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151
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General Category / Updates / Re: Update 12-29-12
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on: December 29, 2012, 11:07:18 am
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First of all, I appreciate all that Hunter does, Have always said this. As for "complaining about T7 already" the entrance requirements are not very realistic. As for it being hard, yeah I expect it to be hard, but not like starting all over again.
You think I got here by not working? This content is made for us, and requires feedback to work. And yet again, insulting others, saying "grow up" ... really? Take your own advice, little maturity here folks. If you have something reasonable to say, offer up your well reasoned counter points.
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152
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General Category / Updates / Re: Update 12-29-12
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on: December 29, 2012, 10:30:47 am
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Ultimate charm V2 is an optional piece, not supposed to be required, that's what I mean by optional. Asking "what is wrong with you" because you seem to disagree that any gear is optional is pretty ignorant, and rude.
We shouldn't have to make sure every toon of ours has every piece of gear in the game just to go to the new zone. This does not make sense. Should we have the previous gear to gear up? Yes.
I can get to T4 in a couple days, T5 to T6 takes a CRAPTON longer, and T6 complete takes much longer than this as well. Add to that the time to get UCV2, and other gear such as shield 40 and strike augs level 8...we see why a T6 fully geared should be nothing like a T4 entering T5.
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153
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General Category / Updates / Re: Update 12-29-12
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on: December 29, 2012, 08:17:15 am
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The zone will probably smack T6 players silly just like when a T4 player enters T5 zone. This doesn't make sense, at all. T6 players that got the optional UCV2 out of the way, all V8 augs, as well as shield 40 etc should not be ANYTHING like a T4 entering T5. Also saw something about a UCv3. What, UC is going to be a required part of every new tier now? Are you kidding me? Would be cool if, say, for all that extra work we were well prepared for the next tier. But now doing all optional gear is just entry level?
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155
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General Category / Updates / Re: Update 12-29-12
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on: December 29, 2012, 08:06:17 am
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Only a couple people will be fully ready. Full suit of armor/6.0 is more realistic, almost every toon of mine is missing something from T5 due to the nightmare it was when I was running it full time. Or 5/7 for armor, jewelry.
Actually, even that doesn't make much sense. Armor quest and entry flag should be 2 completely seperate things. Entry req should only be 6.0, as always. If people aren't geared for the content, they will fail, it's up to them to shore up.
6.0 to get in, all armor to be flagged for new gear.
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159
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General Category / General Discussion / Double loot
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on: December 21, 2012, 01:50:05 pm
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Boss, any word on double loot? Was hoping it would start today, I have the day off and saw something in a post about event from 21-25.
Thanks!
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161
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General Category / Suggestions / Combine Augs to 1 slot
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on: December 20, 2012, 02:53:01 pm
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A way we could do this now is to add another npc perhaps in FG (to avoid confusion) where you can turn in your 5.0 + to get a 1-aug version of the weapon. This would be for Ranger (bow and 1hand), war 1h 2h, pali 1h 2h, sk 1h 2h, monk, zerker, rogue.
This aug slot would have a new id so that only the combined augs could fit into it. We could later add a second aug slot perhaps in T8 or something, but shouldn't ever do 3 aug slots again due to too much proc spam, or we could always just do this again in T8 (add new combine for new 1 aug slot) so we have 1 aug slot again with a new id for further aug combinations. In this way we prepare for future content as well.
Recipes would include: (we could limit these to version 5 and above for simplicity) (Aug combine levels must match, for simplicity)
2 NS = 1 UNS (ultra ninja strike) --ranger only
1 NS + 2 IS = 1 UNIS (ultra ninja ice strike) --monk/rogue?
3 FS = 1 UFS (Ultra fire strike) --pal/sk/?
3 IS = 1 UIS (ultra ice strike) --all?
3 AN5 = 1 UAN6 (ultra angry nerds 6) -- War
2 AN5 + 1 AN1 = UAN7 (Ultra Angry nerds 7, for both aoe of two 5's and single target aggro of the 1) --War
3 recipes for each from level 5-8. These would all be new slot type to fit single slot epic.
Might need 2 slots for war to do 2 AN5 = 6 and a slot open so they can put an ice strike or AN1... might be simpler.
Dont have a rogue so not sure what formula they use, think same as monk.
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163
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General Category / Suggestions / Re: [POLL] Tank Stonewalls
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on: December 19, 2012, 04:07:45 am
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I too think the game is fun as hell as it is and leave it alone as most others do. The issue then becomes future content and the numbers game (we are running out of room for further mitigation.) I have several Ideas on this that does not involve the nerf bat (again, almost never a good idea and certainly not wanted here):
1) We leave the mobs dps output the same but add caster dps to T7. This would make us rely more on hps/resists from now on instead of mitigation.
2) We divide all dps and mitigation by a factor of 2 to simplify the number crunching and leave lots of room for further expansion (from T3 up for example).
Using smaller numbers would make all calculations easy to compute as well and maybe even help a bit with lag. This is most likely something we will HAVE to do eventually anyways. The numbers are just too freakin big.
We also probably would be better off if we could combine all 3 augs that we use now on weapons in a magic box (only requirement being that all would have to be on the same level) to produce a single augment that would be the combined dps of the three augs, and the new 7.0 could just use 1 aug slot to both reduce lag and make player dps more reliable. These recipies would take into account that monks use 2x ice strikes and 1x ninja strike whereas ranger uses 2x NS, and pali uses 3x FS.
While we are at it we could halve player dps and hps on mobs. Basically clean up the system, allow for expansion and streamline the number crunching. This would take a bit of doing as it's not really quite as simple as simply halving everything, but this would be something I would love to help with.
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164
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General Category / Suggestions / Re: [POLL] Tank Stonewalls
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on: December 18, 2012, 05:36:59 pm
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I dissagree that they are near invulnerable at their level. Top tier with all optional toys yes they tank really well and all current content should be easy...that means they are very well prepared for T7. You seem to be looking at the most extreme cases as others have pointed out.
T6 will be made easier for middle of the road toons as has always been done once T7 is out.
On a side humor note....As for your cleric, first of all...it should be considered blashemy right off that you put that on a cleric. All toons should be nuked for 2 mil upon entering the zone just for that. Hard to believe a cleric with unreal shitty melee skills could die that fast with such gear.
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165
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General Category / Suggestions / Re: [POLL] Tank Stonewalls
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on: December 18, 2012, 05:16:53 pm
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We do not need to make charms tradable. We have known warriors are the true tanks for quite sometime...also....anyone T5 should know you need uc on every toon period to consistantly survive. Warriors are the true tanks this is as it has always been in any mmo its the whole point of the class. Knights do make decent offtanks and should be decent offtanks, especially SKs since they cant heal the group. Instead of nerfing warriors or knights lets simply keep these things in mind as we move into the next tier. It should not be geared to the top of the top gear. Halloween pets for example were a very limited time offer, shield 40 is a very hard to get item as is ucv2. Scepter 10 is certainly not had by everyone. T7 should not only be survivable by those with all of these things. Things will be easier for people with all of these toys and should be, they earned them with many, many....MANY hours of gameplay. Hundreds of hours poured into the game to be top form. I do, however, feel that monks should be able to avoid damage better. They hit so fast as soon as they encounter a ds their tier they die, and they cant take hits well at all even with full ucv2 tier 6 6.0s in T6. Top gear and optional gear...still big pussies. Something is amiss there. As for wizzies and rogues dying the moment they get aggro, this is pretty much as it should be. Rogues should take a hit or two like monks but wizzies should fall over dead the moment a mob even looks at them funny. Not to hate on wizzies or nothing......
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