EZ Server

General Category => Updates => Topic started by: Akkadius on December 29, 2014, 07:00:55 am



Title: Server Code Update 12/29/2014
Post by: Akkadius on December 29, 2014, 07:00:55 am
OK, so. I've pretty much been coding for 9 straight hours with no breaks to deliver this next update that should really seal the deal on what's causing expedition lag, and took care of several other bugs and performance issues along with it. Had to make some source changes to fix our issues: https://github.com/EQEmu/Server/commit/81dfffadf6762bd95515c5d556c6f7bf7569483a

Before you read updates, TLDR version is Expeditions should be lean, mean, stable, bug-free and robust. We will see though, lots of back-end changes have been made.

Expedition Changes
  • When performing #e invite <playername> it will no longer ask for a popup window and will process invitation right away
  • Lockouts will now display regardless of whether or not you are in an expedition with #e lockout
  • The Task Sync code and the data cache system were the two biggest culprits in causing zone hangs with the expedition system being active, I once again made many changes and tested vigorously on a test server with the help of Watchyoudie, Flikr and Madasmash. Watchyoudie stayed up all night and had to truck the next day so thank him the next time you see him, crazy bastard! Thanks everyone else.
  • Some expeditions implemented with the allowing entry on task get, were not sending all players to the instance, this now works properly and only works for members that are in the same zone as the task getter
  • Situations where players not in the zone that received the final task update, not receiving the update are now resolved with players appropriately getting the final task stage update regardless of zone
  • How expedition system data is cached and used has been changed to no longer leverage the qglobal system as it is very non-optimal for this server scale
  • Fixed an issue where the expedition controller for a zone would lose its mind after an expedition was completed once already, this should solidify the stability of the system

RoF Updates
  • Trevius: Show Helm Option should be functional again.
  • Trevius: (RoF2) Fixed dropping items on the ground so they go to ground level instead of camera height.

As usual, use this thread to report any problems.

Enjoy.


Title: Re: Server Code Update 12/29/2014
Post by: Rent Due on December 29, 2014, 09:06:34 am
Just one thing.........lol how do you complete the mission  >:(

(http://i843.photobucket.com/albums/zz355/zupp69/clearedabyss.jpg)


Title: Re: Server Code Update 12/29/2014
Post by: Warbash on December 29, 2014, 09:56:03 am
Very cool Akka :) thanks for the time and effort!


Title: Re: Server Code Update 12/29/2014
Post by: Drep on December 29, 2014, 10:21:55 am
Same as Rent.   Just cleared out t5 dungeon and no one in expedition got any task updates.  Can't complete it.


Title: Re: Server Code Update 12/29/2014
Post by: Expletus on December 29, 2014, 11:46:49 am
Just ran the catacombs and got to the end. killed pusbelly and went to hail the minor with nothing but prompt to enter again. So I ran it again same deal. Seems the end is not giving the required action to give berries and lock out is not applying. Can run the catacombs over and over and over (no berries but essences / prisms)


Title: Re: Server Code Update 12/29/2014
Post by: supra297 on December 29, 2014, 12:14:21 pm
Just finished Dranik also, toons spammed "UPDATE" after killing Pusbelly, went into stonehive and the miner doesn't complete the quest, he only offers to send you into Dranik again.


Title: Re: Server Code Update 12/29/2014
Post by: Darinow on December 29, 2014, 04:38:39 pm
Sorry about last night akka, fever was kickin my ass and i nodded off at some point while you were working on the code fix for the zone hanging.  When i came to i assume you had reset the server again because my crew had all crashed to desktop and i went and fell in to bed.  Im off work tomorrow and already got errands done today so ill be up late tonight and most of tomorrow if you need help testing these latest issues.  I'll be on around 10pm cst tonight so hit me up in game or pm me on boards if you need anything.

                                 -Madasmash


Title: Re: Server Code Update 12/29/2014
Post by: Rent Due on December 30, 2014, 10:24:07 am
Is there anyway to get rid of the blue aura from the XP buff?

when you are in first person you see the blue all over the screen in ROF

in UF that wasn't the case, you never saw it


Title: Re: Server Code Update 12/29/2014
Post by: Akkadius on December 30, 2014, 05:21:22 pm
Is there anyway to get rid of the blue aura from the XP buff?

when you are in first person you see the blue all over the screen in ROF

in UF that wasn't the case, you never saw it

There should be a setting for it


Title: Re: Server Code Update 12/29/2014
Post by: Claytin on December 30, 2014, 08:30:19 pm
Is there anyway to get rid of the blue aura from the XP buff?

when you are in first person you see the blue all over the screen in ROF

in UF that wasn't the case, you never saw it

I had this too in UF. I found it sometimes goes away if I zone after casting it but then noticed it comes back at times. Doesn't go off with turning off particles. By a full day of farming or what not the glow does give me a headache. Not a major issue but if you have time and find a way this would be nice.


Title: Re: Server Code Update 12/29/2014
Post by: Akkadius on December 30, 2014, 08:49:35 pm
You also may be able to cast a race illusion if it behaves like a nimbus to get it to leave you.


Title: Re: Server Code Update 12/29/2014
Post by: RedDwarf on December 31, 2014, 05:37:16 am
Is there anyway to get rid of the blue aura from the XP buff?

when you are in first person you see the blue all over the screen in ROF

in UF that wasn't the case, you never saw it

There should be a setting for it

You also may be able to cast a race illusion if it behaves like a nimbus to get it to leave you.

The cast illusion will work, as a temporary remove

Had a bit of a play, and found one way to remove totally, although I don't know if it will cause any other issue, so test / try at own risk =)
I am running from now, to see if any issue arise

Go into the ActorEffects and SpellEffects folders
Rename the file "blueglobesp501.dds" to something else, DONT DELETE IT, just in case

Load EQ, blue glow gone...  (tested of UF, and RoF)

Enjoy

Red


Title: Re: Server Code Update 12/29/2014
Post by: Akkadius on December 31, 2014, 07:10:00 am
I mean you can remove a file but I'm pretty positive there is a way to disable them without messing with files.


Title: Re: Server Code Update 12/29/2014
Post by: Rent Due on December 31, 2014, 08:15:39 am
bad ass RD!

I don't know how you pull this stuff our of your ass, but pretty cool indeed!

Thank you much, that damn blue thing gives me a mad headache


Title: Re: Server Code Update 12/29/2014
Post by: RedDwarf on December 31, 2014, 10:02:13 am
I mean you can remove a file but I'm pretty positive there is a way to disable them without messing with files.

I wish I could find it Akka, turned everything I can find off, but still shows, unless I missed something

This is a bit of a dirty fix, but seems to work

bad ass RD!

I don't know how you pull this stuff our of your ass, but pretty cool indeed!

Thank you much, that damn blue thing gives me a mad headache

Hehe, plenty of stuff up there, most not good

Red


Title: Re: Server Code Update 12/29/2014
Post by: WatchYouDie on December 31, 2014, 11:46:11 am
I mean you can remove a file but I'm pretty positive there is a way to disable them without messing with files.

The blue.shows up in my naked client as well


Title: Re: Server Code Update 12/29/2014
Post by: Warbash on December 31, 2014, 11:50:09 am
its just like the effects from the Halloween event, no way to get rid of it from settings.


Title: Re: Server Code Update 12/29/2014
Post by: Rent Due on December 31, 2014, 10:09:43 pm
Is there anyway to get rid of the blue aura from the XP buff?

when you are in first person you see the blue all over the screen in ROF

in UF that wasn't the case, you never saw it

There should be a setting for it

You also may be able to cast a race illusion if it behaves like a nimbus to get it to leave you.

The cast illusion will work, as a temporary remove

Had a bit of a play, and found one way to remove totally, although I don't know if it will cause any other issue, so test / try at own risk =)
I am running from now, to see if any issue arise

Go into the ActorEffects and SpellEffects folders
Rename the file "blueglobesp501.dds" to something else, DONT DELETE IT, just in case

Load EQ, blue glow gone...  (tested of UF, and RoF)

Enjoy

Red

aye, that worked, thanks homie


Title: Re: Server Code Update 12/29/2014
Post by: Trevius on January 05, 2015, 11:43:22 am
I will check out the remove nimbus effect stuff to make sure it is working correctly.  To be clear; is this effect something that only shows up briefly on older clients and then clears, but does not clear on the RoF2 client?  Or, is the issue that the effect stays on you on all clients, but for some reason it is actually visible when playing in 1st person on RoF2 client?  If that is the case, it sounds like it could be something weird with how the client is handling the effects.  I will do some tests and see if I can resolve it.  Would help to know which nimbus effect ID it is that you guys are reporting as a blue spell effect (more of a question for the EZ devs).


Title: Re: Server Code Update 12/29/2014
Post by: Chunka on January 05, 2015, 12:22:40 pm
On UF client the blue haze when you cast certain buffs (I notice it primarily when I cast exp buff) stayed....where you cast it. Wander and you'd see it, and no settings cleared it for me (even showed on my stick figure client). On the RoF2 client the effect stays, but for me it only stays on the caster. Since I only play first person, thats the only place I notice it. Will check to see if I see it in 3rd.

Hope that was what you were asking for.


Title: Re: Server Code Update 12/29/2014
Post by: hateborne on January 05, 2015, 12:25:32 pm
The exp buff seemed to be using a nimbus-like particle effect that never faded.


-Hate


Title: Re: Server Code Update 12/29/2014
Post by: Trevius on January 05, 2015, 12:41:02 pm
The exp buff seemed to be using a nimbus-like particle effect that never faded.


-Hate

Many of the nimbus effects don't fade.  It is possible that they changed whatever effect you are using on the spell (or script) to be a permanent one instead of temporary like normal spell effects.  If that is the case, I would suggest either changing the effect, or maybe adding a script to stop the nimbus effect shortly after it is cast.  I would have to do testing to be sure of exactly what is going on though.  Again, if you know the actual effect value for the visual, that would help a lot.