EZ Server

General Category => Updates => Topic started by: hateborne on November 15, 2015, 08:41:02 pm



Title: EZ Augment Changes! (11-15-15)
Post by: hateborne on November 15, 2015, 08:41:02 pm
EZ Augment Changes!

Tonight, I changed the way gearing augments work. (Nearly) ALL armor/accessories from QVIC to T10 have one type-24 slot and one type-25 slot. I moved everything in augslot2 to augslot1, then augslot3 into augslot2, then erased the augs in slot 3 and 4.

YES...you likely lost augments.

Amazing News: Resist augs are worth 300% more resists (yes, 3x their previous value). This makes gearing up resists much less terrible. It removes the aug dance crap too. I have scaled up the Leaf of Vitality, the T5 and T7 HP augments, and working to retroactively convert ALL of the LDON augments to the new system.

The point of such a confusing and radical change is to make EZ's gearing augment experience UNIFORM. Some of you were doing the aug dance, in an older client, just to make do. It's easier to simply remove the need for the aug dance altogether.

WARNING: Those of you with HUGE resist values by having Resist Augments in random slots, remove them by Thursday morning or lose them. I'll be running a fairly taxing query Thursday morning (~3am early) to remove hundreds of augments in this fashion. Overall, most players that are ignoring this will still (mostly) see net gains or tiny, tiny drops.



Please post comments/concerns in this thread. Thanks!

-Hate


Title: Re: EZ Augment Changes! (11-15-15)
Post by: warrior5 on November 15, 2015, 08:50:02 pm
Maybe I'm misunderstanding but what if we had an uber aug eg. resist XV in a lower slot and a shitty aug eg resist VI in a higher aug slot? Did we lose the good aug? Also, if we made a habit of that, did we lose a bunch of good augs?

Not complaining at all since it's obviously a good change btw just noticing that would be the case unless I am missing something.

Also, when you say random slots, do you mean resist items in HP slots?


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Momentum on November 15, 2015, 09:12:54 pm
Maybe I'm misunderstanding but what if we had an uber aug eg. resist XV in a lower slot and a shitty aug eg resist VI in a higher aug slot? Did we lose the good aug? Also, if we made a habit of that, did we lose a bunch of good augs?

In this case, yes, you would get gimped by this change. But in this case you also would have already been gimping yourself. You should have ditched that VI long ago and used 2 XIV instead of combining them to make a XV.

EDIT: Or an XIV and XIII so you didn't have to get on UF to aug 2 of the same aug.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Expletus on November 15, 2015, 09:25:20 pm
To clarify. We have till thur to remove them or it has already taken place?

I see u saying we lost augs but then i see thurs warning. Confused bc im stupid...


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Momentum on November 15, 2015, 09:43:19 pm
Looks like some arm slots didn't update. I have Druid and Shaman T8 and Pal T9 that still have all 3 slots. Also looks like ToFS stuff didn't get updated (maybe you said something in OOC and I missed it). I have Vhal Earring, Tser Robe and Tser Earring all with 3 slots.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Warbash on November 15, 2015, 10:04:20 pm
To clarify. We have till thur to remove them or it has already taken place?

I see u saying we lost augs but then i see thurs warning. Confused bc im stupid...
they are lost, I lost some good augs but oh well.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Expletus on November 15, 2015, 10:12:04 pm
Alright, just logged in, i see now.

Guess the query he will run on thursday is to remove the augs from ranged weapons etc. since you could put 3 augs in freeport bow.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Warbash on November 15, 2015, 10:15:52 pm
Alright, just logged in, i see now.

Guess the query he will run on thursday is to remove the augs from ranged weapons etc. since you could put 3 augs in freeport bow.
No, its to remove all 25 slot augs (resists) from slot 24 (HP) 1st slot.


Hate, not sure if it matters but there is also the slimy sapphire of cowardice, it could use the same changes as the resist maybe. Also I tried to combine 2 X Slimy augs and not recipe for it.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: balidet on November 15, 2015, 10:22:08 pm
At first I was all wut!?@?!@ and then i was like ohh ...



good change!:)


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Kaid on November 15, 2015, 10:28:00 pm
Actually, Expletus had it right. All resist augs in any slot that is not type 25 will be deleted . This includes weapons (UW, bows, etc.)


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Rymo on November 15, 2015, 10:31:53 pm
ahhh lost my HP regene aug.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Ponzi on November 15, 2015, 11:57:02 pm
I'm at work and cant log in.. I'm assuming this means instead of stacking a X XI and XII, you get one slot for resist and the other to put a leaf in? Honestly if the resists are worth 3x as much no biggie.

As long as i dont log in and find I have to refarm a hundred Leaf of Vitalities, i'm cool. heh.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Warbash on November 16, 2015, 01:00:22 am
I'm at work and cant log in.. I'm assuming this means instead of stacking a X XI and XII, you get one slot for resist and the other to put a leaf in? Honestly if the resists are worth 3x as much no biggie.

As long as i dont log in and find I have to refarm a hundred Leaf of Vitalities, i'm cool. heh.
if you have leafs in all your slots now, you will be good :) you will just loose any resist stones in weapon or range.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Leis on November 16, 2015, 06:01:27 am
The jewler's candlelight needs its aug slots changed to type 24 and 25. Its set as an epic and proc right now even though its not a weapon.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Expletus on November 16, 2015, 07:08:23 am
I love the change. Hate how you just dropped it in without warning. Alot of work went into obtaining augs and just deleting them as you did was irresponsible.

I know i bitch alot but you gave a warning for the other slots whynot those slot you deleted?

Over all great change.

What happens to t7 slot specific augs? Way of the dodo?


Title: Re: EZ Augment Changes! (11-15-15)
Post by: hateborne on November 16, 2015, 08:36:54 am
I love the change. Hate how you just dropped it in without warning. Alot of work went into obtaining augs and just deleting them as you did was irresponsible.

I know i bitch alot but you gave a warning for the other slots whynot those slot you deleted?

Over all great change.

What happens to t7 slot specific augs? Way of the dodo?

Expletus,

It's either weeks of warning, bitching, complaining before I release it. While there, I write an hour worth of queries (for reference, most queries are sub-second runs), and then hope I didn't destroy much more serious things. Then, there IS NO WAY to save lost augs short of building a custom table to save them, adding a spamming NPC for players to reclaim them, and basically have most players with too many augs. It would've taken me about 6-8 to keep server down to verify this about a dozen times over too. The "reckless" approach was (in a warped sense) the lesser of the two evils.

Look at what happened with...well..every other change of a decent size on EZ. :-)

EDIT: Let's math. I'm going to make up an example where you have 1 HR XX and 1 HR VI in every piece. You lost some Heroic Resist XXs, that's 100 per aug. That's 800 resist (1 per piece, 8 pieces). All you're left with is the VIs at 30 HR each (8 x 30 = 240). With the new system, those VIs are worth 90 each and the XXs worth 300. Your new total, even missing the XXs, is 720. You went from 1040 total (old) to 240 (old), then back up to 720 (new). Yes, this is a loss of 320. I understand this hurts, but since it's 15 HR per rank (up from 5)....that's pretty hilariously easy to catch up. As also mentioned, you no longer need to augdance to slot them. This was the least painful way I could fix such a screwy aug system (0-70, T1-T6 uses one system, T7+ uses another system).


-Hate


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Darpey on November 16, 2015, 09:26:31 am
So basically - you probably didn't have a net loss (only those that systematically arranged their augs in a certain way WITH large level discrepancies have a loss). Those few that might have a loss, it's now quite a bit more than 3x faster to make up the difference. (since there is an exponential timesink as you raise in SoHR levels)

Virtually everyone will initially be neutrally affected, but in the future, it will be better for everyone (even aside from eliminating the aug dance), since the growth of resist augs will be 3x as fast.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Brannyn on November 16, 2015, 09:40:19 am
Everyone should make sure to check their armor EVEN IF they were using the leafs. Some of your augs will probably be in the wrong slots and you will have to move them around.  Just a warning so you don't end up losing leafs and resists


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Drep on November 16, 2015, 09:56:29 am
Everyone should make sure to check their armor EVEN IF they were using the leafs. Some of your augs will probably be in the wrong slots and you will have to move them around.  Just a warning so you don't end up losing leafs and resists

yes, check your armor on everyone.  my mage lost all his resists on all his t9 gear.  he was 100% naked of all resists.  Hate fixed him for me...thank you hate.    still need to log the army in that been auging and check them.    I only had 3 people in last night.  2 of them were perfect with upgraded augs and the mage was empty.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Expletus on November 16, 2015, 10:05:29 am
Hate, it was a good change. Still made out better than before just sucks how it was executed and you cant win either way. Youre right bitching for weeks or bitching after. Lose / lose



Title: Re: EZ Augment Changes! (11-15-15)
Post by: Brannyn on November 16, 2015, 10:12:34 am
Would have been nice if hate had waited to remove the slot 23 so we didn't lose any augs. BUT you know what they say, "Hindsight is 20/20".

ALSO my mage Branbadaka has a resist 7 stone in slot 23 on the arms. The slot doesn't show but it's definitely still there as I cannot put a resist 7 in that slot and it has the resists from one.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Drep on November 16, 2015, 10:19:02 am
logged in a couple more.  It looks like the impact here are these characters that didn't have loping plains augs yet.   so their resists were automatically equipped in that 1st slot which Hate has destroyed now.  

One of my paly's lost 6lvl 11's in his t9 gear because they were auto equipped in the 1st slot of the pieces that he did not have loping plains aug in yet and my monk lost 7 lvl 11's in his t9 gear.   Still logging in everyone to check.

I like the change but destroying peoples stuff without notice of being able to unequip them quick is pretty lame.  


**and this is what I feared.   If you didn't have a tier aug your resists are auto equipped in that 1st slot.   they are all gone.  :(    My ranger, Rdydar has 0 resists augs now.  completely gimped of his lvl 11 augs in every single piece of armor and accessories.  14 lvl 11's gone to 0.  and he only has 1900 resists now.    I'm going to have a bunch of characters like this.

Hate, are you going to be looking into this?  

*Edit two - I logged my zerker in who had leaf 10's in all the 1st slots and he still lost everysingle resist.    I have 2 full groups in t9/t10 with less than 1600 resists now.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Rent Due on November 16, 2015, 10:42:11 am
While I'm sure this was a great, game changing, awesome change....

would have been nice to have the chance to remove all augs, combine them up then re-slot them after the change so as not to lose tons of fucking farming time getting the damn things.

just a "hey, making a change to the aug system if anyone cares."

But, I'm sure we are all better off now. w/e


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Darpey on November 16, 2015, 10:51:06 am
**and this is what I feared.   If you didn't have a tier aug your resists are auto equipped in that 1st slot.   they are all gone.  :(    My ranger, Rdydar has 0 resists augs now.  completely gimped of his lvl 11 augs in every single piece of armor and accessories.  14 lvl 11's gone to 0.  and he only has 1900 resists now.    I'm going to have a bunch of characters like this.

Hate, are you going to be looking into this?  

If you go to ToFS level 7 and get a total of 10 stones (30 minutes?) You'll be WAY ahead of where you were

14x11x5 = 770 (14 augs @ level 11 @ 5 heroic per stone)
14X7x15 = 1470 (14 augs @ level 7 @ 15 heroic per stone)

Or hell - even ToFS 5, you'd be way ahead

14x11x5 = 770 (14 augs @ level 11 @ 5 heroic per stone)
14X5x15 = 1050 (14 augs @ level 5 @ 15 heroic per stone)


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Drep on November 16, 2015, 10:55:36 am
While I'm sure this was a great, game changing, awesome change....

would have been nice to have the chance to remove all augs, combine them up then re-slot them after the change so as not to lose tons of fucking farming time getting the damn things.

just a "hey, making a change to the aug system if anyone cares."

But, I'm sure we are all better off now. w/e


:(  Only my warrior and one of my pally's are better off.  10 others now only have resists from the stats of their gear.    As a more casual gamer, this update went to hell. 


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Darpey on November 16, 2015, 11:01:30 am
:(  Only my warrior and one of my pally's are better off.  10 others now only have resists from the stats of their gear.    As a more casual gamer, this update went to hell.  

again

If you go to ToFS level 7 and get a total of 10 stones (30 minutes?) You'll be WAY ahead of where you were

14x11x5 = 770 (14 augs @ level 11 @ 5 heroic per stone)
14X7x15 = 1470 (14 augs @ level 7 @ 15 heroic per stone)

Or hell - even ToFS 5, you'd be way ahead

14x11x5 = 770 (14 augs @ level 11 @ 5 heroic per stone)
14X5x15 = 1050 (14 augs @ level 5 @ 15 heroic per stone)


Title: Re: EZ Augment Changes! (11-15-15)
Post by: hateborne on November 16, 2015, 11:06:28 am
If you were toting only ONE resist aug per piece and are truly screwed now, send me a PM. It'll take me a day or two to rip through backups.

To address the request for me to have given a heads up: If I gave everyone two weeks, I would still be in the same boat that I am in now. People offline screaming that they lost everything, people unable to play screaming they lost everything, etc. The only way to do this was plunge in, deal with the pain, and move on. I can reimburse a FEW augs to bring values near where they were. As stated above, PM or no go. Additionally, if anyone sends a bogus request (i.e. "I lost 10 rank 15s!" and I find all 7-8s in backup), I'll be suspending for lying and wasting my time. I genuinely want to help and keep EZ running, but some of the staggered/broken/abandoned framework that was left when we lost a good man must be cleaned up. :-(


-Hate


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Blurring on November 16, 2015, 01:02:04 pm
I understand Hate but I have to respectfully disagree. At least people would have had an opportunity to accommodate the changes. Two weeks would have been more than sufficient for everyone to make arrangements and/or contact those currently away from the game. Just having until Thursday to "fix" our "broken" aug arrangements is obviously much better than just deleting those.

I feel the point that everybody seems to have missed so far isn't that our resist values are equal or higher than they were previously, but that our time spent gearing up in this PVE environment has been unfairly and randomly reassigned. After a certain, /early/, point in farming resist augs it is no longer about resisting spells in game; like most statistics here it is about competing against fellow players.

Please don't take this the wrong way, as I never personally competed in the resist ladders. But if I had spent months to get into the top 10 resists on the server, and then logged in to find I was slashed comparatively because of the way I put my augs into my items, I would be fucking furious.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Darpey on November 16, 2015, 01:06:21 pm
If you were being competitive in the resist ladder - you would have had levels only *1* off of each other.

e.g. level XV XV and XIV

if this was the case, it shouldn't matter a huge amount - and if it's not the case, then you weren't competitive, as it's not efficient to do it any way.

If this was the case, then there would be virtually no difference.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Drep on November 16, 2015, 01:43:10 pm
I definitely wasn't being competitive in the ladder.  I think the updates are a good thing.   as a casual player though, when you have 7 or 8 characters that lost every one of them, they not only reaped no benefits but they lost everything as well giving them only the resists that the gear stats had.   

I'm sure hate will straighten it out though and I'm not worried.   it will take time to update everyone again but it's all good. 


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Kruciel on November 16, 2015, 01:43:27 pm
If you were being competitive in the resist ladder - you would have had levels only *1* off of each other.

e.g. level XV XV and XIV

if this was the case, it shouldn't matter a huge amount - and if it's not the case, then you weren't competitive, as it's not efficient to do it any way.

If this was the case, then there would be virtually no difference.

Incorrect, just stop. I lost over 2000 stones on the warrior, and 1000's upon 1000's more across the team. Just stop. I'm not crying or throwing a tantrum, but stop defending what just happened.

Let's look at what makes a XIV

Rank 7x2=8
Rank 7x4=9
Rank 7x8=10
Rank 7x16=11
Rank 7x32=12
Rank 7x64=13
Rank 7x128=14

128 stones looted, deleted from 15 pieces of gear, so 1920 stones essenitally vanished.

Again, I'm not going to waste my time crying, but don't sit here and try to say people didn't just get fucked out of months of farming, because they did.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Rent Due on November 16, 2015, 01:49:33 pm
and thats all I'm saying is a small "heads up gents, I am making some changes on our "broken" aug system, take out all augs now and reinsert after the changes."

I still fail to see the broken aspect, but I don't think that matters at this point.

anyway, this thread is going nowhere fast, so its all good.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: hateborne on November 16, 2015, 01:53:58 pm
Now I'm getting off-topic, but occasionally changes can make it easier for others. Yes, a few, awesome players will have fought tooth and nail for something that was made less simple.

For example: those of you farming ToFS for resist augs before I added the floor based drop levels (floor 1 = 1, floor 2 = 2, etc) saw your work being somewhat trivialized. When I added the guaranteed drop for HR to tiers (matching tier level), this trivialized those that farmed it through ToFS. Now when I made this change, those that had slaved away for the highest ranks of the resist aug saw their tribulations made less effective.

The same example above can be applied to essences and the "Minis", UCs and ToFS/Minis/LDON changes, etc etc.

As mentioned earlier, if you are worried about your total value going below what it was, I can help you get caught back up (but, as also mentioned, PM request and gimme a day or so).


-Hate


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Blurring on November 16, 2015, 03:30:33 pm
If you were being competitive in the resist ladder - you would have had levels only *1* off of each other.

e.g. level XV XV and XIV

if this was the case, it shouldn't matter a huge amount - and if it's not the case, then you weren't competitive, as it's not efficient to do it any way.

If this was the case, then there would be virtually no difference.

You're missing my point I think Darpey.

There are two things that happened here.

1) Players capacity to use (aug) resist stones was lowered significantly, from 3 slots to 1.
This was made up for by increasing the value of every type of resist aug by 3. A good trade off for virtually everybody! Now you can argue there is some potential for unfairness here -- players who already had 1 set of maxed resist augs lose the ability to use the rest of their stones. It's a bummer but if it has to change it has to, and the sooner the better so this will hurt less people.

2) Random players had their resist augs deleted.
No matter how you look at, this was the mistake in my opinion. If people had time to deaug their resists then this entire point is a non issue! There's no reason anybody had to lose a single resist aug they farmed. But instead, based on random chance, players lost from 0 to hundreds of hours of farm time.

With big changes like this, it's almost inevitable some or all people are going to get nerfed and upset over it. But what matters is that it's as fair as possible. What's upsetting to me in this case is point 2 - not only was it unnecessary, but it was done at random.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Waraesh on November 16, 2015, 03:46:41 pm
Thanks for making less slots for me to have to mess with on my box army Hate.  I didn't like pulling out augs and resizing them to replace them for 20+ toons.  Replacing 1 will be much faster and overall it feels like a buff to my team.  Going to check for naked people at some point, but looks promising thus far.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: balidet on November 16, 2015, 03:57:17 pm
Yes i second that this is a good change...or 3rd...4th? whatever ... less aug madness ...


now if only we had something to go into those empty spots on the UW:)


all in good time:)


thank you..


back to farming t10


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Brannyn on November 16, 2015, 04:04:19 pm
2) Random players had their resist augs deleted.

There was absolutely nothing random about it. anyone that had an aug in the slot removed got augs deleted. Not one bit was random, 90% of the server lost augs.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Blurring on November 16, 2015, 04:06:23 pm
You honestly don't understand how that's random?


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Scorpien on November 16, 2015, 04:08:08 pm
Is there any plans to change the 4 slot and 8 slot augs on weapons pre-t7?


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Brannyn on November 16, 2015, 04:10:30 pm
You can't have random if it's something specific that's GOING to happen.
If it was SOME of the people that had augs in that slot that lost them and some didn't then yeah it would be random. but ALL of the people that had augs in that slot lost them.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Blurring on November 16, 2015, 04:15:53 pm
Ok...the random element is who had what in that slot. Yes, Hate deleting all the items in that slot wasn't random. What got deleted was random per player. Just think about it mate.

I've said what I had to say about this and am done replying to this thread. To all the players with the attitude, "I got mine so I don't care about the rest" and "Well mostly we all went up so I don't care if some got screwed," well, it's disheartening. I urge you to spend a little more time thinking about this and the precedent it sets.

Yes your resists went up, you ate the cookie, but ask yourself if this is really the way you want to see changes made on the server.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Darpey on November 16, 2015, 04:51:03 pm
UW's were nerfed, which was a sudden change

Anyone with a large army had spent lots of time on their druid(s), then drake happened

Dailies trivialized parts of the UW grind that people had sunk hundreds of hours into

Put a single VII on each armor piece (assuming you lost everything on a toon or two), and you're back in business, soon to be ahead of where you were.

Meh,
- Darpey


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Momentum on November 16, 2015, 05:03:12 pm
It does seem like armor that had augs eaten still have the augs in them. I get a duplicate aug error when trying to redo all my resists. Will this get fixed with the Thursday change?


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Ponzi on November 16, 2015, 07:42:56 pm
Just a quick note that Jeweler Candlelight, Freeport Arc of Pain, or anything else really high level for the RNG slot has a 21 and a 22 slot, not a 24 and 25.

Just housekeeping, but obviously this will fit neither a hero aug or a leaf. With the new changes (3x resist, etc) if these are left as is  (an empty augged rng slot) its completely no big deal, we will manage easily.

But if you were inclined to make these items 24/25 slottable, no one has anything in them at the moment and now would be the easiest time. :)


Title: Re: EZ Augment Changes! (11-15-15)
Post by: warrior5 on November 16, 2015, 08:26:23 pm
Similar story looks like my alts lost a shit ton of augs  :-[

Sounds like a lot of folks used the top slot for one resist item on alts.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Raygan on November 17, 2015, 08:46:26 am
Is the cowardice stone going to get changed from aug 25 to 24? The way it is setup now doesn't allow you to have resist abd threat reduction on your shoulder item.


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Brannyn on November 17, 2015, 08:58:04 am
Once you reach a certain point with resists (Which you can get to WITHOUT the shoulder slot) there is no point in getting more resists. More hp ALWAYS helps. Cowardice belongs in 25, not 24


Title: Re: EZ Augment Changes! (11-15-15)
Post by: Expletus on November 17, 2015, 09:03:07 am
UW's were nerfed, which was a sudden change

Anyone with a large army had spent lots of time on their druid(s), then drake happened

Dailies trivialized parts of the UW grind that people had sunk hundreds of hours into

Put a single VII on each armor piece (assuming you lost everything on a toon or two), and you're back in business, soon to be ahead of where you were.

Meh,
- Darpey

Darp, everything you stated above was NOT an overnight - without warning - change. Blurring is 100% right in his statement. To clarify it, Changes were made without warning causing players to lose items which could have been salvaged with a warning.

Just like Hate told people he is going to be deleting the augs by Thursday in slots, the change he made could have waited till Thurs allowing players to get the augs out in preparation.

Great change,
Bad execution.



Title: Re: EZ Augment Changes! (11-15-15)
Post by: hateborne on November 17, 2015, 09:27:29 am
Locking this thread as it's spiraling into personal attacks on each other.

The "tl;dr" seems to be "nice change, Hate fucked up (or is a fuck-up), should've/would've/could've".


-Hate