Title: This Week Post by: Akkadius on March 23, 2015, 12:50:03 am This week going to be running a few Spring events before we start rolling some things out.
Server Stability:
Double Loot:
Donations:
T10:
GM Event:
Fixes:
Title: Re: This Week Post by: WatchYouDie on March 23, 2015, 12:38:16 pm Any thoughts on making restart every 72 hours
Title: Re: This Week Post by: Akkadius on March 23, 2015, 12:44:53 pm Any thoughts on making restart every 72 hours Could, memory leaks are at an all time minimal and process spikes are as well. It's something I'd have to rewrite since Hunter's old rebooting stuff is quite convoluted but we still use it to this day. Wouldn't take more than 30 minutes or so, the trick would be making sure it fires and does its thing as intended. I'd also have it so reboots are taken down to minutes rather than 30 minutes+ Any particular reason you ask? Title: Re: This Week Post by: AcuteAnthrax on March 23, 2015, 12:54:17 pm It would be a welcome change. I currently play mostly after midnight so the reboot generally comes on right in the middle of my session so it can be a little annoying having to relog in all the accounts and finding something to do for 30+mins when I'm just getting in the groove of things.
Title: Re: This Week Post by: WatchYouDie on March 23, 2015, 01:01:34 pm No just a few convenience things.
Title: Re: This Week Post by: Abattoir on March 24, 2015, 08:02:07 am This would also help those of us using mq2's auto login feature. Resetting the server value every 3 days instead of daily would be great!
Title: Re: This Week Post by: Adydar on March 24, 2015, 04:31:16 pm Do we know what reboot period may be required? What if we let it run until it NEEDS to be rebooted and see what that threshold is. If it can safely be rebooted weekly, that would be better than every 3 days which is better than daily.
Just a random thought, with all the stability and speed improvements, not sure we know what an appropriate reboot cycle is at this point. Title: Re: This Week Post by: derekthom on March 25, 2015, 01:49:19 pm everything is awesome, thanks for the hard work guys, just threw another donation your way
Title: Re: This Week Post by: Serra Angel on April 01, 2015, 07:41:48 am btw thanks for having the Halloween event. Just wish it were more stable as the game kept kicking my characters from the zone due to it not being Halloween. Also wish it was longer.
Now I need to figure out why my warriors can't tank anything. I used to be able to tank 1 named and up to 3 trash adds in anguish. Now the warrior can't even tank 2 trash mobs in there. She dies within seconds and that is fully buffed with a IG goblin pet. I mean whats the point on playing if even the tank class can't hold up against the simpliest mobs? Title: Re: This Week Post by: Dinadas on April 01, 2015, 07:49:07 am Do you have your mitigation buff up from epic, do you have a Shield of the Ages with that buff up?
Title: Re: This Week Post by: Chunka on April 01, 2015, 08:39:08 am Serra, as Din said make sure the epic click is up. Also....what heal crew are you running? Do they have their heal buffs on? And just as important....what are your warrior's resists at? Heroic should be at least 1600 on your boxes, and I'd shoot for over 2K on the tank. When the warrior eats it is debuffed/dotted? Should clear that off too (clicky rocks).
Title: Re: This Week Post by: Serra Angel on April 01, 2015, 06:51:38 pm Yep SoA is up and so is epic mitigation. My resist about 2k and they basically kill me with a spell and mellee in seconds.
Title: Re: This Week Post by: Xatok on April 01, 2015, 06:59:50 pm If you're dying at the start of Anguish, it's because the aneuk augur mobs have absolutely ridiculous burst and way too high of a resist check. I posted about it a long time ago and never got a response.
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