To argue devil's advocate here and say that balancing dmg off the UW is required or even needed is a bit of a stretch (in my opinion). The goal of an item with increased dmg is the benefit of shorter runs in higher tiered content (as anything you one shot with epic or UW doesn't count). Lets say you balance a tier around people having UW, you then end up with people without it dropping off due to ridic clear times, or forced to roll additional toons (or get the UW, which we don't want forced). That doesn't sound like a great option at all.
Other scenario and more logical one is you balance mob hp around a typical box that does Not have it. In this situation, the UW just adds the benefit of reducing hardware resources/toons with added dps. A lot of people got it originally for that extra hp as it was relatively needed for T8+. It seems like the majority of players are all on board with that HP issue getting handled. DPS just doesn't have that same across the board easy to see logic for any change. You can argue that you want to change it to make it more in line with Epic's but what would the point be if you are going to stick to NOT balancing content around UW? These took a Long time to get and you acknowledge this by starting this thread stating that their will be MASSIVE QQ and then stating you were surprised it hasn't been as bad as it was anticipated.
If reducing UW damage has anything to do with server or coding constraints needing less #'s in general, there are other options. You could reduce T7 or T8 mob hp by as an example, 25%, and then the UW white damage by some other equiv % to keep the overall dps advantage from having the item, consistent, yet achieving a lower value total which can move into further content. This brings the Epics you are making closer to the UW while still giving the UW an advantage (which it Should have). I'm indifferent to the augs, do whatever, tho I will warn that adding custom UW only augs may help to further people into getting a UW and have the potential to open up new problems down the road. Allowing current augs in there could work, and may help balance a white damage reduction.
Having reread my post, I want to at least throw out there that iv been a big supporter of what you do for this server and this is just me throwing my 2 cents in this delicate issue, as you requested. Not meant to be read as aggressive.