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256
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General Category / Updates / Re: NPC Spells Fixed
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on: December 16, 2013, 11:08:17 am
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You can drop the fairness thing right now. They will have to back track and get resists to even continue what they are doing now
Um, who cares about getting the resists. You still have to survive the AE and heal it, as well as trying to maintain aggro from rollover. Actually, if you have enough resist, you won't have to heal up the spell damage. So you can focus on resist and/or hp with healing. Both is better
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257
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General Category / Updates / Re: NPC Spells Fixed
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on: December 16, 2013, 11:06:45 am
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There is a variety of ways to increase your resist, increase your HP, and to increase your healers healing.
Combination of classes and quest items will help you to survive T8 where mobs do 1 million damage with high resist checks.
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259
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General Category / Updates / NPC Spells Fixed
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on: December 16, 2013, 09:36:14 am
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Was brought to my attention that the -1500 Resist Check for AoE and -4000 Resist Check for DD NPC spells in T8 ToV were not working as intended, and also how to fix it.
They should now be working properly. Was probably some source code update that broke them few months ago to not see resist checks.
As always, give out free EZ Credits for major bug/exploit reports and the amount of credits depends on how good the info is, how bad the problem was, etc.
Soon will apply these fixes to some T7, T9, Angry Beholder, and Ancient Dragon bosses too.
Those spell resist checks -1500 and -4000 is how T8 was originally balance, as intended. The main tank would need over 4k resist to not get hit by boss DD spells, and the rest of the group would need either over 1 million HP and/or over 1500 resist to survive the AoE boss spells.
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260
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General Category / General Discussion / Re: Raid
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on: December 16, 2013, 06:34:52 am
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I bet Natedog would invent one, he's already made other neat stuff with perl code before.
Would use example code from the AFK Progress Quest to make a popup window that has a red HP Bar with % and current/max HP plus player name.
Would have to either update on timer, or signal, or EVENT or something.
Anyone else have ideas how we could accomplish raid health window?
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261
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General Category / Updates / Angry Nerds
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on: December 16, 2013, 03:45:21 am
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Angry Nerd VI now has the hate mod from Angry Nerd IV.
No spell file needed yet, since this is handled server side anyways.
T8 ToV now has ramps to get out of certain areas, thanks to Natedog providing the info.
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263
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General Category / General Discussion / Re: Raid
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on: December 16, 2013, 01:54:27 am
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We have simulated HP bar in the Progress Quest I made recently.
Could try to copy that code into sort of a Popup Raid HP Window?
Would just need a way to know everyone in your raid HP.
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265
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General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0
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on: December 15, 2013, 07:29:51 am
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T8 Shield has the wrong graphic. UPDATE items SET idfile = "IT10541" WHERE id = 112558;
Dragon mount from T8 is still the Worg summon here would be a decent mount Also need to add HP to the mount (I see this dragon mount in the spellfile guessing you added it already) UPDATE items SET clickeffect = 15026 WHERE id = 130106; #Summon Bloodied Sokokar UPDATE spells_new SET effectid12 = 69, effect_base_value12 = 175000 WHERE id = 15026;
IF you don't have mount data for that mount... use this (change the speed too) INSERT INTO `horses` (`filename`, `race`, `gender`, `texture`, `mountspeed`, `notes`) VALUES ('SumSokokar2Fast', 625, 2, 1, 1.75, 'Bridle of the Bloodied Sokokar');
Here are some door for T8 to add ramps so people don't have to succor to get around the zone. DOOR IDs are 144 to 147 (so if you added doors to ToV.. you would need to change the doorid .. ) INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 144, 'templeveeshan', 0, 'TVROCK200', -1117.29, -991.68, -35.6855, 385, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0); INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 145, 'templeveeshan', 0, 'TVROCK200', -1041.7, -986.524, -35.6855, 385, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0); INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 146, 'templeveeshan', 0, 'TVROCK200', -7.4364, -780.086, 54.2832, 515, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0); INSERT INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`) VALUES ('', 147, 'templeveeshan', 0, 'TVROCK200', -1130.47, -113.09, -35.6855, 645, 58, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 224, 60, 0, 4294967295, 0);
I ran the update for the shield and ramps! Thanks Natedog! Will have to check the mount thing manually here.
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266
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General Category / Updates / Re: AFK Quest Update
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on: December 15, 2013, 07:10:43 am
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Copied the EZ Progress Quest to potranquility and poknowledge since there are reports of bazaar lagging with too many people. If you run the quest, try to do it in an instance or one of those two zones besides bazaar. Make a Dark Elf, Halfling, or Gnome combined with a Ranger, Monk, Rogue, or Beastlord and LOL at all the crits cause of their race/class adding to chance to crit! Lots of rounds 1-shot mobs from full health, very entertaining Still 10% chance once per hour to get exp bonus potion while doing this AFK Quest in any of those 3 zones currently.
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268
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General Category / Updates / Re: AFK Quest Update
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on: December 13, 2013, 10:13:14 am
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Updates now live are spells, accuracy bonuses, and crit bonuses.
Each "plus sign" is about -/+ 5% to the accuracy or crit chances modify base chance.
Halfling Monk very accurate and crits, lol to watch the crit spam.
Nukes are about 3x dmg of melee, but you don't nuke every round and you can run out of mana.
Rogue Backstab does 5x dmg of melee.
Shadowknight does big Harm Touch.
Healing requires mana too and will heal if your under certain hp % and over certain mana %
Sort of reminds me playing MajorMUD a texted based online game.
Here is basic concept so far on the AFK Quest Combat:
1 Human 2 Barbarian 3 Erudite 4 Wood Elf 5 High Elf 6 Dark Elf +++ACC ++++CRIT 7 Half Elf 8 Dwarf 9 Troll -ACC 10 Ogre -ACC 11 Halfling +++ACC ++++CRIT 12 Gnome +++ACC ++++CRIT 13 Iksar +ACC 14 Vah Shir +ACC 15 Froglok +ACC 16 Drakkin
1 Warrior ++ACC ++CRIT 2 Cleric +HEAL_SPELL +NUKE_SPELL 3 Paladin ++ACC ++CRIT +HEAL_SPELL 4 Ranger ++++ACC ++++++++CRIT 5 Shadow Knight ++ACC ++CRIT +NUKE_SPELL(Harm Touch) 6 Druid --ACC +HEAL_SPELL +NUKE_SPELL 7 Monk ++++ACC ++++++++CRIT 8 Bard ++ACC 9 Rogue ++++ACC ++++++++CRIT 10 Shaman +HEAL_SPELL +NUKE_SPELL 11 Necromancer --ACC +NUKE_SPELL 12 Wizard --ACC +NUKE_SPELL 13 Magician --ACC +NUKE_SPELL 14 Enchanter --ACC +NUKE_SPELL 15 Beastlord ++++ACC ++++++++CRIT +NUKE_SPELL 16 Berserker ++ACC ++CRIT
Almost all races and classes have a -/+ modifier to their 7 different stats each time they level up, which is too long to post all those numbers and combos. An Ogre would have a LOT of STR/STA while a Halfling would have lower than average STR/STA. Monks and Rogues have more AGI/DEX, etc.
Which race/class combo would you choose?
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269
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General Category / Updates / Re: Updates 12-07-13
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on: December 13, 2013, 05:03:46 am
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I didn't add aggro to the Angry Nerds 6.
Is it the damage or hate modifier that rolls over? Or both?
I can add hate/aggro modifier to the proc if needed.
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270
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General Category / Updates / Re: AFK Quest Update
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on: December 13, 2013, 05:02:11 am
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Added nuking and healing spells that affect mana and depend on class.
Hitting and missing mobs affect endurance bar.
All 4 types of coins affect weight in encumberence now.
Interesting race/class combo would be Ogre/Wizard that has lot of HP and nukes for high damage.
Or Ogre Paladin that heals self with mana.
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TinyPortal v1.0 beta 4 © Bloc
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