EZ Server

General Category => General Discussion => Topic started by: Expletus on April 16, 2014, 05:07:40 pm



Title: T7 Revisited
Post by: Expletus on April 16, 2014, 05:07:40 pm
Hate. Yes.  ;D If you are going to revamp the hp etc for the zones w/the UW, could you PLEASE adjust the T7 spawn times. Here are my reasons and it might just be me.

---T6---
3 Day spawn
Start and a finish
Medium sized zone

---T7---
4 Hour spawn
Open zone
Medium to Large zone

---T8---
12 hour spawn
Dungeon
Medium zone

The biggest issue I have in T7 is clearing it in 2 to 2.5 hours and having to chase spawns from one side of the map to the other. Example... Danish helped me clear the zone in an hour. It took me the entire time to repop to try and catch up before repop and it didn't happen. I had to leave 4 named up and 7 stone droppers. When I thought I was getting closer to the end, I would hit a trap or 5 stone droppers would pop all over the map thus starting the chain of torture all over again.

Suggestions:
Make a consistent respawn time across the board. 12-24 hours sounds sexy.

Maybe I am the only one but I am trying my best !


Title: Re: T7 Revisited
Post by: Dimur on April 16, 2014, 06:50:31 pm
When Hunter made T7, he made it be totally dependent on the amount of dps your group(s) would be able to crank out...it was part of the original design concept.  T7 wasn't supposed to be a casual grind, kill at your leisure type zone...it was supposed to be a Stay focus and maximize dps and minimize distractions while you clear type zone.  The reason you see the disparity on respawn times in T8 is because it was designed as a more casual type zone after being able to get through T7.  There's nothing that says you have to kill the whole zone in T7 by the way, you could quite easily cherry pick mob types as only about half of them are spread across the map.  It was originally released with a 2 hour respawn time, after some lobbying Hunter relented and extended it to 4 hours but I doubt he would have been okay with making it any easier.  I'd wager he'd have a trollific response to the tune of Moar DPS!



Title: Re: T7 Revisited
Post by: Danish on April 17, 2014, 04:48:49 am
I found, that the best way to keep up with killing the stonedroppers, bats and named chain - was to place a mage/char with call of companions in each part of the map. 2-3 should do the trick.

After clearing, I'd jump around instead of running. Worked great.

 


Title: Re: T7 Revisited
Post by: Rent Due on April 17, 2014, 06:37:38 am
there ya go, so you just have to go back and make 4 mages and you can do T7


Title: Re: T7 Revisited
Post by: Expletus on April 17, 2014, 07:17:18 am
I understand the DPS check to a certain point. However the size of this zone and the chance of traps, SDS popping multiple SDS you could honestly spend 8 hours till it ends regardless of your DPS level.


Title: Re: T7 Revisited
Post by: Takishi on April 17, 2014, 07:59:29 am
T7 is the only reason I want a fastest travel item upgrade.  :)


Title: Re: T7 Revisited
Post by: Expletus on April 17, 2014, 08:13:25 am
Yea without that I would be pulling my hair out.


Title: Re: T7 Revisited
Post by: multilateral on April 17, 2014, 09:26:32 am
Aren't some of the mounts faster?  I always thought fastest travel meant just that, but it doesn't.  Maybe it should be renamed to faster travel.

The Halloween Mount V is wonderfully fast, for example, and if you don't like the accel/decel, Hunter specifically stated in another thread that using a plugin to remove both is acceptable.

http://ezserver.online/forums/index.php?topic=3947.msg50257#msg50257


Title: Re: T7 Revisited
Post by: Takishi on April 17, 2014, 11:31:36 am
Or.....maybe we could update the speed of the reward item :-)


Title: Re: T7 Revisited
Post by: Fugitive on April 17, 2014, 11:40:50 am
12 goons no UW can clear zone before repop... finish your goo  squad.

Yeah you might have a few forced spawners up but main set of mobs will be dead


Title: Re: T7 Revisited
Post by: Brokyn on April 17, 2014, 12:53:23 pm
Or work with someone till you up your DPS... Blarr and I used to work together and cover the two "sides" of the zone and coh each other back and forth for loot...  Worked like a charm


Title: Re: T7 Revisited
Post by: Fugitive on April 17, 2014, 01:01:59 pm
^^

Exactly


Title: Re: T7 Revisited
Post by: hateborne on April 17, 2014, 01:09:12 pm
Or work with someone till you up your DPS... Blarr and I used to work together and cover the two "sides" of the zone and coh each other back and forth for loot...  Worked like a charm

(http://images.wikia.com/uncyclopedia/images/archive/8/80/20090624120658!Ban_Hammer.jpg)



-Hate

(Kidding, nice work gents)