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1036  General Category / General Discussion / Re: Visual C++ crashes on: July 24, 2013, 03:44:51 pm
Was thinking about it (running this on a windows 7 OS....should I make this (through eqgame properties) compatable with windows 98/ME...and run both uf clients as administrator priveledges?
1037  General Category / General Discussion / Re: Visual C++ crashes on: July 24, 2013, 04:20:36 am
What should I set the ...
Initial size(MB):

Maximum size (MB):

what should those values be?
1038  General Category / General Discussion / Re: Visual C++ crashes on: July 23, 2013, 08:25:10 pm
Just a thought but do you think maybe having Directx11...and not directx9.0c maybe the problem?  Just a thought...or throwing spaghetti against the wall to see if it sticks lol.
1039  General Category / General Discussion / Re: Visual C++ crashes on: July 23, 2013, 04:01:48 pm
I am not running it in program files I have a Main and a Bots folder on the c drive just for the clients.
It really only started after I had to redo the computer after kids got on some gaming site and got a virus on my computer and I had to do a system restore.  I then had to take the thumb drive that I have the UF client saved on and copy/paste it into the 2 folders I made (Main/Bots) on the C drive....but I didn't have all these crashes before and it was the same client from the same thumb drive.  I am not running the game as admin...just clicking the icon and running it that way.
1040  General Category / General Discussion / Re: Visual C++ crashes on: July 22, 2013, 04:42:37 pm
Ok I tried to download the memtester but seems it is only Linux...and cant figure out how to run it off the disk.  I was running only 6 clients just now and crashed one toon....computer has 16 gigs of ram (running win7 64bit) physical memory usage is only 26%...so seems low memory usage to get a Visual C++ error...but the message was:

This application has requested the Runtime to terminate it in an unusual way.

MQ2 sent a message prior to the Visual C++ error that stated:
Everquest Crash Detected
Macroquest2 is blocking the 'Send crash info?' box for your safety and privacy.


I did notice something running in MQ2 when I loaded it today that I haven't noticed in the past:
[MQ2EmuAutoMacro] Counld not find macro to start. (yes the spelling is incorrect in the MQ2 window)
Think maybe that might be causing it?  Don't know why it is trying to auto macro something.

Note: As a side not when I run all 12 accounts I am only using 44% of physical memory (according to task manager)
1041  General Category / General Discussion / Re: Visual C++ crashes on: July 19, 2013, 08:29:56 pm
I have one main client (uf) and have settings set around medium...all other toons run off a second UF client with everything cut back...
1042  General Category / Suggestions / Re: Qvic on: July 19, 2013, 08:27:04 pm
We were all "new" players at one time, and it was difficult back then too.  We had to kill mob by mob...making things "easier" because you are new to the server makes no sense...not like it takes 5 years to get your toon up to end game as it is...starting from scratch.  I hear way too much of the crying game, "Oh this server is so hard make it Warcraft, please."
1043  General Category / General Discussion / Visual C++ crashes on: July 19, 2013, 09:08:05 am
Just wondering if anyone has a clue on how to resolve these crashes.  If I boot up 12 toons I will have to reload 4-6 of them due to this error.
1044  General Category / General Discussion / Re: SLS mechanic change suggestions on: July 19, 2013, 05:54:21 am
Rabbits that DT  Grin
1045  General Category / General Discussion / Re: SLS mechanic change suggestions on: July 18, 2013, 03:48:54 pm
I like the idea of selling them in crafters guild...would make people get CG flagged....heck I think you should be CG flagged to simple combine the gear (not to equip it)
1046  General Category / General Discussion / Re: Pet Sizes on: July 12, 2013, 12:09:37 pm
Well can the spell be changed to max shrink the pet instead of having to cast it 4 times to get a small pet?  Spell has a long recast time (on a 4 second cast spell) guess that is due to it having the absorb component to the spell
1047  General Category / General Discussion / Pet Sizes on: July 12, 2013, 11:54:08 am
Wondering if there was a way to make pets in shrunk form whenever you make them?  I don't understand the point to having these pets that are 4 times your size in the first place but when they die and you have to reform groups to shrink them down...waste of time it is!  Roll Eyes
1048  General Category / Berserker / Re: Berserker on: July 12, 2013, 06:10:29 am

 
Quote
I dont see zerks as too powerful. If you are relying solely on berserkers for dps you'll probably be limited on what you can accomplish; to date nothing matches NS aug'd melee for sustained dps. Leave zerks as they are....a nice add to a group, but not the foundation of its kill power.


Can not agree more!!!
1049  General Category / Berserker / Re: Berserker on: July 11, 2013, 11:02:58 pm
I have seen some info on forums with people complaining about zerker armies...maybe instead of nerfing the class out of existence (if that is indeed the thought process at the time) maybe making it so you cant have but so many of "x" class in "x" group...since what I see stated to be the issue is people putting 5 zerkers in one group.Iif that is game breaking or if that is in some way exploiting the class, make a rule and make it bannable...lots of ways to resolve the issue without the use of a nerf bat
1050  General Category / General Discussion / Re: Happy July 4th!!!! on: July 04, 2013, 07:37:51 pm
My kids haven't even been educated about communism....heck when I was a kid they pounded all that crap in your head at a young age...and as to why you had it so good in the USA versus those unlucky jokers in the USSR...and don't forget about the folks getting shot trying to get out of East Germany
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