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1  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 20, 2010, 07:02:21 pm
I was speaking about the tap on the 3.0

well the 4.0 has the exact same tap as 3.0....which supports your statement that hunter isnt going to up the sk taps

so even their 4.0 blows balls
2  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 19, 2010, 07:29:06 pm
is that why their 4.0 epic sucks so bad?
3  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 18, 2010, 09:28:57 am
-An all in 1 torrent would be pretty snazzy...I don't know how the coding would go for that tho...I don't think one spells can do THAT many things
-A group tap would be cool...whether it's through buff or through the proc is the part we should determine...imo it should be a more potent bite of muram...the mana heal would help a lot once you get t3 spells.
-Up SKs dps slight via better epic dmg ratio. I don't think this is asking for a lot. Sword and board or 2handers will never outdps dual wield classes anyway so giving SKs a little more damage wouldnt be a game breaking thing at all.
-HT definitely needs to be scaled up....waaaay up for a 1 hour cooldown.
4  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 18, 2010, 12:50:11 am
The idea that sk should basically replace warriors by becoming a "dps supertank" is just dreaming. That would be a be all end all class and thus server breaking. I seriously doubt any successful server would ever create a 'superclass' like that.

i dont think anyone is saying they want sks to be dpsing supertanks, i think most of us are asking that sks dps at least be on par with paladins (which isnt even that great) and add utility to groups.

warriors arent going anywhere in the future as they're the closest thing to a superclass on this server anyway. SO asking for SKs buffs (and other class buffs) to close the gap isn't that big of a deal imo.
5  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 17, 2010, 08:09:10 pm
Also HT needs to be looked into as well

It's a small aspect that gets overlooked.

Definitely needs to be scaled up.
6  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 16, 2010, 11:09:27 pm
and i think to avoid sks from becoming a buff bot, they should raise the sk epic damage ratio slightly as well to be more in line with paladin epic

7  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 16, 2010, 10:03:17 pm
or make the sk epic clicky a group buff lifetap or something
8  General Category / Shadowknight / Re: SK 4.0 on: September 16, 2010, 08:27:09 pm
i was linked the 4.0 the other day and i noticed the proc IS the exact same as the 3.0

-___________-
9  General Category / General Discussion / Re: Idea to give SK's more balance + utility on: September 16, 2010, 08:17:57 pm
I would like to see Sks become more dps oriented tanks, either through spells or increased melee damage via better epics

the clicky isn't all that helpful since it is resisted half the time
dots on this server are just not viable forms of dps due to them ticking every 6 seconds and the puny dmg it does in the overall scheme of things

as of right now there is no reason to make a SK over a paladin or warrior

both classes outdps sks, can tank like a SK, and provide utility to the group.
10  General Category / Shadowknight / Re: Upgrade/Enhance Shadowknights? on: September 11, 2010, 06:30:46 pm
SK's really need to be beefed up. Paladin 3.0 is superior to SK 3.0 in every way. Paladins also outdps SKs and SKs serve very little purpose in a group.

I hope something is done about this in the near future
11  General Category / Shadowknight / SK 4.0 on: September 09, 2010, 07:09:08 pm
I hear the lifetap on the 4.0 does the same amount of 3.0 and the clicky is broken

is this true?
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