Welcome, Guest. Please login or register.
Did you miss your activation email?
July 01, 2024, 02:44:43 am *

Login with username, password and session length
  Show Posts
Pages: 1 ... 15 16 17 18 19 [20] 21 22 23 24 25 ... 77
286  General Category / General Discussion / Re: Weapon skins on higher tiers on: February 28, 2017, 07:27:08 pm
Have been going through all posts regarding t9.....maybe I was wrong and my memory is just going....I could have sworn before it was nerfed it was MUCH harder...but can't find the proof to back up my claim...... Huh


Still looking so far best I can find:

You should only be tanking 1 trash at a time in this zone.

This zone was designed for breaking into camps, trying to get single pulls.

So you'll need lots of HP, single pulls, and healing.

Not too many mobs cast spells, just the Shamans and such.

Undead come out at night, tunnels are safe spot, guards will protect you there. There is merchant in tunnel with ring to click port yourself directly to tunnel. Succor now fixed to port you to tunnel as well. You can get faction up with tunnel guards if needed by killing mobs in the zone.

The night time undead are sort of slow, with lower hp, and higher damage, to give it a zombie mode feel like in CoD zombie maps or something. Should be able to kite them or just run away to tunnel. Their range has even been nerfed now.

Trying not to spoil too much, but the zone is a good challenge to attempt SINGLE PULLS and keep your main tank alive with enough healing.

Edit:

I like to make final zones max difficult to begin with, and then make them easier after a few more tiers come out.

If I make it too easy now and harder later, then the slackers complain the earlier players had it easier and got their gear easy while late comers got nerfed.

Hope that makes sense.


287  General Category / General Discussion / Re: Weapon skins on higher tiers on: February 28, 2017, 05:27:45 pm
It was nerfed because people QQ'd about it.

The only thing that was ever nerfed was the spawn rate of the Hill Giant, which did need to happen, but that's not a nerf to the laughable difficulty of the zone. The design was terrible, the mechanics behind the bosses were ever worse. I don't there was any enjoyment whatsoever out of that zone for me from start to finish. Most of us try not to think about the time of that place being the endgame of the server  Grin

When the t9 first came out and the mobs were ramping and killing EVERYTHING! That was nerfed.....I remember making a druid because skin was the only thing that would keep you alive.....that zone was VERY hard when it first came out....this was when Hunter was still alive. I am not certain how soon it was nerfed after it first came online....Hate nerfed it more later
288  General Category / General Discussion / Re: Weapon skins on higher tiers on: February 28, 2017, 04:10:38 pm
....considering t9 offered almost no challenge whatsoever to the players that were hopping in it on day 1. The only difference between the crews was how much of the zone you could pull at once and how fast you could kill it all.


I agree with everything but this line....when t9 was introduced it was hella hard! It was nerfed because people QQ'd about it.
289  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: February 24, 2017, 03:55:29 pm
Krucial, I have heard that he still spawns through open portals but it is a VERY rare chance of him spawning.  I have only had him once (and I did run through a portal to get him to spawn) I had been killing bandits previously so I don't know what, if anything, one had to do with the other.  I have had Rokki and Little Jaugn plenty.....but in all this time just ONE Sharp.  Shocked
290  General Category / General Discussion / Re: Death III on: February 23, 2017, 04:04:55 pm
The blood token quest is based on the players level. Similar to you I did death 1 & 2 when i was in OC, which i had to do the TOV quest. then i just did Death 3 & 4 but had gotten flagged for T10 and so i got the sunderock quest for both of those.

FYI the T10 quest is really not that bad. The hardest are the spectral sarnaks, and they arent really that hard. If you are just breaking into T10 just take the sarnaks slow 1-3 mobs at a time and you should be fine to get your 10 spectral sarnaks.

Damn, should have worked on this before. Thanks for the info!

It's really not that bad to kill the stuff in T10.....the worst part about spectral sarnaks is that they ONLY spawn at night....other than that it is a cool game mechanic.
291  General Category / General Discussion / Re: New Samsung EVO 850 on: February 18, 2017, 07:30:27 pm
Ok got everything up and running!This thing is like lightening! Just have a few more things to work out to smooth things out but......if ya'll aint got a SSD you REALLY should get one!!!!!!!!!!!!!!
292  General Category / General Discussion / Re: New Samsung EVO 850 on: February 18, 2017, 05:00:17 pm
Thanks, Chief! Worked like a charm!!!!  Kiss
293  General Category / General Discussion / New Samsung EVO 850 on: February 18, 2017, 02:29:31 pm
Ok I got my new SSD in.  Removed the old HDD and installed new one.  Set the Bios to boot from CD.  Installed my old HP recovery disk.....BOOM! Since the HDD was the last thing in my system that was from the HP I had the recovery disk will not load onto the new SSD.  Other than migrating the old HDD to the new SSD, which I was told could cause problems, how am I to get a Windows 10 OS on this new SSD?  I really dont want to go and buy Windows 10.....so I just put the old HHD back in.  Any tips on how I can get it to work? Will Microsoft send me just a copy of an OS on disk.....I still have the product key code.
294  General Category / General Discussion / Re: Suggested Changes (mostly lower tier content) on: February 16, 2017, 05:59:06 pm
Off-topic :

I've no insight on the effort required to adapt a un-used zone, so please forgive my ignorance, but what are the chances, or what is required for us to get more zones to play and progress in?

Looking over the zone-list I found so many interesting zones which was launched long after I quit live-eq back in the day (around Dragons of Norrath) and I thought to myself that it would be a lovely thing to get to play in some of these zones, get the experience, if nothing else then just for something else to do and as an alternative to the current standard road of progression.

//Ekiir

On this note I wish all the unused old zones had T7-10 level difficulty, solid experience and dropped standard loot (crystals / plat bags / gsoa etc. / maybe random essences). Seems like a waste of zones to not do this. I know I would spend a good deal of my time in old zones that happen to be fun and difficult - keeps it interesting. Eg. innothule swamp mobs could be lvl 78 and hit like t10 Smiley Would be fun to explore the old world again and add excitement entering old zones not knowing how tough the mobs will be. I bet this is a lot of work though even if the zones are not adjusted apart from loot tables and mob difficulty.

I wish that I could chill all day in your raid while you farmed PBs for me.   That would be cool.   I could go to work, chill with friends and still progress.

Since we are wishing.

You can't just chill for kill count credits anymore can you?  You actually have to hit the mob to get credit now, don't you?
295  General Category / General Discussion / Re: Suggested Changes (mostly lower tier content) on: February 16, 2017, 04:06:27 pm


That shouldnt be too hard.  Just increase the required level on all the lower versions.

Agreed. I just dont think its necessary. Why force people to play on a linear path. If they want to torture themselves and level UW along with their progression, thats how they choose to play. They just need help realizing it isn't necessary to do in progressing. If they want to play that way, let them.

Because then you get QQ posts like this.
296  General Category / General Discussion / Re: List of Pet Commands on: February 16, 2017, 04:11:14 am
I don't use ghold...just pet hold and let it follow the caster...since it is a box toon and with pet stonewall quest isn't vital to have pet in rear with dps toons and never have that problem.....maybe try pet follow?
297  General Category / General Discussion / Re: Suggested Changes (mostly lower tier content) on: February 15, 2017, 12:34:14 pm

You know what else I hate?  That UW5/UW6, which are pretty huge grinds as well, don't feel rewarding.  Their jump in power is so miniscule that your only excitement for finishing each grind is that you just don't have to do it anymore.  The reward itself is very disappointing.  The UW7 and UW8 jumps are solid and very good, respectively, and those are some of the easiest essences to attain.  I think the stats need to be re-worked a bit here.   Why give a good DPS jump for abyss essences and a 50% increase for anguish essences but like <5% gain on gminors and a 20% gain for gmajors?  That was so disappointing.  I think UW5 damage should be where UW6 is, and UW6 damage should be around 100k.  UW7 110k, UW8 125k and the rest as they are.  It would feel a lot more rewarding for the efforts involved.


I have been thinking about this comment today. It maybe a valid argument.  So to keep content from getting boring from grinding so may essences and to keep the complaining to a minimum....why not make the UW quest not accessible until the toon hits Loping Plains? Allows people to continue through content and then once they hit LP (the tier UW was introduced to game) it becomes an optional quest that they can then do and use saved/banked essences and/or back farming to get.
298  General Category / General Discussion / Re: Suggested Changes (mostly lower tier content) on: February 15, 2017, 08:18:25 am
For the record:  I do not want the lower tiers to be easier.  If anything, I very much support them being harder.  I want newer players limited on 100-200k hp buffs (meaning they have no reason for them.  An improved buff bot as someone mentioned above would be great:  Maybe you hand the buff bot 50k plat and she gives you buffs equivalent to 20-30k HP?  That would be great help for LDON/QVIC but not game breaking.  

I want T1/T2 to be harder.  I want CT to feel meaningful.  I want CT to be placed behind T1/T2 and make the UW4 reward from CT be the meaningful jump in power.  As it stands, the only meaningful jump in UW power right now is UW3.  It's monumental.  Make CT meaningful, and gate UW4 behind it to make it feel rewarding.  

You know what else I hate?  That UW5/UW6, which are pretty huge grinds as well, don't feel rewarding.  Their jump in power is so miniscule that your only excitement for finishing each grind is that you just don't have to do it anymore.  The reward itself is very disappointing.  The UW7 and UW8 jumps are solid and very good, respectively, and those are some of the easiest essences to attain.  I think the stats need to be re-worked a bit here.   Why give a good DPS jump for abyss essences and a 50% increase for anguish essences but like <5% gain on gminors and a 20% gain for gmajors?  That was so disappointing.  I think UW5 damage should be where UW6 is, and UW6 damage should be around 100k.  UW7 110k, UW8 125k and the rest as they are.  It would feel a lot more rewarding for the efforts involved.

The changes I'm asking for have nothing to do with backfarming, have nothing to do with T10.  The only change to backfarming I'd request is somehow re-working dminors.  It's just such an awful farm.  Awful awful awful.  



The lower end content goes by quickly, unless you are farming for essences for UW as you go. You may find that going some tiers further in and then going back to the zone and "backfarm" is a better way to spend your time. (Assuming that's what is happening)

there are other means to acquire dminors, in the forms of expeditions, that take some of the pain away from farming the zones you love to hate.

Maybe Akka plans to fix the nerf bat that was swung at the dailies and make Dranik expedition and Abyss expedition (if this one will ever come back to the game) actually start dropping essences again....that would make a HUGE dent in the complaint factory that is the UW quest line.
299  General Category / General Discussion / Re: Suggested Changes (mostly lower tier content) on: February 15, 2017, 08:11:10 am
I'd love to see reworking of UC and UW.  Make prism charms (v1) drop in all custom zones and at much higher rate. That way you can raise them up naturally as you progress and not spend so much time farming Ldon/Hoh/etc. Then for v2 & v3 have a trade-in system for prism charms where 100-200 prisms = uc2 upgrade and 400-500 = uc3 upgrade (tweak the numbers, whatever works). Right now doing UC is far too painful unless it's double loot.. And yes I'm aware it was much harder in the past, I did 2 UC's under the old system (2010 or so) but back then UC (v1) was actually the "ultimate" and it was end-game, and it wasn't exactly required, not for every single dingle toon, buffer etc..

Same for UW, way way too much grind, especially lower tiers. T1-2 and T3-4 make essences drop off all mobs not just bosses. T5 and up are generally ok, just increase the drop rate a little. Same for the Tofs essences, either increase drop rate dramatically, or eliminate them as a requirement for UW (best idea IMO).

Either that or tone down T10 a lot (mob HP and rampage - especially f'n rampage), and I don't think you want to do that. But if you're really going to require 18+ toons all with max UC & UW (or nearly all) just to progress at a decent rate in T10, then you need to make those items more realistic.  If this makes current UW-enabled players butthurt then enable them to turn in current UW's for a MegaUW or some crap that helps with their feelings... idk.

Right now I have 8 toons, all have UC1, two have UC2 and one has UC3, and 0 UW's, and T10 is just too slow. I can barely kill 1 mob per minute, and when the starting quest is 750 kills before you even get a single upgrade.. that just bites. And the only way to increase DPS would be to add more toons (and grind their UC's) or get UWs for a few toons, which is even worse. I don't even want to login any more. Some day when I'm super bored I'll probably give in and create 3-4 more toons and start grinding Qvic.. but not today :/


Right now T10 is easy compared to before. Everyone that got their T10 armor before the Akka fix grinded by killing 1-3 mobs at a time until they got their armor. We all had to deal with the crazy rampages, high hp's, and single juggers that can easily wipe out 18 people without a problem. Many including myself had to back track and get at least 2 max'd UW's, all UC2 on all toons, mana necks, strike augs, plus add on a couple more toons.

Spot on. This has been the story for every single zone that has come out! Previous group was lacking in new content because of x.....so make new toons roll them through old content so that you can handle the new content.  Heck I remember when T6 came out and I had Orthanos as my main. I learned quickly that a paladin could NOT tank t6...he did T5 just fine...so I made Raygan. When T9 first came out, and mobs hit like crazy, I made Wilddruidness.  At that time ,before T9 got nerfed, you HAD to have a druid for Skin of the Drake.....All my toons were made out of the need to optimize my group(s) to handle content. So making toons and learning the spells they can use (and some spells that are VERY beneficial in T10 are not EZ custom spells) and gearing toons up to the content they are in.
300  General Category / General Discussion / Re: List of Pet Commands on: February 15, 2017, 07:06:39 am
I made my stick command so that when a mob gates the pets wont chase after the mob and kill themselves (think Lord Venombite in T10)

/multiline ; /bca //attack off;/bca //target =Raygan
/pause 1
/bca //stick uw !front 18 hold
/pause 1
/multiline ; /bca //useitem 23 8;/bca //pet back;/bca //pet hold

Notes: the useitem 23 8 is for fastest travel clicky (so toons can keep together) this allows pets to come back loose aggro and wait for the mob (in this case Venombite) to come back w/o having to switch to the casters screens and click the {back} button on pet window.
Pages: 1 ... 15 16 17 18 19 [20] 21 22 23 24 25 ... 77
TinyPortal v1.0 beta 4 © Bloc