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Also, having the token turn in in airplane is just annoying as well. I can leave my cleric up there for turnins but it's annoying when loot for him drops and he ports down and then I either succor the group or nexus gate his ass and port him back.
Just FYI just behind hill there is a round pad(octagonal? whatever) click it and it ports u to entrance.
True, but maybe I could add an auto teleport for player doing turn in?
-Hate
This is a joke right? We turn in hundreds upon hundreds of tokens. Doing this we would have to run a toon back every time. That does not make the game more fun, that makes it more tedious.
The way to turn in tokens is give your tokens to a tool toon and stage your kill crew inside. Turn in token and kill. It is simple and works well as designed. There is no need to redesign this content.
I was hoping I could clarify before anyone else said anything. It is easy enough to agro the mob, and then type /bcaa //hail /bcaa //say teleport.
Someone mentioned early about Current Tier - X = Easier zones. I think this is a great idea if everyone can agree on X. I understand a lot of people are of the mindset "In my day, I walked 15 miles to school, uphill, both ways, in a blizzard, during the hottest month on record in the arizona desert." But if a compromise can be made on how many tiers back the grind should be scaled back, I think this is a good solution.
A couple more things I thought about after I made my first post.
I don't think CT should remain necessary, for the reasons stated in my first post. The gear is not necessary to advance into T1.
Whether or not you think that's a good idea, the difficulty of T1 and T2 trash should be increased. The difficulty of T3 trash should be increased. Both times breaking into the tiers I did not have any difficulty with trash mobs. I think if the trash mobs were a little finer tuned people would not reject increasing the drop rates of crystals, or tokens, or essences, etc.
Also, if you wish to increase the drop rate of essences in tiers to help speed up progression, increase the requirement for UW by the same amount.
For example, you decide to increase T1/T2 essences by 20%. Increase the UW requirement by 20% as well. You could then increase essence drop rate of T3/T4 by 10%, and again the requirements of the UW by 10%.
This way players would progress faster, but at the same time, not effect UW progression speed. You don't have to create a new item for UWs only.
Thanks again for your time.