The problem isn't as simple as MGB buffs in the Nexus, but more that people can simply buff beg in /ooc until someone mgb's a round of T8+ buffs and throws on a ridiculous-to-relevant-content exp buff of 100+ % exp. The fact that you need to do nothing other than be present when the buffs are cast to receive full benefit from them regardless of your tier relative to the buffs being cast is where the issue lies, in my opinion. You can sit and argue about how lowbies need to be able to gouge the shit out of end-gamers when selling GSOA so they can afford to make their strikes or whatever, but the simple fact of the matter is that if people progressed at the pace which the content was intended then they wouldn't need to fund advancement by selling them in the first place.
Strike augs used to be hard as hell to make, not only farming the components for them but the plat required to buy the ores didn't drop at anywhere near the pace it does now. Over the years, people constantly brought up the valid point of the amount of time and plat required to be able to make strike augs to be able to advance through content. And over the years, Hunter and Hate have implemented multiple fixes for this in the form of adding plat bags to progression content. People used to farm Qvic just to farm the gem drops so they could sell them because LDoN and Tacvi didn't have realistic drop rates. I remember breaking into PoDragons and thinking I hit the cash cow because of the gems that would drop from chests. But HoH and Air didn't offer much platwise either unless you chased Shadow for his gem drops while farming v2 upgrades. And when you hit the next gut-check zone, T5, you had access to plat bags dropping off of the trash. Other than the fact that the bags didn't stack and you'd constantly have to head back to the zone in to sell, this was a good way to farm the plat you needed to upgrade strike augs as you worked on the kill quest. T6 was plat city, relative to the previous content with the Mata chests guaranteeing you'd get a solid haul on a full clear. All of this shit took time, there was immersion and the content was challenging enough to not make it a mindless tag and kill farm. With the access to the MGB buffs people pump out in Nexus like a hoarde of kids with Pez dispensers, you don't even start to experience the content on level until around T6, not to mention the massive exp gains people get relative to the content the are doing compared to what it was baselined before mask of experience ever existed. Couple that with every tier of progression post Time being able to drop plat bags at a rate that should, in itself suffice for gearing up and progressing through and you can begin to understand the point I'm trying to make.
After a certain point in progression, you have all the strike augs you need and mana necks are finished but the incoming plat rate stays steady. When the only plat sinks left are the ones you've already finished, all you do is start to accrue a bankroll. This is why people pay 10mil per gsoa, because they don't have anything else to spend plat on unless they are doing another UW for alts. Even then, you have to either backfarm the components or keep grinding relevant content and buying essences for whatever they are selling for. But since you have nothing else to grind for, it's pretty easy to drop 10mil on something you know you probably won't see for weeks or more...knowing you'll grind well over that much plat just waiting for one to drop anyhow. They sell for that much and more, because the person buying them estimates how long it'll take to farm the plat back and realize they'll still come out ahead. They do NOT sell for that much because new players need to make strike augs or mana necks, it just enables them to make them at a rate that exceeds their rate of progression.
How do you fix what's broken? I don't know, but it's a discussion that is going to have a multitude of varying viewpoints and opinions ranging from it's not broken at all to remove all access to anyone not relevant to the intended content. It's anyone's guess what the relevant content is, because just like any game it's dynamic and it changes with the ebb and flow. My opinon is that when you disregard level or progression relevant mitigating factors, that's when the system stresses and breaks. Level 70's with 3 hour buffs putting them at 100k hp plowing through Qvic, getting up to 300+ % experience gains beyond what the zone was designed around dropping gsoa's that they can turn around and get 10mil+ for? It's hard to make an argument supporting that as healthy for the server as a whole.
I could honestly care less about gsoa dropping in progression zones because it allows me to buy them from people who are far from being able to use them for the Ear and gives me something that I can spend my plat on instead of just acquiring more and more. I think it's weird that the drop rate in lower tiers seem to be at best on par with drop rates at higher tiers of content, but I also used to feel that the hardest part of progressing the Ear should have been the AA's required to advance it. But with the Pez dispensing exp buffs in the Nexus firing off like the finale at a 4th of July fireworks show, it'd be hard to defend that stance anymore. I do still take issue with there being no limit to the benefit received from mgb buffs, level 70's shouldn't have access to level 78 buffs. Maybe either degrade the buffs by a certain % per level cast on or just limit it to current buff level -2 levels. If people still wanted to dole out buffs, they could mem their level 72 buffs and mgb those to level 70's. This post isn't meant to sound elitist or argumentative, my game play is not hindered by the current system, I can do what I need to do and changing the status quo doesn't benefit me at all. This is simply me observing what I see as detrimental to the health of the server and offering up a few points for debate.
tl;dr Lots of babble, too many buff beggars clamoring for MGB's instead of just consuming content in level relevant buffs.
Posted on: Today at 04:40:55 PM Posted by: balidet
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The real problem is the MGB of buffs in the nexus...maybe...since people cant seem to help themselves... they could simple remove MGB from the game...
no pitchforks please..
this may bring some balance back to the force.
yes...100% yesssss
It is not the server that is broken its the rampant buffing and its throwing off the entire damn system... Whatever the fix is it is going to suck.
the MGB fix would mean you have to target a group leader to buff the group.... and you may need a second xp mask.../gasp for the other group.
but even if we fix this some tool bags will still be in the nexus "helping" new players buffing them all day...
I don't like stating problems without answers...
Limit buffs to like levels? +1/1-?
Remove the xp mask? __holy!SHIT!__
remove MGB entirely? --meh--
stop all casting in the newbie/nexus zones (you have to buff when you are xping)
what is it going to take?