Title: Updates 04-16-14 Post by: hateborne on April 16, 2014, 07:43:32 pm Updates 04-16-14 With reboot, the following will occur:
The AC per tier was mostly everywhere. Some tiers were exactly the same (PoD-Abyss), while others had almost none (Anguish, 100ac per mob), and some had too bloody much (Veeshan, OC). This has been normalized and will provide slightly more durable mobs each tier. HP regeneration on NPCs is VERY inconsistent. To make this more streamlined, non-warrior NPCs now get 1% of their total HP regenerated per tick. Warrior class NPCs will get 2% of their total HP regenerated per tick. Higher end mobs will see a fairly steep loss from this change, mid tiered npcs (t2-t5) will see mixed results (mostly increases), and some mobs will see regeneration for the first time (potime through qvic). Certain boss NPCs may fall outside of this general rule (for added challenge). Otherwise, remember 1% for non-warriors, 2% for warriors as the rule of thumb. Lastly, to prepare for the UW changes and to help balance out these immediate changes...I've DOUBLED the white damage on the tier dropped weapons. They were already 20-100% better than class epics...now doubly so. :-D -Hate Title: Re: Updates 04-16-14 Post by: hateborne on April 17, 2014, 11:43:13 am Note: Gem Collector and Superior Willowisp had regeneration removed. I forgot about their insane HP values, which gave them nearly invulnerable regeneration.
Sorry :-D -Hate Title: Re: Updates 04-16-14 Post by: Premador on April 18, 2014, 12:03:32 am 7.0 epic mob regen is insane. get him to 96% then he jumps right back to 100%
And yes I have bane weapons, and UWIX Title: Re: Updates 04-16-14 Post by: Loveborne on April 18, 2014, 01:40:35 am 7.0 epic mob regen is insane. get him to 96% then he jumps right back to 100% And yes I have bane weapons, and UWIX We just halved it's regeneration rate. Repop instance or wait for reboot. :) -Love |