Title: Celebrating EverQuest's 20th Anniversary! Post by: Akkadius on March 23, 2019, 11:37:58 am Celebrating EverQuest's 20th Year Anniversary (https://i.imgur.com/dXtAChZ.png) "On March 16, 2019, EverQuest celebrates 20 years of active development. The high-fantasy free-to-play game, developed by Daybreak Games, continues to grow to-date with 25 expansions, over 1600 unique playable areas, 700+ raid events, 50,000 design scripts, and more than 3 million lines of code. To celebrate its 20th anniversary, we take a look at how EverQuest has inspired and revolutionized the MMORPG genre since 1999." Good evening everyone! This game has been around for an absurd amount of time, but it has a never ending alluring effect that brings people back year after year. To celebrate (albeit a little late) we're going to do something to kick things off Double Loot / Credit Now -> (April 1st 12PM CST) Halloween Zone Friday 29th -> (April 1st 12PM CST) Double EXP Friday 29th -> (April 1st 12PM CST) T11 Development We're also announcing that T11 is well underway and in the planning and design phases once again. We appreciate all of the input that has been given into the forum threads as of recent. Once plans are thoroughly solidified and mapped out we will be starting development which has been typically a fast process for us in the past Title: Re: Celebrating EverQuest's 20th Anniversary! Post by: warrior5 on March 23, 2019, 01:41:24 pm Thanks Akka! Wow 20 years...
Title: Re: Celebrating EverQuest's 20th Anniversary! Post by: Draca on March 29, 2019, 07:53:26 am I know at one point there was a pretty big loot bug, and zone pulls and loot multipliers dropped in insane amounts, but could we get the drop rate turned up a few notches this time? Zone pulling all of hohonor, lucky to see 1 ZP and 1 loot multi.
Title: Re: Celebrating EverQuest's 20th Anniversary! Post by: warrior5 on March 29, 2019, 10:36:03 am The last go around I think ZP and DLs were dropping ... at an okay rate... if it wasn't increased I wouldn't be throwing a fit.
That said, I think it could afford to go up by 20-30% to improve the experience for lowbies. |