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931  General Category / Updates / Re: Server Code Update on: April 21, 2014, 09:56:01 am
Also noticing that you can no longer hit mobs that are behind you.  Mass pulling HoH, for tokens, and have to keep moving around to kill mobs that I cant see, behind me.
932  General Category / Updates / Re: Server Code Update on: April 21, 2014, 08:26:17 am
HoH still sends you to jail for pulling more than the amount....thought that wasn't an issue anymore.
933  General Category / Updates / Re: Server Code Update on: April 21, 2014, 07:35:53 am
Repopping of PoDragons did not respawn mobs...took me to safe spot in zone but no regeneration of mobs.
Mevermind it did....just took it a good while.
934  General Category / General Discussion / Bard epic twist on: April 17, 2014, 09:09:00 am
Ok I have spent 2 days working on trying to get bard epic to twist in with songs, without any luck. I copied my entire MQ2twist file for bard to post and see if anyone can show me what I am dong wrong here. With Mq2Twist_Damaskus properly configured, I should only need /twist 1 2 3 10...right?

So here is the entire MQ2Twist_Damaskus (I am figuring with 8.0 in mainhand I only need to concentrate on [CLICK10]Smiley Also would slot 13 be ammo?  Maybe that would come in useful for twisting in ninja proc?

[MQ2Twist]
Delay=33
Quiet=0
Adjust=1
[Click_10]
CastTime=0
ReCastTime=600
Name=Crystalline Assault Blade
Slot=mainhand
[Click_11]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
[Click_12]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
[Click_13]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED

[Click_14]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
[Click_15]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
[Click_16]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
[Click_17]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
[Click_18]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
[Click_19]
CastTime=0
ReCastTime=0
Name=DISABLED
Slot=DISABLED
935  General Category / Updates / Re: Ultimate Weapon Discussion on: April 16, 2014, 06:55:36 am
Looked at the new idea, I like it, and Dimur...you worded what I was thinking perfectly and more elegantly than I did, ty.  Grin
936  General Category / Updates / Re: Ultimate Weapon Discussion on: April 15, 2014, 09:22:27 pm
Quote
So....the year+ that they've been scaled that way is wrong?

As I've stated before, can you suggest a better set of modifiers then?

What I was saying, as an example, is what I have been saying all along. The overall cost of the weapon should make it worth the essences. I am not putting numbers there because I think they are fine where they are at (for the white damage). It is robbing Peter to pay Paul kinda deal, because the hitpoints are where the issue really is.

In t8 running just 6 toons (normally War(UW), pally (8.0), clr (8.0), mnk (8.0), rog (8.0), brd  (8.0)...it takes a normal amount of time to kill trash and a normal amount of time to kill named mobs.  I don't want to have to run more toons (although I have another group and all my toons are maxxed strike aug'd to this point)

Why cut damage so drastically?  it makes the weapon lackluster at best. I understand the hitpoint thing.  I understand making it not game-breaking.  What I don't understand is cutting the balls off the weapon (figuratively speaking).

And I am spit-balling here...but if the white damage is going to take a beating like that...can maybe put all 3 strike augs in the weapon?  1 NS/1IS/1FS plus the epic...and a UA (if that is ever implemented.) that way the dps is still decent?

937  General Category / Updates / Re: Ultimate Weapon Discussion on: April 15, 2014, 08:12:20 pm
Quote
Proc damage is matching Ninjastrike damage * Weapon's Proc Mod = End Result.


But that too is part of the issue.  NS augs don't take nearly as many essences to make as a UW does.  The cost to benefit seems to be going to just making another monk or bard or (insert ns class here). It just seems for the cost it would have been better for me to have made 6 more toons than to have spent the time on the UW, especially since the only reason I did it was so I could try to stay on par with current content.

I guess just roll with the punches though.  What happens, happens.
938  General Category / Updates / Re: Ultimate Weapon Discussion on: April 15, 2014, 07:25:44 pm
Quote
Now that I've posted more numbers, I'm getting lots of flak but no suggestions. It's hard to be patient/polite when being bombarded with "WTF fix the numbers!"

I think that is because people have been saying they understand the issue with the hitpoints but why touch the damage...over and over.

I think the other issue, considering how many essences it takes to just make one UW, you could make a whole bunch of dps classes for the cost.

I agree cut the hell out of the hitpoints but don't touch the damage.  For me you are taking a weapon that is 120k base and cutting it more than half!  that is a HUGE amount of dps lost!

You are scaling it against a weapon that cost 1 Tov essence to make.  The UW X cost me 100 ToV essences to make!
939  General Category / Updates / Re: Ultimate Weapon Discussion on: April 15, 2014, 06:38:57 pm
Going to go with my mother's advice, "If you cant say something nice....don't say anything at all."
940  General Category / Updates / Re: Ultimate Weapon Discussion on: April 15, 2014, 07:19:36 am
Quote
Once the UW/UA is MAX level give those people free upgrades for their UA for like 5-10 tiers keep it at like double-triple NS damage.

This idea has merit as well.  Smiley
941  General Category / Updates / Re: Ultimate Weapon Discussion on: April 13, 2014, 07:36:34 am
Quote
bringing a uw to a groups dps would raise the dps of the uw... I'd not waste time on long exhaustive posts unless you are going to parse out what you are proposing.
 

 I think it was a good post...yes the amount for a whole group may be off a tad but hy blast the guys reasonable idea, unless you just being a douche bag troll?
 
 
942  General Category / Rants and Flames / Re: plat vanish on: April 12, 2014, 10:34:19 am
Do you share accounts with anyone?
943  General Category / Updates / Re: Ultimate Weapon Discussion on: April 11, 2014, 02:04:56 pm
T8-9 have not been reduced so that epic-level players can break into the zone. t8-9 have been nerfed because the content wasn't properly introduced/constructed in the first place.  These zones were made with UW in mind on creation.  That is not how this server was designed until after the UW was introduced....of course UC wasn't suppose to be "required" when it hit the shelf either but we all see how that has gone. 

You have to see it from Hate's stand point too. He is a one man band...and this aint his day job....unfortunately it just feel into his lap.  I think we should all be willing to bend a little because I'll be honest...I wouldn't want his job....dealing with a bunch off mother f'ers QQ everyday and not even getting paid for it!  F' that!  Wink
944  General Category / Updates / Re: Ultimate Weapon Discussion on: April 09, 2014, 04:29:58 pm
Quote
I'll say it again, the UW should have been level locked to T7+ because the linear progression path that existed before it did was entirely viable and a shitload of people traversed it before the UW gimped content.

Cant agree with this more.  I think UW, of any level, should be locked out just like strike augs were, until you complete T7. T5 doesn't need an UW as that is the first zone that really challenges and needs to be tough to weed the shit-sorry players out of the gene pool.  Shocked

Bringing the hitpoints down on the UW sounds like a good move too as long as t8-9 are kept in perspective. I don't want those zones to be a cakewalk; but as I stated earlier I would definitely expect a leg-up, having an appropriate level UW on current content, versus the person who is going into the same zone with the epic.

945  General Category / Updates / Re: Ultimate Weapon Discussion on: April 08, 2014, 05:45:13 pm
T7 is doable w/o UW...I finished everything in t7 with just a regular epic...t8 was where UW became a must.
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