EZ Server

General Category => General Discussion => Topic started by: Odiji on April 24, 2014, 04:30:35 am



Title: Considering returning to EZ for good - have a few questions
Post by: Odiji on April 24, 2014, 04:30:35 am
Hello everyone. First off, thanks for taking the time to read. I used to binge-play EZ a few years ago, back when the highest tier was T2 or T4 or so. I mainly single-boxed as a SK back then, but I feel like coming back to EZ for good and creating my own box army. I've been reading over several guides here on the forums to catch up, and I have been hopping online some the past few days and very intrigued by all the new additions and changes. However, I just have a few questions before I get addicted again:

1) What is the currently policy on MQ2 usage, or rather, what plugins are or are not allowed?  When I played, the only permissible plugins were MQ2Maps and MQ2MoveUtils (for /stick command only). I see the guides linked to the left make mention of several other MQ2 plugins, and I would like to use the MQ2EQBC plugin to make sending commands to other boxes easier. However, I just want to double-check because I don't want to tempt the Akkadian banhammer.

2) Am I missing some files?  I have my SK 3.0 epic, but it's not showing up in my hand when I equip it. Alongside that, I poked my head into PoFire yesterday and noticed that the jopals were naked humans (everything else seemed fine). I'm currently running off a Steam-based Underfoot client, and I applied the EZ server/spell files located on the left-side bar. Kinda scratching my head on this one.

3) What classes would be recommended to fill up a 6-man group for the long haul?  A warrior and cleric would obviously occupy 2 spots, and one of the guides I read mentioned using a berserker for DPS as well. I thought maybe a paladin would be good since I recall their epics proc'ing a group heal, and I also recall rangers being pretty popular back then. But, things do change with time, so I'd like the scoop on this if possible.

Again, thanks for taking the time to read, and looking forward to seeing you guys in-game soon! ;D


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Kruciel on April 24, 2014, 08:44:24 am
Naked humans and no weapon graphics is a product of your GlobalLoad file in the Underfoot > Resources folder when it is set not to load textures. If you have a crappy PC with low RAM, you may want to keep it this way for your box army. Some people set up 2 clients, 1 for the controller and 1 for the boxes.

The GlobalLoad text document should read something similar to this if you want to see graphics.

Code:
1,1,TFFFE,Equipment-01.eqg,Loading Character Equipment Files
1,1,TFFFC,GlobalFroglok_chr,Loading Froglok
1,1,TFFTC,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFFE,frogequip,Loading Froglok
1,1,TFFTC,GlobalSKE_chr2,Loading Froglok
1,1,TFFFC,GlobalDRK_chr,Loading Froglok
1,1,TFFFE,Global_obj,Loading Character Equipment Files
1,1,TFTFE,GEquip,Loading Character Equipment Files
2,0,TFFFE,GEquip8,Loading Character Equipment Files
2,0,TFFFE,GEquip2,Loading Character Equipment Files
2,0,TFFFU,grass,Loading Character Equipment Files
2,0,TFFFE,GEquip5,Loading Character Equipment Files
2,0,TFFFE,GEquip4,Loading Character Equipment Files
2,0,TFFFE,GEquip3,Loading Character Equipment Files
2,0,TFFFE,loyequip,Loading Character Equipment Files
2,0,TFFFE,ldonequip,Loading Character Equipment Files
2,0,TFFFE,gatesequip,Loading Character Equipment Files
2,0,TFFFE,omensequip.eqg,Loading Character Equipment Files
2,0,TFFFE,donequip.eqg,Loading Character Equipment Files
2,0,TFFFE,dodequip.eqg,Loading DoD Character Equipment Files
2,0,TFFFE,porequip.eqg,Loading PoR Character Equipment Files
2,0,TFFFE,tssequip.eqg,Loading TSS Character Equipment Files
2,0,TFFFE,tbsequip.eqg,Loading TBS Character Equipment Files
2,0,TFFFE,sofequip.eqg,Loading SOF Character Equipment Files
2,0,TFFFE,sodequip.eqg,Loading Character Equipment Files
2,0,TFFFE,lon02.eqg,Loading LON Equipment Files
2,0,TFFFE,lon03.eqg,Loading LON Equipment Files
2,0,TFFFE,lon04.eqg,Loading LON Equipment Files
2,0,TFFFE,lon05.eqg,Loading LON Equipment Files
2,0,TFFFE,lon06.eqg,Loading LON Equipment Files
2,0,TFFFE,lon07.eqg,Loading LON Equipment Files
2,0,TFFFE,lon08.eqg,Loading LON Equipment Files
2,0,TFFFE,lon10.eqg,Loading LON Equipment Files
2,0,TFFFE,wallet01.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet02.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet03.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet06.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet07.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet08.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet09.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet10.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet11.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet12.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet13.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet14.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet15.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet16.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet17.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet18.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet19.eqg,Loading Character Equipment Files
2,0,TFFFE,wallet20.eqg,Loading Character Equipment Files
3,0,TFFFC,gbn.eqg,Loading Characters
3,0,TFFFC,wwf.eqg,Loading Characters
3,0,TFFFC,kbd.eqg,Loading Characters
3,0,TFFFC,fng.eqg,Loading Characters
3,0,TFFFC,ork.eqg,Loading Characters
3,0,TFFFC,ggy.eqg,Loading Characters
3,0,TFFFC,eve.eqg,Loading Characters
3,0,TFFFC,mnr.eqg,Loading Characters
3,0,TFFFC,zmf.eqg,Loading Characters
3,0,TFFFC,zmm.eqg,Loading Characters
3,0,TFFFC,fry.eqg,Loading Characters
3,0,TFFFC,cwr.eqg,Loading Characters
3,0,TFFFC,bas.eqg,Loading Characters
3,0,TFFFC,rap_chr,Loading Characters
3,0,TFFFC,T00.eqg,Loading Characters
3,0,TFFFC,T05.eqg,Loading Characters
3,0,TFFFC,T07.eqg,Loading Characters
3,0,TFFFC,T09.eqg,Loading Characters
3,0,TFFFC,T10.eqg,Loading Characters
3,0,TFFFC,T11.eqg,Loading Characters
3,0,TFFFC,SPT.eqg,Loading Characters
3,0,TFFFC,Dpm_chr,Loading Characters
3,0,TFFFC,Dpf_chr,Loading Characters
3,0,TFFFC,Epm_chr,Loading Characters
3,0,TFFFC,Epf_chr,Loading Characters
3,0,TFFFC,Gpm_chr,Loading Characters
3,0,TFFFC,Gpf_chr,Loading Characters
3,0,TFFFC,Hpf_chr,Loading Characters
3,0,TFFFC,Hpm_chr,Loading Characters
3,0,TFFFC,Opf_chr,Loading Characters
3,0,TFFFC,Opm_chr,Loading Characters
3,0,TFFFC,Tbm_chr,Loading Characters
3,0,TFFFC,Tbf_chr,Loading Characters
3,0,TFFFC,WOR.eqg,Loading Characters
3,0,TFFFC,MWO.eqg,Loading Characters
3,0,TFFFC,SAT.eqg,Loading Characters
3,0,TFFFC,KRF.eqg,Loading Characters
3,0,TFFFC,KRM.eqg,Loading Characters
3,0,TFFFC,MTR.eqg,Loading Characters
3,0,TFFFC,SNK.eqg,Loading Characters
3,0,TFFFC,BAL.eqg,Loading Characters
3,0,TFFFC,TGO.eqg,Loading Characters
3,0,TFFFC,mmm_chr,Loading Characters
3,0,TFFFC,mmf_chr,Loading Characters
3,0,TFFFC,skt_chr,Loading Character Equipment Files
3,0,TFFFC,Global6_chr2,Loading Character Equipment Files
3,0,TFFFC,Global6_chr,Loading Character Equipment Files
3,0,TFFFC,Global4_chr,Loading Characters
3,1,TFFFC,Global_chr,Loading Characters
3,0,TFFFC,DKM.eqg,Loading Characters
3,0,TFFFC,DKM_anims.eqg,Loading Characters
3,0,TFFFC,DKF.eqg,Loading Characters
3,0,TFFFC,DKF_anims.eqg,Loading Characters
3,0,TFFFC,spelltree.eqg,Loading Characters
3,0,TFFFC,UNM.eqg,Loading Horses
3,0,TFFFC,HRS.eqg,Loading Horses
3,0,TFFFC,MSO.eqg,Loading Horses
3,0,TFFFC,globalgdb.eqg,Loading Characters
3,0,TFFFC,glm.eqg,Loading Characters
3,0,TFFFC,mur.eqg,Loading Characters
3,0,TFFFC,dsg.eqg,Loading Characters
3,0,TFFFC,scu.eqg,Loading Characters
3,0,TFFFC,frd.eqg,Loading Characters
3,0,TFFFC,ddv.eqg,Loading Characters
3,0,TFFFC,shl.eqg,Loading Characters
3,0,TFFFC,bsg.eqg,Loading Characters
3,0,TFFFC,srn.eqg,Loading Characters
3,0,TFFFC,bxi.eqg,Loading Characters
3,0,TFFFC,drg.eqg,Loading Characters
3,0,TFFFC,mch.eqg,Loading Characters
3,0,TFFFC,mki.eqg,Loading Characters
3,0,TFFFC,mpu.eqg,Loading Characters
3,0,TFFFC,pma.eqg,Loading Characters
3,0,TFFFC,g05.eqg,Loading Characters
3,0,TFFFC,BNX.eqg,Loading Characters
3,0,TFFFC,I10.eqg,Loading Characters
3,0,TFFFC,BNM.eqg,Loading Characters
3,0,TFFFC,BNF.eqg,Loading Characters
3,0,TFFFC,HRP.eqg,Loading Characters
3,0,TFFFC,MWR.eqg,Loading Characters
3,0,TFFFC,MCS.eqg,Loading Characters
3,0,TFFFC,CWG.eqg,Loading Characters
3,0,TFFFC,AVK.eqg,Loading Characters
3,0,TFFFC,SIN.eqg,Loading Characters
3,0,TFFFC,MFR.eqg,Loading Characters
3,0,TFFFC,GNL.eqg,Loading Characters
3,0,TFFFC,RTN.eqg,Loading Characters
3,0,TFFFC,SCO.eqg,Loading Characters
3,0,TFFFC,CNT.eqg,Loading Characters
3,0,TFFFC,BSE.eqg,Loading Characters
3,0,TFFFC,MHY.eqg,Loading Characters
3,0,TFFFC,TAR.eqg,Loading Characters
3,0,TFFFC,BTL.eqg,Loading Characters
3,0,TFFFC,BTN.eqg,Loading Characters
3,0,TFFFC,fgh_chr,Loading Characters
3,0,TFFFC,mmm_chr,Loading Characters
3,0,TFFFC,mmf_chr,Loading Characters
3,0,TFFFC,MCL.eqg,Loading Characters
3,0,TFFFC,bel.eqg,Loading Characters
3,0,TFFFC,mta.eqg,Loading Characters
3,0,TFFFC,gus.eqg,Loading Characters
3,0,TFFFC,gus_anims.eqg,Loading Characters
3,0,TFFFC,dcf.eqg,Loading Characters
3,0,TFFFC,dcm.eqg,Loading Characters
3,0,TFFFC,hyc.eqg,Loading Characters
3,0,TFFFC,dvl.eqg,Loading Characters
3,0,TFFFC,cse.eqg,Loading Characters
3,0,TFFFC,mbr.eqg,Loading Characters
4,0,TFFFC,CAK.eqg,Loading Global Items and Equipment
4,0,TFFFC,I18.eqg,Loading Global Items and Equipment
4,0,TFFFC,I19.eqg,Loading Global Items and Equipment
4,0,TFFFC,I20.eqg,Loading Global Items and Equipment
4,0,TFFFC,I21.eqg,Loading Global Items and Equipment
4,0,TFFFC,missle.eqg,Loading Global Items and Equipment
4,0,TFFFC,10thcakepiece.eqg,Loading Global Items and Equipment
4,0,TFFFC,10annvshield.eqg,Loading Global Items and Equipment
4,0,TFFFC,undequip.eqg,Loading Global Items and Equipment
4,0,TFFFC,blackbook.eqg,Loading Global Items and Equipment
4,0,TFFFC,Global2_chr,Loading Global Items and Equipment
4,0,TFFFC,Global3_chr,Loading Global Items and Equipment 

But before you look into that, it may just be you need the UF missing file pack, there is a pofire s3d file in it. It looks like most PoP zones have something missing. Looks like the link to that is currently broken tho on the left :(


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Chunka on April 24, 2014, 09:27:37 am
If you download the Underfoot client in the EZGUIDE you should need nothing. Redtwo did a pretty solid job of adding the needed files to that pack. If anything you MAY need to correct the eqhost.txt (listed in the ezguide), or download the ToFS file pack (also in the guide). IIRC the dbstr_us file was the one that caused the character model issue for me ages ago.

Welcome back! If I can help at all message me here, at ezchunka@gmail.com, or in game, Chunka.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Kruciel on April 24, 2014, 11:57:34 am
As for the class comp for a starting 6 man, I would recommend this setup:

Warrior
Druid
Berserkerx2
Paladin
Bard

This is a basic cookie cutter starting team. Berserkers are one of the best starters for multiple reasons. 1) They have 2 aoes on their epic Aug that scales up with each tier and is effected by charms. 2) They do amazing damage without augs required by all other melee to do good damage. 3) When extending your team and back flagging a 2nd group their aoe damage will speed this process along more than anything else. I'd recommend doing this right before starting t5.

With rampage being taken out, druid is the top gun of keeping a tank alive and the paladin can keep the group healed and cleansed just fine.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Odiji on April 26, 2014, 02:52:08 pm
Thank you guys for the informative posts. I have a decent PC, and I'll definitely try the UF client provided in the EZ Guide. After re-reading the optimization guide, I'll test how my PC handles 6 boxes in a good, heated battle, and then I'll fix or gut the graphics accordingly depending on performance.

Speaking of 6 boxes...

As for the class comp for a starting 6 man, I would recommend this setup:

Warrior
Druid
Berserkerx2
Paladin
Bard

I plan on following this build down to the tee. Glad to say I have a warrior, druid, and bard on the side from older endeavors (mainly for powerleveling when RoA used to de-level characters to 1 after each turn-in). Technically, I'm half-way there to a 6-man army! I just need to get the two berserkers and the paladin going.

Speaking of druids, I noticed that their epic(s) no longer provide a regen spell but some kind of root now. Looks like the change occurred while I was gone. That means I'll have to try it in action sometime (and most likely bite the dust). 8)


Title: Re: Considering returning to EZ for good - have a few questions
Post by: red2 on April 27, 2014, 10:33:42 am
the druid epic is a AOE (pbaoe?) root+ dot. it is nasty AGRO. Make sure your warrior has good agro over the whole bunch before using it, or 1-2 ticks and Druid will splat fast.

but back flagging in t5 it is nice.
also they get a decent group regen spell in HoH, better in t8.
the real heal power is Skin of the Drake.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Chunka on April 27, 2014, 02:23:09 pm
Druid wont agro at all if you set up properly. With JUST werewolf on druid wont agro at all, even using the epic click. A lot of people have their druids die a lot, but what they dont realize is that they are getting eaten by their own epic. Get resists up and the epic click isnt an issue....and agro is seldom an issue at all.

Kruc's outline for a starter group is spot on....but I'd consider a second group VERY soon after you start working your first group up. Eventually you'll want 12, unless Hate figures out a viable way to scale the game so that anything over 6 isnt necessary. But until he does.....12 is a winner. And TRUST me.....you will wanna get your second team in asap. Some of this content you just DO NOT wanna do twice (T5 for example).


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Chunka on April 27, 2014, 02:27:13 pm
One thing I would do: I get a lot of argument on this from others, but parsing numbers has proven to me that as things stand now chanter is better single dps than a bard at least through 7.0, and is from my parses better at adding dps to a group than the bard. Bard's fine....and ultimately I'd run both! But I prefer enchanter over bard.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Gannicus on April 27, 2014, 02:35:01 pm
One thing I would do: I get a lot of argument on this from others, but parsing numbers has proven to me that as things stand now chanter is better single dps than a bard at least through 7.0, and is from my parses better at adding dps to a group than the bard. Bard's fine....and ultimately I'd run both! But I prefer enchanter over bard.

Pretty sure it was proven just last night Bard > Enc


Title: Re: Considering returning to EZ for good - have a few questions
Post by: marxist on April 27, 2014, 04:09:25 pm
you want a chanter for out of group buffs, and those can be gotten from other people as well, actually using a chanter in game might work up till t8, but a mage would do far superior dps, and a bard adds way more dps to the group/raid once the chanter buffs are up.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: marxist on April 27, 2014, 04:13:54 pm
I'd almost suggest against running 2 zerkers in a main group starting out, trash will die fast enough, you probably will end up wanting more single target dps, can use a ranger, monk, rogue or even a beastlord (beast gets ns's and the pet dps is nice early, but you probably won't use the pet much as you progress higher).


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Kruciel on April 27, 2014, 04:38:15 pm
Yeah on 2nd thought Marx may be right. You won't really do any crazy aeing until warrior gets UC. Its been so long I really have no clue how the first few tiers go anymore. When most of us started, there were no strike augs. We just ran around with a warrior and army if pets :|


Title: Re: Considering returning to EZ for good - have a few questions
Post by: red2 on April 27, 2014, 06:40:25 pm
ok Chunka lives in never never land. i speak from experience. my druid, was in wolf form. has over 2200 resists. pulled 5-7 drakes in t8. have 8.0 in UW9, and nerds6+IS8 in whip. had swung a few times. druid clicked epic. Loading please wait. It is MAD agro.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Kruciel on April 27, 2014, 07:16:21 pm
Yeah, I've never been able to click druid epic on aoe. Ever =|


Title: Re: Considering returning to EZ for good - have a few questions
Post by: hateborne on April 27, 2014, 08:02:35 pm
My POS UC'ed druid clicks his 6.0 with 0 issues in Anguish, but I am a wee baby druid. Not ToV druid.


-Hate


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Odiji on April 27, 2014, 08:45:41 pm
Kruc's outline for a starter group is spot on....but I'd consider a second group VERY soon after you start working your first group up. Eventually you'll want 12, unless Hate figures out a viable way to scale the game so that anything over 6 isnt necessary. But until he does.....12 is a winner. And TRUST me.....you will wanna get your second team in asap. Some of this content you just DO NOT wanna do twice (T5 for example).

I'll definitely keep this in mind. While I have little to no doubt that my PC can run 12 boxes simultaneously, I was hoping to keep it at 6 max, since my coordination isn't exactly the best. Then again, I guess that's where MQ2 comes in for the rescue. I remember it feeling like pulling teeth trying to gear up new characters in LDoNs and Qvic before group/guild instances were a thing (all the waiting in line... and waiting... and waiting), so I'll do my best to get all necessary characters running and up-to-date on their tier equipment and to keep backtracking to a minimum if possible.

And regarding your enchanter vs bard comments (I recall seeing the conversation in OOC last night), I never would have thought an enchanter could be that viable for DPS on this server. I guess part of that stems from my enchanter concepts after playing one on live and being used to sitting on my rump except for buffing, crowd-control, and vainly trying to outdamage the local mage/wizard/necro/anything that isn't a cleric. But, I will certainly work on an enchanter in the near-future, if not for the DPS, then definitely for the buffs.

I'd almost suggest against running 2 zerkers in a main group starting out, trash will die fast enough, you probably will end up wanting more single target dps, can use a ranger, monk, rogue or even a beastlord (beast gets ns's and the pet dps is nice early, but you probably won't use the pet much as you progress higher).

I see your point. I was considering those particular classes (as well as a mage) for a second group if/when I got around to working one up. But just out of curiosity, do you think substituting one of the two berserkers with my SK would be viable for the time being? He is mostly T1/T2 with 3.0, and I'd hate for him to sit around collecting dust. Or would I be better off giving that spot to a more DPS-oriented class, like the ranger/monk/etc.?

And as for talk of a second group, I plan on poking around the forums to see what others have been doing, but do you guys happen to have any further class set-up recommendations?

When most of us started, there were no strike augs. We just ran around with a warrior and army if pets :|

Honestly, this kinda relates to the "out of place" feeling I've had after returning to EZ after being gone for a few years. Back then, there were no icestrike or ninjastrike or whatever augs... no epic augs... no crafters guild... RoA capped at 100... no UWs... and UC was a super-rarity... So much has changed and I'm still trying to wrap my head around everything. But I'm starting to get a grasp of things after playing for a few days.

Anyways, you guys have been a great help and very informative. I really appreciate it. I wish there was something I could do in return.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: marxist on April 28, 2014, 01:15:43 am
if you have a warrior,sk is worthless


Title: Re: Considering returning to EZ for good - have a few questions
Post by: marxist on April 28, 2014, 01:16:53 am
and 2 zerkers w/ 2 groups isn't bad, but i'd not want them both if you are doing a single group


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Odiji on April 28, 2014, 04:59:20 am
if you have a warrior,sk is worthless
and 2 zerkers w/ 2 groups isn't bad, but i'd not want them both if you are doing a single group

Alright, I'll be putting the SK on the sidelines then. And I see what you're saying regarding the berserkers - I can have one in the main group lineup, and keep the other one for use in the second group (if, or technically when, I need to use a second group).

Thank you for the clarification.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Ponzi on April 28, 2014, 08:38:58 am
Enchanter gets spells that boost regular haste, and (more importantly) boost spell proc dmg...

For example.. A monk with a NinjaStrike 7 crits at 480k dmg (yay!).... with GoA that crit is over a million.. Only lasts about 18 seconds, but most single target mobs won't last much longer than 18 seconds with that enchanter buffing. They also get useful spells for masking dps toons, reducing the aggro those toons draw from their high dps and keeps the baddies beating on the warrior instead.

I second Kruciel on the druid. Much like the enchanter, its slow going early but by the time you hit t4-t5ish those classes really start to shine and make you do things that make EQ feel like god-mode.

The downside, of course, is getting them that far when they add little until then. gl! holler if you see me online, i'm always more than willing to put off t5/tofs4 to donk around in qvic/ct/pod/hoh/airplane/etc... :)


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Chunka on April 28, 2014, 09:42:11 am
Make no mistake.....the heavier ST dps is a must here. But you wont see that til a bit later, after you spend some cash. Til about T5 a zerk will out dps a monk or ranger all day long, even on single targets. But be prepared to change things up, because after T5 that changes a lot, as strike augs begin to pull away from zerk epic proc and click. But....til that time, if you dont mind swapping out classes later, you just flat out cannot beat a zerker for a starting group.....or two. Example: run a Kronos fight with a couple monks with NS3 or 4's.....then run it with 2 3.0 zerkers. You'll see a massive difference. After HoH it slowly starts to tilt in favor of the DW melee with 2 NS augs....but not by a large margin, and the cost difference is immense, even at lower tiers on the NS.

Here's some numbers for ya: 2 NS 3 are 15K damage on each, 2 procs per round. 30K. Cost each is 262K (roughly) in ores from the merch, 4 SLS (lets be cheap and call that 800K if bought) and 2 CT essences, 2 dragons minor (lets be cheap and call that 1.8 mil). So....if you assign monetary values to the farmables, thats just under 2.9 mil X2 per monk. If you have 2 monks thats 11.6+ mil. If you go to NS4 thats 22,500 proc per augs, but at a monetized value of 4.7 mil per aug, or just shy of 19 mil for 4 NS4.

Or....proc and click on zerk epic, which is 2 times 20K per round.....for the time needed to get a 3.0 epic on the zerk. And, that 20K x 2 per round on each zerk is AE damage....which is HUGE help especially in T2 and T3/4.

But....again, you are gonna have to aug up NS melee eventually. Even with some <ahem> unforeseen alternatives recently that do at least as good DPS as NS melee I'd say keep melee NS classes up, as some of these alternatives may soon vanish....and while zerks rock hard (especially with a chanter along to GoA) for a while, after T6 they begin to lose some luster.



Title: Re: Considering returning to EZ for good - have a few questions
Post by: Kruciel on April 28, 2014, 10:19:08 am
My zerks still out damage my ns 10 classes. It just depends on how much you can pull. Of course the monks and rogues win on the boss fights.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Expletus on April 28, 2014, 11:32:49 am
Rogue vs ranger DPS?


Title: Re: Considering returning to EZ for good - have a few questions
Post by: Chunka on April 28, 2014, 01:43:53 pm
For me ranger by roughly 15%.


Title: Re: Considering returning to EZ for good - have a few questions
Post by: balidet on April 28, 2014, 01:55:45 pm
I am only at a Humble t7 level now but... I started with SK's and at one time ran 6 zerks in my group of 12...

Now I run war/bard/chanter/druid/pally/cleric  and zerk/cleric/monk/ranger/wizzy/rogue all full T6 geared (war has only UC2 but zerk is 2 clears away) my pally/monk/rogue/zerk/ranger/bard are all max VIII auged out and my chanter has Mana Neck VIII...

Here is what I know;

1. Warrior for main tank (no Question)
2. Druid for main heals (no Question)
3. Pally for spot heal (no Question)
4. Bard/Chanter (no Question)


The rest of the group? I really don't think it matters..


Title: Re: Considering returning to EZ for good - have a few questions
Post by: marxist on April 28, 2014, 02:05:09 pm
bard + enchanter, not either or (for clarification). and if you are running multiple groups, 2 bards i'd highly recommend