Title: Expeditions Post by: Rakharth on December 01, 2018, 01:19:41 pm Just got back recently and see mpg is gone also abyss is still not active any plans on fixing these expeditions or adding any new ones just curious.
Title: Re: Expeditions Post by: Raygan on December 05, 2018, 03:39:19 pm Think GM's are waiting on EVERYONE to get caught up to T10 and get all toons EOBA50 and RoA1000 and all spare toons their UW12 (forgot to add UA on all toons too) before they add anymore content....that way people will stop bitching about "elites". ;D
Title: Re: Expeditions Post by: Rakharth on December 07, 2018, 09:38:01 pm Damb elites. No but seriously an alternative to get hive shards would be cool, if not then i will just keep doing whats available.
Title: Re: Expeditions Post by: Ryndon on December 07, 2018, 11:09:27 pm Those who have gone through dranik a mind-numbing 200+ times will never vote in favor of an alternative. But not being one of those people, I can say yeah another way would be cool. And this isn't whining about making it easier. It's already easy. Just wind your easy way around the same twists and turns 200 times, wait in a crack 200 times and do absolutely nothing for a couple minutes, get charmed every now and then and kill your friends, shake your fist at boulders blocking your path 600 times, zone your crew every few minutes 800 times. And voila, your warrior now possesses incredible skills and can smite down many enemies at once. What if the Hive Queen was interested in buying your rotting charm v1 and v2 upgrades, or your anguish augments or your veeshan scales? Surely the Hive Queen is still working on her UCv3...
Title: Re: Expeditions Post by: Brannyn on December 08, 2018, 02:22:14 am Why do dranik? just wait and do bloodmoon. It can easily be done in 15 minutes or less when you get into the higher tiers. One zone and almost no waiting because of mechanics.
Title: Re: Expeditions Post by: Ryndon on December 08, 2018, 06:51:15 am I'll have to give it a try. Figured dranik was the quickest and highest reward
Title: Re: Expeditions Post by: Sarthin on December 08, 2018, 07:29:32 am Bloodmoon is around 70-80 shards per hour if you have CoH available, so should definitely be the most efficient one to farm.
Title: Re: Expeditions Post by: Ryndon on December 10, 2018, 09:19:34 pm So I got 5 shards from one Bloodmoon run, including the 4 reward. So to get 70-80 shards per hour, I would need to do one run every 4 minutes, including picking up and turning in the quest. How?
Title: Re: Expeditions Post by: Nota on December 11, 2018, 03:09:00 am Assuming you're leveled and geared enough to basically one shot most of the mobs, Bloodmoon takes about as long to clear as it takes you to run the path through it.
Start off by buying a gate ring from the noob merchant and binding right next to the elder tree. Zone in and then run from foreman to necro. Take the necro down enough so that he repops twice and then pull his final form over to the warboss. Enter the warboss room and summon your group/raid into the room using a reward item or CotH or just run the instance solo with your main toon. Let your train come to you, and warboss should be dead about the time the last mobs are showing up. Run over to clear geode and then gate out. Rinse and repeat for as long as you can stand the repetition. Title: Re: Expeditions Post by: Ryndon on December 11, 2018, 07:41:03 am Thanks, I'll have to try that. But might not be fast enough to kill geode before he ports me. For me, dranik might be just as fast.
Title: Re: Expeditions Post by: SammieBol on December 15, 2018, 05:39:46 am Thanks, I'll bring my rangefinder binoculars next time (https://www.villagevoice.com/best-rangefinder-binoculars/) and have to try that. But might not be fast enough to kill geode before he ports me. For me, dranik might be just as fast. What kind of damage do you need to kill Geode before he ports you btw? Not managed to do that yet. Title: Re: Expeditions Post by: Ryndon on December 15, 2018, 08:43:25 am Probably pretty darn end-game multiple-UW beefy. I'm pretty new to that zone and run it with 12 toons. Only 1/12 chance he ports my tank I guess (or higher if he manages to do it more than once), and if he does, I can ninja drop agro and finish him with the other 11.
Title: Re: Expeditions Post by: Rakharth on December 24, 2018, 09:34:54 am Prisms should at least drop from bosses ever kill.
Title: Re: Expeditions Post by: Rakharth on January 04, 2019, 09:15:27 am Can we make hive shards tradeable at least ;D
Title: Re: Expeditions Post by: Warrchar on January 04, 2019, 03:33:38 pm I dont think making hive shards tradeable would be a good thing. I think making hive shards a currency for other in game items would be a fantastic idea. Tradeable shards would gear out new alts way to fast, many folks that have been here a while are almost certainly sitting on a large surplus of shards on almost every toon.
Title: Re: Expeditions Post by: Rakharth on January 04, 2019, 07:39:46 pm Making them tradeable would not be game breaking imo. Or raise reward for them cause its mind numbingly boring.
Title: Re: Expeditions Post by: Brannyn on January 05, 2019, 06:43:24 am The rate that you can gain shards is already exponentially higher than when the expeditions first came out. In fact it's multiple times higher than when the expeditions were daily. Can we just accept that it's good where it's at and stop trying to get hand outs? Yes it can be boring because it takes a long time, but grinds are supposed to take a long time and it is already considerably better than it was, especially for people who can knock out bloodmoon in 10-15 minutes or less.
Please stop beating the dead horse, it has been through enough. Title: Re: Expeditions Post by: Rakharth on January 05, 2019, 07:14:51 pm Never asked for a hand out. But anyways other expeditions or ones we used to have back would be cool to change it up.
Title: Re: Expeditions Post by: warrior5 on January 05, 2019, 07:51:25 pm With the amount of stuff which used to drop, including tons of charm prisms and getting more hive shards, combined with the fact that people were exploiting the sh*t out of them and there were more options, I wouldn’t say anything is easier about the minis today. More boring and more of a grind? Yes.
Title: Re: Expeditions Post by: Sarthin on January 06, 2019, 08:20:15 am I would be more interested in an overhaul of the current UW augments. Some are weak damage in my opinion, some gives the wearer too much hate, and the hatestomp could have it's AE range increased a bit.
Title: Re: Expeditions Post by: s0rcier on January 06, 2019, 12:43:37 pm wish u could trade back augs for next one in the lore family...
the one that proc a rune generates more aggro on long term then the hatestomp itself... i would combine those 2 in 1... and make one with a simple dd on it as an alternative for non tanking plate class... but thats my 2 cent... yes for an overhaul.. Title: Re: Expeditions Post by: warrior5 on January 06, 2019, 01:16:54 pm The lore as it is doesn’t make sense on UW augs as well. I think it just should be removed. The slots we have are the slots we have.
Title: Re: Expeditions Post by: Pubis on January 10, 2019, 08:57:05 am Speaking of this subject, is there a good writeup or discussion of ultimate augs anywhere? I'm just at the point where I'm considering crafting ultimate weapons but I would love a basic description of what the choices are to augment them, which are useful, etc. It's kind of surprising but I haven't found much information on them. There's a few threads but they sort of start in the middle of the subject.
Title: Re: Expeditions Post by: Sarthin on January 19, 2019, 09:53:47 am Oh and Life from Pain IV on a mere 2000 dmg lifetap. Hope you can make these worth the grind.
I think UW augments are in need of serious overhaul when time permits. Just make sure the strength fits the players level when checking level requirements for the different ranks. Title: Re: Expeditions Post by: Poker-ecaf on January 19, 2019, 10:54:13 am Oh and Life from Pain IV on a mere 2000 dmg lifetap. Hope you can make these worth the grind. I think UW augments are in need of serious overhaul when time permits. Just make sure the strength fits the players level when checking level requirements for the different ranks. + maybe new Rank would be best idea and maybe Thornies as Focus augment for Pala War and SK that choose can use 3 augments like all others ! |