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1036  General Category / General Discussion / Re: scepter of time on: August 20, 2013, 07:41:53 pm
Quote
every SLS was made no-drop to preserve the item id.


That would work for me!  At least it would keep retards from trying to sell them for 500k  Roll Eyes
1037  General Category / General Discussion / Re: Fading Shadow weapons in TOFS on: August 15, 2013, 03:53:51 pm
Doh that's right...didn't think about that as a possible exploit.
1038  General Category / General Discussion / Re: Fading Shadow weapons in TOFS on: August 15, 2013, 04:00:34 am
Or just make it a crafters guild clickie (push people to get CG flagged) and sell ores as well as buy your lootz=)
1039  General Category / General Discussion / Re: Fading Shadow weapons in TOFS on: August 14, 2013, 04:41:00 pm
Quote
I see them as differently shaped plat bags
This is true, except there is no zone vendor and you can not CoH if you run to Nexus to sell.
1040  General Category / Rants and Flames / Re: T5 Pub Etiquette on: August 13, 2013, 08:18:50 pm
That's why I never go to a public zone.  Shame after all this time these post (about this zone in particular) are still showing up in forums.  Sorry about your experience, especially if it was a named you needed!
1041  General Category / General Discussion / Fading Shadow weapons in TOFS on: August 13, 2013, 08:13:19 pm
Just a random idea...but would it be possible to make the Fading Shadow Rapiers and Warhammers in ToFS possibly stack?  Like the Signet Rings do?  The selling of these things is a pain (not to shabby at about 14k per) but is VERY tedious to click item...sell...click item...sell...rinse and repeat.  Unless we were to make a portable newbie vendor...that way it wouldn't be such a pain.  Just a random thought...flame away!  Cool
1042  General Category / General Discussion / Re: What's Happening on: August 12, 2013, 04:07:15 pm
You can make it through t5 with a knight class (I did with my pally) but when you get to t6 you will need a warrior.
1043  General Category / Suggestions / Re: An auction section on the board. on: August 03, 2013, 06:08:49 am
That bazaar idea is frigging awesome!
1044  General Category / General Discussion / Login server on: July 25, 2013, 08:50:47 pm
Is the login server down?  Cant log in or got to eqemu website.
1045  General Category / General Discussion / Re: Visual C++ crashes on: July 24, 2013, 03:44:51 pm
Was thinking about it (running this on a windows 7 OS....should I make this (through eqgame properties) compatable with windows 98/ME...and run both uf clients as administrator priveledges?
1046  General Category / General Discussion / Re: Visual C++ crashes on: July 24, 2013, 04:20:36 am
What should I set the ...
Initial size(MB):

Maximum size (MB):

what should those values be?
1047  General Category / General Discussion / Re: Visual C++ crashes on: July 23, 2013, 08:25:10 pm
Just a thought but do you think maybe having Directx11...and not directx9.0c maybe the problem?  Just a thought...or throwing spaghetti against the wall to see if it sticks lol.
1048  General Category / General Discussion / Re: Visual C++ crashes on: July 23, 2013, 04:01:48 pm
I am not running it in program files I have a Main and a Bots folder on the c drive just for the clients.
It really only started after I had to redo the computer after kids got on some gaming site and got a virus on my computer and I had to do a system restore.  I then had to take the thumb drive that I have the UF client saved on and copy/paste it into the 2 folders I made (Main/Bots) on the C drive....but I didn't have all these crashes before and it was the same client from the same thumb drive.  I am not running the game as admin...just clicking the icon and running it that way.
1049  General Category / General Discussion / Re: Visual C++ crashes on: July 22, 2013, 04:42:37 pm
Ok I tried to download the memtester but seems it is only Linux...and cant figure out how to run it off the disk.  I was running only 6 clients just now and crashed one toon....computer has 16 gigs of ram (running win7 64bit) physical memory usage is only 26%...so seems low memory usage to get a Visual C++ error...but the message was:

This application has requested the Runtime to terminate it in an unusual way.

MQ2 sent a message prior to the Visual C++ error that stated:
Everquest Crash Detected
Macroquest2 is blocking the 'Send crash info?' box for your safety and privacy.


I did notice something running in MQ2 when I loaded it today that I haven't noticed in the past:
[MQ2EmuAutoMacro] Counld not find macro to start. (yes the spelling is incorrect in the MQ2 window)
Think maybe that might be causing it?  Don't know why it is trying to auto macro something.

Note: As a side not when I run all 12 accounts I am only using 44% of physical memory (according to task manager)
1050  General Category / General Discussion / Re: Visual C++ crashes on: July 19, 2013, 08:29:56 pm
I have one main client (uf) and have settings set around medium...all other toons run off a second UF client with everything cut back...
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