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General Category / Suggestions / Re: Post Your DPS Parse
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on: October 23, 2010, 04:43:39 pm
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Practice Dummy on 10/18/2010 in 39sec
Total --- DMG: 1177425 (100%) @ 30190 dps (30190 sdps)
Archtank (Full T2, 3.0s, Angry Nerds IV x4, Sorc 23) --- DMG: 496992 (42.21%) @ 12743 dps (12743 sdps)
Archmonk (Full T2, 3.0s) --- DMG: 278428 (23.65%) @ 7955 dps (7139 sdps)
Archpal (T1/T2, 3.0) --- DMG: 197209 (16.75%) @ 5478 dps (5057 sdps)
Archrang (Full T2, 3.0s) --- DMG: 135981 (11.55%) @ 3675 dps (3487 sdps)
Archbard (Full T2, 3.0s) --- DMG: 68815 (5.84%) @ 2150 dps (1764 sdps)
Special: 7: 7th yr vet G: Glyph K: Kiss S: Staunch X: Slain $: Saved by DI Produced by GamParse v1.0.3
Was done against FG practice dummy, full buffs and over-haste song from the Bard. Monk and Ranger (DPS halved because of root) are still lagging far behind the warrior. Working on getting some of those damage augs though atm~ Should even things out a bit hopefully.
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General Category / General Discussion / Re: Anger Aug Vote
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on: October 08, 2010, 01:22:12 pm
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What about augs that upgrade proportionately to what zone you're in? So say when you're in FG/CG, you can get a Damage 1 aug for free off the vendor. (People are complaining that there needs to be more rewards for FG/CG anyhow...) Then starting in Qvic, bosses drop aug upgrade pieces. Damage 1 + Qvic aug upgrade = Damage 2 aug. Damage 2 + Tacvi aug upgrade = Damage 3 aug...and so on. Obviously going back and farming for all your chars would be a pain but it'd be worth it eventually atleast.
It's similar to the crafted weapons idea without the huge time/plat sink. This way, it'll be much more accessible to the vast majority of the server and fix DPS classes in a more widespread manner.
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