Title: Unstuck Corpse Function Added! Post by: hateborne on April 20, 2015, 02:35:55 pm Unstuck Corpse Function Added!
With new instances (starting like 5min ago from this post) or reboot, using "summon corpse", "summoncorpse", "unstuck corpse", or "unstuck corpse" while targeting an NPC corpse less than 40 units away (slightly outside max melee), it will SUMMON the corpse to your character's location. This action has a 3 minute (180 second) cooldown. Abuse it and lose it. -Hate P.S. - Holy Knight strike had some of it's values fixed. This should result in overall increased healing as a tank paladin (and the t9 should be healing 10x as much). Oh and Stampede of the Wee will no longer give 194871984891AC after reboot. P.S. #2 - Trickshot should be 100% awesome after reboot. On cast (from player OR npc), chance to snare (25%), chance to cause target to take 10% more melee dmg (20%), chance to root (10%), and chance for mortal wound (1%). Root = Rugged Roots, Snare = Impeding Snare, Increased Melee Debuff = Trickshot Crushing Defeat, Mortal Wound = Mortal Wound (5mil non-scaling damage, with a 10% chance to trigger itself again, which could trigger that proc again, etc etc). All of these rolls are independent of each others, so it's not a feast or famine issue. P.S. #3 - Altered shamans' "Ancestral Honor" to make it more appealing than "just another HP buff". Title: Re: Unstuck Corpse Function Added! Post by: Blurring on April 20, 2015, 02:38:48 pm Nice! Thanks!
Title: Re: Unstuck Corpse Function Added! Post by: Goth on April 20, 2015, 07:09:03 pm That's awesome .. a must when you are wisp killing in JP lol .. I hate when the whips get stuck
Title: Re: Unstuck Corpse Function Added! Post by: hateborne on April 20, 2015, 07:35:08 pm Updated original post with P.S. #2.
-Hate Title: Re: Unstuck Corpse Function Added! Post by: warrior5 on April 21, 2015, 04:33:54 am Awesome changes!
However, my stat caps actually went down significantly when I cast Ancestral Honor. Must be replacing something better. Title: Re: Unstuck Corpse Function Added! Post by: hateborne on April 21, 2015, 06:54:56 am Awesome changes! However, my stat caps actually went down significantly when I cast Ancestral Honor. Must be replacing something better. Was this after reboot? -Hate Title: Re: Unstuck Corpse Function Added! Post by: Marzooth on April 21, 2015, 02:45:50 pm After the reboot, I don't see any stat caps raised with AO
Title: Re: Unstuck Corpse Function Added! Post by: hateborne on April 21, 2015, 02:57:16 pm After the reboot, I don't see any stat caps raised with AO P.S. #3 - Altered shamans' "Ancestral Honor" to make it more appealing than "just another HP buff". I didn't touch Ancient Oak. Also, if you don't have newest spellfile, you won't see these effects. :-) -Hate Title: Re: Unstuck Corpse Function Added! Post by: Marzooth on April 21, 2015, 03:09:27 pm because I don't proofread before I post, that was supposed to be AH. I have the new spellfile too
Title: Re: Unstuck Corpse Function Added! Post by: WatchYouDie on April 21, 2015, 03:51:08 pm I tested stat cap raises 40
Title: Re: Unstuck Corpse Function Added! Post by: Warbash on May 26, 2015, 06:22:53 pm Hate,
Im getting "ERROR: That corpse is too far away" and I see the corpse and just killed it. has happened a few times today. EDIT: I hide then unhid corpses and was able to loot without the command. Title: Re: Unstuck Corpse Function Added! Post by: balidet on May 26, 2015, 08:26:51 pm i have a hotkey i use all the time
/hidecorpe all /hidecorpse none /hidecorpse all /hidecorpse none /hidecorpse looted hit this once and all corpse are pretty much good to go Title: Re: Unstuck Corpse Function Added! Post by: Brannyn on May 27, 2015, 02:11:47 am I need to find my hotkey that does this, I lost it somewhere
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