Title: Sunderock HUD Post by: warrior5 on May 22, 2016, 04:00:26 am Not sure if this has been done already but I put together a quick Sunderock HUD for anyone interested. PM me if you'd like the code.
Title: Re: Sunderock HUD Post by: Waraesh on May 22, 2016, 06:25:29 am Been a while since I've played. Has the chat window glitch been resolved when all the mobs are visible on the map? That used to drive me nuts to have to hide all gnolls or orcs to read chat. And could I see a screenshot of the HUD? Thx GT.
Title: Re: Sunderock HUD Post by: warrior5 on May 22, 2016, 11:19:28 am The window glitch is still there and as bad as ever. It's so annoying.
I'll post a screenshot of the hud later today. Title: Re: Sunderock HUD Post by: Akkadius on May 22, 2016, 04:05:18 pm The window glitch is still there and as bad as ever. It's so annoying. I'll post a screenshot of the hud later today. Glitch is client side isue, I think MQ2 is influencing this because of the massive amount of objects/doors on the map Title: Re: Sunderock HUD Post by: Rent Due on May 22, 2016, 04:54:09 pm You can fix this by filtering the objects and ground spawn items. Basically there is too much crap in the zone for MQ2 to track so it haywires
Title: Re: Sunderock HUD Post by: Kruciel on May 22, 2016, 08:38:14 pm This was posted by Kruciel....hope it is what you are talking about Hate. "After doing some digging, players rejoice. This is a fix to stop your mq2map plugin from blowing your UI up while in the zone. /mapfilter untargetable /mapfilter ground The first command will stop the 'zonecontroller' and 'proxycontroller' things from appearing. Not a big deal only 10 or so of them but I found this by accident while playing around. The second command, however, will hide all of the 400x "Something"s that are bogging down the map addon and causing TONSSSS of ui errors." Mix /ninja vanish Title: Re: Sunderock HUD Post by: warrior5 on May 23, 2016, 12:57:41 am This was posted by Kruciel....hope it is what you are talking about Hate. "After doing some digging, players rejoice. This is a fix to stop your mq2map plugin from blowing your UI up while in the zone. /mapfilter untargetable /mapfilter ground The first command will stop the 'zonecontroller' and 'proxycontroller' things from appearing. Not a big deal only 10 or so of them but I found this by accident while playing around. The second command, however, will hide all of the 400x "Something"s that are bogging down the map addon and causing TONSSSS of ui errors." Mix /ninja vanish Combining this with height filter set to 150 for both low and high seems to have fixed this for me although I lose a lot in map - we'll see if it works long haul tho. Image of the Sunderock counter/spawn tracker attached. I'm going to add portals under spawns as well as other stuff as I go along. As it is any bosses will show up now. |