|
271
|
General Category / Updates / Updated global_player.pl
|
on: December 13, 2013, 01:03:01 am
|
Converted the Anti AFK in Nexus and the Anti /say SPAM in the global_player.pl
Was using quest_globals before for timer queues, and now converted them over to entity variables instead.
This means a lot less having to access the database, should reduce any lag or stress on the server. This should be very good thing /yes
|
|
|
272
|
General Category / Updates / Re: AFK Quest Update
|
on: December 12, 2013, 10:33:28 am
|
Increased delay in between rounds and regen from 6 seconds to 8 seconds (to reduce any lag).
Increased auto save from 10 min to every 20 minutes (to reduce any lag). Leave the zone (by zoning, not quitting) will instantly save your character too.
Adjusted mob/player damage.
Adjusted exp gained.
Every hour has 10% chance to get 50% Exp Potion summoned to your cursor.
|
|
|
273
|
General Category / Updates / Re: AFK Quest Update
|
on: December 12, 2013, 09:26:23 am
|
Updated Exp to show 2 decimal places for when leveling gets slower.
Added anti leaderboard spam. Need to be out of combat to view.
Leaderboards updated to show top 20, instead of top 10.
|
|
|
274
|
General Category / Updates / Re: AFK Quest Update
|
on: December 12, 2013, 04:51:56 am
|
Added more features.
3,000 monster names added.
Target HP bar added.
Critical hits added based on DEX stat. A Halfling Ranger will increase DEX faster than other class/race combo, and then start to critical hit a lot.
AC added based on level.
Encumberance now based on STR.
Other stat stuff will be added later, like increase chance to avoid getting hit based on AC/AGI, hit for more damage based on STR, etc.
Spell casting and equipping items are not added yet, but it is planned.
|
|
|
275
|
General Category / Updates / Re: Update 12-10-13
|
on: December 11, 2013, 10:58:36 am
|
AFK Quest Updated:
Will continue combat after you die/rez, instead of stopping combat.
Will now save only ever 10 minutes. This affects leaderboards. Also saves if you leave zone.
Deleting character now stops combat.
Can no longer enter combat if already engaged in combat.
Base stats when you create a character depend on your race and class.
Stat increase when you level up depend on your race and class.
|
|
|
276
|
General Category / Updates / Re: Update 12-10-13
|
on: December 11, 2013, 05:25:01 am
|
AFK Quest had a big update to items, stats, hp, mana, etc, so I needed to wipe everyones char so you can make a new one with new base stats etc.
You now start with random base stats that go up each time you level.
Items actually sell for money now too.
The HP Bar goes up and down based on taking damage, and regen.
You'll notice you lose less HP than you get hit for, this is cause every round also calculates regen, so if you get hit for 10 damage and regen 2 all in the same round, then your HP goes down only 8. Hope that makes sense.
Regen currently set to 3% HP per round.
If you die, then someone will resurrect you, and combat will be off. Haven't decided consequences for dying yet, maybe no rez? How long could you beat the RNG?
Thanks for testing!
|
|
|
277
|
General Category / Updates / Re: Update 12-10-13
|
on: December 10, 2013, 10:57:14 am
|
Updated post. Also, haven't thought about rewards yet, but I'm sure we'll figure it out. Right now only reward is being on top 10 leaderboards ![Smiley](http://ezserver.online/forums/Smileys/default/smiley.gif)
|
|
|
278
|
General Category / Updates / AFK Quest Update
|
on: December 10, 2013, 03:56:26 am
|
Ring of the Ages quest no longer wipes unspent AA when ranking 100-101. Halloween Pets (CT, SM, IG) icons updated.
A new "AFK Quest" was been created, inspired by Progress Quest game. Right now can test the new quest in bazaar by typing /say menu The longer you afk in there, the higher level you get. Will make it more dynamic later with more items, more mobs, add spells, etc. Right now just in concept phase. Should be fun for anyone running a bazaar merchant anyways ![Smiley](http://ezserver.online/forums/Smileys/default/smiley.gif)
Edit: Added variety of copper, silver, gold coins to loot, and saves to character now. Added over 30,000 items that are 'looted' in the AFK quest, should make things more interesting. Eventually I'll have them put in a list, and you'll be able to /say list or /say inv to see what items you've looted. Later script will automatically sell items to merchant when bags are full, and convert the coins to platinum.
Edit: You can now /say inv to see the items your AFK Quest has. After 20 items they automatically get sold (for free currently). Added leader boards to the menu, just /say leaderboards in Bazaar to see who is highest level! ImportantThis is just testing phase right now, when its more complete then will wipe everyones levels and start over. Right now its on higher exp rate for testing purposes.
|
|
|
280
|
General Category / Updates / Updates 12-08-13
|
on: December 08, 2013, 03:52:59 am
|
Added Summon Noobie Merchant clickie to EZ Rewards NPC
Updated Vulak (Essence Boss) in T8 ToV to be impossible to kill rather than depop if any other bosses are up.
|
|
|
281
|
General Category / General Discussion / Re: Bard Song Suggestion
|
on: December 07, 2013, 07:06:12 pm
|
Higher tier zones are going to require more and more resist too, so what was good in T8 won't be good in T9 or T10.
T9 is easy for now though, only Shamans cast, animals and insects don't.
|
|
|
284
|
General Category / Suggestions / Re: T9 Suggestion
|
on: December 07, 2013, 02:04:07 pm
|
You should only be tanking 1 trash at a time in this zone.
This zone was designed for breaking into camps, trying to get single pulls.
So you'll need lots of HP, single pulls, and healing.
Not too many mobs cast spells, just the Shamans and such.
Undead come out at night, tunnels are safe spot, guards will protect you there. There is merchant in tunnel with ring to click port yourself directly to tunnel. Succor now fixed to port you to tunnel as well. You can get faction up with tunnel guards if needed by killing mobs in the zone.
The night time undead are sort of slow, with lower hp, and higher damage, to give it a zombie mode feel like in CoD zombie maps or something. Should be able to kite them or just run away to tunnel. Their range has even been nerfed now.
Trying not to spoil too much, but the zone is a good challenge to attempt SINGLE PULLS and keep your main tank alive with enough healing.
Edit:
I like to make final zones max difficult to begin with, and then make them easier after a few more tiers come out.
If I make it too easy now and harder later, then the slackers complain the earlier players had it easier and got their gear easy while late comers got nerfed.
Hope that makes sense.
|
|
|
285
|
General Category / Updates / Updates 12-07-13
|
on: December 07, 2013, 03:23:11 am
|
Most of these updates will take effect after todays reboot.
T5 Abyss Bracer Bosses now 30 minute spawn/depop timer. Can now enter a different instance while coming from an instance again. All zones and instances should now stay alive/open for 10 minutes now when no players are there. Flying Kick skill added to FG Skill Trainer. Succor Clickie fixed to not remove bosses buffs (Thanks Natedog). Succor Clickie fixed safe XYZ location in Old Commons. Essence of Frozen Shadow renamed to Master Essence of Frozen Shadow (recipes not made yet). Crafters Recipe Book - Strike Augments : updated page 1 to warn users about Strikes IX+ Level Up NPC in Nexus works up to level 78 if you have full T9 Old Commons armor. Double Loot code added for Ancient Sand Monster. Angry Behold and Ancient Dragon have their loot list too big to put double loot code on. Added Command: /say hp Added Command: /say aa Created Angry Nerds VI with 22,500 dmg + Aggro for AoE (Combine Angry Nerds 5 x3) Created Summon Noobie Merchant clickie, not available yet, still testing.
Spell file 12-07-13 now available.
|
|
|
|
|
TinyPortal v1.0 beta 4 © Bloc
|
Loading...
| |