EZ Server

General Category => General Discussion => Topic started by: Walls on January 15, 2014, 10:27:52 am



Title: T5, T6 lagg
Post by: Walls on January 15, 2014, 10:27:52 am
Have there been any changes to the server that might cause lag in these instances? I mentioned these because I have been in them the most recently.

Has anyone else been experiencing this?

I am only noticing it when I pull mob.

Walls


Title: Re: T5, T6 lagg
Post by: Chunka on January 15, 2014, 10:29:52 am
Lag all through T5, T6, ToFS for the last couple weeks or so. Its worse for me if I have another player in zone with me, no matter how few we pull. So bad that most my guild wont work together anymore, because its self defeating....and a few just stopped logging in.


Title: Re: T5, T6 lagg
Post by: Expletus on January 15, 2014, 10:32:25 am
T6 was fine for  me with 6 toons the other day on  prime time. I logged in 12 for this mornings run with 100 ppl on and it was awful.

Is the anti-train code checking each character for an aggro count? That might be causing some issues.


Title: Re: T5, T6 lagg
Post by: Woodee on January 15, 2014, 10:36:28 am
I havnt had any trouble in t5, have not been to 6 for a while, but t7 is awful laggy with just my 6 in the zone.


Title: Re: T5, T6 lagg
Post by: Hunter on January 15, 2014, 10:42:11 am
T6 was fine for  me with 6 toons the other day on  prime time. I logged in 12 for this mornings run with 100 ppl on and it was awful.

Is the anti-train code checking each character for an aggro count? That might be causing some issues.

Anti train code checks 1 variable value every 60 seconds. This does NOT cause lag.


Title: Re: T5, T6 lagg
Post by: Expletus on January 15, 2014, 10:43:27 am
Then I'm out of ideas Hunter !!!!!!!


Title: Re: T5, T6 lagg
Post by: Walls on January 15, 2014, 10:48:32 am
I don't remember when the train code started but the lag started about that time. Are there any other codes that started then that might be causing it? I have never lagged on the server until very recently.


Title: Re: T5, T6 lagg
Post by: Worthington on January 15, 2014, 11:04:24 am
I have been noticing a small bit of lag in t7 also, t6 has always been laggy for me.  The lag seems to warp mobs around on a pull, and then when they are about to die they sit at 0% for a second or two before the exp message comes across and the next mob gets on my target.  So pull 5 mobs, after they stop warping around for a sec, target the first one it gets to 0% in about 3 swings of the group, then i gotta wait about 2 seconds before it dies and the exp message appears and i can start killing the next one.


Title: Re: T5, T6 lagg
Post by: red2 on January 15, 2014, 11:33:23 am
same as worth ... its almost like a desync. usually sauses my MT to get to 12-3k ping times. the only t6 run i managed to complete since before Christmas dbl loot took over two hours. Before i running it consistently in 20-40 minutes.  its as though there is something wrong just with a few zones. Cleared t7, pulling decent sized groups 20+ at times and no above average lag. I can't handle more than a few in t8 but seems fine there. same for hoh/air. its liek maybe a table is corrupt on the server for t8 and is in a degraded state.

again to re-iterate. most zone are fine 90ms pings, 12 toons loaded, no issues. T6 makes me want to pull my hair out and is almost unplayable. certainly not worth my time to finish UCv2's there as is.


Title: Re: T5, T6 lagg
Post by: marxist on January 15, 2014, 11:35:16 am
Anytime I have pulled more than 5 or so mobs my tank at a minimum (sometimes other toons that I swap to that have assist hotkeys on) desyncs for 15 seconds up to a minute on about every pull. Have been busy irl, but other than chatting with people I have almost no desire to play

* Started seeing this problem during double loot, hasn't gotten better and it might have been prior to x2 loot, wasn't keeping track or playing a lot


Title: Re: T5, T6 lagg
Post by: Adidis on January 15, 2014, 12:19:33 pm
I've been feeling lag in T5, but it didn't start when the anti-train code was announced. For me it actually started somewhere between a week and two weeks ago. It's not anything unplayable, but it does slow it down some.


Title: Re: T5, T6 lagg
Post by: WatchYouDie on January 15, 2014, 04:15:45 pm
I have had these same issues too. When i was doing hoh with more than 1 person actually pulling in the zone we both could barely move. I have had a little lag in t5 but not crazy. T6 seems hit or miss one day im fine little lag next day i can barely move with the same problems that people discribe below.Its almost like a desync then after about 20 seconds everything fully clears up do next pull same thing. Its horrid. Did you modify the source at all around the time you put in the train code? This seems to be the most popular idea because if you go back and look at the forums since you have put it in the lag has been either horrible or not there. can we please look at this issue.

Question for others
Are you running pets?
Are you running redtwos version of UF?
What is your instance # (could be a corrupt file with instances)


Title: Re: T5, T6 lagg
Post by: marxist on January 15, 2014, 09:23:50 pm
Doesn't matter on instance #, its across the board for me. I randomly might have some ig/sm pets up, usually don't, overall no pets. Pretty sure I dont have Reds Uf.


Title: Re: T5, T6 lagg
Post by: Rent Due on January 15, 2014, 11:38:28 pm
T6 is like this for me.

T6 is so bad that I can kill a group of mobs then check loot on MT then go to loot the item on another toon and see all the mobs still attacking and dying one by one then after they all die I get to wait and loot...

I know this has 0% to do with the anti train code, as stated, but I never, ever had a problem in T6 before that started. ever.

In T5 I could log all 14 toons in and have zero lag, now, if I log in more than 5 its a lagfest

it pretty much makes T6 not even worth doing. Ive even had problems like falling off the durn bridge at zone in, how the heck is that even possible? or getting stuck in the wall on a pull, what! its crazy bad.

ive even considered buying even more ram or something to help on my end, but I seriously doubt that will make a difference because theres a lot of ppl having this problem.

just my 67.4 cents worth


Title: Re: T5, T6 lagg
Post by: Fjord on January 16, 2014, 04:49:10 pm
I only play with 8 or 9 characters at most in t5/t6 and never lag, but I did notice significant lag in t5 when I teamed-up with someone about 3 weeks ago.


Title: Re: T5, T6 lagg
Post by: WatchYouDie on January 16, 2014, 06:31:50 pm
Ok well i tried it with a differnt install of UF same issue also killed pets same issue. tried running with fewer same issue. possible the train code is checking everyone at once flooding the server with omg he has more than 5 mobs lets lag him till he dies ?

edit
I think the biggest issue is if you have more than 1 person in the zone with a few toons the lag is unplayable meaning that noone can group. can we maybe get a test and see if the train code is the problem and work on resolving this instead of everyone just saying meh it will get fixed when it gets fixed


Title: Re: T5, T6 lagg
Post by: Walls on January 16, 2014, 08:35:17 pm
Could we run the server for a couple week without the train code to test?

Edit: or a test on the other tweaks that have been made too. I used to run 13 in here no problem. Heck wulfgaur was in the same GI with me on a single client and couldn't function. If it wasn't for that i'd still be thinking it was client side


Title: Re: T5, T6 lagg
Post by: red2 on January 16, 2014, 08:49:15 pm
i did a run with just 6.. zone was "normal" 92 ms ping, no out of normal lag. have 13 in for 2nd run .. unplayable lag.

is there some sort of connection count, or max number of connections or similar per zone? could be the connection count lost a 0 or two, restricting the flow of data. similar to a tcp flood in effect


Title: Re: T5, T6 lagg
Post by: Hunter on January 16, 2014, 10:56:45 pm
I've actually had almost ALL scripts turned off in T5-T9 lately except for the AA per hour and the T8 npc cast spells timer. I didn't want to tell anyone that I turned off the scripts in case people decide it would be a good time to afk bot the zones. I reserve the right to flip the switch to turn on certain scripts again if I get a feeling people are botting again. I don't check every zone, ie I don't think Nexus needs to be monitored for AA per hour.

I realize the lag started around the same time I started the scripts, but those scripts are off right now. So moving forward...

The ONLY script running really is the AA per hour, which checks your AA every 15 min, 60 min, and when you zone. It does this by comparing 2 values in memory. It doesn't log to the database unless you meet X amount of AA per hour when it does a check.

T8 has special script for npc to cast spells on a timer as some are aware. These npcs (as of a week ago) will no longer even start to cast AoE until you engage them. Only npc that are in combat will have timer running to cast spells.

Not sure why T5/T6 are lagging.

Hateborne and myself tested this. Logged in a full group, and killed a small train. Mean while I observed (and recorded) the debug logs, and viewed the RAM being used for the zone(s). Everything was normal, and both of us never got any additional lag or ping added. Nothing was lagging, no debug errors, nothing.

I'm starting to think that the few of you that have problems, is a problem client side. Maybe custom spell, spell particles, combat filter, MQ2 plugin, client type, global model file, etc.

We did this testing just before midnight eastern, so the server has been booted up for a while, and we still got no lag.

Will continue to search for the cause of the lag that a few people are getting. So far we're running out of ideas.

Will see if there is any other EVENT_TIMER stuff going on, and if we need to stoptimer settimer each time to prevent the same timer from being redundantly created. So that is what next reboot will test, if timers fixed anything.



Title: Re: T5, T6 lagg
Post by: Chunka on January 16, 2014, 11:01:19 pm
Thing is....move to another zone and there's NO lag, even when mass pulling with 2 man raid and 18+ characters. I get the lag even when making a new instance in that zone....new instance doesnt fix the issue. With 2 people in zone, even with a handful of characters in zone, desync is a major factor.

When I see lag in T6 I can ping pretty much anywhere at my normal 20 to 40 ms and get a steady 50 meg up and down. I can literally log in to Rift while 12 characters are loaded in T6 and lagging to hell and see absolutely no delay in Rift.

Again, its (for me anyway) mainly just T6 and ToFS, occasionally T5 and HoH....and its always worse (WAY worse) when there's another player in zone, even if its just 1 full group and killing 3 to 5 at a time.


Title: Re: T5, T6 lagg
Post by: Hunter on January 16, 2014, 11:04:46 pm
For the MySQL experts out there...

I checked out the my.ini file for mysql.

How high should this be set to:
max_connections=

Probably would require reboot whole machine if I edit this.



Title: Re: T5, T6 lagg
Post by: Walls on January 17, 2014, 01:06:15 am
whatever it is you did. THANK YOU!


Title: Re: T5, T6 lagg
Post by: hateborne on January 17, 2014, 02:44:22 am
For the MySQL experts out there...

I checked out the my.ini file for mysql.

How high should this be set to:
max_connections=

Probably would require reboot whole machine if I edit this.



Assuming that we're not running low on RAM (server-side), you could increase it by roughly 20% for a week to see if that does anything. I have a creeping suspicion that the EQEMU code will not truly utilize it, but it is definitely worth a shot.

If memory serves, default value is 100 so you could try 120-150 as a new value.


-Hate


Title: Re: T5, T6 lagg
Post by: Hunter on January 17, 2014, 03:44:33 am
I doubled that and immediate results of less lag has been reported. Although I also edited timers and other quest stuff, so I'm not sure which fixed it.


Title: Re: T5, T6 lagg
Post by: marxist on January 17, 2014, 08:30:32 am
I did a clear like 2 nights ago in t5 and it was vastly improved, thanks!


Title: Re: T5, T6 lagg
Post by: WatchYouDie on January 19, 2014, 02:46:12 pm
I doubled that and immediate results of less lag has been reported. Although I also edited timers and other quest stuff, so I'm not sure which fixed it.


My lag over the last 3 days has been reduced to unplaybe to only about 1 toon disconnects so much improvement if it is the max connections can we get just a light bump to ~225


Title: Re: T5, T6 lagg
Post by: Expletus on January 19, 2014, 03:06:45 pm
I was lagging in T7, I had 18 toons on though.


Title: Re: T5, T6 lagg
Post by: Dimur on January 19, 2014, 05:18:15 pm
T8 is bad again, went to do a clear at about 5cst and took about 5 mins before the first 6 mobs updated hp to show as dead.


Title: Re: T5, T6 lagg
Post by: WatchYouDie on January 19, 2014, 05:19:56 pm
I did have some spikes myself a bit ago. Did notice when there was another active toon in zone i lagged a lot again too.


Title: Re: T5, T6 lagg
Post by: Dimur on January 19, 2014, 05:36:01 pm
After about 30 mins, seems lag is subsiding and updates are stabilizing.


Title: Re: T5, T6 lagg
Post by: red2 on January 19, 2014, 11:40:16 pm
just did a clear in t6 with 13 toons in zone. no lag/desyncs. woot! now to finish off 12th ucv2