I would like to see Sks become more dps oriented tanks, either through spells or increased melee damage via better epics
For sure. SK is a blend of the mitigation of a warrior and DPS of a necro, at least in theory. Our 3.0 already does more damage on procs, but Sks are still severely stunted compared to their tank counterparts. More utility is exactly what Sks need.
The 3.0 clicky is only useful for farming trains of no more than ten mobs. The effect loses its importance in T1. Either having an optional agro clicky, like a hate tap, or a group tap would make sense.
Also HT needs to be looked into as well
It's a small aspect that gets overlooked.
Definitely needs to be scaled up.
It's a small aspect that gets overlooked.
Definitely needs to be scaled up.
Another point. I'm tired of HT hitting for 3k to 6k at best with Unholy Aura disc. The damage is negligible next to two crits is negligible and the recast is something close to 30 minutes even with full AAs.
Ideally, I'd like to see some sort of group-wide click on the Sk Epic, like tapping AC, ATK, or a 2k HP buff from a mob, or a simple aoe hate DD click with a recast time of a minute.
What would be interesting is making the SK a 2H viable tank. That way we got SnB, Dual wield, and 2H. Same mitigation as the rest of the tank, just WAY higher avoidance and possibly better resists.
The idea of promoting the Sk as the 'DPS Tank' by providing an incentive for 2hd use is also interesting. I've heard proc rates are more common on 2hd swings. Still, the benefit would need to be substantial to eliminate the utility of the board.
Great ideas all around. Hunter, you should get on this