EZ Server

General Category => Updates => Topic started by: Hunter on December 22, 2013, 05:36:58 am



Title: Ultimate Augment Discussion
Post by: Hunter on December 22, 2013, 05:36:58 am
I've updated the Aug Slot Types on the Ultimate Weapons to have:

Slot 27
Slot 28
Slot 29
Slot 30

Don't get too excited yet, there no Ultimate Augments yet to put in there. No promise if it will happen either, depends on feed back, and how I feel about it.

Heroic Resist Stones are obviously ANY slot id so you are welcome to use those for that. The slots might be removed later if I decide to not do this plan, and therefore you could lose the Heroic Resist Stones if I remove those 4 slots. I might give advance notice, but I'm sure there would be someone on a week or month long vacation that wasn't able to remove in time, so only use those right now at your own risk.

If I follow through with these possible updates, then most likely I'll be removing the Ultimate Strike Proc that is already on it. Then players can choose what proc they want to use instead via Ultimate Augments. I realize this would seem like a nerf at first, but would be required if I use Ultimate Augments. My plan for end game is only 1 proc per weapon (not including buff from certain classes that add procs) in order to reduce combat lag like we been already doing with NS, IS, and FS in T7 and up. In the long run, with 4 types of Ultimate Augments to insert at one time, these UW's could become better than ever before.

Here is screenshot of what I have so far. I haven't added the 4 slot types into the color coded descriptions yet from spell file download, but it'll be in the next spell update for download..

(http://i43.tinypic.com/i5wv3d.png)


Title: Re: Ultimate Weapon Update
Post by: Dinadas on December 22, 2013, 08:21:12 am
As a stop gap, can Nerds VI be allowed to fit in the proc slot until something is fully implemented.


Title: Re: Ultimate Weapon Update
Post by: clbreastmilk on December 22, 2013, 08:22:23 am
^  that would be a nice crutch to help with AoE aggro on your war currently


Title: Re: Ultimate Weapon Update
Post by: Rent Due on December 22, 2013, 08:41:07 am
+1

and easy enuff to replace if they poof  ;)


Title: Re: Ultimate Weapon Update
Post by: Expletus on December 22, 2013, 09:07:12 am
This doesn't solve anything addressed in the previous thread.


Title: Re: Ultimate Weapon Update
Post by: WatchYouDie on December 22, 2013, 02:59:24 pm
maybe add the aug slot for epic augments ?


Title: Re: Ultimate Weapon Update
Post by: Hunter on December 23, 2013, 03:35:12 am
So now we have those 4 Aug Slot Types in the Ultimate Weapon, and I been thinking how to continue to course, and develop more.

Was thinking about making AA Tokens:

Token of 10,000 AA
Token of 50,000 AA

etc.

Might make them combine too, such as 10k + 10k = 20k token.

Then combine AA Tokens with EoP, EoN, EoFS, and some template or mold, to create ranked Ultimate Augments.

Almost the same as making UW, except UA would would require AA instead of Tier Boss Essence.

Would probably put a level requirement on each rank, being 70, 71, ... 77 etc so we don't get a Qvic noob with UW1 procing UA9.

So what type of UA are we going to make? I'd like to have a variety so players could really customize it to their style game play.



Type 27 - Worn Effect
Increase chance to crital
Increase all skills damage modifier

Type 28 - Focus Effect
Increase Healing Spells
Increase Damage Spells
Reduce Aggro
Reduce casting time
Reduce mana cost

Type 29 - Proc
PB AoE Dmg
Single Target DD for higher than AoE value
Life Tap
Group Heal
Fading Memories
Debuff beneficial buffs from mob
Snare, Root
HP Rune to self/group
Lower Enemy Resist Debuff
Swarm Pets onto Target

Type 30 - Click
AoE Aggro
Fading Memories
Root, Snare, Mez
HP Rune
Divine Aura, ranks with increased durations
Lower Enemy Resist Debuff
Stonewall 1% per rank up to 10% max
Swarm Pets onto Target
Shout kill (Rank x 250,000 dmg before focus effect) with long (1 hour) recast timer
Exp Bonus Buff 10% per rank up to max rank 10 (100% bonus).



I don't want to go too crazy and give away every classes exclusive abilities like mez or FD, but would still consider it if it doesn't make those classes obsolete.

The list of items in each of the 4 categories are not set in stone yet, just throwing out some quick ideas for feed back as to what we want to make. I'd like to plan it out, and set aside a range of (100-300) item/spell IDs to make it easier to do recipe/ranks of the items

After we have a semi final list of what we want to make to customize the UW's then would need to start making the spells that go into each of the 4 categories. If anyone wants to make those to save me time, then we'd have this quest available sooner, otherwise no promises when we'd start to see them. Could be a week for first ranks to appear, or 1-2 months until anything is available since IRL will start getting busy for me next month (Jan), then more free time again in Feb.


Title: Re: Ultimate Weapon Update
Post by: Expletus on December 23, 2013, 03:50:42 am
To me this doesn't seem like you've addressed any of the concerns of the UW made in the thread

http://ezserver.online/forums/index.php?topic=4069.msg52135;topicseen#new

Instead of trying to balance what you've got you're making it stronger.


Title: Re: Ultimate Weapon Update
Post by: Adidis on December 23, 2013, 04:31:27 am
As someone who doesn't have a UW I just want to go over a few things about some of this from my point of view really quickly.

Type 30 - Click
AoE Aggro
Fading Memories
Root, Snare, Mez
HP Rune
Divine Aura, ranks with increased durations
Lower Enemy Resist Debuff
Stonewall 1% per rank up to 10% max
Swarm Pets onto Target
Shout kill (Rank x 250,000 dmg before focus effect) with long (1 hour) recast timer
Exp Bonus Buff 10% per rank up to max rank 10 (100% bonus).

I don't think there should be any form of stonewall option as that furthers the bridge from UW users and players without it. You will run into the same problems we currently have.

Divine Aura assuming you are meaning the heal if you were going to die should also probably stay off it. You already have earring for this and it will push people away from ever wanting to do that if they can just choose this instead. If you are referring to the invulnerable spells that would be fine because a tank can never use it.

Lower enemy resistance is an interesting one, but if players aren't seeing resists to begin with could it be pushed over to something like increased spell damage on the target. Not some large percentage, but something meaningful.

The rest of the clicks are just gravy and very pick what you like as long as they are all close to each other for usefulness.

Type 29 - Proc
PB AoE Dmg
Single Target DD for higher than AoE value
Life Tap
Group Heal
Fading Memories
Debuff beneficial buffs from mob
Snare, Root
HP Rune to self/group
Lower Enemy Resist Debuff
Swarm Pets onto Target

This again all seems perfectly fine. Nothing that pushes the bridge further apart because runes, lifetaps and heals can all be replaced by just using your heals and such correctly.

Type 28 - Focus Effect
Increase Healing Spells
Increase Damage Spells
Reduce Aggro
Reduce casting time
Reduce mana cost

Focus effects in general are tricky. All of these become useless if they don't surpass what you have equipped already. Focus effects don't stack with focus effects that do the same thing and most these things exist on armor, augs and/or the UC.

Type 27 - Worn Effect
Increase chance to critical
Increase all skills damage modifier

Here there are a few options, but they are honestly also kind of in the same spot as focus effects. A lot of worn effects have running caps so it limits what you can put here and overall will end up just probably being more skill damage. That is assuming it even will stack with the one sitting on UC. Since most UWs sit on tanks the critical chance will never be as appealing because stonewall and IG both block white critical.

I do think if it's not a strain on the server having the option of adding additional chance for double, triple or quad attacks would be a decent option for worn effects that may interest people.

I'll just go ahead and ask for these people since the augs sound as if they will also be a grind. Will these augs also be able to be exchanged in a cycle like you can cycle from sword into mace and so forth?


Title: Re: Ultimate Weapon Update
Post by: Hunter on December 23, 2013, 04:32:49 am
I've already posted there about reducing the HP and Resist on the UW, maybe you missed those post?

The UW already takes lot of time to acquire. Therefore it should be worth having. Investing more time should make it worth even more than before.

My Ultimate Augment idea so far is not adding to any HP or Heroic Resist, so you would still have to survive combat rounds in order to benefit from them.


Title: Re: Ultimate Weapon Update
Post by: Hunter on December 23, 2013, 04:41:07 am
I do think if it's not a strain on the server having the option of adding additional chance for double, triple or quad attacks would be a decent option for worn effects that may interest people.

I'll just go ahead and ask for these people since the augs sound as if they will also be a grind. Will these augs also be able to be exchanged in a cycle like you can cycle from sword into mace and so forth?

Not sure how to add chance for double, triple, quad, maybe in spell as focus?

Yes, should be ok to cycle the augs to others of the same category and same rank, such as cycle between all the rank 1 procs to other rank 1 procs, needs to be same rank/category in the cycle, to swap out, test, and find out what you like best.


Title: Re: Ultimate Weapon Update
Post by: Hunter on December 23, 2013, 04:45:32 am
I realize some people are working on their UW10 and UW11.

As stated before, their HP and Heroic Resist likely to change.

Probably going to cap anything over UW9 to only add 500k hp per rank. Eventually, regular tier gear will start to surpass adding 500k total HP full suit per tier anyways and bridge the gap between UW and non-UW. I'd like to go back and reduce all UW by 15% right now but players already raged too hard about it.

So anyone with UW X that has 2 million HP might see it reduced to 1.5 Million HP, and then UX XI would have 2.0 Million HP, etc. This might affect the Top HP players, knocking down their HP by a few million. This needs to be done.

Also the UW are likely to lose 50% of their Heroic Resist soon, but I would like to do it all in the same update as adding them to all T1-T9 gear so that someone with UW wouldn't notice any change in their total resist. The benefit is their group would now have more Heroic Resist, equal to about 50% of their main tank UW's previous HR values. A very positive/good update that can't be disputed.



Title: Re: Ultimate Weapon Update
Post by: Adidis on December 23, 2013, 04:49:58 am
Probably going to camp anything over UW9 to only add 500k hp per rank. Eventually, regular tier gear will start to surpass adding 500k total HP full suit per tier anyways and bridge the gap between UW and non-UW. I'd like to go back and reduce all UW by 15% right now but players already raged too hard about it.

They should just have to suck it up for the overall health of the server, but I understand not wanting to push too many buttons.
Not sure how to add chance for double, triple, quad, maybe in spell as focus?

The original worn effect on live for adding double attack was called Ferocity #. It was generally found on augs if this helps any on that front for how you would code such a thing.




Title: Re: Ultimate Weapon Update
Post by: Hunter on December 23, 2013, 04:57:44 am
I found ferocity in items and spells, and see that it increase double attack so yeah thats a starting point, thanks :)


Title: Re: Ultimate Augment
Post by: Hunter on December 23, 2013, 06:00:30 am
Renamed Topic to Ultimate Augment.


Title: Re: Ultimate Augment Discussion
Post by: Fuzzypoodle on December 23, 2013, 07:23:52 am
Shit posted in the wrong topic.... my bad

Is it your intent to add a 2hs as a UW option?  I think with the UA setup your looking at is awesome to use on other toons. You will see more of the UW types being utilized now... Monk/cleric/druid and so on = mace, Rogue=dagger you get the idea here.  Also, with the change is there a way you could look at the EoP being 5mil instead of 10mil?  would keep things inline to the new system?  Also, things like grp heal are things like that going to have some increase over the same lvl epics?

Also, do you think the ranks could be 5k AA's versus 10k or so .. that still means you would need 40k for lvl's 70 -77 and that would be for each aug which would mean a 160k aa investment for all 4 augs.

Anyways, Keep up the great job you and your Santa helpers are doing. 


Title: Re: Ultimate Augment Discussion
Post by: Hunter on December 23, 2013, 08:23:28 am
Will see how many AA it requires to get RoA 1000, and how long it too people to get there.

I'll consider prices, then 1/4 of it cause need 4 augs to fill up all 4 aug slots.

Honestly 40k AA, 160k AA is very very low. Players would get max Ultimate Augs real fast.


Title: Re: Ultimate Augment Discussion
Post by: Fuzzypoodle on December 23, 2013, 08:30:33 am
OK cool was just looking at the possible vent qq about aa grinding and having to split up between a lot of items was all ... and don't want to have peeps say the exp reward item is now needed to get there.  And please don't use the long timers as a roa benchmark  cuz some used the reward item and the anguish pull for aa farming.

Thanks Hunter,  not qq'ing here :P  just want to help


Title: Re: Ultimate Augment Discussion
Post by: WatchYouDie on December 23, 2013, 09:30:48 am
Will see how many AA it requires to get RoA 1000, and how long it too people to get there.

I'll consider prices, then 1/4 of it cause need 4 augs to fill up all 4 aug slots.

Honestly 40k AA, 160k AA is very very low. Players would get max Ultimate Augs real fast.

Ok well first off this is just as you were talking doing with the epic 8.0 as seen here

http://ezserver.online/forums/index.php?topic=4040.0

2nd
10k aa is no walk in the park for someone without the ez exp item.


3rd
For those of use who have spend the time invested in this to have something made worthless without days more farming to get the weaapon to be better then epic let alone augs can you work out some sort of refund


Title: Re: Ultimate Weapon Update
Post by: Peign on December 23, 2013, 09:51:30 am
So now we have those 4 Aug Slot Types in the Ultimate Weapon, and I been thinking how to continue to course, and develop more.

Was thinking about making AA Tokens:

Token of 10,000 AA
Token of 50,000 AA

etc.

Might make them combine too, such as 10k + 10k = 20k token.

Then combine AA Tokens with EoP, EoN, EoFS, and some template or mold, to create ranked Ultimate Augments.

Almost the same as making UW, except UA would would require AA instead of Tier Boss Essence.

Would probably put a level requirement on each rank, being 70, 71, ... 77 etc so we don't get a Qvic noob with UW1 procing UA9.

So what type of UA are we going to make? I'd like to have a variety so players could really customize it to their style game play.



Type 27 - Worn Effect
Increase chance to crital
Increase all skills damage modifier

Type 28 - Focus Effect
Increase Healing Spells
Increase Damage Spells
Reduce Aggro
Reduce casting time
Reduce mana cost

Type 29 - Proc
PB AoE Dmg
Single Target DD for higher than AoE value
Life Tap
Group Heal
Fading Memories
Debuff beneficial buffs from mob
Snare, Root
HP Rune to self/group
Lower Enemy Resist Debuff
Swarm Pets onto Target

Type 30 - Click
AoE Aggro
Fading Memories
Root, Snare, Mez
HP Rune
Divine Aura, ranks with increased durations
Lower Enemy Resist Debuff
Stonewall 1% per rank up to 10% max
Swarm Pets onto Target
Shout kill (Rank x 250,000 dmg before focus effect) with long (1 hour) recast timer
Exp Bonus Buff 10% per rank up to max rank 10 (100% bonus).



I don't want to go too crazy and give away every classes exclusive abilities like mez or FD, but would still consider it if it doesn't make those classes obsolete.

The list of items in each of the 4 categories are not set in stone yet, just throwing out some quick ideas for feed back as to what we want to make. I'd like to plan it out, and set aside a range of (100-300) item/spell IDs to make it easier to do recipe/ranks of the items

After we have a semi final list of what we want to make to customize the UW's then would need to start making the spells that go into each of the 4 categories. If anyone wants to make those to save me time, then we'd have this quest available sooner, otherwise no promises when we'd start to see them. Could be a week for first ranks to appear, or 1-2 months until anything is available since IRL will start getting busy for me next month (Jan), then more free time again in Feb.



This is an awesome idea and aligns nicely with the current EZ model.     This is very similar to your original idea of weapon augs which I also thought was excellent.


Title: Re: Ultimate Augment Discussion
Post by: Hunter on December 23, 2013, 10:24:36 am
If you already have an UW, then AA does come faster.

First work on UW, then UA.


Title: Re: Ultimate Augment Discussion
Post by: WatchYouDie on December 23, 2013, 10:28:03 am
If you already have an UW, then AA does come faster.

First work on UW, then UA.

how you took off the things that made this true extra hps do not make aa come faster especially with the train size limiter


Title: Re: Ultimate Augment Discussion
Post by: Dinadas on December 23, 2013, 10:36:31 am
Here's my idea to help appease people

When this gets implemented, you get # of 10k aa tokens for what rank you have. To get a jump start on getting back up to par.

And so people can't complain about a 1 time deal.

Every time you upgrade a level on UW you get 1 10k token to spend on customizing it.

I don't think this will really throw off the growth curve and people who have invested all this time get a jumpstart on getting something more useful back, and with the bonus on upgrade no one can complain about a competitive advantage.


Title: Re: Ultimate Augment Discussion
Post by: Takishi on December 23, 2013, 12:24:23 pm
Is rank 1 going to be provided and then rank up from there?  I don't know how fast I'd be able to knock out 50k AA but being able to have an instant aug would at least be something to start.  This would be much like crafters guild rank 1 strike augs, but hopefully a little more powerful :)


Title: Re: Ultimate Augment Discussion
Post by: huffdady on December 23, 2013, 12:57:24 pm
I am for the, at least 1 free token, when you make the UW for the first time or even for each time you upgrade it.  I think this would appease everyone who has put in the time/money to be able to craft this weapon and make them feel a little better about this change.  I say change, some people would say beat down with a nerf bat. 

I am one of the middle of the line players.  I play almost every night for 2-3 hours.  I am not a casual player and I am definitely not one of the hard core players.  Getting 10k AA's is a chore for me.  It would take me about a month to get that many AA's, but that is also why my RoA is only at 50 or 75.  I've been stuck on the 2k upgrade for a while. 

I am not a fan of the AA for aug method, I would rather have the kill X # of mobs or kill X boss and loot so and so.  At least I could see some progression of working towards the aug instead of sitting there counting by 1's to 10,000.  That's ALOT of 1's. 


Title: Re: Ultimate Augment Discussion
Post by: Tankdan on December 23, 2013, 04:35:35 pm
Even an Anger 6 would help a ton.


Title: Re: Ultimate Augment Discussion
Post by: Dimur on December 23, 2013, 04:57:28 pm
Why would you need Anger 6 when he just made the angerbomb a zero cast time click?



Title: Re: Ultimate Augment Discussion
Post by: Dinadas on December 23, 2013, 05:02:22 pm
The 22.5k ae


Title: Re: Ultimate Augment Discussion
Post by: Felony on December 23, 2013, 05:12:23 pm
Why would you need Anger 6 when he just made the angerbomb a zero cast time click?
Yup problem solved. Not sure if Hunter would want Anger6 on the new aug type and has already said no to the current NerdVI aug going onto the weapon.


Title: Re: Ultimate Augment Discussion
Post by: Kovou on December 23, 2013, 09:22:28 pm
If you already have an UW, then AA does come faster.

First work on UW, then UA.

Hunter i hate to say this but this is an incorrect statement....While i have a UW3 currently i am also someone who is raided more then anything to help my toons, my guildies and others on server when need be i avg about 100 aa's in a couple hours depending on the zone which ToFS is not a good zone for this lol, and such which are normaly good if your solo but not in a group/raid. just my 2 copper


Title: Re: Ultimate Augment Discussion
Post by: Felony on December 23, 2013, 09:38:31 pm
Would be nice to see a bump to "Character:RaidExpMultiplier"


Title: Re: Ultimate Augment Discussion
Post by: Hunter on December 23, 2013, 10:37:38 pm
Sort of like the 1x Christmas reward, could use similar code that if you have an UW that your first Ultimate Augment is free. Not sure what rank though. Maybe same rank as the UW, so if you have an UW IX then you can get 1 free UA IX. So when you get your free UA, you'll be flagged, and no 2nd free reward. Lesson learned from before, NPC doesn't always see your quest_global so would have to use DBI code to make it work 100%. No promises doing free UA, just a maybe.

Might make all the rank 1 UA on vendor, not sure of price yet. Then rank them up after you got them from vendor, and again not sure of price/components yet for recipe/ranks.


Title: Re: Ultimate Augment Discussion
Post by: Felony on December 24, 2013, 02:04:34 am
Would love to see what other people think about this subject.
Like what would the finger wagglers want to see?


Title: Re: Ultimate Augment Discussion
Post by: clbreastmilk on December 24, 2013, 07:12:10 am
You posing like one of those french girls.


Title: Re: Ultimate Augment Discussion
Post by: Takishi on December 24, 2013, 12:44:31 pm
While I'm not a finger waggler, Emu Diva or pessimist...I'll weigh in again.

Sort of like the 1x Christmas reward, could use similar code that if you have an UW that your first Ultimate Augment is free. Not sure what rank though. Maybe same rank as the UW, so if you have an UW IX then you can get 1 free UA IX. So when you get your free UA, you'll be flagged, and no 2nd free reward. Lesson learned from before, NPC doesn't always see your quest_global so would have to use DBI code to make it work 100%. No promises doing free UA, just a maybe.

Might make all the rank 1 UA on vendor, not sure of price yet. Then rank them up after you got them from vendor, and again not sure of price/components yet for recipe/ranks.

I like this idea of having a free ranked aug to those who have put in the time to have a high ranked UW.  Providing rank 1 at a light cost to give a starting point to the customization sounds like a good plan as well.  This would allow for a painless change over to a different aug type while trying out different combinations.

Overall, being able to customize the UW with multiple UA's would as good if not better UW.  Being able to add different combinations that suits the tier you're working through at the time instead of a cookie cutter build of UW sounds very enticing. 

Quad attack, lifetap proc, increased crippling blow effects would be a hell of a good combo :)


Title: Re: Ultimate Augment Discussion
Post by: Dinadas on December 24, 2013, 03:42:26 pm
clicky ae would be nice to the list.


Title: Re: Ultimate Augment Discussion
Post by: Expletus on December 26, 2013, 10:42:05 pm
Any reason Bane: Floating Skull was removed from the UW ?