Title: T3-T4 AirClicker macro Post by: s0rcier on November 09, 2018, 09:42:55 am Simple macro that must be run on an alt on airplane that will click tokens for ya... till it ran out :)
Similar to my t1 emissary macro :) airclicker.mac Code: Sub Main enjoy! and hope you kill & loot fast enough!!!! did about 420 tokens in 1h :) Hardtime! Title: Re: T3-T4 AirClicker macro Post by: Dimur on November 09, 2018, 10:41:44 pm Nice.
Title: Re: T3-T4 AirClicker macro Post by: Nota on November 10, 2018, 09:11:48 pm Awesome, thanks a lot.
On a related note, has anyone gotten the token combine macro to work in RoF2? I can't seem to get it to function right. It just keeps picking up one token and then auto-inventorying it back into the stack. I'm using the version that Natedog posted on the second page of this thread: http://ezserver.online/forums/index.php?topic=5167.15 Title: Re: T3-T4 AirClicker macro Post by: s0rcier on November 10, 2018, 11:41:00 pm I think u need to have your bag 8 empty... last one bottom right... to run that combine macro...
and i think it needs to be a magic box also... but thats been a while Title: Re: T3-T4 AirClicker macro Post by: Nota on November 11, 2018, 09:58:22 pm Thanks. I had a Magic Box in the eighth slot but was still having the issue. I eventually got it working by replacing my Magic Boxes in bag slots 1 through 7 with backpacks and leaving a Magic Box in slot 8. Huge time saver and thanks to Natedog wherever he's at these days.
Title: Re: T3-T4 AirClicker macro Post by: Natedog on November 12, 2018, 02:31:02 am I'm around just silent :)
Title: Re: T3-T4 AirClicker macro Post by: GebbonEQ on December 03, 2018, 06:25:17 pm This works great but I've come across a little issue with the turn ins.
It seems that after a few spawns it will try to turn in the next token too fast and ends up getting destroyed, even when the bosses die within 1-2 seconds - is there any way to prevent this? Title: Re: T3-T4 AirClicker macro Post by: Dimur on December 03, 2018, 06:52:27 pm It looks like it's hardcoded to just click every half second, you could increase the /delay 5 to something longer or you could add a conditional that checks to see if a boss mob is already up before actually clicking.
To clarify, nest the actual click part of the code in an if statement. /if (!{Spawn[npc 80].ID}) /nomodkey /itemnotify ${FindItem[${AirTokens[${f}]}].InvSlot} rightmouseup This says if there is not a spawn that is level 80 and an npc, then click...if there is a boss up it will just ignore the click Title: Re: T3-T4 AirClicker macro Post by: Pubis on June 23, 2022, 08:39:21 am I tried adding this If statement swapping the line: /nomodkey /itemnotify ${FindItem[${AirTokens[${f}]}].InvSlot} rightmouseup"
With: /if (!{Spawn[npc 80].ID}) /nomodkey /itemnotify ${FindItem[${AirTokens[${f}]}].InvSlot} rightmouseup But it bitches at me with: Failed to parse if condition '(!{Spawn[npc 80].ID})', non-numeric encountered Some logical to int problem? I'm guessing it's spitting out true/false and wants 1/0 or something? Title: Re: T3-T4 AirClicker macro Post by: Dimur on June 23, 2022, 02:04:10 pm No, just my lazy typing...forgot the dollar sign
(!${Spawn[npc 80].ID}) Title: Re: T3-T4 AirClicker macro Post by: Pubis on June 23, 2022, 04:43:14 pm Thanks! Sorry I forgot to update this. We found that one, it was still being kind of weird so I removed the " from around the token list at the top. Now it works more or less (I seem to have to run it twice). The other thing I noticed is that the script currently has a line that says "/if (${SpawnCount[npc loc -530 -210 radius 1]}>1) /goto :again" which actually stops it from double summoning but also forces you to kill all the adds first before it fires again. So I just set the > number to 10000 to get rid of it. Probably the best idea is to just replace that if with the level based check instead.
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