You can't go wrong with any of the following combinations.
War/War/War/Clr/Clr/Clr(Pal): Will seem very weak until you start getting Anger augs. You won't die, but you will kill very slowly.
War/War/Clr/Clr(Pal)/Rng/Mnk
War/War/Clr/Clr(Pal)/Mnkx2 or Rngx2: two rangers beat out two monks until you get your T4 monk spell.
War/War/Pal/Pal/Pal/Bard: Not as stable as if you had a cleric in place of one Paladin, but 5 melee benefitting from bard songs would rip through stuff in short order.
I think i am going to go with War/War/Clr/Pal/Rng/Rng.
Is the idea here that the Rng/Rng/Clr should be able to out range any AE's and all healing can be focused on the Main tank as the Pal should be able to heal AE/Ramp Dmg on the three melee?
My only experience with T1 is a single boss summon which I failed repeatedly because my cleric was a puss and died to AE. Just wondering if wasnt positioning myself correcly.