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571  General Category / General Discussion / Re: RoF2 on: February 06, 2016, 03:55:59 pm
Yes, stacking issues  Shocked

...and if you can't tell by my posts, I really like the faces lol

 Smiley Wink Cheesy Grin Angry Sad Shocked Cool Huh Roll Eyes Tongue Embarrassed Lips sealed Undecided Kiss Cry
572  General Category / General Discussion / Re: RoF2 on: February 06, 2016, 12:15:32 pm
anyone have a UF missing files?  The link to the left has a 404 error and cant get them...I pulled nexus from the RoF2 client over so I could at least get my zerker over to change his augs out.... Tongue
573  General Category / General Discussion / Re: RoF2 on: February 06, 2016, 09:36:52 am
But we really need to see if we can make augs work in RoF clients....if the easiest way is to make it so that you can only use one aug in a weapon (like was done with resist augs awhile back) then whatever....but if we are going to move to newer clients then we need to be able to deal with the changes necessary to utilize the client.
574  General Category / General Discussion / Re: RoF2 on: February 06, 2016, 09:34:38 am
Never mind found http://vulkk.com/2015/08/14/install-directx-9-on-windows-10-for-swtor/ just download files and move them INTO your UF client folder and it will work....compatabilty mode for Windows 95 also
575  General Category / General Discussion / RoF2 on: February 06, 2016, 08:22:29 am
We know if strike augs are going to be switched so that we can reaug strikes into weapons with RoF clients?  When I switched to Windows 10 I cant run UF to reaug weapons with RoF.  Windows 10 cant use Directx 9.0c...so I am kind of in limbo after gaining weapons in t10.....unless I have friends running UF access to my toons to reaug them for me.
576  General Category / General Discussion / Re: Windows 10 rant on: January 28, 2016, 03:53:31 pm
I was having issues with Windows 10 on install...I had to do a clean install (not saving any files/programs) and after that it ran 100%...dont know if that will help or not
577  General Category / Updates / Re: Botter Suspended! (01-19-16) on: January 27, 2016, 10:52:27 am
If he openly admits to selling the account then ban his forum access and his toons.....just saying....
578  General Category / Updates / Re: Post-T10 Grocery List! 12-2-15 on: January 24, 2016, 11:09:13 am
Just wondering if we can look at removing the cool down on MGB....in t10 you wipe...A LOT...not being able to re-MGB your raid makes wiping a major pita...just a thought.  If not then I guess I can just /target group leader of other group and re-buff that way....
579  General Category / Updates / Re: Looking for Parses! (1-21-16) on: January 24, 2016, 08:08:44 am
How long of a parse are you needing and can anyone put the link for the parse download...I can test all those toons left
580  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: January 24, 2016, 08:05:45 am
Didnt think slay undead worked.......
581  General Category / General Discussion / Re: t10 is a dead zone on: January 19, 2016, 08:59:15 pm
Well I have changed my groups so much i dont plan on doing it again(in reference to a casters playground).  Right now I am working on SoA for the last 2 members of my main group (bard and zerker) and then plan to go back in and try it after that...although a change to the tank mitigation might be a god send and make it so I dont have to SoA the second group....but dont know if that is a set in stone nerf or something Hate has just been pondering on.
582  General Category / General Discussion / Re: t10 is a dead zone on: January 17, 2016, 06:58:14 am
Only thing I really want is:

1. Zoning in bug fixed (if I zone in with only one group at least one toon is going to grey out)

2. Tank mitigation nerf.

something that is not high priority but would be nice:

Allow guilds the ability to instance t10 so you dont have to worry with grouing with folks you dont know and help understand what spawned "x" mob.
583  General Category / General Discussion / Re: t10 is a dead zone on: January 16, 2016, 01:10:15 pm
Yeah I am seeing a lot of people who seem to have stopped playing....I havent even seen Fugitive in a long time.....or maybe he's on when i am not /shrug.....
584  General Category / General Discussion / Re: t10 is a dead zone on: January 14, 2016, 08:46:47 pm
Quote
They also need to be aware of who is spawning which bosses, so they are not boss poaching on accident, or heaven forbid on purpose.

This is a big fear of mine too....to know what spawns a boss you have to be in the zone and know the spawns.  I went in a few weeks ago running around the zone and saw Beast of Burden...I /ooc "did someone spawn this?" over and over. no one replied. after several minutes i killed it. I don't like to learn a zone that would run me the risk of getting the rep of being a ks'er...I prefer just to be the server asshole....but maybe this is more designed for the newer EZ players as i havent seen many of the old heads online much at all lately. Cry
585  General Category / General Discussion / Re: t10 is a dead zone on: January 14, 2016, 03:41:55 pm
I am waiting on the revamp for tank mitigation and a possible solution for toons being in the zone but not being in the zone bug....I despise my toons dieing to aoe flurry because they dont have the warriors mitigation stats....I can handle healing but being one rounded is just no fun.  The only other problem I have is with not knowing the outcome of the quest lines on toons with different factions.  I love the idea of having different factions for cloth and mellee and tank classes but what faction does what?!  Pick one and you cant change your faction....something showing the rewar for that quest/faction line so you could tailor your toons would be great....I would too also prefer instances but thats not the big issue for me....I would like guild instances so you and your guildies could fight together and not have to deal with bot_toon_1000 or jack_hole_2000 giving you a bad evening playing.
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