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1  General Category / Rants and Flames / Re: Let's have a discussion about DISPEL/ROOT/BLIND on: December 13, 2017, 07:17:41 am
I recently came back to the server and started a new toon to try and get a feel for the game again (last time I was here I was working on T3 with a guild).  Then i made a 6 man group and leveled that  up to 70 and I don't really understand where this request is coming from.  I didn't get a single set of buffs except from the buff bot (which i dont think we had back then so that's already made things easier) and I had no issues with only 6 toons.  I suspect your problem is either:
a) A gigantic sense of entitlement that makes you think other people OWE you any of their time, when they infact do not.  or
b) You're trying to run 18 toons through in your first go which is too many too fast.

I don't see how this is a problem for anyone but you, I would suggest you appreciate the buffs when you have them, but work on your own capabilities without the assumption that you will have 25x more health for your tier than is expected.
2  General Category / General Discussion / Re: Progression Question on: February 23, 2011, 05:28:43 pm
I'm not ingame so i can't give you the exact spell names, but when you right click an empty spell gem, under utility detrimental, and then under jolt, you'll see 2 spells for a pally, one is a single target taunt, the other is a PBAE taunt.  They cast in under a second and refresh pretty fast.
Pal 3.0 will give you more healing
war 3.0 will give you AE agro proc
shm 3.0 will give your entire group more health and other stats
monk 3.0 slight increase to dps and survivability, not a priority really
mage 3.0 i think a better pet? not sure on that one as i dont run a mage.

Those are your options, if it's AE agro letting you down adn getting people killed, grab the warriors, if it's not enough heals, a pally, if you think it's spike damage killing you, then go for the shamans.  I wouldn't advise worrying about the monk/mage one yet though

my 2cp
3  General Category / General Discussion / Re: Thanks & Salutations! on: February 22, 2011, 01:10:34 pm
I hearby support your quest to exterminate froglocks!  As far as soloing the old world content, as soon as you get your epics upgraded a few times, no class should have issues with old world (though try to use a dps class, rather than a healer since they kill way too slowly) so the monk would probably do.
4  General Category / General Discussion / Re: Thanks & Salutations! on: February 22, 2011, 12:20:27 pm
As it stands, i feel a cleric can certainly keep a group alive on their own, but having a pally will make it much easier as they provide heals inbetween cleric cool downs.  If you only intend to box 3,  the dps might be lacking with pally cleric monk, as both monk and pally now depend on augs to dps alone rather than relying on the pally proc.  A warrior will be cheap dps to start with (once you hit T1/2 and get anger augs) but will be surpassed by the time you can afford augs.

May be worth swapping the monk out for something that can dps without the augs, like a pet class, higher maintenance, and you'll need to make sure the tank positions mobs correctly so the pet doesn't attack the front and get slaughtered, but may help you get up and running quicker.

Also if you have a pally tanking, you can hand the 2H version of your epic in to the epic vendor, and get a 1H version back, allowing you to equip a shield, which give a hefty chunk of AC since they're not penalized by mechanics.
5  General Category / Sticky Topics / Re: EZ Server Rules on: January 25, 2011, 03:03:01 pm
Have you tried /bird emote? i've not been ingame for a short while, crappy internets, but i believe it used to do the same thing as /rude, or a slightly different animation.
6  General Category / General Discussion / Re: Hey Fugitive on: January 19, 2011, 02:08:31 pm
Ahhh that kinda makes sense, didn't realise you were an American Aname, glad you like our fair country!  Twiglets come in similar packets to things like Doritos (sp?) and probably in the same area as pretzels.  I've been over to the states a few times and I enjoyed the pretzels there too, but I do love the taste of salt.  Twiglets are similar in that they are crunchy snacks, but they're long and thin, and hollow, rather than well, pretzel-y.

I love my country too, America is nice, but I don't think i could get used to it.  It's too big, hard for something that big to have a solid idendity, theres a thousand and one american stereotypes, just pick one and stick to it god damn it Wink
7  General Category / General Discussion / Re: Hey Fugitive on: January 19, 2011, 06:40:58 am
I've honestly no idea Aname, i'm british, i eat marmite, i've seen vegemite, and i've heard tales of it from friends in Australia, who say that it's no where near as good as marmite.  If you've never had twiglets though, you're missing out, they're pretty damn awesome snacks, and actually alot better for you i think that most crisps (chips to you lot across the pond).

Marmite doesn't exactly look tasty i know, but it has a strong flavour that is, as the adverts say, love it or hate it.
8  General Category / General Discussion / Re: Hey Fugitive on: January 18, 2011, 08:10:40 pm
Did you guys not know that Ethanol is a waste product of a yeasts respiration?  Beer is yeast crap, or urine Tongue

Marmite rawks!
9  General Category / Updates / Re: PoG / Magic Box on: January 01, 2011, 03:02:27 pm
it's used to make T1 T2 T3 T4 armour, T1 and T3 are mutliclass, so less combines but T2 and T4 is class specific, so thats a bunch there.

every charm up to level 50 and UC, so that 201 recipes there.

Augs, SLS etc thats a bunch there

crafted armour.

thats it off the top of my head.
10  General Category / General Discussion / Re: Cleric Heal Buffing on: December 31, 2010, 05:01:35 am
That is a good spell and worthless for this server.
It would need to be changed to absord 15percent to a max of 80000 to even be useful.
Best fix for the way this server is setup would be to adjust the T3 / T4 spells (which is only my opinion of course).
Cast time is really bad as you have said. See my previous posts for further.

I don't personally see an issue with it having a max of 80,000.  Infact i'd say thats a little low.  Something that has to be taken into account is that focus buffs probably dont affect the spell, so what it says it does, is what it does.  So yeah, it needs to be a large value.  Like i said, needs to be able to last atleast 20 seconds of T3 boss combat to be worth 25k cast.

As for cast time, I don't know what above T3 bosses is like, but i think if you decreased cast time on the group heal too much you'd see clerics be the new bards, where people injure themselves hitting the button so often.  My option of choice would be to lower the cast time on the single target heals, bump them up a little at the base, and say "pallys keep the groups alive, clerics deal with spike damage and keep your tank standing".
11  General Category / General Discussion / Re: Cleric Heal Buffing on: December 30, 2010, 07:43:25 pm
My guilds breaking into T3 currently, I play a cleric in the group because the extra healing is nice and my pally doesn't have his T2 BP yet, plus DI comes in real handy.  Second named we killed dropped the cleric T3 spell, which i think nice.  With the epic focus, and oracle charm, this thing is practically a CH for the tank as we stand currently, the only issue is, that it's completely pointless for us due to it's cast time.  3.5 seconds it takes me to cast which is 3 combat rounds or so.

Like i said, we're breaking into T3 so our MT doesn't have 200k health, or anywhere approaching that, so 3 combat rounds of unlucky streaks involves a dead tank.  also, we have 2 pallys in melee procing heals, 3 combat rounds for them can be between 0 and 240k heals on the group.  The way things work currently with the vast majority of attacks on the tank being misses, and the ones that get through hitting like trucks, means mobs dps isn't very stable, it's spikey, as are pally heals etc.

Basically what this rambling comes to is, combat in eq1 is NOT friendly to slow casting DH as it stands, thats why CH chains were developed.  Things that help deal well with spikes however, are spells that take the edge of hits, stonewill for example, which decreases the damage by 35% while it's up, is an excellent heal(kinda) ability, and takes the spike damage down into managable realms.  Clerics do have a spell thats identical to stonewill, except it's much much weaker.  Panalopy of Vie.  Every time someone is hit, it takes 10% of the damage off, untill it's used up (2k or so).  I would propose that a much better T3 spell would be an upgraded version of this, which decreases the spike factor of fights.  If your going to keep the 25k mana cost, it needs to be a large amount, say enough to last about 20 seconds of combat absorbing 25% of incoming damage with a T3 named, and then something similar for T4.  This would make playing a cleric better since it deals more with the spikes, giving time for heals being cast to take effect.  Alternatively, give the T3 heal spella  cast time of 0.5 seconds, so when it needs to be cast you can actually get it in before the mob turns the tank into a pretty smear.

TL:DR - panalopy of vie upgrade for T3/4 or make cast time near instant so the heal is useful.
12  General Category / General Discussion / Re: WTF?! Focus Effect Buff? on: December 28, 2010, 11:57:45 am
Vampiric thunder boosts spell damage, as the gloves said, and they share the same name i assume because enchanters get it as Ancient:Vampiric thunder, and ancient spells are tons better than the normal counterpart.

It stacks with the staff of fluxing power, and so i assume it stacks with sorc charm, pretty sure it doesn't affect anger augs though.  When i cast it with my buff bot it lasts 6 hours, so generally till i die.
13  General Category / Updates / Re: New Shadow (Quest) on: December 19, 2010, 08:57:07 am
Right after Balthor killed Shadow, and mentioned the lack of charms hunter said he forgot and that he'd write it down, so I assume when he gets to it he'll have charms
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