Title: SoT? Post by: Chunka on March 12, 2015, 08:21:39 pm Once upon a time Hunter was looking at changing the SoT....how the quest worked, the rewards, possible SoTX upgrades. Is this still on the list down the road? Or off the table?
Title: Re: SoT? Post by: warrior5 on March 13, 2015, 12:34:28 am I hope it's still on the table.
Title: Re: SoT? Post by: Dinadas on March 13, 2015, 06:56:13 am For those of us who didn't benefit from old halloween event. It'd be nice if something in t10 dropped rank 5's or 8's like old halloween event.
Or If there was a new task for ranks 5-10, maybe high end bosses that task gives out rank 5's for completing, maybe tied to a daily or something. (To control pacing) or a drop off a daily boss would further slow down outfitting an army. Or make rank 5's purchasable with berries. New format if just given a new task. Rank 1(1 task) Rank 2(2 tasks) Rank 3(4 tasks) Rank 4(8 tasks) Rank 5(16 tasks) Rank 6(17 tasks) Rank7(19 tasks) Rank 8(23 tasks) Rank 9(31 tasks) Rank 10(47 tasks) I only suggest it because at one point it was speculated that no one on the server got a rank 10 from doing the task 512 times, and with no longer having it as part of halloween it might be worth a quick revisit to create an alternate path. Title: Re: SoT? Post by: Chunka on March 13, 2015, 08:02:24 am And/or find a way to upgrade the existing rank 10's. While I didnt get mine to 10 by just doing the quest, I did get it to rank 8. Was still a lot of work, for an item that now sits in my bank. I wouldnt mind seeing a way to make it usable again.
Title: Re: SoT? Post by: Darpey on March 13, 2015, 11:10:36 am Scepter of Time (http://ezserverwiki.com/Scepter_of_Time)
If the SoT was going to be revamped, I would be more in favor of making the old SoT's "legacy" and making the quest give an entirely new SoT... it's INSANELY impractical to complete the whole quest Rank 1 = 1 Rank 2 = 2 Rank 3 = 4 Rank 4 = 8 Rank 5 = 16 Rank 6 = 32 Rank 7 = 64 Rank 8 = 128 Rank 9 = 256 Rank 10 = 512 Five Hundred and Twelve times to get a SoTX To retroactively make the SoTX a good item would give those that looted it from 2 halloweens ago unbalancedly good compared to the time commitment required to complete the quest. Just my opinion. I would be in favor of making a SoT 2.0 that was really good tho... appropriate to the time commitment, because as it stands now it's ABSOLUTELY not worth doing - except to get rank 1 for a pulling device (since it's longer range than bow) Something along the lines of making each rank a GOOD item for its respective tier (e.g. Rank 9 would be better than Freeport's Arc of Pain (http://ezserverwiki.com/Freeport%27s_Arc_of_Pain)) - Just a thought I would say put mitigation on it... but warriors are already too close to the ceiling on that - maybe 1% mitigation every 3 levels? Just throwing numbers out CHUNKA Holy cow - you got yours to rank 8? Wow... THAT should be rewarded though... IDK - maybe make the rank 10s legacy and any other number not legacy... - Kudos for doing that damn quest 128 times. I would put good money to bet that every rank 10 was either purchased with credits or Halloween related Title: Re: SoT? Post by: Darpey on March 13, 2015, 11:24:49 am New format if just given a new task. Rank 1(1 task) Rank 2(2 tasks) Rank 3(4 tasks) Rank 4(8 tasks) Rank 5(16 tasks) Rank 6(17 tasks) Rank7(19 tasks) Rank 8(23 tasks) Rank 9(31 tasks) Rank 10(47 tasks) Much better system than what is currently in place - the doubling of time commitment every level is crazy - although in this example there's an 8 task gap between rank 4 and 5, then a 1 task gap between 5 and 6... but something more linear rather than exponential anyway Rank 1 (1 task) Rank 2 (2 tasks) Rank 3 (4 tasks) Rank 4 (7 tasks) Rank 5 (11 tasks) Rank 6 (16 tasks) Rank 7 (23 tasks) Rank 8 (31 tasks) Rank 9 (40 tasks) Rank 10 (50 tasks) Title: Re: SoT? Post by: Dinadas on March 13, 2015, 11:34:49 am New format if just given a new task. Rank 1(1 task) Rank 2(2 tasks) Rank 3(4 tasks) Rank 4(8 tasks) Rank 5(16 tasks) Rank 6(17 tasks) Rank7(19 tasks) Rank 8(23 tasks) Rank 9(31 tasks) Rank 10(47 tasks) Much better system than what is currently in place - the doubling of time commitment every level is crazy - although in this example there's an 8 task gap between rank 4 and 5, then a 1 task gap between 5 and 6... but something more linear rather than exponential anyway Well My suggestion was at rank 5 you would get a new task that gives rank 5's so the new task would start over again. Title: Re: SoT? Post by: Darpey on March 13, 2015, 11:35:18 am Aah gotcha - a new task would break up the monotony
Title: Re: SoT? Post by: Darpey on March 13, 2015, 11:37:30 am Alternatively, what if you completed the task only once per level, but with different (harder) mobs each time? - boss mobs being the difficulty of the tier above them, and the SoT was as good as the tier above itself
For example Rank 4 required that you kill ten boss mobs of T5 difficulty, and rewarded you with a range item statistically on par with T6 range, or at least better than what you would otherwise be able to achieve at the group's ability level. This would put some really fun fights into the game. You'd be grinding mobs that you can kill easily in your tier... but you'd be trying to kill EPIC mobs in a fight for the next SoT that you have to work hard to kill... strategy and whatnot. I like that idea. Rank 8 would be Priest of Reanimation level difficulty, and reward with an item better than Freeport arc of Pain Rank 9 would be harder than any mob currently in game, and would reward with an item that would be significantly better than any range item currently in game Rank 10 would be unkillable until geared T10 (and still maybe even then), and would reward with who knows what. Title: Re: SoT? Post by: Dinadas on March 13, 2015, 11:43:36 am Alternatively, what if you completed the task only once per level, but with different (harder) mobs each time? - boss mobs being the difficulty of the tier above them, and the SoT was as good as the tier above itself For example Rank 4 required that you kill ten boss mobs of T5 difficulty, and rewarded you with a range item statistically on par with T6 range, or at least better than what you would otherwise be able to achieve at the group's ability level. This would put some really fun fights into the game. You'd be grinding mobs that you can kill easily in your tier... but you'd be trying to kill EPIC mobs in a fight for the next SoT that you have to work hard to kill... strategy and whatnot. I like that idea. If we had scalelable instance that would work. It'd be alot of redudancy to make 10 or 12 separate boss chains, but if the current mobs gained abilities each tier with new wrinkles that could be fun. Title: Re: SoT? Post by: Darpey on March 13, 2015, 11:46:50 am Yeah the new boss mobs don't even have to be in the same zone. Hell, make a mob in Blackburrow the Rank 3 boss... and then a mob in Paw the rank 4 boss, and then a mob in Lake of Ill Omen the rank 5 boss...
Whatever Recreate some scaled-up old-school encounters ;D would be a party Title: Re: SoT? Post by: Dinadas on March 13, 2015, 11:53:57 am Yeah the new boss mobs don't even have to be in the same zone. Hell, make a mob in Blackburrow the Rank 3 boss... and then a mob in Paw the rank 4 boss, and then a mob in Lake of Ill Omen the rank 5 boss... Whatever Recreate some scaled-up old-school encounters ;D would be a party Just from a development time perspective I don't think it's worth Hate's time to create 100 new encounters. Title: Re: SoT? Post by: Darpey on March 13, 2015, 12:00:52 pm Yeah the new boss mobs don't even have to be in the same zone. Hell, make a mob in Blackburrow the Rank 3 boss... and then a mob in Paw the rank 4 boss, and then a mob in Lake of Ill Omen the rank 5 boss... Whatever Recreate some scaled-up old-school encounters ;D would be a party Just from a development time perspective I don't think it's worth Hate's time to create 100 new encounters. I agree, with this idea I was thinking only 1 boss per rank... Or two. Just pick an existing mob and change hp and damage and a tweak or two. Maybe I'm still naive and this would take more time than I'm envisioning... In my mind it seems relatively simple. But I don't know the hate/akka side of things Title: Re: SoT? Post by: Chunka on March 13, 2015, 01:12:31 pm Hell, I wouldnt mind seeing it a whole new item, and maybe KEEP the existing mobs for the quest, beef em up a bit, or maybe mix it up a bit and use other mobs.....but make it linear. 1 and 1 for a 2, 2 and 1 for a 3, 3 and 1 for a 4, etc. Maybe make a drop from the bosses for the quest, and make you combine previous rank item plus the drop, plus GSoA.....maybe even add in an EoN for good measure. Make it hard, but not the massive, soul destroying time sink it is now.....for an item that goes into a slot that you can get better for from a T8 drop.
Title: Re: SoT? Post by: balidet on March 13, 2015, 01:18:43 pm why do we need this? mine sits in a bag for pulling....
not trying to troll just a legit question Title: Re: SoT? Post by: Chunka on March 13, 2015, 01:27:02 pm Why do we need T10? Why do we need UC3? Why do we need UW? We dont, not really....but they all add to the server in various ways. This was a ton of work that many put in for a now almost worthless item. The war 3.0 epic works better for pulling. Yeah, rank X gives the same spell damage bump as a UC2....but no other bonuses. Hit points on a rank X are inferior to a T8 bow.
And this is all from doing 10 kills on mobs that give you almost NO exp, have NO drops, IN TEN DIFFERENT ZONES....512 times. Right now this serves absolutely no purpose. Not saying we have to do a damned thing with it.....we can remove the quest if thats the case, make the quest for an aug that fits in range slot thats a right click 50K hate for pulling. At least that would be worthwhile. My purpose in posting this is that Hunter KNEW the quest was crap, the reward was crap, and that it needed to be looked at. He posted such here a couple times, and he stated in ooc more than once that he was working on something for it. Just wanted to know if this was in the works or if it fell through the cracks. Besides, Hate needs something to do! He looked bored last time I saw him :D <ducks 29 million wizzie nuke> Title: Re: SoT? Post by: Darpey on March 13, 2015, 01:34:06 pm aug that fits in range slot thats a right click 50K hate for pulling. Aug would be a cool idea too Title: Re: SoT? Post by: warrior5 on March 13, 2015, 06:02:41 pm Why do we need T10? Why do we need UC3? Why do we need UW? We dont, not really....but they all add to the server in various ways. This was a ton of work that many put in for a now almost worthless item. The war 3.0 epic works better for pulling. Yeah, rank X gives the same spell damage bump as a UC2....but no other bonuses. Hit points on a rank X are inferior to a T8 bow. And this is all from doing 10 kills on mobs that give you almost NO exp, have NO drops, IN TEN DIFFERENT ZONES....512 times. Right now this serves absolutely no purpose. Not saying we have to do a damned thing with it.....we can remove the quest if thats the case, make the quest for an aug that fits in range slot thats a right click 50K hate for pulling. At least that would be worthwhile. My purpose in posting this is that Hunter KNEW the quest was crap, the reward was crap, and that it needed to be looked at. He posted such here a couple times, and he stated in ooc more than once that he was working on something for it. Just wanted to know if this was in the works or if it fell through the cracks. Besides, Hate needs something to do! He looked bored last time I saw him :D <ducks 29 million wizzie nuke> +10 Would love to do this quest just to have something else to work on. Unfortunately, doing the quest as it is now would require a serious mental defect. No one in their right mind would or should do it past lvl 1 based on current content / gear. I have war epic clickie so haven't even done this one time. Seems like a lot of effort went into creating a quest no one will ever do. Simple solution would be to change the reward to SoT 2.0 - don't worry no one is working on SoT 1.0 so it won't be a problem. SoT 2.0 would have significantly better stats / effects considering the insane timesink required for 500+ runs. I like the ranged aug idea. Original SoTs can just stay as they are. Also, similar to buzzing berries, all toons should receive kill credit, and somehow that 500+ needs to be reworked into something sane people would do. Title: Re: SoT? Post by: Hank Hill on March 14, 2015, 08:15:03 am all good ideas. and i think it would be nice to see the item getting a makeover. i use it still, but there are alot better items for range. so it would be great to see it upgraded a bit to match the bows and stuff that are out there.
Title: Re: SoT? Post by: Kovou on June 10, 2015, 02:56:54 pm I got mine to Rank 8 or 9 as well....dont realy want to finish it off as it took how long to get there? and i did it the old fashion way lol....as did Drast (I do believe he did finish it or got really close) and a few others.....would be nice to get a 10 but i just cant see putting forth the effort for it now a days sadly....but these are really good ideas and i do hope something comes about it...
I do like the idea of a SoT 2.0 and the orginal being legacy ...but for those of us who have done it the hard way maybe keep it so we can sooner or later finish it to SoTX? and just make another. Or maybe make it so we can add our SoT rank that we currently have for the updated if it does so come about? Just some other ideas to toss into the pot. |