EZ Server

General Category => General Discussion => Topic started by: itsakankie on January 19, 2022, 07:48:31 pm



Title: Issue with Mob dmg after reboot
Post by: itsakankie on January 19, 2022, 07:48:31 pm
After the server reboot, i went into SR and pulled the Gnolls, usually I can pull all of them at once with no issue. However, twice i did this and died very fast


Title: Re: Issue with Mod dmg after reboot
Post by: itsakankie on January 19, 2022, 07:49:33 pm
more


Title: Re: Issue with Mod dmg after reboot
Post by: Natedog on January 19, 2022, 07:52:04 pm
Those are some massive kicks


Title: Re: Issue with Mob dmg after reboot
Post by: Akkadius on January 19, 2022, 08:00:19 pm
Thanks for posting

This doesn’t exactly help me much, what is difference in the actual combat that you are observing?

Are you seeing more rounds, is it mitigation, is it higher hits, if so what is the difference and are you expecting to see

Getting destroyed only states the obvious


Title: Re: Issue with Mob dmg after reboot
Post by: itsakankie on January 19, 2022, 08:03:43 pm
Normally i see the top part of screenshot 2 where its all my damage and the odd hit from the mob. My HP would stay at around 96-99% but this was bouncing from 15%-90% very quickly.

It feels like they are landing 100%, there is no mitigation. I had SoA, UW and Goblin up both times so 79% stonewall


Title: Re: Issue with Mob dmg after reboot
Post by: Akkadius on January 19, 2022, 08:13:52 pm
Test server is still up on old code and can be stared and compared to compare apples to apples


Title: Re: Issue with Mob dmg after reboot
Post by: itsakankie on January 19, 2022, 08:16:21 pm
Wish i could offer more info, I just hit stuff and it does, but now it doesnt I do lol


Title: Re: Issue with Mob dmg after reboot
Post by: draupner on January 19, 2022, 08:22:15 pm
Just pulled a couple mobs in T10 and got slaughtered. Doesn't look like there's any mitigation. Used to see 200k hits, now they're all 800k. Tried test server but I'm not T10 flagged there so can't do comparison.

[Wed Jan 19 18:19:26 2022] An orc blacksmith frenzies on YOU for 124624 points of damage.
[Wed Jan 19 18:19:26 2022]   You have taken 294840 points of damage.
[Wed Jan 19 18:19:30 2022] A desert orc conscript pierces YOU for 829005 points of damage.
[Wed Jan 19 18:19:30 2022] A desert orc conscript pierces YOU for 829610 points of damage.
[Wed Jan 19 18:19:30 2022] A desert orc conscript pierces YOU for 828248 points of damage.
[Wed Jan 19 18:19:30 2022] A desert orc conscript hits YOU for 828248 points of damage.
[Wed Jan 19 18:19:30 2022] Draupnerone goes into a berserker frenzy!
[Wed Jan 19 18:19:31 2022] A desert orc conscript pierces YOU for 828248 points of damage.
[Wed Jan 19 18:19:31 2022] A desert orc conscript pierces YOU for 829156 points of damage.
[Wed Jan 19 18:19:31 2022] You have been knocked unconscious!
[Wed Jan 19 18:19:31 2022] You have been slain by a desert orc conscript!





Title: Re: Issue with Mob dmg after reboot
Post by: itsakankie on January 19, 2022, 08:25:30 pm
Same as Draupner, im not t10 flagged or anything so cant help there


Title: Re: Issue with Mob dmg after reboot
Post by: Sanjii on January 19, 2022, 08:40:35 pm
I've been pulling ToV all day with about 3-6 of the named on me at a time. Just zoned in and got smoked by the first 5 or 6 regular mobs in ToV. Mobs hitting at roughly 200k a hit against T10 Sarnak armor/goblin/SOA and fully buffed. Something does seem off.


Title: Re: Issue with Mob dmg after reboot
Post by: Langedumort on January 19, 2022, 08:58:33 pm
Just killed Zug and every hit he got me with was over 1mil and even had one that was 2mil.

Normal 79% stonewall on Lange and getting hit like said stonewall doesnt exist.

Also Orc mobs in T10 are smaller than they used to be. Regular Orc Guards up to Juggs being as small as the Shaman.



Title: Re: Issue with Mob dmg after reboot
Post by: Akkadius on January 19, 2022, 09:21:54 pm
Can folks test again after reboot


Title: Re: Issue with Mob dmg after reboot
Post by: Akkadius on January 19, 2022, 09:34:46 pm
I think we've identified the issue and will be looking at rolling a fix in here. Seems to be related to some bad spell data


Title: Re: Issue with Mob dmg after reboot
Post by: Langedumort on January 19, 2022, 09:35:57 pm
Thanks Akka for all you do for us especially in times like this.


Title: Re: Issue with Mob dmg after reboot
Post by: Akkadius on January 19, 2022, 10:31:06 pm
Still working through some details. Fixed an issue with instant cure but trying to narrow down the delta difference.

Drac is working through some testing


Title: Re: Issue with Mob dmg after reboot
Post by: Akkadius on January 20, 2022, 12:53:06 am
After a few hours of chasing our tails we've identified the source of the damage discrepancy.

https://github.com/EQEmu/Server/pull/1939

Should be resolved now.


Title: Re: Issue with Mob dmg after reboot
Post by: draupner on January 20, 2022, 01:34:13 am
Thanks for the quick fix!


Title: Re: Issue with Mob dmg after reboot
Post by: Sanjii on January 20, 2022, 08:42:28 am
Yes thank you all for the work you put in!