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General Category => Suggestions => Topic started by: Kelordis on June 22, 2016, 01:16:28 pm



Title: Warrior agro concerns
Post by: Kelordis on June 22, 2016, 01:16:28 pm
You get Nerds rank 1 from PoDragons, not Nerds V.


Title: Warrior agro concerns
Post by: Keroth on June 22, 2016, 03:41:55 pm
You get Nerds rank 1 from PoDragons, not Nerds V.

But you can combine them up to Rank 5 if you spend enough time in there.


Title: Warrior agro concerns
Post by: walk2k on June 22, 2016, 04:47:18 pm
To be clear... you can buy Nerds I in the Fighter's Guild, but you can't combine them. You can craft Nerds IV in PoD, and you can combine those up at least up to level V.  Nerds IV also start dropping in HoH, which is T3/Epic 3.0 level, level 72(?). My guys are 73 (T5/Abyss) but still won't be able to use the Angry Nerds V until 75... 2 more tiers? !


Title: Warrior agro concerns
Post by: Loyal on June 22, 2016, 05:03:45 pm
http://ezserver.online/forums/index.php?topic=4931.0 (http://ezserver.online/forums/index.php?topic=4931.0)

This is from when they were changed. There were some changes to the Damage output as well. This changed on me while i was level 73 or 74. Aside from the annoyance of getting new augs, i didn't really see a material detriment to my ability to kill/progress.

I guess what i am saying is i literally did nothing to "make up" for lower angry augs  and still progressed just fine.



Title: Warrior agro concerns
Post by: walk2k on June 22, 2016, 05:23:46 pm
It's a problem because with UC and Ninja7 2x on my ranger now he draws a ton of aggro... hell even my Pally with FS7 draws aggro over the warrior, unless I spam anger clickies (SPAM ALOT) and yes, I have the enchanter anger buff on my warrior, and my ranger is using "slimy sapphire of cowardice", it's up to level 8 now... doesn't help much. as soon as my ranger crit-blasts 1.4 million Ninjastrikes, aggro-city. :(

Seems like he just arbitrarily picked level 75. Why the jump from 71 to 75?? I hate to complain, but that seems ... hasty and poorly thought-out.. So if I want a single-target Nerds I have to go back to Qvic or PoD and farm to make Nerds III? :-\



Title: Warrior agro concerns
Post by: Loyal on June 22, 2016, 05:40:56 pm
unless I spam anger clickies (SPAM ALOT)

I do recall having to do this as well, but to me it seemed within reason that a warrior would have to actually use its agro clickies.


Title: Warrior agro concerns
Post by: warrior5 on June 22, 2016, 07:31:58 pm
To be clear... you can buy Nerds I in the Fighter's Guild, but you can't combine them. You can craft Nerds IV in PoD, and you can combine those up at least up to level V.  Nerds IV also start dropping in HoH, which is T3/Epic 3.0 level, level 72(?). My guys are 73 (T5/Abyss) but still won't be able to use the Angry Nerds V until 75... 2 more tiers? !


This is a bug and/or was a mistake and the lvl requirement for Nerd V should be changed back to what it was before (73 I think?)

And on a personal note I think there should be a Nerd VII and maybe even Nerd VIII or above now that it's 2016 :) Hate never seemed to agree on this but Nerd VI is stuck in T3 basically stunting the warrior class unless they get UW. We're in T10 now and warriors are still using augs which can be crafted in T3. That's 7 tiers behind lol.


Title: Warrior agro concerns
Post by: Mixlor on June 22, 2016, 09:13:09 pm
^
+10

I agree...


Title: Warrior agro concerns
Post by: Dimur on June 22, 2016, 11:45:15 pm
What warrior is in T10 without a UW using nerds augs?


Title: Warrior agro concerns
Post by: Kelordis on June 23, 2016, 10:17:13 am
What warrior is in T10 without a UW using nerds augs?
I was getting there!


Title: Warrior agro concerns
Post by: Raygan on June 23, 2016, 03:27:50 pm
Apparently that must just be a "Focus Hope opinion"..... ::)


Title: Warrior agro concerns
Post by: cyantheblue on June 23, 2016, 08:56:03 pm
you should probley farm t4 for a anger bomb its great aoe agro and should fix agro issue


Title: Warrior agro concerns
Post by: warrior5 on June 24, 2016, 08:20:15 pm
What warrior is in T10 without a UW using nerds augs?

Any non MT


Title: Warrior agro concerns
Post by: warrior5 on June 24, 2016, 08:24:05 pm
Apparently that must just be a "Focus Hope opinion"..... ::)

8=D~


Title: Warrior agro concerns
Post by: Dimur on June 24, 2016, 11:00:29 pm
Any non MT

Okay, and how does the current nerds setup prevent a warrior from being able to do their job as a non MT?


Title: Warrior agro concerns
Post by: warrior5 on June 25, 2016, 06:01:09 am
Terrible, terrible DPS


Title: Warrior agro concerns
Post by: Peign on June 25, 2016, 08:49:16 am
Terrible, terrible DPS

Do you still play?   An OT  (non UW) is not a dps class.     


Title: Warrior agro concerns
Post by: Raygan on June 25, 2016, 12:45:49 pm
Terrible, terrible DPS

Do you still play?   An OT  (non UW) is not a dps class.     


Maybe it is just me but until you get the UW.....you should have other toons to dps for you and then the tank should just hold aggro and be able to take the woopin' so the other classes can do their jobs....but again that's just me.


Title: Warrior agro concerns
Post by: warrior5 on June 25, 2016, 01:45:37 pm
Terrible, terrible DPS

Do you still play?   An OT  (non UW) is not a dps class.     

On vacation :)

I agree it shouldn't be a DPS class without UW, but it should have some dps. Using an aug from T3 doesn't make sense to me.


Title: Warrior agro concerns
Post by: warrior5 on June 25, 2016, 01:49:34 pm
Terrible, terrible DPS

Do you still play?   An OT  (non UW) is not a dps class.     


Maybe it is just me but until you get the UW.....you should have other toons to dps for you and then the tank should just hold aggro and be able to take the woopin' so the other classes can do their jobs....but again that's just me.

Obviously... I'm QQing because a non MT war is useless without UW. Jumping from a T3 aug to UW is silly. Just my opinion. Maybe it's just me...


Title: Warrior agro concerns
Post by: Raygan on June 25, 2016, 02:35:42 pm
Terrible, terrible DPS

Do you still play?   An OT  (non UW) is not a dps class.     


Maybe it is just me but until you get the UW.....you should have other toons to dps for you and then the tank should just hold aggro and be able to take the woopin' so the other classes can do their jobs....but again that's just me.

Obviously... I'm QQing because a non MT war is useless without UW. Jumping from a T3 aug to UW is silly. Just my opinion. Maybe it's just me...


Well considering they still do their job (tanking) I don't see why you are wanting them to be dps....if you want them to be dps then make them an UW....as is they are still doing what they are designed for...even if not a main tank they are still an OFF tank  :o


Title: Warrior agro concerns
Post by: Ponzi on June 25, 2016, 02:51:48 pm
There is always ice strikes... Waaay back in the day you would juggle in a couple ice strikes to try and boost a little warrior dps while also battling aggro roll-over.

No idea if aggro rollover is still a thing, and those ice strikes were handed down to clerics and such long ago.


Title: Warrior agro concerns
Post by: warrior5 on June 25, 2016, 03:33:41 pm
Orthanos doesn't get it  ??? ??? ??? ???

Icestrikes are just as bad even casters don't use them.


Title: Warrior agro concerns
Post by: Chunka on June 25, 2016, 07:04:09 pm
Sorry, but complaining that your warrior isnt enough DPS is like bitching because your wizard is a shitty offtank.

No....really??

The warrior here is a tank, pure and simple. They are NOT dps. Yes, with UW they are UGLY dps.....but thats a direct result of their being main tank (a HUGE percentage of their dps is the result of natural riposte...and no, not from glasses). If you are looking for an offtank that can DPS might I suggest a SK....a warrior here isnt dps.


Title: Warrior agro concerns
Post by: walk2k on June 26, 2016, 12:40:33 am
Not sure how this got from nerds/aggro to dps but...
I want my warrior to tank, ie hold aggro, that's why I need the nerds.
Yes his DPS is pathetic, that's not my concern. I have dps class for dps (and paladin lol)
problem is the warrior can't pull aggro with the nerds off the fire/ninja striking toons.


Title: Warrior agro concerns
Post by: Leis on June 26, 2016, 02:31:32 am
Are you using two weapons or one? AOE nerds or single target? Do you have your UC1? There are lots of reasons you might be failing to hold agro, however this is very much off the topic of this thread.


Title: Warrior agro concerns
Post by: warrior5 on June 26, 2016, 07:34:06 am
That's just FH opinion Chunka.


Title: Warrior agro concerns
Post by: Rent Due on June 26, 2016, 11:54:18 am
directed the agro/nerds/dps issue to a new thread $$ its not broken, doesn't need repair, ie, wrong thread.


Title: Re: Warrior agro concerns
Post by: warrior5 on June 26, 2016, 01:54:11 pm
That's debatable  ;D

Naw I agree.


Title: Re: Warrior agro concerns
Post by: walk2k on June 27, 2016, 11:17:55 am
"broken" maybe a lil harsh, but IMO things should be usable at the level/tier you get them. it isn't like I bought ore from tier 7 to make these augs. you can make them starting at tier 1.

the question of whether Nerds augs need a pass for balance/etc, maybe that's a separate issue, sure. I mean these Nerds IV can't hold aggro from Fire/Ninja 7 (also crafted from looted mats, not bought) not even sure the Nerds V could, even if you changed the level req back to 70/71 or whatever.


Title: Re: Warrior agro concerns
Post by: Peign on June 27, 2016, 11:58:06 am
"broken" maybe a lil harsh, but IMO things should be usable at the level/tier you get them. it isn't like I bought ore from tier 7 to make these augs. you can make them starting at tier 1.

the question of whether Nerds augs need a pass for balance/etc, maybe that's a separate issue, sure. I mean these Nerds IV can't hold aggro from Fire/Ninja 7 (also crafted from looted mats, not bought) not even sure the Nerds V could, even if you changed the level req back to 70/71 or whatever.


Nerds alone certainly will not hold aggro.    There are other items tanks can get that help with aggro.   There are also specific classes that have utilities to help tanks keep aggro and reduce aggro on dps.



Title: Re: Warrior agro concerns
Post by: Kelordis on June 27, 2016, 02:08:22 pm
Have you try putting Slimy Sapphire of Cowardice augs on your aggro stealing DPS?

My monk used to steal aggro all of the time until I got at least 15%+ aggro reduce aug on him and it's so much better now.


Title: Re: Warrior agro concerns
Post by: balidet on June 27, 2016, 02:44:23 pm
No excuse other than laziness for aggro issues.


use an aa...delay your dps's attack if need be to build aggro...farm some items that take care of this like 100%   




Title: Re: Warrior agro concerns
Post by: Loyal on June 27, 2016, 05:52:27 pm
No excuse other than laziness for aggro issues.


use an aa...delay your dps's attack if need be to build aggro...farm some items that take care of this like 100%   

Agreed - Back in Kunark I wouldn't break mez until I had taunted twice  8)

Plus, things are a lot more fun when the game is more than a mindless button mash of 2-3 keys.



Title: Re: Warrior agro concerns
Post by: walk2k on June 28, 2016, 11:19:27 am
*sigh*
so then what is the point of Nerds augs again?  ::)

I wrote a lot of this in the previous thread but I'll repeat...

setup is
War 4.5, Ice7/Nerds4, 3.0 for aggro click, Angerbomb clickie, chanter aggro buff.
Pal 4.5, Fire7 x2
Rng 4.5 Ninja7 x2, Cowardice aug 8 or 9 I think..
Mage *whocares*
*few other trash toons whocares*

I normally pull with the Pally, if I pull with scepter he keeps aggro pretty much, which is ok, he's a fine tank, can def. tank trash..
War grabs adds with AOE epic and Nerds4, works fine. IF I want War to get aggro of main target, eg a boss, I have to *spam* 3.0 clickie... I put Angerbomb in his rotation but it doesn't do very much. I have to click his 3.0 about 10-20 times to pull aggro off the paladin, or ranger if he grabs aggro... on a boss, I have to keep spamming it every few seconds or the ranger/pal will pull aggro.

Like I said originally, none of this is game breaking... yes I can spam clickies ( gosh so fun and "challenging" :rolleyes:

I brought it up originally because I wanted to *try* the NerdsV instead of the Icestrike, but *whoops* I can't use it for .. ummm.... TWO more tiers. *lol*

fwiw I did try 2x Nerds4... not any better, in fact it was worse. I kinda doubt using Nerds3 is going to be any better.. though I may try... I'll have to backfarm for it I guess in CT/Qvic?



Title: Re: Warrior agro concerns
Post by: walk2k on June 28, 2016, 11:24:18 am
Oh , I also tried putting Jolt in ranger's rotation but umm. Cinder Jolt -500 aggro... yea no. I put the jolt proc buff on him fwiw.. it's pretty much free so why not, but doubt it really does anything.  I mean, these are spells/items designed for EQ live when toons were hitting for 100s and 1000's... not 100,000 - 1millions+



Title: Re: Warrior agro concerns
Post by: Leis on June 28, 2016, 01:24:14 pm
I see two problems, first you need 2x nerd (http://wiki.ezserver.online/Angry_Nerds_Revenge_of_Insults) 4's(AOE hate generation), and second you should be pulling with your tank not your healer.


Title: Re: Warrior agro concerns
Post by: Loyal on June 28, 2016, 02:09:41 pm
Like I said originally, none of this is game breaking... yes I can spam clickies ( gosh so fun and "challenging" :rolleyes:

Roll your eyes all you want, but this agro issue (which is very temporary as at 75 it goes away) was the only time that i wasn't just pulling and sending my box army to attack with my only concern being when a mob dies i need to re-send the army. Even having concern for my Main Tank's ability to survive is not an issue until T9ish (thanks to uber buffs).

The point isnt the actually click spamming but managing your agro. A degree of difficulty that requires a semblance of thought in between a mob going down and having to turn auto attack back on.



Title: Re: Warrior agro concerns
Post by: balidet on June 28, 2016, 03:43:31 pm
truth is spoken in the above post.. my tank is 95% more likely to die in those few moments between death of a mob and targeting/sicking my group onto the next one...

sometimes I target a mob that is under the world/untargetable for some reason and my paladins just stand and watch me get beat to death... sometimes I target a mob that got behind me somehow... sometimes a toon will go down and lag out the bcc channels and again my team watches my tank get slowly beat to death....(not so slow in t10)


But agrro off of my tank is never a problem... even with uc3 max uw paladin spamming heals and damage... max uw uc3 rogue stabbing the shit out of things...wizzards nuking for 5 billion aoe at the start of a fight... none of these thing pull agro...

I use the aggro clicky to pull.. and spam it and arrows on inbound mobs....I use furious and fight for 5 or 6 seconds solo just to make sure....I use buffs to enhance or reduce aggro as needed and keep them up...

I dont have aggro issues...



Title: Re: Warrior agro concerns
Post by: Chunka on June 28, 2016, 06:51:34 pm
Agreed. Only agro issues I have are on the "suicide AoE" classes, wizzie and druid. Outside that, even my rogue (UWXI) cant peel agro from the warrior.


Title: Re: Warrior agro concerns
Post by: walk2k on June 29, 2016, 11:04:44 am
thanks for the feedback guys.

driving/pulling with the paladin avoids the situation(s) you describe, where the healer gets stuck or whatever and you don't get healed and wipe... basically as long as my paladin is attacking he can solo anything, while I tab over to other toons to see wtf is going on (got stuck on geometry, crashed.. was looting, etc..)


Title: Re: Warrior agro concerns
Post by: Leis on June 30, 2016, 12:24:18 am
They are talking about pulling dozens or hundreds of mobs and the pally having trouble targeting one of them. You will need to pull more than one at a time in order to finish T5 before you go senile. If your warrior can't handle it you should work on your shield of the ages. When you use MQ2 you can make your group move to the mob and attack it using simple commands. All of this is covered in the wiki.


Title: Re: Warrior agro concerns
Post by: Chunka on June 30, 2016, 04:58:10 pm
Quote
basically as long as my paladin is attacking he can solo anything

Heh. That changes fast.