Title: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 01, 2016, 09:56:53 pm HOT BUTTON TOPICS!
Alright, I am aware this is going to start a storm but a lot of negative feedback has been flowing into my inbox. I'd rather address this as a server, versus backdoor "Hate did something on his own". I'll list each item and then discuss it a bit. First, I'm hearing from several that would like to see buff level restrictions. Second, I am considering level restricting the UWs to the appropriate tiers (i.e. you can't equip UW VIII before T6 or level 74). Third, SoA/RoA/EoA needing to be level restricted. (BIIIIIIG stack of QQ emails on this one). To hit the first topic, I'm looking at the BuffLevelRestrictions rule being enabled. This means any sub 70 can't receive 70+ buffs. No EXP buffs, no Kraken, etc etc. Part of this is to address the concern of people starting, blazing through 1-70 and QVIC, then getting upset when they can't play without the buffs (resorting to buff-begging or burnout & quit). I would like to further hit this by limiting the EXP buffs by script and removing MGB access to the Mask of Experience to ensure QVIC players aren't getting 500% experience bonuses. I brought this up awhile ago to reduce overall EXP gains to address this, but was debated (and often attacked) for trying to fix a problem before it exploded. It exploded, I tried to prevent it. ::shrug:: Continuing to the second topic, I brought this up before and was met with harsh criticism. This time, some of those same opposing people are emailing me and calling for it. This will basically lock the UWs to those that can actually unlock them. As in the example above, UW VIII should not be usable if you aren't in at least T6, as you would need to be there to farm the essences for it anyway. Wrapping up, after a dozen lowbies earned the Ring of the Ages Rank 1000 inside a week, my inbox exploded like the New Orleans during Hurricane Katrina. I'm looking at restricting RoA by 200 ranks to 1.5 levels rounding up. I would also like to do similar things with the Earring and the Shield of the Ages. For RoA, this would look like: Quote 0-200 L70 201-400 L72 401-600 L73 601-800 L75 801-1000 L76 Please post your thoughts and opinions on these. Honesty and directness is appreciated here. Heated debates or heated opinions are fine, but KEEP THEM ON TOPIC. Personal attacks or character assassinations will be edited or outright deleted. STAY ON TOPIC. -Hate EDIT: For BuffLevelRestriction and EXP Gains, this has been discussed before here-> http://ezserver.online/forums/index.php?topic=4823.msg63393#msg63393 Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 01, 2016, 10:26:20 pm To hit the first topic, I'm looking at the BuffLevelRestrictions rule being enabled. This certainly can hurt the powerleveling for your own box, but I also experienced the buff addiction when I reached PoTime in my own pace until I received the T8+ buffs, I was astounded by how powerful it made me and made content a completely joke. Eventually I was digging for more buffs so I can keep pushing quicker. But after talking to my friend, I realized that it would ruin the experience for me so I just stop craving for it and continue with my own pace.Maybe we could explore for possible way to powerlevel your own character once your main reach certain progression or something? And how can level 71+ players get the EXP buff then? Should just keep MGB on it and allow it to land on anyone who cleared Qvic (level 71 and up only). That way people can keep sharing their love! :-* Quote This will basically lock the UWs to those that can actually unlock them. Surprised that this wasn't a thing in first place. Anyone can buy mats and rip through contents. I mean honestly, it make perfectly sense to have level/progression restriction on it. Quote I'm looking at restricting RoA by 200 ranks to 1.5 levels rounding up. I would also like to do similar things with the Earring and the Shield of the Ages. For RoA, this would look like: Pretty much same thing with buffs, altho I think those who actually grinded it before the level restriction should keep it. In sense, I think they earned it for the dedication they spent on it. How about this, instead of slapping level restriction to the ring itself and upsetting a lot of people. Have Keeper of the Ages start refusing to level up the ring until you reach certain progression? That way they get to keep the ring they earned while future characters will have to follow the progression and upgrade their ring as they go. Quote 0-200 L70 201-400 L72 401-600 L73 601-800 L75 801-1000 L76 I like the those RoA level restriction you currently have in the quote. As for Earring/Shield/Mana Necklace. Lock em to the progression you are on. Just like UW. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: balidet on April 01, 2016, 10:31:00 pm sounds good to me:)
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 01, 2016, 10:31:32 pm I'm generally not for anything which makes the game harder for new folks especially since those who complain have already taken advantage of everything they complain about - typical on EZ.
That said, I don't disagree with the UW restriction, and I don't disagree with the ROA/SOA/EOA restriction except I think the restriction should start at 400 for ROA. However, I DEFINITELY disagree with removing MGB from exp mask (unless you mean it only applies to sub 70), and I disagree with no buffs before 70. Seems buffs already scale dramatically based on level, and I don't see folks hitting a wall just because they scored a nice buff pre-70. Maybe limit pre-70 folks to spells from lower tiers or something. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Leis on April 01, 2016, 10:34:42 pm A bit off topic but one of my favorite things to do is create a toon and buff them to hell, then let them lose in a zone like solb. Back flagging kinda sucks as it is, so if you prevent anyone from getting buffs pre 70, you might want to increase the exp in leveling zones.
People who were buff begging are never going to make it past T5 anyhow, so I am not really worried about that. Level restricting those items seems fine to me. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kobrakai Pwnstar on April 01, 2016, 10:41:50 pm A bit off topic but one of my favorite things to do is create a toon and buff them to hell, then let them lose in a zone like solb. Back flagging kinda sucks as it is, so if you prevent anyone from getting buffs pre 70, you might want to increase the exp in leveling zones. People who were buff begging are never going to make it past T5 anyhow, so I am not really worried about that. Level restricting those items seems fine to me. the feels are the same they are. Also, if we're worried about more people creating/begging then fading away cause they can't hack it.. for whatever reason we could go D2 Mode and have the server delete their toons after being inactive for like 3 or 4 years or so (on Diablo II it's 90 days)... and be able to flag a vacation thing such as say you can't login because work/school/no interwebs etc.. so it puts your toon on ice, but deletes the burnouts that never return. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Rent Due on April 01, 2016, 10:47:40 pm HOT BUTTON TOPICS! First, I'm hearing from several that would like to see buff level restrictions. Second, I am considering level restricting the UWs to the appropriate tiers (i.e. you can't equip UW VIII before T6 or level 74). Third, SoA/RoA/EoA needing to be level restricted. (BIIIIIIG stack of QQ emails on this one yes, yes and more yes. Think about it logically. If you can't farm the essences needed to get UWVI then why should you be able to make it? really? I want to see the argument against this. Might as well just say T10 armor is able to be received by a lvl 70 and go from there. So yes, the UW is restricted to your character's level To hit the first topic, I'm looking at the BuffLevelRestrictions rule being enabled. This means any sub 70 can't receive 70+ buffs. No EXP buffs, no Kraken, etc etc. Part of this is to address the concern of people starting, blazing through 1-70 and QVIC, then getting upset when they can't play without the buffs (resorting to buff-begging or burnout & quit). I would like to further hit this by limiting the EXP buffs by script and removing MGB access to the Mask of Experience to ensure QVIC players aren't getting 500% experience bonuses. I brought this up awhile ago to reduce overall EXP gains to address this, but was debated (and often attacked) for trying to fix a problem before it exploded. It exploded, I tried to prevent it. ::shrug:: Level buff restrictions I am onboard with, if you can not yourself cast the buff it is basically bypassing an important aspect of the game. Case in point. When I started I had a pally, found out I wasn't going to make it far like that so I made a shaman and warrior. After time went on I noticed, going to the buff bot sucks! bad. In came my cleric, my druid, my ench, etc. For a long time I resisted the mage, but she came in as well for that Damage Shield. Now, would this hurt me? kinda it would, because I would have to say yes to something that wont allow me to speed through 1-70. However, this whole " I can't play without buffs" thing has to end somewhere. People forget that the people doing the buffing have spent a HUGE amount of time on this characters to get those buffs. Trudge through the snow, no we don't exactly want to see you do what we did, but in a way yes we (I) do. With that said, I would be for limiting buffs to levels, ie you can not receive armor of the crab 3 at lvl 71 Continuing to the second topic, I brought this up before and was met with harsh criticism. This time, some of those same opposing people are emailing me and calling for it. This will basically lock the UWs to those that can actually unlock them. As in the example above, UW VIII should not be usable if you aren't in at least T6, as you would need to be there to farm the essences for it anyway. Wrapping up, after a dozen lowbies earned the Ring of the Ages Rank 1000 inside a week, my inbox exploded like the New Orleans during Hurricane Katrina. I'm looking at restricting RoA by 200 ranks to 1.5 levels rounding up. I would also like to do similar things with the Earring and the Shield of the Ages. For RoA, this would look like: Quote 0-200 L70 201-400 L72 401-600 L73 601-800 L75 801-1000 L76 Again, there has to be a cap here. What is the point of a lvl 72 with ROA 1k? It defeats the purpose of progression. What do you do in game? exp to death until you get 1k ring and then start the game? Why not just spend that time playing the game through progression and get the items as they were intended to be achieved. Those level restrictions above seem very reasonable. As well as Earring of the Ages, Mana Neck and Shield of the Ages both of which should also be subject to the tier you are on. If you cant physically go camp it yourself, then how do you have the right to say "I earned this item". No, you bought/traded for that item, you did not camp/farm/earn that item. Sorry, butthurt, but you didn't. You bought it/traded for it. If that's the case, again, open up T10 armor for buy/trade, hell skip to the end of the game and then quit 2 days later. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 01, 2016, 10:48:58 pm I'm generally not for anything which makes the game harder for new folks First, it isn't hard. Adding restriction to those won't make it harder. It's already acceptable level of challenge and fun. No tears and wallpunching from level 1 to T3, so far. Seriously, if people find it hard in that range, maybe you need to reconsider your gears/AAs/adding new box. except I think the restriction should start at 400 for ROA. Second, I disagreed with 400 for RoA, 400 is simply too powerful for level 70/71. With that RoA400 you can mass pull without care in the world in Qvic/CT. Effectively same as getting T8 buffs. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 01, 2016, 10:56:36 pm 200 is easy to get at any lvl. Lots of folks will get unreasonably capped there. Maybe the number is 300.
Also, I didn't say it was hard. I said harder. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 01, 2016, 11:16:26 pm 200 is easy to get at any lvl. Lots of folks will get unreasonably capped there. Maybe the number is 300. I know what you said and I said having those restriction won't make it harder. ;) If anything, without restriction making it a completely joke. Also, I didn't say it was hard. I said harder. Yes getting level 200 is easy...With EXP buff. But with the EXP buff facing restriction, thing going be different. I can tell you this that I reached to T3 and only got my ring up to 65~ so not everyone going be ring capped before reaching level 72 unless they grind for it. I am currently grinding to level it up. Took me a week on and off to get it up to 219 (should be 275+ when I'm done with tonight run) so far. THAT without EXP Buff for most part (because I just happen to start my ring grind with majority of EXP buffer on strike), it's actually feel slower than you implied. At least unless you play more than I do then sure, it's quicker. Which is why I think 0-200 for level 70/71 is good number. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 01, 2016, 11:20:46 pm It would obviously make it harder as you said it's a joke without restriction. I'll leave it at that I guess.
Your point re: RoA 200 being harder w/o exp buff is valid but I still feel 200 is a low number to start the restriction. It takes very little xp to make RoA 200 compared to higher lvls. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 01, 2016, 11:33:03 pm Your point re: RoA 200 being harder w/o exp buff is valid but I still feel 200 is a low number to start the restriction. It takes very little xp to make RoA 200 compared to higher lvls. All the more reason to do the progression!Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 01, 2016, 11:39:24 pm It would obviously make it harder as you said it's a joke without restriction. I'll leave it at that I guess. Your point re: RoA 200 being harder w/o exp buff is valid but I still feel 200 is a low number to start the restriction. It takes very little xp to make RoA 200 compared to higher lvls. True, but how many truly have RoA 200+ but cannot enter HoH? Actually, I'll see if I can't get some stats this weekend using DB on the breakdown of where the numbers are. :-) -Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Mersedez on April 01, 2016, 11:43:40 pm Can the mask only be a raid buff?
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Brannyn on April 02, 2016, 12:04:16 am My RoA wasn't past 200 until I think t5 and i'm pretty sure that's only because kruciel was mass pulling t5 for me with 200% mask.
I don't have any problems with these changes EXCEPT the mgb with exp mask. I don't want to put another toon in the crafter guild and start working mask on them =(. BUT if you feel that removing mgb capabilities from the mask is needed then go ahead. I'll be moving my rogue around my raid to make sure my war gets the buff. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 02, 2016, 12:15:13 am Was thinking about how to lock Shield/Mana Necklace to progression since Earring/Ring can be easily done with NPC refusing.
How about this, add a new NO TRADE material (Shield blueprint/mold) to each progression rank. Have them being common drop or sort so it won't be painful to farm it. Or maybe have it being sold by vendor in the designed map, similar to vellum. That way when you need to upgrade the shield or necklace, you gotta farm/buy it from the respectable tier map yourself. As for shield, only one is need to start it and advance it every tier rank (level 1, 6, 11, 16, etc). Just like EoN. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Brannyn on April 02, 2016, 12:21:01 am Was thinking about how to lock Shield/Mana Necklace to progression since Earring/Ring can be easily done with NPC refusing. How about we just leave it to level restrictions on the items?How about this, add a new NO TRADE material (Shield blueprint/mold) to each progression rank. Have them being common drop or sort so it won't be painful to farm it. Or maybe have it being sold by vendor in the designed map, similar to vellum. That way when you need to upgrade the shield or necklace, you gotta farm/buy it from the respectable tier map yourself. As for shield, only one is need to start it and advance it every tier rank (level 1, 6, 11, 16, etc). Just like EoN. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 02, 2016, 12:36:45 am How about we just leave it to level restrictions on the items? If we do that, we're going end up with a lot of angry folks who got advanced items on their low level characters being completely unusable.At very least my suggestion will prevent them from advancing any further until they do progression so they can keep wearing the items. Plus it make sense to use mold along with EoN ore to craft/upgrade the shield! Actually, I almost forgot about it, but the Mana Necklace is tradable so level restriction alone should be fine. However shield isn't and it would be upsetting to not being able to wear it post-nerf without doing progression. Additional, if we're adding level restriction to the Mana Necklace, what about Strike Augs? They're essentially same. Maybe I'm just caring a bit too much about how this will upset the people. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Dimur on April 02, 2016, 12:58:06 am Strike augs are level restricted already.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 02, 2016, 01:03:47 am Strike augs are level restricted already. Ah, couldn't find any info on wiki so I wasn't sure if they're restricted already or not.Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Brannyn on April 02, 2016, 01:23:01 am How about we just leave it to level restrictions on the items? If we do that, we're going end up with a lot of angry folks who got advanced items on their low level characters being completely unusable.At very least my suggestion will prevent them from advancing any further until they do progression so they can keep wearing the items. Plus it make sense to use mold along with EoN ore to craft/upgrade the shield! Actually, I almost forgot about it, but the Mana Necklace is tradable so level restriction alone should be fine. However shield isn't and it would be upsetting to not being able to wear it post-nerf without doing progression. Additional, if we're adding level restriction to the Mana Necklace, what about Strike Augs? They're essentially same. Maybe I'm just caring a bit too much about how this will upset the people. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 02, 2016, 01:46:04 am They shouldn't be trying to get stuff above their tier anyway. Besides, SoA is not required for content so they can do without it for one tier. Yea, true.Guess I'm just overthinking for better solution than a simple one. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: CyanideTreatment on April 02, 2016, 01:58:33 am There's always a nerf to something after a select few exploit the fuck out of something.. life of this server
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Chameleonn on April 02, 2016, 03:12:07 am There's always a nerf to something after a select few exploit the fuck out of something.. life of this server what he said vote for restrict the crap out of it - sorry if you run 2+ grps Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Raygan on April 02, 2016, 06:12:56 am There's always a nerf to something after a select few exploit the fuck out of something.. life of this server Where has anyone exploited anything? I agree with everything Hate has posted and am 100% on board. This isnt something that was due to anyone exploiting but something that has been needed to enforce for a few years now. Good job, Hate, even though I still hate you to the moon and back! Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 02, 2016, 08:36:17 am There's always a nerf to something after a select few exploit the fuck out of something.. life of this server Where has anyone exploited anything? I agree with everything Hate has posted and am 100% on board. This isnt something that was due to anyone exploiting but something that has been needed to enforce for a few years now. Good job, Hate, even though I still hate you to the moon and back! Hahaha! I am reading this in bed and nearly woke Loveborne up from laughing at this. :-) -Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Rent Due on April 02, 2016, 09:00:57 am If the level restrictions are put in place for the Ring of Ages and Earing of Ages then the Exp Mask level restriction is irrelevant. You can stock pile AA's to the sky and back, just cant use them until the next level is obtained.
So maybe the Exp Mask doesn't need to be level restricted at all. Honestly, I don't care about people speeding from lvl 1 to 70. Our game starts at level 70 anyway. Level 1 - 70 to me has always been a curtesy for players to learn the basics of the classes they have chosen for their bot crew. I think most everyone coming into this is going to know what each class does and how they function anyway. And if there is worry about ohh lvl 72 has 234,954aa banked and dings 73 and gets full upgrades on ring, etc. So? they had to grind those aa points anyway. This would also remove the trouble of how do we all get our crew's to benefit from the mask we created, thus causing an entire clusterfork. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 02, 2016, 10:24:10 am On the Mask....I could potentially scale the EXP bonus allowed through scripting. Would take some testing, but limit the EXP buff similar to RoA system (0-200 L70, 201-400 L72, etc). If a player is L72 and gets 540% buff, it would fade and instead recast rank 400 (as that's their max receivable).
Thoughts? -Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 02, 2016, 10:36:59 am On the Mask....I could potentially scale the EXP bonus allowed through scripting. Would take some testing, but limit the EXP buff similar to RoA system (0-200 L70, 201-400 L72, etc). If a player is L72 and gets 540% buff, it would fade and instead recast rank 400 (as that's their max receivable). If you manage to make it work, that's a pretty solid solution.Thoughts? -Hate That way people can just keep sharing their MGB loves without worry or going on strike. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Mersedez on April 02, 2016, 11:08:21 am On the Mask....I could potentially scale the EXP bonus allowed through scripting. Would take some testing, but limit the EXP buff similar to RoA system (0-200 L70, 201-400 L72, etc). If a player is L72 and gets 540% buff, it would fade and instead recast rank 400 (as that's their max receivable). Thoughts? -Hate Scale it down even more. Less beggers spamming in OOC. 100% per level sounds good. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Raygan on April 02, 2016, 11:28:08 am We need a like button for Mersedez post there ^
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Blurring on April 02, 2016, 11:54:35 am I agree with the changes proposed Hate and like others wouldn't disagree with the requirements being more strict.
Personally I'd go further with the UW restrictions. As I recall the UW was introduced purely as something extra to do for those who had beaten the content. Everything started to go awry when people started farming them as a way of progressing through content. So in my mind a tiers equivalent UW shouldn't be available until you have beaten that content, meaning the requirement should be tier level + 1. Granted, the progression/back-progression argument I'm making here was largely addressed by the UW HP tweaks of long ago, and I think those did a decent job. I just think that can and for the health of the server should go further. Granted, we will still likely see one toon get powerleveled through the content so they can level up their UW to then "solo" the tier, but this would be a step in the right direction away from that. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 02, 2016, 12:11:58 pm I'm concerned I agree with Orthanos in this thread as he is wrong about basically everything. Still, most of these changes are not unreasonable, generally speaking - as long as they are done right.
In other news this probably shouldn't have been posted on April Fools unless that was intentional ;) Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Rent Due on April 02, 2016, 12:59:46 pm I'm concerned I agree with Orthanos in this thread as he is wrong about basically everything. Still, most of these changes are not unreasonable, generally speaking - as long as they are done right. In other news this probably shouldn't have been posted on April Fools unless that was intentional ;) Just as long as no one agrees with my posts, its all good Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Nakemdun on April 02, 2016, 01:20:39 pm Maybe just make mask land on Raid Only. After all how many people will invite random newbs for buff. :-*
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 02, 2016, 01:27:50 pm Maybe just make mask land on Raid Only. After all how many people will invite random newbs for buff. :-* This is a good idea. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Subdued on April 02, 2016, 03:40:11 pm Maybe just make mask land on Raid Only. After all how many people will invite random newbs for buff. :-* I feel pretty confident that the more generous members of the server would still do that as well. Either way, it's an easy thing to work around so I don't think it really serves the purpose. It also lets people actively buff their "friends" or low level favorites while the greater population doesn't benefit. In some ways I think it could be even more harmful in that regard. Overall I don't really know that some of these fixes are going to accomplish a lot of what people are concerned with the most. In my opinion, I would do the following and I think it would resolve a lot of the common complaints people have: Regarding buffs- I think t1/t2 is way too easy with or without buffs compared to LDON/QVIC without buffs. When I was a new 70 and I was breaking LDON and QVIC I actually had to be careful and work at a moderate pace. I didn't feel that a 2nd time until I later entered T5. So, my suggestion would be the following, and it would be very simple: All levels of Crab and Steeloak only work on toons level 71+, and re-work t1/t2 a bit. Make the t1 dragons hit harder and have more HP and increase their mini spawn rate to compsensate. In t2, make them hit harder and have more HP, leave their mini spawn rates alone, but increase the dragon mold rates slightly on the bosses. There's probably a way t3/t4 could be made a bit more difficult as well but I haven't worked that out in my head, yet. No arguments on not letting people use the SoA/UW etc until their tier. At the very worst, let them use their tier + 1 so that there's still a decent resale market available for essences other than people backfarming their UWs. I think people buying essences from 1 tier ahead from other players can be healthy for the economy. RotA- Currently I'm a firm believer that level'ing the ring past around level 500 is a waste of AAs that would be better served on EotA (and selling rainbows for those GSOAs if you get ahead on AAs but behind on GSOAs). Past level 500ish, when you get the max rune buff, the ring suffers from severely diminished returns considering its % of your total HP as you progress through the upper tiers. Cap its advancement per level, but also try to match the stats of the ring to make sense vs. a person's total expected HP total at each level. A person who is fully t4 geared should have a ring that gets them, say, 100k HP, while a person who is fully t7 geared should probably be more in the 300-400k range. A person in QVIC gear should max out around 20-30k HP from their ring. If those levels line up to what Hate proposed, then it sounds good. UW- Other than t9/t10 players alts, how many people have a UW past their tier? I can't imagine this really being a problem at all. I think the bigger issue with UW is that the jump from UW3 to 4 is OK, but the jump from UW 4 to 5 and 5 to 6 is pretty weak for the effort involved. Personally I'd prefer seeing the UW3 and UW4 decreased by about 25-35% and make up that ratio on UW5 and 6. Regarding the mask- removing MGB I think is very bad. It hurts the players who box more than 6 players severely harder than players who only play 6. I don't think that's fair. How about just level requiring the buffs at each 100 levels? Level 71 for level 100+, level 72 for 200+, level 73 for 300+, etc, with uncapped at level 75 or 76. Kathina (to those wondering where I am, I've been very busy in RL lately and will be for a few weeks. I'm not playing EQLive like someone asked me the other day. I'll probably be playing again in about 3 weeks after my vacation! Miss you guys!) Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: CyanideTreatment on April 02, 2016, 04:32:32 pm What I don't get is how people mentioned that the buffs higher tier players MGB breaks the game for lower tier players compared to having needed certain ez reward items why nerf any of this @ all only thing i see reasonable here is the RoA
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Eliseus on April 02, 2016, 04:41:31 pm If you are looking at way to fix the server for the health, maybe you should look at the people playing on your server and not these changes. It's no longer why I play here and probably why some of the people sending me tells the other day about FH members will either have already quit or leave soon enough.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 02, 2016, 04:44:54 pm What I don't get is how people mentioned that the buffs higher tier players MGB breaks the game for lower tier players compared to having needed certain ez reward items why nerf any of this @ all only thing i see reasonable here is the RoA Oh christ, okay first of all. Regarding on the certain EZ item. See -We can all agree that it's very beneficial to have, but not literally necessary. Second of all, we want to keep this game interesting for everyone from level 1 to end game. Having those buffs or UW or whatever without level restriction make it completely joke and can ruin the experiences. EDIT - You're quitting, Eli? That's shame. I was looking forward to hear from you about your solo progression. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 02, 2016, 05:54:44 pm If you are looking at way to fix the server for the health, maybe you should look at the people playing on your server and not these changes. It's no longer why I play here and probably why some of the people sending me tells the other day about FH members will either have already quit or leave soon enough. This comment is detracting from the discussion at hand. I witnessed a few of these... conversations. You were not always the victim. Please be honest and please stay on topic. -Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: CyanideTreatment on April 02, 2016, 07:21:55 pm What I don't get is how people mentioned that the buffs higher tier players MGB breaks the game for lower tier players compared to having needed certain ez reward items why nerf any of this @ all only thing i see reasonable here is the RoA Oh christ, okay first of all. Regarding on the certain EZ item. See -We can all agree that it's very beneficial to have, but not literally necessary. oh christ what? you havent been on this server longer then a year guaranteed and you're asking for nerfs that would be very disturbing.. removing MGB from the game because like your self new players depended on it at an earlier stage, most of high tier plays have atleast 2 grps that means 1 grp with buffs and 2nd-4th group gets shunned down. Me ranting about prices of reward items i guess is more tedious then you asking for these, makes sense. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 02, 2016, 07:33:29 pm oh christ what? you havent been on this server longer then a year guaranteed and you're asking for nerfs that would be very disturbing.. removing MGB from the game because like your self new players depended on it at an earlier stage, most of high tier plays have atleast 2 grps that means 1 grp with buffs and 2nd-4th group gets shunned down. Me ranting about prices of reward items i guess is more tedious then you asking for these, makes sense. If anything, I'm asking for balance and voicing my opinion, nothing more. Beside this thread isn't about the EZ item, that's for other thread. Oh and I'm against the MGB removal, not supporting it. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Raygan on April 02, 2016, 07:48:16 pm I'm concerned I agree with Orthanos in this thread as he is wrong about basically everything. Still, most of these changes are not unreasonable, generally speaking - as long as they are done right. In other news this probably shouldn't have been posted on April Fools unless that was intentional ;) Glad to see you coming around Warrior5! Oddly enough this is exactly what I proposed a month or so back (for the health of the server) when everyone was saying I was being so unreasonable......I guess Hate....you could always say: https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjLnMSjn_HLAhXHbSYKHQJyDScQjRwIBw&url=http%3A%2F%2Fimgur.com%2Fgallery%2FMyaJ3gZ&psig=AFQjCNGonWVNcBb3HTArNHLJqPUpduRCBA&ust=1459730840665851 Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 03, 2016, 12:40:35 am Hate if you make the mask changes you are proposing (different bonus per lvl etc.), please make the mask a raid buff as well. Nice trade off and will result in less folks MGBing exp in nexus. Also allows us to put mask on other toons besides melee which don't use MGB for other stuff.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 03, 2016, 12:55:58 am Hate if you make the mask changes you are proposing (different bonus per lvl etc.), please make the mask a raid buff as well. Nice trade off and will result in less folks MGBing exp in nexus. Also allows us to put mask on other toons besides melee which don't use MGB for other stuff. Or just do the different % per level and keep MGB. It's win/win for everyone.Don't you want to keep the spirit of sharing MGB buffs, EXP buff included? Just need to add level restrict on them to prevent from landing on lowbie or having level 70 getting 1000% exp buff right off the bat. 71+ get the stat buffs and lv70 get 100% buff, you will be able to get better EXP buff as you level up. At around 75? You get full benefit up to 1000% exp. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Zephr on April 03, 2016, 01:09:13 am I feel like the idea behind some things that were added to the server in the past is not being preserved anymore, which is a shame.
Ring of Ages was there to give people an edge on content. You farmed it up to make your current farming a little easier. Or, you couldn't clear something, so you farmed it up instead of farming something else to help. It was a pretty optional thing to do. There is a reason it didn't have a level requirement on it. If someone was wanting to spend the time to farm it out earlier than they needed to, then all to them. Shield of Ages. I don't know much about how this item came around or anything. Personally, I thought there was already a level requirement, but maybe I had only been paying attention to upgrading it to my current tier. *shrug* Earring of Ages. I also don't know what the idea was or where this one came from, but the level requirement almost seems kind of strange to add. I mean, you have to farm 100,000 AAs and 10 GSoA before it even give you any bonus at all. Other than the very few individuals who I have seen grind content they're in like mad, I haven't seen anyone with one of these before like T8. So all I see with a requirement being added to this is adding an unnecessary restriction to players. Basically punishing the 1 guy who is willing to grind more than other players, which I wouldn't say is fair. Ultimate Weapons shouldn't have a level requirement like mentioned. They were supposed to be these super hard-to-get weapons that not everyone would have. Contrary to people thinking T7+ is what people should need first, or the proposed level requirement on the weapon of each tier, it's kind of a strange thing to suggest. Although the level requirement wouldn't really have any kind of impact on anyone (maybe 1 in every 1000 people actually farm enough and trade to get an UW2 before they can use it) they would still be at a loss due to losing that proc. Maybe rank 7-8 and up would be a different story because of the raw damage increase, but regardless, they'd still be losing that proc which is still very worth having. In my opinion, if someone really wanted to upgrade their UW early, then all to them. However, like I said, this change is basically irrelevant and won't really effect anyone anyway. Augments. You really didn't address this at all. I'd say they're fine just as they are. Powerful, but not more powerful than an Ultimate Weapon upgraded to the same tier, which is how it should be. Otherwise, and Ultimate Weapon would cease to be "ultimate." Buffs. I'd say this is the only real thing worth debating in this topic. While having these buffs could be really nice at low levels, it makes total sense to add a level restriction to them. I understand the players could quit because they think the server is "too hard" when really it's just that they were carried through their earlier content. I could imagine the argument being used, though, that a player can just as easily pull all of Plane of Time for a new player. Though that's true, I think it's more acceptable considering the player is going out of their way to help another player, rather than saying "here's a buff that makes win the game for 3 tiers." I'm personally on board with adding a level requirement to buffs. Maybe allowing 1 tier of leniency? A level 76 can get 77 buffs for example. Usually 1 tier buff differences aren't big. All together though, pre-70 getting any post-70 buffs is incredibly over-powered for lowbies. I think about how when I first leveled on the server 6 years almost, it took like 3 days to hit 70, playing like 6 hours a day. My biggest concern is the level requirement on RoA. I really think adding a level requirement to it takes away from the original idea that it was something a player could farm on the side of regular grinding. If anything, make it a little bit harder to grind out. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Rent Due on April 03, 2016, 05:31:25 am Ultimate Weapons shouldn't have a level requirement like mentioned. They were supposed to be these super hard-to-get weapons that not everyone would have. Contrary to people thinking T7+ is what people should need first, or the proposed level requirement on the weapon of each tier, it's kind of a strange thing to suggest. Although the level requirement wouldn't really have any kind of impact on anyone (maybe 1 in every 1000 people actually farm enough and trade to get an UW2 before they can use it) they would still be at a loss due to losing that proc. Maybe rank 7-8 and up would be a different story because of the raw damage increase, but regardless, they'd still be losing that proc which is still very worth having. In my opinion, if someone really wanted to upgrade their UW early, then all to them. However, like I said, this change is basically irrelevant and won't really effect anyone anyway. It has been said before, but I will say it again here. We all keep referring to this T7 date for a reason. The reason is, is this is the tier when it was introduced to us to begin with. Before T7 was released it didn't exist. The real reason why it never had a level requirement, and this is part speculation, is because the UW was a money maker for the server back in the day. Back when you could literally walk onto the server and buy an UW. From level 1 of the weapon to the end, you could buy the essences and plat to make it. Back then the EON component and I believe if I remember correctly the TOFS component wasn't a requirement. When it was released there was a leak in information and quite a few people farmed up/bought/traded up for a stock of 100's of essences. The day the weapon was released it was made to its last form. Personally I made a level 1 UW shortly after it's release then sat on it for a while not thinking it would be "needed" to go to end game. Once I got around to seeing it was needed the recipe change was implemented, then I was super pissed and still didn't make it out of spite. Looking back, this item was the single most game breaking item ever conceived. The ultimate weapon back then had far more luster to it then what is presented now. Millions of hps, boom everything is dead click, etc. To address the other part of your answer, yes there are people that make UWXI's before ever reaching T5 even. Why? Because they can. The UW should really be called the Ultimate Farming Tool or just call it a rake. It makes lower level content silly. I remember when I got mine up in levels going back to HOH, pulling a ton of mobs and then clicking it and everything dying. I was like wow, this is easy. Imagine if I wasn't T8 and doing that.....hmmmm. It is perfectly reasonable to expect a limitation of power on this item, as well as the others. These items, every one of them gives a player such an edge on content there is no way to balance content. It took a long, long time to balance the UW against content. To the point where the choice was, 1. make content to be challenging to players with UW(s), making it "have to have" or 2. making content to players without UW(s) thus letting the players with UW(s) steam roll it. And, contrary to anyone's belief, I am actually not for nerfing items that were placed in the game, used, then decided on to be removed or changed due to the item's effectiveness not being fully thought through before release. However in these situations we are dealing with years of this server's creation and change. It is hard to really get a grasp on the whole picture without being one of the "old salt" players. Thus, everyone knew these items should have been made with level restrictions, but hey, they are cool so let it ride. However now, and has been for a while, people seem to not be playing content so much as obtaining these items and then playing content. If I had a dime for every time I heard a newer player say "Well, I will be ok when I get my UW up to level X, Y, Z I will be able to do this content I would be a rich man. Ultimately it will be up to Hateborne, with the thoughts of the server majority to make these tough decisions. We can either look at it from a logically sound point of view for the health of the server or we can look at it from a "I want this item and you shouldn't deny me it because you have/had it" ideology. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 03, 2016, 06:51:35 pm Ultimately it will be up to Hateborne, with the thoughts of the server majority to make these tough decisions. We can either look at it from a logically sound point of view for the health of the server or we can look at it from a "I want this item and you shouldn't deny me it because you have/had it" ideology. This. I am asking for feedback on how best to handle a delicate situation. It seems like EXP buffs limited by 100% per level (70 0-100%, 71 101-200%, etc etc) seemed the least hated suggestion. :-) -Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Leis on April 03, 2016, 08:06:56 pm The best way Hate, is to use the level limits. Optionally if you're bored, you can make them recommended levels and set the items to scale down for lower levels who got them before they reached that level. That way people who got these items above their tier can use them as if they were the lower ranked item until they level up.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 03, 2016, 08:31:21 pm The best way Hate, is to use the level limits. Optionally if you're bored, you can make them recommended levels and set the items to scale down for lower levels who got them before they reached that level. That way people who got these items above their tier can use them as if they were the lower ranked item until they level up. My exactly thought, but wasn't sure if it's possible on EverQuest's engine.Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: kronarq on April 03, 2016, 09:41:14 pm I would just like to point out that as the veterans that have been raging on these issues and demanding everything that doesn't apply to them be made harder and take longer, they are actively steering people away from the server. Since this shitstorm hit I have had far less desire to play. All the rage and QQ has been exhausting. They act as if the 100's of hours I and other newer players have put in are meaningless, how dare we be progressing. How dare it not take as long as when they progressed and were waiting on each new tier to be developed. How dare there be any differences from the experience they had 6 years ago. I know this isn't everyone's intention, but it is the end result. This is an unrealistic expectation of any MMO which is by definition a dynamic and changing environment. Furthermore, I believe a speed differential over time is a necessity for any aging online community. Just because someone hasn't been along for the journey since the beginning, doesn't mean they can't be made a valuable part of it moving forward. Look at virtually any MMO that hasn't shutdown and has been around for an extended period of time. The experience of the veterans will almost undoubtedly have been longer and more difficult then new players. Why? Because new blood is vital to any community without it the community will wither and die.
While balance may need to be tuned, kneejerk reactions at the point of the pitchforks of an angry mob is not an ideal solution. Changes should be weighed carefully and tested. Some veterans should try creating a new group with zero assistance from their other toons or anyone else and progress. Still think leveling up a fresh group is so quick and easy? Document your experience. Maybe there are somethings that are no duh to you that are unknown to others and that is why there is this divide in perception between those currently working in the lower tiers and those wanting it nerfed. Just remember there is still tons and tons and tons of grind on the server. No need to try and burn people out on the low tiers. This is just my two cents on the matter. I just wanted to express my point of view from the other side of the wall. That side being a newer player of a 6 man group. /played time 53 days (1,272 hours) I get pulled away a lot so let's say somewhere between 50%-75% actually playing that's 636-954 hours. Working on T5, Group has their 4.5 epics, Strike Augs, Finishing UC's, RoAs 299-374, SoA 10, and Just got first UW1 on War. In summary the pitchfork wielding mob needs to chill and Hate needs to make the changes he feels are best in his own time and not be rushed. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Chunka on April 03, 2016, 10:15:50 pm I'd just like to point out that most of the veterans commenting on this never really benefited from the buffs in question when they were coming up. If we had exp buffs they were far later in our careers, and they were the result of cash donated to the server, not a clicky you can get pretty much just by logging in and killing a bit (and in the grand scheme of things not a lot of kills, either). We didnt have massive hp buffs (25K max, iirc). We didnt have huge damage shields. There WERE no massive damage buffs....hell, there were no strike augs anyway. We survived.
Am I saying these are all bad things? HELL, no. I love what Hate's done with the place. However....balance is important, and this is what we're discussing. Bottom line is, as much as you may claim we're "driving away new players", I gotta call bullshit. GREAT example is Waraesh. Kick ass player, aint really been around long. Where is he now? Now that he's T10 and one of the top rated players on the server? He aint here. He left. He's bored. He's pissed that things have become so cheapened that even in his VERY limited time here it upsets him. I'll let him explain why, if he chooses to do so, or will let you ask him (if you can find him). Where's Fugi? Where's Kruciel? Anyone REALLY seen Rymo play much lately? Hell, how much less do I log in? And beyond that....how many other players have spent a few short months here, hit T9 or T10 and maxed gear, and have vanished? This is something every game runs into....and the way most combat it is to just churn on new content at an alarming rate. Well, Hate's ONE guy. He has obligations. He cant make this a full time career. I was calling for T10 to be a NIGHTMARE....and it is to an extent. I also find it disappointing and boring, but thats not Hate's fault. We have some pretty big limitations on the EMU, and we're hitting them to an extent. My point is that there has to be a balance between "LOG IN AND DIE NOOB!!!!" and the bullshit we all saw so much of in Warcrap, "Greetings Hunter! Please correctly state your name for max level and the best possible gear!" Thats the point of this discussion.....and the hard truth is that if you make this shit too easy (and right now, I dont care what you say, it IS) then the server will be populated by assclowns who are just here for bragging rights (you know....jerkwads who spend all their time in Nexus auctioning SLS for 500K each, wearing T9 gear and UWXI, even though they have killed maybe 12 mobs since they hit 70). If you cant see that shits broke, you're livin in a van down by the river....you know, that one in Egypt. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 03, 2016, 10:33:09 pm Lol shits getting out of control. Everyone relax. :P
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Leis on April 03, 2016, 10:40:54 pm Chunka is 100% correct. The veterans don't drive players away. Hell, they go out of their way to help new players and half of the time new players give them shit for it. I have seen those same vets spend months helping players with the right attitude. Some of these people you think are vets are newer players who took the advice people gave them, used the guides and wiki's the vets made, and advanced at a decent pace.
Sure some of the vets might troll you, but they would never give you a bad deal on a trade. They are good people who just get tired of the constant flow of newbs complaining about simple things, who haven't even taken the time to understand the basics of this server, and will never make it past T5. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Waraesh on April 03, 2016, 10:41:28 pm I'll weigh in on this one as well. Thanks for all the kind words Chunka (blush). I think Chunka hit the nail right on the head. I came into EZ with a friend of mine and burned through content from bottom to top in a little over a year. Please understand, I did this in about an hour a day during weeknights and 2 nights a week of 4 hour sessions. I was able to take advantage of the generosity of the vets here with buffs and knowledge of the game. I brought my own buff crew along since day 1, but I recognized early the value that the buffs offered. The buffs trivialized content up to about t5. I can literally count on 1 finger the number of times that I died to something where I wasn't intentionally limit testing. (Goddamn charm mob in LDoN on the way from Frog to Tree). I don't mean to pee in anyone's sandbox, I adored my time on EZ, so much so that I still keep this forum my homepage even though I haven't logged in for a couple months.
I guess at the end of the day, the question becomes what is the EZ experience supposed to be? For me it was easy, there wasn't any part of the content where I had to wrack my brain and figure out how to write a key that was going to keep agro on a 2nd toon and heal him and dispel the off tanked mob, etc. And that was great, but it didn't provide hurdles high enough to keep me interested and the buffs exasperated the issue. TLDR: Buffs make 50% of the game too EZ Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: balidet on April 03, 2016, 10:43:26 pm TL:DR:
Shit gets too easy it boring ....shit gets too hard it frustrating. Everyone has a different level of boring/frustration so we can't agree... Level restrict everything from the mask to the UW... Remove the GSOA from the loot table and the requirement for earring. Add an AA component for the UW (IE. ..20k a level...30k whatever) and double the AA cost of the earring. Mask of experience should not be mass group buffable. The server is fixed. unicorn poop is the new newbie plat source... You are welcome. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: warrior5 on April 03, 2016, 10:45:16 pm I think we can all agree Waraesh is the exception not the rule. Probably not the best case study of an average player's experience on EZ.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Chunka on April 03, 2016, 11:38:31 pm No.....the rule is the retard who got too confused by P99, who's bored to tears with games like Warcrap who came here because the wife/and-or Mommy wouldnt give them the credit card to buy a sub to a mainstream game, and who saw the name "EZ" and got immediate wood.....who then started smashing his safety helmet into the keyboard screaming "BAD!! BAD MAN! RENT BAD MAN!"
Ok, sorry, I got that out of my system. Rent, some days you're my hero. There IS no "rule". Get 10 new players and you'll see 10 completely different reasons for playing and play styles. But one thing I WILL tell you: of the players who would make it here long term you'll see far more drieven away by shit being too easy than ones being "driven off" because they cant buy their way to T9. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Mersedez on April 04, 2016, 01:05:09 am I would just like to point out that as the veterans that have been raging on these issues and demanding everything that doesn't apply to them be made harder and take longer, they are actively steering people away from the server. Since this shitstorm hit I have had far less desire to play. All the rage and QQ has been exhausting. They act as if the 100's of hours I and other newer players have put in are meaningless, how dare we be progressing. How dare it not take as long as when they progressed and were waiting on each new tier to be developed. How dare there be any differences from the experience they had 6 years ago. I know this isn't everyone's intention, but it is the end result. This is an unrealistic expectation of any MMO which is by definition a dynamic and changing environment. Furthermore, I believe a speed differential over time is a necessity for any aging online community. Just because someone hasn't been along for the journey since the beginning, doesn't mean they can't be made a valuable part of it moving forward. Look at virtually any MMO that hasn't shutdown and has been around for an extended period of time. The experience of the veterans will almost undoubtedly have been longer and more difficult then new players. Why? Because new blood is vital to any community without it the community will wither and die. While balance may need to be tuned, kneejerk reactions at the point of the pitchforks of an angry mob is not an ideal solution. Changes should be weighed carefully and tested. Some veterans should try creating a new group with zero assistance from their other toons or anyone else and progress. Still think leveling up a fresh group is so quick and easy? Document your experience. Maybe there are somethings that are no duh to you that are unknown to others and that is why there is this divide in perception between those currently working in the lower tiers and those wanting it nerfed. Just remember there is still tons and tons and tons of grind on the server. No need to try and burn people out on the low tiers. This is just my two cents on the matter. I just wanted to express my point of view from the other side of the wall. That side being a newer player of a 6 man group. /played time 53 days (1,272 hours) I get pulled away a lot so let's say somewhere between 50%-75% actually playing that's 636-954 hours. Working on T5, Group has their 4.5 epics, Strike Augs, Finishing UC's, RoAs 299-374, SoA 10, and Just got first UW1 on War. In summary the pitchfork wielding mob needs to chill and Hate needs to make the changes he feels are best in his own time and not be rushed. I'm nothing close to a veteran player, only been on this server alittle over 6 months. The only reason I stayed on this server is because the veteran players actually help the newbies a lot. Way more than any other game I have ever played before. It's almost daily when you can log on and you'll see the veteran players giving out their rot loots or bosses when they're farming essences. I had more assistance from the vet players than I could ask for right when I hit T1. Alot of times when these guys go farm essences in the lower tiers they'll be in public killing and they'll let you loot everything except the essences. You just gotta hope when you're in zone a Vet shows up with a thousand coins or whatever ready to take down a few hundred bosses. It's the Vets that actually makes the game alot easier. When I first started I thought it would take me years before I hit max level with the best gear and it only took 4 months. If it wasn't for the vets I'd probably be in T6 now. As long as you're not some douche always begging or spamming in OOC they'll help or answer questions. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Zephr on April 04, 2016, 01:13:00 am No.....the rule is the retard who got too confused by P99, who's bored to tears with games like Warcrap who came here because the wife/and-or Mommy wouldnt give them the credit card to buy a sub to a mainstream game, and who saw the name "EZ" and got immediate wood.....who then started smashing his safety helmet into the keyboard screaming "BAD!! BAD MAN! RENT BAD MAN!" Ok, sorry, I got that out of my system. Rent, some days you're my hero. There IS no "rule". Get 10 new players and you'll see 10 completely different reasons for playing and play styles. But one thing I WILL tell you: of the players who would make it here long term you'll see far more drieven away by shit being too easy than ones being "driven off" because they cant buy their way to T9. From the several players in the last month that I've helped with questions and gearing an such in the last month, the server being too easy wasn't the reason any of them left. If you think this is the reason, you aren't helping new players out as much as you probably should be. 1 in like.. 8 players actually sticks around. 1 of them doesn't like seeing the hostility that is put out. I understand that they don't really get that our discussions in OOC sometimes get heated, but usually we're all pals by the end of it. Debates are debates. P99 players come over and think it's too easy, and sadly, they don't consider that the 99 days were much harder than any player wants to deal with nowadays. That, however, only accounts for 1 of those 8 players. The other 6 of 8 people I see that would join and leave are people that think the server is too hard. Not easy. However, a big part of that is, in fact, them getting OP T9 buffs and rolling through their low level content, then immediately when the buffs come off, they can't handle the adjustment to where they're supposed to be as far as power goes. Now, on a different thing to hit in your post. "EZ" server SHOULD imply the server not being as hard as others. You can argue it however you like, but the best possible argument in existence would be "it's just a name." However, even with that argument, "EZ' says "easy." Flat out, this server should be easier than the standard. Now, the definition of "easy" is debatable. Is it "easy" for someone to solo box? Or is it "easy" for someone who boxes 6 characters? If we're trying to just go off the general definition of easy, the server needs to get a new name before any changes are made to the difficulty of the server. Finally, I'd edit out the beginning of your post. If people don't think the community has toxin in it that causes new players to leave, the beginning of your post is exactly why it does. Most players that play this game anymore are people who play P99, Live, or Warcraft. Live is a joke of a game now. It's incredibly easy. Just like Warcraft. P99 isn't hard at all in my opinion, but it is debatably very hard. You're basically saying with that statement that everyone that comes to this server from the 2 other servers and 1 other game that EVERYONE plays, that they're retard cry babies. You, with that post, are officially not welcoming new players period. How is that not toxic? Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Chunka on April 04, 2016, 01:48:15 am I think the problem is you didnt know Hunter. He liked naming his server EZ (Extended Zones) then smacking the newly minted player in the nuts with a bowling ball. Honestly its one of the things I miss most about him.
If you come here and think "Oh, this is Easy Server", thats understandab le. If after a week or two here you STILL think that then you didnt do too well in reading in grade school. Its all over, everywhere, in the wiki and forums and in chat: EZ does not equal "Easy", nor should it. As for the rest, I call em like I see em. Warcract killed MMO's, in my opinion. Idiots who expected every other freaking game out there to follow that same pathetically craptastic formula, whining all the time about how "grindy" a game is have pretty much ruined every other game thats come since. I'd honestly rather NOT see this server take that same road. If you want an easy game you can log into and basically spend several hours trading Al Gore or Chuck Norris quips there are plenty to chose from out there; dont in one breath state how boring and cheap these other games are then state that we need to follow the same formula here. Thats....illogical. And destructive. Just....dont. Or did I misunderstand your statement? As for me being toxic, tough shit :D And way to not get what I was saying. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: kronarq on April 04, 2016, 02:01:48 am I would like to clarify that my experiences with the vets have been exceptional overall and I have thoroughly enjoyed my time here. Recently though the atmosphere in the community seems to have darkened and grown hostile. That atmosphere is what I was saying can drive people away. You guys are awesome, let's just blaze and chill or at the very least keep it to a civil discord in specific on topic threads like this and not across the forums, in ooc all day, flooding hate's email, etc. ;D
For the record I do not disagree with the level restrictions for items. I do however think buff level restrictions would be terrible. I believe buffs fill an integral part of the game design. They create an oscillation. Highs when you have them and lows when you don't. While steadily trending up through item/tier progression. https://www.youtube.com/watch?v=5LScL4CWe5E (https://www.youtube.com/watch?v=5LScL4CWe5E) I would suggest decreasing the duration of super long buffs like Ancestral Honor 9 instead of putting in level restrictions on them. Increasing the frequency of the oscillation instead of reducing the amplitude below the threshold of perception. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Dimur on April 04, 2016, 02:15:49 am I think the buffbot should be revisited and given tier relevant buffs at the very least, and yes I'd rather see buffs be shorter duration and persist through deaths. The direction of the high end zones seems to be toward hardcoded hatelists so that class skills and mechanics are useless, T10 and the MPG daily are rezzfests and I don't even bother buffing anything but the ones that pets give. Long lockouts and long durations don't mean much at all in the grand scheme if 3/12 are going to die ever 5 minutes or so. Drop the duration of the buffs to 30ish minutes, recast to match pet buff availability at 5 minutes and having buffing classes would still be relevant at endgame. I still contend that to receive full benefit of a buff, you should be within 1 or 2 levels of the spell cast...Ancestral Honor 9 on any duration is incredibly overpowering content below T5, not to mention the other T9+ buffs dispensed in mgb's.
I'd suggest the buffbot combo buff could be revisited and cast a good set of buffs that last for 2 hours or so and also give an exp boost buff scaling by progression tier and these buffs should persist through death...the downside would be a 6 hour lockout/recourse buff that prevents you from just constantly hailing when the duration is getting low. This way people could log on knowing they are going to be able to get a good solid 2 hours out of their playtime instead of hoping or buff begging for MGB's that negate the challenge of progression completely. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: KnowFear on April 04, 2016, 07:47:11 am I started actively playing on EZ on 10 Feb, 2016. Not that long. I have asked for buffs once. Perhaps an EXP buff a half a dozen times. Currently I am running 8 toons. I have 2 that are completely done with T3. The rest are still working on T3 and the newest is still in qvic. I have been buffed a lot and while it does help if you were trying to "solo" through content. I would probably be further along, but I continually find myself needing "X" in my group and rolling up a new toon to get that. Having said that. I am also still a level behind on most of my augs. I have spent days working up RoA. I haven't ever complained that I couldn't do something without buffs. If I found I just couldn't do something without buffs, I rolled up a new toon or 2 to add whatever on level buffs I could manage and moved on. To me, progression has been slowed because of this. I am sick to death of qvic and that god forsaken CT. Hell I am tired of PoD. But I have to keep repeating it if I want to progress further.
Since Feb, I have given a good chunk of donations to the server. I don't mind. It helps tremendously just having the fast travel buff. I would say that buffs, as they are aren't so much an issue. Aside from maybe the exp mask. And while that makes knocking out a handful of RoA levels easier, it isn't game breaking in my opinion. To me this is starting to feel like EQLive. Every year when they release a new expansion and they nerf the piss out of the older stuff. The same stuff that others have had the pleasure of farming to death for a year, now they change it to where you can do this or you can't do that because now all of the sudden they see something as game-breaking. While I have no issue boxing a small army, some folks can't. I have seen at least 1 person in the last month that left because this server wasn't a play 1 toon place. (honestly, if you can't box at least a couple, you need a new computer, but that is irrelevant). But we have all seen the arguments on OOC about solo and not solo. We are all tired of it. But my point in this ramble is, you cannot solo on this server without buff as they are. Is it the focus of the admin to force people to have an 18 man army? I am comfortable with a full group. But when I have to move to a raid, it get harder remembering hotkeys to make everyone perform as expected. Many times I miss and my group wipes on say a T3 or T4 boss. It happens. Do I give up and wait for buffs? Hell no. I say leave it like it is, with EXP mask changes as stated, or Like Dimur said, Make the buff bot relevant to tier. A tiny little buff doesn't do anything and isn't worth the time. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: balidet on April 04, 2016, 10:10:36 am Quote I'd suggest the buffbot combo buff could be revisited and cast a good set of buffs that last for 2 hours or so and also give an exp boost buff scaling by progression tier and these buffs should persist through death...the downside would be a 6 hour lockout/recourse buff that prevents you from just constantly hailing when the duration is getting low. This way people could log on knowing they are going to be able to get a good solid 2 hours out of their playtime instead of hoping or buff begging for MGB's that negate the challenge of progression completely. why even have a buff bot then? you are talking about perma buffs for everyone with an xp boost? this is just a server nerf I dont agree with. we can continue to lower the bar for this server so more people join but with said lower bar we are going to have a MUCH higher turn over rate... I would pass thank you. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Dimur on April 04, 2016, 10:20:06 am That's why the suggestion I made specifically stated the buffs would be on tier only and have a duration 1/3 as long as the recast.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Rent Due on April 04, 2016, 12:14:46 pm I feel someone, somewhere has mentioned me without saying my name......
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 04, 2016, 02:30:19 pm As for the rest, I call em like I see em. Warcract killed MMO's, in my opinion. Idiots who expected every other freaking game out there to follow that same pathetically craptastic formula, whining all the time about how "grindy" a game is have pretty much ruined every other game thats come since. I'd honestly rather NOT see this server take that same road. If you want an easy game you can log into and basically spend several hours trading Al Gore or Chuck Norris quips there are plenty to chose from out there; dont in one breath state how boring and cheap these other games are then state that we need to follow the same formula here. Thats....illogical. And destructive. Just....dont. Or did I misunderstand your statement? As 8 years Veteran WoW player, I completely agreed with this. WoW is it's own MMORPG that evolved after 10+ years and changed to cater to the masses they have. Went from being unique world to end game content only. Communities went from very socialable that know everyone else and relies on the server/community/person reputation to toxic community that barely talk to each other and counting on random group system to get anything done. Only few guilds maintained the community which is the whole reason I'm still playing. I found myself an amazing guild to play with and pushing top end raid together. Over the 8 years I've see too many new MMO games start and flop because they tried too hard to clone the WoW system. Even those that didn't copy the system still flop mainly because of developers doesn't communication with players well. That's what make this server great, it got great community between people and developers. EZ have it's own history and this community is the result of that. A solid community with bunch of people helping each other and GMs listening and talking to the people. Back to WoW, too many people find leveling or old expansion contents outdated and wanted to rush to the endgame. They find early contents too boring because it's SO simple. Thus creating more and more babies wanting things handed to them. That's what's troubling with the EZ right now. Newcomers can find 1-70 and T1-T4 being a joke with buffs. Then they think they can't do anything without the buffs so they resorted to buff begging. They think they HAVE to grind out the RoA to beyond of their own progression level early on. And with tier up to 10 now, they feel the urge to rush to end game. Wanting the buffs/RoA so they can skip the low/middle tiers as soon as possible. Or so they thought, it just doesn't work like that. This is EZ, a different method of pace which only YOU can create YOUR own pace. Which is why I believe that there is need a balance for both low and high end to keep it interesting. Just enough not to faceroll through or impossible to do without outside assistance. Just enough to not be dull. As newcomer, I had fun working my way through 1-70 without buffs, I had fun working on Qvic/CT/T1/T2 on my own pace without buffs. Walking through LDoN for first time was quite interesting and rough without buffs, but I managed to reach final level after hours of frustrating deaths. Well worth the efforts. It's definitely possible to do any low contents without NEEDING the RoA or buffs. By the way, Chunka, Al Gore and Chuck Norris quips are long dead. It's all about banging your mom/thunderfury/anal spam now. :D Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Poker-ecaf on April 04, 2016, 03:01:17 pm i played alot of WoW to .. but canceled totally after Retro Game killed ... item power 226 same as 277 or 284 in WotLK retro gaming
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Leis on April 04, 2016, 05:11:05 pm Off topic but the problem in wow was not something we should have to worry about. Blizzard realized that they didn't get paid more for making a better game, but for having more subscription accounts.
So they stopped trying to make a good game and started making one that appealed to a lot of people. It became the facebook of mmo's. Here we have dev's who care more about making a good game, and a community that tries to help with that. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Chunka on April 05, 2016, 09:33:45 am Yes, but, again, there are people who are so used to that type of play that they want to turn every game into another knockoff of it. I think thats what we're seeing here. Look, my BEST memories of MMO's were when the game was so stupid hard that you could sometimes spend 5 hours on a CR. No, this aint rose colored beer goggles, its that it 1) became a sense of actual accomplishment for something as simple as running from Halas to Freeport without high level backup....let alone getting an old cleric epic done, and 2) took TIME....I had to actually invest into what I was doing, which got me involved AND meant that I'd BE involved long term. I didnt play for a few weeks then say "Well, thats done....not much else to do. This is boring!"
Look, I am probably the biggest problem in terms of tossing out buffs. The click Hate and Akk gave me is one of the more powerful buffs in the game (T9 buffs plus 250% exp and mass mage IA3 in one click).....Godtanks a close second. I used to buff ALL THE TIME in Nexus....now not so much. Giving newer players that kind of pump early on aint doing them any favors, honestly, because they dont learn, for one, and because it reduces the amount of time they can enjoy EZ....and there is a lot to enjoy here. Its helped create a whole crop of newer players who for one think that they cant do anything without someone buffing them, and also has helped enable many to just burn through content in record time. I think there needs to be a fix. First, I'm publicly asking Hate to change my clicky. As much as I appreciate the award, its too much. If I am saying we shouldnt overpower lowbies then I shouldnt benefit from this either. So at the least please remove the IA3 component, my personal 25K damage shield and the 250% exp buff. As much as I like the mass exp on my group, I am also suggesting that we make the exp buffs group only, not responding to MGB...and make them 30 minute duration with a one hour recast timer, like the dropped potions. I honestly think this will make the server better in the long run. Feel free to disagree, but I know what I know. After that....I dont know about the huge hp buffs. I dont see much problem with heavy hps if the newer player doesnt also get a hyper dps bump with it, so I dont really see a need for level limits there. And a possible suggestion to offset this....maybe resurrect Blue Diamond and lower crafted armor....or a quest to add a crafted aug to tier armor that would give some benefits that might help lower tier players churn through. Dont make them too easy, and dont make it allow higher level players to help churn them through. Perhaps, along with your typical essence and SLS parade, some tasks that when completed give you an item in cursor or inventory needed to combine with the other items to make such an aug or armor piece. Maybe augs that add self buff click to the armor (go go gadget Kunark clickies!!). Just some thoughts. For hate to do in his copious spare time :P Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Brannyn on April 05, 2016, 06:50:01 pm I don't want to agree with you on your suggestion Chunka. BUT I don't want to disagree with you on it either.
I want to keep my mask clicky for my groups, but I certainly understand that what needs to be done is what I want more than I want to keep my decent exp click. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 05, 2016, 10:25:41 pm From this post: http://ezserver.online/forums/index.php?topic=5108.0
Minor Updates! Ok, here we go again with miscellaneous updates. :-) Ring of the Ages had recommended (rec) level and required (req) level set. The levels are as follows:
Mask of Experience buffs are now regulated via level. When a Mask of Experience buff is cast (group cast or MGB cast), it checks against the level chart below to determine your highest eligible buff. If you receive a rank higher than your "set amount", it recasts the lower buff on you instead. This way the Mask of Experience is effectively 'unchanged'.
The RoA level caps are due to the regeneration values simply not eligible to scale down. If we are ok with REMOVING the regeneration from RoA, then I can remove required level cap (leaving only the recommended one). These changes spawned off of feedback from email and from the thread below: http://ezserver.online/forums/index.php?topic=5102.msg65977#msg65977 -Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: hateborne on April 06, 2016, 08:47:50 am Looking at UWs next. From the feedback received in email form and from this thread, considering limiting weapon to on-tier. I say this because UWXI would require 78 to equip and UWXII would required 79 (completing T10) to equip. It may disarm quite a few being unable to use their UWXI at 77 instead of 78. However, if opinions are strong for it, I'm not opposed.
-Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kwai on April 06, 2016, 09:43:56 am I might be in the minority here, but I think any UW level restriction should be tier +1, not tier equal. If they have been in zone long enough to amass 100 Ess then let them spend them on the upgrade.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 06, 2016, 11:19:02 am Looking at UWs next. From the feedback received in email form and from this thread, considering limiting weapon to on-tier. I say this because UWXI would require 78 to equip and UWXII would required 79 (completing T10) to equip. It may disarm quite a few being unable to use their UWXI at 77 instead of 78. However, if opinions are strong for it, I'm not opposed. Still think they should be locked to the tier, it make sense to unlocked the ultimate weapon on the tier you cleared, not before clearing it. However that's certainly a big problem for top end players at the moment so I'll just leave that to them to debate about it. I'm not up there yet so I have no opinion for it.-Hate Whichever way this turned out, in future I believe that UWs for next tier and beyond (T11+) should be locked to clearing the tier. Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Leis on April 06, 2016, 12:18:30 pm It may disarm quite a few being unable to use their UWXI at 77 instead of 78. However, if opinions are strong for it, I'm not opposed. I don't see that being a problem for anyone progressing, only for someone back flagging. Those people who are back flagging a second or third group shouldn't have an issue getting those people the faction and items quickly.-Hate Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Raygan on April 06, 2016, 02:03:31 pm I am on board with this idea 100% I am thinking Blarr's idea of tier +1 was a good idea as well.
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: Kelordis on April 13, 2016, 06:09:35 pm With UW change aside, are stat buffs change still happening or dropped?
Title: Re: HOT BUTTON: Buff Level Restrictions and ROA/SOA/UW/Aug Level Requirements Post by: brixu on April 14, 2016, 12:15:16 am I'd say make uw 1 lvl 70 req, uw 2-4 lvl 71, uw5-6 lvl 72, uw7 lvl 73, uw8 at 74, uw9 at 75, uw10 at 76, uw 11 at 77, and uw12 at 78
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