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1  General Category / Updates / Re: What do ~YOU~ want to see in EZ? on: July 23, 2014, 09:02:46 pm
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Also,  having the token turn in in airplane is just annoying as well.  I can leave my cleric up there for turnins but it's annoying when loot for him drops and he ports down and then I either succor the group or nexus gate his ass and port him back.  

Just FYI just behind hill there is a round pad(octagonal? whatever) click it and it ports u to entrance.

True, but maybe I could add an auto teleport for player doing turn in?


-Hate


This is a joke right?    We turn in hundreds upon hundreds of tokens.    Doing this we would have to run a toon back every time.    That does not make the game more fun, that makes it more tedious.  

The way to turn in tokens is give your tokens to a tool toon and stage your kill crew inside.   Turn in token and kill.   It is simple and works well as designed.   There is no need to redesign this content.   




I was hoping I could clarify before anyone else said anything.  It is easy enough to agro the mob, and then type /bcaa //hail /bcaa //say teleport. 

Someone mentioned early about Current Tier - X = Easier zones.  I think this is a great idea if everyone can agree on X.  I understand a lot of people are of the mindset "In my day, I walked 15 miles to school, uphill, both ways, in a blizzard, during the hottest month on record in the arizona desert."  But if a compromise can be made on how many tiers back the grind should be scaled back, I think this is a good solution.

A couple more things I thought about after I made my first post.

I don't think CT should remain necessary, for the reasons stated in my first post.  The gear is not necessary to advance into T1. 

Whether or not you think that's a good idea, the difficulty of T1 and T2 trash should be increased.  The difficulty of T3 trash should be increased.  Both times breaking into the tiers I did not have any difficulty with trash mobs.  I think if the trash mobs were a little finer tuned people would not reject increasing the drop rates of crystals, or tokens, or essences, etc.

Also, if you wish to increase the drop rate of essences in tiers to help speed up progression, increase the requirement for UW by the same amount.

For example, you decide to increase T1/T2 essences by 20%.  Increase the UW requirement by 20% as well.  You could then increase essence drop rate of T3/T4 by 10%, and again the requirements of the UW by 10%.

This way players would progress faster, but at the same time, not effect UW progression speed.  You don't have to create a new item for UWs only.

Thanks again for your time.

2  General Category / Updates / Re: What do ~YOU~ want to see in EZ? on: July 23, 2014, 03:09:24 pm
I'm relatively new to the server. I've been playing off and on since approximately December. I'm just a few pieces shy of breaking into T5. I've taken breaks ranging  from a week to a month. I usually break shortly after grinding to finish a the and starting a new one. I can tell you after grinding to finish a tier the sender of accomplishment i awesome. It's exciting. I end up taking a break because that feeling goes away quickly. I'm looking forward to /dreading T5. As a new player that loves this server and enjoys his time, I'd like to offer a little insight. Take from it what you will.  But I will also regain from commenting on anything above t 4 since I have no experience to base an opinion on.

Terrorantula and dragon slave  is way too difficult for a fully time geared 3box. I'm not sure about a 6box. I was lucky enough to get help the first 3 times.

Qvic and CT should be revisited.  I had every piece of T1 T2 armor and still needed one piece from Qvic and about 8 pieces from CT on my 6box.

T1 is an easier stepping stone then C right now.  Guaranteed single pulls, etc.

I like the idea of getting rid of the Aug trash.  I only did weapon augs and the rest is still sitting in my bank.  I think if you got rid of the Aug trash,  you could make anger augs t2 only. I felt t1 without them wasn't too difficult.

Killing Kronos legit the first time was super exciting and tense.  I loved the fight.  I needed help the first two times he spawned for me though.  Maybe have two tiers of mobs in T2.  The second tier being legs and chest,  and more difficult but doable if group is geared up to that point.

On that same note,  maybe split hoh into 2 tiers along the same veins.  Hoh mobs are easy coming in with a full group fresh from t2. Easy.  If you upped the difficulty on certain wings,  that sense of accomplishment coukd be replicated in a way maybe.

Also,  fuck mobs that root in hoh.  Fuck them with a rusty spoon.  Right in the face.  My group has never wiped due to root,  but I spend a lot of time waiting for root to clear just to loot the mob before going to the next one.  Root is not difficult,  just time consuming.  

Also,  having the token turn in in airplane is just annoying as well.  I can leave my cleric up there for turnins but it's annoying when loot for him drops and he ports down and then I either succor the group or nexus gate his ass and port him back.  

I know I'm not super hard core,  and I haven't put the time in yet.  But in my opinion,  even if we had 1000 people on at peak time,  but all of them in Qvic through  t2,i don't know that you can call that a healthy server, because I guarantee that as the server stands there will be a lot of attrition before they got the dreaded t5.

That's all I got for now. Thanks for taking the time to read my post.  
3  General Category / Updates / Re: Server Code Update on: April 24, 2014, 04:18:58 pm
I'm killing "a sand scarab" in SRO right now, Auto attack is on, NO "your target is too far..." messages, and I am not actually attacking him.  Cant attack him on a hill, cant attack him on flat ground.
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