EZ Server

General Category => Suggestions => Topic started by: Reed on June 30, 2010, 07:39:30 pm



Title: CotH in Qvic and DS in PoTime
Post by: Reed on June 30, 2010, 07:39:30 pm
So i was speaking with Balthor and Xiggie about this issue. Because CotH wipes aggro, there is no reason why it shouldn't be able to be used in Qvic now. It was previously removed because it allowed Rogues to sneak/hide to boss mobs, aggro the mob, then CotH back to entrance (or other safe spot) single pulling said boss. Now that it is no longer an issue, i would like to motion toward allowing CotH to be cast in Qvic.

With the Dragon Slave (DS) in PoTime, because the instance is broke atm when trying to use teleporters to go engage I suggest either

A.) Unrooting DS to allow him to be pulled from his tower down to ground level (either by sending in a pet or recruitable merc, or some sort of clicky like warr epics)

-Or-

B.) Allowing DS to summon players who aggro it (i.e methods mentioned above. send in merc or cast clicky/ spell)


Title: Re: CotH in Qvic and DS in PoTime
Post by: trendkiller on June 30, 2010, 07:44:47 pm
I say full reimplementation of COTH for Qvic. Citing the aggro is wiped and no exploiting pulls can be had.

Im not sure of the DS issue, im on the fence about that one currently.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Xiggie | Stone on June 30, 2010, 08:06:48 pm
Major ++ on this, very very good idea


Title: Re: CotH in Qvic and DS in PoTime
Post by: Temptrix on June 30, 2010, 08:13:56 pm
100% agree that COTH be usable in QVIC once more!  DS sounds like a good idea as well. ><


Title: Re: CotH in Qvic and DS in PoTime
Post by: Bikaf on June 30, 2010, 08:59:11 pm
i would like to motion toward allowing CotH to be cast in Qvic.

seconded.  motion carries?


Title: Re: CotH in Qvic and DS in PoTime
Post by: yellowbird on June 30, 2010, 11:09:11 pm
i would like to motion toward allowing CotH to be cast in Qvic.

seconded.  motion carries?

YOU WOULD!


Title: Re: CotH in Qvic and DS in PoTime
Post by: tulsplat on June 30, 2010, 11:11:44 pm
I'd rather he  fixed the teleport in Potime instead of changing the DS mechanic...but definitely thumbs up to coth in qvic


Title: Re: CotH in Qvic and DS in PoTime
Post by: Mirielle on July 01, 2010, 12:12:43 am
Why not see if we can change what happens when we say "Ready" to the NPC?
Instead of teleporting the person to DS, it spawns DS where we are.

CoTH in Qvic?   Sounds ok to me.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Reed on July 01, 2010, 12:52:01 am
i would like to motion toward allowing CotH to be cast in Qvic.

seconded.  motion carries?

I see what you did there


Title: Re: CotH in Qvic and DS in PoTime
Post by: swamphy on July 01, 2010, 07:47:25 am
B.) Allowing DS to summon players who aggro it (i.e methods mentioned above. send in merc or cast clicky/ spell)


This would be difficult on many levels. If you're helping a noob or PLing a toon you would have to sacrifice them to get them up there, then pull again to get yourself up there, kill the mob, then rez the noob toon to loot page. Plus, if you happen to need a healer to complete the fight, or want your bard to sing to you while fighting, you might be out of range.

This option by itself limits the use to overpowered toons and those adept in game mechanics. Remember the noob ;)

If I had a choice, for the good of the server, I would go with the Unroot option, preferably in Instances Only. Someone will train it on people just starting out in PoTime who may not be able to handle it, causing grief.

My 2¢


Title: Re: CotH in Qvic and DS in PoTime
Post by: Reed on July 01, 2010, 12:10:04 pm
I like how people say no to both but don't give a reason why


Title: Re: CotH in Qvic and DS in PoTime
Post by: walk2k on July 01, 2010, 12:17:14 pm
Pretty sure teleporters in instances is a 1-line fix, Hunter just has to do it.  No need for any of that other nonsense.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Xiggie | Stone on July 01, 2010, 07:41:15 pm
B.) Allowing DS to summon players who aggro it (i.e methods mentioned above. send in merc or cast clicky/ spell)


This would be difficult on many levels. If you're helping a noob or PLing a toon you would have to sacrifice them to get them up there, then pull again to get yourself up there, kill the mob, then rez the noob toon to loot page. Plus, if you happen to need a healer to complete the fight, or want your bard to sing to you while fighting, you might be out of range.

This option by itself limits the use to overpowered toons and those adept in game mechanics. Remember the noob ;)

If I had a choice, for the good of the server, I would go with the Unroot option, preferably in Instances Only. Someone will train it on people just starting out in PoTime who may not be able to handle it, causing grief.

My 2¢


Bring a sac a merc as mentioned and bring a mage. Nothing end game or over powering about it. Just takes a little imagination.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Razormaw on July 02, 2010, 12:20:05 pm
Pretty sure teleporters in instances is a 1-line fix, Hunter just has to do it.  No need for any of that other nonsense.

I haven't looked into the current state of EqEmu code, but the way teleporting worked back in the day, stepping on/hailing a teleport sends a code to "Send player to Zone_01 at location xx,yy,zz."

The issue is that it won't maintain itself in the instance. It's not a one-line fix. They'll either have to add a subroutine to the teleport method to check for an instance, hijack the teleport attempt and instead send them to the location within the instance... or, depending on how the instancing is handled in the first place, it may require a rework of instance references.

It depends if there's a method in place to return a zone/instance reference that can be USED by teleporters.

It MAY be a simple fix, or it could be a bloody headache.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Bikaf on July 02, 2010, 01:12:30 pm
Its the difference between using movepc and gmmove functions in the perl script. One works, the other doesn't.  Was stated earlier in another thread too.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Balthor2 on July 02, 2010, 01:27:13 pm
Dude its simple Mage gets summoned up then you coth.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Temptrix on July 02, 2010, 02:19:43 pm
Whats a mage?


Title: Re: CotH in Qvic and DS in PoTime
Post by: Reed on July 02, 2010, 04:56:58 pm
Whats a mage?


Need moar drink please !


Title: Re: CotH in Qvic and DS in PoTime
Post by: drippysloppy on July 02, 2010, 09:44:58 pm
I'd have to say unroot DS so you can merc/pet pull him down and allow CotH in qvic.

Having DS summon would eliminate the possibility of a BoT/Time geared group having any chance of getting all 6 up there to fight him.


Title: Re: CotH in Qvic and DS in PoTime
Post by: swamphy on July 05, 2010, 07:04:47 am
Dude its simple Mage gets summoned up then you coth.

Question: how does your squishy mage survive the mob long enough to cast that spell?

Perhaps something about summoning mobs has changed that I don't know about. But in my experience, you would have a dead mage before a coh goes off.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Balthor2 on July 05, 2010, 04:55:24 pm
I managed it plenty of times.
Also died plenty of times on a squishy mage.
I speak about this change from the perspective of a guild.
My mages even my alts that are only for COTH purposes can survive long enough to either coth my tank OR die just outside of agro range which is still in range of my fighter guild clicky rez.


Title: Re: CotH in Qvic and DS in PoTime
Post by: Zutier on July 06, 2010, 03:48:45 am
i say have a separate, non aggressive, un-killable mob up top that summons you instead of the DS himself, i know there is a object that initiates a code as it is, why not have it use a COTH type spell instead of initiating a move-inside-zone code type thingy that doesn't like instances.. and yes, coth in qvic FTW


Title: Re: CotH in Qvic and DS in PoTime
Post by: swamphy on July 06, 2010, 07:25:47 am
I managed it plenty of times.
Also died plenty of times on a squishy mage.
I speak about this change from the perspective of a guild.
My mages even my alts that are only for COTH purposes can survive long enough to either coth my tank OR die just outside of agro range which is still in range of my fighter guild clicky rez.

That's fine and dandy if you're an uber twinker... but I don't think this is an answer for the average player.  In the natural progression of this server, you would not have that would clicky rez yet.

NPC casting COTH, sounds good to me. Though, it might be just as easy to fix the code as to implement that.