EZ Server

General Category => General Discussion => Topic started by: balidet on December 15, 2013, 02:48:59 pm



Title: Raid
Post by: balidet on December 15, 2013, 02:48:59 pm
Any chance of adding a raid health window? and possibly looking at raid xp penality...its like 400% more xp to progress with 2 groups .....


Title: Re: Raid
Post by: Felony on December 15, 2013, 06:18:25 pm
Anything like raid health window would probably be UI driven.
What exactly do you mean by "raid health"?
Might be some people with UI that cover it already.


Title: Re: Raid
Post by: Rageful on December 15, 2013, 08:04:36 pm
I looked through the list of Gauges/EQ Types and saw nothing that would allow seeing the health of raid members.

Not saying it's not possible though


Title: Re: Raid
Post by: Hunter on December 16, 2013, 01:54:27 am
We have simulated HP bar in the Progress Quest I made recently.

Could try to copy that code into sort of a Popup Raid HP Window?

Would just need a way to know everyone in your raid HP.


Title: Re: Raid
Post by: Fuzzypoodle on December 16, 2013, 05:58:46 am
EQ2 has a raid window that allow everyone to see all health bars.  Just an FYI but I have never seen one for EQ.


Title: Re: Raid
Post by: Hunter on December 16, 2013, 06:34:52 am
I bet Natedog would invent one, he's already made other neat stuff with perl code before.

Would use example code from the AFK Progress Quest to make a popup window that has a red HP Bar with % and current/max HP plus player name.

Would have to either update on timer, or signal, or EVENT or something.

Anyone else have ideas how we could accomplish raid health window?


Title: Re: Raid
Post by: Felony on December 16, 2013, 06:43:28 am
Ah now I see what was asked.
Sure its possible with Perl and also with MQ2 and neither is a good idea.


Title: Re: Raid
Post by: Dinadas on December 16, 2013, 08:48:13 am
What if you could flag something as not your main group and have them /say when they get hit or some such.

Then you know to heal your 2nd or 3rd or 4th group.

a function that the player could turn on or off for their characters.


Title: Re: Raid
Post by: Felony on December 16, 2013, 05:02:36 pm
Or you could just learn MQ2.


Title: Re: Raid
Post by: Rageful on December 16, 2013, 05:15:25 pm
Or you could just learn MQ2.

They want a visual UI component because the MQ2 manual is too confusing.

The only thing I can think of ATM is to gather a health report every second then store into an array, then have it print to the Notes Window (/note)

The amount of demands lately lol...   ::)


Title: Re: Raid
Post by: Felony on December 16, 2013, 05:49:31 pm
While I have been hard on this topic because the first action responses I know would fail, it is possible to create custom UI piece that would probably handle it. Considering it would be basically MQ2Hud with a cleaner look.
My money is still on it lagging the shit outa the end users client(s).


Title: Re: Raid
Post by: Rageful on December 19, 2013, 06:58:54 pm
Alpha Version of a Raid Window. Still loads to do; currently sending to a batch file

/shrug


Anyways... On the left you can see that they are "Resting" meaning they are not in combat. On the right, they are attacking. This helps you identify stragglers and degenerates. Just for fun I added their AA count, so you can keep track of that as well.

I have it set to refresh every second, but ill have to test it more to find the sweet spot
(http://i32.photobucket.com/albums/d10/unreel28/RW_Alpha.jpg) (http://s32.photobucket.com/user/unreel28/media/RW_Alpha.jpg.html)


Title: Re: Raid
Post by: Hunter on December 19, 2013, 07:15:07 pm
Wow nice


Title: Re: Raid
Post by: Peign on December 19, 2013, 08:05:22 pm
Gathering these types of stats for the entire raid has the potential to get laggy real quick. 


Title: Re: Raid
Post by: Rageful on December 19, 2013, 11:56:55 pm
Gathering these types of stats for the entire raid has the potential to get laggy real quick. 

we are not talking milliseconds here so I don't know where you came up with this conclusion

Once again, Alpha Version


Title: Re: Raid
Post by: hateborne on December 20, 2013, 12:09:32 am
Gathering these types of stats for the entire raid has the potential to get laggy real quick. 

we are not talking milliseconds here so I don't know where you came up with this conclusion

Once again, Alpha Version

Rageful, if you need any help then toss me an email. Hateborne@gmail.com


-Hate


Title: Re: Raid
Post by: Rageful on December 20, 2013, 12:58:33 am
Everything is fully functional. Once released, anyone can change the refresh time to suit their needs.

The reason I labeled it Alpha is because the GUI is using a batch file lol. That's as basic as it gets.

If someone knows a command to keep batch on top of all other windows, then Ill release the code asap. I could not find anything, and I don't want people to have to download another program just to manipulate it to stay on top.

I'm thinking Beta can use VBScript; any other recommendations I would be happy to look in to. Hunter suggested AutoHotKey


Title: Re: Raid
Post by: Chunka on December 20, 2013, 01:19:46 am
Quite kick ass, Rage


Title: Re: Raid
Post by: balidet on December 20, 2013, 12:20:24 pm
well done ;D


Title: Re: Raid
Post by: huffdady on December 20, 2013, 12:59:46 pm
If you need someone to try it out, I can help ya out.


Title: Re: Raid
Post by: WatchYouDie on December 20, 2013, 01:44:05 pm
Any chance of adding a raid health window? and possibly looking at raid xp penality...its like 400% more xp to progress with 2 groups .....

+1 on raid exp


Title: Re: Raid
Post by: balidet on January 06, 2014, 01:49:03 pm
 ???