Title: Strike Augment Insertion/Removal Overhaul Post by: Rent Due on November 20, 2019, 06:56:55 pm Strike Augments Insertion and Removal Overhaul
For years now we have had this NPC, now, no one likes this NPC but everyone that uses a 2h weapon has been forced to use this NPC. Yes, that dreaded "That guy ate my augment and weapon" NPC in The Nexus. Well, no more! The foot has been put down and no more will we have to bow down before this item eating NPC to insert strike augments into weapons! HOW? I have created a separate yet identical strike augment for every strike augment there is in the game. I have named them different and they have different ID numbers, you can see an example of this here... (https://i.imgur.com/XWdPu1W.png) Ok, great, but how do we get the new strike augments? EASY I SAY! We are going to use our trusty... (https://i.imgur.com/xNiCyM9.png) In it, put one of your strike augments and a new recipe component item... (https://i.imgur.com/8GkLioz.png) This new item can be purchased in Surefall Glade (QRG) for now the Noobie Merchant sells it. Then you take your new strike augment and put it in your 2hand whatever weapon, then put a normal (old version) strike augment into that weapon and BOOM, MAGIC! You can take them out and put them in at will just like any other augment. 3000 IQ! Now, if for some reason you want to change your augment back to the old version, just reverse the process. Any questions, or issues with this system please email me at ezserveronline@gmail.com and put in the subject line: Strike Augment Issue On another note, the NPC in Nexus that does the shady item eating will be changed and or removed soon as I know this system is understood by all and used easily by all. Thanks all |