EZ Server

General Category => Monk => Topic started by: swamphy on June 04, 2010, 10:19:26 am



Title: Monk Epic Effects
Post by: swamphy on June 04, 2010, 10:19:26 am
Once again, I am showing my noobiness by asking what I do not know...

Can anyone tell me exactly what the monk epic effect does?? (specifically the 3.0 effect).

Sorry if I missed it somewhere, but I have not found the specifics. All I know is, when I click my 3.0 it makes a visual effect, spams the message "creature immune to stun portion of this effect" and I see some messages that say soemthing about "300 pt non melee damage" or something along those lines.

DPS seems to go up when clicked.

The item description says something about stunning the target and increased run speed when being attacked from behind. Very vague.

What is the actual effect taking place? Is it Haste? Is it proc damage?

Also, is there a difference in effect between 1.5 2.0 2.5 3.0? or is just the recast delay reduced?

Thanks.


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 04, 2010, 05:32:07 pm
To me, the spell effects on the 3.0 is largely useless. It is supposed to up your hp by a percentage but it is only client side. For instance, my hp is 79, but when I right click it goes up to 96k... but my hp stays at 79k of 96k. I can't be healed to my maximum hp thus making it only client side. The stun is useless because end game everything is immune to stun. The 3.0 is also supposed to reduce innerflame from 22 minutes to 14 minutes. That however does not work either. The 300 dd proc might be part of the stun. I just haven't fooled with it because of the disappointment of the rest of it not working.

Incidentally, the hp issue and the innerflame not being reduced are an emu issue and not an ez issue as far as I know. I know on other servers it has not worked for me. The stun does not work because if it did then you'd have bards running all over owning up the whole server.


Title: Re: Monk Epic Effects
Post by: Reed on June 04, 2010, 06:15:05 pm
The stun does not work because if it did then you'd have bards running all over owning up the whole server.

Yep, instead its warriors...
good trade off


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 04, 2010, 08:08:27 pm
Actually, I am talking to a degree that would severely warp the server. Granted I think warriors are over powered right now and should lose the aoe dd effect on the anger aug, (and keep the aoe anger part). What I am talking about though is a 30k bard walking into PoD and tanking T2 bosses. Now that would be server breaking.


Title: Re: Monk Epic Effects
Post by: Reed on June 04, 2010, 08:31:45 pm
server breaking is how us EZ folks like it i guess.

as for the DD being taken off warrior augs, i would much rather see other classes get augs to suit the warrior ones. obviously without anger effect


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 04, 2010, 08:49:49 pm
I would rather see the warriors loose the dd until T3, knight classes get the dd in T1/T2 and get an upgrade in T3/4. Only warrior would get the hate component though. I think that would be balancing and progressive. Don't want to make knight classes tank better than warriors but pushing their dps pass warriors a little would help I think.


Title: Re: Monk Epic Effects
Post by: talanos on June 05, 2010, 09:53:48 am
I would rather see the warriors loose the dd until T3, knight classes get the dd in T1/T2 and get an upgrade in T3/4. Only warrior would get the hate component though. I think that would be balancing and progressive. Don't want to make knight classes tank better than warriors but pushing their dps pass warriors a little would help I think.

Why should the knights do more damage than the warriors?  Warriors can only tank and dps.  SKs can FD, heal, have a pet, dot, etc.  Pallies can heal better than any other hybrid.  I'd rather see the tanking side of it balanced more, rather than the DPS.  It seems fair that if you roll a plate tank, you should be able to tank - maybe not exactly as well as a warrior, but closer wouldn't hurt and would just open up more group configs.  But let warriors have their DPS advantage over knights since they don't have any of the other utility those classes can bring.


Title: Re: Monk Epic Effects
Post by: Gencat on June 05, 2010, 01:51:18 pm
There isn't a server where a knight can equal a warriors dps, and there really shouldn't be. Knights are more back up tanks when things get ugly than dps. Paladins are supposed to excell at undead fights but well they dont get that here, and sk's are supposed to be able to get agro in a matter of seconds to pick up adds or get the named if the tank goes down but that doesnt work here either. Knights are NOT supposed to be able to outdps a warrior, any of the parses from live or other emu's on a 50 man raid a knight would not be in the top 10. Whereas there are generally 1-3 warriors on it at any given time.

But here on the ez server when they cant do many of the things they are supposed to be able to do, giving them a proc on their wep to cause no hate but maybe a 1k dd would be nice, just so they arent completely useless but asking to bring them over warriors dps is silly.

But back on topic to answer the OP's question the monks epic is SUPPOSED to give you a small percentage of your hp as a buff for 30 seconds while having a 300 dmg stun proc added to it. When fleeing from mobs it was useful, on live gave you a small runspeed boost that could sometimes save ur life when fd didnt :P. It's passive is supposed to reduce the timer on innerflame from 23 min to about 14 but that doesnt work here either. All in all the effects on most things are broken.


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 05, 2010, 04:08:19 pm
The reason I suggested making them more dps than warriors is because of practicality on EZ. What I mean by that is what role can they play with our current set up without fundamentally changing things too much. Right now the hate component on warrior augs snatches up agro from bosses and their adds quite quickly. I have heard many complaints from knight classes about trying to get agro from a warrior. The only solution to that is to have single target hate augs or a second set of epics with IV hate augs in them. Then you can have the knight classes baby sit the adds while the main mob is killed. Thing about that is though, why? Why do that when the warrior can just use hate V augs and tank it all. I know my warrior at 110k can tank 3 Kronos + 2 gold dragons + 1 mini just fine. And he did it without stone wall at that. So why make the fight more complex just to have someone off tank? It just doesn't make sense.

So, what role can you give them? Backup healer? Unless that pally can group heal crit for 40k+ I would rather give the spot to a cleric. Oh wait, they can off tank when the warrior can't tank them all! That doesn't happen very often at all. Certainly not enough to warrant an official position of off tank. And when it does happen, I would much rather have another warrior off tanking, even with less hp than a knight class because of stonewall.

All I could think of is dps class. Why not push them pass warriors? Because it doesn't exist on any other server? Hell we have plenty of that here on EZ. Find another server with a bst with a pet that out dps's a mage pet. Find another server with a warrior that out dps's a monk/rogue. I am sure there are others but those are the two main ones I can think of right now.

Pushing knight class dps beyond warriors would make me want one in my group.


Title: Re: Monk Epic Effects
Post by: Reed on June 05, 2010, 05:12:31 pm
If knights were more dps than warriors, they would just replace warriors.

AoE hate spells and single target hate spells + more DPS > warrior AoE hate proc+ dmg.

only incentive to play a warrior at that point is for boxing and laziness *shrug*


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 05, 2010, 06:12:20 pm
I beg to differ. I think warriors are played because they tank better than any other class, not because of the dps factor. Before the sorc charm was giving warriors this crazy dps warriors were still number 1 for tanking. As for an sk's aoe spells and what not, you have to have someone dedicated 100% of the time on the sk to snatch up the adds as they come out. That or you have someone using a mac just so they can have a half tank up there where a warrior would do a better job.

Fact is, just because you up knight dps pass warriors that will not make them tank better than a warrior. It will just mean that instead of a second or third warrior in your group you will mix in some knight classes. Isn't that the goal?


Title: Re: Monk Epic Effects
Post by: talanos on June 05, 2010, 10:39:07 pm
I'm sorry for continuing the off-topic warrior vs. knight debate, but it seems that we've answered the OP's question and the viability of knights for dps and tanking is still a thriving debate.

Xiggie, I see your point.  But what I am saying is that it makes more sense to try to balance tanking potential instead of dps potential, as between warriors and knights.  If a group is looking for a tank, they should be able to take a warrior, sk, or paladin and get the job done with relatively the same degree.  Any balance changes, in my mind, should go towards that goal.  Again, what I'm saying is not to make the knights the "off-tank" of choice, because as you say, what's the point of an off-tank.  It's to make the choice between tanks more even so that knights have a role to play alongside warriors.  But the warrior's advantage should be dps, because the sk and paladin bring heals and defensive spells to the table. 

As I see it, making knights do more damage just puts them in competition for group spots with about 10 other classes, while leaving warriors as the only choice for viable tank.  Making knights better tanks opens up some viability for different group make ups by expanding the tank role, without diluting the already large pool of dps characters.


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 06, 2010, 01:17:42 am
I do understand what you are saying, and like the logic from it. However, with the knight classes not having stonewall there is pretty much no way they are going to be able to compete with warriors unless they are given about 25% more hp (guestimate) than warriors. If that happen, can you imagine the uproar. These are just some of the examples I was refering to with practicality and fundamental changes.


Title: Re: Monk Epic Effects
Post by: Murrjok on June 06, 2010, 04:29:02 am
Why not just add Paladin and Shadowknight to the useable classes for Stonewall Def disc in the spellfile?


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 06, 2010, 05:30:55 am
Because warriors would then want some of the knight classes spells. That would be blending the classes together too much. If you give stonewall to knight classes you may as well give it to bards and monks too. And then you would need to give wars, bards and knights innerflame. Stonewall is a warrior ability and should remain so imo.


Title: Re: Monk Epic Effects
Post by: zomgDanyelle on June 06, 2010, 05:48:04 am
Because warriors would then want some of the knight classes spells. That would be blending the classes together too much. If you give stonewall to knight classes you may as well give it to bards and monks too. And then you would need to give wars, bards and knights innerflame. Stonewall is a warrior ability and should remain so imo.

This

Class blending is one of the major reasons why custom Emu servers fail (The other reason being the lack of spell scaling along with content which causes casters to rot and die), it throws the classes off balance and contrary to popular belief without all the classes, even the pallys, EQ cannot exist. When one class has other classes primary abilities why play the original class? If EVERY class were to be given Stonewall, Innerflame, Dual Wielding, Bow expertise, Bard songs, Mage/Necro/Beast pets (you choose which to summon), Cleric heals, shaman buffs, Feign Death, CoTH blah blah blah you get the point, were that to happen everyone would just play Warrior because it's a default, it wears plate and hey they have the same shit everyone else does now. Thats why i didn't like that The Hidden Forest has CoTH clickies, i don't give a crap how many boxers there are with CoTH clickies who the hell is gonna play a mage?

No it's bad enough we have the spell rot issue here, we don't need the cross-class issue as well.


Title: Re: Monk Epic Effects
Post by: talanos on June 06, 2010, 12:59:21 pm
I do understand what you are saying, and like the logic from it. However, with the knight classes not having stonewall there is pretty much no way they are going to be able to compete with warriors unless they are given about 25% more hp (guestimate) than warriors. If that happen, can you imagine the uproar. These are just some of the examples I was refering to with practicality and fundamental changes.

Okay, I get it now thanks to you and Danyelle.  Basically, unlike some other MMOs with tanks, optimal endgame EQ tanking basically equates to Stonewall, which basically means that if you distribute that ability, you end up with class dilution.

You've convinced me.  I would now support a situation in which the knights were more dps than warriors to make up for the unavoidable gap in tanking ability, as long as the chain/leather/cloth dps classes were still above knights, since at least knights can tank better than them.


Title: Re: Monk Epic Effects
Post by: Eliseus on June 06, 2010, 01:10:13 pm
More PLD/SK shields with OP AC


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 06, 2010, 04:28:13 pm
More PLD/SK shields with OP AC

When I was in OOS we started wondering why ac seemed to stop at Tacvi. What I heard was that after ac reaches a certain point you become nearly invincible. It follows the same principle behind why defense was dropped from 400 to 272(?) (cant remember the exact number).


Title: Re: Monk Epic Effects
Post by: Eliseus on June 06, 2010, 04:50:31 pm
Ahh dang, that sucks then


Title: Re: Monk Epic Effects
Post by: Xiggie | Stone on June 06, 2010, 05:28:29 pm
Giving knight classes the dd proc from the hate aug would not put the knight classes at the current dps of warriors, (although I think warriors should loose the dd in the hate aug). They only have one sword so I am guessing roughly half the procs that warriors currently do. Hopefully this would put them a little above what warriors do but below what monks/rogues/rangers do. If not, then adjust the dd component accordingly. Like I said increasing knight dps would make me want one in my group. Giving them a dps that is less than but somewhat comparable to monk/rogue/ranger would make the spell benefits worth having.


Title: Re: Monk Epic Effects
Post by: sohami on June 07, 2010, 05:15:36 am
IMHO and really very surprising to me the elephant in the room is all monk epics have + Flying kick damage which is a great idea, however on neither of the Epics (1.5, 2.0, 2.5, or 3.0) does the +FK damage actually work.

Huge reason why I wanted to work for 3.0 for my monk was the "+1500 FK damage" way exciting. To have an attack that actually is worth clicking.



Title: Re: Monk Epic Effects
Post by: swamphy on June 07, 2010, 12:24:45 pm
Thanks for all the warrior and hybrid class info. Now about monks...

The stun effect is fun to use in old world. I was in GrowthPlane last night picking on Tunare. Most of the big named there are immune to stun, but it was fun to blast the adds who normally self heal like mad. They basically stand there while they get pummeled to death.

I'll also add about monks... the DPS can spike nicely. I was in qvic shadowing a friends full bot group. Decided to try for a KS. I turned on all my discs + kicks + epic on a named pull and I KSed a group with warrior/ranger/ranger/cleric/cleric/something.  I had zero buffs at the time as well. (I'm sure his rangers were not in high dps mode and ten other excuses).

Still, my monk walked taller that night.





Title: Re: Monk Epic Effects
Post by: sohami on June 25, 2010, 04:06:29 am
i don't know what the 4.0 monk epic effect actually does (if its just another mend ability, thats lame), we're just standard DPS class with OK-tanking ability pre-qvic.

complaint list (bare in mind, i still love my monk-main and will keep him so, these really arent that bad)

1. +FK damage does not work whatsoever
2. reduce timer on innerflame does not work whatsoever
3. DD on our epic is nothing to write home about. at all
4. our uniqueness is a DPS class slowly dissipates after you upgrade celestial fists

a perfect world, we'd fix 1, 2, 3, and with item 4 it would require some more thought, like making our dps approach unique, still in the same pocket we are (not the best, but definitely not the worst), but staying ahead of all other classes in weapon ratio with 1hb/our fists and/or utility. Just an idea.


Title: Re: Monk Epic Effects
Post by: Reed on June 25, 2010, 08:57:39 am
Monks, as is, are not terrible. 2nd or 3rd choice for DPS over all. Top being Ranger, then toss up between Rogue and Monk after that.


Title: Re: Monk Epic Effects
Post by: swamphy on June 25, 2010, 01:05:57 pm
I agree.

I won't ask for any extra effects or stunts... just make the ones we have work!


Title: Re: Monk Epic Effects
Post by: Reed on June 25, 2010, 06:36:19 pm
tou'che


Title: Re: Monk Epic Effects
Post by: Razormaw on June 29, 2010, 11:51:18 am
Urg I had no idea our epic was so useless. I, too, was eager for the +1500 FK or whatever.

Starting to think more and more that it's time to roll a warrior/mage. I'm 2.0'd and can barely solo trash in LDoN. Meaning I can solo 1-2 at a time on a good day, but 3 is death.

Just feels wrong to me. Then again, I haven't RoAd or upgraded my charm yet, which are contributing factors I suppose. But with max defensive AAs I shouldn't be struggling to kill light blue mobs.

At least, not when pet classes can pull an entire LDoN floor and have it dead in 20 seconds in the same gear/progression as me.


Title: Re: Monk Epic Effects
Post by: Reed on June 29, 2010, 12:03:38 pm
Urg I had no idea our epic was so useless. I, too, was eager for the +1500 FK or whatever.

Starting to think more and more that it's time to roll a warrior/mage. I'm 2.0'd and can barely solo trash in LDoN. Meaning I can solo 1-2 at a time on a good day, but 3 is death.

Just feels wrong to me. Then again, I haven't RoAd or upgraded my charm yet, which are contributing factors I suppose. But with max defensive AAs I shouldn't be struggling to kill light blue mobs.

At least, not when pet classes can pull an entire LDoN floor and have it dead in 20 seconds in the same gear/progression as me.

Well dont jump on the bandwagon of Monk bashing just yet.

Monks are pretty solid characters closer to end game. Their 3.0's are pretty good, like other melee epics. Dont quit a character at 2.0 because it gets a little  rough

two 3.0's will give you +2000hp regen per 6 second. the pet classes your are seeing training the zone and tanking it all are over geared for the content.

Same could be said about warriors too. The ones you see training the whole zone and blasting with anger augs are completely over geared for the zone, just used to make epic questing faster/ easier


Title: Re: Monk Epic Effects
Post by: Razormaw on June 29, 2010, 12:23:23 pm
I love Monk too much to quit it. It's just hard to progress more because I'm the kind of person that hates to bother people for help. I feel guilty and worry that they think I'm just a selfish mooch. It's stupid, I know.

I'll keep slugging away at it. I know a few people that have helped me get where I am were 3.0 monks and they seemed to tear through the content. Then again this was 1.5 and 2.0 stuff, where I guess almost any class would tear it up :P


Title: Re: Monk Epic Effects
Post by: swamphy on June 29, 2010, 01:10:53 pm

Starting to think more and more that it's time to roll a warrior/mage. I'm 2.0'd and can barely solo trash in LDoN. Meaning I can solo 1-2 at a time on a good day, but 3 is death.

You will feel a NICE boost when you get FG done. Train your skills a the FG trainer and things get much easier. Also, don't discount the sheer damage of a monk 3.0 epic. The DPS gets very sweet and is very noticeable when you get your second 3.0.  The click effect I use to draw agro when needed. It's not much more than a light show and a bit of extra dps since EVERYTHING PoT and up is immune to stun.

I have multiple dual 3.0 tunes and a dozen lvl 70 toons of different classes, but my MONK will always be my main. Even as my warrior steals the show more and more into the tiers.




Title: Re: Monk Epic Effects
Post by: Razormaw on June 29, 2010, 01:52:14 pm
Appreciate the motivation boost. Having a lot of fun on this server so far, and glad to see I didn't pick a crappy class to play ;)

Monk's always been my favourite, everything else just feels... not like a Monk :P


Title: Re: Monk Epic Effects
Post by: Razormaw on July 02, 2010, 12:07:23 pm
According to Secrets, they're looking into making our epic into a clicky damage dealer with a short duration (shorter based on which epic # it is.)

I hinted at fixing the flying kick mod but with all the other chatter in ooc, I didn't want to pester.