EZ Server

General Category => Updates => Topic started by: Akkadius on May 16, 2016, 05:03:30 pm



Title: EZ Update 5-16-2015
Post by: Akkadius on May 16, 2016, 05:03:30 pm
Hello all,

The forums are back online for now and we have a slew of updates and things to note.

Magelo:
  • Magelo services have been migrated from Hostgator to a new webhost I've spun up in the EZ datacenter, this will make Magelo page responses far faster
  • Having the magelo run on much faster hardware also makes it realistic to build signatures on the Magelo once again

(http://i.imgur.com/eH5GSUs.png)

EZ Community Wiki:
  • The EZ Wiki that has been built and maintained by the members of the EZ community is now also hosted in EZ's datacenter and is located at http://wiki.ezserver.online - If you were a contributor to this you will need to re-register

Front/Landing Page:
  • Noot has been kind enough to take on the project of creating us some nice landing page content, more on this to come later.

Exploits/Botters:
  • If you find an exploit, or become aware of an existing exploit, do the community a favor and report them properly. I've always given players proper compensation for exploits that are server threatening, this should be common sense but I'm just making this known again. Same thing goes for botters, if you know someone is botting - report them, they shouldn't be botting in the first place and they will be caught.

Donating:
  • If you plan on donating, make sure you do it soon because I will be shutting them back down again within the next week or so. There will be no double credits and will be 1:1

Changelog:
  • Muramite Proving Grounds Expedition is temporarily disabled until further notice
  • Fixed an issue with the Keeper of the Ages where a bulk upgrade nearing Rank 1,000 with more AA points than what's needed to achieve Rank 1,000 would hit over the cap and recieve no item in return
  • Both forum and in game magelo services have been moved to http://magelo.ezserver.online - this will prove to be far more responsive/faster than before, in game commands and links updated as well
  • The 'Help' window has been visually adjusted as well as added #files and #viewchangelog as custom commands
  • Boards will be available starting the beginning of next week, in the meantime the ezwiki is accessible via /say ezwiki and server files are available via command #files, thanks everyone!
  • The EZ Server Wiki has been updated at /say ezwiki, it is the EZ Server Wiki that is made by the players and hosted by myself. Sign up for a user at the top link, in your bio state what it is that you plan to contribute and I will review the registration and approve as they come through
  • Fixed issues with potential lockout bypassing when issuing expedition invites or expedition group invites. Thanks Tankasaurus for helping with the testing
  • The window offering the initial expedition details has been overhauled and displays more useful information with a cleaner appearance
  • Fixed all of the issues with expeditions and lockouts
  • Fixed an issue where characters would sometimes not get a task assignment on creation of an expedition
  • Fixed an issue where some toons would not get task completion credit during an expedition
  • Introduced new in-game command #character_move <account_name> <character_name> :: This will return specified character to Nexus granted they are offline
  • "Left Behind Baggage" will now drop accessories and sometimes 'Essence of Old Commons' once again as it would not drop anything before
  • Atlantean Harpoon has been changed from 2HPierce to 2HB because of classes lacking Skill mods
  • T5 Platinum drops have been slightly lowered, but should still be higher than before
  • You can now view the EZ Server changelog via #viewchangelog
  • Friends will now receive online/offline notifications when friends log in or out
    (http://i.imgur.com/lpLhn08.png)
  • Guild members will now receive notifications when other main (non-alt) members go online or offline
  • T4 bosses had mistakenly been assigned the T3 spell pool versus the T4 spell pool, T4 bosses in Airplane now have a 10&PCT; chance to individually roll from the T3 and T4 spell pool respectively
  • Drop fix :: Alkare in T5 now drops the "Veeshan's Boots Pattern II" once again as it was only dropping Magician Sleeves, this will take a new instance to take affect
  • The accidental item hand-in safety net has been put back in place
  • Jaggedpine pathing should now behave more approriately, the pathing Z plane thresholds have been adjusted and the LOS check frequency has been adjusted
  • Razorback in T5 :: Abyss :: is now dropping both Mage/Wizard Arm/Boot patterns again, this may take a new instance to cycle
  • Spell: Crabtwoshoes Lore is now "T9 Spell: Crabtwoshoes Will Heal You Too!" instead of having T9 and T8
  • Skull Earring Lore tag is now "TOFS Accessory Earring"
  • Fixed an issue where EXP buffs do not correctly get rescaled when a player zones immediately afterwards, this will take affect soon as zones recycle. Thanks to Vegitto for the report

Forum Rules and Reminders
  • Keep posts constructive, if argumentative; do not tear into players otherwise your posts will be removed
  • Be respectful of others, that includes staff members, previous staff members or even EQEmu developers

Staff Changes
  • Hateborne is no longer a staff member of the server. Hateborne has been a huge contributor to the EZ Server community over the years, we appreciate all of his hard work and dedication.


Title: Re: EZ Update 5-16-2015
Post by: Kelordis on May 16, 2016, 06:32:38 pm
(http://i.imgur.com/56T4tcG.gif)

It's alive!


Title: Re: EZ Update 5-16-2015
Post by: warrior5 on May 16, 2016, 06:41:45 pm
YAY


Title: Re: EZ Update 5-16-2015
Post by: balidet on May 16, 2016, 07:58:13 pm
change is change is change


Title: Re: EZ Update 5-16-2015
Post by: clbreastmilk on May 16, 2016, 09:14:02 pm
Thank you for all the fixes and updates.

Do you have plans for additional content in the future, near or far?

If so, who will be working on that?


Title: Re: EZ Update 5-16-2015
Post by: Duluum on May 18, 2016, 09:27:24 am
Neat !


Title: Re: EZ Update 5-16-2015
Post by: Akkadius on May 18, 2016, 06:51:55 pm
Thank you for all the fixes and updates.

Do you have plans for additional content in the future, near or far?

If so, who will be working on that?

Yep, plans in the near future. I will be cranking it out, but there are some things I am going to get lined up first


Title: Re: EZ Update 5-16-2015
Post by: Thos on May 18, 2016, 07:26:03 pm
Akkadius remember the intro you did on your last server where the camera moved around to different npcs and told you a bit about them?  That was one of the cooler things I've seen a developer do in emu, I feel like that could have some other cool applications in a raid zone. 


Title: Re: EZ Update 5-16-2015
Post by: Akkadius on May 18, 2016, 07:32:48 pm
Akkadius remember the intro you did on your last server where the camera moved around to different npcs and told you a bit about them?  That was one of the cooler things I've seen a developer do in emu, I feel like that could have some other cool applications in a raid zone.  

Are you talking about the touring system?

https://www.youtube.com/watch?v=ta2YzqaEsDg

Also used for cutscenes:

https://www.youtube.com/watch?v=eeLQ2GDQhY8

https://www.youtube.com/watch?v=2uNT9VeL_iM


Title: Re: EZ Update 5-16-2015
Post by: Thos on May 18, 2016, 11:48:29 pm
Hah, it's rare that a positive memory is outdone by the reality but yea...  Those are amazing.  For those that didn't play on the fun house check out the videos.


Title: Re: EZ Update 5-16-2015
Post by: Kelordis on May 19, 2016, 10:37:33 am
All those fancy spell effects, too bad RoF2 doesn't want to work with spell effects!

They're looking awesome tho.


Title: Re: EZ Update 5-16-2015
Post by: Adydar on May 19, 2016, 12:54:20 pm
Akk, thoughts on T10 changes from an instancing perspective?  I know some folks have learned to live with it or even like it, it's still a significant deterrent for me and my guild mate to returning to active play.


Title: Re: EZ Update 5-16-2015
Post by: Kelordis on May 20, 2016, 12:53:46 pm
Akk, thoughts on T10 changes from an instancing perspective?  I know some folks have learned to live with it or even like it, it's still a significant deterrent for me and my guild mate to returning to active play.
Don't like playing with other people in same zone?


Title: Re: EZ Update 5-16-2015
Post by: Kwai on May 20, 2016, 01:46:42 pm
Akk, thoughts on T10 changes from an instancing perspective?  I know some folks have learned to live with it or even like it, it's still a significant deterrent for me and my guild mate to returning to active play.
Don't like playing with other people in same zone?

Guild mates and friends... sure.  Griefers, train conductors and asshats.. no.

T-10 was nothing more than an attempt to pound square pegs into round holes.  This has been a solo/box server since I joined.  It's why I joined.  Not to compete with 700 other boxes in a desync test of the zone code.



Title: Re: EZ Update 5-16-2015
Post by: Adydar on May 20, 2016, 01:51:04 pm
Guild mates and friends... sure.  Griefers, train conductors and asshats.. no.

T-10 was nothing more than an attempt to pound square pegs into round holes.  This has been a solo/box server since I joined.  It's why I joined.  Not to compete with 700 other boxes in a desync test of the zone code.

This, plus I have to AFK, a lot, at this stage of my life with a kid running around and being a mostly functional adult, so that doesn't play well with others either.


Title: Re: EZ Update 5-16-2015
Post by: balidet on May 20, 2016, 01:54:58 pm
in all fairness the zone trains you with traps its not players so much...the desync is gone.....you should try it...


Title: Re: EZ Update 5-16-2015
Post by: Mersedez on May 20, 2016, 06:34:57 pm
Guild mates and friends... sure.  Griefers, train conductors and asshats.. no.

T-10 was nothing more than an attempt to pound square pegs into round holes.  This has been a solo/box server since I joined.  It's why I joined.  Not to compete with 700 other boxes in a desync test of the zone code.

This, plus I have to AFK, a lot, at this stage of my life with a kid running around and being a mostly functional adult, so that doesn't play well with others either.

I just finished T10 after about 2 months to get all the armor. Never once got trained by other players. Trained by traps thousands of times. The people that go into that zone know what they're doing. I afk'd in there all the time. I can easily think of 20 different places to afk my toons the whole night or while I'm at work and come back without dying.


Title: Re: EZ Update 5-16-2015
Post by: Kelordis on May 20, 2016, 10:33:26 pm
Kwai and Adydar. I bring you to this thread.

http://ezserver.online/forums/index.php?topic=5117.msg66320#msg66320

Desync is gone.

As other said, I don't hear any griefers and trainers in T10 for as long as I've played this server. So I'm not sure where you get that ideas from. Maybe it was problem in past. But it's not a really problem anymore.


Title: Re: EZ Update 5-16-2015
Post by: Brunaa on May 21, 2016, 03:09:47 am
no one trains in T10 most of time we groupe even with other guilds and there is no problem if you have to go afk everyone does it from time to time we even share boss kills because we ask who else need the boss so everyone gets the upgrades.
There is really no need for instances there.


Title: Re: EZ Update 5-16-2015
Post by: Drep on May 21, 2016, 07:48:49 pm

There is really no need for instances there.

That can be said about everywhere.

Instances allow us to forget about everyone, kill whatever we want and do whatever we feel like without having to deal with others.  We spent years and years since the 90's playing with others.  Hunter gave us something that really appealed to us.. A way to pretty much play a MMO solo and never have to deal with anyone else unless you want to.   It brought us back into eq.   As we have gotten old, our abilities to play with others has diminished.  lol


Title: Re: EZ Update 5-16-2015
Post by: Rent Due on May 21, 2016, 08:51:23 pm
If I'm not mistaken the reasoning for no T10 instances has nothing to do with the way the server is set up or run, it has to do with the amount of resources the actual zone consumes. If the zone were to be instances it would consume quite a bit more resources than most know. In simple terms it could be a hindrance to the server and not the salvation you seek.


Title: Re: EZ Update 5-16-2015
Post by: Raygan on May 21, 2016, 09:08:01 pm
I wish this zone wasnt so resource heavy so it could be instanced......maybe zones created afterward (if any are) will keep this in mind...they need to be instanced.


Title: Re: EZ Update 5-16-2015
Post by: warrior5 on May 21, 2016, 09:36:12 pm
For once I agree with Orthanos.


Title: Re: EZ Update 5-16-2015
Post by: Rent Due on May 21, 2016, 09:59:43 pm
I'm just speculating


Title: Re: EZ Update 5-16-2015
Post by: Goyuzund on May 22, 2016, 12:33:26 am
so take the donations and setup a zone server just for instances of T10? id be willing to bet a real cheap server could run 20+ instances of just T10 all by itself. Seeing as how i setup a server that ran 80 people in the arena all in combat while i was running eq and firefox and whatever else you run on a normal computer with no lag for anyone.


Title: Re: EZ Update 5-16-2015
Post by: Rent Due on May 22, 2016, 09:18:27 am
That's not going to happen, just a guess


Title: Re: EZ Update 5-16-2015
Post by: Akkadius on May 22, 2016, 03:46:57 pm
so take the donations and setup a zone server just for instances of T10? id be willing to bet a real cheap server could run 20+ instances of just T10 all by itself. Seeing as how i setup a server that ran 80 people in the arena all in combat while i was running eq and firefox and whatever else you run on a normal computer with no lag for anyone.

There's a giant difference between 100 clients in a zone and 20-40 clients in a zone with 700+ NPC's, 200+ objects and 200+ doors with grid and position updates happening at a rapid pace, the amount of packet sends in that zone is incredible. Not to mention all of the spell list overhead.

Since the changes in October, it is far more realistic to instance this zone but I'm not honestly sure that it is necessary at this point.

I'm not opposed to things if they make sense though with sound arguments


Title: Re: EZ Update 5-16-2015
Post by: Akkadius on May 22, 2016, 03:50:56 pm

There is really no need for instances there.

That can be said about everywhere.

Instances allow us to forget about everyone, kill whatever we want and do whatever we feel like without having to deal with others.  We spent years and years since the 90's playing with others.  Hunter gave us something that really appealed to us.. A way to pretty much play a MMO solo and never have to deal with anyone else unless you want to.   It brought us back into eq.   As we have gotten old, our abilities to play with others has diminished.  lol

Instances were something I worked on with Hunter ironically way back when we introduced them into EZ

http://ezserver.online/forums/index.php?topic=930.msg12670#msg12670

Once again my opinion on this is indifferent, I wouldn't be opposed to a few different public instances but I've been reading conflicting arguments from players actually in T10


Title: Re: EZ Update 5-16-2015
Post by: Denzig on May 22, 2016, 03:56:58 pm
No need to instance the zone, other than that's what people are used to. I've been in T10 since day 1 and have yet to say "damn, wish this was instanced". I've met a few folks I wouldn't have with instances and had a grand ol' time.

Sure, from time to time people don't want to join raids and maybe you lose a kill or two. If people would just join up and stop worrying about "me, me, me", you'd progress much faster in this zone.


Title: Re: EZ Update 5-16-2015
Post by: Rent Due on May 22, 2016, 04:56:21 pm
No need to instance the zone, other than that's what people are used to. I've been in T10 since day 1 and have yet to say "damn, wish this was instanced". I've met a few folks I wouldn't have with instances and had a grand ol' time.

Sure, from time to time people don't want to join raids and maybe you lose a kill or two. If people would just join up and stop worrying about "me, me, me", you'd progress much faster in this zone.

Stated very well sir


Title: Re: EZ Update 5-16-2015
Post by: balidet on May 22, 2016, 06:55:52 pm
I was wrong in the instances here.

now that we are not having the sync issues it's not bad...

We do tend to all band together into one large super raid here and that is kind of easy mode but whatever... I don't join in sometimes because I am not in a hurty to finish t10....