Bard
Bard: at this point adding any other type of melee mitigation spell would be overpowered, a warrior can sit at 70% mitigation with a 6.0 and stone monster pet, maybe make it melee avoidance instead of mitigation if anything..../shrug. The whole stigma of them only being good for RoAing a character seems pretty disappointing, although im finding great use in my bard from his 3.0 click right up to the end of T4 content. Id like to see an upgraded version of the bard 3.0 click (12% crit on spells) as its an insanely underated spell mostly due to people not finding the 12% crit worth having to click their epic every 60 seconds. Maybe on one of the 4.0+ weapons, put an upgraded version of the 3.0 click (closer to 20-30% crit maybe?) but keep the 4.0 click on the other higher end epics since thats still an amazing click to have.
You raise a valid point. There are a few warriors that this could break. Would a "Mitigate X percent until Y damage" be more preferable? In example: "Mitigate 10 percent until 10000 damage taken". This would give a small 'buffer' zone for tanks and help the non-tanks survive more than a single AoE in t5/6. With the song refreshing every 6 seconds, it would likely never fade from those not tanking (and only the first 10k off for tanks).
As for the +crit song, maybe a new Ancient: Call of Power with the added crit. This would give both aug damage and added crit. The drop level would be probably "Warlord or MCP/t5".
The y mitigation until X damage is taken would most likely be the best idea. Its not a huge difference for the tank but it gives the dps a buffer zone to survive that crucial aoe.
As for the 3.0+ clickie, I think it should be added to the effect of 4.0+ or even make it a T4 drop song or something.
As for the
New Storm Blade (Tempest Blade) qvic/t2/t5 *GROUP*
Decrease Hitpoints by 250/750/2250
I'd actually like to see the numbers a little higher. If someone says they are to high because of a melee heavy group think of it this way. A wizard heavy group would benefit from the Call of Power just as much. 30% increase to the 50k, 75k, 100k damage spells would be 65k, 97.5k, 130k. That could be a lot if added onto the UC and everything else. Now you have to have a melee class equal that same damage output. I don't know the numbers of speed vs. proc rate but I'm sure 2250 in T5 isn't nearly as much as a wizard with 30% increase could do. As for my group I notice a rough 1 out of 4 melees proc Storm Blade at this moment(Half T1/Tacvi gear) I'd have to do a more stable calculation.
Please also note that you have to INCLUDE the tank and 2-3 melee healers you have! This has to be included into the calculation of damage, or this will be over powered!!!!!Please ignore any ignorance I may have. I'm not far into the server and mostly just a lurker. I just wanted to add my 2 cents. Thanks