dranic and abyss. tried resummoning in both but no joy


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on October 16, 2015, 12:57:39 pm
Frozenshadow keeps bugging out on me.    Been fighting in the mirror room and had 4 very odd things happen.
1.  A bat spawned an engraged vampire but it was in the form of a big spectre.  Couldn't attack him and was on hate list so i had to camp everyone
2.  About 45 minutes later the same thing happened
3.  About 30 minutes later I finally spawned Tserina.  However she actually never appeared.  I had her targeted and she was on my hate list.  I opened up the map and she was floor 6.
     I ran over to floor 6 to check it out and it was a bat with Tserinas name.   Killed tserina in bat form and it was just a bat.
4.  About an hour later spawned an enraged vampire and this time it was in the form of a Mummy from floor 3 (i think).


during that time frame I had also deleted and created 3 different instances to see if maybe it was just a bug in my instance but all 3 of them did it.

Doing something else now. Not sure if I am just wasting my time in there at the moment.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on October 19, 2015, 10:26:23 am
Been in tofs for almost 4 hr's now and I haven't experienced what I posted about Friday.   So maybe there was just something weird going on then.    Still 0 Ts's this whole time in neither guild or raid but I suppose thats a different topic. :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 19, 2015, 11:32:36 am
I have been keying a new toon up the floors of TOFS for the last 2 days..

1. 3 of my toons went ...well...i don't know what to call it but i lost control of them on clicking into the second floor and they became random mobs on diff floors...one of them was some ghosts familiar...had no control but I could target myself with dd clickys....

2. key mob on 3rd floor spawned with correct name but was a ghost from the second floor and untargetable.

3. keying went really fast and if I had not hung out on the second floor for some charm v1 stuff I would have been done in just a few hours to floor 7.

4. lots of lag.. and desync on large pulls...floor 2-3-5 mostly that I noticed if I pulled the entire floor it got hitchy..

5. finally got my new toon to floor 7 and at some point they got booted out to the nexus... I think it was the first set of traps.. I ran into the main stair room and all of a sudden it was showing my new toon was not in zone....it was not a death.


at this point I called it a night....STRANGE things ...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 20, 2015, 12:36:21 am
Floor 7 still booting toons without tes key.... my new toon never even made it to the first set of traps and got the boot...I was still in the first roundish room before the split for traps....so tofs7 is not possible for new players atm...:)


back to essence farming for me!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 20, 2015, 03:40:46 am
So attempting to log in and get "an unknown error occurred" while I was trying to join the server.  I think whatever is causing this is part of the lag problem on the server since it's so erratic like the lag.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 20, 2015, 03:58:32 am
I'm getting the unknown error too.. Kinda a bummer just moved into my new house over the weekend and was kinda pumped to play again. hopefully the reboot fixes it, unless an full eqemu issue.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 20, 2015, 04:06:04 am
It's not a constant issue, just a recurring issue. So give it a couple hours and try again.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 20, 2015, 06:08:04 am
yeah i got in during the last hr and change before the reboot.

What i noticed was i wasnt able to connect to any server so it's likely it was a eqemu issue and not specific to our server.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on October 20, 2015, 09:11:04 pm
Floor 7 still booting toons without tes key.... my new toon never even made it to the first set of traps and got the boot...I was still in the first roundish room before the split for traps....so tofs7 is not possible for new players atm...:)


back to essence farming for me!


seems as i missed flr 2 mirror ... need to click mirror on each toon


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on October 20, 2015, 10:02:43 pm
Floor 7 still booting toons without tes key.... my new toon never even made it to the first set of traps and got the boot...I was still in the first roundish room before the split for traps....so tofs7 is not possible for new players atm...:)


back to essence farming for me!


even if you key to 7 pull TS to ent and loot TS key it still wont let you port a new char up to 7 :/
Hope we can get it figured out :) working a group through tofs now :) would like to farm Ts, Resists and V2's on 7.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 20, 2015, 10:03:40 pm
Enchanted Geode is broken hardcore.
If you can't kill him fast enough all of your characters have a good chance of getting disconnected from the server, BUT the clients all still show as connected so you have to close them out.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on October 20, 2015, 10:05:24 pm
Enchanted Geode is broken hardcore.
If you can't kill him fast enough all of your characters have a good chance of getting disconnected from the server, BUT the clients all still show as connected so you have to close them out.

Noted. Will fix in the morning.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on October 20, 2015, 10:13:05 pm
Floor 7 myth busted, tested twice so far once by myself and once by Watchyoudie. New characters must click on all mirrors to add all keys to the keyring to avoid being booted off floor 7. So if you're enjoying this new group teleport feature, take some time to get all of your characters to click the mirrors some day  ;) because group teleport only saves the keys to the clicker's keyring.

I fuggin told you so


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Warbash on October 20, 2015, 10:18:30 pm
Floor 7 myth busted, tested twice so far once by myself and once by Watchyoudie. New characters must click on all mirrors to add all keys to the keyring to avoid being booted off floor 7. So if you're enjoying this new group teleport feature, take some time to get all of your characters to click the mirrors some day  ;) because group teleport only saves the keys to the clicker's keyring.

I fuggin told you so
YAY! :p


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on October 21, 2015, 06:58:02 pm
Noted. Will fix in the morning.
-Hate
Can you take a look at the lockout system as well, it kicks my boxes to the nexus if I try to rez them or use the tree to bring them back in.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drep on October 22, 2015, 09:05:10 am
yesterday had the issue again in tofs I posted on friday.

a couple times the bats on floor 7 spawned a enraged vampire that were in the form of skeletons duel wielding daggers.  you could target them but couldn't fight them.  eventually this time they despawned after about 5 minutes of letting it sit there.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Marcone on October 22, 2015, 11:40:16 am
Very minor issue but the chest that pops after the Jelvan bosses in Anguish does not open with the /open command.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 22, 2015, 05:34:06 pm
Very minor issue but the chest that pops after the Jelvan bosses in Anguish does not open with the /open command.
It's always been that way


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Cathom on October 26, 2015, 11:25:46 pm
I found the Call Hither AA on Magician gives a 750% exp group buff.

Also my wizard is casting the Elemental A Cappella III song. Gives 150 to resists over the cap. I am not sure what is causing it yet, but I think gift of mana AA as I have yet to see it proc.

Erathia


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 27, 2015, 02:05:02 am
Quote
I found the Call Hither AA on Magician gives a 750% exp group buff.


this is called rymo in the nexus...




Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 27, 2015, 05:05:27 am
You dare insult his xp mask by comparing it with JUST a 750% buff?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 27, 2015, 06:16:37 am
minor issue, but something i found goofing off in housegarden.

Snow Nose will eat anything you give him/her/it that is not candy. I tossed him a voice of cazic and multiple pets and stuff just to see if it'd trigger the chance at another token.

Burp.

So be careful with what you hand into Snow Nose. Candy only, people! :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 27, 2015, 06:27:52 am
minor issue, but something i found goofing off in housegarden.

Snow Nose will eat anything you give him/her/it that is not candy. I tossed him a voice of cazic and multiple pets and stuff just to see if it'd trigger the chance at another token.

Burp.

So be careful with what you hand into Snow Nose. Candy only, people! :)
Are people really that desperate to get something other than cazic to pop?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: barrettd04 on October 29, 2015, 09:04:04 am
Ok, so I downloaded the spell file and server files for halloween.  Logged on, every things peachy.  I then get the Welcome to Halloween 2015 prompt that says to download something.  I download it and notice its 40 megs but is called Halloween 2014.  Figuring I needed that also, I downloaded and extracted.  Now when I zone I'm getting these.

(http://i65.tinypic.com/1zzgqat.jpg)

about 6 of those pop up.  I asked in OOC and I was told all I needed was the spell file and server file on the left of this page.  Maybe disable the prompt telling players to download the 2014 file cause it apparently broke'd something.  Now I have to make a new EQ directory lol.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on October 29, 2015, 01:29:53 pm
Quote
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Re: Broken Stuff Repair Shop v2.0

« Reply #829 on: October 27, 2015, 06:27:52 AM »
Reply with quoteQuote 



Quote from: Ponzi on October 27, 2015, 06:16:37 AM

minor issue, but something i found goofing off in housegarden.

Snow Nose will eat anything you give him/her/it that is not candy. I tossed him a voice of cazic and multiple pets and stuff just to see if it'd trigger the chance at another token.

Burp.

So be careful with what you hand into Snow Nose. Candy only, people! Smiley

Are people really that desperate to get something other than cazic to pop?


I think what he is TRYING to say is to be careful what you turn in because Snow Nose will accept anything (even things you don't mean to turn in)...but I guess I can expect nothing less from you Brannyn.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on October 29, 2015, 06:40:40 pm
Yeah i just mean snow nose isnt idiot proof and to be careful what u hand him :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 02, 2015, 07:41:19 pm
In my chanter's spellbook where I had breathless V I now have a spell labeled "Spell reserved" with no class or level, increase hps 1 to 1001 for effect. A few others I have spoken to have this as well....seemed to happen after I loaded Halloween files.

Also, chanter pets no longer hold, even with AA. Druids get no pet hold. Both needed!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on November 02, 2015, 10:41:29 pm
Halloween files has an OLD spell file in it... so just regrab the new spell file from the left.. I also said this in game when people were asking it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on November 02, 2015, 11:27:52 pm
Halloween files has an OLD spell file in it... so just regrab the new spell file from the left.. I also said this in game when people were asking it.

I just updated the Halloween files with the new dbstr and spells files


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on November 06, 2015, 03:13:35 pm
Hive Queen has a sell option but when I attempt to sell a charm prism I accidentally bought it doesn't work.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on November 06, 2015, 03:15:41 pm
Hive Queen has a sell option but when I attempt to sell a charm prism I accidentally bought it doesn't work.

That's because it's disabled on purpose. Otherwise, I woulda looted the 5000 charms that rotted the week of Halloween and turned them into 1000 SLS  :-*


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on November 06, 2015, 03:18:01 pm
Hive Queen has a sell option but when I attempt to sell a charm prism I accidentally bought it doesn't work.

That's because it's disabled on purpose. Otherwise, I woulda looted the 5000 charms that rotted the week of Halloween and turned them into 1000 SLS  :-*

And I would have hatestomp 3


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Digz on November 06, 2015, 03:52:10 pm
i tried making a few solo instances in tofs which cost 300k but kept saying i didn't have enough until i put 600k on the character at which point it took the 300k and made the instance.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on November 07, 2015, 01:21:40 am
Just a suggestion maybe lotto bot should be charging 100,000 plat or 1,000,000 plat per ticket to better reflect the server economy. More people might use it if it was worth betting.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 10, 2015, 08:38:05 am
Not sure why, but about 3/4 the time mage, ench and nec pets wont equip summon bag weapons. Can zone them, log out and back in, or dismiss and resummon, and no weapons. Not just the graphic, they fight weaponless.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on November 10, 2015, 11:07:59 am
Not sure why, but about 3/4 the time mage, ench and nec pets wont equip summon bag weapons.

I have noticed this on my mage, the pet takes a minute(or several) to arm up. I almost wish we could turn it into a click option. Put the weapons we want in the bag and click the bag to have the pet equip it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Moruk on November 10, 2015, 05:28:19 pm
Enchanted Geode is broken hardcore.
If you can't kill him fast enough all of your characters have a good chance of getting disconnected from the server, BUT the clients all still show as connected so you have to close them out.

Noted. Will fix in the morning.


-Hate

I'm pretty sure this is still broken.  I just recently started Loping Plains, and I tried Bloodmoon Temple for the first time the other day.  Everything was going pretty good until I tried Geode, and when his health got to 41% all my toons desynced.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on November 11, 2015, 01:57:17 pm
I've never noticed that in the 30 second fight with him lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: GebbonEQ on November 13, 2015, 11:14:31 am
Trying to be lazy and buy my last few masks from EZ Rewards to finish Illusion quest.  Half-Elf Disguise is reporting NOT FOUND when I try to buy it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on November 17, 2015, 06:00:18 pm
hailing the crafters guild guy removes your crafters flag..

I have zoned and its still gone...


I have not reloged yet...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 17, 2015, 10:25:42 pm
hailing the crafters guild guy removes your crafters flag..

I have zoned and its still gone...


I have not reloged yet...

Non-issue. It's where I'm removing the qglobals and replacing with task checks (speed increase is Honda Civic to Porsche GT). /say stats isn't correctly reporting is all. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on November 18, 2015, 11:17:22 am
SK epic click only last 12s not 18


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 18, 2015, 12:42:11 pm
SK epic click only last 12s not 18

Little bit more info would be appreciated. That are only ~15 different effects.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on November 18, 2015, 12:43:14 pm
SK epic click only last 12s not 18

Little bit more info would be appreciated. That are only ~15 different effects.


-Hate

strength from pain 9.0 sorry should have said def 7.0 click is also 12 sec not 18


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Gepeng on November 20, 2015, 12:37:17 pm
Hi there, it seems strike augs crafting is broken. I tried on FS 6 to FS 7, and FS1 to FS2.
I couldnt combine, I had the common message "you cannot combine these items in this container type!"

Edit: someone just told me in game that you disabled it to improve things about augmenting etc... so in that case sorry for this useless post


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fuzzypoodle on November 20, 2015, 02:51:55 pm
Also, druid has been removed from classes on the icestrike aug.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on November 20, 2015, 07:35:59 pm
Fuzzy, that was done when druids got added to the mana neck.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fuzzypoodle on November 20, 2015, 10:01:49 pm
Thanks.. totally forgot that was changed ... Damn need to do a mana neck :P  Oh well its on the list of things to do now.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 21, 2015, 08:30:15 am
About the strike augs, see http://ezserver.online/forums/index.php?topic=4887.msg64133;topicseen#new


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 22, 2015, 11:14:55 pm
Practice dummy seems broke....no regen or lower hps, cant tell which. Killed it fairly easy and didnt used to be able to solo.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Moruk on November 23, 2015, 11:16:49 pm
Not a bug, but it sure would be nice if the 100 boss kill list for Abyss was alphabetized.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on November 24, 2015, 12:11:39 am
Shield of the Ages LVI combine broke  :( I am teh sad


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Expletus on November 24, 2015, 09:00:35 am
Explore Dranik Catacombs

I've done it the past 2 days and both times after killing Pusbelly the room continues to stay locked. No enemies are active and the quest goes away on my warrior (quest getter). The 2nd toon will get the credit and update on his screen. Have to gate. Hail minor and 2nd toon gets his berries and update, Warrior doesn't get anything but a lockout.

Missing 20 berries on warrior now. Something is acting up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ponzi on November 24, 2015, 09:08:36 am
This one made me chuckle in /ooc last night:

Slimy Cowardice augs are Slot 25 only (or 24 I'm too lazy to look)....

Regardless, the poor shmucks belowe T7ish gear now can't use those augs in their shoulders at all, since most lower tier armor is not slot 24/25.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on November 24, 2015, 11:21:50 am
This one made me chuckle in /ooc last night:

Slimy Cowardice augs are Slot 25 only (or 24 I'm too lazy to look)....

Regardless, the poor shmucks belowe T7ish gear now can't use those augs in their shoulders at all, since most lower tier armor is not slot 24/25.
Pretty sure hate updated at least some of the lower tier pieces. I'll have to double check but I believe my necro's t5 pieces use slot 24/25 (accessories and visible slots)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on November 24, 2015, 08:41:29 pm
Shield of the Ages LVI combine broke  :( I am teh sad

The combines aren't working for t10. Tried Shield of the Ages LVI + Ninjastrike XII so far.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on November 25, 2015, 06:52:00 am
They are simply non-existent right now, Kruciel. :-)

I'll get on that today.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on November 27, 2015, 01:56:00 pm
No idea why, but been seeing multiple players having issues with exp mask cast. Not casting and recast timer resets to max.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: ZerarWarrior on December 14, 2015, 03:42:54 pm
Just noticed that with all my caster type toons, if I try to mem a spell, any spell in the 10th gem slot it bugs them, they can no longer click on anything in the UI or cast without hotkeys. 9th and lower numbers spell gems are totally fine though. Not sure if it is a known issue or not, but something I noticed recently. Only way to unbug them I found was to camp to desktop, zoning did not help.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on December 14, 2015, 03:53:14 pm
any spell in the 10th gem slot it bugs them
Yes, its a known issue. Something to do with the server not having the code in place yet for it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rymo on December 30, 2015, 10:29:54 am
T9 Black Priest

Can't dispel stonewall.
Tried chanter Blast of Vulnerability, ranger Nature's Balance, cleric cancel magic and monk epic 9.0.
(made a new guild instance, reboot after.)
They was worked yesterday.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on December 30, 2015, 12:08:55 pm
T9 Black Priest

Can't dispel stonewall.
Tried chanter Blast of Vulnerability, ranger Nature's Balance, cleric cancel magic and monk epic 9.0.
(made a new guild instance, reboot after.)
They was worked yesterday.

Rymo,

This is because I was made aware that dispel effects were dispelling effects intended to be undispellable. The stonewall on the Black Priest is a great example of something not intended to be dispelled. Most of the Stonewall effects should CORRECTLY be undispellable now (include SK/PAL stonewall from augs).


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on December 30, 2015, 01:26:56 pm
Is black priest killable?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: aythena on December 30, 2015, 08:37:11 pm


Rymo,

This is because I was made aware that dispel effects were dispelling effects intended to be undispellable. The stonewall on the Black Priest is a great example of something not intended to be dispelled. Most of the Stonewall effects should CORRECTLY be undispellable now (include SK/PAL stonewall from augs).


-Hate
[/quote]
Is it still removing dots from necro?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rymo on December 30, 2015, 08:57:41 pm
Is black priest killable?

it was not. hp 95-100%. attacked by uw11 x4 + malo.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 30, 2015, 10:23:10 pm
Yeah, unless there is a mechanic we dont know about if the BP has stonewall up he's unkillable.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on December 31, 2015, 05:33:02 am
it was not. hp 95-100%. attacked by uw11 x4 + malo.
Thank you Rymo, I loved the image this painted.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 31, 2015, 11:18:49 am
Public PoK, using an oven or any other static trade container I get the error "Server is not aware of the tradeskill container you are trying to use", and character errors out not allowing you to interact with ANY other object (cant click an item, cant open doors, etc) unless you log out or zone. Try the same in a PoK instance or any other zone with tradeskill containers and it works fine.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on December 31, 2015, 11:35:59 am
See the warning here for in depth explanation:

This is not a trap link (http://www.ezserverwiki.com/Crafter%27s_Guild_Quest)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on December 31, 2015, 02:53:17 pm
Yep, changed the other wiki and the ezguide to reflect this as well. Just hoping it gets fixed sometime.

Also updated the guide and wiki to point to Reddwarf's new visual walkthrough (https://drive.google.com/file/d/0B9A8LWJEUf9nb2NpNENRaWdoVU0/view?usp=sharing)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on December 31, 2015, 05:14:36 pm
I will update the crafter guide also, ref the JC updates, and send to Chunka and Darpey to update on both wiki's
Doing a MQ2 guide atm in similar fashion, will send them as well when done

Red


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Darpey on January 01, 2016, 09:06:51 pm
Wiki is updated - New Crafter's Guide (http://www.ezserverwiki.com/Crafters.pdf) available for download on Crafter's Guild Quest (http://ezserverwiki.com/Crafter%27s_Guild_Quest) page

Thanks RedDwarf!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Moruk on January 02, 2016, 08:50:51 pm
Some ToFS mirror are messed up.

(with group of 6)
- zone into tofs1, click on mirror to port to tserrina's room: all toons port fine
- click mirror to go to floor 6 with character 1 : ports fine
- click mirror to go to floor 6 with character 2 : ports fine
- click mirror to go to floor 6 with character 3 : character wont port.  clicking with toons 4,5,6 wont port them either

Some amount of time has to pass before the mirror will start working again for any toon.  Once it starts working again, it usually will only work for 1 or 2 more toons and you have to wait for it to start working again to port the rest of the group.

The mirror to port to Vhal Sera's room works the same way - meaning that it's not a group port, every toon has to click it individually.  But it doesnt suffer the same problems as the previous mirror, all toons port the first time they click it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on January 04, 2016, 03:41:43 am
T8 DPS axe Crystalline Maurading Axe is primary only, wouldn't be posting here if it didn't also have rogue listed as a useable class.  This item tricked me so bad. looted it on my rogue and said, "Well fuck, can't use in offhand".

Also, if I remember correctly previous tier axes aren't rogue useable.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 04, 2016, 06:16:05 am
Is black priest killable?

it was not. hp 95-100%. attacked by uw11 x4 + malo.


Just changed up the buff to one that doesn't spam lifetap on strike. Let's see if that helps. :-D


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on January 04, 2016, 09:06:24 am
thx, I shall check this out lata tonight $$


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Momentum on January 09, 2016, 12:45:50 pm
PoFire mobs are healing back up to 100% if you don't kill them fast enough. I did a fairly large pull and about half way thru killing everything they all went back to 100%. Maybe this is when the zone does a scale check?

No toons entered or left the zone during this time. Mobs originally con'd yellow and continued to con yellow the whole fight.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 10, 2016, 01:56:08 pm
PoFire mobs are healing back up to 100% if you don't kill them fast enough. I did a fairly large pull and about half way thru killing everything they all went back to 100%. Maybe this is when the zone does a scale check?

No toons entered or left the zone during this time. Mobs originally con'd yellow and continued to con yellow the whole fight.


Just fixed. New instances or reboot will fix this.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: paul33x on January 16, 2016, 09:51:58 am
Hate, I know you are aware of the Catacombs of Dranik and Abyss LDoNs being down but just curious when they will be up?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Thos on January 16, 2016, 09:38:00 pm
Druid spell nature walkers behest v2 shows (not used) level required 254.  Not sure if this spell is no longer supposed to be in the game or if its a bug.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 17, 2016, 02:27:57 pm
Its a no longer used version of that spell. There is another spell of the same name (diff spell file).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 17, 2016, 10:06:39 pm
The shrink reward item needs the recast delay removed... its makes the item a Pitta to use and it in no way would be OP to zap down some of the pesky oversize mobs faster


the UW staff needs a proc or some other benefit OR  needs to be removed from game... its is useless

um....other stuff needs some stuff...i will get back at ya


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 18, 2016, 03:39:12 pm
The shrink reward item needs the recast delay removed... its makes the item a Pitta to use and it in no way would be OP to zap down some of the pesky oversize mobs faster

Fair enough. Changed, hotfixed, done. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 18, 2016, 05:13:37 pm
Awesome!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: munga on January 21, 2016, 09:34:52 pm
Last night when I was in LP doing the stone turn in I have stone 1 returned to me. And doing some PoD bosses I turned in an Earth stone and just have one returned to me. Guessing thats not supposed to happen.  ;D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 22, 2016, 06:05:59 am
HUD Hp's being gone is making t8+ content VERY scary again.  Died this morning with 78% health and 2 clerics with heals available.  Sooner we can get that back the better please.
Fippy Darkpaw hit me with his DT this morning 12.1m dmg.  Granted it has been a LONG time since I've farmed EoN's, but I don't remember having to click stonewall buffs after I was over 3500 resists (@5500 right now).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 22, 2016, 12:23:34 pm
HUD Hp's being gone is making t8+ content VERY scary again.  Died this morning with 78% health and 2 clerics with heals available.  Sooner we can get that back the better please.
Fippy Darkpaw hit me with his DT this morning 12.1m dmg.  Granted it has been a LONG time since I've farmed EoN's, but I don't remember having to click stonewall buffs after I was over 3500 resists (@5500 right now).

This is responsible for our zone crashes at the moment. This is potentially related to a perl hiccup. I'll be digging through sometime today or tomorrow to find and fix it, so we can reactivate them. :-D

Plus, in my humble opinion, scary HP output is much better than zones crashing often. Feel free to disagree, but zone crashes suck. :-(


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: ZerarWarrior on January 22, 2016, 06:16:09 pm
Dranik mini is rewarding 8 berries on completion when stated reward in pop-up window is 7. Just now. I think you had said should be fixed on reset, but doesn't seem to have stuck.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 22, 2016, 07:10:34 pm
Did something change recently that is related to the hp indicator?  I am just puzzled as to how something that was implemented months ago is now causing zone crashes.  But yes, I agree completely:  Zone crashes are worse than lack of hp knowledge.  Just seems like the zone crashing is recent development and hp updates have been around for months.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: avadar on January 23, 2016, 11:19:58 am
Quote
Plus, in my humble opinion, scary HP output is much better than zones crashing often. Feel free to disagree, but zone crashes suck. :-(

Hate gonna respectfully disagree with this under the premise of "Active Healing"... without knowing your correct HP status you have no effective way to heal your tank... I have hotkeys to cast vie/drake/cleric heals. Not knowing Harthek HP status I have no way of knowing when to heal. Unless you have that automated - which is not legal use of MQ2 - or just heal with a paladin then its not so bad.. people who are doing that arent taking advantage of a style of play that is most effective for this server - which is farming the content as thoroughly and quickly as possible. Not having a HP indicator that is accurate makes t8/t9/t10 unplayable for me, and thus gonna take a break until that comes back. Hopefully you get the kink worked out hate! Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 23, 2016, 12:27:05 pm
yea t10 is a no go without the accurate hps


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 23, 2016, 01:22:48 pm
I just crashed oasis while farming for EoN's.  Not sure what exactly I did, but my repopper toon blew up in an instance.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 23, 2016, 01:39:25 pm
same instance crashed again when toon was trying to load into it, could just be a "bad" instance somehow.
Crashed another instance, this time on a timorous zone.  Something seems to be going sideways as toons are starting to load.  They hang up, zone crashes and they get popped to login screen.  Once they log back in, they are in the "crashed" zone.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 23, 2016, 02:01:34 pm
Tons of zones crashing but not in a typical chain. Like every few minutes.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 23, 2016, 07:38:36 pm
Frogin's holy Blade cleanses his taget(-22112210)

i have heard of rollover damage...

I am getting -40k ones on my chanter pet randomly... but 22mil?

lol..

pally with uw8 2hander

this is in bloodmoon


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on January 24, 2016, 03:11:16 am
Slay undead modifier is HUGE so yeah pally is going to roll over damage


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on January 24, 2016, 08:05:45 am
Didnt think slay undead worked.......


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 24, 2016, 06:37:51 pm
Any ETA on getting a workable measure of HP's back?  Very frustrating operating in the dark after having accurate info for so long.  Sorry to harp, but it is maddening to be at 80% hp's and fall over.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 25, 2016, 07:42:34 pm
ToFS:  toon with tser key and has been looting from the safe area in the hallway upstairs in tofs:  ported out.  I dropped down to zone-in level to loot a body and got booted to nexus.  Now that toon is being booted to nexus even though it has Tser key and has been looting there for 2 days.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 25, 2016, 08:24:50 pm
ToFS:  toon with tser key and has been looting from the safe area in the hallway upstairs in tofs:  ported out.  I dropped down to zone-in level to loot a body and got booted to nexus.  Now that toon is being booted to nexus even though it has Tser key and has been looting there for 2 days.

O_o

You're not the first to report that, but it checks for all the keys prior to that one, instead of Tserrina's alone. The only 'oddity' I noticed was the player before HAD all 6 keys, just in weird bank slots. I'll potentially re-write if it keeps up. :-(


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Natedog on January 25, 2016, 09:12:09 pm
Sounds like the check item is skippig the final bank slots. If EZ uses the base check item plugin.. it is incomplete and needs to be updated for those slots.

Code:

#checks to see if player has item
#useage plugin::check_hasitem($client, itemid);
sub check_hasitem {
    my $client = shift;
    my $itemid = shift;

my @slots = (0..30, 251..340, 2000..2023, 2030..2270, 2500..2501, 2531..2550, 9999);
foreach $slot (@slots) {
if ($client->GetItemIDAt($slot) == $itemid) {
return 1;
}

for ($i = 0; $i < 5; $i++) {
if ($client->GetAugmentIDAt($slot, $i) == $itemid) {
return 1;
}
}
    }
return 0;
}

1;
script from Kinglykrab on the forums (this one doesn't check corpses however but EZ doesn't uses corpses)

that is the slots range that should be checked.  (old check_hasitem did not check the new bank slots)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 26, 2016, 06:12:24 am
I've been destroying keys after I use them on the alts.  So that alt only has Tser key left in bag now.  There are 3 other alts I flagged at the same time as that one who are still holding strong in the upper hallway.  I just have no idea why the toon stepped off the bridge up top and was ported out before he could hit the ground in the torch room.  It didn't get attacked/killed, just seems like it started to get punted.  maybe i'll do some trial and error stuff with moving them back up tofs.  Luckily for me I can run them up to the top in a matter of minutes.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 26, 2016, 05:41:09 pm
Nothing has changed in months, which makes the sudden failure...surprising.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Waraesh on January 26, 2016, 06:55:31 pm
Happened to a guildie as well, not sure if we are just getting too leet for tofs and it's getting pissed at us.  Very strange, none of my old boxes are getting the boot and so far only that one alt.  (recently flagged 4).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 26, 2016, 08:32:34 pm
Heh....lots of that going around, hate.....like Tserinna suddenly being a less than 1% pop rate rather than 5%, though you havent changed the rate. And no, its not isolated OR RNG....that spawn rate is widespread and pretty consistent.

On another not, could we get gems removed from CT in favor of plat bags? Sometimes the gem drops are capping the loot window limit and hiding things like essences. Sometimes even after you've cleared all corpses (non lootable in zone) doing a /hidecorpse 0 will reveal essences on otherwise empty bodies.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 27, 2016, 06:21:48 am
Well, essences and sometimes a few more gems :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: paul33x on January 27, 2016, 12:48:51 pm
Just made a solo instance of qvic with freeway point item and it zones me into catacombs of dranik. Thinking it was a fluke I did /say list instance and picked my solo version of qvic again and it still zoned me into catacombs of dranik. "Enter Qvic, Prayer Grounds of Calling" comes across my screen when I zone but when it loads I am in Dranik. Not sure about this one haha.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on January 27, 2016, 06:42:15 pm
Pet discipline, and consequently pet hold, removed from all classes. Intentional?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: munga on January 27, 2016, 08:53:05 pm
And it hadn't worked on enchanters for months.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on January 28, 2016, 12:34:51 pm
Pet discipline, and consequently pet hold, removed from all classes. Intentional?

Woah woah, what?! No! F@#%^ NO! About as intentional as eating a lightbulb while sober and of sound mind. Checking now.

This should be good now. Tested on druid, win win.

Additionally, fixed it for enchanters now too. May still need to update DB to fix it for all existing enchanters.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Blurring on February 08, 2016, 05:18:53 pm
Character Mover doesn't seem to be working for toons that are in T10. Had to use succor reward item to get some toons unstuck from zone.

Speaking of which, any chance the succor reward item could be fixed up for T10 in the way it works for other zones, so that toons don't get zoned when it is used?

Also would you consider making a teleport ring into T10? It deserves its own ring :D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on February 10, 2016, 07:58:50 am
I have noticed on different turn-in items that the NPC is giving items back by mistake.

IE: few days ago I gave T7 epic dude the 12 stones, he gave me back 5 of them and let me proceed to enter

also T6 UC2 turn in NPC will often give you back the last 2 or 3 gems/stones you give him and give you credit for what you turned in


Title: Re: Broken Stuff Repair Shop v2.0
Post by: ZerarWarrior on February 10, 2016, 08:56:39 pm
I had the same thing happen to me in t8, gave 4 siler scales, got credit, returned all 4, then gave me credit for those as well.  Kept all 4 the second time.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Blurring on February 11, 2016, 10:09:37 am
Ahh I have seen this as well in T10 with an accessory fragment turn-in, was before the source update.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: paul33x on February 11, 2016, 11:40:46 am
This also broke the Jelvin spawn in Anguish. Last night he spawned in every instance I created (working on UCV2). Today he hasn't shown up once in any instance I've cleared.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on February 11, 2016, 04:57:00 pm
He should spawn when you kill Grenlok the Converter, but he doesn't stay up to long.

Edit: Just tested it and he spawned like he should.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Keroth on February 12, 2016, 01:28:51 pm
Today I tried to create a solo instance of Old Sebilis to get a few bits for Fighter's Guild quest.  It created the instance just fine, but when I try to zone in it zones me into Catacombs of Dranik, and then immediately boots me to Stone Hive because i'm only 71. 

I tried raid and guild, which both worked fine.  It seems it's only solo instance that is acting weird.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on February 13, 2016, 11:33:38 am
Killed BOB in t10 and he had no lootz...i cried in rl...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brunaa on February 14, 2016, 03:09:01 pm
samBoB no loot no tookens


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on February 14, 2016, 03:37:09 pm
Loping Plains cleared.  No bats.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on February 14, 2016, 08:01:20 pm
That happens, actually. Not always, but around 1 in 10 clears I will get no bats at all.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Denzig on February 16, 2016, 04:07:49 pm
Keeper of the Ages eats your RoA 1000 with the new bulk turn in option if you have it already. Email sent.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on February 24, 2016, 09:57:22 pm
Keeper of the Ages eats your RoA 1000 with the new bulk turn in option if you have it already. Email sent.

Just fixed.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: AcuteAnthrax on February 25, 2016, 01:18:40 pm
Is the ToFS mirror taking the whole group up no longer working for anyone else or was it taken out? :/


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Gimble on February 25, 2016, 07:29:51 pm
Instant Group Cure appears to be non-functional as well as all other curse removal, poison, etc.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 02, 2016, 01:20:44 pm
Is the ToFS mirror taking the whole group up no longer working for anyone else or was it taken out? :/

It works so long as everyone has the key on them or in their keyrings. If you are still having issues, message me directly with every character that HAS the key and is not getting ported.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 02, 2016, 01:23:17 pm
Instant Group Cure appears to be non-functional as well as all other curse removal, poison, etc.

O_o

Just pulled all of ToFS, no issue in it removing my debuffs. Can you give me specific debuffs that aren't fading? Maybe those are broken?


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on March 02, 2016, 01:37:57 pm
Is the ToFS mirror taking the whole group up no longer working for anyone else or was it taken out? :/

It works so long as everyone has the key on them or in their keyrings. If you are still having issues, message me directly with every character that HAS the key and is not getting ported.


-Hate

I experienced this not working earlier this week. All 18 chars had the key to go into level two but had to click each one. If i see you online this weekend i will re-test and shoot you a message.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 02, 2016, 02:06:31 pm
I experienced this not working earlier this week. All 18 chars had the key to go into level two but had to click each one. If i see you online this weekend i will re-test and shoot you a message.

Ok, I'll need specifics if possible. I may add in some custom logging to this specific action to help debug it. :-O

Example:
Code:
Hateborne - Has keys to floor 2 through 5, started port from floor 3 to floor 4.
Verlorenen - has keys 2-4, ported
Trashcan - has keys 2-4, did not port
Wifflebat - has keys 2 and 3, did not port
Druid - has all floor keys, did not port


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 02, 2016, 02:30:07 pm
just spent a week off and on in tofs and the I had to click on the mirrors 100% of the time with each char.. all chars have full key sets and keys in the bank or on person... I never had more than 1 toon port with a mirror...

I was in both a group of 6 and a raid of 12 on different days.




Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kobrakai Pwnstar on March 04, 2016, 01:42:01 pm
Most of the time it requires one to click up 100% on their own, with or without keys. (E.g. Char1 Clicks on mirror with entire group next to them...only that char goes up).  However Last night I was able to click from 3 -> 4 with my war/necro without my necro even having the key on her keyring yet (war clicked up solo necro w/ fresh key didn't click)...I didn't check anywhere else as I let her go first as the zone ins for the following floors were safe...several times in the past I also had to click up each toon individually. I recall that you could click up a toon all the way to level 6 (here) regardless if they had a key or not if they were keyed when I started playing again recently...then all of a sudden this happened.

On live/p99 you could go all the way up to 7 without a key checker at all as long as one character had a set of keys (others were SoL if they had just a tessy key, it wouldn't let them click up w/ left mirror on floor one without the others either way)...is the key checker and such intended on EZ out of curiosity? I took a break when T5 was being introduced then came back relatively recent so I'm playing a whole lot of catch up. :p


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kwai on March 04, 2016, 08:32:37 pm
Last week I had to click each toon.  Yesterday I checked their individual keys and key ring notes.  Each (6 toons) had Tess key on the ring, but not in inventory.  I put the key in their carried bag and was able to click all up with one click.

Seems to be checking inventory, and ignoring key ring.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 04, 2016, 08:34:45 pm
Last week I had to click each toon.  Yesterday I checked their individual keys and key ring notes.  Each (6 toons) had Tess key on the ring, but not in inventory.  I put the key in their carried bag and was able to click all up with one click.

Seems to be checking inventory, and ignoring key ring.

Sorry, forgot to update. This appears to have been fixed. I spent some time with a fantastic gent who was patient enough to march his army through repeatedly while I facerolled. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on March 04, 2016, 09:50:44 pm
Now that sounds romantic


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on March 05, 2016, 01:56:12 am
Hungering Pyre 4 is less damage than version 3.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on March 06, 2016, 03:05:54 pm
BTW....never heard on this, but are we going to eventually get the twhip fixed or are its days done?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 07, 2016, 11:07:14 am
for some reason my casters when using the Halloween pets get crit nukes from them for -40000... I only see it on the chanter an mage with the fire girl pets....i dunno why....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on March 09, 2016, 12:55:27 am
The Geode fight in T7 mini is still buggy, he sometimes tosses you into the walls.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on March 09, 2016, 07:26:51 am
While doing some testing on dps and getting some parses done I have noticed that pets can crit their spells but it does not change the damage they do. crit and non crit damage on the pets procs are exactly the same.

Mananeck pet proc (First Mate's Gift) seems to have a really big jump of damage still. VII does around 500k with 300% spell damage on the pet while X does 1.6mil with only 200% spell damage (mage has X but only UCv1 while my necro has VII and UCv2). I'm assuming this is because unlike the augs the mana neck didn't have triple the cost for rank 9 but it seems kind of silly to increase damage for melees because of aug changes but keep the casters pet damage the same.

Goblin stratagems are severely underpowered. Contrary to popular belief these gems DO add damage to spells, but it's unmodified straight damage. This means that the stratagem xii adds 56250 spell damage total. Even with the best possible combination of these gems you are only adding around 150k damage to a spell at max level on a spell that you are probably casting for multimillions without a critical (except for necros because these gems only affect DD and the lifetap is kind of lackluster in damage).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 09, 2016, 11:11:23 am
my chanter and mage both have max mana necks so that could be related.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on March 09, 2016, 04:25:30 pm
balidet your chanter and mage are rolling their damage over. Kruciel has the same problem with some of his toons CT click. The base damage on it is so high it rolls over into negative damage. I remember him saying that with some of his toons it rolls back over into positive with enough spell damage.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 09, 2016, 06:06:18 pm
ok  that cant not be it... sorry..

i can hit for 29MILLIOon and not roll over...how is my pet doing it?


no way in hell is my pet doing more than 29mil..


I do accept that I may be wrong on some part of this but the story is not complete.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eliseus on March 18, 2016, 01:28:48 am
Bucket o' Magic has an epic aug slot and a proc 22 slot. Haven't gotten a Jeweler's Candlelight, but heard it is the same.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 19, 2016, 08:57:34 am
"Swiftcleave, the Flesh Carver" should have Aug Type 22, not Type 8. I was looking toward to finally replace my BBoB I got from PoTime.

Not sure if it was intend or not.

(http://puu.sh/nM8a1/0eebdbf436.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eliseus on March 19, 2016, 09:06:55 am
Harnessed Soul Gem has 2 type 8s and a 15 still.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on March 19, 2016, 10:32:02 am
ldon and time weapons use slot 8 because the augs that drop in ldon are type 8. Pretty sure I remember reading that hate left these alone on purpose because of this.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 19, 2016, 11:29:56 am
ldon and time weapons use slot 8 because the augs that drop in ldon are type 8. Pretty sure I remember reading that hate left these alone on purpose because of this.
Yeah, but those Swiftcleave is from Qvic which you should be using Strike augs.

Matter of fact, nearly all Qvic weapons are Type 8 as far as I know.

Actually, the Brutish Blade of Balance I got from PoTimes (maybe LDoN?) is Type 22. Which is a step backward.

Additional note, the augs from LDoN are Type 22 as well.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eliseus on March 19, 2016, 07:11:15 pm
Even though it already has slot 24 and 25, ToV shield Whitestone Shield still has a 23 on it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 21, 2016, 11:39:20 am
BTW....never heard on this, but are we going to eventually get the twhip fixed or are its days done?

No, I'm going to finish up items with remaining goofy sockets this week. Seriously.

EDIT: Just fixed a goodly number of items in TOFS. Labels and slots.


Mananeck pet proc (First Mate's Gift) seems to have a really big jump of damage still. VII does around 500k with 300% spell damage on the pet while X does 1.6mil with only 200% spell damage (mage has X but only UCv1 while my necro has VII and UCv2). I'm assuming this is because unlike the augs the mana neck didn't have triple the cost for rank 9 but it seems kind of silly to increase damage for melees because of aug changes but keep the casters pet damage the same.

Just fixed this in DB. Live after reboot. :-)


Goblin stratagems are severely underpowered. Contrary to popular belief these gems DO add damage to spells, but it's unmodified straight damage. This means that the stratagem xii adds 56250 spell damage total. Even with the best possible combination of these gems you are only adding around 150k damage to a spell at max level on a spell that you are probably casting for multimillions without a critical (except for necros because these gems only affect DD and the lifetap is kind of lackluster in damage).

I am aware of this and this is intentional. WIP :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 22, 2016, 10:43:47 am
Updated the help commands with descriptions, as well as the last two custom commands.

Access Help Menu:
/say help
/say #ezhelp

New(ish) Commands:
/say #nospells (Unmem all spells by force!)
/say unstuckcorpse (Move invisible/stuck NPC corpse out of the ground some)
/say unstuck corpse (Move invisible/stuck NPC corpse out of the ground some)
/say summoncorpse (Move invisible/stuck NPC corpse out of the ground some)
/say summon corpse (Move invisible/stuck NPC corpse out of the ground some)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on March 22, 2016, 12:06:31 pm
Can you add "ezwiki" to pull up the wiki?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 22, 2016, 01:51:19 pm
Can you add "ezwiki" to pull up the wiki?

Just added. Fully working on server in all zones after reboot.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on March 22, 2016, 03:18:09 pm
Sweet, thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 22, 2016, 03:26:40 pm
can you add /ezhurty and it just kills you... cause that would be fun


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on March 22, 2016, 07:22:13 pm
Ok....so just to be sure, other than the debuff/buff proc there is no advantage to using Twhip anymore?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 22, 2016, 10:37:58 pm
Ok....so just to be sure, other than the debuff/buff proc there is no advantage to using Twhip anymore?

Given the change in EZ's augment system and the hilarious ease in getting one now, I would say that it's time it safely be retired. Given UW 1H, the proc bonus from whip may be significant enough to overcome the lacking stats and DPS...but that's a choice for the player to make. Even having one pc wielding it drops the mob's melee output slightly, unless you have a shaman to match that effect.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 22, 2016, 11:45:26 pm
Whenever I get close to that area and my cyclone blade proc go off, I aggro'd the invisible creature that I cannot target or kill. Thus they stay in extended targets and keeping me in combat, preventing me from repopping the instance. Everytime that happen, I have to leave the instance and re-enter just so i can repop it.

Creature name -
the wind
the flame

http://i.imgur.com/K9hswpX.jpg


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on March 22, 2016, 11:49:24 pm
CoH should be able to fix it, if you don't have it asking in /ooc is an option albeit tedious one.  But yeah, untargetables that can get on agro list suck.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on March 23, 2016, 12:41:02 am
Raid window in frozenshadow is showing up black, meaning I can't see the toon names. Seems to only happen in frozenshadow, and only with sars41713 UI and only when the map is open.

Also, I could be imagining this, but I think I placed some essences on a stack in my bank, and the sum was over 100, but after I clicked, the extra essences over 100 vanished.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 23, 2016, 07:08:54 am
Whenever I get close to that area and my cyclone blade proc go off, I aggro'd the invisible creature that I cannot target or kill. Thus they stay in extended targets and keeping me in combat, preventing me from repopping the instance. Everytime that happen, I have to leave the instance and re-enter just so i can repop it.

Creature name -
the wind
the flame

http://i.imgur.com/K9hswpX.jpg

I'll see what I can do with that friend when I get home (~2h).

-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kobrakai Pwnstar on March 24, 2016, 12:29:41 pm
This isn't hurting anything really but I noticed a minor typo in the caster's guild quest whilst double flagging some of my toons. "Sack" in Light Burlap Sack is spelled "Sac" on the quest window.

(http://i.imgur.com/RbUWQ4i.png)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eliseus on March 24, 2016, 06:18:58 pm
Gem 10 doesn't work.

Also, would it be possible to see debuffs/buffs on targets without have 3 or more in party?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 25, 2016, 01:27:37 pm
(http://puu.sh/nTFz7/710d30a251.png)

That number does not belong in there. lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on March 25, 2016, 02:37:42 pm
it does if you have 5 corpses...that is the identifier for that particular corpse:)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 25, 2016, 02:57:00 pm
it does if you have 5 corpses...that is the identifier for that particular corpse:)
But he only died once and that's his first and only corpse?

EDIT: I should also note that there's only me and my Jullee in the entire dungeon at the time.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Eliseus on March 26, 2016, 01:15:36 pm
Zeal 8.0 from Paladin Defensive Class Augment 8.0 doesn't stack with Kaldar's Helping Hand II. All the defensive augments up to this point though have. Maybe it has to do with the 8.0 giving a 20k hp buff?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 26, 2016, 06:59:16 pm
Two items I thought should have lore that ID them.

Medallion of the Nathsar - Drop by Froglok Hunter
Medallion of the Kunzar - Drop by Froglok Forager

This way if someone forgot which they looted it from, they can just inspect the item.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 26, 2016, 07:01:24 pm
Two items I thought should have lore that ID them.

Medallion of the Nathsar - Drop by Froglok Hunter
Medallion of the Kunzar - Drop by Froglok Forager

This way if someone forgot which they looted it from, they can just inspect the item.

Actually, wouldn't be a bad idea to grab all items from caster's guild and fighter's guild and update. Will get it done tonight or tomorrow night. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 26, 2016, 07:30:05 pm
Two items I thought should have lore that ID them.

Medallion of the Nathsar - Drop by Froglok Hunter
Medallion of the Kunzar - Drop by Froglok Forager

This way if someone forgot which they looted it from, they can just inspect the item.

Actually, wouldn't be a bad idea to grab all items from caster's guild and fighter's guild and update. Will get it done tonight or tomorrow night. :-)


-Hate
That work too! Also maybe include Lore message on Fabled items to warn them that they are not the one they want? Still seeing newbies carrying them thinking they count.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 26, 2016, 07:42:10 pm
If Executioner's Axe says "Fighter's Guild: Executioner's Axe" and Fabled one says "Sharp to the touch and ready to behead", that should be descriptive enough. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 27, 2016, 05:34:41 pm
If Executioner's Axe says "Fighter's Guild: Executioner's Axe" and Fabled one says "Sharp to the touch and ready to behead", that should be descriptive enough. :-)


-Hate
Fair enough.

On other hand. I created gukbottom instance just recently and attempted to enter that instance. But then it put me on outside of the Dranik map, unable to do anything but gate. I tried to enter gukbottom instance 3 times and 3 times got put into Dranik's underworld instead.

EDIT: Seem to be working fine now. That was weird.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on March 27, 2016, 09:45:20 pm
T9 spawns appear to be borked, Noot was killing in the zone for hours without an HG spawn and got several warchest spawn emotes.  People in /ooc were confirming their same issues with not getting spawns in the zone outside of Ancient Wisp so it sounds like the trigger is firing when requirements are met but the spawnmaster is failing to actually spawn the objects/named mobs.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 27, 2016, 10:00:01 pm
Noot was killing in the zone for hours without an HG spawn
Days, actually. He been at this for days. Always complaining about HGs not spawning for hours everyday he farm T9.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on March 28, 2016, 02:44:26 am
Mask of exp showing 600 mins but only lasts 60 mins... considering time it takes to lvl mask 600 makes more sense imo :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on March 28, 2016, 07:52:59 am
I tried helping Noot spawn one, and I didn't see any of the zone messages. Not even the befallen undead spawn ones and the undead are attacking the tunnel. I also checked if they spawned without the messages, and the undead did but none of the bosses.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 28, 2016, 08:43:47 am
I tried helping Noot spawn one, and I didn't see any of the zone messages. Not even the befallen undead spawn ones and the undead are attacking the tunnel. I also checked if they spawned without the messages, and the undead did but none of the bosses.

This should be fixed now. It was me adjusting a few things for speed and missed a spot. Sorry! :-O


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Noot on March 28, 2016, 09:54:45 pm
I figured I was just screwing up the pull cycles.  Once Leis came in and also couldn't get anything to spawn I figured something was fucky.

Thanks for the fix!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kobrakai Pwnstar on March 28, 2016, 10:18:33 pm
Two items I thought should have lore that ID them.

Medallion of the Nathsar - Drop by Froglok Hunter
Medallion of the Kunzar - Drop by Froglok Forager

This way if someone forgot which they looted it from, they can just inspect the item.

Actually, wouldn't be a bad idea to grab all items from caster's guild and fighter's guild and update. Will get it done tonight or tomorrow night. :-)


-Hate

Could we remove the fact of them actually being Lore too (so you can loot more than one AC ring or more than one FBR or FBSS or SCHW etc. rather than it saying the duplicate lore message)? xD

Also Hate - Side note...

Did I find a Item Lore Typo? :p

(http://i.imgur.com/YeKs5jx.png)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 29, 2016, 04:08:24 pm
I don't know if this is intended or not, but Necro's spell dropped in CT required level 72 to learn. Which is two tier ahead of the progression-wise. Just thought it's weird to get spell in the preTier which I can't learn until I reach T2.

(http://puu.sh/nYE5J/b94a1d27f6.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 29, 2016, 06:09:36 pm
Both of these should be resolved.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 30, 2016, 12:35:31 pm
The Trainer is refusing to raise my Channeling skills on my Necro.

(http://puu.sh/nZE2W/ed8d390cbf.jpg)

EDIT: Okay I made new character and figured out where it went wrong.

By clicking "Channel" it only raise your meditate skill, however clicking "Meditate" it raise both Meditate and Channel.

On other note, why Channel only get raise to 150 and not 200+ like other skills?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on March 30, 2016, 06:27:00 pm
The Trainer is refusing to raise my Channeling skills on my Necro.

(http://puu.sh/nZE2W/ed8d390cbf.jpg)

EDIT: Okay I made new character and figured out where it went wrong.

By clicking "Channel" it only raise your meditate skill, however clicking "Meditate" it raise both Meditate and Channel.

On other note, why Channel only get raise to 150 and not 200+ like other skills?

Channeling affects the ability to be interrupted when casting. Can't make it hilariously easy for lowbies. :-)

There is no error output as I quickly dumped it in when Love and I were playing through 1-70, then LDON for test of classes.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on March 30, 2016, 10:33:35 pm
So I was waiting for respawn and suddenly my warrior/zerker got surprise name and con level changed.

(http://puu.sh/o0hVX/50e7da66cf.jpg)


I have no word for this hilarious glitch.

EDIT: Okay it's not hilarious anymore, it show on rest of my box and break half of my macro. Relogging fixed it


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on March 31, 2016, 01:10:23 pm
So I was waiting for respawn and suddenly my warrior/zerker got surprise name and con level changed.

(http://puu.sh/o0hVX/50e7da66cf.jpg)


I have no word for this hilarious glitch.

EDIT: Okay it's not hilarious anymore, it show on rest of my box and break half of my macro. Relogging fixed it
Wasn't this one of the bugs that were appearing around Halloween?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: CyanideTreatment on April 01, 2016, 10:36:32 am
I have cleared CT several times over the night to see if it was server lag, where i kill mobs etc mobs just insta poof


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Biltin on April 01, 2016, 11:18:45 am
I noticed the same thing in CT last night.  I killed over 100 mobs and there was not a single thing to loot, every corpse was empty.

Also, after downloading the new spell file I noticed a couple things.  Looks like my CoH AA was instant cast, the refresh timer was still in effect but the cast time was instant.  Mage 3.0 Epic cast time does not seem to be affected by Focus effect or AA to reduce cast time, it took the full time to cast.

Just throwing these out there, hopefully this is the right place to post this.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 01, 2016, 03:50:14 pm
I noticed the same thing in CT last night.  I killed over 100 mobs and there was not a single thing to loot, every corpse was empty.

Also, after downloading the new spell file I noticed a couple things.  Looks like my CoH AA was instant cast, the refresh timer was still in effect but the cast time was instant.  Mage 3.0 Epic cast time does not seem to be affected by Focus effect or AA to reduce cast time, it took the full time to cast.

Just throwing these out there, hopefully this is the right place to post this.

Item casts are disregarded from AA checks.

Also, CT was fixed this morning. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kobrakai Pwnstar on April 01, 2016, 09:20:19 pm
Hate,

is it possible in T5, that we make NTI's ammune to mezz/memblur? It's kind of shitty when they Mezz and blurr themselves while your pulling like the NTI cave for instance...then they all go home when your on the other side of the zone :p


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on April 01, 2016, 10:31:57 pm
dont use your insane goblin pet and they wont mezz themself


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 01, 2016, 10:55:00 pm
dont use your insane goblin pet and they wont mezz themself
Holy shit this guy got Insane Goblin!

...Wait, what was I doing? Ah well, I'm heading back home. That was a cool goblin tho.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 01, 2016, 11:52:53 pm
(http://puu.sh/o2XBO/32abe86d96.jpg)

Maybe it's about time to remove that book from the drop? All it does is causing confusion and upsetting newcomers who aren't nose deep into the wiki. hehe


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on April 02, 2016, 12:35:56 am
Then they need to start getting nose deep into the wiki!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on April 02, 2016, 06:15:25 am
LoL at the guy who said "APRIL FOOLS!"  ;D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 02, 2016, 03:05:21 pm
Pirate's Ire from my Mana Necklace lv1 won't proc nor showing up on my pet as buff. Just nothing. Used to work before couple of spellfiles.

Spell I used - Death and Ancient: Touch of Orshilak

EDIT: Now it's working off ToO. Shouldn't it proc off DoTs as well?

EDIT2: Okay clearly I'm not understanding how this work. It's not proccing anymore.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on April 03, 2016, 06:32:11 am
Pirate's Ire from my Mana Necklace lv1 won't proc nor showing up on my pet as buff. Just nothing. Used to work before couple of spellfiles.

Spell I used - Death and Ancient: Touch of Orshilak

EDIT: Now it's working off ToO. Shouldn't it proc off DoTs as well?

EDIT2: Okay clearly I'm not understanding how this work. It's not proccing anymore.


My experience using mana neck is it has a CHANCE to proc Pirate's Ire when you cast a spell against a mob.  I use one on my chanter and it can proc when I cast debuff on a mob or one I cast a DD spell on a mob...but it's not 100% on every cast.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 03, 2016, 09:26:47 am
My experience using mana neck is it has a CHANCE to proc Pirate's Ire when you cast a spell against a mob.  I use one on my chanter and it can proc when I cast debuff on a mob or one I cast a DD spell on a mob...but it's not 100% on every cast.
I see, then I guess my trial run with necro solo was skewed because when I went out to test the necklace, it procced on every dragon I pulled. You can see why I was confused when it doesnt proc at all on several bosses.

After several more runs last night, it's still proccing off chance as you said.

Alright thanks.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 03, 2016, 08:41:50 pm
It did it again, got sent to Dranik underworld instead of my qeynos2 instance.

http://puu.sh/o5g0j/b5d1e55e49.jpg


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Poker-ecaf on April 04, 2016, 07:59:43 am
Loottable broken from Airplane...


60 Tokens without one Essence ... and heared in /ooc that other got same problem after 70 and 100 without one Essence in last 2-3days


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 04, 2016, 09:33:57 am
Loottable broken from Airplane...


60 Tokens without one Essence ... and heared in /ooc that other got same problem after 70 and 100 without one Essence in last 2-3days

Airplane is still on loottable. Meaning I would have to had touched the loottables in DB, then waited for reboot. I have not touched the loottables for airplane as loottables, in general, suck.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mixlor on April 05, 2016, 04:11:31 am
T9 Befallen Event?!! Someone posted in /ooc one night about the Befallen event triggering 5 times while they were in T9. I didn't believe them because it is suppose to give a zone message that the event has started and 2 waves of ghouls and skeletons will head out moving towards the Army of Light camp. I didn't believe them but I owe them a serious apology because yeah....it happened to me.

I headed over to Befallen before the event was to start and parked my raid in a different spot than I usually do. Good thing I did because the I got the first 2 waves like before and pulled them over to my raid. As I was fighting...I got a second zone message "A wailing can be heard..." and another 2 waves came out. I had to let them go because I already was engaged with the first 2 waves. Then a 3rd zone message popped up and another 2 waves came out. By the time I killed the mobs I had pulled and looted I decided to hell with it and let the Army of Light fend for its own. I went back to the lake and pulled some mobs there. I then looked at the map hoping that the Hill Giant had spawned but I saw to my dismay that the entire Army of Light camp had been annihilated and it was filled with the ghouls and skeletons. There were over 60 still in there. They would then run back to the Befallen entrance and then head back to the zone in. I finally just went back and picked them off as they would run back and forth until they were all dead.

Is this suppose to happen? I think I too got 5 Befallen events triggered with around 100 mobs. I figured there was 20-30 mobs per event? I know there were some changes to different zones but I thought for T9 it was that Leaf Scarabs dropped sellable loot.

I was able to handle them but I am not sure that someone breaking into T9 for the first time...UW or no UW could handle that many mobs. I am geared but not super geared with Earring, max RoA, like many of the end game warriors are. Still, it was fun and I don't mind if "it is working as intended".

The second thing I noticed was my raid horn doesn't wipe agro like the summon horn does or did. I aggro'd some of the remaining undead in the cave while they were fighting the AoL and some trash mobs while running back to the lake. I then used my raid horn to summon my raid to me and the mobs still came for me even after using the horn, something that didn't happen 4+ months ago. I took a 4 month break so many things have changed.

Thanks!
-Mix-



Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on April 05, 2016, 04:02:08 pm
This happend to me but I am not sure i was the once in OOC but yea...5 waves all at once and I had just started to log in toon..i basicly had the warrior paladin and rogue in and all 5 waves slaughtered their way into the light camp and hit me as one pile...holy shit...I was able to space out usint my ripost disc and actually kill most of them but I got overwhelmed at some point with the army of light agroing and attacking me from behind....


it was actually pretty fun and maybe it should be left in..


I would request that the army of light handle agro like normal mobs cause this agroed on a npc means they fight like rooted mobs stuff is kinda bullshit lol...


ohh and mix the raid horn never cleared aggro and I have pointed this out to hate at least once...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mixlor on April 05, 2016, 04:21:17 pm
Yeah Balidet.. I just logged in and my toons are still in T9 at the lake. I just got Mixlor loaded in and the Befallen event started. I counted 6 events triggered so that is at least 100+ mobs running for the zone in. By the time writing this post the AoL NPCs have been annihilated and the mobs are just running around the cave killing any that respawn. Some will run back to the Befallen entrance and then back to the cave / zone in. Regardless, if you do not go and kill them, they will keep killing any AoL NPC respawns and basically make the zone in unsafe for anyone trying to enter the zone whether it be private or public instance. It is kinda cool but I don't think this is suppose to happen. Just too many if you let them build up to try and do one big pull like before but you can pick off waves of them since they seem to run back and forth from the Befallen entrance to the AoL camp.

I do agree with you about not trying to fight them in the cave because you will agro the AoL guys and they will attack you too. I just run up and hit Angerbomb on a group of the undead fighting a few AoL guys and stand back. Once the AoL guys are dead the group of undead come at me and I slaughter them.

As far as the raid horn not wiping agro... not sure if it was intended to but I thought it would be since it was 75 credits. Still it is a nice item for a 1 click and summon 12+ toons. Since I am trying to streamline my raid from 18 to 12 I could just go back to using the normal summon horn if I fear that I have agro.

***UPDATE***
I went afk for about 15 mins and when I came back the 100+ undead had despawned and the AoL NPCs had fully respawned. As far as the zone in being compromised it seems that after a little time has passed the undead will despawn leaving the zone in safe for new toons / players to enter the zone. Woe to those that zone in or get caught in the path when the event triggers though! Cool little feature and one that doesn't seem to cause lag for me even if it is left unchecked/untouched.
-(Somewhere Hate is grinning evilly thinking..."I gotcha Bitch!!!")-

Mix


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 05, 2016, 11:23:25 pm
Old Commons issue with mass waves of undead spawning should be fixed. PST in game if it's not and I'll repop your instance.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 07, 2016, 03:55:15 pm
Was getting the Pet Illusions from ToFS and noticed that [Pet Illusion: Evil Eye] spell isn't listed in the 'Utility Beneficial > Illusion: Other' with rest of the spells.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Noot on April 08, 2016, 11:05:15 am
This happend to me but I am not sure i was the once in OOC but yea...

T9 Befallen Event?!! Someone posted in /ooc one night about the Befallen event triggering 5 times while they were in T9.

It was most likely me, because I've been having wonderful time in T9.  I tried about 8 times to stop the undead getting to the tunnel and got absolutely destroyed every time.  Typically I could handle it no problem.  The only way I was able to stop it was using my necro kiting the entire amoeba with Death 3.  It took about 20 minutes, but it did the trick.

Old Commons issue with mass waves of undead spawning should be fixed. PST in game if it's not and I'll repop your instance.
-Hate

Fantastic.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: CyanideTreatment on April 09, 2016, 01:30:10 am
Someone mentioned that making instances for Halls of Honor ( HoHonorA ) it is spawning him and his alts to Catacombs of Dranik; the mini expedition


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 09, 2016, 10:28:38 am
Spent almost 7 hours zone hopping to do Scepter of Time task runs just perfectly fine. Now since yesterday midnight almost everytime I change zone, all of my boxes get DCed and kicked to login screen.

VERY frustrating. It's already pain in the ass to log them all on with piece of shit computer. Having to redo almost everytime? I'm about to go bald!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 09, 2016, 10:41:08 am
Spent almost 7 hours zone hopping to do Scepter of Time task runs just perfectly fine. Now since yesterday midnight almost everytime I change zone, all of my boxes get DCed and kicked to login screen.

VERY frustrating. It's already pain in the ass to log them all on with piece of shit computer. Having to redo almost everytime? I'm about to go bald!

This is a server issue. I cannot issue the restart script in-game. Pestering Akkadius now to try to get it rebooted the harsh way.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 09, 2016, 10:47:24 am
Thank you.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Roguetastic on April 09, 2016, 01:26:54 pm
Wrath of the Beast range item from ToV showing to have type 24 and Type 25 Aug slots but, won't accept either.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 10, 2016, 10:56:01 am
Ever since HoH converted to scripted, Shadow doesn't memblur himself when he teleport and would run back to you. Sometime he would bring train along with. lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on April 10, 2016, 11:28:43 am
Ever since HoH converted to scripted, Shadow doesn't memblur himself when he teleport and would run back to you. Sometime he would bring train along with. lol


That almost sounds like trying to kill Shadow would be worth it now  ;D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 10, 2016, 12:41:40 pm
Look like the main issues is DoTs not getting wiped off when he teleport.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 10, 2016, 01:21:08 pm
Ever since HoH converted to scripted, Shadow doesn't memblur himself when he teleport and would run back to you. Sometime he would bring train along with. lol

Just fixed I believe. It was an issue with things firing too quickly. Setup a quick and easy "do it again" step to ensure buffs fade, health is restored, and aggro is wiped. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: KnowFear on April 10, 2016, 03:51:15 pm
Don't think it's intended for dropped spells to be tradeable

from Qvic:

(http://i871.photobucket.com/albums/ab279/knowfear99/eqnodrop.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 10, 2016, 05:01:58 pm
Honestly, this thing should have DRU on it as well since they're wisdom user and there's no 1h HoH weapon for Druid as well.

(http://puu.sh/odBFW/896b3d2d7b.jpg)

http://www.ezserverwiki.com/Epic_Weapon_Skins#Halls_of_Honor


Title: Re: Broken Stuff Repair Shop v2.0
Post by: KnowFear on April 10, 2016, 06:02:48 pm
I don't know if it was due to the change in the loot table in HoH, but boss coin drop rate has fallen off the map. I killed in there for well over an hour and got 2 coins, both from Shadow. That was it. That is crazy low.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 10, 2016, 06:29:31 pm
I don't know if it was due to the change in the loot table in HoH, but boss coin drop rate has fallen off the map. I killed in there for well over an hour and got 2 coins, both from Shadow. That was it. That is crazy low.
That's weird, I've been clearing HoH for entire today and getting average 15 per clear?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 12, 2016, 01:05:30 pm
EXP Buffs isn't recasting itself on me. Twice in row I was in the nexus center for the EXP MGB (410% and 920%) and yet I don't get 150% instead or anything.

Am I missing something?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: KnowFear on April 12, 2016, 04:32:14 pm
EXP Buffs isn't recasting itself on me. Twice in row I was in the nexus center for the EXP MGB (410% and 920%) and yet I don't get 150% instead or anything.

Am I missing something?

I had that as well with the 920%. I got a message saying it was getting scaled down but instead I got nothing. I actually had a few minutes left on a lower than 150% buff. That disappeared as well. I wasn't close to being buff locked.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 15, 2016, 02:40:30 pm
EXP Buffs isn't recasting itself on me. Twice in row I was in the nexus center for the EXP MGB (410% and 920%) and yet I don't get 150% instead or anything.

Am I missing something?

This may be where I set it to recast too quickly. Lemme slow down the timer and see if that fixes it. :-)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on April 15, 2016, 07:47:44 pm
Something wrong with server people lagging, crashing etc. I'm sure you're aware - but personally I haven't been able to do much since I logged on earlier today - giving up for now.

Also, I have a problem where my chat windows and my raid window are turning black when the minimap is open. Seems to happen in all zones now and is much worse these days. I've tested other UIs it's happening on all of them. Only way to fix it is to close and reopen minimap or leave minimap off.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 15, 2016, 10:33:47 pm
Wand of a Roasted Wizard - HoH caster range skin. Just found one off T4 Plane of Air boss, Warlord.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Gindoaf on April 16, 2016, 02:51:56 pm
Timeless: War March of Muram must have recently been increased to level 77.  It is currently on my spell bar, but if my level 76 bard attempts to use in twist all other commands are mostly denied by my bard, many MQ2 commands, unable to open inventory and a loss of mouse click.  Will work out a method to remove spell but just a heads up.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Roguetastic on April 16, 2016, 03:05:42 pm
Had a couple of strange duplication bugs happen during the last few days and wanted to mention them.

Wednesday while on my Rogue, I turned in her Rogue epic 7.0 and charged Veeshan Scale to the Epic Ogre inside ToV. Recieved 8.0 Epic aug back and slotted it in. Then camped my crew at the zone in. Logged in the next day to see her old Rogue 7.0 Aug AND the Charged Scale back on her cursor. Still have the 8.0 in her weapon skin.

Friday night in my guild instance of Nexus, I had my Zerker give augmentation NPC  2 Firestrike IXs and told him to put them in her 2H Axe. After the reload, Augs were apparently slotted but, I had 2 Firestrike IX augs on my cursor. 

On a side note, I Cleared Anguish Saturday and aggro'd Mata while pulling the slow Golems around her which caused her to poof. Killed off Golems, she re-popped and then de-popped before I could get to her platform. She was only back up a few seconds. I checked back a few times over the next couple hours and no Mata.  No biggie as I am only UC2 farming but, I know a change was made to the way her repop works so, figured I'd mention it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on April 16, 2016, 04:34:09 pm
Timeless: War March of Muram must have recently been increased to level 77.  It is currently on my spell bar, but if my level 76 bard attempts to use in twist all other commands are mostly denied by my bard, many MQ2 commands, unable to open inventory and a loss of mouse click.  Will work out a method to remove spell but just a heads up.

On that note I picked up Chorus of the Risen III in T9 today but required lvl is 78 - should be 77 I imagine.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 25, 2016, 09:55:52 am
On that note I picked up Chorus of the Risen III in T9 today but required lvl is 78 - should be 77 I imagine.

Just fixed in DB. May need spellfile for full effect. I'll be pushing one this week.


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on April 25, 2016, 01:13:57 pm
On that note I picked up Chorus of the Risen III in T9 today but required lvl is 78 - should be 77 I imagine.

Just fixed in DB. May need spellfile for full effect. I'll be pushing one this week.


-Hate

Thanks! However I lost the spell in the rollback lol. Also noticed I can't see spell descriptions and item effects on a lot of things since the last spellfile.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 25, 2016, 01:29:32 pm
This may be where I set it to recast too quickly. Lemme slow down the timer and see if that fixes it. :-)


-Hate
Been getting the buffs that scaled down everytime. The fix work, thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 25, 2016, 08:58:56 pm
Missing 2nd proc slot.


(http://puu.sh/ovTzS/ed758e082a.jpg)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 25, 2016, 10:30:27 pm
Missing 2nd proc slot.

<iron conk staff img>

Resolved. :)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on April 27, 2016, 02:33:59 pm
Thirst of Muram rank 2 have Duration set as permanent instead of 0.3 like 1st and 3rd rank.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: hateborne on April 27, 2016, 07:43:44 pm
Thirst of Muram rank 2 have Duration set as permanent instead of 0.3 like 1st and 3rd rank.

Resolved. ;)


-Hate


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on May 01, 2016, 12:16:48 am
Just couple lore error.

Vhal'Sera Skull Earring - Lore said neck when it's clearly earring.

Spell: Crabtwoshoes Will Heal You Too! - Lore got both T9 and T8 typed in.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 03, 2016, 10:23:08 am
Recently checked Jaggedpine for SLS. Whatever fixes were done at one point to resolve the pathing issues there seem to have been undone. Mobs diving underground more than ever, and often mobs dying and falling under terrain even if they died above ground. This could use some attention again.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on May 07, 2016, 10:23:31 pm
Razorback in T5 Abyss isn't dropping Wizard arms, been reported that over 20 kills and only dropping Magician feets and that it.

This need to be look at, else all pre-T5 wizards will not be able to progress beyond T5.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on May 08, 2016, 12:41:36 am
Razorback in T5 Abyss isn't dropping Wizard arms, been reported that over 20 kills and only dropping Magician feets and that it.

This need to be look at, else all pre-T5 wizards will not be able to progress beyond T5.

Could just be really, really bad RNG.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on May 08, 2016, 12:49:23 am
Razorback in T5 Abyss isn't dropping Wizard arms, been reported that over 20 kills and only dropping Magician feets and that it.

This need to be look at, else all pre-T5 wizards will not be able to progress beyond T5.

Could just be really, really bad RNG.
Really, really hope that's just the case. lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Openwounds on May 08, 2016, 01:32:05 am
its swapped with one other mob.  i forgot to edit it when i ran t5.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on May 08, 2016, 01:37:32 am
its swapped with one other mob.  i forgot to edit it when i ran t5.
Doh, definitely need correcting then and return to original mob.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on May 08, 2016, 06:43:38 am
Yeah ran it a few times earlier, just to test
Only spawned razorback, dropped mage feet only

Probably a script error when converted

If I get chance will do a few clears later and see if I can spot what drops now, but hopefully Akka can look at / fix, when time permits and move to orig npc loot table

Red


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 08, 2016, 10:19:44 am
Just couple lore error.

Vhal'Sera Skull Earring - Lore said neck when it's clearly earring.

Spell: Crabtwoshoes Will Heal You Too! - Lore got both T9 and T8 typed in.

Skull Earring is now "TOFS Accessory Earring"
Spell: Crabtwoshoes Lore is now "T9 Spell: Crabtwoshoes Will Heal You Too!"


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 08, 2016, 10:30:28 am
Yeah ran it a few times earlier, just to test
Only spawned razorback, dropped mage feet only

Probably a script error when converted

If I get chance will do a few clears later and see if I can spot what drops now, but hopefully Akka can look at / fix, when time permits and move to orig npc loot table

Red

Razorback in T5 :: Abyss :: is now dropping both Mage/Wizard Arm/Boot patterns again, this may take a new instance to cycle


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 08, 2016, 10:32:53 am
This may be where I set it to recast too quickly. Lemme slow down the timer and see if that fixes it. :-)


-Hate
Been getting the buffs that scaled down everytime. The fix work, thanks!

Fixed an issue where EXP buffs do not correctly get rescaled when a player zones immediately afterwards, this will take affect soon as zones recycle. Thanks to Vegitto for the report


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 08, 2016, 10:37:46 am
Recently checked Jaggedpine for SLS. Whatever fixes were done at one point to resolve the pathing issues there seem to have been undone. Mobs diving underground more than ever, and often mobs dying and falling under terrain even if they died above ground. This could use some attention again.

Jaggedpine pathing should now behave more approriately, the pathing Z plane thresholds have been adjusted and the LOS check frequency has been adjusted


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 08, 2016, 10:58:52 am
The accidental item hand-in safety net has been put back in place


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on May 08, 2016, 11:05:36 am
Damn Akka, you're on a roll today.

Thanks man


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on May 08, 2016, 12:08:49 pm
The accidental item hand-in safety net has been put back in place

Best News Ever!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on May 08, 2016, 02:03:08 pm
Razorback in T5 :: Abyss :: is now dropping both Mage/Wizard Arm/Boot patterns again, this may take a new instance to cycle
Got another reports that Alkare is not dropping BST Boots


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 08, 2016, 08:34:18 pm
Razorback in T5 :: Abyss :: is now dropping both Mage/Wizard Arm/Boot patterns again, this may take a new instance to cycle
Got another reports that Alkare is not dropping BST Boots

Drop fix :: Alkare in T5 now drops the "Veeshan's Boots Pattern II" once again as it was only dropping Magician Sleeves, this will take a new instance to take affect


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on May 20, 2016, 02:52:39 am
Attempted to create a Mananeck IX not realizing I had a neck IX already in my inventory (making necks for multiple toons) - received an error "You already have a lore Mana Necklace IX (119909) in your inventory." after which the new Mananeck and all the items with it vanished.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 20, 2016, 01:41:14 pm
Attempted to create a Mananeck IX not realizing I had a neck IX already in my inventory (making necks for multiple toons) - received an error "You already have a lore Mana Necklace IX (119909) in your inventory." after which the new Mananeck and all the items with it vanished.

Get with me via E-Mail and I will look through turn in logs and re-imburse.

Let me know what items you handed in to who and I will look them up.

Send details to akkadius1@gmail.com


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 20, 2016, 01:46:19 pm
T5 :: Gorgonian now appropriately drops Rogue Feet pattern again as it was only dropping Berserker Arms


Title: Re: Broken Stuff Repair Shop v2.0
Post by: cyantheblue on May 20, 2016, 05:53:00 pm
Song: Chorus of the Risen II drops in loping plains t7 but has a level of 77 making it unuseable intell t9. from talking to kelordis was part of a bard nerf that hate did? for a base of 200hp/200mana regan (per wiki) dont seem that op 2 me. but either moving this spell to t9 or dropping the level to 75 like all other t7 spells would be nice.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Noot on May 21, 2016, 12:47:16 am
A Sunken Chest in Old Commons seems to be bugged.  Twice over two days, I've spawned the chest, and as I initially hit it, it goes half way into the ground.  When it dies, it slowly sinks into the ground but I can't right click or /tar to loot it.   :-[

Don't bash open your chests.  This is why we can't have nice things.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on May 21, 2016, 03:41:46 am
Cant say i've had that problem, but i open it and warchests, rather than attacking them, try that, if you already haven't

Only issue  i have is mobs going underground when pathing over hills, but not a major issue


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Noot on May 21, 2016, 11:59:57 am
Cant say i've had that problem, but i open it and warchests, rather than attacking them, try that, if you already haven't

Only issue  i have is mobs going underground when pathing over hills, but not a major issue


For some reason, I never remember to /open a chest.  My immediate response is to kill it.  Now that you've said that, I realize I'm the problem.

Luckily it was only two times that I destroyed my own essences.  Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Openwounds on May 21, 2016, 05:32:44 pm
Black Priest is dropping t8 spell = Word of Vivification II  CLR(76)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on May 21, 2016, 07:16:12 pm
Always has. Was set to drop in T8 and T9 both.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Openwounds on May 21, 2016, 11:18:23 pm
Tried to create some t9 armor and every pattern i buy from cloth-plate all shows the exact same recipe for every piece.  I bought patterns 2 days ago for my zerk and they worked fine from the recipies on the wiki.  

(http://i.imgur.com/K26SulO.png)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on May 22, 2016, 09:20:41 am
try this instead

http://wiki.ezserver.online/Old_Commons (http://wiki.ezserver.online/Old_Commons)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Denzig on May 22, 2016, 02:39:53 pm
That's the recipe from Hunter's T9, before it was made easy-mode.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 22, 2016, 03:53:25 pm
Cant say i've had that problem, but i open it and warchests, rather than attacking them, try that, if you already haven't

Only issue  i have is mobs going underground when pathing over hills, but not a major issue


For some reason, I never remember to /open a chest.  My immediate response is to kill it.  Now that you've said that, I realize I'm the problem.

Luckily it was only two times that I destroyed my own essences.  Thanks!

LOL


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on May 22, 2016, 04:11:34 pm
Attempted to create a Mananeck IX not realizing I had a neck IX already in my inventory (making necks for multiple toons) - received an error "You already have a lore Mana Necklace IX (119909) in your inventory." after which the new Mananeck and all the items with it vanished.

Took care of you via E-Mail


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on May 23, 2016, 02:05:03 am
Thanks Akka  :)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Goyuzund on May 31, 2016, 03:42:10 pm
Couple things.

Selo's works on and off with no seemingly apparent rhyme or reason, and the entire time it is running any pets that are up spam this is not a valid target every time the song lands.

I keep getting booted to dranik when i try to make instances not everytime but so far its happened on a guild instance of the hole, a raid and guild instance of hohonora, and it happened a few other times with instances i do not remember.

Most the time i was able to create the other kind of instance and work around it but this time hohonora just wouldn't have it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kelordis on June 05, 2016, 06:47:50 pm
Was running some LDoN for my new group and noticed that several bosses are sometime not dropping their loot table at all.

Like no page, no coins, no loots, just gems and that it.

So far these guys below acting weird and I couldn't pin on what is causing them to do so.

2nd Level - Malicious Scion Shadow
3rd Level - Mature Sand Frog
4th Level - Metal Melter
5th Level - Froglok Ghost


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Goyuzund on June 13, 2016, 07:27:56 pm
The pal epic click warmth of light is not affected by healing focus charm focus and does not crit. Not sure if this is intended, i hope not.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on June 14, 2016, 05:20:11 pm
Speaking of pally epic.....seems the lower tier epic weapons cant be swapped to epic fatass for 1h versions anymore. Intentional? If so, may want to find a way to bring em back, since some are actually trying tanking knights now.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Goyuzund on June 14, 2016, 06:02:23 pm
i thought proving grounds only required 3 people its telling me 6


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Goyuzund on June 14, 2016, 08:21:57 pm
another broken ish thing is the xp mask rebuff thing, sometimes it doesn't trigger at all and you get the full buff, witch i might not be saying anything about if that was the only thing, but just as often as it doesn't rebuff you with the right one, it doesn't rebuff you at all and just leaves you with nothing.

*edit: Have had 4 300%+ buffs casted on me all of them gave me the recast msg none of them actually stuck


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on June 15, 2016, 12:55:57 pm
Was running some LDoN for my new group and noticed that several bosses are sometime not dropping their loot table at all.

Like no page, no coins, no loots, just gems and that it.

So far these guys below acting weird and I couldn't pin on what is causing them to do so.

2nd Level - Malicious Scion Shadow
3rd Level - Mature Sand Frog
4th Level - Metal Melter
5th Level - Froglok Ghost

also? I went to LDON 3, supposed to drop Guardian's Upgrade (more).
killed just a few mobs and got a Brawler's Upgrade.
killed about half the zone and got another Brawler's..
killed the rest of the zone and got.. another Brawler
Now, this is certainly possible, but seems unlikely that I would get 3 Brawler's and 0 Guardians and 0 any others...

SO I went to LDON 2 which is supposed to drop Brawlers, thinking maybe they switched? nope... cleared barely the first 3-4 rooms and got 2 more Brawler's...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Keroth on June 15, 2016, 02:46:14 pm
another broken ish thing is the xp mask rebuff thing, sometimes it doesn't trigger at all and you get the full buff, witch i might not be saying anything about if that was the only thing, but just as often as it doesn't rebuff you with the right one, it doesn't rebuff you at all and just leaves you with nothing.

*edit: Have had 4 300%+ buffs casted on me all of them gave me the recast msg none of them actually stuck

I think I may have gotten a little deeper with the XP mask bug.  I noticed today that when I MGB'd my mask, it didn't land on 6 of my toons.  I started looking at their chat logs trying to figure out what happened, and I discovered something.

All of the toons that didn't get the buff had my tank targeted when the buff landed.  They were group #2 in a 12-man raid, and all of them are only level 71 vs. my level 75 main group.  When the 109% mask buff landed on them, they all ran the script to recast a 100% buff, but they all got a message about their target being out of range because my tank was across the zone (he already had a higher buff from nexus).

I suspect this is simply an issue with the recast script running a check against target for some reason, when it shouldn't check target at all.  Perhaps an easy fix that Akka can look into when he as some time.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Goyuzund on June 15, 2016, 03:58:58 pm
I can confirm this loaded in a alt level 70 shm targeted my MT casted a 98% buff got the emote about knocking it down to 50 and nothing actually happened.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on June 15, 2016, 04:19:01 pm
another broken ish thing is the xp mask rebuff thing, sometimes it doesn't trigger at all and you get the full buff, witch i might not be saying anything about if that was the only thing, but just as often as it doesn't rebuff you with the right one, it doesn't rebuff you at all and just leaves you with nothing.

*edit: Have had 4 300%+ buffs casted on me all of them gave me the recast msg none of them actually stuck

I think I may have gotten a little deeper with the XP mask bug.  I noticed today that when I MGB'd my mask, it didn't land on 6 of my toons.  I started looking at their chat logs trying to figure out what happened, and I discovered something.

All of the toons that didn't get the buff had my tank targeted when the buff landed.  They were group #2 in a 12-man raid, and all of them are only level 71 vs. my level 75 main group.  When the 109% mask buff landed on them, they all ran the script to recast a 100% buff, but they all got a message about their target being out of range because my tank was across the zone (he already had a higher buff from nexus).

I suspect this is simply an issue with the recast script running a check against target for some reason, when it shouldn't check target at all.  Perhaps an easy fix that Akka can look into when he as some time.

Quick fix for this, that will help to ensure long term health of server,  remove XP mask from the game.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on June 22, 2016, 12:49:59 pm
Couple things:

* A few bosses in T5/Abyss spawn inside walls or under the world? So far I have been able to use a pet to pull them out.. but woe is you if you're down to your last couple T5 bosses and didn't bring a pet class...

* Angry Nerds augs. Why are NerdsV level 75 req? I used to use them on my (then level 70, but T5 flagged) warrior back when I played before (like uh.. 2011) and I have a bag full of them that I now can't use... why'd they get changed? I mean you can get these drops in PoDragons, that's T1... You should be able to use things that drop at your level.. IMO


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on June 24, 2016, 11:06:25 am
Just a reminder, Akk.....LDON bosses sometimes not dropping pages/gear.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on June 24, 2016, 11:53:31 am
you should probley farm t4 for a anger bomb its great aoe agro and should fix agro issue
I have it, and it works. still doesn't solve the issue of nerds augs not being usable until 3-4 tiers after you get them.

likewise items in ToFS..
I was on floor 4 today trying to get keys to level 5 to get pet weapons...
2 items dropped that I can't even use! they are level 74/75 req.
now maybe a 50k hp caster range slot is a bit OP at level 73
http://wiki.ezserver.online/Sorcerous_Bowl
but I noticed the item levels here are literally all over the place.. 70 to 75... most are 72.
(items on ToFS level 5 above are 70-73)

seems like it could use a pass for consistency..
(Just IMO)  8)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Nakemdun on July 01, 2016, 11:06:05 pm
Shadow not clearing hate when he steps.  :o 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Openwounds on July 05, 2016, 05:53:22 pm
Oceanlord token t3 is the only token with a recast delay.  Not sure if it was intended or just for testing purposes.  I kinda like the 0 recast.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Poker-ecaf on July 06, 2016, 11:57:29 am
avoid cast problems ? ... use Token turnin mole ;p


Title: Re: Broken Stuff Repair Shop v2.0
Post by: ZerarWarrior on July 06, 2016, 09:48:48 pm
SK spell Theft of Survival III is a T7 SK spell (level 75) , but has a required level of 77. Can not scribe in spell book until T9? Working as intended or over-sight?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Blurring on July 11, 2016, 01:18:26 pm
Cannot get any characters in to T10 zone Sunderock Springs. Normally it just takes a couple tries to wake the zone up, but no luck today. All toons crash trying to enter.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on July 11, 2016, 03:05:20 pm
Cannot get any characters in to T10 zone Sunderock Springs. Normally it just takes a couple tries to wake the zone up, but no luck today. All toons crash trying to enter.

Bounced zone and Blarr was able to get in. First time I've seen that.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on July 15, 2016, 06:26:02 pm
QRG has been lagged out most of the day. Right now one of my toons is stuck there, the npc's don't respond (eg teleporter).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on July 15, 2016, 06:50:59 pm
also dunno if this a bug? I tried to zone a new toon to citymist to PL him (because QRG is fux0rd) but it says he doesn't own the expansion... lol


Title: Loot script issues
Post by: Peign on July 18, 2016, 10:11:36 am
We are seeing issues with loot in several zones, this may pertain to a loot script issue.

Level 6 LDON:  I've seen via ooc on numerous occasions that the bosses are not dropping pages.  This seems to occur sporadically. 

Dranik Expedition.   I've seen on numerous occasions that bosses do not drop loot.   It seems that bosses within this expedition should at least drop something. 


Thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on July 21, 2016, 06:50:01 am
UW Mace X (I believe IX did not work as well) proc does not seem to be returning any health.

I couldn't find anything indicating that it was no longer suppose to be a tap/heal proc.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on July 21, 2016, 08:18:05 am
UW Mace X (I believe IX did not work as well) proc does not seem to be returning any health.

I couldn't find anything indicating that it was no longer suppose to be a tap/heal proc.



This is certainly an issue.   If the mace does not heal then it serves 0 purpose.   Sadly, as it is few of the UW types serve any purpose.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on July 22, 2016, 02:05:44 pm
Will be going through this thread sometime next week.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Goyuzund on July 22, 2016, 11:53:48 pm
Have done proving grounds twice while this was happening, Half or more than half of the trash mobs have ungodly amounts of HP, The named have normal HP and drop np, i decided to just drag all the bugged mobs around til i finished killing all the named and dragged them to my group to chew thru, not a single one of them dropped anything no plat bag no ess no anything. Both times this happened i was running Dminor. This last run i got an entire 2 essences and any time besides these last 2 times i've come out with atleast 5 if not alot more than that. Something is for sure broken.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on July 28, 2016, 12:03:14 pm
also dunno if this a bug? I tried to zone a new toon to citymist to PL him (because QRG is fux0rd) but it says he doesn't own the expansion... lol

please look at this... it's not just city of mist but other zones as well, like Old Sebilis. new toons are unable to go there using the teleporter. I had a lvl 30ish rogue parked in Sebilis to open the door, had to move him to nexus, now he can't go back. :(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on July 28, 2016, 01:01:40 pm
also dunno if this a bug? I tried to zone a new toon to citymist to PL him (because QRG is fux0rd) but it says he doesn't own the expansion... lol

please look at this... it's not just city of mist but other zones as well, like Old Sebilis. new toons are unable to go there using the teleporter. I had a lvl 30ish rogue parked in Sebilis to open the door, had to move him to nexus, now he can't go back. :(


Anyone at least 46th level can zone into Sebilis without a key. The old Key to Sebilis quest is still active, but is now optional (though required if you are under 46).

http://everquest.allakhazam.com/db/zones.html?zstrat=89


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 28, 2016, 02:04:03 pm
As I recall CoM also was level limited.....had to be 55 to zone in, I believe? Dont recall the exact number. Been this way for a long time.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on July 28, 2016, 02:26:27 pm
on live, sebilis was probably 46+ ?
on EZ, it wasn't. that would be new. like I said, had a 30ish rogue in there from before (4-5 yrs ago..)

citymist, definitely used to take my level ~10 guys there, buff them with regen and damage shield, and get to level 47 (then to Pofire). it was a standard spot for doing old RoA levels.

(I ended up using SolB instead)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on July 28, 2016, 03:07:13 pm
This changed a couple years ago in a source update if I recall correctly, Hunter mentioned it in the update post at the time and considered it a non-issue since RoA no longer involved re-leveling.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on July 28, 2016, 04:45:34 pm
If you do dranik expedition back-to-back, you'll basically always get thrown into an empty dranik b, and dranik c instance (that you must #e destroy) each time you try to get a new expedition. This adds an extra 4 zone times to the 5 you already have to do to complete it :(

6 of the last 6 times i've tried.

1. complete dranik expedition
2. turn in
3. accept new dranik (or proving grounds)- which then places you in dranik b, or dranik c.
 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on July 30, 2016, 08:58:09 am
Not sure what is causing it or if it's related to ez at all - but i've been having lots of login issues as well as generally 30-50% of clients freezing on any zone. Issue started thursday, zero problems prior to that.

- maybe this isn't related to EZ at all. For some reason i'm constantly getting "unable to connect to login server" for like, half my clients and also half crash on zone now, anyone have any clues how to fix this?:(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on July 30, 2016, 04:10:12 pm
Akk, lately many players claiming they cant get Essences to drop on first and second floor of Frozen Shadow. Is this just mass bad rng, or an intentional change? Or something to check? Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on July 30, 2016, 04:43:10 pm
Not sure bout 2nd floor essences, but I had a floor 1 drop yesterday when I was just dicking around in ToFS.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on July 30, 2016, 05:30:34 pm
Akk, lately many players claiming they cant get Essences to drop on first and second floor of Frozen Shadow. Is this just mass bad rng, or an intentional change? Or something to check? Thanks!

+1 to that

I'm camping on lv2 for the 3rd day in a row mainly hunting for v1 charm upgrades and I've not seen any essences drop - I know they're supposed to be rare, how rare I don't know - Maybe all that is required is patience :)

For refrence, I've farmed 4 full UC's (v1 upgrades) and seen 1 essence in the past month or so.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Hampage on July 31, 2016, 01:23:30 pm
Akk, lately many players claiming they cant get Essences to drop on first and second floor of Frozen Shadow. Is this just mass bad rng, or an intentional change? Or something to check? Thanks!

I don't know about the earlier levels, but I've killed the boss mob on level 6 easily over 60 times, including on double loot days, and have never had an essence drop.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on July 31, 2016, 02:29:28 pm
Not sure bout 2nd floor essences, but I had a floor 1 drop yesterday when I was just dicking around in ToFS.

Had 2nd floor drop yesterday.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on July 31, 2016, 10:26:35 pm
I got about 4 on TOFS lvl 2 in a few hours... RNG man...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Goth on July 31, 2016, 10:45:49 pm
I can not zone into any new instance


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on August 01, 2016, 01:09:15 am
I can not zone into any new instance

Yeah, something is def wrong with new instances - Cannot zone into anything newly created - Old instances appears to be working fine.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tereg on August 01, 2016, 07:30:44 am
Can't zone into any newly created instances either.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on August 01, 2016, 01:34:15 pm
Can't zone into any newly created instances either.

All instances have been reset due to the max ID client limitation as we have to do every once in a while.

You will have to make brand new instances.


Title: Re: Loot script issues
Post by: Akkadius on August 08, 2016, 08:19:10 pm
We are seeing issues with loot in several zones, this may pertain to a loot script issue.

Level 6 LDON:  I've seen via ooc on numerous occasions that the bosses are not dropping pages.  This seems to occur sporadically.  

Dranik Expedition.   I've seen on numerous occasions that bosses do not drop loot.   It seems that bosses within this expedition should at least drop something.  


Thanks

I've checked the LDON bosses, and they are dropping as expected, sometimes there might be an LDON boss that is not supposed to drop a page on some levels


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Avanju on August 08, 2016, 10:23:06 pm
I have actually seen this too.  Sometimes a particular LDoN boss will break and not drop loot.  No clue what causes it to break.  If it breaks, it appears to stay broken until a server reset.  Instanced bosses do not share the broken state.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on September 07, 2016, 11:29:24 am
T8 spells are dropping in T9.     I've seen spells such as Word of Viv II and Tower of Calrena III or whatever drop frequently.     Can we get the T8 spells removed from T9?     People that need T8 spells can farm them in T8 and also farm UC3.       Getting a T8 spell when you just need 1 T9 spell to move forward is definitely frustrating. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on September 14, 2016, 04:37:13 pm
Mistmoore zone is eating characters (?)
Myself and others have been unable to enter the zone. I just tried with a level 37 rogue and the client just hung up.

Others are reporting the same issue with Dulak.?

Update: was able to enter both zones no prob... but Mistmoore had a bunch of players in /who listed as "UNKNOWN RACE" etc.. so it definitely was (is?) eating (some?) characters.

the Dulak thing IMO may have been someone who didn't understand the level restrictions.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: bridgitx on September 24, 2016, 03:11:46 pm
Mana neck not activating buff on enchanter pet. Pet still proccing for more than mana neck would provide 405,000 and randomly proccing for 250,000,000 damage.

Mana neck not activating on consistent basis for necro and mage. Seems random. shows that neck is activating yet pet doesnt get the buff.

Spells cast polarity flux 2, talosean victory, death 2 and epidemic.
This was tested on epic 5.0 pets. With and without buffs.

Can test tomorrow on 6.0 pets.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: bridgitx on October 08, 2016, 11:01:19 am
Update on pets proccing mana neck.

My 3rd grp is up to t8 now the enchanter pet seems to work correctly aside from the random 250million damage proc. Pulled dozekar to zonein and brought him down to half life in about 10 seconds then boom pet procced and he turned to a corpse.. Aside from that mana necks work correctly on the primary pet classes when they actually proc.

It seems that the buff from the neck is a random proc at best and the pets rarely have the buff up when they need it(duration is too short).

My third group is necro mage druid shaman enchanter cleric. I put the neck on the nec mage and enchanter and didnt make one for the druid because of how they work in their current state.

I made sure spell files were up to date so i dont think the problem is on my end. The necks show that they activate on detrimental spells yet the buff doesnt go to the pets.

If someone else could test this it would be helpful.

If i could change anything about how they work i would make the buff longer duration and fix the proc on cast or turn it into a mandatory click for the pet buff along with the mana for hps conversion.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on October 08, 2016, 06:43:00 pm
It is a short duration buff on pets - I've had no issues having it proc on all classes that can equip the neck. The huge nukes you're seeing out of your enchanter pet have always been there, it has a very low % chance to essentially deathtouch in the same vein as the death line of spells can proc a kill.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 08, 2016, 10:31:44 pm
My pets tend to crit for (0) more than 25mil or 250mil lol...I will play around with my mage necro and chanter and see whats what.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on October 08, 2016, 10:54:56 pm
The only pets I ever see crit for zero is halloween pets as they all have -100% spell damage.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: bridgitx on October 09, 2016, 09:40:32 am
Did some testing last night. 4 seperate tests for necro mage enchanter.

Necro casting death it took 9, 8, 10, 13 separate casts to proc first mate gift on pet

Enchanter casting insanity 5 took 13, 10, 21, 2

Mage would not proc. Over 60+ casts on surefall dummy and hoh mobs(1shot kills). On both the mage and enchanter i had to use neck to get mana back to attempt to get 1 proc.

This just seems broken to me.. Should the procrate be higher?

This seems like a horrible proc rate and a waste to craft the necks if they dont proc consistently. This is probably the reason there arent many casters being played, melees aug a strike that procs nearly every round. I imagined it would be the same for casters.

Can someone else test this and post their findings? If theres something that i can do to fix it id like to know.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on October 09, 2016, 09:49:52 am
The only time I use my casters is for EoN.....I have them bound at spawn points that are a pita to get to.  I have also noticed that necks don't proc pet buff First Mate's Gift like they use to....but with t10 mage/chanter spells it doesnt take but a second to kill the named anyway....I prefer using mellee in main groups because cloth toons die too quickly in t10 anyway...but they are GREAT for making some EoN pretty quickly


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Leis on October 09, 2016, 11:58:11 am

Mage would not proc. Over 60+ casts on surefall dummy and hoh mobs(1shot kills). On both the mage and enchanter i had to use neck to get mana back to attempt to get 1 proc.

Can someone else test this and post their findings? If theres something that i can do to fix it id like to know.

Logged on my mage and got a proc off the stonehive dummy after 3 casts of shylo's.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on October 09, 2016, 12:49:32 pm
One thing about the mana neck is that you need to be close enough to the pet or they don't get the proc buff.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Abrums on October 09, 2016, 09:25:19 pm
Bard Song: Chorus of the Risen II
Drop Location - Loping Plains
Level Restriction 77.

Loping Plains is for level 75/76. So I have to wait until I complete ToV before I can use it?

I think this needs to be fixed.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on October 11, 2016, 11:35:04 am
One thing about the mana neck is that you need to be close enough to the pet or they don't get the proc buff.
it procs on both my mage and chanter.
it doesn't proc very often, you basically have to chain-cast nukes for it to proc rarely.
it doesn't last very long at all
and the DPS is extremely disappointing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 12, 2016, 05:41:29 pm
Tested on all 4 classes....first mate's gift works fine, every necklace class. Used Death on necro, insanity on chanter, taelosian gift on mage and Timeless Tempest Wind on druid. All proc'd quickly.

One thing I did notice....when using the halloween pet the temp buff DID land on the pet, but I saw no proc. I summoned the druids shitty little warder (damned near worthless) and I started getting 800K procs like crazy.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 12, 2016, 05:43:10 pm
And yep, if you want DPS from your pet class you need to work at it (cast).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on October 12, 2016, 07:58:33 pm
And yep, if you want DPS from your pet class you need to work at it (cast).


Once again...a good reason to use mellee!  ;D


Title: Re: Broken Stuff Repair Shop v2.0
Post by: bridgitx on October 12, 2016, 09:57:08 pm
Casting is not the issue. i tie all my attacks into 2 buttons one for ae and one for single target damage. The problem i have with the neck is it not proccing consistently. I can go from 2 to 3 casts for a proc to 20 casts. If melee strikes worked that way there would be issues.

Chain casting should be able to keep the first mate buff on your pet until every mob is dead. Atm this is not the case.

I like the casters through t8 so far but they are a much worse choice than a melee is at the moment for a progressing group. Squishier, less damage, higher upgrade costs, relies not only armor drops but spell drops aswell. Imo This cuts your initial dps options in half.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 13, 2016, 09:35:45 am
Quote
Casting is not the issue. i tie all my attacks into 2 buttons one for ae and one for single target damage. The problem i have with the neck is it not proccing consistently. I can go from 2 to 3 casts for a proc to 20 casts. If melee strikes worked that way there would be issues.

I'm trying to find an old Zam post that this reminded me of.....and cannot. IIRC it mentioned that some proc buffs seemed to not work well with pets...and one of the replies suggested that it had to do with pet melee geometry; that they dont "approach" (for lack of a better term) the mob the same way a PC will, and because of that they are out of range for the cast. We have similar issues here with necro pets not being able to proc their tap on melee if they are too close to a wall. I solo corals in T5 with my necro because NO other class can kill em faster (no, not even my UWXI zerk or war) and I sometimes see that pet issue....though T5 corals are their own special brand of hell, and I dont really rely on the pet for damage in T5 (but then later you dont rely on pet for DPS on ANY class unless its a pet bagged UW). Unsure, just an idea.

Quote
I like the casters through t8 so far but they are a much worse choice than a melee is at the moment for a progressing group. Squishier, less damage, higher upgrade costs, relies not only armor drops but spell drops aswell. Imo This cuts your initial dps options in half.

All I can tell you is that its worth the ride. Casters later are....well, very much worth the effort. Set up your necro right and there simply IS no better AE damager on EZ (MAYBE a warrior with riposte up, but thats short time, and a non UW zerker isnt even close). Get your mage set right and even without a UW in the pet bag they do very, very steady dps. Hell, even a druid later ends up being pretty gnarly AE dps. And the bulk of the DPS on casters later is NOT from the pets. Shit, my biggest issue on my caster team is trying to find a way to keep agro off of em....they'll out agro anyone if I slack on the warrior for even a minute....especially in T10 where there IS no agro clear.

And if you're crazy enough to actually max a UW on a mage with a pet bag....well, its insane. Watching a T10 mage pet solo Thunder is kind of eye opening.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 13, 2016, 02:11:36 pm
let us not forget the wizard ae in t10 as well....big boom... my biggest problem is keeping my mage/chanter/wizzy/druid from going oom.....all have max necks and in some fights I have to click them a few times....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on October 13, 2016, 02:35:57 pm
I don't expect pet dps to match a fully strike-d and UC mnk/rog/rng or even war/zerk... I do expect its dps could outdo trash mobs regen, which it can't. :-\


Title: Re: Broken Stuff Repair Shop v2.0
Post by: bridgitx on October 14, 2016, 02:16:26 am
Thanks for the reply chunka. Was hoping that it could be fixed somehow. Ill work on more testing but it seems there are other issues at play.

I mean id trade damage for consistency if it were even possible. Like 90 to 100 percent uptime for a damage reduction.

But from what you said maybe i need to try and figure out if theres another way this can work. Put instant casts first in the rotation before the pet is sent in. See if that helps the initial proc rate any. I currently send in pets and melees with my backstab flying kick bash spell casts button


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 14, 2016, 11:20:00 pm
Honestly? I'd be happier if proc damage were reduced a little and make it a guaranteed buff when you cast rather than a chance. I think this would provide consistency people are looking for without breaking whatever balance exists.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on October 15, 2016, 03:09:20 pm
Pets could use a boost if you look at them alone sure..  but when you combine them with the nukeing power of the caster and the buffs they provide...I think casters have a place in any group..

I run a chanter, wizzy, nero, mage, druid, and shaman in my regular group and they all provide a huge benefit...


I really dont see this as a burning issue when you look at casters in the whole picture... but as always i reserve the right to be wrong



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chunka on October 15, 2016, 11:17:05 pm
No, I agree, casters are damned strong....just saying more consistency on the pet proc front would help, especially lower to mid tiers.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on December 06, 2016, 01:17:09 pm
can we look at the drop rate of T8 gloves, specifically Paladin gloves?

I have killed Lady Mirenilla well over 100 times and got 0 Pal gloves, it is the last thing I need from T8.

if it was just me I'd say "damn you RNG" but have heard from other players that the glove drops are off, especially Paladins..

thx


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on December 06, 2016, 02:02:03 pm
lol of course, literally a few seconds after I posted this, they drop...
still think it needs adjusting.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on December 06, 2016, 02:13:42 pm
yea some of these camps suck but you get plenty of rewards for being in t8 so its not like suffering


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Cogg on December 06, 2016, 09:28:02 pm
I have a rogue that cannot train triple attack with the rogue guild master.

I had the same issue with my first rogue. I bought the newb package and he has triple attack but it's capped at like 60. (Instead of the normal 300?)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on December 07, 2016, 10:44:57 am
can we look at the drop rate of T8 gloves, specifically Paladin gloves?

I have killed Lady Mirenilla well over 100 times and got 0 Pal gloves, it is the last thing I need from T8.

if it was just me I'd say "damn you RNG" but have heard from other players that the glove drops are off, especially Paladins..

thx
yea some of these camps suck but you get plenty of rewards for being in t8 so its not like suffering

I hit that dragon over 200 times just to get 2 paladin gloves. I would appreciate it if the rates were looked at and normalized. There is zero reason for the rates to be anything other then equal. If they are equal then we have a problem to discuss.

At least you can use the armor to throw at the V3 quest. I finished 2 characters off just gloves and bracers. So at least the zone has that going for it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on December 08, 2016, 12:16:15 am
can we look at the drop rate of T8 gloves, specifically Paladin gloves?

I have killed Lady Mirenilla well over 100 times and got 0 Pal gloves, it is the last thing I need from T8.

if it was just me I'd say "damn you RNG" but have heard from other players that the glove drops are off, especially Paladins..

thx

They're there

Code:
100553, # (100553) Balerion's Gauntlets Lore: T8 Armor Warrior Hands 
100653, # (100653) Alduin's Gauntlets Lore: T8 Armor Shadow Knight Hands
100753, # (100753) Falkor's Gauntlets Lore: T8 Armor Paladin Hands
100853, # (100853) Saphira's Gauntlets Lore: T8 Armor Cleric Hands
100953, # (100953) Mnementh's Gauntlets Lore: T8 Armor Bard Hands
101053, # (101053) Onaga's Mitts Lore: T8 Armor Shaman Hands
101153, # (101153) Paarthunax's Mitts Lore: T8 Armor Ranger Hands
101253, # (101253) Pythagoras's Mitts Lore: T8 Armor Rogue Hands
101353, # (101353) Toothless' Mitts Lore: T8 Armor Berzerker Hands
101453, # (101453) Rhaegal's Gloves Lore: T8 Armor Druid Gloves
101553, # (101553) Haku's Gloves Lore: T8 Armor Monk Gloves
101653, # (101653) Khmer's Gloves Lore: T8 Armor Beastlord Gloves
101753, # (101753) Faranth's Gloves Lore: T8 Armor Wizard Gloves
101853, # (101853) Grigori's Gloves Lore: T8 Armor Magician Gloves
101953, # (101953) Dracolich's Gloves Lore: T8 Armor Necromancer Gloves
102053 # (102053) Ramoth's Gloves Lore: T8 Armor Enchanter Hands


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on December 08, 2016, 11:43:45 am
can we look at the drop rate of T8 gloves, specifically Paladin gloves?

I have killed Lady Mirenilla well over 100 times and got 0 Pal gloves, it is the last thing I need from T8.

if it was just me I'd say "damn you RNG" but have heard from other players that the glove drops are off, especially Paladins..

thx

They're there

Code:
100553, # (100553) Balerion's Gauntlets Lore: T8 Armor Warrior Hands 
100653, # (100653) Alduin's Gauntlets Lore: T8 Armor Shadow Knight Hands
100753, # (100753) Falkor's Gauntlets Lore: T8 Armor Paladin Hands
100853, # (100853) Saphira's Gauntlets Lore: T8 Armor Cleric Hands
100953, # (100953) Mnementh's Gauntlets Lore: T8 Armor Bard Hands
101053, # (101053) Onaga's Mitts Lore: T8 Armor Shaman Hands
101153, # (101153) Paarthunax's Mitts Lore: T8 Armor Ranger Hands
101253, # (101253) Pythagoras's Mitts Lore: T8 Armor Rogue Hands
101353, # (101353) Toothless' Mitts Lore: T8 Armor Berzerker Hands
101453, # (101453) Rhaegal's Gloves Lore: T8 Armor Druid Gloves
101553, # (101553) Haku's Gloves Lore: T8 Armor Monk Gloves
101653, # (101653) Khmer's Gloves Lore: T8 Armor Beastlord Gloves
101753, # (101753) Faranth's Gloves Lore: T8 Armor Wizard Gloves
101853, # (101853) Grigori's Gloves Lore: T8 Armor Magician Gloves
101953, # (101953) Dracolich's Gloves Lore: T8 Armor Necromancer Gloves
102053 # (102053) Ramoth's Gloves Lore: T8 Armor Enchanter Hands

We know they are there, the issue is the drop rate. With exception of shm, I saw 8-15 of each class per paladin drop. I did 4 hours the other night/morning doing Mira instance jump repop dance and I did 12 hours a week earlier. The paladin glove was last thing I needed from North ToV so I hit Mira and repop'd over and over. I have a scratch pad sitting on my desk with 2 columns marked up with times, Raid|Guild - time repoped.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on December 08, 2016, 12:09:12 pm
can we look at the drop rate of T8 gloves, specifically Paladin gloves?

I have killed Lady Mirenilla well over 100 times and got 0 Pal gloves, it is the last thing I need from T8.

if it was just me I'd say "damn you RNG" but have heard from other players that the glove drops are off, especially Paladins..

thx

They're there

Code:
100553, # (100553) Balerion's Gauntlets Lore: T8 Armor Warrior Hands 
100653, # (100653) Alduin's Gauntlets Lore: T8 Armor Shadow Knight Hands
100753, # (100753) Falkor's Gauntlets Lore: T8 Armor Paladin Hands
100853, # (100853) Saphira's Gauntlets Lore: T8 Armor Cleric Hands
100953, # (100953) Mnementh's Gauntlets Lore: T8 Armor Bard Hands
101053, # (101053) Onaga's Mitts Lore: T8 Armor Shaman Hands
101153, # (101153) Paarthunax's Mitts Lore: T8 Armor Ranger Hands
101253, # (101253) Pythagoras's Mitts Lore: T8 Armor Rogue Hands
101353, # (101353) Toothless' Mitts Lore: T8 Armor Berzerker Hands
101453, # (101453) Rhaegal's Gloves Lore: T8 Armor Druid Gloves
101553, # (101553) Haku's Gloves Lore: T8 Armor Monk Gloves
101653, # (101653) Khmer's Gloves Lore: T8 Armor Beastlord Gloves
101753, # (101753) Faranth's Gloves Lore: T8 Armor Wizard Gloves
101853, # (101853) Grigori's Gloves Lore: T8 Armor Magician Gloves
101953, # (101953) Dracolich's Gloves Lore: T8 Armor Necromancer Gloves
102053 # (102053) Ramoth's Gloves Lore: T8 Armor Enchanter Hands

We know they are there, the issue is the drop rate. With exception of shm, I saw 8-15 of each class per paladin drop. I did 4 hours the other night/morning doing Mira instance jump repop dance and I did 12 hours a week earlier. The paladin glove was last thing I needed from North ToV so I hit Mira and repop'd over and over. I have a scratch pad sitting on my desk with 2 columns marked up with times, Raid|Guild - time repoped.

They all have the same flat chance to roll.

It's RNG


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on December 08, 2016, 12:16:38 pm
Good enough for me. Just seemed off but I've had longer streaks of bad RNG in the past. Thanks for taking a look at it for us and besides at least in TOV the armor isnt wasted, it goes towards the V3 task so I didn't mind chatting people up in ooc while killing me a dragon.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on December 08, 2016, 12:58:57 pm
Good enough for me. Just seemed off but I've had longer streaks of bad RNG in the past. Thanks for taking a look at it for us and besides at least in TOV the armor isnt wasted, it goes towards the V3 task so I didn't mind chatting people up in ooc while killing me a dragon.

Looks like there are 16 options.   Try rolling a 20 sided die and see how long it takes to get the number 3.  20 sided die is closest I have to 16.    Just did it, it took 41 times.

RNG so fun!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on December 08, 2016, 04:14:55 pm
Good enough for me. Just seemed off but I've had longer streaks of bad RNG in the past. Thanks for taking a look at it for us and besides at least in TOV the armor isnt wasted, it goes towards the V3 task so I didn't mind chatting people up in ooc while killing me a dragon.

Looks like there are 16 options.   Try rolling a 20 sided die and see how long it takes to get the number 3.  20 sided die is closest I have to 16.    Just did it, it took 41 times.

RNG so fun!

Yeah I understand RNG is RNG but there is a history on ez of certain classes being dicked on drop rate percents. However I trust Akkadius and if he said its all the same and just bad RNG, then that is what it is. Not like I havnt had longer streaks of just bad luck, aka TOFS7.
Also I didn't just go kill the dragon 20 times then QQ to the forums, I killed it over 192 times over 3 sessions dedicated to only killing it. Maybe another 40 doing full clears but it's hard to remember drop rates when you are doing full clears verse targeted farming / repoping.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on December 08, 2016, 04:18:24 pm
If was broke I'd fix it immediately. But it simply is bad RNG


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on December 08, 2016, 05:24:32 pm
Sarnak t10 caster armor.


Hps aside the effect on the caster BP is a hp regen... and reduction in mana cost on beneficial spells..


and while my wizzy does have massive down time from buffing this is useless for the CASTER DPS FACTIOn...


Not sure if the effects on the armor are being looked at but...this appears to be crap


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on December 08, 2016, 05:37:02 pm
Sarnak t10 caster armor.


Hps aside the effect on the caster BP is a hp regen... and reduction in mana cost on beneficial spells..


and while my wizzy does have massive down time from buffing this is useless for the CASTER DPS FACTIOn...


Not sure if the effects on the armor are being looked at but...this appears to be crap

There is a hidden T10 quest for turd polish.  Complete that quest and you can use it to polish your shiny new BP!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on December 16, 2016, 09:27:23 am
It appears that the UW Mace no longer heals.   One of the benefits of the mace, while you sacrificed DPS and some other stats you gained a healing proc.    The UWXI mace definitely does not heal.    I believe the lower level maces do heal but at some point they stop, perhaps IX?     If anyone has a lower level mace and could test and post results that would excellent. 

If you are making changes to the UWs, could you look into this issue at the same time?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on December 20, 2016, 12:26:41 pm
The Heal proc issue only applies to UW Mace X, XI and XII

Akkadius is now aware of the issue and is working the fix, he will address it as soon as time permits

Thank you.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: shawnluc on December 20, 2016, 11:11:44 pm
I keep getting random zone crashes in T5.  At first I had thought it might be spam form my zerker epics, but it seems to happen weather I use them or not.

Most recent crash was just after 10:00 PM MST.  The zone usually goes down completely and all the nameds go poof.  Makes back flagging pretty hard

Tobin


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on December 24, 2016, 02:50:02 pm
Mask of illusion to have players race options.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: shawnluc on December 28, 2016, 01:54:23 am
Still getting crashes.  This time just before 1:00 AM MST.
Dosent seem to matter what size the pull is.  Had pulled about 2 dozen  mobs this time so nothing big.

Tobin


Title: Re: Broken Stuff Repair Shop v2.0
Post by: shawnluc on December 29, 2016, 01:40:21 am
Update:

Ok so I found a pull that would reproduce the issue everytime.  Turns out my rogue is crashing, and creating the zone crash we talked about Akk.  I logged him out and tried the pull.  Low and behold a named popped and he has the same name as my rogue that is crashing, Razorback.  He is a kill all trigger so im guessing anytime I pulled the last boar he spawns, crashes my rogue, and then crashes the zone.

Im guessing at this point, so you may want to see if im correct.

Thanks!

Tobin


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on December 29, 2016, 04:04:32 am
Update:

Ok so I found a pull that would reproduce the issue everytime.  Turns out my rogue is crashing, and creating the zone crash we talked about Akk.  I logged him out and tried the pull.  Low and behold a named popped and he has the same name as my rogue that is crashing, Razorback.  He is a kill all trigger so im guessing anytime I pulled the last boar he spawns, crashes my rogue, and then crashes the zone.

Im guessing at this point, so you may want to see if im correct.

Thanks!

Tobin


I think this may be to do with mq2hud, i have come across this before
If you are not using a hud, unload the mq2hud.dll, if you are using one, you will need to turn off classhud and zonehud for that character in the mq2hud.ini, look at the bottom of the file for that char name and try that, although i didn't think it crashed the zone as well

I dont know if there is any other workaround, but pretty sure you will find that will sort it, worth a shot



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on December 29, 2016, 07:56:06 am
Update:

Ok so I found a pull that would reproduce the issue everytime.  Turns out my rogue is crashing, and creating the zone crash we talked about Akk.  I logged him out and tried the pull.  Low and behold a named popped and he has the same name as my rogue that is crashing, Razorback.  He is a kill all trigger so im guessing anytime I pulled the last boar he spawns, crashes my rogue, and then crashes the zone.

Im guessing at this point, so you may want to see if im correct.

Thanks!

Tobin


I think this may be to do with mq2hud, i have come across this before
If you are not using a hud, unload the mq2hud.dll, if you are using one, you will need to turn off classhud and zonehud for that character in the mq2hud.ini, look at the bottom of the file for that char name and try that, although i didn't think it crashed the zone as well

I dont know if there is any other workaround, but pretty sure you will find that will sort it, worth a shot



It had everything to do with a client having the same name as an NPC, it's an old bug


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on December 29, 2016, 12:33:24 pm
In Old commons / T9 turning in Hill Giant eye (to Shady Swashbuckler) doesn't give faction. I don't know if it's supposed to, the wiki says it does - http://wiki.ezserver.online/Hill_Giant%27s_Eye (http://wiki.ezserver.online/Hill_Giant%27s_Eye) - but it never has for me. Turning in the page from the Black Priest - http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons (http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons) - does work for me.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on December 30, 2016, 02:55:07 am
In Old commons / T9 turning in Hill Giant eye (to Shady Swashbuckler) doesn't give faction. I don't know if it's supposed to, the wiki says it does - http://wiki.ezserver.online/Hill_Giant%27s_Eye (http://wiki.ezserver.online/Hill_Giant%27s_Eye) - but it never has for me. Turning in the page from the Black Priest - http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons (http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons) - does work for me.

You have to ungroup aND unraid to get faction in t9


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Felony on December 30, 2016, 10:39:31 am
In Old commons / T9 turning in Hill Giant eye (to Shady Swashbuckler) doesn't give faction. I don't know if it's supposed to, the wiki says it does - http://wiki.ezserver.online/Hill_Giant%27s_Eye (http://wiki.ezserver.online/Hill_Giant%27s_Eye) - but it never has for me. Turning in the page from the Black Priest - http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons (http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons) - does work for me.

You have to ungroup aND unraid to get faction in t9

Really? I just turned the shit in and got faction, still grouped, still in raid. Worked for all 3 boss drops.
Then again I didn't even need a turn in, by time I had enough items looted on MT to make all his gear I had enough faction on everyone so stopped bothering to loot HG eye etc.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on December 30, 2016, 04:37:29 pm
In Old commons / T9 turning in Hill Giant eye (to Shady Swashbuckler) doesn't give faction. I don't know if it's supposed to, the wiki says it does - http://wiki.ezserver.online/Hill_Giant%27s_Eye (http://wiki.ezserver.online/Hill_Giant%27s_Eye) - but it never has for me. Turning in the page from the Black Priest - http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons (http://wiki.ezserver.online/Black_Priest%27s_Lost_Sermons) - does work for me.

You have to ungroup aND unraid to get faction in t9

Really? I just turned the shit in and got faction, still grouped, still in raid. Worked for all 3 boss drops.
Then again I didn't even need a turn in, by time I had enough items looted on MT to make all his gear I had enough faction on everyone so stopped bothering to loot HG eye etc.

Maybe this has been changed?  Don't know. i know you use not to be able to get faction from HG eye, BP sermons, Zerka's axe unless you disbanded....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on December 31, 2016, 12:22:44 pm
the pages definitely work group/raided.
I just turned in an eye and got faction, so seems like it works, only sometimes... /idk


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on December 31, 2016, 02:31:07 pm
When the zone was implemented with faction requirements, the intent was to make people grind faction.  The named piece faction turn ins were supposed to be a way to help speed the process up for whatever toon turned the faction item in.  When it was reported that turn ins done while raided awarded each toon in the raid the faction hit, it got nerfed.  It was then pointed out that with the faction hits associated with each mob kill pretty much trivialized the faction requirements for armor simply due to the amount of mobs you would need to kill to collect components for each toon anyhow.  I don't know if the raid turn ins were subsequently in-nerfed or not, but that's how I remember this issue playing out.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 01, 2017, 09:18:32 am
T10 is causing my toons ta dc now... did the mini and had to log in a toon that died (wizard) 3 times to get him rezzed back in ...after completing the mini I zoned to my nexus instance then back to sunderock....and all my toons either crashed or had latency in the 4000+ range....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mersedez on January 02, 2017, 12:44:45 pm
Shield of the ages level 60 isn't combining for me. I'm using 2 sunderock essences, 2 SLS, level 59 shield, and 4 magical diamonds.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Xeoh30 on January 07, 2017, 07:41:03 am
I am not sure if this is a bug, or just how instance works. In Bastion of Thunder instance, when you try to go up the courtyard via teleport, it goes on an infinite loading loop. Basically the character teleport where the teleporter is and can't get out of there unless you use the server character move command. (tried relog, exit game etc) Only tried on the teleport platform behind the Earth wing. It works fine on public side.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on January 07, 2017, 10:00:44 am
I am not sure if this is a bug, or just how instance works. In Bastion of Thunder instance, when you try to go up the courtyard via teleport, it goes on an infinite loading loop. Basically the character teleport where the teleporter is and can't get out of there unless you use the server character move command. (tried relog, exit game etc) Only tried on the teleport platform behind the Earth wing. It works fine on public side.

It's been that way as long as i can remember, was doing same when i started playing in Hunters days
I dont know why, or if can be fixed, but not a major issue, just use Public and its fine

But I would think it would be same/similar script as ToFS which works fine, so maybe Akka will look at some point to see if fixable, but again i dont think it's a big issue


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on January 08, 2017, 01:36:21 am
T10 is causing my toons ta dc now... did the mini and had to log in a toon that died (wizard) 3 times to get him rezzed back in ...after completing the mini I zoned to my nexus instance then back to sunderock....and all my toons either crashed or had latency in the 4000+ range....

This was a temporary issue with the zone being looped up


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on January 08, 2017, 01:36:39 am
Shield of the ages level 60 isn't combining for me. I'm using 2 sunderock essences, 2 SLS, level 59 shield, and 4 magical diamonds.

Recipe: Shield of the Ages LX should now combine properly


Title: Re: Broken Stuff Repair Shop v2.0
Post by: rakz on January 08, 2017, 03:31:56 am
Noticed the issues about targeting quest NPCs and such in T10 from the latest update, and wasn't sure if this was a similar issue since I am not currently in T10.  So just posting here incase it is.

Summon Noobie Merchant (Reward Item) -  The vendor which is spawned from this can't be targeted via /target <name> or /target id <id>.  Says no spawns matching when attempting to.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mersedez on January 08, 2017, 03:53:13 am
Shield of the ages level 60 isn't combining for me. I'm using 2 sunderock essences, 2 SLS, level 59 shield, and 4 magical diamonds.

Recipe: Shield of the Ages LX should now combine properly

YAY thx Akka


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 10, 2017, 04:55:50 am
I purchased an ultimate aug amplify vulnerability and now I am trying to purchase Ignore death aug and its saying I cant own more than 1 of these lore items?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on January 10, 2017, 06:59:07 am
I purchased an ultimate aug amplify vulnerability and now I am trying to purchase Ignore death aug and its saying I cant own more than 1 of these lore items?

It will be in the same lore group like ultimate weapons themselves
Not sure if this is an error or intended thou, guessing intended


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 10, 2017, 12:55:27 pm
I purchased an ultimate aug amplify vulnerability and now I am trying to purchase Ignore death aug and its saying I cant own more than 1 of these lore items?

It will be in the same lore group like ultimate weapons themselves
Not sure if this is an error or intended thou, guessing intended



I can't understand why they would do that when the augs do not interact with each other in any unbalancing way? one makes mobs take more damage and one makes you take less...

It has to be a  mistake imho


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 10, 2017, 03:06:19 pm
On another note after testing amplify vulnerability this aug is totally useless... it won't proc but once a min maybe on the test dummy and only lasts a few seconds... I have yet to see this effect in clearing about 300 mobs in t10 today.....it's never proced....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: wolfegunr on January 11, 2017, 04:22:38 pm
Public frozenshadow seems to be broken and has been since yesterday. When I attempt to zone in, my characters crash and I have to use mover. Instances work fine as usual.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Xeoh30 on January 12, 2017, 01:00:11 pm
Public Lower Guk is down? I was farming this morning but the named mobs stopped respawning. When I ported back and went back in it crashed. Just heard an ooc right now that other people are having issues too. (crashing) I cannot make instance of lower guk either.

Edit: Public Zone now works. However created Lower Guk instances cannot be entered.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Blurring on January 14, 2017, 09:27:56 am
Has anybody else tested selling large stacks of platinum bags/chests? I sold what should have been worth 7M+ and the text said I received 250K. I'm not sure if it's just the text that's wrong or the actual amount received as well (not sure what my starting plat was).


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 15, 2017, 12:00:59 am
if you try to pull the blackburrow carp in the t10 mini at location -64 -230 -228 with a pet because it ignores spells bows and proximity you will crash the zone ...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: blumblum on January 17, 2017, 03:12:11 pm
MPG Expedition
"d Minor" difficulty

Mob with ID 553 , elite ukun deathfang (id given through MQ2), always pop underground (happend 4 times so far, so i assumed he's misplaced)
Same with Mob id 528 (same displayed named, elite ukun deathfang ), he pops underground
and finally
Mob ID 670, an elite aneuk darkdiviner, pops out of the map border.

I'm sure he's the one holding 23 d minor essence :p


doonald /blum


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Marcone on January 18, 2017, 02:36:00 pm
Attempted to use Scrappy in postorms last night in a guild instance.  He correctly gave the item to first character I attempted a turn in on.  However three subsequent hand ins on other characters yielded nothing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: rakz on January 21, 2017, 04:21:43 am
Nillipus` Stampede of the Wee (Bard Song) uses alteration which bards do not naturally have.  Feel like this skill should use an instrument skill check.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on January 21, 2017, 06:59:56 am
Has anybody else tested selling large stacks of platinum bags/chests? I sold what should have been worth 7M+ and the text said I received 250K. I'm not sure if it's just the text that's wrong or the actual amount received as well (not sure what my starting plat was).

HAHA
i did the same and didnt notice, handed 300+ chests in, screenshot of merchant text attached ( no total for trade ), pretty sure i didnt get full amount if any, but no worries
Hopefully Akka can check at some point, hopefully all is good and merchant text is just bugged, love the big stacks btw =)

Edit
seems after relogging, 200+ appered back in the inventory, so merchant maybe dosent like buying over 100?, but a least you do get back, so not lost


Title: Re: Broken Stuff Repair Shop v2.0
Post by: ZerarWarrior on January 21, 2017, 05:28:03 pm
I've been having some janky stuff happening in instances (Both raid and guild) in Qvic and plane of storms, where when mobs spawn from turn-ins or spawn from the direct killing of a place holder (like chests and ornate chests, oooor basically all named in Qvic) they spawn with incorrect mob models and are targetable, but non-agro. In Qvic 3-8 bosses more times than not were like that. Sometimes, some were all able to be killed, but more times than not 3-8 were not able to be killed. Totally non-agro and could not force them into battle at all. They were not showing up on agro list, but made it unable for me to repop instance or enter another instance as I was "in battle."

Just FYI


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 21, 2017, 09:51:28 pm
Nillipus` Stampede of the Wee (Bard Song) uses alteration which bards do not naturally have.  Feel like this skill should use an instrument skill check.




I think this was done because of some interaction with the instrument skill making it way OP so it was nerfed....er ...fixed...this way


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 21, 2017, 09:52:52 pm
The T10 mini is now a waste of time it.. the PB spawn is about on par with t10 and they only drop maybe 1 xp crystal per clear....

waste of a zone now.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on January 22, 2017, 12:55:14 am
Disappointing if correct. I don't like when minis are nerfed generally speaking but especially when they are made worthless. IMO minis should be BETTER and at least uniquely rewarding when compared to the original zone, it offers an alternative to the grind. Otherwise, why ever do them?

For example, why leave my orc count in T10 for mini when drop rate is bleh?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: balidet on January 22, 2017, 01:42:26 am
unless I am having an ungodly bad luck of RNG they appear to have made some more changes a week or 2 ago at least...my last 3 runs have all had the same result...



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on January 22, 2017, 08:52:59 pm
First time I've heard complaints about T10 mini and people go straight to 'this is worthless'

If you want adjustments made, be constructive about it.

T10 mini is what is was before T10 was rebooted, T10 mini didn't get adjusted to be inline with it


Title: Re: Broken Stuff Repair Shop v2.0
Post by: synthaxx_17 on January 31, 2017, 08:27:38 am
I dunno if the issue has been addressed before or what,

well I just sold 139pcs of Big Box of Platinum, should be 10.8M @78,030 a pc.

But I only got 2.1M plat from them.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on January 31, 2017, 02:11:09 pm
I dunno if the issue has been addressed before or what,

well I just sold 139pcs of Big Box of Platinum, should be 10.8M @78,030 a pc.

But I only got 2.1M plat from them.

Its been mentioned either here or on another thread. At a certain stack size issues arise similar to what you have described. Until it gets fixed, sell more often or in smaller stacks. Others also mentioned they found the plat boxes in their inventory, likely making up for the difference once they logged out and back in. Give that a shot to try to get back what you have lost.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on January 31, 2017, 04:54:25 pm
That's good to know! I have been selling large amounts as well but never pay attention to the plat after the sell....
 :o


Title: Re: Broken Stuff Repair Shop v2.0
Post by: synthaxx_17 on January 31, 2017, 10:07:57 pm
I dunno if the issue has been addressed before or what,

well I just sold 139pcs of Big Box of Platinum, should be 10.8M @78,030 a pc.

But I only got 2.1M plat from them.

Its been mentioned either here or on another thread. At a certain stack size issues arise similar to what you have described. Until it gets fixed, sell more often or in smaller stacks. Others also mentioned they found the plat boxes in their inventory, likely making up for the difference once they logged out and back in. Give that a shot to try to get back what you have lost.

Yea, I found out selling 25 at a time gives out the correct amount. I logged off after making the sale but no item reimbursement.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 05, 2017, 10:08:07 am
First time I've heard complaints about T10 mini and people go straight to 'this is worthless'

If you want adjustments made, be constructive about it.

T10 mini is what is was before T10 was rebooted, T10 mini didn't get adjusted to be inline with it


I just did the T10 mini and do not see the problem.  It took me 20 min, got 5 pbs, 2 essences and 3 lesser rainbows and the 25 shards it gives.    That seems reasonable as I only killed 80 mobs.    Actually, that's not bad at all for 20 min worth of effort.

I think the complaints stem from the fact that this zone was bugged for a bit and yielding 40 pbs per clear.     It would also repop so peeps would just use this zone to quickly increase their pb counts.  

Maslow


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mersedez on February 06, 2017, 05:06:24 am
T10 mini is better than T10 when it comes to PB's. took me 45 min to finish and got 7 pb's. Never had 7 pb's spawn for me in T10 yet.

I'd be happy with taking out the trash loots


Title: Re: Broken Stuff Repair Shop v2.0
Post by: synthaxx_17 on February 09, 2017, 08:17:05 am
I think MPG is bugged again (or this might be just an isolated issue).

When I zoned my group, the Essence Selector scrip kept on saying - "I must speak with your leader.."

So I zoned out to Nexus, reformed group, and when I tried zoning back in it says I'm locked out for 3 days.

Kindly look into it please (might be the same issue that happened before).

Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on February 11, 2017, 12:09:57 pm
T10 (Pub) appears to be crashing. Happened to me twice today, and i have only played about 2-3 hours in the zone today. Happened right after a plagueborn spawn but i had others spawn and no crash so likely unrelated, but just in case.





Title: Re: Broken Stuff Repair Shop v2.0
Post by: Blurring on February 11, 2017, 12:12:44 pm
T10 instance having lots of trouble as well. Everybody in zone disconnects every hour or two. Fresh made instance.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Bruni on February 11, 2017, 12:29:02 pm
Zone keeps crashing:(


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 11, 2017, 08:37:33 pm
T10 mini crashing as well.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 11, 2017, 08:46:32 pm
Seeing the crashes occur when a mob spawns from either a kill or damage.   For example, plaguebornes and the spectrals from Crypt Lord.   Just crashed T10 mini 2x, both on PB spawns.   Crashed T10 earlier today while doing crypt lord, both crashes corresponded to mob pop.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on February 12, 2017, 09:08:53 am
Likely related....When i tell my crew to hit their belt to go to stonehive, half the boxes dont make it and end up getting booted to account log in. When i log back in, about half are in Stonehive and the other half are still in T10.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mersedez on February 12, 2017, 12:31:06 pm
I get link dead on all my toons when 6 or more die lol. I don't think it's server tho.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on February 12, 2017, 12:55:19 pm
I get link dead on all my toons when 6 or more die lol. I don't think it's server tho.

i think it is the zone crashing. Our wipe we just shared where you appeared to have gone LD, it wasnt you the zone crashed. I had toons survive because they didnt die prior to the crash. I think you had a few chars get out before the crash, if they went LD too, perhaps the strain of the rest of your boxes in the zone crashing killed all your instances of EQ.

Working theory is that whenever x amount of toons leave T10 at the same time, zone crashes. Possibly has something to do with where they are going? Perhaps its just the mass movement out of the zone?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on February 13, 2017, 02:36:08 am
I get link dead on all my toons when 6 or more die lol. I don't think it's server tho.

i think it is the zone crashing. Our wipe we just shared where you appeared to have gone LD, it wasnt you the zone crashed. I had toons survive because they didnt die prior to the crash. I think you had a few chars get out before the crash, if they went LD too, perhaps the strain of the rest of your boxes in the zone crashing killed all your instances of EQ.

Working theory is that whenever x amount of toons leave T10 at the same time, zone crashes. Possibly has something to do with where they are going? Perhaps its just the mass movement out of the zone?

Zone crash issue in T10 has been resolved.

https://github.com/EQEmu/Server/commit/cdf0d5deb0ca6b690557037c16b0cf0aa27e209a

Happened when clients would die


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 13, 2017, 08:38:27 am
I get link dead on all my toons when 6 or more die lol. I don't think it's server tho.

i think it is the zone crashing. Our wipe we just shared where you appeared to have gone LD, it wasnt you the zone crashed. I had toons survive because they didnt die prior to the crash. I think you had a few chars get out before the crash, if they went LD too, perhaps the strain of the rest of your boxes in the zone crashing killed all your instances of EQ.

Working theory is that whenever x amount of toons leave T10 at the same time, zone crashes. Possibly has something to do with where they are going? Perhaps its just the mass movement out of the zone?

Zone crash issue in T10 has been resolved.

https://github.com/EQEmu/Server/commit/cdf0d5deb0ca6b690557037c16b0cf0aa27e209a

Happened when clients would die

Nice catch.   That explains why the zone would crash when my druid would die during casting.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on February 15, 2017, 02:36:40 pm
Augmentation Sealer in nexus just ate my bow + 2 FSXIIs on Peign. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on February 18, 2017, 07:44:26 am
Don't know if intentional or not
But seems all non casters have lost Pet disc AA
Nothing major, but just noticed Pet "Hold" greyed out


Title: Re: Broken Stuff Repair Shop v2.0
Post by: rakz on February 19, 2017, 02:53:46 pm
In Proving Grounds when selecting dragons major (not sure if it happens with any others) about 50% of the time my mobs do not change to the appropriate difficulty.  As a result they have huge HP and it is basically unclearable due to the time it would take where as when it does spawn properly I can pretty much one shot everything.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Proxximo on February 22, 2017, 02:56:34 pm
Augment Sealer in nexus just stole my ninja augment but gave me a second epic augment stone.  On Hisshakk

Update: I zoned and epic augment changed to ninja aug :P


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on February 26, 2017, 10:45:41 pm
The T10 Ultimate Armor Pants (Sunderock Cuisses of the Great Basilisk, Item #135366) have "Orcish Brashness" listed as a Focus Effect and it's not actually working. The normal Orc Pants (Greaves of the Brutish Enforcer, Item #135113) have the effect listed as a Worn Effect, and does work properly.

8.467 million HP with the Ultimate pants equipped.
9.966 million HP with the Orc t10 pants equipped.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on February 27, 2017, 12:01:45 am
The T10 Ultimate Armor Pants (Sunderock Cuisses of the Great Basilisk, Item #135366) have "Orcish Brashness" listed as a Focus Effect and it's not actually working. The normal Orc Pants (Greaves of the Brutish Enforcer, Item #135113) have the effect listed as a Worn Effect, and does work properly.

8.467 million HP with the Ultimate pants equipped.
9.966 million HP with the Orc t10 pants equipped.

Known issue, will be taken care of.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: obut on March 01, 2017, 12:07:17 pm
Shadow Knight Defensive Class Augment 9.0 procs Strength from Pain 7.0 instead of 9.0.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drajor on March 05, 2017, 01:14:07 am
The effect "Increase All Skills Damage Modifier" on Ultimate Charm and Earring of the Brutal Ages does not stack. The reason is spell effect ID 185 (SE_DamageModifier) only uses the highest modifier. A possible fix is changing EoBA to use spell effect ID 459 (SE_DamageModifier2) which is additive with 185.

I did a search through the spell file to check if using 459 would conflict with anything else and did not find anything.

If this is changed then there will be some significant changes to DPS. Godtank helped research this so I will use him as an example of the impact it will have.
GT does max crit of ~5.4m with no damage modifier bonuses. If he equips EoBA 50 that increases to ~16.4m. If he also equips UC3 it remains the same. If EoBA and UC3 stack I expect his max crit to increase to ~19.7m.

Thanks again GT!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: warrior5 on March 05, 2017, 01:18:32 am
While testing the above white damage effects for Drajor I noticed the Angryface pet is not adding any spell damage increase at all, regardless of what other items I have equipped - broken pet atm.

Update: AF does not work on UW spell dmg, and does not work on zerker epic click damage - however it does seem to add to firestrike damage. I thought this item was supposed to add to magic spell damage? If this is intended it renders the pet worthless since so few items/spells use anything besides magic - and it doesn't even work with UW. AF is also supposed to add 15% mitigation, but doesn't. This means the pet basically removes 100khp, has no mit, and provides a small damage boost to firestrike toons, wizards and mages only. Considering this pet is a lot harder to get than IG or MoF this doesn't make sense to me.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on March 05, 2017, 08:41:42 am
Took a little digging but I finally found it.

Just looted another on a paladin to test the damage bonus to Firestrike XI.

UC3 damage > 4.081 mil per hit
UC3 + AF damage > 5.101 mil per hit

So VT2 is the buff players can use to buff magic only (Ult weapon proc, Ninjastrike proc, magic-based nukes from casters) and Angryface will buff the rest (Firestrike proc, Icestrike proc) but that's not all. If you don't have access to VT2 Angryface will also replace it by buffing the Magic based damage as well.

TLDR version: VT2 increases magic damage only, AF increases all types of magic damage (fire ice magic poison disease) but will not double stack with VT2 to make magic absurd.

Finally, if they DID stack, ult weapon users would be hitting too hard and rolling their damage into the negatives. I've already been able to produce this type of attack on my warrior when SOA started giving a 22% damage bonus randomly one day this month (which was immediately fixed).

Edit: By the way, the "Slot8: Increase Melee Mitigation by 15pct" does nothing on either character. Pally Stonewall reads 36% with it on or off, Zerker reads 11% with it on or off.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drajor on March 14, 2017, 11:10:49 am
I completed UC2 on my druid and as part of my reward I was deleveled to 52! Hailing Level Up Wench fixed it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on March 14, 2017, 01:34:18 pm
cool, the wench is doing her job!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Subdued on March 16, 2017, 12:28:55 pm
Ok, so I have come to understand that Alcarmaba's level requirement for the Circlet of Shadows was changed at some point years ago to allow higher level players to grab the circlet.  I probably did this quest a few years ago, and I have no idea what I did with the circlet (I'm assuming I must have deleted it?  Been too long ago to have any idea).  It doesn't allow me to re-do the quest, he just sends me off to the next quest guy.  Any chance of making this quest repeatable?  I had no use for the circlet at any point but now I do and can't get it currently.  Thanks for considering.  

Kathina
78 Warr


Title: Re: Broken Stuff Repair Shop v2.0
Post by: spuddson on March 16, 2017, 01:18:26 pm
I miss sharpcllaw. he gone on holiday?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Peign on March 18, 2017, 11:33:15 am
T9 Black Priest has T8 spells on his loot table.   It is currently dropping the below T8 spells.

Word of Vivification 2

Tower of Calrena III

Song: Timeless:  Psalm of Veeshan  (remove this junk from game)

If possible, can these spells be removed?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Serra Angel on March 24, 2017, 07:42:17 pm
Having some serious issues with not being able to zone into my own guild instance of Nexus from another zone or even from the public Nexus zone. It just won't let me go.

Type in:
enter guild serra nexus

--Loading Please Wait.--

You have entered Tower of Frozen Shadow

Also Solo instance won't let me enter because it says "too many players in that zone." Even tho no one is in the zone.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: spuddson on March 26, 2017, 06:03:39 am
came in and defensive boon on pets seem broken for me. its giving pets negative hp


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on March 26, 2017, 09:48:33 am
T10 night cycle is broken.

Nothing despawns in the morning and nothing is respawning at night. I have seen two cycles of night without any spectral sarnak spawns.

Edit: appears to be only an issue for the public zone as other have reported their instance working just fine.

PPS - its fixed - thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: sinjyn on March 26, 2017, 11:30:08 am
I keep losing T5 boss list #2 on log out. I can reacquire it, log out and it is gone when I log back in. I killed one mob, Eeny, so far which credited to my other chars but not my main. Has anyone else seen this happen?

This is on my character Enoch. 


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on March 26, 2017, 01:23:58 pm
Dots gets resisted 100% on Plagueborn and Thundermake since todays changes.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on March 26, 2017, 02:24:11 pm
Dots gets resisted 100% on Plagueborn and Thundermake since todays changes.

Shouldn't be that way now


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on March 26, 2017, 02:57:20 pm
Wood chests in T10 take an act of congress to get open now.....havent tried steel chests yet.  I have one in zone (in sarnak camp) but is one of the two that spawn there that you can not get to (maybe inside the stone wall or on top of it)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on March 26, 2017, 03:07:30 pm
The two places that chests spawn (in sarnak camp) that you can not get to are here....


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on March 26, 2017, 05:08:44 pm
Wood chests in T10 take an act of congress to get open now.....havent tried steel chests yet.  I have one in zone (in sarnak camp) but is one of the two that spawn there that you can not get to (maybe inside the stone wall or on top of it)


Zone will need to update but chests should be where they were at originally


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Kruciel on March 26, 2017, 07:55:21 pm
Wood chests in T10 take an act of congress to get open now.....havent tried steel chests yet.  I have one in zone (in sarnak camp) but is one of the two that spawn there that you can not get to (maybe inside the stone wall or on top of it)


Zone will need to update but chests should be where they were at originally

That spot he's referring to I reported a longggg time ago. My boxes with their 'skinned down' clients are able to run directly to these chests, but my warrior running the full client is cut off by mountain-like terrain.

Unreachable chest in the Sarnak area. Seemed like it was inside the mountain in the southern area of the fort. This mountain cannot be run up from any angle, we tried for a while  :P

Chest spawn location @ 1197, 2299, 352 is inside a mountain in the Sarnak base. My boxes, however, do not see this mountain at all on their skinned down clients. They can run directly thru it and access said chest. Curious if my warrior just needs a new zone file, because there is in fact a building at this location.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on March 28, 2017, 02:04:54 pm
Wood chests in T10 take an act of congress to get open now.....havent tried steel chests yet.  I have one in zone (in sarnak camp) but is one of the two that spawn there that you can not get to (maybe inside the stone wall or on top of it)


Zone will need to update but chests should be where they were at originally

That spot he's referring to I reported a longggg time ago. My boxes with their 'skinned down' clients are able to run directly to these chests, but my warrior running the full client is cut off by mountain-like terrain.

Unreachable chest in the Sarnak area. Seemed like it was inside the mountain in the southern area of the fort. This mountain cannot be run up from any angle, we tried for a while  :P

Chest spawn location @ 1197, 2299, 352 is inside a mountain in the Sarnak base. My boxes, however, do not see this mountain at all on their skinned down clients. They can run directly thru it and access said chest. Curious if my warrior just needs a new zone file, because there is in fact a building at this location.

He was talking about chests being scaled up like normal NPC's. This was a temporary thing.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on March 28, 2017, 03:38:21 pm
Yes chests were scaled up but the two chests i had marked were not accessable as well....I could not get to them with any toon


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on March 28, 2017, 03:40:50 pm
Yes chests were scaled up but the two chests i had marked were not accessable as well....I could not get to them with any toon

We'll put it on the next hit-list


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Loyal on April 05, 2017, 07:03:29 pm
Tsukasa (LDON Quest NPC) incorrectly tells you to hand him 4 cards to get a piece of armor. This was changed to where you only need to hand him 1 card to receive the armor. I have seen a few newer players recently scratching their heads over this.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on April 18, 2017, 07:01:18 pm
The T10 Ultimate Armor Pants (Sunderock Cuisses of the Great Basilisk, Item #135366) have "Orcish Brashness" listed as a Focus Effect and it's not actually working. The normal Orc Pants (Greaves of the Brutish Enforcer, Item #135113) have the effect listed as a Worn Effect, and does work properly.

8.467 million HP with the Ultimate pants equipped.
9.966 million HP with the Orc t10 pants equipped.

Known issue, will be taken care of.

Ultimate gloves - Sunderock Sarnak Blackhand Gauntlets of Rage

The worn effect "Warrior's way" usually found on t9 (and lower) breastplates does not seem to work / proc.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on April 21, 2017, 12:04:24 pm
ToFS keys still don't work right with the "keyring".
Honestly this needs a revamp. Would like to see a system more like LDON where you only need 1 key per group/raid. Either that or make the keys much more common, maybe drop randomly from trash, or make the bosses spawn more.

I spent almost 7 hours on 7th floor yesterday and didn't get a single Tserrina spawn, zero keys. Of course I was looking for master essences, but one damn key would've been an improvement... and of course I need one for each toon.. just, UGH.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: walk2k on April 22, 2017, 12:34:24 pm
of course right after I write this, 2 Tse's in a row and 1st one popped Svart.. still about 12 hours overall for 2 keys.

how about if the master key worked like the raid summon clicky and summoned the whole raid to the mirror room? just an idea.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on April 22, 2017, 02:07:12 pm
of course right after I write this, 2 Tse's in a row and 1st one popped Svart.. still about 12 hours overall for 2 keys.

how about if the master key worked like the raid summon clicky and summoned the whole raid to the mirror room? just an idea.

doubt it will happen, defeats the reason why coh is disabled in ToFS
Just ooc for key rots if you need em, I've rotted loads of em, as probably everyone else has


Title: Re: Broken Stuff Repair Shop v2.0
Post by: spuddson on April 22, 2017, 03:52:06 pm
Simple use the

POWER OF QQ !!!
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/font][/font][/color]


Title: Re: Broken Stuff Repair Shop v2.0
Post by: synthaxx_17 on April 23, 2017, 05:53:26 pm
Simple use the

POWER OF QQ !!!
[/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/size][/font][/font][/color]

It simply does wonders whenever I do QQ in ooc.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: spuddson on May 12, 2017, 01:25:01 pm
I think jaggedpines due its yearly jigger as wisps are living underground lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on June 08, 2018, 05:24:26 pm
t10 vampire caves - a shadow guardian

those 2 mobs wont come out of the cave on a pull
they seems to get stuck in the cavern entry

either they are too big, or leash length is too short

it's really annoying having to run back to the cave each time to kills those 2 shadow.

thanks

Hardtime



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Sarthin on June 09, 2018, 03:21:58 am
If you don't run back and kill them, they will keep sending respawns your way  ;)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on June 09, 2018, 10:13:29 am
If you want to instance hop, its a pain! but the auto-pulling is a nice feature lol


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on June 17, 2018, 08:29:50 pm
t10 vampire caves - a shadow guardian

those 2 mobs wont come out of the cave on a pull
they seems to get stuck in the cavern entry

either they are too big, or leash length is too short

it's really annoying having to run back to the cave each time to kills those 2 shadow.

thanks

A Shadow Guardian was changed in T10, check the changelog

yay quality of life

Hardtime




Title: Re: Broken Stuff Repair Shop v2.0
Post by: Sarthin on June 18, 2018, 01:07:06 pm
I noticed that the worn effect on T10 gloves is not equal on all factions. Is this intended?
Orc gloves give 75% spell damage, while Sarnak, Gnolls and Ultimate armor gives 50% spell damage.
Would make sense that at least UA gloves had the same bonus that Orc gloves get.

Also thanks for fixing the shadows. Was quite annoying.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: ZerarWarrior on July 01, 2018, 11:49:08 am
Can we get Little J`haughn in T10 to give "stolen loot" credit like Rokki does? Or does he intentionally not give credit? He also doesn't drop frags or give them randomly to raid members.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on July 02, 2018, 01:09:29 am
I noticed that the worn effect on T10 gloves is not equal on all factions. Is this intended?
Orc gloves give 75% spell damage, while Sarnak, Gnolls and Ultimate armor gives 50% spell damage.
Would make sense that at least UA gloves had the same bonus that Orc gloves get.

Also thanks for fixing the shadows. Was quite annoying.

yes, this was how it was set up from the beginning. The Sathirian Thunder has the 50% and Orcish Thunder has 75%. I think this was due to orc gear having more hps, but less dps mods


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on July 04, 2018, 10:34:13 am
The Universal Chat service seems to be out of service


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on July 04, 2018, 06:22:20 pm
Something's funky with mob pathing in Hills of Shade - If you get out of range, mobs somehow seek back to their spawn point, but keep you on aggro list - They'll continue to hunt you if you get near - Also, aggro is shared if you receive any kind of buff/heal


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Sarthin on July 07, 2018, 06:01:23 pm
Found out a bug the hard way, wiping ;D
It seems if you have the debuff Malos Malignance IV on you and you cast your Ultimate armor gloves riposte effect, you will then cancel the riposte buff if you use the "Instance Cure Group reward clicky". I double checked it with Malos on and clicked gloves. Then I tried to dispell the malos with clicky and it cancelled my riposte buff instead.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on July 09, 2018, 03:19:17 pm
don't do that.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Zeldd on July 11, 2018, 11:34:27 pm
Half Elf disguise clicky on EZ credit vendor says not found when trying to buy.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: alvinczq on July 12, 2018, 10:14:57 am
can't seem to hit the Mature Sand Frog in LDoN 3 with autoattacks. only special attacks like kick, etc work.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on July 14, 2018, 10:54:23 am
can't seem to hit the Mature Sand Frog in LDoN 3 with autoattacks. only special attacks like kick, etc work.

I'm working on it


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on July 14, 2018, 05:47:05 pm
can't seem to hit the Mature Sand Frog in LDoN 3 with autoattacks. only special attacks like kick, etc work.

I'm working on it


MOAR WORK LESS TALK!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on July 14, 2018, 05:47:51 pm
https://www.youtube.com/watch?v=lf4jV_wIW1E


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on July 16, 2018, 12:01:38 pm
t10 minis

I talk with socho darkpaw accepted the mission
I get ported to dreadspire keep for the scenery

I  talk to the harbringer
I keep getting message i am not the expedition leader
i did /say #e
I got you are not the member of an expedition
I gate out, try to come back
Wont let me do it cause i have an active 2 days lockout

Look like expedition was not created for some reason


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Roguetastic on July 16, 2018, 03:39:23 pm
Had the same thing happen to me when I attempted to start the T10 mini.

Had 24 in raid, hailed the Gnoll in my Guild Instance and progressed through the dialogue.
Noticed only 18 ported to Mistmoore. The rest got sent to the Nexus.
Wouldn't go any farther as I got the "Only the expedition leader can progress this scene" message.
Tried all toons and got the same message.
Tried to re-enter my remaining 18 into my SR instance and instead got ported to Nexus.
Went back to my SR instance and hailed Gnoll who eventually told me that all 24 toons have a 2 day lockout.

Everything worked great this past Saturday when I did the expedition.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on July 16, 2018, 04:09:16 pm
Had the same thing happen to me when I attempted to start the T10 mini.

Had 24 in raid, hailed the Gnoll in my Guild Instance and progressed through the dialogue.
Noticed only 18 ported to Mistmoore. The rest got sent to the Nexus.
Wouldn't go any farther as I got the "Only the expedition leader can progress this scene" message.
Tried all toons and got the same message.
Tried to re-enter my remaining 18 into my SR instance and instead got ported to Nexus.
Went back to my SR instance and hailed Gnoll who eventually told me that all 24 toons have a 2 day lockout.

Everything worked great this past Saturday when I did the expedition.

unfortunately this is above my pay grade.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: synthaxx_17 on July 17, 2018, 11:12:09 am
Had the same thing happen to me when I attempted to start the T10 mini.

Had 24 in raid, hailed the Gnoll in my Guild Instance and progressed through the dialogue.
Noticed only 18 ported to Mistmoore. The rest got sent to the Nexus.
Wouldn't go any farther as I got the "Only the expedition leader can progress this scene" message.
Tried all toons and got the same message.
Tried to re-enter my remaining 18 into my SR instance and instead got ported to Nexus.
Went back to my SR instance and hailed Gnoll who eventually told me that all 24 toons have a 2 day lockout.

Everything worked great this past Saturday when I did the expedition.

unfortunately this is above my pay grade.

Happened to me as well.

Ported out, came back to the Gnoll, but unfortunately I was locked out.



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on July 19, 2018, 02:59:24 pm
can't seem to hit the Mature Sand Frog in LDoN 3 with autoattacks. only special attacks like kick, etc work.

I'm working on it


MOAR WORK LESS TALK!

I'm actually still working on this issue, it currently has me baffled, but I am getting Akka involved. When time permits we will be addressing this minor issue.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: alvinczq on July 20, 2018, 07:29:12 am
can't seem to hit the Mature Sand Frog in LDoN 3 with autoattacks. only special attacks like kick, etc work.

I'm working on it


MOAR WORK LESS TALK!

I'm actually still working on this issue, it currently has me baffled, but I am getting Akka involved. When time permits we will be addressing this minor issue.

Hey Rent, this seems like it's working now. I killed the frog few days ago (maybe 4-5 days ago?) when someone said in /ooc it was fixed. Just did it once though, did not do it for my other toons yet.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on July 21, 2018, 11:35:16 pm
epic wepon ultimate proc augment?

i have a hatestomp 3 on my toons but i want to get him
another proc that i can switch from time to time depending on the role i want him to perform

i went to the queen and try to buy
a group short-lived blessing augment

but i get answer
you can only have one of a lore item

wtf its a group lore things like ultimate weeapons?
do it means i will have to destroy an hatestomp3 to be able to get a group short-lived blessing instead?

its already impossible to equip both at a same time
why that lore?

can someone explains lol

thanks




Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on July 22, 2018, 06:05:24 am
Only Akka prob could explain it, but all UW gear is generally Lore, 1x UW weapon and 1 x aug ( for each slot type )
So yes, HS would need deleting

But as only a Pally can use both, i prob would leave the group blessing aug on him
I just wish we could get melee class slot 28s, and slot 30s augs added ;)

Red


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on July 22, 2018, 11:06:44 pm
uw augment

wish we could cycle trought augments like epic weapon... till u get the one you want :(



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on July 23, 2018, 02:07:07 am
More than anything, if we had a reliable and worthwhile way to spam farm the hive shards, it would go a long way towards alleviating the tedium of trying to get the UW augs.  T5 is removed, MPG is gone and the T10 expedition is sweet at 30 shards reward but is locked out every 2 days...the essence drop rates in the Dranik and Bloodmoon dailies might as well be zero and despite  the fact that they have no lockout, the extremely low reward on those expeditions is nowhere near the hassle of zoning multiple times to farm them.  If Dranik and Bloodmoon essence drop rates were made somewhat reasonable, as in you can reliably get 1-3 essences per floor farming them, then I could see the reward being as low as it is, but when you couple the negligible essence drop rate with an incredibly low hive shard reward...you're better off farming lower tier esssences in the zones they drop in and just waiting on the 2 day lockout for T10 to farm shards.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on July 23, 2018, 05:00:56 am
I busted my ass 28 hours to get last 200 shards i needed on my pally for group blessing proc... my experience with hatestomp wasnt that great.... i farm over and over dranik catacomb.... for a mediocre 8 hive shard a run.... and i got a wooping 12 essence from that 28hours :(

But now i found out i have to destroy my hatestop3 ... 175+175+325 = 675 hiveshards worth .... damn that represent over 75 hours of net farming with expedition we have left.... it sucks! wish i could turn my hatestomp3 and get my group blessing 3 instead... or at least let me have both... and switch when needed.... also wish their was a replacement firestrike kind of augs to put on your weapon.... hatestomp have the dd, but the hate part sucks for other class

we could use new augments, and new way to farm shards... but well thats my 2 cents...

i wish i have that group blessing, but i can resign myself to delete my hatestomp...

thanks anayway
maybe something positive will come out of that



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Sarthin on July 23, 2018, 09:54:11 am
Bloodmoon is 75-80 shards per hour. Tedious as hell, but viable. I wish there were more alternatives though.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mixlor on July 23, 2018, 07:06:10 pm
I busted my ass 28 hours to get last 200 shards i needed on my pally for group blessing proc... my experience with hatestomp wasnt that great.... i farm over and over dranik catacomb.... for a mediocre 8 hive shard a run.... and i got a wooping 12 essence from that 28hours :(

But now i found out i have to destroy my hatestop3 ... 175+175+325 = 675 hiveshards worth .... damn that represent over 75 hours of net farming with expedition we have left.... it sucks! wish i could turn my hatestomp3 and get my group blessing 3 instead... or at least let me have both... and switch when needed.... also wish their was a replacement firestrike kind of augs to put on your weapon.... hatestomp have the dd, but the hate part sucks for other class

we could use new augments, and new way to farm shards... but well thats my 2 cents...

i wish i have that group blessing, but i can resign myself to delete my hatestomp...

thanks anayway
maybe something positive will come out of that



Ahh... all the more reason to implement my request to have Kael Drakkel beefed up to give us what we want... a new way to farm shards, essences or whatnot. Kinda like that idea about turning in UW augs to get the one we want if we wanna trade out. Great idea!

Mix


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Soakked on August 04, 2018, 03:08:51 am
Just got my new character flagged for fighters guild but when I use the ring to teleport it crashes. Cant log in, so I have to use character mover. Is this a bug or is it my jacked up files?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on August 04, 2018, 03:18:30 am
Just tried both FG and CG rings, and zone in ok

Not sure what is causing it sorry
What client do you use?
Can you zone in using the NPC?
Try without MQ2,

Just a few suggestions


Title: Re: Broken Stuff Repair Shop v2.0
Post by: WatchYouDie on August 04, 2018, 03:17:25 pm
Just got my new character flagged for fighters guild but when I use the ring to teleport it crashes. Cant log in, so I have to use character mover. Is this a bug or is it my jacked up files?

make sure you have the correct spells file in your eq directory. this server uses a custom spell file.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Soakked on August 04, 2018, 10:24:33 pm
Just tried both FG and CG rings, and zone in ok

Not sure what is causing it sorry
What client do you use?
Can you zone in using the NPC?
Try without MQ2,

Just a few suggestions


I tried it first with MQ2 and then without it, two different prompts but the same result which is crashing. The only way to stop this is to use character mover. It happens whenever I use FG ring.

Edit: tried fighters guild npc in nexus same result. Going to reinstall  server files


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gotee on August 05, 2018, 09:11:40 am
Any chance the old X target could be rolled back ? so many gaps in mobs, old targets that wont leave, zoning doesn't reset, group raids show all targets pulled.  I don't think anyone gives a rats ass if another has aggro.  This has been broken since the inception.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on August 05, 2018, 02:14:22 pm
old X target?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gotee on August 05, 2018, 10:14:23 pm
About a year ago a revision was made to the extended target window to show who has aggro.  Since then it creates huge gaps in the window, usually have to scroll down to see what is actually on target due to the first 5-6 slots being blank after pulling mobs for a while.  Also if you wipe the targets remain in the window and there is no way to clear them except going after those mobs and killing them.  It was not well received when implemented and it still has the same bugs.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: UmmnLala on August 11, 2018, 09:58:50 pm
apparently you can't hand in t10 epics for the alternate version ie SK offensive epic for SK defensive epic.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mixlor on August 21, 2018, 10:47:16 pm
I recently discovered that the mage spell Incinerating Aura IV (which drops in T10) was being debuffed on my warrior when fighting. I had been using the IA spell line long before I was eligible to enter T10 with no issues. It has a buff time of 20 mins and I have never seen it debuffed even while in T10 doing the Orc Faction and Sarnak Faction quest.

After researching and testing, I discovered the cause is from my Druid casting heals during the fight and his T10 Gnoll Robes has the Earthen Boon effect on it. This effect is classified as a defensive boon that is the same on the Incinerating Aura line. But the difference is Earthen Boon only lasts 2 mins and has only 1 trigger effect that removes the buff once triggered. (this was hard to catch in a pull with (30+ mobs). Incinerating Aura lasts 20 mins and triggers randomly for the full duration.

No one knew of this because I assume 1) most get players get Orc gear for their toons due to better stats or 2) they dont use IA as a buff on their warrior.

Can we get the effect on the Gnoll Chest item changed? Either remove it and replace with something else or possibly not cause it to overwrite Incinerating Aura?

Not sure what a good solution would be, maybe someone has some thoughts. I would prefer to have IA since it lasts longer. Every little bit helps in T10.

-Mix-



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on August 22, 2018, 12:32:10 am
My guess would be that both buffs share the same slot number, simply changing one of them should allow both to stack.  If the intent is you can have one or the other, you could just make earthen whatever not able to overwrite incinerating aura.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Brannyn on August 24, 2018, 12:47:40 am
If you don't want the effect from the chest piece you can block the spell. Just block the earthen boon or whatever it is and it will no longer drop IA because it will never land on the warrior again.

It's actually the same strategy used to keep mercs on live from casting the wrong buffs or heals on you. Stupid mercs would cast complete heal all the time and get people killed because it was the most cost effective heal.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Mixlor on September 04, 2018, 10:14:47 pm
Block the spell? Elaborate more please...

Mix

....nevermind.. I looked it up. Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Toadchampion on September 06, 2018, 08:03:43 am
Came back after a Hiatus and now I cant see my UW 7 in my hand.  I can equip it in either hand but has no graphics.  I have checked my Server files and spell files but no changes.   Any suggestions?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: RedDwarf on September 06, 2018, 08:53:27 am
Sounds to me like the globalload file has been edited and the graphic files are not  being loaded
My guess anyway  -)

And welcome back

Red


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gotee on September 21, 2018, 10:49:23 pm
Any chance filter settings could be left alone - its always fun to see all the spam after something changes (dunno what except unannounced tofs nerfs) is there anything that can be saved on UI so it doesn't have to be reset so often in chat windows ?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on September 22, 2018, 02:14:58 am
Any chance filter settings could be left alone - its always fun to see all the spam after something changes (dunno what except unannounced tofs nerfs) is there anything that can be saved on UI so it doesn't have to be reset so often in chat windows ?

Could you please clarify?  Filter settings are all done client side as far as I understand them, you get to decide what things you want to filter out as EQ sends you the information.  There also seems to be some subversive allusion to alleged phantom nerfs to ToFS without a supporting argument.  I'm not sure if this is an extension of the point you are trying to make or if it's intended to be a random, baseless statement to suggest that Akka/Rent found some need to nerf a specific zone for whatever reason you are convinced may be subject to their behind-the-scenes whims.  Regardless, the post is difficult to understand. 

You can save anything you want onto the UI, you can set up a macro to specifically watch for any particular piece of chat you want and assign it to a variable to display on a UI window or HUD.  Is there something specific you are looking for that you can't find without having to clear/reset chat windows?

Do you mean that when you log out multiple characters at once, sometimes the directory they are played from resets the filter options on the UI tab like Critical Hits set to All instead of Mine?  If that's the case, don't mass log off all characters.../bca the camp command from one toon in the shared directory then camp that toon 5 seconds later.  Sometimes mass logging a number of toons at once causes the filter settings to reset, but the directory will always remember the last toon to camp's settings...avoid camping one of them at the same time as the rest and it should be a non issue.

If I completely missed what you were asking for or saying in your post, I apologize.  But if you could clarify exactly what your concerns are, folks are always happy to offer any advice to help.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: GebbonEQ on September 22, 2018, 08:24:17 am
I have the same issue.  Returned after a year or so. Ultimate Weapons (2h UW show up as necklace) dont show up graphically and Sunderrock Armor shows up as the necklace image also.

I put a clean globalload file in and still not showing up.

Using UF client because for some reason RoF2 client makes my system run like crap with only 1 character logged on if there are any players/npcs in sight.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Chieftan on September 22, 2018, 12:46:52 pm
Your client will display the pearl necklace if the graphic file reference the server is sending isnt recognized

If i remember right when i used UF, i had to copy the dragitemxxx.dds files from a rof2 client to UF, in the default UI folder
Also have to add them to the animation.xml to load em

This of course will add extra graphics to your UF client, which may slow it down again, check out the tweaking guide, just about any PC should handle one client



Title: Re: Broken Stuff Repair Shop v2.0
Post by: GebbonEQ on September 22, 2018, 01:42:40 pm
I followed the tweak guide for the RoF client but didnt change much.  Just stutters constantly like I have 5 FPS if there is anyone in view - turning clip/actor plane all the way down works until in range for the NPC/Players to show up.

System is a little dated but should be able to run my army on RoF2 :/  ---- 16GB, GTX980, i75820

I am able to run 20+ on the UF client without doing any graphics changes.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: sjobidoo on September 29, 2018, 05:52:22 pm
I followed the tweak guide for the RoF client but didnt change much.  Just stutters constantly like I have 5 FPS if there is anyone in view - turning clip/actor plane all the way down works until in range for the NPC/Players to show up.

System is a little dated but should be able to run my army on RoF2 :/  ---- 16GB, GTX980, i75820

I am able to run 20+ on the UF client without doing any graphics changes.

I had the same problem recently all of a sudden. After i deleted my eqclient.ini file and restarted, all worked fine again  ::)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on October 08, 2018, 10:17:01 am
SK broken stuff

1) Theft of Survival

Theft of Survival III trigger Theft of Survival recourse
Theft of Survival II  trigger Theft of Survival recourse
Theft of Survival trigger Theft of Survival recourse

according to the spell database their are spells theft of survival iii recourse id 11899 and theft of survival ii recourse id 11897 ... seems all 3 spells are triggering the same recourse right now...

2) Theft of Survival ,II,III crafting receipy missing for all 3 spells...

3) Epic 10.0
Turning your offensive 10.0 epic augment return your 10.0 offensive epic augments, it wont give the defensive one, and not sure the defensive one will give back the offensive one...

Thanks


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gotee on October 11, 2018, 01:26:14 am
There also seems to be some subversive allusion to alleged phantom nerfs to ToFS without a supporting argument.

Allusion no. Sorry but when u have been running something for years (and I know this is lower end thinking and just trying to progress, so bear with me I'm sure this doesn't even apply to you) you tend to notice when something just doesn't seem to be the same, and well u just kinda want to say something about it.  But hey there are absolutely no changes because akka didn't post anything.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on October 26, 2018, 09:48:02 am
The trees in Hills of Shade do appear to be partially bugged and doing un-expectedly high damage with Taelosian fury 9.0

Attaching 2 screen shots, same mob name/level/class ect.

One hits for 412776 with Taelosian fury 9.0 - which is what you'd expect it to hit for if the mob has ~400% focus
The other hits for 4027760 with Taelosian fury 9.0 - 10x what you'd expect.

This seems to be bugged to have mobs have a random chance to just be more than 10x stronger than another same mob.

This; combined with the 10 "destructible object" twigs is 100% why the twig area is so frustrating. Because the object twigs don't obey threat and run around randomly, easily getting behind you unless all of your toons are in front of you as well. The objects are at least /open ' able so you can 'deal' with their special feature. But you can't know when you'll pull a 4+ mil AE or a 400k AE currently.

Some of them instead use Taelosian fury 8.0 and do expected damage with it ~50k less than 9.0


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on October 30, 2018, 11:17:06 am
When Paladin Healing Class Augment 10 is placed in Orthanos' Lamination Blade of Fire the click effect Warmth of Light VI is no longer useable. When clicked it gives error message "Item is out of charges"


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Finkleton on October 30, 2018, 09:03:22 pm
Just turned in all 6 keystones. The boss didnt spawn and got a zone emote that read, Magorians world devoure's energy fritters away as a sonic wave pulses through the planes. Sent emails to both gms with alittle more detail. Anyone run into this yet? Got credit for 5/6 updates after the keystones but still habe my wet stone and no boss. Wouldn't let me turn in wet stone.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Sarthin on October 31, 2018, 02:18:32 am
I handed in stones tonight, which gives a server wide emote and realms starts to shake.  My guess is you started handing in after that, but when I was done handing in, and boss spawned, you were no longer allowed to hand em in.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Finkleton on October 31, 2018, 07:03:21 am
I handed in stones tonight, which gives a server wide emote and realms starts to shake.  My guess is you started handing in after that, but when I was done handing in, and boss spawned, you were no longer allowed to hand em in.

Was way before you. Wouldve seen the server wide emote


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on November 03, 2018, 12:19:42 pm
Just turned in all 6 keystones. The boss didnt spawn and got a zone emote that read, Magorians world devoure's energy fritters away as a sonic wave pulses through the planes. Sent emails to both gms with alittle more detail. Anyone run into this yet? Got credit for 5/6 updates after the keystones but still habe my wet stone and no boss. Wouldn't let me turn in wet stone.

Just to clarify once again, the Magorian trigger is not bugged, it has by design a global cool down that has been there since inception and it's been activated many times this year.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on November 03, 2018, 12:44:55 pm
I have the same issue.  Returned after a year or so. Ultimate Weapons (2h UW show up as necklace) dont show up graphically and Sunderrock Armor shows up as the necklace image also.

I put a clean globalload file in and still not showing up.

Using UF client because for some reason RoF2 client makes my system run like crap with only 1 character logged on if there are any players/npcs in sight.

RoF2 client is the most efficient and slim client by far, if it is bogging things down, I would check your settings and make sure that your graphics card is actually picking up the workload on the client.

Happens with Nvidia chips a lot because it doesn't detect you're using a game and the CPU ends up processing graphics instead of the GPU


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on November 03, 2018, 12:47:20 pm
There also seems to be some subversive allusion to alleged phantom nerfs to ToFS without a supporting argument.

Allusion no. Sorry but when u have been running something for years (and I know this is lower end thinking and just trying to progress, so bear with me I'm sure this doesn't even apply to you) you tend to notice when something just doesn't seem to be the same, and well u just kinda want to say something about it.  But hey there are absolutely no changes because akka didn't post anything.

Nothing has been changed with TOFS in years, at all


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on November 03, 2018, 01:02:46 pm
SK broken stuff

1) Theft of Survival

Theft of Survival III trigger Theft of Survival recourse
Theft of Survival II  trigger Theft of Survival recourse
Theft of Survival trigger Theft of Survival recourse

according to the spell database their are spells theft of survival iii recourse id 11899 and theft of survival ii recourse id 11897 ... seems all 3 spells are triggering the same recourse right now...

2) Theft of Survival ,II,III crafting receipy missing for all 3 spells...

3) Epic 10.0
Turning your offensive 10.0 epic augment return your 10.0 offensive epic augments, it wont give the defensive one, and not sure the defensive one will give back the offensive one...

Thanks


We'll put it on the docket for things to fix


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Akkadius on November 03, 2018, 01:08:24 pm
The trees in Hills of Shade do appear to be partially bugged and doing un-expectedly high damage with Taelosian fury 9.0

Attaching 2 screen shots, same mob name/level/class ect.

One hits for 412776 with Taelosian fury 9.0 - which is what you'd expect it to hit for if the mob has ~400% focus
The other hits for 4027760 with Taelosian fury 9.0 - 10x what you'd expect.

This seems to be bugged to have mobs have a random chance to just be more than 10x stronger than another same mob.

This; combined with the 10 "destructible object" twigs is 100% why the twig area is so frustrating. Because the object twigs don't obey threat and run around randomly, easily getting behind you unless all of your toons are in front of you as well. The objects are at least /open ' able so you can 'deal' with their special feature. But you can't know when you'll pull a 4+ mil AE or a 400k AE currently.

Some of them instead use Taelosian fury 8.0 and do expected damage with it ~50k less than 9.0


Twigs are a gut check more so this year because folks have much higher physical damage mitigation from T10 gear, yet the twig procs are still keeping folks on their toes. This is not exactly a bug or an issue

I've tapered the damage bursts back a bit but for the most part they are where they need to be

Next reboot cycle twigs should no longer appear as objects


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Sarthin on November 04, 2018, 08:21:26 am
The item Gorgon's stare has a type 25 slot, but it's still not possible to augment with resistance stones.
https://imgur.com/a/bVDXGoC (https://imgur.com/a/bVDXGoC)


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on November 04, 2018, 08:29:02 am
Time Rift Power Generator has a type 25 slot, but it's still not possible to augment with resistance stones if equipped in power source or ammo slot...

Stone of Resistance can't be put in "power source" and/or "ammo" slot

prolly same issue with the gorgon stare with the "charm" slot



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on November 05, 2018, 05:45:17 pm
The "Shield of the Eldritch3" clicky on the Forked Dagger isnt worked when clicked...


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Nakemdun on November 06, 2018, 12:23:05 am
Time Rift Power Generator has a type 25 slot, but it's still not possible to augment with resistance stones if equipped in power source or ammo slot...

Stone of Resistance can't be put in "power source" and/or "ammo" slot

prolly same issue with the gorgon stare with the "charm" slot



Used to be you did not get stats from ammo slot anyway.  :o


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Nakemdun on November 07, 2018, 04:17:18 pm
Noticed this morning that shammy resist spell Runic Blessing of the Tribunal II is overwriting Talisman of Wunshi for some reason.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: minniemmee24 on November 12, 2018, 07:51:16 pm
instances are messed up i believe can make them but cant enter them after what appears to be a server crash a few hours ago


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Sarthin on November 13, 2018, 08:58:26 am
I just tried to make a double instance and I am unable to enter it. Same goes with raid/guild instances.

PS: It is working again now, thanks Akka.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: s0rcier on December 01, 2018, 08:16:03 pm
When Paladin Healing Class Augment 10 is placed in Orthanos' Lamination Blade of Fire the click effect Warmth of Light VI is no longer useable. When clicked it gives error message "Item is out of charges"

Well Othanos Lamination Blade of Fire is BUGGED
I have same issue with 3 pally, 1 shadow knight and 1 bard... they can't click their epic anymore out of charges...

please their epic are broken! help help!

Hardtime


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ryndon on December 04, 2018, 07:49:04 am
I'm not sure that Mana Necklace is working on my Druid. It is rank 10 and equipped, I'm casting Chaotic Frost IV on mobs while my Nature Walker's Behest III pet attacks, and I am not seeing any piratestrike procs or the buff in my pet's window. Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: GebbonEQ on January 05, 2019, 06:17:41 pm
Noticed that the Monk Epic 8 - 9 doesnt have Flying Kick Damage mod on it as the lower level ones did.  Is this correct?


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on January 09, 2019, 07:01:50 pm
I'm not sure that Mana Necklace is working on my Druid. It is rank 10 and equipped, I'm casting Chaotic Frost IV on mobs while my Nature Walker's Behest III pet attacks, and I am not seeing any piratestrike procs or the buff in my pet's window. Thanks!

It doesn't allow pet to get them pirates ire (or whatever it is called 100% of the time on a damage/debuff spell) sometimes you have to cast multiple times before the pet gets the proc buff....seems like it used to be more common or it may just be me living in a fantasy land (either are possible). For the most part, other than the hp benefit from mana neck,  the neck isnt that good for a dps buff....most of the time before pet gets the proc buff mob is mostly dead or dead.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rakharth on January 10, 2019, 08:37:24 am
http://wiki.ezserver.online/Spell:_Holy_Blessing_of_Intervention cant cast it on others.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Tavi on June 04, 2019, 07:05:00 pm
Noticed today while building new toons that my double and triple instance items act like they are creating an instance but instantly expire. I tried this in postorms, hohonora, and anguish. I hadn't been in postorms in a long time and first thought it was just not allowed. But I created one for hohonora and anguish recently.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: gotee on August 05, 2019, 08:39:56 pm
Does anyone else get this random DOT that just kills u in Sunder ? I don't see any pattern other than it just happens every so often.  Have to zone for 10 mins and it usually goes away.  There is nothing in the spells window that shows anything is on u.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Raygan on August 06, 2019, 04:49:08 pm
That is the zone wide AoE from orc boss.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on August 20, 2019, 10:03:17 am
Noot's Crusty Spatula of Spanking - the ulimate weapon from halloween quest for casters/wisdom has a click for Feign death - this click is the first trigger when you try to use the item so Epic augments are unable to be used if slotted into it.

Orthanos Blade of Lamentations is still out of charges, so also unable to use the epic aug inside it.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on August 22, 2019, 03:51:06 am
On the topic of the ultimate staff weapon - is it possible we can have it re-evaluated? - Currently its falling way behind other ultimate weapon types, as it has no proc effect or focus effect? - The spell file seems to contain proc I->XII aswell as focus effects, why they are not in use, I have no idea, maybe there's a good reason? :)

I am asking, as 2hb is for some classes the perferred weapon type over slash (mnk, bst) - Another angle is I feel a caster beneficial ultimate weapon could also add some spice to the mix



Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on August 22, 2019, 06:30:22 pm
Noot's Crusty Spatula of Spanking - the ulimate weapon from halloween quest for casters/wisdom has a click for Feign death - this click is the first trigger when you try to use the item so Epic augments are unable to be used if slotted into it.

Orthanos Blade of Lamentations is still out of charges, so also unable to use the epic aug inside it.

Noot's Crusty Spatula of Spanking was changed. Took Feign Death off and added focus effect Improved Damage.

Orthanos' Lamination Blade of Fire was given a slight damage boost, the UW worn aug slot was removed, the weapon proc was removed so that an UW proc aug can now be used.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on August 22, 2019, 06:39:38 pm
On the topic of the ultimate staff weapon - is it possible we can have it re-evaluated? - Currently its falling way behind other ultimate weapon types, as it has no proc effect or focus effect? - The spell file seems to contain proc I->XII aswell as focus effects, why they are not in use, I have no idea, maybe there's a good reason? :)

I am asking, as 2hb is for some classes the perferred weapon type over slash (mnk, bst) - Another angle is I feel a caster beneficial ultimate weapon could also add some spice to the mix



The UW staff has a focus that triggers a spell that does the same damage as UW axe. If this "proc" isnt working let me know. But, if you put a proc on a weapon then i have to remove the UW proc augment slot.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on August 23, 2019, 01:05:41 am
Noot's Crusty Spatula of Spanking - the ulimate weapon from halloween quest for casters/wisdom has a click for Feign death - this click is the first trigger when you try to use the item so Epic augments are unable to be used if slotted into it.

Orthanos Blade of Lamentations is still out of charges, so also unable to use the epic aug inside it.

Noot's Crusty Spatula of Spanking was changed. Took Feign Death off and added focus effect Improved Damage.

Orthanos' Lamination Blade of Fire was given a slight damage boost, the UW worn aug slot was removed, the weapon proc was removed so that an UW proc aug can now be used.

In regards to Orthanos Blade -
For one paladin (Dhalgrave) item is out of charges and cannot be clicked with paladin healing epic 10 in it.
For other paladin (Fecpal) Item cannot be clicked but gives no message at all with paladin 10 in it.
For both paladins Ultimate Protection IV is still showing on the item despite the aug slot being gone, would that be what is blocking the click some how?
It seems like Ulimate Protection is better than the click though

Noot's works great now though.

Thanks!


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on August 23, 2019, 08:21:19 am
Noot's Crusty Spatula of Spanking - the ulimate weapon from halloween quest for casters/wisdom has a click for Feign death - this click is the first trigger when you try to use the item so Epic augments are unable to be used if slotted into it.

Orthanos Blade of Lamentations is still out of charges, so also unable to use the epic aug inside it.

Noot's Crusty Spatula of Spanking was changed. Took Feign Death off and added focus effect Improved Damage.

Orthanos' Lamination Blade of Fire was given a slight damage boost, the UW worn aug slot was removed, the weapon proc was removed so that an UW proc aug can now be used.

In regards to Orthanos Blade -
For one paladin (Dhalgrave) item is out of charges and cannot be clicked with paladin healing epic 10 in it.
For other paladin (Fecpal) Item cannot be clicked but gives no message at all with paladin 10 in it.
For both paladins Ultimate Protection IV is still showing on the item despite the aug slot being gone, would that be what is blocking the click some how?
It seems like Ulimate Protection is better than the click though

Noot's works great now though.

Thanks!

Orthano's Blade should work correctly now.

There was some conflict with the Paladin Healing Class Augment 10. Long story short, The Worn UW was removed and Ultimate Protection III was added as a worn effect. Warmth of Light VI (pally healing aug 10) can now be clicked when placed on sword. You can use UW proc aug now.

Lemme know if any of this does not work, or you have lost an augment due to changes, or whatever. hopefully this clears up that item though


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Ekiir on August 24, 2019, 01:53:35 pm
Quote
The UW staff has a focus that triggers a spell that does the same damage as UW axe. If this "proc" isnt working let me know.

@Rent - You are right, there is a % chance on cast to trigger a proc, and it works, I tested it on a VII UW version - Wether the staff needs a melee proc or not, that call I will leave to you.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Fecs on August 29, 2019, 12:51:07 am
Noot's Crusty Spatula of Spanking - the ulimate weapon from halloween quest for casters/wisdom has a click for Feign death - this click is the first trigger when you try to use the item so Epic augments are unable to be used if slotted into it.

Orthanos Blade of Lamentations is still out of charges, so also unable to use the epic aug inside it.

Noot's Crusty Spatula of Spanking was changed. Took Feign Death off and added focus effect Improved Damage.

Orthanos' Lamination Blade of Fire was given a slight damage boost, the UW worn aug slot was removed, the weapon proc was removed so that an UW proc aug can now be used.

In regards to Orthanos Blade -
For one paladin (Dhalgrave) item is out of charges and cannot be clicked with paladin healing epic 10 in it.
For other paladin (Fecpal) Item cannot be clicked but gives no message at all with paladin 10 in it.
For both paladins Ultimate Protection IV is still showing on the item despite the aug slot being gone, would that be what is blocking the click some how?
It seems like Ulimate Protection is better than the click though

Noot's works great now though.

Thanks!

Orthano's Blade should work correctly now.

There was some conflict with the Paladin Healing Class Augment 10. Long story short, The Worn UW was removed and Ultimate Protection III was added as a worn effect. Warmth of Light VI (pally healing aug 10) can now be clicked when placed on sword. You can use UW proc aug now.

Lemme know if any of this does not work, or you have lost an augment due to changes, or whatever. hopefully this clears up that item though


Lost Ultimate Protection III aug on cleric (Fecd) when I tried to remove stuck aug from noots




Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on August 29, 2019, 01:51:36 am
ill get that for ya


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Rent Due on August 29, 2019, 12:30:27 pm
Noot's Crusty Spatula of Spanking - the ulimate weapon from halloween quest for casters/wisdom has a click for Feign death - this click is the first trigger when you try to use the item so Epic augments are unable to be used if slotted into it.

Orthanos Blade of Lamentations is still out of charges, so also unable to use the epic aug inside it.

Noot's Crusty Spatula of Spanking was changed. Took Feign Death off and added focus effect Improved Damage.

Orthanos' Lamination Blade of Fire was given a slight damage boost, the UW worn aug slot was removed, the weapon proc was removed so that an UW proc aug can now be used.

In regards to Orthanos Blade -
For one paladin (Dhalgrave) item is out of charges and cannot be clicked with paladin healing epic 10 in it.
For other paladin (Fecpal) Item cannot be clicked but gives no message at all with paladin 10 in it.
For both paladins Ultimate Protection IV is still showing on the item despite the aug slot being gone, would that be what is blocking the click some how?
It seems like Ulimate Protection is better than the click though

Noot's works great now though.

Thanks!

Orthano's Blade should work correctly now.

There was some conflict with the Paladin Healing Class Augment 10. Long story short, The Worn UW was removed and Ultimate Protection III was added as a worn effect. Warmth of Light VI (pally healing aug 10) can now be clicked when placed on sword. You can use UW proc aug now.

Lemme know if any of this does not work, or you have lost an augment due to changes, or whatever. hopefully this clears up that item though


Lost Ultimate Protection III aug on cleric (Fecd) when I tried to remove stuck aug from noots




send me an email with the character name. ezserveronline@gmail.com


Title: Re: Broken Stuff Repair Shop v2.0
Post by: nibes on January 07, 2020, 10:14:24 am
Paladin AA Inquisitor's Judgement is broken.

Character gets buffed correctly, but the proc spell is missing. Client gives "Invalid spell proc 21747". Looking at spell file, this appears to be true for all ranks of the AA.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: nibes on January 07, 2020, 12:35:38 pm
Paladin AA Inquisitor's Judgement is broken.

Character gets buffed correctly, but the proc spell is missing. Client gives "Invalid spell proc 21747". Looking at spell file, this appears to be true for all ranks of the AA.

Some for Rogues:
AA Envenomed Blades does the same thing. "Invalid spell proc 13753". I did not check spell file for other ranks.
AA Ligament Slice buffs the rogue with Ancient Parry VIII
AA Sleight of Hand has a missing proc spell, 16112. I did not check other ranks.
AA Dirty Fighting has missing proc spell, 23994. I did not check other ranks.

Zerker:
AA Bloodpact has missing proc spell 12706.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Drachen on January 07, 2020, 02:49:30 pm
1. The warrior aura Myrmidon's Aura is overwritten by the cleric spell Armor of the Crab III.

2. The bard alternate ability Song of Stone gives an error "unable to find data for pet bardSwarmUpgrade1".  Currently the aa is at 5/12.  I am not sure if it worked at other tiers.

3. The bard weapon Nature's Melody has a group buff Nature's Melody.  On the description for the ability it says it lasts 600 minutes, but it is only a 3 minute buff.  It is only a 15 ac buff so not sure which is supposed to be correct.

4. The bard song Nillipus' Stampede of the Wee, base and other ranks, all use alteration skill instead of an instrument skill.  Also, the cast/song timer is almost double of other songs.

5. The item from T10 "burping beer" locks up all commands when used.  I can move around fine, but can't attack (it turns off attack when used), use any hotbars, or click any items/armor.  It eventually disconnects me to character select.

6. The Champion Symbol augment quest reward from T10, and Loping Plains Augment of Damage Shield both say they increase damage shield.  The damage shield does not change when equipping these items.

7. The Instant Cure Group (Reward Item) removes/cures the enrage ability from the ultimate armor plate gloves click.


Title: Re: Broken Stuff Repair Shop v2.0
Post by: Dimur on January 07, 2020, 03:18:48 pm
7. The Instant Cure Group (Reward Item) removes/cures the enrage ability from the ultimate armor plate gloves click.

This is a known issue, the enrage effect is coded as detrimental in the database and the workaround is to prepend your cure command with a conditional.

/if (!${Bool[${Me.Buff[enrage]}]}) /(your item click code here)

Your item click code can be based off of /useitem, /itemnotify, /keypress if it's on a hotkey...just use the conditional to check to see if you have the enrage buff active before it will click the cure item.

I have no idea if it can be recoded in the database to be uncurable, but I'm guessing it's possible if Rent or Akka wanted to.