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46  General Category / Updates / Updates 01-13-14 on: January 12, 2014, 11:19:36 pm
Spell file 01-13-14 now available.

Epic Augs 7.0 and 8.0 and T7/T8 Weapon Graphics adjusted HP (increased).

Suspended Buff Timers for Nexus, Casters Guild, and Fighters Guild. Crafters Guild was already set this way.

Veeshan Scales fixed to be stackable for real this time, I promise!

47  General Category / Updates / Re: Updates 01-12-14 on: January 12, 2014, 05:46:56 am
Any good Epic Aug -> UW combos made yet?
48  General Category / Suggestions / Re: Jail Suggestions on: January 12, 2014, 02:37:46 am
Anti train code checks the size of your train once every 60 seconds via server side value, shouldn't be lagging anything.

49  General Category / Updates / Updates 01-12-14 on: January 12, 2014, 02:24:33 am
Ultimate Weapons will now have Augment Slot 1 Type 21 for Epic Augments 7.0 and 8.0 to be inserted.

Hateborne is working on making Epic Augments 2.0 - 6.0 to insert into UW's as well. They will also be created with the Magic Box instead of Epic Vendor turn ins.

Essences from Qvic - T9 drop rates have all been adjusted to average 10% from bosses and 1/200 off trash, about double the rate from before.

50  General Category / Updates / Re: Ultimate Weapons Discussion on: January 11, 2014, 05:31:44 pm
Actually, I think I've decided to go with Slot 1, Type 21 (Epic Augment) to be added to all UW after next reboot.

This will allow players to insert their 7.0 and 8.0 Epic Augments into the UW.
51  General Category / Updates / Re: Ultimate Weapons Discussion on: January 11, 2014, 05:23:20 pm
So would like Anger bomb as an Augment to insert?

Might be possible, have to check out the pros and cons first.

Also yes, I am still intending to give out 1 free augment based on current UW rank.

So if you have UW IX then you'll get 1 free UA IX when the Augs are released. Then the other 3 you'll have to earn to slot.

We already have reserved aug slots for Focus, Worn, Click, and Proc. Maybe add 5th slot for stats? I couldn't go too high with HP/Resist on that, but would be something and give more options.

By raising the Epic HP, and then lowering UW HP + lowering mob dmg, main tanks should have about the same survival rate. Will never be exact but hopefully close enough. All Epic 2.0+ are going to convert to no-stat Epic Augs anyways, to be inserted into tier weapons that have stats, so will try to have those same tier weapons with similar HP as the new Epics HP.

In the end UW Tanks should be able to survive the same, while everyone else becomes more able to survive without.

What will keep the UW special will be DPS, 4-5 types of Augments, and Heroic Resist. Once this happen, it'll be no longer "required" since you can technically get reasonable DPS via Strike Augs and reasonable Heroic Resist with ToFS HR Stones.
52  General Category / Updates / Updates 01-11-14 on: January 11, 2014, 03:41:13 am
Recipe combines for certain items give green text congratulations.

Red, Silver, and Green Veeshan Scales now stackable.

Magic Box not lore, can have several of them now to help with recipe combine quest.

EZ Rewards will now discount credits for Easy Experience v2/v3 clickie if you have an earlier version. You'll see the discount message with total before you click yes to confirm. Make sure the one you have already is not in your power source slot or bank when you hail the EZ Reward NPC. If there are any issues, then let me know.

New Magelo Command:
/say magelo
/say magelo <name>
The first one shows your own magelo in a web window.
The second one shows the magelo of someone else.

Both Spent and Unspent AA Points are now shown on the /say stats


53  General Category / Updates / Re: T8 Weapons and Augs LIVE! on: January 11, 2014, 02:14:04 am
I'm sure Hateborne wont' abandon the Monks. Now that we have feedback we'll see what we can do to make it worth having.

Any click, focus, worn, or proc that you'd like to see, just post about it here, and maybe it can be made!
54  General Category / Updates / Re: T8 Weapons and Augs LIVE! on: January 11, 2014, 02:01:34 am
These are brand new, and still need tweaks.

I'm sure Hateborne will fix this and make the Epic 8.0 Augment version worth having with new or increased affects from the 7.0 version.

So what are the differences in new graphic/stat weapons from T7 to T8, worth having?

Also there are benefits to Monks using 2hb.

55  General Category / Updates / Re: Ultimate Weapons Discussion on: January 11, 2014, 01:54:51 am
Not looking to stir things up, and definitely not interested in QQ or Spam, but throwing idea out here...

I'd rather over time tweak UW to be more DPS benefit and less of HP benefit.

The DPS would be done by white damage and Ultimate Augments.

I'm holding off right now on lowering the UW HP until the Ultimate Augments are ready.

If I lower the HP on UW, then I'd also consider maybe in T6+ or T7+ lowering the mindmg and maxdmg the mobs do to players, maybe by 10-50% depending on a few variables.

Under this new system, the UW players would be able to survive just as well in high tiers, and the non-UW players would be able to survive better in the higher tiers, making the UW less "required" as claimed, and more of just a DPS benefit to kill faster, and maybe some other neat focus/click affects to be created later.

Some of asked, and yes, I've officially given Hateborne control over the Epic 2.0+ revamp into Epic Augments. Although that is off topic, I would however consider maybe raising the Epic White Damage a tad, and when I nerf the UW to make the UW HP to be equal to that tier Epic Weapons HP, so having a Epic or UW in your hand will yield the same HP, just different DPS.

For now, the T5 - T9 for UW is a sweet spot, where a tank becomes very powerful. With new future tiers, and full suits of armor adding more and more HP % per tier, the gap between UW HP and non-UW HP should be getting more narrow. Even if I don't super nerf the HP, I will at minimum, nerf all UW with over 1 million HP, to only allow +500k HP per rank more instead of double HP per rank which is current making Rank 12 to have 8 Million HP, that would have 2.5M HP instead.

The last thing I want to do is nerf UW players that make effort to get those. They still need to be special, while still allowing non-UW players to progress. The UW will stay special by having higher DPS, special effects (click, worn, focus, proc), and from Heroic Resist (Which you can get on other items and ToFS anyways).

I realize everyones concerns about UWs. Hoping to have them rebalanced and tweaked within 2-3 months along with the new Epics that will be available.


56  General Category / Updates / Re: Updates 01-09-14 on: January 09, 2014, 10:03:38 pm
Just a reminder to add your 100% (regular) exp to whatever bonus you got.

100% + 250% = 350%
100% + 500% = 600%
100% + 1000% = 1100%

As you can see:

The 500% bonus is NOT double exp of 250% bonus.
The 1000% bonus is NOT double exp of the 500% bonus.

Hope that makes sense.
57  General Category / Updates / Create Guild Instance on: January 09, 2014, 09:06:17 pm
NOW AVAILABLE!

New command allows to create guild instances remotely from another zone:

/say Waypoint Syntax

/say create guild instance <zone name>

Requires a Free Waypoint to do this.

Zones Excluded:
cshome
gukbottom
LDoN
Fighters Guild
Casters Guild
Crafters Guild
PvP Zones

Also fixed minor bug with previous enter guild and join guild by converting the zone specified to lower case.

I haven't copied this system to solo or raid instances yet. For now the guild version is plenty for everyone.

If there are any bugs or exploits found, then let me know.
58  General Category / Ranger / Re: Ranger 6.0 Pet on: January 09, 2014, 07:13:16 pm
Quote from: Urban Dictionary
Generally means three. No less than three can be slightly more. Three is the most common number associated with few.

9-6=3

Just curious is all Tongue

2+2 = 5
3x4 = 11

True story.
59  General Category / Updates / Re: Updates 01-09-14 on: January 09, 2014, 05:04:19 pm
Just checking numbers here

Code:
2,147,483,647 int32 max value
   21,626,880 Exp per AA
----------------
           99 Max AA per kill?


Since we can't get close to 99 AA per kill, I'm guessing exp is not int32? Something smaller?
60  General Category / Updates / Re: Updates 01-09-14 on: January 09, 2014, 04:57:42 pm
Tested in Anguish solo exp with level 77:

1,000% = 15 AA
2,500% = 36 AA
5,000% = 30 AA
10,000% = 19 AA
25,000% = 25 AA

Seems we have a roll over between 2,500% - 5,000%
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