EZ Server

General Category => User Interfaces => Topic started by: Dimur on January 06, 2018, 11:58:23 pm



Title: Progression Tracker Window
Post by: Dimur on January 06, 2018, 11:58:23 pm
I've been running a few new toons through starter content in an effort to help streamline the progression process.  I'm a notes junkie and I constantly write stuff down as I play through content, and in an effort to save new players from trying to keep track of random notes on whatever paper they can find or trying to set up spreadsheets to track progress across multiple toons, I've taken the Friends window that I've abused across multiple iterations and reworked it again to facilitate this. I haven't been a new player on EZ in forever, so I'm sure there are plenty of things that could be done to this window to make it more useful and I welcome anyone's feedback.


***DISCLAIMER***
You MUST put at LEAST 1 item in your bank to use this modification or you WILL crash when loading the equi_friends_window.  The custom code in this window checks BOTH your inventory and bank slots for items and without at least one item in each, the check will throw an exception and crash EQ.  If this happens you can simply delete the UI window piece and load your toon back in, but again, TO USE THIS YOU MUST HAVE AT LEAST 1 ITEM IN YOUR TOON'S BANK.

Click file links and extract them into your uifiles subfolder in your EQ install...ie C:>RoF2>uifiles.  These folders contain only the modified friends window tracker and can be loaded in game with alt+o to bring up the options window, on the general tab click Load UI Skin and navigate to the folder you want to load (EoN+ for example) and MAKE SURE Keep Your Layout is selected so loading a new UI doesn't mix your windows all around and click Load Skin.  EQ will load the friends window and populate the rest of the UI from the default folder.  Do NOT insert this into your default UI folder, put your custom piece(s) into your folder and let EQ pull the rest from your default  folder.  If you fuck shit up in your default folder, you are going to have crash issues and not be able to load into the game.

Please leave any feedback in this thread, maybe someone can do a better writeup on how to use these files and I'd welcome the help.

4-5-18 *EoN window* Updated spawn code to show spawn name in green only if spawn is up on CG/FG tabs, corpse or no spawn at all both should show in red.
4-6-18 *EoN window* Updated sebilis zone name on CG tab information to correct spelling, should no longer ghost zone name when in zone
4-9-18 *FG window* Fixed a wrong zone pointer and corrected missing text in find item
4-9-18 *FG window* Fixed, finditem misspelling, hands changed to hand

Also posting Chieftan's updated window here so people don't have to drudge through the thread.  It is much less cramped/compact than my minimalistic window and is the only .rar file below.  Limited to 4 files per thread so please see his posts later in the thread for screenshots.
Here is where I'm up to now, for any that want to try - prob some errors, tested a lot, but not every class / Tier
Screenshot & Files attached

If you don't want the logo, just don't copy the tga file over

As dimur said earlier, this is a much larger window, but i need it -O-O-

This is 95% Dimur's coding, so all credit to him, just tweeked here an there
I will be working on T3/4 soon

Enjoy

Chief

Edit
Updated Intro to Cazic Window - Checks for patterns and completed Tier armor etc. - Will work on other window soon
Hopefully should be good, but post if you find bugs here







Title: Re: Progression Tracker Window
Post by: Noot on January 07, 2018, 11:22:22 am
This is awesome.  Excel sheets were fine and all, but having an in game tracker is a great idea! 


Title: Re: Progression Tracker Window
Post by: Zeldd on January 08, 2018, 06:19:27 pm
I think this is an awesome idea. It could be used to track any type of progression.  I would love to test it for you.


Title: Re: Progression Tracker Window
Post by: Dimur on January 09, 2018, 03:34:08 pm
I started working on the caster guild and fighter's guild tabs now.  I have a few folks testing, suggesting fixes and fixing some issues they found in the tracker for Time, UC and LDON but saw some /ooc chatter from folks asking about farming FG/CG pieces so that's become my focus.  The upper part of the window lists the abbreviated names for each item and the corresponding zone the item drops.  If you are in a zone that has an item that drops in it, the window will replace the zone name with the name of the mob that drops the corresponding item.  If the mobs is up, the mob name is in green, if the mob is not up then the name is displayed in red.  the bottom part of the window lists all of the items you are farming and displays their name in green if you have it either in your inventory or bank and displays it in red if you don't have the item yet.  The quest requires 4 King's Chest cards and they drop off of random mobs so all this tag does is track how many you have either in your bank or inventory.

I use a very minimalist UI so this window is tiny.  I like to be able to just keep it out of the way and reference it when I need to, but resizing it to your own needs is an easy, though tedious process.  Links are posted below and old versions will be replaced with new versions as they are available.

Added the FG tab as well, additional pic posted to illustrate.

Updated with the Essence of Norrath tracker tab.






Title: Re: Progression Tracker Window
Post by: Rent Due on January 09, 2018, 04:56:59 pm
This is an AWESOME project!

Very nice so far.

I would encourage people to pitch in and help where needed cause this is really great.

Thanks Dim


Title: Re: Progression Tracker Window
Post by: Dimur on January 10, 2018, 04:45:05 pm
There doesn't seem to be much interest in these mods, so gonna put them on low priority for now.  I'll watch this thread and my PM box and if there's a genuine need for this stuff, I'll revisit it.

Clarifying: This isn't an I'm taking my ball and going home post, it's more of a Let me know if this interests anyone post.  I have the windows coded already, if people want to get access to the piece either post here or PM me and I'm happy to share but I'm not going to modify them more than where they are at without some feedback/interest.


Title: Re: Progression Tracker Window
Post by: Vargas on January 15, 2018, 10:44:20 am
This looks like it'd be helpful for me. I just started playing a few days ago and am still working to get my bots working how I want etc. I'm fairly clueless on what I need to do but working to get to 70 since it looks like that is step 1 on the journey. I've got your item tracker but this looks to be more helpful. I tried to send a pm but I'm not sure if it sent so I'm posting as well.

Thanks


Title: Re: Progression Tracker Window
Post by: Proxximo on January 23, 2018, 11:10:13 am
This is fantastic! Hope that it gets some traction and hits the higher tiers, would love to use on my toons who are a bit higher up!


Title: Re: Progression Tracker Window
Post by: Chieftan on January 29, 2018, 05:06:18 pm
Been working with Dimur on this a little
Just a update on where it's up to, currently at CT

It will probably have to be in a few versions, as file size is getting big - V1-intro->CT  -  V2-T1>T6  -  V3-T7>T10

Qvic and CT will check what class you are, and display what drops you need or have in your inventory/bank ( it does not check for completed armor - this might get added at some point )

Chief


Title: Re: Progression Tracker Window
Post by: Proxximo on February 01, 2018, 02:04:21 pm
Awesome work! Keep it up, I am so ready to use this!!


Title: Re: Progression Tracker Window
Post by: Dimur on April 03, 2018, 06:58:59 pm
There's been renewed interest in these tracker windows, so I'm going to post where my modifications are at.  I haven't really touched them since first creating them, so I'm sure there's a lot that needs to be tweaked on them.  Please leave any feedback on this thread and it'll help refine the pieces for functionality and usefulness.

My modifications are an extremely minimalistic approach, so no flashy graphics and some people will undoubtedly feel the information is too cramped but I'd like to get the functionality refactored before worrying about the actual interface.  Chieftan has done a lot of work on these as well and his window pieces is much larger and less cramped, not sure where he's at with his modifications but hoping he can chime in here with what he's got as well.  

Click file links and extract them into your uifiles subfolder in your EQ install...ie C:>RoF2>uifiles.  These folders contain only the modified friends window tracker and can be loaded in game with alt+o to bring up the options window, on the general tab click Load UI Skin and navigate to the folder you want to load (EoN+ for example) and MAKE SURE Keep Your Layout is selected so loading a new UI doesn't mix your windows all around and click Load Skin.  EQ will load the friends window and populate the rest of the UI from the default folder.  Do NOT insert this into your default UI folder, put your custom piece(s) into your folder and let EQ pull the rest from your default  folder.  If you fuck shit up in your default folder, you are going to have crash issues and not be able to load into the game.

Scroll up top for the files now, going to post links to first post so people don't have to scroll through the thread.


Title: Re: Progression Tracker Window
Post by: gonzoda on April 04, 2018, 05:18:28 pm
CG Tab bug list

When in Castle Mistmoore - An Advisor does not display on the list in red when not spawned (DOES show in green though)
When in City of Mist - A Black Reaver does not display on the list in red or green
King's Chest line has minor text overlap - "4.0(overlap)of 4"


Title: Re: Progression Tracker Window
Post by: Chieftan on April 04, 2018, 05:52:15 pm
Apologies Dim, been a bit slack on this, time constraints have left little free time, but i will get it done =)

Current state is up to T2, that's 3/4 done, just cloth classes to do
Will post updated files when they are done

Chief


Title: Re: Progression Tracker Window
Post by: Dimur on April 04, 2018, 10:08:50 pm
CG Tab bug list

When in Castle Mistmoore - An Advisor does not display on the list in red when not spawned (DOES show in green though)FIXED*was a typo
When in City of Mist - A Black Reaver does not display on the list in red or green FIXED*never had it implemented
King's Chest line has minor text overlap - "4.0(overlap)of 4" FIXED* I use comic sans font, reverted to default and fixed


I'll update the file as soon as this is posted, thanks for the feedback Gonzo!

The logic needs to be refactored to show mob up/down correctly when both corpse and npc are in zone.  I refactored for advisor and black reaver since I was editing those but the rest need to be refactored

** Updated files will be linked in the first post of the thread



Title: Re: Progression Tracker Window
Post by: gonzoda on April 05, 2018, 07:35:29 pm
CG Bug

Ring Of the Ancients - When An Ancient Cyclops is up or down, it displays Oracle of 'Amon name instead.


Title: Re: Progression Tracker Window
Post by: Dimur on April 05, 2018, 09:26:37 pm
CG Bug

Ring Of the Ancients - When An Ancient Cyclops is up or down, it displays Oracle of 'Amon name instead.* Fixed in latest file posted along with logic for showing mobs only when up, not if it's a corpse


Title: Re: Progression Tracker Window
Post by: gonzoda on April 06, 2018, 04:17:58 pm
CG Bug

When zoned into Old Sebilis, Trakanon name overlaps with zone shorthand name.

No bugs found so far with FG tab.


Title: Re: Progression Tracker Window
Post by: Dimur on April 06, 2018, 09:16:46 pm
CG Bug

When zoned into Old Sebilis, Trakanon name overlaps with zone shorthand name.


*Fixed, sebilis was spelled with 2 L's


Title: Re: Progression Tracker Window
Post by: gonzoda on April 07, 2018, 06:56:21 am
FG Tab Bug

Staff of Forbidden Rites not turning green when looted


Title: Re: Progression Tracker Window
Post by: Dimur on April 07, 2018, 11:52:32 am
FG Tab Bug

Staff of Forbidden Rites not turning green when looted

*Fixed, another spelling error, will post updated file soon


Title: Re: Progression Tracker Window
Post by: Chieftan on April 07, 2018, 12:34:59 pm
Here is where I'm up to now, for any that want to try - prob some errors, tested a lot, but not every class / Tier
Screenshot & Files attached

If you don't want the logo, just don't copy the tga file over

As dimur said earlier, this is a much larger window, but i need it -O-O-

This is 95% Dimur's coding, so all credit to him, just tweeked here an there
I will be working on T3/4 soon

Enjoy

Chief

Edit
Updated Intro to Cazic Window - Checks for patterns and completed Tier armor etc. - Will work on other window soon
Hopefully should be good, but post if you find bugs here



Title: Re: Progression Tracker Window
Post by: gonzoda on April 07, 2018, 04:51:43 pm
Chief - I'll be starting another set of boxes this week or next weekend and I can run your tracker with them if you'd like me to put it through the ringer.


Title: Re: Progression Tracker Window
Post by: Chieftan on April 07, 2018, 05:03:14 pm
Chief - I'll be starting another set of boxes this week or next weekend and I can run your tracker with them if you'd like me to put it through the ringer.

Sure, go for it if you wanna try it, post here if you find bugs

Chief


Title: Re: Progression Tracker Window
Post by: gonzoda on April 08, 2018, 12:50:48 pm
CG Bug - Dimur (just completed CG quest, "should be" last bug on this tab)
When ghoul supplier is up name does not display
FG Bug - Dimur
Short Sword of Ykesha does not register when looted.


Title: Re: Progression Tracker Window
Post by: Dimur on April 08, 2018, 11:05:20 pm
CG Bug - Dimur (just completed CG quest, "should be" last bug on this tab)
When ghoul supplier is up name does not display
FG Bug - Dimur
Short Sword of Ykesha does not register when looted.

* Fixed, wrong zone pointer and missing 'the' in short sword find.


Title: Re: Progression Tracker Window
Post by: gonzoda on April 09, 2018, 11:51:25 am
FG tab - Dimur

Silver Chitin Hand Wraps not turning green when looted

Last item on FG tab.


Title: Re: Progression Tracker Window
Post by: Dimur on April 09, 2018, 03:55:49 pm
FG tab - Dimur

Silver Chitin Hand Wraps not turning green when looted

Last item on FG tab.

* Fixed, finditem misspelling, hands changed to hand


Title: Re: Progression Tracker Window
Post by: Chieftan on April 16, 2018, 04:32:23 am
Updated version linked in my earlier post for those who wanna try it.


Title: Re: Progression Tracker Window
Post by: Dimur on April 16, 2018, 01:15:49 pm
Added Chieftan's file and comments to my original post in the  interests of keeping these easily accessible.


Title: Re: Progression Tracker Window
Post by: gonzoda on April 22, 2018, 06:39:25 pm
Chief - Tab 2 bug list

When Silver Knight is killed/despawned, DOWN does not display on list with /hidec looted. Operates as expected when when corpse is present

Sorry for not startin this sooner.  :-X


Title: Re: Progression Tracker Window
Post by: Chieftan on April 23, 2018, 09:36:05 am
Hi
Yes I am aware of that one
Something odd with its name, all others are fine

I have emailed alkka and rent to get exact name but no reply as yet
Will look at dimurs logic parameters for it )
Using hidec looted sorts it for now

Also a typo  in cazic plate bracers I noticed
Saying you have / need azure pattern

Just a copy / paste error from cloth
It does look for plate, just reports cloth in window  (

Its fixed and will post on next update

Thanks


Title: Re: Progression Tracker Window
Post by: Dimur on April 23, 2018, 10:11:20 am
Is up logic
${If[(${Spawn[Silver_Knight].ID},${If[${Spawn[Silver_Knight].Type.Equal[corpse]},,Silver Knight is up]},]}

Not up logic
${If[!${Spawn[Silver_Knight].ID} || ${Spawn[Silver_Knight].Type.Equal[Corpse]},Silver Knight not up,]}

Just checked it, I hadn't updated it since figuring it out on the FG/CG stuff but hopped on and it seems to work.


Title: Re: Progression Tracker Window
Post by: gonzoda on April 23, 2018, 04:51:21 pm
Chief,

So far everything is working great, just the one silver knight glitch so far.  I've tested tabs 2, 3 (only able to do v1), 4 and half of 7. Stupid no spawning EoN mobs.  I'll start on 5 and 6 (CG/FG) tomorrow.


Title: Re: Progression Tracker Window
Post by: Chieftan on April 24, 2018, 01:52:31 am
Thanks fpr that )
Glad nothing else has shown up

Dimur
I tried the code, and I seem to get the reverse effect
After killing silver knight it registers as down
But if you repop the zone and the corpse is still there
It still says down
Using /hidec looted works fine though

Will look at again when I get time

Hopefully alkka or rent can help with the exact npc name /nudge

Chief



Title: Re: Progression Tracker Window
Post by: Chieftan on April 27, 2018, 11:57:54 am
Hi, just a quick update
Silver Knight issue resolved and working perfectly now, will be in next update
Holding posting for now, in case any other bugs found

Chief

Update
Project stopped on my end, due to very little/no interest in this =( o well
I may revist in the future if i bring up new toons again

Chief


Title: Re: Progression Tracker Window
Post by: Sarthin on April 27, 2018, 02:53:58 pm
Is up logic
${If[(${Spawn[Silver_Knight].ID},${If[${Spawn[Silver_Knight].Type.Equal[corpse]},,Silver Knight is up]},]}

Not up logic
${If[!${Spawn[Silver_Knight].ID} || ${Spawn[Silver_Knight].Type.Equal[Corpse]},Silver Knight not up,]}


I am using almost same codes in MQ2Hud to show certain named spawns in different zones. The code shows the npc both alive and dead. Would be nice to know how to prevent tracker to show the npc when it's killed.


Title: Re: Progression Tracker Window
Post by: itsakankie on October 22, 2019, 12:18:23 am
Hi mate, Is it possible to get an updated item tracker please?


Title: Re: Progression Tracker Window
Post by: Dimur on October 22, 2019, 01:12:03 am
Yessir, what tier(s) would you like to see updated?  You don't need to know the specific updates but if you can provide the tiers you'd like the window to be updated for it's something to build on.


Title: Re: Progression Tracker Window
Post by: itsakankie on October 23, 2019, 01:52:13 am
Im just about to roll out another few toons, so all tiers where possible would be amazing

Cheers

Yessir, what tier(s) would you like to see updated?  You don't need to know the specific updates but if you can provide the tiers you'd like the window to be updated for it's something to build on.


Title: Re: Progression Tracker Window
Post by: Pubis on March 09, 2022, 06:21:35 am
This tracker is great. On my copy (not sure when I got it) warlock T9 is listed wrong, the addon is looking for innoruuk's XXX III but it's called Dark XXX of the Undead in game.



Title: Re: Progression Tracker Window
Post by: Chieftan on March 09, 2022, 11:31:06 am
Thanks for the error report, think there where a few classes i didn't know name of when i made it, then totally forgot about it......
You can get the updated version Here (https://drive.google.com/file/d/1bLh5N8MM1vqoOYSOQcaNAy6Avg8aNX6q/view?usp=sharing%7C)

Post here again if you find any more.

Thanks
Chief