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1  General Category / Quest and Guides / Re: Loot Macro on: May 12, 2021, 12:15:34 pm
Hello!

This is a great macro, but I have been having trouble getting it to work at its potential. The main problem i am having is that it will loot a corpse much too fast and end up skipping over an item it was supposed to loot on that corpse. For example, this happens on average once or twice per wisp clear in jaggedpine to give an idea about frequency. My solution has been to /hidecorpse none and re-EZloot and everything usually gets picked up the 2nd time around.  Additionally, i can not get the Announce function to work properly.

I downloaded the 3 files in the first post, as well as the pre-populated loot ini. Since i discovered these issues, i have deleted and re-downloaded everything from scratch and experience the same problems. Does anyone have any ideas what could be amiss? I attached all the relevant files I am using in case that helps.

Thank you!


It's likely the macro is running faster than EQ can keep up with, the default setting for delay is .2 seconds and the macro doesn't know if EQ has completed one step before moving on to the next.  Instead of making the user have to go an modify each delay in the macro, I added the ability for a user to update the standard delay.  There should be a new setting in the updated EZLoot file for Standard Delay.  This will default to 2 (.2 seconds) but is user modifiable up to 50 (5 seconds), once you set the value to what you want it should stay at that value until you change it again.  

You can either change it in game:  /echo ezset 'Standard Delay' to 6 (for .6 second delay)
                   or directly in the ini: [Settings] Standard Delay=6

Give it a shot and let me know if this helps


So I downloaded and setup EZloot based on this thread and had the same issues as described above. When a loot window contained more than 1 item it would almost always loot one item and skip the others with no particular consistency. I tried changing the settings in the file that was created called ${ezloot (or something) but these settings would never save. Also tried running the command listed above in game and had no luck either. (Unclear on what to type. I tried /echo ezset 'Standard Delay' 6 and other variations of the string)

I got another copy of the ezloot.inc from someone using a much older version? and I could tell the noticeable difference in loot speed, but it was consistently looting all of the items in the loot window so I'm currently using that instead of the the one downloaded from the OP.

Edit: Added a copy of the slower more accurate EZLoot.inc file to my post so if others are having the same issues they can use this version.
2  General Category / Updates / Re: EZ Event May 10th on: May 12, 2021, 10:44:36 am

Also get your chance at credits while they're available. I've spoken about it a few different times recently but I will likely be disabling donations for some unknown time. I've kept them open because I get bugged about it constantly whenever they have been disabled

Question about EZ Credits and donating.

Are the credits tradeable if purchased in bulk on one char or should I make multiple smaller donations for each char I'm wanting to use EZ Credits on?

Thanks again!
3  General Category / Updates / Re: EZ Events (May 10th -> 21st) on: May 10, 2021, 03:12:20 pm
Water flasks can be used in place of SLS?   Grin

Seriously though, this would be my first event, so I'm up for anything.  Thank you!

I love this idea as an added bonus to a bigger event.
4  General Category / Updates / Re: EZ Events (May 10th -> 21st) on: May 05, 2021, 02:32:46 pm
Anything is good! Would love the chance to farm some ZPs, Double or Triple loot tokens as well. Familiars from Halloween event were cool looking too.

Double or increased faction would be awesome as well. Ive been grinding away at my 750 kill count in SR only to have to do it another dozen times or so still.
5  General Category / General Discussion / Re: T11 on: May 04, 2021, 08:59:31 am
I've been on the server less than a year but I started here just a month before the last event. I do not like the idea of having something drop that will flag you for previous content but the longer I play here the more I realize why some want this. I've done content through t9 for 8 chars now and its a pain in the ass without having items mentioned like Zone Pull stingers, Double and Triple tokens to be able to flag new chars. I've never had the opportunity to farm these items so that I could make alts or chars easier. I know that some people abused the last event but for us new players we haven't really had the opportunity to experience it or be able to get those items. It would be a shame to have to wait till October still to get that.

I've also seen some quality of life improvements mentioned like stacking items and things that should seriously be considered. Expeditions are extremely buggy having to create an instance just to get the expeditions and such. I know this is true for Bloodmoon and Sunderock.

So my suggestion for t11 is more of a "can we address issues now instead of planning for new content" sorry.

My only other 2cents going forward would be that there seems to be a huge gap in the ability to kill mobs going into Sunderock from OC. I've had a ton of help along the way and handouts from long time players and even with that starting out in this zone has been extremely daunting. Some additional quests or content to help bridge that gap would be extremely helpful. An Ultimate Weapon does me no good when my chars cant even take a couple hits of Rampage damage so I'm not sure what else would help.

I realize this post didnt provide any useful information moving forward for future content so here:
*Stack-able quest items for large turn in amounts
*Not such a large content gap to be able to progress from T10.5 to T11 easily. Or provide additional content to bridge the gap.
*Open, large, outdoor content or large dungeon much like Crystallos, Lair of the Awakened (One of my personal favorites since Dragonscale Hills was mentioned but we already had a SoF zone so its been played out already) Arcstone was cool or Korafax.
*Upgraded Ultimate Weapon quests. From what I know Sleepers weapons like the dagger perform better for rogues than UW so the appeal for creating that weapon doesn't exist anymore. (Id rather progress to T10.5 for a weapon than farm all previous zones for something sub-par. Get what I'm saying?)
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